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#that post about adding pause options in games for accessibility (valid and correct)
mommytimmy · 5 months
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what do you mean people can make posts on the internet without knowing anything about what they're talking about? 🤯
#this is not vaguing . my brain just cannot let go of that post#that post about adding pause options in games for accessibility (valid and correct)#and then mentioning soulslike games#i dont know about other souls like because i don't play them#but DS/dark souls/bloodborne at least#have the stable ground feature that functions as a live save system#its a strategy to quit out of the game to reset enemy positions (TO MAKE THE GAME EASIER BTW)#and it doenst make you lose any progress#and quitting out requires so few buttons you can do it in a split second when u need a moment#it only really resets bosses (which is a feature not a bug)#and sekiro HAS a pause function afaik--because its fully single player + the stable ground feature#the greatest problem of the fromsoft-souls francise is gamers treating is as gamer cred for its difficulty#when the real appeal is the unique narrative and the fact that you can fine tune your own difficulty experience with different routes#routes-mechanics-and weapons#THATS the reason challenge runs are so big in those games--but what challenge runs don't tell you is that#you can choose to make your game harder#but you have the same control to make it easier#exactly as you want it. not just by changing HP scaling and damage as is the standard- but by changing the game experience itself#and theymay not be games for everyone. but no game is ever for everyone#but in terms of actual accessibility i believe fromsosft games ARE accessible because of their simple controls that can be easily bound int#easily bound into any controller might suit the player's needs best#while offering an experience that is exactly as challenging as the player chooses
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