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#the basics is that my people are evolved fish aliens living on a planet currently undergoing an unnatural eternal winter
faerun · 5 months
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*bats my eyelashes cutely* does anyone wanna ask me questions about my worldbuilding project? ive been devoting approximately 90% of my brain power to it lately and i wanna talk about it lol
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junker-town · 5 years
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How sports is Seven Worlds, One Planet: Episode 6?
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Kei Nomiyama / Barcroft Media via Getty Images
David Attenborough’s new show is epic ... and sports.
We continue our extremely important mission to conduct a scene-by-scene review of the BBC’s new nature documentary, Seven Worlds, One Planet, in order to see how sports it is. We determined that Episode 1, which focused on Antarctica, was reasonably sports. Asia was very sports, as was South America. Australia was more drinking than sports, and Europe was extremely sports. Now it’s time for ...
Episode 6 North America
Scene 1: The Hare Hunt
Unless you’re either exceptionally lucky or exceptionally cynical in your choice of teams, following sports can be a thoroughly miserable experience. Every year, most teams fail, and they fail in heartbreaking ways. A sports obsession is a form of emotional gambling, and the house tends to win. Why do we do this to ourselves? I think it’s because we have to. Humans are fascinated by games, and, once captivated, it’s difficult to escape.
Sports might be a bad bet, but for many people they’re nourishing in a way that — the efforts of political punditry aside — cannot be found anywhere else. Also, while there’s not much joy in watching your team fail, it’s a lot of fun to watch everyone else’s also fail. Sports are schadenfreude.
Anyway in this scene a lynx repeatedly fails to catch a hare.
I spy with my little eye...a snowshoe hare #SevenWorldsOnePlanet pic.twitter.com/Y2nCQi8tDe
— BBC Earth (@BBCEarth) December 1, 2019
I think, if we were somehow turned into wild animals, most of us would choose to be apex predators. Being a prey creature, constantly at risk and having to stay on high alert all the time ... well, that sounds really too stressful. But most hunts end in failure, and barring freakish luck, predators seem hungry all the time, which can’t be any less stressful.
I think the lesson here is not to be a wild animal.
This particular lynx is stalking snowshoe hares in the depth of the Yukon winter. It looks cold, hungry, and miserable, and has to walk hundreds of miles in search for food, and when it finds one the hare just hides in a bush. A second hare also runs away and hides in a bush. Being a hare and getting chased by a lynx can’t be fun, but being a very peevish and hungry lynx would hardly be a good time either.
Aesthetics 10/10
Cats must be nature’s most stylish terrestrial predator. Even the smaller ones, like lynx, move with an instantly-recognisable grace. They’re beautiful creatures, made even lovelier by the pristine snow of the Canadian north.
youtube
Good lynx.
Difficulty 8/10
It’s obviously quite hard to catch a snowshoe hare.
Competitiveness 8/10
Frankly the hares seem to have the lynx overmatched, although the continued existence of any lynx at all implies that the contest is closer than it looks from these scenes.
Overall 26/30
I hope we’ve established that failure is, perhaps, the essence of sport.
Scene 2: Chubby Fish Boys
In Tennessee, a fish is building a fortress. And honestly, it’s pretty impressive:
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BBC Earth
This contraption is the responsibility of a male river chub. In early spring, these foot-long fish embark on a quest to breed. The males seek out a quiet section of river in which to build a nest. These structures can get rather elaborate — they’re significantly larger than the fish themselves and can contain up to 7,000 pebbles, all placed by mouth. The males, for some reason, also decide to get much uglier:
What you would see looking out from a microwave. #SevenWorldsOnePlanet #isitready pic.twitter.com/V64RyDcyUo
— BBC Earth (@BBCEarth) December 1, 2019
Sorry boys, but bloated-foreheads-with-weird-growths is very much not my aesthetic. But my opinion doesn’t much matter to a river chub. What matters is the nest. These rocky piles provide shelter from both current and predators, should a female chub choose to lay her eggs there, and so building the best nest becomes fiercely competitive. Pebble theft is common.
Eventually the lady chubs make their choices, the eggs are laid and fertilised, and a new generation of fish is reared as the Mississippi slowly washes away those hard-build nests.
Aesthetics 1/10
These are some ugly fish and I really don’t like them.
Difficulty 4/10
Granted, it would be more difficult and time consuming without arms, but I imagine I could make a pile of several thousand rocks without too much trouble.
Competitiveness 8/10
Fighting over building materials and doing your best to build a very good nest? It’s a cut-throat chub world.
Overall 13/30
This is architecture. Architecture, while cool, is not sports.
Scene 3: Tidal Bears
Thanks to various quirks of geography, sections of the eastern coast of North America are subject to some of the planet’s highest tides. Tide present opportunities for land animals to harvest the rich bounty of the seas, and there’s no more opportunistic land animal than the bear.
Tidal zones might be rich in food but they’re also disgusting, rank places, with the stench of half-rotten seaweed everywhere. You can almost smell it coming through the screens. But we’ve dealt with the turd penguins, so we’ll forgive this bear family their rancid crab snacks. This is, or so we’re told, the cubs’ first visit to the seaside. They seem to be enjoying it:
A fierce hunter retreats with his starfish catch#SevenWorldsOnePlanet pic.twitter.com/QjLDxWpig7
— BBC Earth (@BBCEarth) December 1, 2019
Sibling rivalry...a tale as old as time#SevenWorldsOnePlanet pic.twitter.com/0zgCE3yKzp
— BBC Earth (@BBCEarth) December 1, 2019
However! Much like last week in Europe, the baby bears encounter a male whole isn’t their father, and are forced to flee up a tree to avoid his wrath. Fortunately, just like during the Finnish forest scene, nothing too bad happens. The grumpy male bear leaves a scent mark on the tree — how anyone might smell with so much seaweed around is beyond me, but bears have noses many thousands of times more powerful than ours, poor things — and the family skedaddles back to safety.
Aesthetics 5/10
These are some adorable, bears but while I love the seaside I have a visceral reaction to seeing much exposed seaweed. Gross.
Difficulty 8/10
The various climbs the little bears undertake seem sort of difficult, as evidenced by:
He’s beauty and he’s grace, he’s fallen on his face #SevenWorldsOnePlanet pic.twitter.com/UYONQtceiT
— BBC Earth (@BBCEarth) December 1, 2019
Did I add this just because it’s cute? Yes, obviously.
Competitiveness 0/10
Despite things threatening to happen, nothing actually happens.
Overall 13/30
A stroll down the beach to munch on some crabs is not sports unless someone actually tries to fight the big bear at the end.
Scene 4: Fireflies
If you’re lucky enough to live in a part of the world inhabited by fireflies, make sure you take advantage of those lazy summer evenings when the temperature is just right to draw them out. The little beetles twinkle in the air like borrowed stars, adding magic wherever they go.
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BBC Earth
Since this is nature, of course, the flashing of their lights is basically morse code for “S E X M E P L S”, the sort of neon signs one might imagine populating a red-light district, but the lurid nature of the show hardly takes away from the beauty.
And since, again, this is nature, sometimes the lights are a trap. There are some species of fireflies which have evolved the ability to mimic others species mating signals, using their lights to attract an innocent bug looking for a mate and eating it.
This sequence doesn’t show that degree of aggressive mimicry, but we get an accidental one instead, with fireflies finding themselves glowing postmortem in a spider’s web, which summons more fireflies which etc. It’s a very pretty dinner.
Aesthetics 10/10
Yeah this is an easy call.
Difficulty 7/10
This isn’t talked about at all during the scene, but I really wonder how on Earth individual fireflies manage to cut through the noise of tens of thousands of other fireflies to hone in on potential mates. Is their vision short-ranged enough that most of the lights gets diffused into the background? If you tried to get me to pick a specific firefly out of that video I would not do a very good job.
Competitiveness 7/10
Following on from the last part, I’m slightly baffled as to how fireflies differentiate themselves from their firefly competitors. Many mating rituals have an obvious ‘fitness’ component to them, but I can’t tell here. Is it because the world of coleoptera sex is just too alien for me to comprehend? I hope so. (The spider part gives this zero bonus points because that shit is really just too easy.)
Overall 24/30
If humans could glow, synchronised people-glowing would be an Olympic sport.
Scene 5: The Tale of the Naughty Prairie Dog That Only Listened To Its Mother Sometimes
Once upon a time, there were six little prairie dogs living in a hole in the shadow of the Rocky Mountains. They were good little prairie dogs, or so they thought. They played nicely with each other (sometimes), kept the burrow clean (sometimes) and even listened to their mother (sometimes). They liked their burrow, and had lots of good grass and seats to eat. The six little prairie dogs had a good life.
They were neighbours with a burrowing owl family, and were good friends with their chicks. They didn’t see them very much, because the owls preferred to come out later, but the chicks liked to play almost as much as the prairie dogs and the mother owl wasn’t nearly as strict as the prairie dogs’.
The prairie dogs thought that their mother worried at little bit too much. She insisted that they not go too far from their burrow — the world was “big and dangerous,” she said, and they were small and many creatures might find them tasty. Their mother also forced them to return to the burrow at a moment’s notice, even if they were having fun playing or had found a particularly tasty patch of grass!
Their mother, the prairie dogs decided, was clearly overthinking things. Surely the world couldn’t be as dangerous as she thought. Nothing scared the cubs.
She is having none of it #SevenWorldsOnePlanet pic.twitter.com/JHIYxbTc9u
— BBC Earth (@BBCEarth) December 1, 2019
So slowly, as they got older, they started sneaking further away from the burrow. Whenever they could, they’d also wait a little longer to respond to their mother’s recall shout. Nothing bad ever happened. The world didn’t seem so big and dangerous after all.
One day, as they were playing, the little prairie dogs noticed the burrowing owl mother driving off a badger. “I wish she was our mother,” the eldest and most rebellious of the little prairie dogs. “Look how safe she keeps her family! Our mother just tells us never do to anything.”
The prairie dogs kept playing, glad that the badger had gone away. They’d never seen a predator before, but something told them them the badger was bad news. But with it gone, they could eat and play all day.
The eldest of the little prairie dogs was wrestling with his youngest sister when they heard their mother shouting for them to come home. “Let’s go back,” said his sister.
“Don’t be such a scaredy-dog,” said the eldest. “There’s nothing here that can hurt us. That badger went away ages ago. Mother’s just being ridiculous again. Stay and play.”
“Are you sure?” said his sister.
“Of course I’m sure.”
So the two little prairie dogs kept on wrestling.
The look your dad gives you when you announce that the whole family is going on a juice cleanse.#SevenWorldsOnePlanet pic.twitter.com/v7DH1OxmyS
— BBC Earth (@BBCEarth) December 1, 2019
For the rest of his short existence, the eldest of the now-five little prairie dogs had to live with the guilt of his sister’s death.
Aesthetics 7/10
The prairies are not the continent’s finest scenery, but the little prairie dogs are very cute. And quite tasty-looking.
Difficulty 6/10
The ending wasn’t very difficult, but the badger did a lot of hard work to sneak up on the prairie dogs. The burrowing owl attack was pretty good too.
Competitiveness 10/10
Badger against baby prairie dogs? Not a contest. But a little burrowing owl (8 ounces) taking on a whole-ass badger (20 pounds) to defend her young? That’s the stuff right there.
Bonus point for the, uh, ill-judged prairie dog wrestling.
Overall 22/30
Depressing sports. Also, listen to your mom, kids.
Scene 6: Meep Meep!
Like many others, I was devastated to discover that roadrunners were neither blue nor locked in an elaborate, contraption-fueled feud with technically adept but curiously stubborn coyotes. Roadrunners are, in fact, little brown birds that like to eat lizards. Here is one on the hunt.
Practising for when Coyote turns up.#SevenWorldsOnePlanet pic.twitter.com/vbRCqA2zxW
— BBC Earth (@BBCEarth) December 1, 2019
I was also devastated to find out that they don’t actually say “meep, meep”. It’s as though Looney Tunes was lying to me all along.
The roadrunner hunt is really quite odd. It doesn’t go after a gila monster (fair enough), and fails to chase down a couple of spindly-legged speedsters (fair enough), but it totally ignores a half-buried horny toad, and then at one point investigates a tasty-looking lizard of unknown description and instead of catching it lets it run away. And then chases after it.
I’m starting to suspect that roadrunners aren’t that smart. And with the lizard hunt not going very well, this one settles on a centipede. Job mediocrely done — my kind of bird.
Aesthetics 7/10
There’s a pure component to aesthetics, certainly. A goldeneye duck, for instance, is a beautiful bird in any context. But there’s also an aesthetic of time and place, and a roadrunner in the American West just feels right. It’s dusty and dirty chasing, after other dusty and dirty things, and while I might have preferred something blue and meepy, this’ll do.
Difficulty 5/10
Catching lizards in the heat can’t be easy, but there are so many unforced errors here it’s hard to give this a high difficulty score even when the hunt ends up mostly failing.
Competitiveness 8/10
Idiot bird vs. lizard seems like a pretty good fight.
Overall 20/30
Running aimlessly and mostly failing to get the job done? That’s a sport. I mean, I’ve just watched an Arsenal game.
Scene 7: Mullet Hunt
Somehow this is not a hair metal tribute band’s tribute band. I’m sorry if this disappoints you. Instead, we have grey mullet, a medium-sized coastal fish moving south with the currents off Florida. They’re moving south in vast numbers, too, with millions of fish heading towards their spawning grounds.
The mullet stay close to the shore in order to avoid the worst of the predators, yet somehow manage to go more or less undetected by the human sea-goers. But running in-shore only works for so long. Eventually the mullet draw the attention of a group of tarpon, large fish with a very large appetite. And so the hunt begins:
To get close to the mullet in the shallows, the tarpon turn on their sides now the mullet can’t see their shining silver flanks.#SevenWorldsOnePlanet pic.twitter.com/mhgpgzO4Jx
— BBC Earth (@BBCEarth) December 1, 2019
The tarpon gorge on the mullet, and are soon joined by sharks and pelicans. But no matter how many predators converge upon the giant school, they can’t make much of a dent in its numbers, and the mullet keep moving south sans a few thousand fish.
Aesthetics 9/10
I very much enjoy the overhead shots of bait fish, and it’s especially fun to see them having to move around predators (the tarpon are magnificent) as well as human interlopers.
Difficulty 6/10
The tarpon, sharks and pelicans have it pretty easy. The mullet are jammed so tight to the shore that there’s nowhere to escape, so they mostly don’t. For the mullet there’s safety in numbers, but only for reasons of sheer probability.
Competitiveness 5/10
Not much of a fight, but I think sheer weight of numbers plays a factor here. The tarpon are trying to reduce a population 10,000 times their size. Granted, they probably think that sounds more ‘delicious’ than ‘intimidating’, but it’s a relatively tall order.
Overall 20/30
Sure. Fishing is a sport.
Scene 8: Sea Cows
America’s swamps aren’t always hot and humid. The shape of the continent allows arctic weather systems to penetrate right down to the south coast, dropping the temperature below freezing. Alligators can go into a sort of cold fugue state, dropping their heart rate to a beat per minute and sticking their snouts above the ice to make sure they can still breathe. But manatees cannot, and so they need to migrate somewhere warmer.
The waters off Florida should still be too cold for them during the winter, but Florida is an unusual place, and that strangeness manifests itself here through some surprisingly benevolent hydrology. The peninsula’s underground river systems are significantly warmer than the sea, and that’s where manatees see out the cold.
Some manatee babies get bored of all the waiting and play an unusual game:
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BBC Earth
Yes, that is an alligator
In the depths of winter it’s not sleepy alligators which threaten the manatees. Instead, it’s boats. Florida’s water-ways are obnoxiously packed with motorboats, and dozens of manatees are killed by propellor strikes every year. Many of those that don’t die bear the scars of collisions, which are common even on young manatees.
Maybe learn to sail, Florida?
Aesthetics 7/10
Manatees aren’t cute, but the overhead shots have a sort of dreamy quality, like we’re watching a surrealist film about ambulant gnocchi. Also, the frozen alligator is very cool.
Difficulty 10/10
The baby manatee annoys an alligator. ANNOYS. AN. ALLIGATOR.
Competitiveness 4/10
Ok, let’s be fair: it’s a pretty sleepy alligator.
Overall 21/30
Most of this sequence is not a sport. Annoying alligators? That’s definitely a sport, albeit one I must legally recommend you not partake in.
Scene 9: White Whaling
I knew I shouldn’t have used so many Herman Melville references in the first episode, because we now have a genuine white whale hunt on our hands. Canada is warming faster than any other country on the planet, which has led to some difficult times for polar bears. Used to hunting on sea ice, which gives them a platform and a means to ambush the marine mammals they eat, the bears have had to adapt to a warming climate in which ice is much rarer.
Fortunately, bears are adaptable. Along Hudson Bay, a group of bears has developed a new hunting technique: they go whaling.
Polar bears are so dependent on the ocean, they are officially classed as ‘marine mammals’.#SevenWorldsOnePlanet pic.twitter.com/pZzBtdLbFc
— BBC Earth (@BBCEarth) December 1, 2019
Bears, as it turns out, are not very good at chasing down belugas by swimming at them. But the older, smarter bears have a better technique: standing on a small rock, conveniently placed some distance into the water, and dive-bombing the whales as they swing by. This technique proves more fruitful, and one bloody encounter later, the bear is dragging a very dead whale to shore to share with his friends.
Polar bears are fucking terrifying.
Aesthetics 8/10
We’re used to seeing polar bears in icy conditions, so it’s quite nice to see them frolicking somewhere else.
Just a polar bear lying in a flower meadow #SevenWorldsOnePlanet pic.twitter.com/jiU5WDG7TO
— BBC Earth (@BBCEarth) December 1, 2019
As ever, the drone shots are magical.
Difficulty 10/10
An adult beluga can weigh up to 4,000 pounds. Imagine having to kill one in an ambush fast enough that it couldn’t escape.
Competitiveness 10/10
It takes a lot of brains and patience for the bears to overcome the fact the whales are far superior swimmers.
Overall 28/30
Diving is a sport, and it’s even more of a sport if you have to try to kill a whale with your teeth as you dive. From hell’s heart I bite at thee etc., etc., etc.
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sapientstarstuff · 7 years
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Races
There are up to 46 races within the lore so far, although there is a potential for more based on if people want to include them in my lore based on RPs I’ve done.
Here is a list of them with some descriptions, due note that they might not be the most accurate and will be subject to constant updating.
1. Fisher: Race of highly advanced machines of unknown origin who harvest planets to construct more of themselves. All reside within the King Fisher which is a massive machine the size of the Terra moon of Luna. Three cast systems. The King (Transport and the brain of the entire Fishers), The Harvestmen (Large insect like machines capable of flying that are the “cleanup” crew and harvest the organic matter of the planet); Miners (small turtle like or beetle like robots that harvest all useable resources from a planet until only useless material is left.)
2. Carahir: A Sapient group of Squids evolved from Earth cephalopods on an Earth from the future that was transported into the past by ancient Kyu technology. Form the Federation and make up one third of the known galaxy. Rival of the Sdrac.
3. Sdrac: Race of humanoid creatures with serrated teeth, scaly limbs, head feathers, and brilliant green eyes; this race is militaristic and highly xenophobic of Federation races, however are fond of most races that are either unaligned or are part of the Pact, the rival group of the Federation.
4. Mallons: Race of green humanoid beings with soft tentacle like structures growing out of the back of their head. They’re a completely neutral race that only really cares about advancing the knowledge of the Galaxy, converting the various planets of their home star into massive digital libraries of knowledge. Have a tendency of abducting less enlightened races.
5. Vlarg: Insectoid creatures that reproduce through parthenogenesis and have an empire expanding over 13 stars. They’re all female as well as having a mix of human and spider traits; they are also the main engineering and manufacturing powerhouse of The Pact.
6. Bruhgull: Insectoid race from the planet of Brahgen, they’re notoriously tall and ill tempered but are known for some of the worst galactic atrocities during both of the Galactic Wars Of The New Sapients. Now begrudgingly part of the Federation, many attempts have been made for the race to become independent.
7. Koson: A race of small hexapodal avianoids who are known for their daring behavior and chivalry. However they are unliked by both The Federation and The Pact as they refuse to join either. They also have the largest unaligned empire in the galaxy at 46 stars.
8. Symbr: Race of pentapodal zealots who worship the now extinct Kyu and Xyu races as gods. They were enslaved by the Bruhgull and gained their freedom during First Galactic of New Sapients. They are currently at civil war as three factions try to gain control of their planet; one for continued independence, one for joining The Pact, and one for joining The Federation.
9. Korbip: Race of scientist with a bizarre straw like mouth that they pierce nutrients with and proceed to suck the insides out of it. They are currently part of the Pact, offering lots of their scientific knowledge to the Sdrac and other races in a hopeful way to eventually crumble the Federation without all out war.
10. Fiffian: Race of diplomats, they are commonly neutral in all wars, their homeworld is often used in the signing of many peace treaties between races.
11. Buzza: Race of demon like creatures who act as the production powerhouse for the Federation, they are at constant war with the Jarnook. They are also competitors of the Vlarg for who dominates the trade routes of the Galaxy.
12. Jarnook: Naga like beings who are known for piracy and are the second youngest T3 race in the galaxy. They are at constant war with the Buzza as they commonly pirate their ships.
13. Cyrans: Race of reptillanoids beings from a planet in a sort of permanent ice age. Militaristic as they lack a lot of resources on their planet, they steal planets from races and are currently wanted for crimes against the Galactic Council.
14. Dencel: Humanoid beings with large sideways tusk and webbed limbs. They are “shamans” which basically means they’re the equivalent of hippies. Not many races really like them as the only thing they offer to the Galaxy is music and lots of drugs.
15. Goucks: Race of humanoids with thick reptilian scales and a small pair of bat like wings on their back and three large fangs in the front of their mouth. Despite appearances, the Goucks are skilled diplomats and often act as peace negotiators as they remain neutral in most wars.
16. Dorcus: Short chubby triclopian humanoids with tentacle like arms. Their empire is little more than a massive trading port and one of the few places that Pact and Federation races interact with one another in non-cold war style tension.
17. Kyu: An extinct and ancient race of humanoids with two long claw like structures growing from the back of their heads. They were said to be almost god like in their powers and are credited in uplifting most of the Sapients into more derived forms of intelligence. Possible creator of the Fisher? Believed that organics should dominate the Galaxy.
18. Xyu: Extinct and ancient race of bat/insect like humanoids with three long whip like tails and constantly modified themselves with technology. God like in power, they battled their rival the Kyu into extinction but not at the cost of they themselves becoming extinct. Possible creator of the Fishers? Believed that technology/cybernetics should rule the Galaxy.
19. Axian: Survivors of the Great Earth Catastrophe. These humans are the last of humanity, being descendants from the ancient Japanese, German, and Italian cultures of the now T1 and unclaimed Earth as that Earth can’t be claimed in order for the Carahir to evolve in the past? (Unknown if the Carahir are Earth natives or just an example of a Terraformed world that was then seeded with life that already existed and was well established)
20. Tryloniens: Race of insectoid desert dwellers from the planet Trylono II, they are a very low species, unenlightened yet fascinating nonetheless as they are one of the two candidates in the known galaxy to become the next T3 race; making them a high interest for The Pact and The Federation.
21. Jarcontien: Cyclopian Avianoids from the swamp planet of Jarconsis. They aren’t enlightened and have shown very little care for uplifting technology like monoliths so more hands on methods need to be used. Like the Tryloniens, Jarcontiens are a potential T3 race in the making, causing The Pact and The Federation to take interest in the species.
22. Fraytons: Bird like humanoids with a singular beady eye in the center of their head and a jawless mouth with an anteater like tongue that licks up nutrients. They are also a Shaman race, however they’re more liked than the Dencel as they also farm many useful crops and do a lot of breeding programs for endangered species.
23. Spug: Strange red humanoids with ostrich like legs and bony claws covered in thick scales. They’re highly religious and live on a desert planet. Most races would normally leave them alone but their homeworld is rich in resources as a biological byproduct of the organisms on this planet is gold.
24. Homo genesisian: A form of human evolution of a small population of humans who left Earth after the Great Earth Catastrophe. They bred with a hominids species that was brought to the planet and then converted the entire planet into a massive city. Only small vestiges of nature really exist on this planet. Fascist by nature, this race attempts to be a massive trade point and tries to claim this as their leverage over The Pact and The Federation.
25. Roboux: Race of Avianoids noteworthy for their advanced technological prowess, possible creator of The Fishers although timespan of Fisher existence doesn’t match with certain details of Roboux existence.
26. Conah: Race of bizarre frog faced creatures with bird like bodies and large ram horns. A relatively young race on the Galactic scale, they’re mostly scavengers, flying around stronger races and simply taking technology of any ships that end up destroyed.
27. Xhote: Race of pentapodal aliens with eyes on long stalks clinging from their thick necks. Known for their mercenary work and very unwelcoming homeworld.
28. Olias: Race of pink crustacean like organisms, they are part of The Pact, and serve as messengers, as they don’t involve themselves in the conflicts The Pact finds itself in, except for delivering messages between races.
29. Grick: Bizarre beaked Sapients who are rumored to have one of the Galaxy’s deadliest weapon in their possession due to an ancient Xyu warship crashing on their planet 1 million years ago. They are thankfully peaceful.
30. Oajkiy: Race of insectoid Centaur like creature with large decorative headdresses and large club like structures at the end of their arms along with their tiny fingers. They were once a slave race thanks to their strength and strange usefulness of their limbs. Now part of The Federation. Eat in a similar fashion to spiders of dissolving the insides of their prey and then drinking the fluids.
31. Lobjaiens: Odd race of humanoid creatures covered in thick shaggy hair and a large beak like structure that grows above their lamprey like mouths. Coming from a very cold planet of Lobja. They are uncomfortable on many planets due to their shaggy hair which is normally heavily shaved to make them more comfortable on other worlds.
32. Aitogmis: Strange herbivorous insectoids that are in constant territory struggle with the Lobjaiens over a variety of small planets orbiting stars neighboring each other. As of right now, the conflict is mostly peaceful but is a possible candidate for the Third Galactic War of New Sapients.
33. Blurnin: Race of fish like sentients with large fangs. They are currently unaligned with either Pact or Federation and are considered a threat by both as they attack any other Sapient on sight and simply want to be left alone.
34. Destrugon: Race of zealots. These creatures look surprisingly like giant Terra scorpions mixed with bipedal iguanas.
35. Thgink: Blind purple humanoids with hair that covered the area of their race their eyes should be. They see with sonar thanks to a similar system to bats.
36. Shar: Fish like humanoids resembling a certain popular fictional fish race from a popular game. They are also noteworthy for their advances in medicine and inventing the mind transfer cloning technology. They are neutral as they believe every race should have access to their tech.
37. Ahtkars: Bizarre race of humanoids with large claws and distinctive head crest. They just sort of appeared in the Galaxy and no one knows where exactly they truly come from. They claim their homeworld was destroyed through some unknown means.
38. Ecneics: Race of insectoid dinosauroids who act as The Federation equivalent of The Pact Korbip
39. Daldrons: Race of zealots with long tails ending in a singular eyeball. They worship a god called Daltris who is said to reside in inter dimensional space on their moon of Leto.
40. Mhuirich: Race of squid like organisms covered in highly modified skin that forms a feather like covering. They’re notoriously weak and surrender pretty quickly. The only thing preventing them from going extinct is that they’re close allies of the large and well defended Koson empire.
42. Koider: A unique militaristic race characterized by long claws, sharp teeth, a lack of a nose, and very pointy chins. They are from a highly volcanic planet and are highly unique thanks to being the only Silica based life form to reach Sapience in the known Galaxy. Known for using Sapients as trophies. Hated by both The Pact and The Federation.
43. Prtoins: Race of turtle like aliens with a large singular eyestalk on their head. They are the only race that is allowed to interact with the Blurnin and are slowly opening up the Blurnin to the rest of the galactic community.
44. Fohlees: War of militaristic insectoids. Practically extinct thanks to severe population reduction suffered during the Second Galactic War of The New Sapients, which left the population with a massive number of mostly females.
45. Zyphmours: A race of furry cyclops creatures that resemble humanoid earth cats. They are currently an endangered species thanks to their homeworld effectively being uninhabitable for them anymore. They’re commonly found as “pets”, which is basically a nicer and more complicated form of slavery but they’re treated better? It’s hard to truly tell what’s going on.
46. Cleph: Looking like a mixture of the Shar and the Carahir; The Cleph are distinguished by these two races by their four eyes, two adapted to life on land and two designed for life underwater. They are also known for converting their home world into a resort, kinda like a tropical island that is open to anyone, this has led to some problems with races like the Koider who abuse their peaceful nature.
47. Yartiks: A race of diminutive humanoids distinguished by their long furry tails with large false mouths at the end. While looking like a mouth, the structure is actually more similar to a crab claw and used in defense from predators. Extinct thanks to a Koider raid leaving only one survivor, however possibility for some survivors does still exist but the population is far too small to really result in the species surviving.
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