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#the design was originally made for an event being put on by my local rainbow contra organization hehehešŸŒˆāœØļø
entergamingxp Ā· 4 years
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PUBGā€™s new map was designed to keep players on edge ā€¢ Eurogamer.net
PlayerUnknownā€™s Battlegrounds has come a long way. From Steam early access phenomenon to popularising the battle royale genre, PUBG has enjoyed millions of players across multiple platforms.
On PC, though, PUBGā€™s peak appears behind it. It has an astonishing all-time peak of 3.2m concurrent players on Steam, but that was achieved two years ago, in January 2018. Nowadays, PUBG peaks in the 600,000s.
This is not to say PUBG is done and dusted. It remains a massive game on Steam, the third-most popular game on Valveā€™s platform, in fact, behind only Dota 2 and Counter-Strike: Global Offensive. And the developers of PUBG continue to update the game in a bid to keep its playerbase interested and active. Recently, we heard about the experimental Bluehole mode, a way of playing the game that forces ā€œcircle squattersā€ to keep moving. The latest development is a brand new map called Karakin that has something that sounds very much like Bluehole Mode, but with a twist. Itā€™s called the Black Zone, and it levels buildings. The idea is it keeps players on edge, discourages camping and gets everyone moving ā€“ all across one of the gameā€™s smallest maps.
To find out more about Karakin, and to ask more general questions about PUBGā€™s transition to the PS5 and Xbox Series X and whether or not thereā€™s a need for a PUBG 2, we had a chat with Dave Curd, the studio head at PUBG Madison and creative director of the new map. Hereā€™s how it went.
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So how long have you been working on Karakin? It kind of came out of nowhere.
Dave Curd: This has been pretty pleasant because nothing leaked. Weā€™re very proud of that. Iā€™d say the team has been pencils down, probably about six months, from those initial ideas of, hey, we want to try a more dynamic map ā€“ how can we spice up gameplay? ā€“ to, okay, itā€™s out on the test server. It was probably a six month push.
How many maps do you have in development at one time in various stages? Do you have a few on the go? Or do you just pick one idea to run with?
Dave Curd: Every team has their own mission. And thereā€™s a million ideas floating around all the time. But we always have to be working on one thing together to make sure development goes smoothly.
This map seems a little bit more scaled back compared to the last one, Vikendi. Itā€™s a bit smaller and there are fewer weird and wacky locations. Why did you go for a smaller map?
Dave Curd: Itā€™s really stripped down because form follows function, right? We know we wanted to try something new and dynamic. The idea of the Black Zone to where buildings can be destroyed and replaced with ruins. The idea to try out bullet penetration and breach walls. These are all new, unproven things. So we wanted to have a map of the appropriate scale to make sure everything ran well, everything was performant.
And then also the kind of experience weā€™re trying to give. Weā€™re pushing for, I think the sweet spot between the tension of Miramar, like the sniper fights, the not knowing if people are watching you, with the game pace of Sanhok, where you can get through a game in 15 to 20 minutes. So all these decisions weā€™re making for how it should play and how it should feel, led us to making a very tiny 2x2km map.
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Destruction plays a big part in this new map. Was this inspired by community suggestions? Or was this something the team wanted to include for a long time?
Dave Curd: Itā€™s an event map, right? Itā€™s limited time engagement. So we get to put it out there and see what the community thinks. If people are like yeah, we love breach walls, we love penetration, we want to see it more, or theyā€™re like oh hey, itā€™s interesting, but donā€™t get that in Erangel ā€“ weā€™re really excited to see what the community thinks.
I really liked the tactical possibilities, especially with the the bullet penetration and the way you can treat it almost like a game of Rainbow Six ā€“ you can breach and clear if youā€™re working with a with a fully-fledged, properly cooperating team. Have you seen stuff like that happening from the pro players?
Dave Curd: Iā€™ve seen some stuff on Reddit of players using the feature appropriately and also, as youā€™d expect, Iā€™ve seen the players using the sticky bomb for fun shenanigans. It plays that cute little random ringtone. Seeing and hearing the players troll each other with these bombs has been super funny. Myself, I have had fun cutting out little tiny eyeholes behind walls and camping like a little jerk. Thatā€™s been fun for me.
Karakin.
I loved to stand on a hill and watch the mortars rain down on the Black Zones and flatten the buildings. Are they ever going to come to the older maps, or is it like you said: this is just an event map?
Dave Curd: Iā€™m really curious. It all depends on the community. It depends on what our players want. If we say fans first, that sounds like a really cheesy marketing thing. But weā€™re a game for the fans, and if they donā€™t like features weā€™re not going to put it in. So Iā€™m really curious to see if people are like, we want this in every map, or itā€™s more of an interesting experiment. For me itā€™s been tremendously satisfying to see the clips on Reddit and on Twitter of players running through the Black Zone and freaking out and being surprised. Thatā€™s just been so satisfying.
I enjoyed playing with the experimental gliders as well recently. I feel like feedback for the glider was pretty positive. Has the initial feedback from breaching and the Black Zone been positive?
Dave Curd: Everyoneā€™s on the same page. Black Zone, Black Zone siren, that whole experience, itā€™s a little loud. So weā€™re going to try to bring that sound down. When youā€™re playing one match and youā€™re testing locally, itā€™s super fun and awesome. But when youā€™re watching your favourite streamer play it for hours, it gets pretty fatiguing. We hear the fans loud and clear, so weā€™re going to come down on the audio.
And then thereā€™s also a pretty big sentiment that loot could come up, like players want to gear up a little bit faster. I myself am kind of feeling meds and armour could be a little higher. So those are changes weā€™re working on. But otherwise, people are loving the mechanics. Theyā€™re loving the new gameplay. Iā€™m hearing really good stuff about how itā€™s performing on lower end computers. So yeah, the fans really seem to like the map and the idea itself. We just have these couple of little things to tweak. And thatā€™s because we got it up on the test server and are able to get that early feedback.
The hazard is random: towns and compounds can be undamaged, totally flattened, and everything in between.
I was a big fan of finding little secret passages in the mountainside and in the domes and dropping down and finding loot caches. I noticed a lot of the secret rooms had squid logos on. Are these to do with the new PlayerUnknown lore thatā€™s being built?
Dave Curd: With every map weā€™re trying to tell small stories and get maps to relate to other maps. So youā€™re going to see clues in this map that relate to Miramar, for example. And in terms of that logo, when you see the seasonā€™s costume choices, there are two factions: thereā€™s a smuggler faction, and a PMC faction. Youā€™ll see the smugglers employ the squid logo, and throughout the map, youā€™ll see the stencilled squid is a marking of, hey, this is their territory or their turf. And often around this logo, itā€™s implying hey, maybe there are some secrets, maybe there are some breach wall secrets you should investigate as the player.
Are these little narrative teasers going to tie into the original narrative experience thatā€™s being developed by Striking Distance, or are they standalone stuff?
Dave Curd: Right now, everything we do is contained in just the PUBG universe. Striking Distanceā€™s effort, I donā€™t have any transparency into it. Weā€™re not directly working together at this point.
Breach Points can be destoyed with sticky bombs in Karakin.
Was the Black Zone inspired by the Bluehole mode, which was an experimental inner Blue Zone announced a few weeks back?
Dave Curd: No. All of the teams are free to run down passions and try out new things. And I believe Bluehole mode was developed by our game design team in Korea. And thatā€™s something theyā€™ve been working on for a while.
Do you know if it worked? If itā€™ll come to the game in either testing or full time at any point?
Dave Curd: I donā€™t know. If fans love it, youā€™ll always see more of it, because we just want to keep them happy. But Iā€™ve been honestly just super heads down. Even though weā€™re on the test server, weā€™re still making little adjustments and tuning the map at the last minute. So I donā€™t have a lot of good visibility to whatā€™s going out outside this little Madison silo.
As far as Iā€™m aware, Bluehole mode was a way to stop players from camping in the circle. I presume thereā€™s a similar thinking behind the Black Zone?
Dave Curd: Itā€™s so funny how we arrive at these design decisions. The first thought was, hey, wouldnā€™t it be great if the map could change? No two maps would be the same. The player should always have cool choices, and they should never play the same game twice. So we start thinking, man, how do we get rid of these buildings? Oh okay, a missile strike of some kind makes a lot of sense. And it just kind of thematically made sense to make something thatā€™s the opposite of the Red Zone, right? Because the Red Zone drives players into shelter, or at least out of the Red Zone. So we thought it would be fun to make an opposite, where it gets campers out. It makes sure people canā€™t get too comfortable inside an interior while theyā€™re looting.
And we kept wanting to introduce tension and stressors into the map, and we do that with circle speed, we do that with loot. And now we do that with the Black Zone. Now Iā€™ll even find myself on the test server looting, trying to find my backpack because I canā€™t seem to find a backpack, and I hear that siren and I see Iā€™m in that purple circle, and I have to do that calculus of, okay, my specific building probably wonā€™t get hurt but do I want to risk it? And itā€™s just one more thing we try to put into the playerā€™s lap to keep them thinking and keep them on edge.
Bluehole mode is something tested in PUBG Labs but has yet to hit the game.
Well, I tried very hard to get inside a building that was gonna get hit by a missile and I never managed it. What happens when you are in a building that gets hit? Is it you wiped out? Or are you just knocked out?
Dave Curd: You are vaporised. You are totally killed. It is very, very unforgiving. For me, itā€™s always surprising when it actually gets me because Iā€™ve been living with it for six months. Every once in a while itā€™ll still surprise me and catch me off guard, which is pretty funny.
So if youā€™re in squads you canā€™t even be revived?
Dave Curd: No. You are just wasted.
Wow. Iā€™ll definitely stay out of those buildings, then.
Dave Curd: Itā€™s super dangerous. If we donā€™t give those hard consequencesā€¦ you know like how players can tank the Blue Zone [this means hanging around in the Blue Zone with loads of med packs so you donā€™t die]? If a squad was in a building, you could say okay, one guy go outside in case our building is hit and come back and res us, and we didnā€™t want to encourage that gameplay. We wanted a nice harsh penalty so players will pay attention.
Fair enough. Now Iā€™m definitely scared of the Black Zone! So, with new additions like this coming to the game, do you think PUBG is ever going to be able to get back to a place where it had like three million concurrents on Steam? Or or do you think thatā€™s kind of impossible now? Do you think the high point has gone and now itā€™s a case of keeping it chugging along?
Dave Curd: I feel like thatā€™s more of a business development question. But my take on it is, itā€™s hard to invent ice cream, and then everyoneā€™s like, oh, we all want to eat delicious ice cream, and now everyone makes ice cream, right? When we came out, we were the first real huge battle royale game to market that caught the publicā€™s imagination.
But, you know, Iā€™m just going to say it: I donā€™t think it was for everybody, right? Now you have lots of our competitive titles that offer very different experiences. And thatā€™s going to make different kinds of players happy. I canā€™t worry about the audience. I canā€™t worry about our numbers. I just want us to keep making things that make us smile and make us interested. And I think thatā€™s going to show in the fansā€™ reactions, and how they respond to each season and how they keep supporting us and engaging with us on Twitter and Reddit. I canā€™t worry if weā€™re gonna get up to three million next week. I just want to make the best damn game possible.
Fair enough. So what is the master plan here? Are there plans to release say a PUBG 2, or are you just planning on continuing to evolve and add to this version, so itā€™s always expanding and growing?
Dave Curd: Yeah, this is an evergreen game. Thereā€™s no reason to stop making PUBG awesome and keep evolving PUBG. Someone in the community posted this video that cataloged from early access, when everyone was starting in a warehouse, until the Karakin release video. And I had to admit, I had like little developer tears welling up in my eyes to see how far the game has come in such a relatively short amount of time. So I want to see where our game is at in the next five years.
Yeah. I do love the way it is evolving like this. I played it back in the beginning when it was early access. And the difference between my old videos and what Iā€™m playing now is quite vast.
Dave Curd: Every season we want to try to keep evolving the game and bringing something new to the table, and listening to the fans to make sure weā€™re giving them mostly what they want and sometimes what they need. Itā€™s been such an awesome journey.
Some secret areas can be accessed with sticky bombs.
Finally, when it comes to PC, you can evolve the game as it goes. How are you tackling the transition to next-gen consoles with the game?
Itā€™s awesome because next-gen consoles just let us push more stuff in. Thankfully, thereā€™s noā€¦ like, if we were coming out on the Game Boy Color Iā€™d have concerns. But with the new console generation, itā€™s just going to help us keep that PC experience, high fidelity graphics, awesome audio ā€“ itā€™s just better. I hate to sound cheesy, but Iā€™m excited to develop for the new consoles.
Oh, one more! Why did you decide to replace Vikendi and not Sanhok, because I loved Vikendi and Iā€™m not a fan of Sanhok!
Dave Curd: Vikendi is a real hot and cold map. Some people really really love it and some people are impartial to it. I would say it just made the most sense, because Sanhok is super duper duper popular. I still believe Sanhok enjoys one of our highest pick rates.
I die so fast on that so I hate it.
Dave Curd: I think thatā€™s totally fair! Our fans keep saying, hey, youā€™re making small maps. Why not big maps? And, you know, we donā€™t want to just provide the same kind of flavour of vanilla ice cream, you know, season after season. I think thatā€™s the quickest, easiest way to fatigue your fans. I worked on other triple-A shooters back in the day. And we would make small maps, medium maps, large maps, and the medium and large maps werenā€™t always my cup of tea, but I understood, itā€™s what makes you appreciate the small maps more. Itā€™s just having that contrast. So, I love Vikendi, too. I would just enjoy this event map for what it is. And I think things are going to keep on being awesome.
Cool. So is there any idea how long it will last before itā€™s removed and swapped back?
Dave Curd: I donā€™t know. My understanding is itā€™s an event map for a season. So my guess is, itā€™s just here for a brief run and weā€™ll see what people think.
from EnterGamingXP https://entergamingxp.com/2020/01/pubgs-new-map-was-designed-to-keep-players-on-edge-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=pubgs-new-map-was-designed-to-keep-players-on-edge-%25e2%2580%25a2-eurogamer-net
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laureviewer Ā· 7 years
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My Year in Pictures: 2016
Having realised I posted so little last year, itā€™s time to get back into it with a lovely little memory post - my year in pictures, once more!
So in January we had just got back from travelling and had Christmas back in England, so really very little happened as we were very tired and broke and searching for jobs. But we saw our lovely friends who weā€™d missed loads over the last four months - I will always be grateful for those who stick around for us to come back to.Ā 
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Gacy? Storge?
In February, we did what we do every year - make sure we donā€™t go out on Valentineā€™s Day because of the ridiculous prices and busy-ness, and went out for dinner for an anti-Valentineā€™s instead. 2 for 1 cocktails are fun when one of you has to drive ;)Ā 
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George, Stacey, James and I (AKA Universally Challenged) lost at the pub quiz in the Comrades Club, though we really won as coming dead last means you get FOOD.
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Tash, Beth and I also met up for Bethā€™s birthday, when we went to Soton for the ultimate student night in Jesterā€™s - that student club where you have to wear old shoes because God knows what crap youā€™re going to get from the sticky floors in there.Ā 
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In March, I took THE PLUNGE. One I had been wanting to take for years. I got a tattoo!! My little Mantine is on my left thigh, happily swimming around like the manta rays we swim with in Fiji on our round-the-world trip (though he is a little smaller than the ones we met). It was sore but not as bad as I thoughtā€¦ though doing it on your ribs like I thought I wanted originally might be a different story. This is a photo of it on the day:Ā 
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And how could George, Stacey, James and I pass up a Misugoā€™s and Creams?Ā 
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God knows what we did in April, other than watching Eurovision with Alecā€¦ where a face swap meant that a celebrity turned up out of the blue!
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In fact, April (or really March 30th) saw me start my new job with the Haulfryn Group as a Marketing Executive, where I still am today.Ā 
In May, Beth came up to see me, and we took a lovely summery walk around Virginia Water Lake.Ā 
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Then James and I made sure we went to Comicon in London, where we finally got to meet our idols, the Yogscast & Hat Films! They really were lovely, especially their man man Lewis, who made sure to talk to us for ages despite the hours-long queue behind us!Ā 
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In June, Stef and I showed our mutual love/obsession with sushi by having a sushi-making session (though I may have got a bit tipsy and got impatient with all the fiddly rolling!).Ā 
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For those of you who remember (or care) the Queen turned 90 in June, so at work we had aĀ ā€˜dress like a royalā€™ day. I won and my fellow Marketer/graphic designer Hannah (AKA Kate Middleton) came second!Ā 
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July marks the second half of the year, and also when my year started to pick up. That always seems to be the case with me - I do so much more exciting things in the second half! Though nothing could top my 4 months travelling, Iā€™m sure.Ā 
James and I took advantage of my company being the owner of holiday parks throughout the UK and took a trip down to Paignton, Devon, to stay in a luxury lodge, relax, and see his lovely cousins who live down there. We even had a hot tub!!Ā 
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We also finally met his cousinsā€™ hairless kitties, who are actually gorgeous and not weird like so many people think about hairless cats. They were so friendly, though it is a bit weird stroking something without any fur! The female with a little bit of fur is named Lumi, and the completely bald male is Kuro (photo credit to Elise Preston for the latter).Ā 
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Those eyes though.
James and I also took advantage of the lovely scenery around us and the hot Summery days to play Pokemon Go, as it had only just come out then!Ā 
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I was also reunited with my uni girls again in Shoredich (2 out of 3 of them) and we had a lovely time, eating delicious street food and catching up (dat oversized bag wow)!
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My nephew also turned 1 on the 16th of July, so my sister had a birthday party for him.Ā 
In August I saw the girls (and Freddy!) again at a Hong Kong Drinking Team gig in London; perfect location for all of us to meet up!Ā 
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I also took time off work to spend time with my little sister Harriet at the beachā€¦
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ā€¦had more sushi and plum wine with Stef at Mikadoā€™sā€¦
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ā€¦and saw the girls (all of them this time) again in London!)
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Also in August,Ā James and I took a day trip into London to take advantage of Harrietā€™s Merlin pass!Ā 
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We had crocodile and ostrich burgers at Shaka Zulu (a cocktail, burger and chips for Ā£10 in the middle of London, whaaaat?) and then went onto Maddam Toussards - somewhere Iā€™d never been, but had wanted to ever since seeing loads of them dotted around countries youā€™d never even think theyā€™d have them on our travelling adventures.Ā 
We met loads of celebrities there too #blessed.
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With that chaotic month over, September didnā€™t slow down that much, with our friends Rosie and Josh having a leaving party before they jetted off to South America to do some travelling.Ā 
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See my Facebook timeline for an amazing video of Joshā€™s dancing!
My sisters and I also took my dad out for a late Fatherā€™s Day trip into London to again take advantage of Harrietā€™s Merlin passes - we went to the London Dungeons and the Aquarium! The Dungeons were brilliant, having not been there for ages, - of course my dad pointed out every inaccuracy, and Amelia being pregnant meant she couldnā€™t go on the little rides they had in there, haha!
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Beth also came down to go to one of Jamesā€™ gigsā€¦
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ā€¦and I was sad to have to move offices in September, as my commute would be slightly longer and Iā€™d miss reading by the beautiful Thames on my lunch breaks.Ā 
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October saw Stef turn 23, and we had a big house party over herā€™s, which was great fun! Sam debated heavily with her mum, we took some great photos, and I saw Laura again for the first time in nearly 2 years. ^-^Ā 
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We also went back down to Devon to see Jamesā€™ cousins againā€¦
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ā€¦went to MCM again and met Tomska, another of our Youtube heroesā€¦
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ā€¦and finally I went down to Soton to go with the girls to Oceana for Halloween! We had such a good time at predrinks together in our posh little hotel rooms. Ā 
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Sadly, Jamesā€™ gran passed away at the end of September. However, she very lovingly left her home to James, and so we had spent the whole of October and November doing it up, so that we could finally live together after 7 whole years of being together. It took weeks of painting and sorting and carpets and quite a bit of our savings, but it was totally, completely worth it, just to be finally living together after so long.
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In November, our lovely neighbour, Joe, installed our shower for us and put up the beautiful splashboards that we picked in a stunning slate colour.Ā 
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November marked our 7 year anniversary - can you believe it?!Ā 
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So, at the end of the month we went to the Ice Bar and Winter Wonderland, both of which weā€™d never been to before, so it was lovely and a completely new experience, going around one of the biggest Christmas markets in the UK.Ā 
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And what anniversary would be complete without sushiā€¦
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Weirdly, PM Theresa May came to our work on Friday to open our new Maidenhead offices, being the constituent for Maidenhead. She had her funky shoes on and looks suitably confused. This may be when one of our managers askedĀ ā€œIs Brexit actually going to happen?ā€Ā 
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December was SUCH a busy month. Not least because James and I FINALLY MOVED IN TOGETHER!! My cats tried to sabotage our efforts however by camping in my last pile of dirty laundryā€¦
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We moved in on the 2nd of December, and due to our efforts of the previous couple of months, it very quickly felt homely and cosy. We bought 2 sofas from the charity shop, put up the Christmas decorations, and - most importantly - made sure both our computers fit in the living room for optimal gaming time!
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Despite being pretty ill the first week, it was great.
Our good friend Lynne even made us this lovely moving in present!
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After all that excitement, I had a very early birthday party on the 10th of December, seeing all my friends in the local pub, The Squirrels.Ā 
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I also made sure to see the girls from uni one last time this year in London for dinner and drinks.
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In the middle of December, Haulfryn had a Christmas party, which I could take James along to. It was really fun - it was a masquerade mall in Reading, with a three-course meal and wine, as well as acrobats and other acts to keep as all entertained, and a casino for James to try his luck! Having been at Haulfryn for almost a year now, itā€™s nice to be able to go to a big event like this.Ā 
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For my birthday this year, James really went all out. I had no idea what he had planned - only that we were going to London, and I had to wear my Pokemon dress! So I donned it and off we went.
First he took me to SticksĀ ā€˜nā€™ Sushi in Covent Garden for a late lunch - and as all I seem to eat is sushi youā€™ll know how incredible that must have been!
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Mmmm big decanter of sake.
Then afterwards we got on the tube to Hammersmith, where the London Philharmonic Orchestra were playingā€¦ and what were they playing? Pokemon!
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It was incredible - they played music from all of the games, telling the stories of the games throughout, and showing a lot of the game footage on their screen. It was incredibly nostalgic, amazingly well done, and even if you arenā€™t a fan of Pokemon, the Philharmonic are obviously incredible, and so the music was flawless.Ā 
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I couldnā€™t have asked for a better (or geekier) birthday. Thank you James.Ā 
On the 23rd, Hong Kong Drinking Team had been asked to headline theĀ ā€˜best of the yearā€™ show in the Facebar, and so I went along - and they didnā€™t disappoint. While most of the acts were heavy, James and his band dressed up as Christmas characters (James: Santa; Jack: Jesus; Dave: sexy Christmas pudding,#; Luke: Bongle the Bear from Rainbow (he thought it was a reindeer in the fancy dress shop); and Charlie: sexy elf). And boy, was Charlie a sexy elf. They did Santa Baby and Charlie was especially camp. My favourite gig of theirs for the whole year!
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Christmas was incredibly special this year, as for the first time James and I didnā€™t have to balance our days - we were just together. As cheesy as it sounds, it was magical!Ā 
For Christmas Eve, we went to a onesie party up a the Squirrels to see in the big day.
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Christmas Day saw us opening our stockings together, and then going to the Squirrels for Christmas drinks.Ā 
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Afterwards we had a lovely Christmas dinner with the Skinners and a chilled out evening.
On Boxing Day, after seeing my Mum and Amelia, James and I had my dad and Harriet over, as my dad hasnā€™t had a family Christmas in a few years. It was great - we played Cards Against Humanity (which my dad loved!), I cooked, and Jamesā€™ parents came over late afternoon.
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The last few days of the year were just as exciting. On the 30th, it was the Squirrelsā€™ landladyā€™s birthday, and so we had an 80s night up the pub!
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James also met Jessā€™ South African boyfriend Adrian, and now Iā€™m worried about us staying togetherā€¦ they have a proper bromance going on!
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Seeing in the New Year was just as great, with karaoke, dancing, and lots of booze.Ā 
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And lastly, as I put on a bit of weight travelling and got out of my fitness regime, I took up running this year rather than paying for the gym. Itā€™s amazing how much more you want to exercise when you donā€™t have to travel as well! I smashed my distance goal for the year, and running has now become part of my lifestyle as well as an easy way to keep healthy.Ā 
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Thank you 2016, itā€™s been an incredible year. Hereā€™s to the next - the first one of me being aĀ ā€˜properā€™ adult, responsible for a home. Gulp.Ā 
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