Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character.
So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
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