Tumgik
#the level where you have to get Linda’s books back as Alex always had me panicking
natduskfall · 1 year
Text
Tumblr media
Forgot i took this screenshot. Dark Core goon my beloved
7 notes · View notes
pandoricpies · 3 years
Text
SSO Horrors
A post diving into how dark this franchise’s storyline gets and ideas for a horror game that will never actually be created. SPOILERS for the SL books and SSO storyline.
This idea originally came to me after reading the second book of the SL trilogy, The Legend Awakens. Props to Helena Dahlgren for the Pine Hill Manor scenes in that book; I was completely left on the edge of my seat the entire time. Linda’s whole experience was definitely an unexpected thriller for the children’s genre; cutting her leg on a broken window, exploring an old creepy mansion owned by the centuries-old psychopath that was targeting her, her friends, and their horses, being chased down halls and having to barricade herself in rooms to be protected from the apparent non-human dark riders (not to mention the way Dahlgren describes the animal sounds and scratching that they made, chills), and, to top it all off, nearly dying from sepsis due to her cut becoming infected.... if that’s not horror game material, I don’t know what is.
If you can’t already tell from the title of this post, I am a huge fan of the horror genre. The suspense-packed and often deep moral stories are always a fun watch/read. I personally am currently making my way through some classic Stephen King books that I haven’t read yet which was sort of what inspired this post.
Taking a look at SSO’s storyline on the surface level, we see a classic dark vs. light story, with horses and female heroines as the main points. However, there are quite a few darker elements hidden among the story quests, most of which would only be noticeable to the eye of the older audience of the game. The potential for this plot to be upped to a more mature level as far as darker themes go is definitely there. Regardless, the already existing underlying themes have some heavy themes...
- Teenagers, around the ages of 15-19, have been tasked with saving the world from a demonic entity. They have been granted special powers to do this with. These powers however can be extremely dangerous, as we see with both Alex and Catherine with their Lightning Circle incidents, in which they almost killed living beings. These factors combined would no doubt take some sort of psychological toll on the Soul Riders, as they are so named.
- Brainwashing and cult-mindset was a huge theme brought up with Justin’s kidnapping. He was abruptly cut off from the outside world, had his memories removed, and his mind artificially filled with thoughts of Garnok and world domination. It’s clear when he is rescued and goes back to his home that he’s depressed; his Midsummer dialogue a year back was “My dad thought it would be good for me to get out. I don’t do that much anymore” (not exact but close enough). When he talks to his mother during the memories quests the first thing he jumps to seeing her pregnant with him is “I wonder if she’d would be so excited if she knew all the terrible things I did”. To add to that, upon getting Justin back home, Thomas tells our character “If he keeps having these dark thoughts, I’ll have to turn to the druids.” That in itself was pretty unsettling. All this dialogue was put there to draw attention to the mental affects of literally having your brain tampered with.
- Elizabeth’s story was probably one of the saddest in my opinion. She had to stand by while her friend group fell apart, one going on to die, one going missing, and the other two continuing to split away from her. She then felt it was her responsibility to make up for her sisterhood’s failures, staying with the druids and eventually helping recruit new Soul Riders. Seriously though, imagine that. She saw what pain the magical war brought to her and her friends; knowing that she was pushing four more kids into a situation like that would’ve been devastating (here comes the morals vs. duty idea). Our character must have been a whole other level of that feeling. She saw what Catherine went through with her magic - the fear, the near madness. Then of course she goes on to imprison her close friend’s son (it appeared from the quests that she was closest to Catherine so that just adds to the pain). And to end it all, she sacrifices herself to save a girl who she considered a daughter.... jeez. - Catherine is another issue here for obvious reasons. A teenage girl is entrusted with goddess-level powers, then nearly goes psycho from the inability to control them. You can clearly tell from her last few diary entries how exhausting that was and how happy she was to finally have a somewhat normal life with her husband and son.
- And finally of course we have the DC gang. Mr. Sands is a basket case all on his own, a man who has used mind control (arguably in my opinion one of the creepiest forms of dark magic out there) on numerous victims including his own grandson, a man who legitimately worships a demon, and not to mention has it out for a bunch of teenagers. His whole backstory with Rosalinda made me feel some sort of sympathy for his character (he watched her nearly be drowned to death), and I’m actually quite curious as to where they’re going to take that. Also, The Nightmare Institute? That could be a horror game within itself. All we know so far about that place is that humans and animals are tested on with dangerous materials (ex. Mr. Anwir). Let’s not forget to mention the dark riders who apparently have animal qualities now? (as it was described in the SL books) Ok so we can clearly see that SSO’s storyline gets a bit dark. But just imagine; a Pine Hill Mansion first-person POV game, where you’re in a situation similar to Linda’s, or even one in DC or the Nightmare Institute. Honestly this entire storyline could be turned into some Resident Evil plot lol.
But that being said, as much as it’s fun to speculate these types of things, I enjoy SSO’s storyline just the way it is. It’s enjoyable for me as an older player, but it’s also filled with great moral stories and motivation for young children, especially girls. I love the atmosphere of female empowerment, and it’s especially unique to SSO because around the time of it’s initial release, that wasn’t seen much in video games.
Might start during these ‘chat’ or ‘random things that come to my mind’ posts more often.
56 notes · View notes