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#there are worse songs in the older iconic games than the entirety of the botw/totk ost
doodlboy · 10 months
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Ppl get so pissed that botw and totk's music isn't "iconic" enough like the older games, but like
*grabbing you*
Look me dead in the eye and tell me you want to hear the exact same 1 to 3 minute loop of notes over and over and over for several hours while you're trying to do literally anything at all.
Like- completionists, you're going to all the shrines [120 in botw, 152 in totk], collecting all the korok seeds [900 in botw, 1000 in totk], doing side quests, finishing your hyrule compendium and so on. That takes a long ass time, do you really want to hear a song you might not even like for a minimum of 190 hours?
Botw and Totk are very audio focused games in terms of gameplay anyway. The devs put a lot of effort into the sound design of the game. How are you supposed to feel like you're sneaking through a dangerous area when you have a constant tune playing in your ears 24/7.
Besides, with how sparse the main overworld music is, it makes the parts of the game that have actual songs in it count so much more. Instead of having constant noise and 1 or 2 songs that stand out, now you have more impact because the music kicks in when its important for it to be there.
Ik people were probably gonna hate the botw/totk ost if it was like the older games anyway because of those points. So it's a double-edged sword, but the way the ost is now? It's supposed to be like that. It fits the format, the sound design, and the length of the game. Which was the point.
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