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#they really went into the whole religious angle earlier than I thought huh
fredbydawn · 5 months
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I was wondering about the writing on the wall during Amanda’s test, and then I remembered that I fully just have Saw on DVD so I can actually look at that scene on a screen bigger than an ipad, and I’m like 95% sure that it says:
“If you try to keep your life for yourself, you will lose it
But if you give up your life to me, you will find true life”
Which seems to be a modification of Matthew 16:25, which is a line quoting Jesus addressing his disciples. So I’m wondering whether this was something specifically meant for Amanda in the hopes she would succeed and become an apprentice, or if it had something to do with the guy she cuts open, who maybe like failed his own test
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mageinabarrel · 7 years
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[SPOILERS] NieR: Automata Thoughts
 SPOILERS AFTER THE READ MORE LINK - YOU HAVE BEEN WARNED
So, I think the best way to tackle this game is just to go by ending/route. So I’ll talk about those, in order as I experienced them.
Route A: 
Highlight: This cannot continue. I tweeted about this at the time, but wow, this moment was absolutely visceral for me when I first experienced it. I was still getting used to the game’s controls (having never owned a console in my life until now and generally only playing turn-based combat JRPGs, this game was a stretch for me, especially early on), tense because I’d already been surprised by things chasing the machine, and completely enveloped in the atmosphere of the collected android corpses, the tunnel, and everything else. Then it was an insane rush of creepy repeated words, a cascade of enemies I wasn’t sure I’d be able to defeat, and then the incredibly disturbing conclusion to it all with the birth of Adam and Eve (right, that was them right?). I was shaking by the time it was done.
Ending: Again to repeat my Twitter thoughts, I was left a slight bit unsatisfied by this ending. With the C/D reveal that 2B was an execution type all along, I like it a little better, and I think the overall idea of it (especially the strange beauty of the blinking green machine eyes as 9S revived) was neat—but I still thought it was less moving than it could of been. That being said, I guess in the end it’s possibly my favorite ending?
Other thoughts on A: I probably had the most fun exploring the world this route! Although I got frustrated with the lack of a log that showed where you could obtain crafting materials, overall it was a pleasure exploring the beautiful world Platinum Games created. 2B was my favorite character to actually play as, as well, and some retrospect invested stuff like the YoRHa Betrayers quest with extra meaning, which was cool.
Route B:
Highlight: Adam’s taunting of 9S. The accusatory tone and the use of “you” (you the player or 9S, eh?) makes it more intense. That being said, having it delivered by text is... well. Not necessarily ideal!
Ending: When you gain control over 2B in the middle of the credits rolling was possibly the most exhilarating moment of the entire game for me. I was super excited, and felt like, “Oh, shit, here we go—for real now.” It was good.
Other thoughts on B: Probably my least favorite route to play through. I didn’t care much for 9S’s mechanics (that freaking hacking minigame, although I didn’t know about the lock-on function until almost the end of my full playthrough lol) & if I’m being honest I didn’t feel like going through all the same events as the A route really added all that much in the way of new perspectives on it all. At some points I really resented it, actually. Which... is honestly probably more of a reflection of my natural dislike of the “route” system than anything else—I greatly wished that my actions in A had had a concrete impact on the way B played out, but, well, that’s not the game this was. Oh, also I think I basically know the whole plot of NieR now?
Route C: 
Highlight: Walking out the door, refusing to cut off Pascal’s memory or kill him. His final, “How could you do this to me,” coupled with the immediate fade to black and switch to controlling 9S again gave the whole moment a feeling of, “I’ve done something I cannot undo.” And I felt pretty terrible! Even though I personally didn’t want to do either option and didn’t think A2 would be up for them either. But still, actually having to walk yourself out that door and listening to Pascal’s agony behind you... much more powerful than just selecting a “Refuse to help Pascal” choice out of three options.
Ending: Maybe I missed something along the way, but ??? A2′s final words about the world being beautiful came out of nowhere?? She sacrifices herself to save 9S because?? Surely I understand not killing him, as she obvious doesn’t care to kill her fellow androids, but as far as satisfying resolutions to her purposeless wanderings on Earth go, this was far from it. I felt like she was owed more than she got.
Other thoughts on C: I felt like A2 killing 2B should have been more moving that it was, but honestly I was more upset at the game for removing the option to play as her. And, you know, I was most invested in 2B as a character, so having to readjust my levels of caring for the characters was not a super fun experience. Otherwise, as you might expect, I enjoyed C (considering the A2 bits C and the 9S bits D) more than D because I liked playing as A2 – although her material felt somewhat directionless? Like the story didn’t know exactly what it was doing with her—something I suppose is borne out in the ending.
Route D:
Highlight: Devola/Popola’s backstory. As with the 9S/Adam conversation, displaying it in text was a bit eh of a choice for me, but I liked the material quite a lot.
Ending: So the choice you make whether to go with the ark or not doesn’t matter, huh? Anyways, can’t say I’m a huge fan of ‘everyone dies’ endings! It’s good A2 gets resolution in C, cause she gets jack squat in this one! 9S falls to nihilism and insanity... well... that’s fine I guess, but I guess I feel like there needed to be more for me to really be moved by it, my basic unfondness for the ending type aside.
Other thoughts on D: What was up with the Soul Box giving all the items (plus that weapon, Faith), though? An earlier Nier reference that I didn’t get? Lots of other questions, too? Devola and Popola made the Tower? It didn’t come from 9S after all? Or it did, as implied by the C ending? Idk...
Ending E:
Well, all games have to end, I suppose, and as far as “true endings” go this was a nice one. I suppose overall a 2-minute or whatever cut scene isn’t everything I wanted, but leave life after memory restoration up to the fan fiction, I guess! Yes I’m disgruntled. I’m sorry. It’s not enough for me! Although asking me questions like “is it all meaningless” in between deaths on the credits bullet hell is definitely enough to get me to stubbornly move through. Sorry to all the people who lost their data on my behalf.
—Overall Thoughts—
Needed more 2B, and if you think about this all from certain angles you might be a bit miffed that 2B got offed to let 9S’s story continue. Being less than happy with that decision from certain personal places, I’m certainly more sympathetic to that angle that, admittedly, I might be otherwise.
The hacking minigame was more frustrating than it should have been. It almost killed my Route D run for a week (thanks Twitter for getting me through that).
On the whole I felt like the game’s story delivery pacing was... hmm... not quite right? Like if I went off and did a bunch of sidequests and then came back to the story, it seemed really odd to just have it pick up again. But by the same token, just going from story point to story point felt like rushing through. The balance there could have been better. I like it best when quests just seemed to pop up in the middle of the main story and I could go off and do them, then resume what I was doing before.
2B’s swords were basically the only weapons I used for her and A2 all game lol.
I reconfigured my buttons after about the first 5 hours at it was sooo helpful. Quick summary:
X=light attack
Square=heavy attack/hack
Triangle=jump (duhhhh)
L1=lock-on
L2=pod function
R1=dodge
R2=pod fire
I think this is a good way to do things. Good set-up for me.
Overall, I was less enamoured by the game that I expected to be. I see the seeds of why people loved it, but to me it was not all delivered as effectively as it could have been. I might even say that the fact it was a game hampered my enjoyment of the story aspects (the final save delete option aside). I would watch an anime of this game and possibly enjoy it/find it more compelling than I did of it in game form. Anime is better than video games after all. It’s by no means a bad game and overall I enjoyed it (particularly the combat, especially during the mid-portion of the game when I’d just sort of got the hang of it but wasn’t perfect), but, I mean, if you don’t stun me into silence like Shining Force: Resurrection of Dark Dragon did, what’s even the point? (that’s a joke, although that game’s big reveal really did have a huge impact on me as a kid lol)
I suppose my thoughts on the game might evolve over time and as I read people’s essays/thoughts on it. But that’s my initial impression/experience of it.
Another thought that occurs to me just now is that some of the game’s questions about meaning and existence perhaps struck me as shallow and/or juvenile because they are such fixed, obvious quantities to me. Being a religious person I specially am, I don’t much struggle with such questions on a macro level. So interrogating them in this fictional context seemed a bit silly to me perhaps? Like the game was asking the wrong questions.
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