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#this is the most theme-heavy and analysis-thirsty episode in Sly 2
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#11 - A Tangled Web
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Setting: oh, boy...... where do i even start with this one? welcome to your worst nightmare, or as Sly puts it a well-fortified gothic nightmare. if you thought Jailbreak was the embodiment of fear, A Tangled Web is ten times that. i mean, it doesn’t really develop any of the previous Prague characteristics because they’re the same, but the towering buildings really hone the spookiness. developments in the story also add to the fear factor. the Contessa has been ousted from Interpol and is now facing newly-promoted Neyla’s wrath. i’m thinking about what Hitchcock said on suspense and how having a bomb go off is scary, but having the people anticipate the blast is even scarier. that’s the case here. war is about to erupt and the gang is caught right in the middle of it all. although the fighter planes are casually attacking the castle and tanks are roaming the area throughout the episode, the operation establishes that full-out war is the climax for this episode. despite all this, the gang is united again and is ready to take down the Contessa. i absolutely love how there are two areas in this hub: Neyla’s side and Contessa’s side. Neyla’s side is a charming European town, reminiscent of Jailbreak’s hub. Contessa’s side is an intricate maze, full of arches, bridges, stained glass windows, crypts, dungeons and a cottdamn cemetery. similar to The Predator Awakes, i often get lost when playing this episode. the hub’s two areas also highlight the war aspect because it shows how there’s two indefinite sides to the subject, even though both characters (Neyla and the Contessa) are villains. essentially, the gang is a tiny league of their own swept up between a boiling feud. the safehouse is placed upon stairs to show how the gang doesn’t belong on Neyla’s side. as soon as you walk down those stairs, you face the danger of ruthless tanks (one of the game’s most annoying “guards”). the gang is definitely not welcome here. the hub’s architecture comes into play a lot throughout the episode: you have to climb the highest high to get to the Re-Education Tower and crawl under sewer tunnels to get to some of the crypts. some crypts are water-based, some are medieval trap-based, some are full-on coffin-based. and the missions really emphasise this as most of them have the gang traverse through a variety of rooms. fab.
Characters: before i touch upon the Contessa, i just wanna say, Carmelita’s back, after an episode of being completely MIA. yeap, right off the bat we find out she’s being held captive by the Contessa, who wants to turn her brain into mush. things are looking dire. for Sly, this brings back memories of Clockwerk’s lair. we haven’t seen Carmelita this defeated since she was Clockwerk’s hostage. this just further proves what a force the Contessa is. i love Carmelita’s lines in this episode (e.g. Let me out of here and I'll readjust your face!). Sly calls her his violent little princess and honestly that encapsulates everything. A Tangled Web overturns everything we thought we knew about Carmelita. after missing out on an entire episode, she’s being held captive for the majority of this one, and when she’s finally freed, she’s out of control. so we see two new sides of Carmelita: first restraint and then extra-powerful. the latter is due to her taking control of the tank at the end of the episode. she blasts the Contessa’s blimp down and even gets her hands on one of the Clockwerk eyes for a bit. Carmelita’s frenzy eventually winds down when (we’re informed via cutscene) that the gang helps her make a quick escape. so, basically, she’s back. let’s talk about the Contessa. as i’ve said above, the Contessa is an absolute force. i’m so happy to see a female villain surpass the other villains and their brute force. mind over matter, baby. absolute savage Jean Bison can’t follow up the Contessa’s act because he’s just plain muscle. in A Tangled Web, the Contessa is in her prime. i don’t know if she thrives under pressure or something, but she’s reached a divine level, elevating her persona and delivering PRICELESS dialogue such as I'm above all that, above good and evil. this episode is what makes her my favorite villain. SP gave her the “psychology trait” and took that to its full extent by having her psychoanalyze every character, almost drive Carmelita mad, and then try to hypnotise Sly. similarly to Rajan, the hub’s architecture resembles its baddie by having all those arches and tunnels resemble the Contessa’s spider legs. in the end, we get to fight her, head-to-head. it’s a great bossfight, albeit simple. but i want to focus on the dialogue during the bossfight. we have a character that knows Sly. again, only Clockwerk was that familiar with the Coopers. the rest of the villains up until this point (up until Dr M, that is) have been goons and crooks. but the Contessa, having researched Sly and his psychological profile, actually knows him. i know i speak for all of y’all when i say that You're an ignorant child playing dress-up in his father's legacy is A Tangled Web’s absolute climax. because it hits so hard. oof. it all just culminates and gives this marvel of a character an awesome conclusion. so now, we naturally have to talk about Sly. it’s been a hot minute since the raccoon’s had some character development. after being double-crossed, trapped and then had some reconnecting with his friends, he’s back. and he feels kinda different. i mean, he’s still the fun-loving, sarcastic Cooper we all love, but i think he’s started considering the gravity of the situation. Sly 1 saw Sly gradually realize what he was going up against, level after level. in Sly 2, he had to be cocky enough to get betrayed and thrown into jail before coming to the realization that the stakes are high. the episode starts with Sly saying Time for a little payback in full seriousness, and ends with him saying I tried to put it all out of my mind. This Klaww business was spiraling out of control and I knew that my gang was at the center of it. yeap. this set of episodes has definitely changed Sly. and i think having the Contessa mention his dad really pushes him even further. when he says sHE’s GOT THE EYE!?!!!? you really feel it (?). and finally, Neyla. ah, we finally get to see her true colors (at least that’s what we think). the cutscenes’ animation really does a great job in outlining what a war mongrel she really is. stomping around with her Timberland boots and barking out orders, having a hoard of tanks and fighter planes follow her. she’s absent for the majority of the episode but finally makes a grand entrance at the end. and the deception is brilliant. SP presented her as an angry war leader, had her hide in her HQ for most of the episode and only showed her making offensive moves towards the Contessa. so we were all shocked when she sneaked into the Re-Education Tower at the end. it was so un-war-mongrel-like, further proving that Neyla can easily shed her skins and how versatile she is. she’s like the yin to Sly’s yang..... until she gets stuck in a web.... *sigh*
Themes: when i say war, you say theme: war theme ! hear me out, this episode is very character-driven, but the themes are heavy too. having the episode take place right in the middle of a war is a new direction for the series. in the past, every episode had a different location and different aesthetic, but it was usually the gang stealing stuff in the night. here, we’re in an active warzone. the fighting heightens tensions and adds pressure to an already tough situation. the theme also embodies the characters and the hub. if Neyla is the embodiment of war (tanks, planes, etc.) and the Contessa is personified by her gothic estate, it further highlights how the former has the latter quite literally surrounded. tanks have driven the Contessa into her estate, surrounded by water, and the planes keep attacking the buildings inside. all this might and fury places the two villains onto pedestals. the theme is present everywhere: the Prague sky is especially red in order to exhibit the wrath of war, some of the missions take on a destructive nature (Mojo Trap Action, Tank Showdown). we all know war never ends well, and that’s exactly what happens: the gang is forced to flee at the end, barely managing to obtain both Clockwerk eyes. lastly, the fear theme is still present from last episode, but ties in with the war theme. the architecture, the guards and the missions still emit fear, but fear of war overshadows everything else. so, essentially, the war preserves the fear aspect and even sharpens it. and then, there’s the theme of defiance which fits in perfectly with the war theme. we’ve reached the end of this set of great episodes and the characters are fed up. as i’ve mentioned above, after Carmelita breaks free, she wreaks havoc. she’s been warning the Contessa about breaking free and there was doubt, but she succeeds and that shows defiance against her captor. Sly defies Neyla, after she double-crossed him. this is the first encounter between the two after what went down in India and the chase is great. both are defiant in their own way and that’s why their remarks bounce back. and finally, Sly’s defiance towards the Contessa. i mean, she’s been pulling the strings and been suppressing the gang for two episodes straight so it’s only natural for Sly to beat the shit out of her. and again, the dialogue here is absolute gold. there’s even defiance towards Bentley, when Sly doesn’t stick to the plan and goes rogue (lmao). i guess the last theme, or rather motif, here ties into the theme of defiance, because it’s mischief and tricks. i mean, it’s a form of defiance, so there you have it. even though the situation is extreme and the stakes are high, the gang seems to be having as much fun as ever. in Stealing Voices, there’s that great gag with Bentley imitating Neyla. Tank Showdown sees Murray try to fit into that tiny-ass tank in a cartoony manner and then squash all the guards in his way. Ghost Capture has Sly break a coffin in order to unleash pesky ghosts and then try to capture them by taking pictures of them. and i’m sorry, but every time General Clawfoot blurts out gibberish i crack up. there’s contrast between the war’s grimness and the way the gang handles the missions, and it’s great. i guess it’s comedic relief during harsh times.
What I Like: the character development, the themes and the quotes! i mean, analyzing this episode is my favorite thing about it. it’s a reminder that Sly 2 has the best and most well-constructed narrative in the series. favorite detail would have to be the guillotine. it’s so fun cutting the rope and watching it drop. so yea.
What I Don’t Like: i’ll be honest with you - this episode’s missions weren’t the best. they felt like small tasks to build up an excellent, narrative-driven operation. i mean, abducting General Clawfoot was a brief one and Stealing Voices felt too similar to Ghost Capture and Mojo Trap Action. and, sorry SP, but having me drive the tank as Murray twice felt like punishment...
Quote: deciding what gets included here is literally the most difficult thing i’ve ever had to do. how can i pick between utterly ICONIC lines such as Weren't you listening? She was an Evil Wolf Priestess and You're an ignorant child playing dress-up in his father's legacy. the latter never fails to send shivers down my spine. i honestly can’t do it. the whole damn episode is a fucking quote.
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