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#this took me waaaaayyy longer than I thought it would to write out lol
beepborpdoodledorp · 2 years
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guild update first impressions
It’s bad.
It really, really pains me to say this considering I had shit on the Lvl 70 raise, Ascension, and the Disney update, and I seriously don’t want to keep continuously shitting on new updates, but I’d honestly say this one actually has the biggest problems out of all of them. 
I’m in a really inactive Guild, it’s the same one I’ve been in ever since I started playing. I’m essentially the only person who consistently tributes to it, with one other person sometimes popping up to help me clear off a chunk of the Guild Boss’s HP. I don’t think the Guild Officer has logged in for like 90-something days - the Leader’s better with log-ins, but I don’t think I’ve ever actually seen them contribute to the Guild Battle or the Museum. Point is, I’m basically carrying my entire Guild on my back, which was very doable not even 72 hours ago when the only Guild Boss was the dragon.
Problem #1: The drastic level curve. The new Red Velvet Dragon’s Lvl 1 variant is equivalent to its old late-20′s Lvls. That’s insane. Its late-20′s Lvls are usually the point where my Guild stops, and I’m still typically able to solo them, but this just means we need to put in more effort for less rewards. And it doesn’t help that we can basically only do 1/3 of the new bosses. Speaking of:
Problem #2: Who at Devsisters thought it was a good idea to add two extra Guild Bosses? When I saw the trailer, I thought it was a neat concept, but in actual gameplay it drags the entire mode down immensely. I can’t even solo the Lvl 1 variant of the Living Abyss, which is really bad when you’re basically one of the only people who actually decently contributes to Guild Battles in your Guild. And the goddamn Avatar of Destiny? Do I even need to start of that? It one-shot my entire party within ten seconds and I only managed to knock off five percent of its HP in one attempt. That’s just ludicrous.
Problem #3: This update was obviously geared towards Guilds that are high on the leaderboard. The problem is that only like 10% of the millions upon millions of people who play this game are in those top percentage Guilds. For the vast majority of the playerbase who are in relatively laid-back Guilds, this update is a nightmare. And, for some of my own context, just as an individual player - I’m not exactly F2P. I always buy the Season Passes, I’ll occasionally get some packages if they offer a good deal - though I’m not a whale, either, I use the shop very sparingly. I’ve been playing this game for about ten-ish months now, have about 15 or so Cookies maxed out (sans Ascension), have 100% completed Story Mode and well on the way to do so for Dark Mode. I’m very well off in this game, and these bosses are still a frustrating downgrade at best and near impossible at worst. And, unfortunately, ever since Chapter 2 of Cookie Odyssey came out, that’s been a theme - the battles in Cookie Odyssey gave us really stupid restrictions literally just after the Lvl 70 update, which resulted in me still having not beaten the Chapter yet. Then we have Master Mode, which for some reason decided to use the extremely poorly received restrictions from Odyssey, and that gave us people needing to look up guides on how to beat bloody 1-1. And now, there’s the Guild Update.
With all that being said, I still think CRK is a good game. In fact, it’s a great game. I’ve said it a million times, I adore CRK - I adore the characters, the mechanics, the story, how Devsisters managed to steer clear from a lot of pitfalls the gacha genre has that gives it such a (pretty rightfully deserved) miserable reputation. 
But it is pretty obvious Devsisters is hitting a slump right now. 
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