#upcoming nerf blasters
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muffinrecord · 2 years ago
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Hi Muffin! Do you have any team suggestions for the upcoming ranked mirrors?
Heya!
Hmmm
It's kind of hard to give suggestions when I don't know what you have. I think it's very safe to say that even with the dark damage nerf, you're going to see an endless sea of akuma homuras out there.
I think the average upper-tier defense team is going to look something horrible like:
Devil Homura
Magia-on-turn-1-damage dealer
Darkness Mitama
Tank (?) (depending on how many debuffers they have, they may not need a dedicated tank)
random-- could be Mitsuru Inami, Akuma Homura-chan, or MadoIro (debuff protection)
Last time the offense team that I saw whales fielding was stuff like three-man teams of Anime Yachiyo, Dark Kanagi, and Kimochi Rabi. They may swap out Dark Kanagi with a different blaster but I'm otherwise unsure.
Another troublesome thing would be that previous Devil Homura counter may not work as well here-- Touka & Nemu (Holy Night ver.) have an se active that takes away both granted effects and buffs, making Devil Homura's instant doppel schemes a failure. However the next ranked is auto, so you won't be able to choose where your tounemu targets (assuming that one even has them).
If you don't have a good all-blast team (and by that I mean three characters with four blast discs each) then I'd try for a magia one. A ton of recently released units came with fast mana up, aka they earn mp by round 2. These include:
Devil Homura
Doppel Kyoko
Gunhild
Anime Mami
Fairytale Yachiyo
Toyo
Yuna & Juri (Vampire ver.)
Swimsuit Kuroe
If you have any of these guys at two slots, I'd choose them and then load them up with as much mp gain up passive memoria as you can. Unfortunately they're all limited and I can't think of anyone who is unlimited (or even an easily accessible welfare/2*/3*) so if you don't have one of these, you're a bit out of luck.
Some units like Amaryllis will earn MP very very quickly depending on how many hits they take/if they use a single accele disc, what kind of memoria you're using, and you can try building a team around them if you want to.
if you have Devil Homura, I think it's still worth trying to get her to work/using her. When max slotted she'll give the entire team 6mp per round, which can push a ton of characters (like the above mentioned in the bullet format) to 100mp regardless of whether or not they've used an accele disc, provided you have the right memoria on them.
Heruka also is stupidly good here for magia teams if you have her. Her active gives the entire team mp gain up (10%) for three turns-- I've found that this is also enough to push properly equipped fast mp units into magia range.
Basically my advice boils down to the horrible advice of: be a whale. I'm sorry!!!
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maximuswolf · 1 month ago
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Bungie have now allegedly stolen artwork on 4 separate occasions over the last 4 years
Bungie have now allegedly stolen artwork on 4 separate occasions over the last 4 years September 2021Destiny 2's The Witch Queen expansion featured artwork of Xivu Arath that closely resembled a piece by artist relay314. Bungie were quick to notice the issue, apologised for using the artwork without obtaining the authorisation for its use.June 2023In June 2023, artist Julian Faylona noticed that a piece of his 2020 fan art, titled The Veil of Darkness, was used in a major Destiny 2 cutscene. Bungie publicly apologised for this too and stated that the reason this happened was that an external developer mistakenly used the piece thinking it was official art. September 2024In September 2024, Bungie and Hasbro released a Nerf version of the Ace of Spades hand cannon from Destiny 2. Artist Tofu Rabbit noticed that the blaster's design closely mirrored her fan art produced in 2015, down to specific details. Bungie in fairness, promptly admitted to the wrongdoing and promised to compensate the artist for the work that they had used.May 2025A new allegation has emerged as social media user 4nt1r34l claims that bungie has used assets in their upcoming game Marathon that have copied the design of posters made by the user in 2017.Bungie have yet to comment on the matter but the screenshots are pretty damning to say the least.There are now 3 incidents where Bungie have admitted to wrongdoing and a new alleged one.I’m not sure what exactly is going on but Bungie clearly need to take a bigger look at this because more and more people are starting to notice. It’s a recurring issue and although plagiarism has been seen and done by multiple other large game studios, I don’t think a single one has had as many separate incidents as Bungie. Submitted May 15, 2025 at 06:22PM by Dull-Caterpillar3153 https://ift.tt/qtQ4Sxz via /r/gaming
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nerf-blaster · 8 years ago
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(via https://www.youtube.com/watch?v=0-TJaseR-ck)
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countessofbiscuit · 4 years ago
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rising damp
Commander Fox Week - Day 7: Brothers | Hug Commander Fox & Commander Charm (OC) No Warnings Apply Teen, 1000 words @loving-fox-hours ​ (also on ao3)  A new garrison is being organized. What had been the responsibility of under-performers from the Coruscant Guard, seven-uppers, and units rotating in for refit is now the zero-fail mission of the Kamino Security Brigade. And Commander Fox gets to deliver the good news. . . .
Kamino could be many places. The snowbanks of Mygeeto. Pasaana, dry as bone. An earthenworks maze like Mimban. Its simulated environment capabilities were most impressive.
But it would never be Coruscant, and that was going to be a real blow to CC-4444.
“As you were,” Fox said, sitting down on his temporary desk to regard this young guardsman in his dress greys.
Poor bastard. He’d be in that drab color for the rest of his life.
A new unit was being organized. Its mission? Defend, safeguard, and monitor the cloning facilities of Kamino.
The Separatist attack two months ago had illuminated the need for a standing force on-planet. Profit margins on clones were too thin for a planetary shield. If anyone got past the fleet at the now-unsecret hyperspace exit—a valuable training ground in its own right—someone needed to have their boots on around here.
Major Melke, still on Kaminoan payroll, still as charming as an eel, was overseeing the project. It was mostly a copy-and-paste job from the shock, point-defense, and policing functions of the Guard.
And six months after leaving, Fox was back in Timira City, to be briefed on this new sister unit to the CG. His staff would retain all the datawork decisions and ultimate command; but for the first time in Guard history, opcon would be handed to a Jedi. One General Shaak Ti. She’d inherited a personal detail of Alpha ARCs, who’d inherited most of the training supervision from the Prime. They’d gotten wiped out. The only one left had requested a transfer and gotten it.
One less poor bastard.
Fox picked up a prepared datapad.
“Commander Cadet Charm,” he said, beginning to recite Charm’s record aloud. Like all clones, he’d been combat ready since seven standard; just hadn’t grown into the armor yet. Two years later, Charm had reached requisite dimensions and had performed to expected regimental command levels. Hadn’t come dead last—he was standing here—but these scores were landing places with Stone’s penal units nowadays.
“Passed ARF quals, got dumped from ARC, had your shock stripes to catch you, and you earned those with aplomb.” A pause for breath. “Survived the Opoko Tsunami of ‘76 and escorted the Prime Minister at—well, look at that, my passing-out parade. If memory serves, that was for saving a scientist?”
“Yes, sir.”
Lucky longneck. Fox set the ‘pad aside and crossed his arms. “Why do you think I asked you here, Charm?”
“I can’t begin to speculate, sir.”
Liar. But a humble one. Melke had cut a company from the upcoming command batch for a bonus exercise: opening Kamino’s locked doors and risk-assessing everything behind them. Charm had displayed the most initiative. And made the fewest derogatory comments, when others forgot Umbarans could hear your breath before you breathed it.
“The Guard doesn’t have the casualties to merit the pipeline of talent coming out of Timira,” Fox said, sweetening the pill. Dissembling a little himself. There’d always be room for excellence on Corrie; Fox would make room by shifting squibs back here. “You’ve been tabbed for command of the new Kamino Security unit.”
Charm’s face had remained at attention. It suddenly drooped well into unease. His gaze slid to the window. Then it slid back again, damp like the view. “I … I’d do dock security on Corrie, sir.”
They pumped Timira’s urban ops facilities with a potpourri of pollution and an unholy soundtrack of life on metal. Even the gradated air pressure was adjusted per objective. The marriage of the physical and simulated was almost seamless. Almost. Eventually there was always a door or a drain cover that led to nowhere. A blaster bolt that dissipated into thin air, lost to a backstop that mocked a clear horizon.
Rain, rain, always rain on the other side.
“Major Melke thinks you’re made for something better than checking manifests. This is a brigade-level command,” Fox reminded him.
“It’s Kamino, sir.”
Charm’s tone was plaintive, not shirty. But this wasn’t a negotiation.
“That’s right it’s fucking Kamino. Cradle of the Grand Army. Does that mean nothing to you? You’re a guardsman.” If Fox had a religion, that was its byword.
“I understand you, sir,” said Charm, above a sigh that discipline prohibited him from taking. “It would be an honor.”
To Watch and Ward. The Guard’s official motto. Unofficially, it was observe everything, admire nothing. Fox had found fulfilling that one a bit difficult. Senator Chuchi’s existence begged his admiration, as sweetly as she demanded his dances.
Charm would have to be consoled by something else.
“And an honor is all it ever will be,” Fox began, sternly. “You will be commandant of the fun police. You’ll process troopers that’d rather be shitcanned to a penal than come back here for special processing—it happens, though my staff does their best to make sure it doesn’t. You’ll get guardsmen rotating in because they fucked up, and they’re gonna be as happy as a bag of sick kittens about it. Brought a few platoons with me, in fact, for you to cut your perfect teeth on. The deadbeat SpecOps sergeants will try to pull all kinds of kark and you’ll have to tell them where their privilege ends. In terms of job satisfaction, I’d say commanding the KSB will be up there with rabid-nerf herding and wet-testing synthdroid cunt … and you’ll smell of tatsushi.”
Fox’s breath hadn’t been wasted. It’d blown the welling self-pity straight off Charm’s face. He just blinked and said drily, “Yes, sir.”
“So,” Fox said, willing his own blood pressure down, “on days like that, I’d see yourself over to the nearest nursery wing and pick up a little brother. One of the fresher ones. Round and dewy from the jar. And give him a hug. We don’t have any of them on Corrie.”
Fox held out his hand to the cadet. To another kid who was carrying a ticket in his chest that would never get validated. “Congratulations, Commander Charm.”
. . . . . 
(ao3) 
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aceshadowstar · 2 years ago
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keef-a-corn · 2 years ago
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People be complaining about targeted ads, but I’d like to say I’d much rather find out about the newest Lego city set, nerf blaster 500, upcoming animated movies that I’m not supposed to be an intended audience for than continue to hear about Australia politics, how my vote counts (I’m not old enough to vote), life insurance, horror movies, and preparing for when I die.
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unnerfessary · 7 years ago
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Nerf Code 852 (NXC852) just released their review of the upcoming Nerf Infinus! Sadly, I don’t speak Chinese D:
Nonetheless, there are a few takeaways from this! The self-loading mechanism is MUCH faster than most people I think expected. The samples we’ve seen we solid, but this thing just loads so quickly!
The other is that it appears the blaster will interrupt itself if you load a dart into the top gate while firing, then continue firing! If you listen, it sounds like it completes it’s loading cycle, then runs the dart pusher afterwards.
It’s worth noting they seem to have had some trouble loading the mags but I don’t think that’s the blaster. I bet it’s a combination of unfamiliarity with the platform and loading it at an awkward angle (holding the blaster elevated for the camera).
It also sounds like when you insert a magazine, it runs it’s loading cycle. I will bet that since the blaster has an empty mag indicator, what happens is that the dart loading system normally sits level with the top dart of a loaded mag, and a small momentary switch is depressed while there’s a dart present. When you load a dart in the gate on top, the loading ram mech retracts upwards and the dart is pushed into place, then down by the loading ram. I think when you load a mag, the loading ram retracts then descends to check for darts.
Anyway, that’s all I can guess from the video, I love this channel, please support and watch their content!
Oh, and welcome to my blog. More content soon. Ish.
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nerdiertides · 4 years ago
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Celebrate The 35th Anniversary Of 'Aliens' With This Limited Edition NERF Blaster
Celebrate The 35th Anniversary Of ‘Aliens’ With This Limited Edition NERF Blaster
Get the best way to protect yourself from Alien Xenomorphs (and celebrate the 35th anniversary Aliens release) with the upcoming NERF LMTD Aliens M41-A Pulse Blaster. Hasbro / 20th Century Studios The NERF LMTD Aliens M41-A Pulse Blaster is a recreation of the weapon used by Colonial Marine Corps in the iconic film Aliens, the sequel to Alien. It features an electronic dart counter,…
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nerf-blaster · 8 years ago
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(via https://www.youtube.com/watch?v=jn8frkXGX5E)
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eleccafe · 5 years ago
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Nerf Halo Infinite Bulldog SG and Mangler: Full unboxing and firing test
https://eleccafe.com/2020/09/24/nerf-halo-infinite-bulldog-sg-and-mangler-full-unboxing-and-firing-test/
Nerf Halo Infinite Bulldog SG and Mangler: Full unboxing and firing test
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Nerf just announced two blasters inspired by new weapons from the upcoming Halo Infinite, the Bulldog SG and Mangler. Watch me unbox, assemble and fire them for the first time. Nerf Bulldog SG ($35) and Mangler ($20) will be available in 2021. Read more about the new blasters at CNET.com:...
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wailord · 8 years ago
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D.Va & Mercy: I am SO Bitter
They took my two mains and have made them both completely and utterly useless. I was hopeful when I heard about these changes, but now I am fuming. And it doesn’t seem like the devs are listening to anybody who shares my opinions. Despite being a console player, I HAVE played them both for a couple of hours on the PTR. I’m going to put my full points (I’m trying to be more rational than rant-y but I’m still incredibly bitter lol) under a cut, so that I don’t crowd people’s dashboards, but because of that, I’ll give a tl;dr right here. - D.Va has been nerfed so hard that she is in the same position now as Roadhog and doesn’t have a defined role in the game, nor will she be viable in upcoming seasons. - Mercy has been put into a spot where she can no longer fulfill her role adequately when compared to other supports or even characters with a blended role, making her worse even than Sombra, a DPS, and Orisa, a tank. Picking her is ultimately almost pointless. - OW is becoming a game catered solely to DPS characters, and protecting your team is a thing of the past. FEEL FREE to reblog, post your thoughts, message me privately, send me asks, etc. I don’t have many followers, but I encourage it.
I’ll start with D.Va. DM uptime reduced by 50% - Now, for every 10 seconds (plus a delay in recharge), I can protect my team for 2 seconds instead of 4. D.Va can no longer counter the brunt of any ult, nor can she successfully protect herself or her healers, which was something she excelled at. Without having her cooldown, critbox, or delay reduced, and without having her HP altered or increased, D.Va now becomes, like Hog, a walking ult battery for the other team. Her mech can be destroyed in quite literally a second if focused down and you will spend more time out of mech and dying than you will doing anything useful. Short of Zen’s Transcendence, if the enemy team is any good, you’re fucked. In addition, the only decent protection your backline healers had from Tracer and Genji have been removed. IN PAINFUL ADDITION, know who can protect from damage, ults, and even redirect them? Fucking Genji. And now he can do it better and longer than D.Va can. On a shorter cooldown!! That’s fucking right, folks. A DPS character is now better at protection than a goddamn tank. Let that sink in. Added Missile Attack that can be fired every 8 seconds. - D.Va ca now use a missile attack that deals a total of 200, no, 160 (lol they nerfed it too) damage in total, with very minimal splash. - These missiles can be shot while boosting. - These missiles can be shot while firing her regular cannons. Cool, missiles! Not really. Contrary to her cannons, these missiles are projectiles, and require good leading skills rather than the tracking skills her cannons require. Because of this, firing them together is clunky and awkward. You cannot lead and track at the same time. Because of how the missiles are fired (a few on each side in a line, rather than in a burst like Pharah’s ult), any player who is good at straffing can take potentially little to no damage. Firing them while boosting is risky; if you’re too close to the enemy D.Va damages herself, making her mech melt even faster. On the last patch, they actually nerfed her damage, solidifying her role as a protector tank. Why give her something clunky and potentially self-damaging when they could have just upped her regular damage and gotten rid of some of the fall-off? If they wanted to give her another ability, it should have been a utility - that way she wouldn’t have had to rely on DM so much (since apparently it’s a problem). Can now shoot while flying. This is self-explanatory. Despite having learned to use the fire button to cancel flight, this is actually a welcomed quality of life change. Of course, it doesn’t nearly make up for how hard they’ve killed her. Let’s move on to Mercy. I won’t put this in point form since it’s just a doozy. I’m more bitter about this than D.Va, surprisingly. Her rez has been moved to an ability on a 30 second cooldown, which averages more rezzes per game than having it as an ult. In THEORY, this is really cool. In THEORY, this will end the “hide and rez” Mercy tactic the DPS players whine about (isn’t backing off when you hear a teamwipe coming common sense???). However, it completely falls apart when you take a good hard look at her ult. Also her new rez voiceline really just sounds like she doesn’t even care. It’s watered down and uninspired. VALKYRIE, the name of the suit and the reason we’re all here. They have removed what made this character iconic, and given her a bit fat nothing in return. While ulting, for 20 seconds, Mercy can fly, shoot with infinite ammo (because they removed the firerate as it was too strong), move slightly faster, and her beams can chain amongst her team. In addition, her rez is reset, and cooldown while ulting is down from 30 seconds to 10. Yes this sounds super cool! But it’s not. Despite her beams chaining, they do not get buffed. Mercy still heals 60hp/second, and still damage boosts for 30%. If we’re comparing ults, Zen heals for 300hp/s over 6 seconds and is completely invulnerable. Orisa’s ult boosts all your nearby teammate’s damage by 50%. If we’re looking at numbers, Mercy can potentially heal 1200 hp over 20 seconds for each teammate. Zen, while invincible, heals 1800 hp over 6 seconds for each teammate. He can save his team from all high-damage ults that aren’t instakill (Junk and DVa, both of which are easily avoidable). Mercy, while ulting, cannot even outheal anything except a non-ulting Winston. She cannot protect her team from ults. Take 10 damage. A 50% boost puts it at 15, and a 30% boost puts it at 13. Orisa, over the period of her ult can boost 220 damage. Mercy, in 20s, can boost 260 damage. Only more because of the duration; more impact yeah, but over way more time.  With the added firerate of her blaster removed, she no longer has the same DPS addition to her ult (which isn’t really her character’s purpose to begin with anyway so to me this is negligible). But KENDRA! Her rez resets and the cooldown is lowered! Yes, very true! However, what good will this do in a team wipe? You rez once, ult, then rez again. But then you gotta wait 10 seconds. By this time, the other dead souls have respawned and you and 2 teammates are standing there, acting as further ult charge for your enemies. But she can fly and escape! This becomes irrelevant when you have to literally be on top of the soul you want to rez (and you no longer have invincibility frames! This is true even without ult. Rezzing a teammate will literally get you killed unless no enemy is around). The restricted distance is a meager 5m. And despite being able to fly and having your regen be uninterruptable, you still only regen 20hp/s. While for Huge Rez you were invincible, during this ult, any 76, McCree, or Widow worth their salt will still demolish you, especially if the first two ult, making any impact you WERE going to have null and void. LITERALLY, taking all this into consideration, the only thing Mercy is good for anymore is healing outside of her ult and damage boost. And if you thought people yelled at you for not rezzing before, be prepared to be yelled at by every player you choose NOT to rez (or can’t rez because of the cooldown). This leads me to my conclusion; that Overwatch as a game is being changed to cater solely to DPS players. “It’s not fun to be oneshot by Hog.” Nerf. “It’s not fun to have my ult eaten by DM” Nerf. “It’s not fun to have my teamwipe reversed.” Nerf. It’s a disturbing trend that any type of character that can oppose and counter a DPS hero will get nerfed if enough people complain about things being not fun. However, Scatter Arow has yet to be nerfed (”he needs a way to defend himself!” so did D.Va). Symm’s melting capabilities have yet to be nerfed (”she wasn’t strong enough before in a fight!”). Pharah, Reaper, Soldier, McCree, and any ults in combination with Grav or Blizzard can all gain team wipes (”ults are meant to be gamechanging!” mercy’s no longer is tho). Someone on the forums worded it nicely: Overwatch is meant to be a Rock-Paper-Scissors game.You’re supposed to switch it up on the reg to counter your opponents. But because paper beats rock, rock complains and paper gets removed. Rock will now always beat Scissors, and so a new meta is born whether you like it or not, and you have everyone picking rock. This is how the game becomes stale. With D.Va’s new rework (cough, nerf), there is no longer any way to protect your healers from backline harrassers like Tracer, Genji, Pharah, or Reaper. Short of Zarya’s bubble (which only lasts a second under heavy damage), Rein staying back to beside the healer (ill-advised), or Winston’s dome (which can be walked into), anyone getting harrassed will be killed unless another DPS (or a charged Zarya) saves them by killing the enemy first. Hog can no longer punish harrassers completely, and the most Orisa can do is briefly mini-gravi them away (and that’s only if she isn’t paying attention to the frontlines, where she should be). Honestly at this point, the best protector is Mei, who can freeze and secure a kill (except against a really mobile Tracer or Genji, and except Pharah who’s in the sky), but then has to remain with the healers. Very rarely have I seen a DPS player who stays back and helps protect the healer (but yes I know you guys are out there). DVa can no longer counter (despite the amount of characters who can ignore her DM), and Mercy can no longer reverse the tides of battle.  The majority of the roster is meant to secure kills. With the new deathmatch mode being introduced, and characters being reworked to fit a mold, I fear this will only increase. A diverse game that I loved is slowly being changed to accomodate esports and pro-players, and it’s incredibly disheartening.
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yourgamecheats · 5 years ago
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Upcoming Halo Infinite Nerf guns confirm weapon skins, hint at release date
Upcoming Halo Infinite Nerf guns confirm weapon skins, hint at release date
The first news about Halo Infinite in months comes from a bit of an unlikely source.
Nerf, Hasbro’s toy gun brand, has announced a new line of Halo replicas. Picked up by Gamespot, the Halo series includes the MA40 Blaster (AR), the SPNKR as well as the Needler.
The designs are based on Halo Infinite, which is what makes them interesting. The $50 MA40 Blaster comes with a code that unlocks…
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ghettowookie-blog · 8 years ago
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All that glitters is not gold- but Silver
So, is it just me or does WotC like to renege on decisions too frequently, or are Hasbro executives taking over?
There was a time when I felt confident that the decisions that our favorite TCG company made were in our favor.
Apparently history really has not taught WotC the lesson of what not to do to abandon its player base. I’ve played Magic since the beginning, and I have been a big contributor to the game’s early success, having hosted hundreds if not thousands of evenings teaching new players how to play.
Always excited to teach my friends the game, I’ve stuck it out for decades- through many years of poor products, rules changes, bans, and just plain old fashioned lulls in the games history. We’ve had some good times and bad times and through it all I’ve watched the decisions being made by Wizards of the Coast (and more than likely Hasbro), as repeatedly not been in favor of its longest held fanbase.
Sadly, it seems as though Wizards has no idea how to retain players at the casual level. Casual players to Wizards of the Coast are apparently akin to the tertiary, unaccounted-fors that perchance upon a game of commander. Wizards has never had a problem with acquisition of new players, but lets just face it- they suck at player retention. So then, what about those of us that have been here for so long, sticking it out with them? Has Wizards assumed that their player base from the past would just simply forget about the past and move on to more important things?
A friend of mine recently tagged me in a post regarding something he was curious about and was curious what I knew about it. Imagine my excitement as I read further to learn of the sweet new “promos” about to hit the streets for the return of the long-awaited and highly anticipated un-series of Magic cards! That was of course before I kept reading and my excitement had then turned to fury.
In the past, creating “mechanically unique” cards outside of booster packs was evidently a no-no for Wizards of the Coast, where a valuable and important lesson was learned, or was it?
In August 2013, Mark Rosewater wrote the following article to reflect on some of the less than stellar decisions Wizards of the Coast had made from the past, leading up to the point of his article “things that were going to kill Magic”.
http://magic.wizards.com/en/articles/archive/making-magic/twenty-things-were-going-kill-magic-2013-08-05
“The players made such a stink that Wizards decided to stop producing mechanically unique cards outside of booster packs. The Nalathni Dragon was also included in an early issue of The Duelist to allow players to get their hands on one.”
Enter Hascon, an upcoming game convention held by Hasbro, the parent company of Wizards of the Coast. This year in Rhode Island, Hasbro will be hosting its popular gaming convention and offering special attendee packages, among them, an exclusive (read here “mechanically unique”) 3 card pack for attendees of the convention only.
I guess when Wizards of the Coast (or is it Hasbro) assumes that the vast majority of players experience things through the lens of market research findings, (such as the decisions leading to no promos at FNM) (likening Hascon exclusive content to Holiday Promos) that the research data could not ever be wrong? Notwithstanding that when zero data can be provided the player base for these decisions, then I guess you can really do whatever you want as a company, including things like making decisions that as in their own words were killing Magic
Either way, WotC will without a doubt give some irrelevant statement concerning how what they have done here is not the same as what they did with Nalathni Dragon. There will be a statement given regarding market research, and how a view through some proverbial lens will liken this to something else they have done, whereby justifying this bad idea. This will be dismissed as “silver-bordered and non-tournament legal”, and therefore an acceptable thing to have done- all-the-while dismissive that Hascon cards are casual (as if that means it’s not still Magic). I mean it is after all their company right? they can do whatever they choose to do. But here is a bit of market research for you WotC, you have reneged on a decision not to produce mechanically unique cards with exclusivity.
They can say that Hascon cards fall into the same vein of cards as holiday promos and will be experienced by the masses through such a lens. Yet in the end they have have still managed upset a segment of players of their good game, and it will not easily be forgotten.
So there you have it folks, if you really want to get your hands on the new exclusive Hascon cards, be sure to forgo your dialysis treatments, rustle up your wheelchairs, risk losing your jobs for those less fortunate to get the time off, be sure to have money to pay the $600 for an attendee package at Hascon, and whatever the god-forsaken price for a round trip ticket to Rhode Island might cost. This has all the marks of a winning strategy to keep players happy by honoring your words
Thanks WotC! Keep it up and with decisions like this Magic will be dead just as you once thought before. P.S., while we’re at it please let HasBIGbro know we would have bought more NERF blasters and dinobots had these cards been accessible to all
Heck, maybe with enough fuss, Ha$bro can nullify the reserved list for us, perhaps there is a “silver” lining in all of this. Pshh..
😒
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mark-star-blog · 8 years ago
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Герои в масках Кэтбой супергерой для детей для удовольствия Catboy в реа... PJ Masks Catboy superhero story funny video for kids for fun Catboy in Real Life Mark Star https://youtu.be/JAjWswTkjMQ Mark shows cool tricks. The coolest #Catboy in real life. Mark Star turns into different superheroes, for example spiderman, Hulk, Iron man, Captain America, ninja and other superheroes of different cartoons for children kids and toddlers Welcome to Mark Star https://www.youtube.com/channel/UCxUL... PLAYLISTS: Dinosaurs https://www.youtube.com/playlist?list... PJ MASKS New Episodes https://www.youtube.com/playlist?list... Bad Kids Bad Baby https://www.youtube.com/playlist?list... Learn colors Learn colours https://www.youtube.com/playlist?list... Johny Johny Yes Papa https://www.youtube.com/playlist?list... Finger Family Nursery Rhymes Songs for baby https://www.youtube.com/playlist? list=PLwvROCU4tlrn_eezM1BUM5kGpKYEMxBUv VIDEOS: Bad Kids Spiderman with Ironman attack Giant Dinosaur Spiderman fun Toys For Kidshttps://youtu.be/KEvr0YVXcks Spiderman and Venom Attack Zombie Apocalypse Giant spiders WAR FOR SURVIVOR Superheroes real video https://youtu.be/TKRgjoGIsOg Nerf Spider Attack Spiderman with Ironman https://youtu.be/mMx-aDrm3J4 Learn color with candy Baby crying https://youtu.be/i6AVIhX9ZpI Learn Colors for Kids with Balloons Bad Baby Baby Songs Nursery Rhymes for children https://youtu.be/xXC-OwKinWM Bad baby Johny Johny Yes Papa Popular Nursery Rhymes with PJ MASKS https://youtu.be/MbNlNfG5Hq4 Bad Baby GIANT Dinosaur T REX Attacks Kids Baby Crying https://youtu.be/LkNl8l_ypH8 Bad Kids PJ Masks Accident Chocolate Face a Lots of Candy Funny Superhero https://youtu.be/SKlGWaNFC-k Nerf War Giant Spider Attack fight with PJ Masks Catboy fire nerf blaster gun rival mega https://youtu.be/KAITBVnUEHA Learn colors with Pyramid for kids Mark Star showing Toys Colours Learning Video https://youtu.be/cHFg8tTW5xQ WAR FOR SURVIVOR! Super Spidermans GIANT Spiders Attack Kids Funny video for Children https://youtu.be/T3lyKZB-5yw Mark Star is a channel for entertainment, Education videos (Educational), Nursery rhymes for children, toddlers & Babies. Baby Mark learn colors and numbers. Please subscribe to see more upcoming Kids videos https://www.youtube.com/channel/UCxUL... Help me translate into your language: #markstar #starmark #mark #badbaby #badkids #kids #baby #fun #toys #play #games #spiderman #superhero #PJMasks #Catboy #story#funny #video #kids #fun #Real #Life
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bracaza · 5 years ago
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Hasbro to release Halo-themed NERF blasters this 2020
Following the success of Hasbro’s Fortnite line of NERF Blasters, the toymaker has partnered with yet another video game company to release new lines of NERF blasters that are inspired by weapons from the video game. This time, Hasbro has picked the popular game Halo, which, just like Fortnite, has also gained a massive following over the recent years. Halo is a military science fiction game that has been around since 2001. Now, Hasbro has partnered with the game’s developer, 343 Industries, to launch Halo-themed NERF blasters. Hasbro has secured the license to manufacture a the NERF Halo MA40 Blaster and NERF Halo MicroShots and they are inspired by the weapons on Halo. The NERF Halo MA40 Blaster is a motorized, semi-automatic blaster that includes a 10-dart clip and 10 Elite darts. Hasbro will also release two collectible single-shot MicroShots blasters that were designed to look like the iconic Halo launchers – SPNKr and The Needler.  The NERF Halo line is slated for release this fall in the U.S. and U.K., just in time for the 2020 holidays. It will roll out to other markets in 2021. According to GameSpot.com, the MA40 NERF blaster will retail at $50, while the SPNKR one-shot blaster will sell for $10, as with the the Covenant's Needler. The news outlet added that the NERF Halo line will be available starting October 1 in the U.S.  In addition to the three products, Hasbro said the Halo line of NERF blasters will also continue to build with additional blasters, accessories, and retail exclusives launching later in the year. Hasbro said select products will also include an exclusive Halo Infinite code for unlockable game add-on content. In a statement, Hasbro said the upcoming line of Halo NERF blasters will let fans of the video game immerse themselves in the next chapter of the Halo franchise, Halo Infinite. Halo Infinite will be releasing in the 2020 holidays alongside the next generation Xbox gaming console, the Xbox Series X. Follow I4U News to catch all the latest news surrounding the new Halo NERF blasters and Halo Infinite as soon as they launch and become available for purchase. We scan the online shops to bring you the newest releases and pre-orders. Our free Tracker app notifies you on your smartphone when the hottest toys and the newest consumer electronics are in stock online. You can also receive all in stock and deals alert on Twitter following @TheTrackerApp. If you can't find a hot product in stock, let us know and we consider adding it to the Tracker App.   Follow I4U News Twitter or Google News. http://dlvr.it/RQPRrK
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nerf-blaster · 8 years ago
Video
youtube
(via https://www.youtube.com/watch?v=lRF1NqaUhVc)
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