STARISH gain BNHA quirks
SO! You do not need any knowledge on BNHA to read this, essentially the lads gain superpowers. This is kinda low-key inspired by @uta-no-sin-sama‘s Eri meeting utapri lads posts, bcs those were really cute and so I kinda started thinking about what Quirks would they have if in that universe.
In the BNHA world, you can have three types of quirks
Mutation
Emitter
Transformation
And I tried to stay away from anything TOO generic like pyrokinesis etc since that's just not very interesting. Also abilities like pyrokinesis kinda felt like cheating to me so yeah! I also didn't give anyone two abilities, since one.thats hard to think of and two. it didn't really feel fair to the rest of the boys. Though I could totally see a plot abt quirk marriages being somewhere, particularly with Ren or Masato.
Also names of quirks aren’t like too on the dot with certain quirks, BNHA kinda just goes on the rule of cool. Like how Zero gravity, would mean to make anything have zero gravity like none at all but gravity manipulation would be more on the dot for Uraraka
Otoya: Immortality (Mutation)
So its not immortality as in Otoya gets to never become old and can last through generations etc. Old age or diseases is essentially the only way that Otoya can die. All physical wounds are able to heal almost instantly and not scar. If Otoya repeatedly gets hurt in the same general area or sustains a life-threatening hit, that part will recover itself but it will also, become even stronger than it was originally for a certain period of time. EG. If Otoya ends up getting shot in the chest, that part where he got shot will be impenetrable for a few hours. Any area that gets a life-threatening wound, essentially gains a power-up.
I imagine him being a rescue hero, probably in fires as there is no real danger for him.
Drawbacks:
He still feels the pain of being hit just slightly numbed
Will be dizzy if he has taken too many hits
Has to eat a lot of food so the part that regrows is in peak condition
Not effective against diseases, poison, old age, etc
Also will need support equipment as he is basically quirkless if nobody tries stabbing him
Tokiya: Crystal manipulation (Emitter)
Its as the name suggests. He can generate large chunks of crystals. He can also determine their durability, transparency, heat absorption, etc though it does require heavy amounts of concentration to perfectly create what he wants. He also must know what compounds are in each crystal before recreating it. They are very good for barrier or even weapons. If Tokiya can properly train his quirk, he will be able to create objects rather than unrefined chunks.
I imagine him as a offence/rescue hero. As he is able to make crystal constructs to help people out fallen buildings etc. He is also capable in the offence style too as he could capture villains in a crystal construct much like Kamui Woods
Drawbacks:
Overuse causes Tokiya’s body to slowly crystallise, causing it to be frigid and flakey (also why he loves skincare products so much)
His hands may become slightly numb also if the quirk is overused
His body temperature may fluctuate greatly depending on the crystal he creates
Probably will be iron deficient if he isn't careful
Ren: Vixen (Emitter)
Essentially, he is able to brainwash anyone. The catch is that the more that they are attracted/attached to him, the more controlling the brainwashing is. It does not have to be specifically romantic attraction, however that is the most powerful brainwashing. If they have absolutely no feelings to him, then his quirk is essentially useless and he must initiate hand-to-hand combat. Even if the person hates him and absolutely wants Ren dead, then that is considered as an attachment as they have a relationship with Ren, even if it is a negative one. He is also able to direct everyone’s eyes onto him for a selected period of time
I see him as a support hero? As he would be excellent in interrogations. he would also be pretty good at infiltration missions. All I know is that he is definitely not an underground hero as the more eyes on him the better.
Drawbacks:
Not guaranteed to work every time
Must be able to see the person
Will get headaches, if overused
Masato: Mizu no tachi (Emitter)
He is the next demon slayer protagonist. Anyways, Masato is able to encase anything with water of any temperature. His go-to is infusing a katana with scalding water. It is very effective. He is able to infuse anything though, so I guess if you ever want a water barrier, Masato is your guy. He must be able to touch it with both his hands in order to encase it with water though. After encasing it, he is allowed to let go and it'll still have its water encasement.
Another person who would be good for interrogations. He is a mainly offence hero though, he is more underground compared to the other boys.
Drawbacks:
If Masato uses a certain temperature for too long, he might get burned/hypothermia
Constantly need to hydrate (drink water kiddos)
His eyesight may get blurry if overused
Syo: Karma (Mutation)
Honestly, I didn't know how to categorise it as it doesn't change him, but he also doesn't constantly emit karma. Essentially, Syo is able to perform a counter. If he tanks anything, he is able to reflect it at double to dose. It’ll even work for healing, if he is healed then he can heal someone else at double the efficiency. Same thing for things like poison and etc. With attacks, he was granted a fairly sturdy body in terms of physical aptitude, his training has only increased that. He is also able to take some hits with the assistance of support items.
Drawbacks:
Is not invincible
Has the risk of dying to the first attack
Not always the most effective quirk around
Can only stockpile the heals/attacks for so long
Has a chance of going into shock if the attack is really strong
Natsuki: Astraeus (Emitter)
He is able to summon different zodiac constellations. Essentially if he summons Leo against a person who is a Leo then its very effective. If he doesn't know what star sign a person is, then he’ll summon Gemini (Satsuki). Due to the fact that Natsuki is a gemini, Satsuki is his most powerful. Natsuki also is naturally pretty strong too so he is proficient at hand-to-hand combat. He typically just uses hand to hand combat when on the job.
Drawbacks:
If one of his summonings is defeated, it’ll take a day for him to summon it back
Natsuki will start seeing double and hearing voices if his quirk is overused
Will also start feeling faint
Must know the constellation before being able to summon it
Cecil: Shapeshifting (Transformation)
Cecil is able to transform into any living, moving thing. He enjoys transforming into a cat for the heightened vision and nimble body. He can transform into practically anything as long as he know the exact anatomy of the animal. He would be a really good scout, as he is able to track down villains and locate them but is also able to spy and provide surveillance.
Drawbacks:
Will not work under certain circumstances
Must have a clear mind to visualise the animal
Must eat a lot to be able to transform (the bigger the animal, the more he has to eat)
The drawbacks of animals also apply to him (being a dog when around Present Mic)
If not fully concentrating, there is a possibility that he’ll go berserk
Reasons for why I chose the quirks I did
Otoya:
I wanted something that felt protagy? Like a main boy would be able to have it and deal with the short comings etc
Also wanted something that could be angsty
Tokiya:
Wanted something that seemed like it could be recommended as in the series, Tokiya is usually a cut above the rest and what not.
He is also always associated with crystals and what not.
His quirk was kinda inspired by Mars from Black Clover
Ren:
Wanted something to help with his flirty nature but not too sexual so hypnosis worked well
Was somewhat inspired by Ren in Cecil’s route (the Satan one)
Also wanted something a people’s person would have and could work with
Masato:
water
swords
he gets a water sword
Natsuki:
Was the first one I thought off
Wanted something to do with constellations
Also wanted a connection with Satsuki
Was the last quirk to have a name finalised tho
Syo:
Wanted a fighting type of quirk? Idk a counter just seemed cool tbh
Cecil:
Shapeshifting just fits tbh
Other options of Quirks
Otoya:
Pyrokensis (Too generic, op & similar to the Todoroki’s)
Tokiya:
Something music related (Was too generic to all of the guys)
Ren:
Precision aiming ( something to do with darts) Was cut due to being too similar to Edgeshot’s quirk
Hypnosis with darts (too specific and random)
Syo:
Quirkless (Wasnt interesting)
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