#videogamecode
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iworshipdigitalmonsters · 2 years ago
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How To Code In Javascript For Super Mario Brothers By Nathan Eric
Please Do Not Sue Me In Court For Copyright Infringement Claiming Issues Nintendo I Want To Teach Video Games They Are Becoming Over-Powered In Today’s Society Since The Year of 2018 A.D.
Step One = Draw A Single Ground Tile of 20 by 20
Step Two = Draw The Background of 200 X by 100 Y And Paint It Blue (0 red, 0 green, 200 Blue)
Step Three = Apply The Single 20 W By 20 H Ground Tile To The Blue Background 
Step Four = Duplicate The 20 by 20 Ground Tile By 200 X and 100 for Y
Step Five = Add The Platforms By for Each Ground Tile X = 2, Random Roll a 0 To 20 for the Y Axis
Step Six = Add The Power Ups And Coinage = I.E. Draw a Yellow Coin On The Play Field And If Mario X and Y = Yellow Coin X and Y Then Add One To Score And If Score Is One Hundred add one life To Mario
Step Seven = Add The Enemy A.I. = I.E. Draw An Enemy Goombah and if Mario Y Position = Just Above The Goombah Y Position, Destroy The Goombah And Add Five Coins To Mario Score  
Step Eight = Lastly Add Mario Himself Running In One State At a Time out of Fifteen Possible States
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raytoons · 7 years ago
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via Twitter https://twitter.com/raytoons
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iworshipdigitalmonsters · 4 years ago
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How To Code For Final Fantasy One By Nathan Eric Schwab
Function One = IF Press Enter On P.C., then Go To Avatar Selection Screen
Function Two = IF Fighter Avatar Selected, then go to RNG Map Room And draw RNG Map and feature the 2 Floor Castle In Center of Map
Function Three = IF RNG Map = Forest X Y Tile and if Timer = 0 to 50, then go To Battle Mode and Draw Random Encounter of Three Goblins AI Led by One Hob Goblin A.I.
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iworshipdigitalmonsters · 4 years ago
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How To High-Language Code For A Dragon Quest Game by Nathan Eric
Step One = If the Enter Key is Pressed then Go To Tantagel Castle 2nd Floor And Enter Navigation Mode Else If Your H.P. Value is Zero or Lower, Warp Back to Castle Second Floor
Step Two = If Navigation mode = World Map = Forest tile X,Y, and if timer = 0 to 100, Then Draw A Monster Encounter
Step Three = While In a Monster Encounter, Display Battle Options Array = Attack, Defend or Parry, Cast Mana, Use Item in Bag
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