#waughh <- guy who just read basic documentation
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today has been. a work day.
#i swear to god i gotta ask the new coworker every 2 to 3 days about something i broke and how to fix it in the shaders#i wish i could just find the answers with google but i literally spent an hour and didn't come away with anything useful#i had to plug in random nodes to see if any of them worked#finally landed on one that halfway worked but it required me to change the input min value#which is a no-no because that value is directly input into a script function#thankfully i knew better than to just let 'er rip#this is the 4th time with this (my) shader that i've had to fix something gone awry#all this just to have alpha clipping on the textures#thankfully i just needed to plug in a remap node#but it feels rly embarrassing to run into so many really common issues#waughh <- guy who just read basic documentation#and has just been mish-mashing bits and pieces from forums and tutorials to get things to work#i really ought to take a course on shadergraph... and substance designer... and lighting...#maybe i can convince my boss to let me go on a sabbatical and just take a bunch of courses#sadly it feels like everyone (justifiably) is shifting away from unity development#and now that our lead left it seems unlikely we'll be leaving behind unity for any other engine until we're forced to#it feels like it's getting tougher to find answers for the ever narrowing field that is unity VR mixed reality development#*artist resources specifically because like. internet seems chock full of programming ones but im not one of those#personal stuff#its only tuesday...
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