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#we're a playstation & switch household
enjoyjellime · 7 months
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yo..... YO!? new Midas themed controller that's also apparently a teaser for next season!?
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luigiblood · 8 months
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Game Ownership
In sort of a response to the Ubisoft director of subscriptions where he said that we need to get more confortable not owning games...
Well, reading that interview from GamesIndustry.biz, turns out he never really said that. It's more of an observation of the gaming subscription services, and comparing different views. It's actually a pretty interesting read.
But the negative response to the more clickbait part where the gamers went very much against this from the get go was something that particularly striked me as how I really just didn't feel like I was part of those who responded like this.
I do not care about owning games that much. I may be a owner of retro consoles, games, and about 50 Switch physical games, but the reasons ranges from passion to just practical and economical.
Taking the example of the Switch, what currently makes me attached to physical games are more of how it's usually cheaper in my country (like, first party games day one tend to be 25% off brand new), and the practicality when you live in a household with 2 Switch systems, it's just easier to share the games that way with your family. If I could just buy digitally with the same advantages, I'd just do that.
This view on game ownership has mostly to do with my past of a guy who pirated games and movies like crazy before we got a little more comfortable paying for stuff. But this past also comes with a deeper importance on the presence of data locally. Cloud gaming is something I hate on passionately if the industry keeps going on that as a means to play games exclusively. It would be the kind of thing that would make my heart broken about modern gaming as a whole, but thankfully we're not even close to there, and I suspect we'll never be.
But I could also not need to pay for the games, I don't really see a lack of ownership as a problem on its own. The only thing that matters is if it's practical or not, and that's the part that feels like it tends to be skipped when explained. That's how it went about movies and music.
That practicality is critical, and that is the part that's the most in danger. The big reason why is how companies can decide on a whim what is accessible to suit their needs. That WILL be completely in the process of enshittification due to how companies have to keep growing until it makes no more sense. You don't even need to look very far to understand this, video streaming services are already very good at doing absolutely this, but I also dare say the Game Pass and PlayStation Plus are on a similar boat to a different extent, though.
One of the recent examples of how bad shit is HBO Max's removal of a huge amount of content just for a massive tax write down. There is financial incentive to fuck us all, and I consider the future to do absolutely that in the long term for gaming.
That kind of thing SUCKS. That is what we're actually scared of as a consumer. I hate seeing art being considered as a throwaway product.
I even saw a french article that was so complacent with this and kept saying complete bullshit things like "oh if they remove that game from the service, just take it as an opportunity to play another one" just, fuck off. That's not how I see this kind of service.
I love Nintendo Switch Online, despite a lot of its flaws, and hate on Virtual Console's overall legacy personally. I'm all for ways to allow discoverability and pick the curiosity of people. That's the kind of shit that I love in having some ease of access to catalogs, despite not owning them.
Wasn't it the dream to just access to everything with less money though? Don't tell me otherwise because I wouldn't believe you. I do think there's something nice in this kind of service, but we also need to figure how to keep companies from the inevitable enshittification that will ensue on the constant need for growth beyond any reasonable sense.
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