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#yall im now entering sludge mode
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It's always the 40% mark that gets me on these books. It's just that Fourth Wing particularly doesn't seem to want to commit to a genre (and this is the case for many others like it). Is this a fantasy romance, where our focus should be primarily on the romance with a fantasy backdrop? Or is this an ambitious fantasy focused on the plot, intrigue, character motivations, etc.,
Because the characters are so flat...and so is the romance. Like we're told that Xaden should hate Violet, and yet he doesn't really seem to. There's not much depth to these characters. The character deaths either (1) make no sense or (2) add no value to the story. Like-in N.K. Jemisin's The Hundred Thousand Kingdom we have two important, expositionary deaths: (1) Yeine's mother and (2) Enefa (These deaths are introduced in the beginning). They drive the entirety of the plot. They mean something, and they echo across the story like ghosts. But they aren't senseless, unfounded tragedies for shock value. Or even the deaths that occur within the actual events of the story mean something to the plot.
Fourth Wing is written in a very careless, relaxed way. Does not imbue the characters with anything actual character goals, and then shoves them into these 2D cutouts.
Enter Dain, who raises absolutely valid concerns but he's written so obnoxiously that it's obvious the story doesn't want us to consider any other alternatives. Why is Violet continuing on this path when one option is (1) death and the other is what? being shunned by a mother she doesn't even have a relationship with? Violet trained her whole life to be a scribe, her father is a scribe (and she seems to have had a relationship with him) and yet when she's offered an opportunity to become a scribe when Dain gives her multiple opportunities to a scribe -- he's somehow boring. The girl can't even mount the dragon. She gets hit once and she's got broken bones. Cadets die everyday. And we've watched like two people die (who are much more qualified) because???? And then -- just as I guessed she gets not only the biggest dragon of the lot but TWO. I literally wrote in my notes when we hear about the black dragon 'she's probably gonna get that one despite being the least qualified in the lot'
And if they need these cadets and dragons so badly -- why are they allowing hundreds of cadets to die senseless deaths (see: the parapet and all the other tasks)? It's dumb, and it makes no sense. How are y'all letting HUNDREDS of people die in BASIC TRAINING? Like allowing people to die fighting their own mates??? How is that even building camaraderie?????
Look, I like parts of Violet's character -- like when she finds innovative ways to combat her inexperience and shortcomings or her seemingly genuine tenacity for kindness. But the book is losing me here because we're 40% into the book and the WB is bad and the romance is just as flat. It's getting to the point that I can't ignore some of the plot holes.
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dropoutparty · 3 years
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ngc ramblings part 3- chapter 5
here we are at part 3!!! sorry this one took so long, i originally was gonna make this post include entropy and extus (along with finally talking about face in depth) but it was so fuckin long that im splitting it into 2 different posts! the next part isnt done yet but im like almost halfway done so it shouldnt be too much longer until its out! also before we get into this one:
tw for: death, animal death, and suicide. pls take care of urself and don't read this if those things are triggering for u <3
ok lets get on with the post
at the start of entropy zach doesnt waste any time getting right to the point. this place is bigger than the other planets so far, and zach says the music this time around is a melody that “started out normal but then got distorted” played by a violin sounding instrument. even tho i do sometimes forget that this is supposed to be a creepypasta im not surprised that he said it made him feel depressed and unnerved lmao. anyways, this planet has all new level types in it!! no reused ones!! ok now this is epic. the bosses this time around are megalon, battra, and mechagodzilla, but itll be a good while before we get to those guys because this chapter is long as hell holy shit?? buckle up babez <33 now, before i get into the meat of things as usual im gonna talk abt the planet name! entropy basically means “a lack of order/predictability or a gradual decline into disorder” and that's very accurate to this part of the story. at this point, red is pissed off and is getting desperate, which means from here on out things are going to be getting more intense and more unstable. this world is the turning point in the overall story, basically.
now with that out of the way, zach first goes to the worlds quiz level as usual! this time something was different. usually, in the quiz levels there would be goofy ass music playin in the bg (specifically the GH1D0RA cheat music, if you wanna like listen to it ig?) but from here on out its been replaced by the music from the games password screen, which zach called creepy earlier on in the pasta. im gonna glaze over the quiz again this time, but when we get to the next planet ill talk about all of the quizzes in depth all at once. basically all you need to know for now abt what happens here is face asks “do you like mothra?” and when zach picks no (after going on a tangent abt how mothra sucks lmao,, bro i swear im good at the game my controllers just messed up /s), face enters bastard mode and goes “TOO BAD!” and boom now zach cant play as anyone but mothra. zach is pissed for now but little does he know this is just going to become an even more epic gamer bc of this,, youll never get better at something if you never try and all that.
after that, zach moves on to the first level type- the forest. immediately zach gets an eerie feeling from this level bc he has some kinda fear involving forests at night (i can think of a reason why but ill have to talk abt that later just to be sure). hes also not feelin great about being forced to play as mothra, so the pressure of it all is def starting to get to him by now. the music in the forest is woodwinds followed by slow, rhythmic drums and chiming bells. must have been some ominous woodwinds and bells bc it made him feel like he was intruding somewhere he shouldnt be (oh rlly?? u dont say,, everything up until now has been fine /s). getting into the level itself, eventually zach comes across some weird deer-like monsters just vibing and scares them away when he gets close. later in the level he finds more of these weird deer along with a sloth-like creature on some of the trees and some raptor dudes killing some of the deer. zach shoots one of the raptors but thats about it. nothing really happened in this level but zach noted that he didnt feel like he was playing a video game, but instead it felt more like he was exploring a forest in another dimension. thats interesting for reasons ill ~get to later~ (yall must be so tired of hearing that by now omg,, i know im tired of saying it at least. i was gonna wait until after replay to talk about things but i severely underestimated how long this whole project would be, so i might make a post for the “more on that later” stuff before i get into replay. let me know what u think i should do).
anyways, the next thing zach checks out is the first tv screen level so far. these levels just play an animation with some music in the background, and theres a different animation per level. this time around the animation is of a kid with a beaver(?) head licking a lollipop and the music is the GH1D0RA music that the quiz levels used to use. the only thing of note here is that zach says he had a shirt that looked just like that when he was a kid. after that, were off to some of the weirdest fuckin levels in this whole thing imo- the hourglass levels. these levels have an entirely brown color palette, with grandfather clocks standing in the background (the level appears to be in like a hallway or something) and various time measuring things floating in the air. the music is the same as the board (ig cosby just didnt feel like thinking of what theme this place would have lol). after a little bit zach was rlly happy to see actual enemies from the normal game show up! these are basically like aircraft, tanks, etc. thats not the main attraction here tho, bc this level has its own unique mechanic! this mechanic is the colored hourglass items you can pick up. there are three of them, a blue one that slows time down and makes enemies from the past appear, a red one that speeds up time and makes enemies from the future appear, and a green one that made the time flow normally and spawned enemies from the normal game. zach found the blue one first, which caused a bunch of prehistoric enemies based on real animals to show up. after that he found a green one and fought normal enemies again, and then he found a red hourglass. the future enemies here look like aliens to me, and zach says that one enemy reminds him of something he saw in a book once. eventually, a special future creature showed up and zach was suddenly in a boss battle! or a mini boss battle? that description is probably more accurate. this guy doesnt have a face, and he can only attack by shooting a beam from his face, it sure does look cool! after zach beat it tho, he was off to the next level type, which is basically a toxic waste dump.
zach called it grungy and inhospitable, with the music being a synth ambient loop that made him feel dizzy while he listened to it. this is important because this is the first instance of the game making zach feel something *physically*, not just psychologically. all of the enemies here are mutated to some degree, with him first seeing green mummies with bird skulls coming out from vats of toxic slutch and a brownish cow skeleton monster with spider legs. later zach comes across a deer from the woods, drinking some toxic slutch (delinchous). zach got close to it to try making it stopped but suddenly some enemies came out of nowhere and scared it into running right off a ledge and into the slutch. rip :pensive:. after that zach found more mutated enemies (i.e some things with tentacles and some other deformed thing with human teeth) before he finally gets to the end of the level, where theres another miniboss waiting for him!! this ones a toxic sludge monster with a whale skull who attacks with a mouth projectile and by charging into you. the monster sank into the slutch and thats all for this level babeyy!
the next level is another forest, but this time its winter! its still at night, but this time zach doesnt feel off put, which he mostly attributes to the music. he describes it as a gentle, calm song that almost sounded romantic. the entire first segment of this level had no enemies in it, but dw this level is interesting i swear. the next segment starts out just as empty as the last one, but this time its silent. that is, until the music from “unforgiving cold” starts playing. yaa you remember that place!! i think i said it was less interesting than i remembered but its interesting again now bc it was foreshadowing these levels!! anyways soon after the music started up, zach started to come across tons of frozen bodies of the deer from earlier. some were mutilated, some werent, but they were all frozen and covered in snow. eventually zach does come across something living though, a sloth creature from earlier! its just vibing when suddenly the winter versions of the raptors from earlier rush in and fuckin obliterate the sloth thing. those things just blindly try killing everything in sight, and even start fighting themselves before zach finally gets to the last part of the level.
now this is where shit starts to get crayzay. this part opens up to a big empty field with a full moon and the nice music from earlier back. despite the nice music tho, zach immediately starts feeling dread and eventually he finds a lake. the lake comes down from the sky and starts to crack like an egg, a humanoid figure curled up in the fetus position dropping into the lake below and the moon halves disintegrated. this spawned the moon beast, the hardest challenge zachs had to deal with so far. after he finally defeats it, the screen goes to black and the name “melissa” is on screen, written in red. after that, the screen then says kys. the word kill then fills up the screen, layering over itself until it forms a picture of reds face. its now that we finally get to hear abt the whole melissa thing (which makes it sound like shes been mentioned in the pasta before this but thats not what i mean lmao). to summarize, zach had a middle school gf named melissa (also bro middle school?? wadda hell) who often went into “episodes” where she would stare off, expressionless, before trembling and putting her face in her hands. she and zach hung out in a field at night a lot but one night she just stared at the moon the whole time before running into traffic and dying.
NOW its finally later!!! were not done with entropy yet, but this is the end of part one of entropy so i wanna just take a little break to talk about things so far. this planet is FULL of symbolism and foreshadowing. to start off, i think a lot of the questions face asks at the beginning foreshadow things that happen. some examples are “is time slipping though your fingers?” which could allude to the time levels, “do you have any regrets?” which i think obviously foreshadows the whole melissa thing, “is it safe to go out at night?” and “do you find it hard to sleep at night?” both follow the same kinda theme, which i think relates to how the melissa incident happened at night, specifically out at night. i dont think the forest levels have anything too important in them, other than to introduce the presence of an innocent, harmless creature that doesnt deserve what happens to it later (aka the deer things) which might symbolize melissa. more evidence for this symbolizing melissa comes from the encounter with the deer in the toxic dump and the winter forest, where in the former zach tries to stop it from hurting itself but is too late, being forced to watch it die, and in the latter the same innocent thing from earlier is found dead close to where the real incident took place. the two big themes to keep in mind here are death and time, more specifically the past. most of the enemies here are either made from bones or kill other enemies, there's a dedicated time level referencing things that zach remembers seeing at one point (aka that one alien zach recognized), the beaver head had the same shirt as child zach did, it all connects to zachs past and the death of melissa. as for the moon beast, its the most obvious reference for reasons ive already explained. i dont really know what the moon cracking open and dropping a curled up human into the lake could mean other than some other thing melissa related, but i *do* think that the fact that the moon beast is the most difficult thing zach has faced so far is symbolic of the fact that the trauma from this event has followed him throughout his entire life, and its something he struggles with daily. it could even be the reason why he said no when face asked if he could sleep easily at night. the moon beast also has some black fur around its neck, which i think is meant to represent a tire track, referencing and/or mocking the way melissa died.
its so cool how this entire part of the story builds up to and foreshadows the bomb it drops at the end of the part, giving people something to look back on. a lot of ppl say that as soon as the melissa stuff gets introduced the story goes down in quality, and i do somewhat agree with that sentiment, especially if they want the story to actually be scary, but i think the direction the story goes from this point on is so unique and cool. it does follow the whole “theres a ghost in the game” troupe (even tho it was probably seen as a spin on that originally) but it doesnt do the same cliches as so many other gaming creepypastas do and it really takes the concept and makes it its own. i just think its neat,,,
anyways im done gushing abt this story, lets get on with part 2 of extus!! basically zach has a fuckin panic attack and, after taking a few minutes to calm himself down when its over, he decides that he has to finish the game now because if he doesnt its just going to haunt him for the rest of his life. zach has now realized that the game is “alive” and can somehow see his thoughts and memories, so understandably hes pretty freaked out by it at this point. when he keeps playing, the first thing he does is check out another tv screen level. this time, the animation is of a fish dude just kinda standing there with his mouth flapping open and closed and the music is the neptune board music from the original game. the only reason i can think of for why this is here is maybe the game is mocking zach for the panic attack he just had (bc when u have a panic attack you feel like you can barely breathe, if ur lucky enough to have never had one before and u dont know) but thats abt it. its probably just a random goofy thing cosby threw in there.
anyways, the next actual level is the first labyrinth level. this time around, its a gold labyrinth specifically. the music in these levels is a slow, ominous drum beat with female vocals occasionally coming in and (basically from here on out) the monster zach plays as is now half the size it used to be. i think this shows how zachs feeling at this point, like this whole thing isnt just being a big strong monster and beating up enemies any more, he feels small and scared and helpless in the face of something potentially dangerous that he doesnt understand maybe his confusion about the game is the reason *why* theres so many labyrinth levels here in the first place. anyways im getting ahead of myself. personally, i think the aesthetic of the gold labyrinth is very similar to the green temples back on trance. while trance had a more circular and soft theme to it's architecture and sculpture, entropys is much more square or rectangle oriented. despite this, i think that the golden mazes at least are another religious kind of building, and the architecture is just different because theyre two different cultures who just happen to worship the same spiritual figure (aka melissa. did i say that earlier? i think i did,, if i didnt well the religions worship melissa, not knowing she's a dead human or anything. probably).
moving on, zach notes how the gold labyrinth would probably have been impossible to navigate as any of the other monsters, so turns out face being an asshole was a blessing in disguise after all huh? anyways this place is full of weird gold monsters, lava/fire traps, and stone faces (both in more of an easter island head style and in the regular feminine headshot weve seen so far). zach comes across two feminine heads, one that is more adult looking and pure gold, and another one that looks much younger and whos eyes have red irises and blue scleras. this statue apparently looks a lot like melissa did on the night she died, so zach leaves it pretty quickly. i *think* this is the first time we see the color blue associated with melissa? if it isnt sorry abt that, its been a couple days since i worked on ngcr so ive forgotten some of the smaller or more subtle things by now. GOD i keep getting side tracked ANYWAYS eventually zach finds a non-gold enemy and sees it get picked up by like an arcade crane claw. hes curious so he follows the claw, only to see the monster be put in a big gold cauldron and walk out the side of it as a gold monster.
gonna be honest, no idea what the hell this could mean. like? theres been no themes of corruption or good things becoming evil so far so this just kinda. exists,, yea idk lol. im not part of like any discord servers or anything so all this theorizing and analysis has just been me, maybe getting some small ideas from like random youtube comments or something, so if something ive said so far has been unanimously disagreed with somewhere i dont know about it. thats also why this isnt really a definitive or comprehensive analysis (even tho im trying to be as comprehensive as i can).
anyways zach finds the exit soon after and hes on to the next level type (there's so fucking many of them ik dont worry weve almost gotten to all of them now), the indigo cliffs. the background of these levels is similar to the blue mountains from trance, but now the moon and clouds from the toxic dump background is also here (and colored indigo to match). the music here is just a deep rumbling noise. the first “enemies” he sees here are just a bunch of multicolored little guys coming out of a hole in the ground and jumping off a cliff. were continuing the death theme yall!! anyways zach continues, flying over some more weird creatures (tho some of them just look like dinosaurs lol) before he sees a bunch more of the multicolored guys out and about but this time theyre getting grabbed by birds!! wadda heel!!! zach comments on how the multicolored dudes seem eager to die and thinks maybe the moon has something to do with it (like melissa dude wat!!!! that's crazy /s). at the end of the level there were some more multicolored dudes just walking into a creatures mouth so zach attacked the thing and killed it and the levels over yay!
now its time for the bosses babeyy!!! first zach fights battra (basically an evil moth kaiju), the music is varans theme. battra starts off in his larvae form, where he basically just fought by running into you and shooting stuff at you. while fighting this form, zach noticed that the game buffed mothra because his gamer skillz were too cringe lmaoo. he beats the larvae form and battra goes into his second form, where hes basically a stronger clone of mothra (misogyny). zach fights battra and has fun doing it (for once,, good for him) and he wins yay! next hes fighting megalon (a big beetle/bug kaiju), whos music was gigans theme. im tired when im writing this so ill just give you zachs description of how he fought: “strong, persistent, but dumb”. after this, zach checks out the last tv screen of entropy. this time, it shows a big buff guy with a sack over his head hit a womans head with a sledgehammer while shes tied to a table or something. the music for it was the password theme. i think this is probably here because red is getting angrier? like this guy is still here after i triggered his ptsd?? what the hell!!!
anyways before we get to the last boss we have one last level type to get through- the shadow labyrinth. at this point, zach starts to feel drained because no shit sherlock you just had a panic attack and youve been playing this game for fuckin several hours at this point of course youre fuckin drained. anyways zach enters the shadow labyrinth, which is a black recolor of the gold labyrinth. the music is “evil ambience” similar to unforgiving colds music but distinctly different apparently. there werent any enemies so zach just kinda wandered for a while until the lights turned off, darkening the whole screen and (secretly) spawning tons of spooky enemies thatll chase and hit mothra in the dark. eventually the lights came back on and zach started scrambling to the exit. when the lights turned back off, zach was able to find one of the melissa looking statues and stood next to it. it warded off the monsters while the lights were off, so zach was safe. i think this shows 2 things: 1) its a little more validation for my “religion in this world worships melissa” theory and 2) it foreshadows the way melissa wants to protect zach at the end of the game. zach beat the shadow labyrinth a lot faster than the gold one so were done with all the stages now!! now theres only the last boss and red and were done with entropy!
the last boss is mechagodzilla, but when zach starts the level, normal godzilla is there instead!! its whatever tho bc soon the disguise is gone and its just pretty much the normal mechagodzilla fight (but now hes got a gay beam). at about half health tho, mechagodzillas sprite breaks into pieces like gezoras did way back on earth and reforms into not-mechagodzilla. even tho it looks uncanny (and the usage of the face statue on the front is probably there to further mock zach bc melissa) zach beats it p easily and now its time for the chase. ba dum ba dum thats the sound of a chase.
as usual tho, before i get to the red chase its time to talk about entropy as a planet!! i think the best way to describe the layout is “a big forest with a toxic waste dump in it takes up half the planet while the other half is a large religious temple/labyrinth with a dangerous underbelly”. there doesnt seem to be any intelligent life there now (its all dead by now probably) but there was at some point at least because imean the huge labyrinth is there dude!!! i dont have much to say for this section tbh bc i feel like i've already said everything i wanted to, so its time for the chase ig!!
basically the chase with red here takes place in a labyrinth level bc of course it does. this labyrinth, however, seems to be made of some kind of organic matter. is it flesh? organs? nondescript viscera? idk but it's pulsating and bloody. also this time red has wings too!! anyways, basically zach avoids red throughout the maze, red breaks through one of the walls with his big alien tongue, and zach gets to the end of the maze. nothing crazy happens at the end of this chapter (i think it was crazy enough as is) so thats the end of that and now its time for the penultimate planet- extus.
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