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#yes i know i could have gotten a drifloon from valley windworks
levelzeo · 11 months
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Level Zeo's Brilliant Diamond Nuzlocke - Part 3
Oh hi.  I didn’t see you there.  As long as you’re here, why don’t I tell you more about my Nuzlocke, as well as my head canons about the personalities of my Pokemon.  In fact, if you would like you can go read PART 1 or PART 2 for more context, or to just read them again because it’s your new favorite thing to do.  Whatever works for you.  If you’re all caught up, prepare yourself.  We’re going over not one, but TWO important fights in this update.
Current Team
Simmer the Chimchar
Boof the Bidoof
Doc the Zubat
Orion the Shinx
Snek the Onix
Agro the Machop
Boxed Pokemon: 1
Deaths: 1
Badges: 0
I promised last time that we would jump right into the Gym in this update, but a couple of things happened while grinding to level 13-14 that I want to briefly mention.  The first, and less important, thing is that Snek learned Dragon Breath.  I had no idea that Onix learned that move this early, and I find it to be a very funny mental image.  This giant rock snake slithering around and chasing down wild Zubats, only for her to blast one out of the air with a beam attack and then look at me with a big happy smile on her face.  I love it.  And I imagine that Doc begins referring to her as a “death ray”.
The second, and more relevant, thing is that Simmer evolved!  I’m so used to my starter evolving in the 16-17 range, I had no idea they evolved at 14 in gen 4.  You learn something new every day I suppose.
On the topic of learning, I imagine that Simmer’s newfound evolution was spurned by some learning and reflection he has had to do.  His training with Agro has borne fruit, and Orion has pushed him to stand up and fight instead of trying to fade into the background.  He’s still scared of course, still cautious and careful of every little thing, but he’s willing willing to push down that fear (at least a little bit) to be the fighter the team needs
Okay, enough grinding.  With the team at acceptable levels, we head for the Gym.  I’ve already taken care of the Gym trainers during grinding, so there’s nothing left to stand between me and Roark.  First Gym battle, start!
Round 1 is against a Geodude, and I lead with Boof.  Agro is my best fighter for this gym, being pure fighting, but I want to save his health for the final round.  The Geodude sets up Stealth Rock to start, but this doesn’t have much relevance to the rest of the battle.  Boof uses Rock Smash into the Geodude over and over again.  The Geodude uses Defense Curls and gets given all of Roark’s potions, but Boof’s onslaught of attacks is endless, and the Geodude is reduced to rubble.
Round 2.  I switch to Simmer against the incoming Onix.  The two Pokémon trade blows, a Power-Up Punch and a Rock Throw respectively.  Despite its imposing size, the Onix’s attack is barely effective.  Summer is able to calm his nerves and throw out a second Power-Up Punch, getting a Critical Hit and easily winning the round.
Final Round.  Agro vs Cranidos.  Cranidos hits hard with a Headbutt, probably hoping to get a flinch.  But Agro has been training for this, to prove his strength against a worthy foe.  He snaps back with a Revenge, and the Cranidos is utterly annihilated in a single blow!  The fact that this is the same move that killed Chips makes the victory bittersweet.  But even so, it is a victory nonetheless.
Coal Badge Obtained!
One badge down, seven to go.  The team celebrates their victory, and the sheer joy of having overcome this first major obstacle causes another evolution!  Boof evolves into a Bibarel!  One of our toughest and bravest fighters has obtained a new form, ready to tackle the obstacles that our journey has yet to throw at us.  Seeing this evolution, and also seeing how hard Simmer is trying, inspires yet a third evolution!  Orion evolves into a Luxio!
Okay, so technically these two evolutions happened while fighting random wild Pokemon shortly after the gym, but where’s the fun in that?  My Pokemon have evolved, and we’re moving on.
With the Coal Badge in our hands and new evolutions on our team, we are riding high.  I like to think Chips would be proud of us.  We can also now go back into Oreburgh Gate and use Rock Smash to access a new encounter!  So I do just that, breaking through the rubble to descend into the basement of the cavern, where I fight off a seemingly endless swarm of Zubat (I already have one cackling maniac of a Zubat, I don’t need any more).  After what feels like forever, I encounter a Psyduck.
Puddle the Psyduck has a Docile nature and is Strong Willed.  I imagine that she has been meditating in this cave to hone her psychic abilities.  She may not be a psychic type, but she wishes to prove that she doesn’t need to be one to access the true power of her mind.  My team of misfits bumbling into her meditation is something she sees as a sign from the universe, and she happily joins the party.
Since I want to have Puddle’s water and psychic moves on the team, I make the executive decision to sadly put Agro in the box.  With the first gym defeated, Simmer should be able to take over as the team’s fighting type for now.  Agro gives a bow to his fighting student, and makes the others promise they will continue training hard in his absence.  They all agree, though Orion’s is more of a “sure, whatever”.  
I also decide to swap Snek out and put Petard back on the team.  As much fun as we all have watching her blast things with Dragon Breath, we all know that in terms of both stats and personality, she is not made for the world of battling.  The team will miss her joyful presence, and Doc will miss his death ray.
With our reorganized team, I head back to Jubilife, where I run into Professor Rowan, who forces me to battle some Galactic grunts.  Puddle is easily able to break the psyche of their Zubat, and also able to throw water at their Wurmple until it faints.
Moving swiftly along, we travel up Route 204, using Rock Smash to make it through the Ravaged Path.  Before I know it, we’re in Floaroma town.  It’s a very pleasant place, and I’m sure it’s a place many of my Pokémon would enjoy relaxing in, but not all is well.  Some girl’s father has been kidnapped!  Oh no!
Heading over the Valley Windworks, we beat up the Galactic grunt outside, then run all the way back to Floaroma to go to their Meadow and beat up even more grunts.  These guys really suck, and most of the team greatly enjoys beating them up.  Though Puddle warns that we should not become complacent, something that probably doesn’t help Simmer’s nerves.
In the Meadow we pick up the key to the Windworks, and also slather some honey on a nearby tree.  We run all the way back to the Valley Windworks, and while we are there I decide to find a new encounter outside.  I encounter a Buizel who is both Calm and Likes to Fight.  I name her Bonny, after a famous pirate.  She’s a seafaring scallywag who enjoys both a good book and a good brawl.  But for now, the only sea she will be menacing will be the one in the box.
Entering the Windworks, Petard begins throwing rocks around to take out Team Galactic’s flying and bug types.  I’m sure he is using a lot of rock puns as he does so.  (You’re gonna have to be boulder than that if you want to beat us!  Looks like our victory is only a stone's throw away!)
It seems as though the grunts of this evil organization have no idea why they are here or what their group is doing.  I’m serious, they all talk about how they have no idea what the plan is.  Doc takes great offense at an evil organization being planned so poorly, and Poison Fangs all of the enemies that Petard couldn’t one-shot with rocks.
Eventually we find the one in charge of this particular operation, Mars.  I’m not oblivious.  I know that Mars is a dangerous opponent (at least in the originals, I don’t know if she has the same run-ending potential here in the remake).  So I’m cautious going into this fight, but I’m confident in my team’s abilities.
As Mars leads with her Zubat, Orion steps up to protect his friends from this winged foe.  The Luxio unleashes a Thunder Shock, and the Zubat is almost defeated.  But it isn’t enough, and the enemy is able to get in a counter-attack; U-Turn.  After hitting Orion for not-insignificant damage, the Purugly comes out to play.
I switch to Petard, who shrugs off a Fake Out before the two combatants begin trading blows.  Petard is practically juggling loose stones with the number of Rock Throws he uses, while Purugly hits over and over again with Thief.  Petard’s blows are able to wear down the cat enough that it is forced to use its berry, but Petard is too weak to continue.
Frightened by the possibility of anyone dying to this fearsome opponent, Simmer steps into the fray, taking an attack that would have probably killed Petard if it had been a crit.  Purugly slashes hard into the Monferno, but Simmer hits back with a Power-Up Punch, knocking the cat out of the fight.
Mars sends her Zubat back out, but we all know who the victor is already.  Puddle unleashes a single Confusion, and the Galactic Commander is finally defeated.  Despite losing, she seems to have enjoyed the battle, and happily packs up her minions and leaves.  The Windworks is saved, the little girl’s dad is freed, and the Grunts who were blocking the way forward are gone.  Our journey can continue.
Well.  That was a long update, huh?  A Gym Leader fight, three evolutions, AND the first Galactic Commander battle?  I think I deserve a break.  Next time we will be checking in on the honey we slathered in Floaroma Meadow (and also some honey I did on the tree on Route 205), and making our way to the next gym.  For now though, I hope you enjoyed reading as much as I enjoyed playing and writing.  See you next time!
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