#you also need to keep the plot on basically the same line) but B.G.3 has the weirder problem
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I’ll consolidate my thoughts more coherently later but. I liked BG3 and I liked playing it, though I think a lot of the choices (mostly the act 3 ones) have an issue of not wanting to commit to their consequences and always give the player an out which is personally frustrating for me
#saint plays bg3#spoilers#major spoilers#it’s mostly an act 3 issue which is not surprising bc act 3 trips over itself basically#and this is probably a bias issue bc I *like* being forced to live with the things I’ve done. I made a shitty choice in act 2#that I fully committed to that had far-reaching consequences that kept coming back up and it’s a core part of my experience#so I think a lot of people enjoy being able to end things as nicely and neatly as possible but for me it kept feeling like the choices#I made stopped mattering bc you’re either always rewarded for doing what Lar.ian considers the morally correct choice#or you can roll charisma to ‘fix’ the effects of your choices as best as you can and it all#*felt like a copout constantly at times. especially when I was celebrating being punished constantly for a choice I made 40hrs earlier#(I’m talking abt Orpheus and the vampire spawn in Caza.dor’s dungeon as examples here)#I also never stopped feeling like. forgotten about bc I played an evil run which is not the standard playthrough#and a lot of things you’d expect to be reactive just aren’t.#I think having choices feel meaningful is an RPG conundrum in general (it’s hard to make choices have real effects when#you also need to keep the plot on basically the same line) but B.G.3 has the weirder problem#of *having* meaningful weighty choices but not wanting to commit to the consequences of those decisions sonit gives you an out always.#Evil routes in RPGs feeling less nuanced is also a general RPG problem bc so many of them#just degenerate into stupid evil and BG3 doesn’t really walk that balance well either. it’s mostly chaotic evil or nothin
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