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#you can’t just call a game Sonic x Shadow (generations) and not know what you’re doing
chillbean-427 · 8 months
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……
Do I even need to say anything?
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The Top 5 Reasons We Love Retro Gaming
1. Games Were Simpler Back In The Day
Computer games have undeniably gotten progressively aggressive and amazing as of late. At the point when you take a gander at any semblance of The Last Of Us, it's difficult to exaggerate exactly how far computer games have come since individuals were playing Pong forty-odd years prior. Be that as it may, for every one of the advancements inside the medium, and for all the brand new thoughts and progressively expand control conspires, there's undeniable value in the amount all the more straight forward things were in the games we played as children.
Gaming today can be hard for individuals without the muscle memory that originates from long periods of committed gaming. Give your mum or father a PS4 controller and in the event that they're in any way similar to mine, they'll invest a large portion of the energy playing the game looking down, endeavoring futile to recollect where every one of the catches is. Utilize the left simple stick to walk, hold X to run, or tap X to run. L2 is point and R2 is shoot, yet R1 becomes shoot in case you're driving on the grounds that in a vehicle R2 is the quickening agent. R3 (that is the point at which you click in the correct simple stick) allows you to look behind you, and to open the menu you have to hold down the touch cushion. Furthermore, that is simply part of the control conspire for Grand Theft Auto 5, extraordinary compared to other selling games, time.
In any event, for prepared veterans, the expanding multifaceted nature of games can turn into a mood killer. Super Mario World is still as instinctive as it returns in 1990 on the grounds that the innately basic structure and get and play nature of the game made it ageless. You can give a child who's never played a Mario game the controller and inside seconds they'll have turned out how to play. This effortlessness is an alluring idea, which is a very likely a piece of the explanation that retro games like Shovel Knight and Axiom Verge are so mainstream today. The more straightforward a game is to play, the more comprehensive and quick the good times. Retro gaming possesses a great deal of that, and that is the explanation despite everything I'm playing Super Mario World twenty-six years after discharge.
2. Retro Games Have Better Music
As gaming generation esteems have expanded throughout the years, we've seen the medium change from numerous points of view. We made the bounce to 3D, we presently have voice acting, and expand cut-scenes recount to muddled stories that adversary those found in TV or on the big screen. Games today include completely organized scores or soundtracks highlighting mainstream music that are just as great as what we'd see in different mediums, yet it feels like we've lost something en route, as well.
I can in any case murmur the signature music to Treasure Island Dizzy on the Commodore 64. I was playing that game about thirty years prior and I haven't played it from that point forward (I've still never beaten it, damn it) however I can even now recollect the signature music that plays out of sight completely. I messed around a week ago and I couldn't let you know whether they had music by any means.
As a result of the straightforwardness of early games, and without voice acting to recount to a story, the music must be great. Other than a couple of terrible audio effects, the music of the game was the main aural incitement that the games gave. There are as yet incredible game soundtracks today, yet they appear to be rare when contrasted with the rounds of my childhood. Uber Man, Castlevania, the early Final Fantasy games, and notorious titles like Zelda, Mario and Sonic the Hedgehog - these all included exceptionally essential tunes that stick with us long after the last time we played them. Regardless I recollect how the music for Commodore 64 exemplary Prince Clumsy changes when you spare the princess toward the finish of the game like I was playing it yesterday. We can't generally say that regarding Shadow of Mordor, can we?
3. Games Used to Work Right Out of the Box
One thing that games from days of old irrefutably showed improvement over the rounds of today is that they, well, worked. You'd imagine that it ought to be an entirely principal part of any item discharged to the market, yet it's genuinely amazing what number of games in 2016 ship broken, requiring either days or long stretches of server changes to get the multiplayer working, or gigantic the very first moment patches to fix the entirety of the bugs that made it onto the circle. Today, on the off chance that you don't have an OK Internet association in your home, a few games are really unplayable, and numerous others seriously hampered.
Road Fighter V discharged recently, with Capcom promising that the single-player Arcade Mode, a staple of the arrangement, would be accessible to download in July. Consider the possibility that you don't have an Internet association. All things considered, at that point, you have a large portion of a game. That is not an issue we confronted when Street Fighter II discharged on the SNES in 1991. In those days, we had no Internet going about as a wellbeing net for engineers. Games needed to work directly out of the crate.
Returning and playing Global Gladiators today is as straightforward as popping the cartridge into your Genesis and turning on the power. It works now as it did at that point; precisely as it should, and with no object. This is a numerous extraordinary aspect concerning retro gaming; in the event that you have the game and the equipment, you're practically great to go. You don't have to download drivers, or updates, or fixes. You put in the game, and afterward you play. Much the same as you should.
4. Games Used to Be More of a Challenge
Today, anyone who stays up with the latest with the most recent patterns in gaming will probably know about Dark Souls and Bloodborne, and the notoriety these games have for rebuffing trouble. Gamers rushed to the Souls arrangement in large numbers, eager to play a title that tested them and would not hold their hands. There are no all-inclusive instructional exercise segments. There's little in the method for help. You can't delay it. What's more, every foe can make mincemeat out of you except if you gain proficiency with their assault examples and act in like manner. It's energizing for a game to furnish us with a daunting task this way, however, at that point, I'm mature enough to recall when each game was this way. What's more, more terrible.
Present-day games tend to illuminate things to the player, regularly to a practically offending degree. Popping a plate into a PS4 in 2016 methods hanging tight for the introduce, at that point the very first-moment fix, and afterward when you at long last get a controller in your grasp you go through the following two hours being strolled through the beginning periods of the game like a child on his first day of school. Everyone prefers a touch of help from time to time, yet there's undeniable value in simply being tossed in at the profound end and being advised to do or die.
5. Sentimentality
Sentimentality may appear to be a cop-out the answer; all things considered, thinking back on the past with rose-tinted displays is frequently what enthusiasts of anything retro is scrutinized with. It's anything but difficult to reject sentimentality as a method for advocating the conclusion that everything was simply much better in your day, yet truly wistfulness is a colossally amazing specialist and it shouldn't be overlooked.
Today, we watch refuse motion pictures and weep over the utilization of evident CGI, however, we'll joyfully endure Raiders of the Lost Ark and not try referencing that the liquefying Nazi toward the end resembles he's made out of plasticine. We tune in to the shocking popular music of our young people with an intelligent grin on our countenances while looking down on Justin Bieber's most recent video. What's more, we'll talk about Final Fantasy VII just as it was second happening to Christ, totally overlooking the entirety of the blemishes in the game that we'd hang an advanced game out to dry for. Sentimentality is a sufficient impact to cause us to accept that Sonic the Hedgehog was very great. Presently, that is not kidding.
The explanation a great deal of us like playing old games is essentially a result of the inclination we get playing them. I've played hundreds, if not a large number of games in my time as a gamer. What's more, I'm sufficiently keen to realize that in that time computer games have improved in pretty much every manner. In any case, that doesn't change the way that on the off chance that I load up Street Fighter II I recollect the times of playing it during the school summer occasions with every one of my companions. I recollect the day I finished Toejam and Earl with my sibling each time I hear the initial barely any bars of its ludicrously astounding signature music. Furthermore, I recall the overjoyed rushes we got when we initially got the fatalities chipping away at Mortal Kombat II.
Playing old games, similarly likewise with watching old films or tuning in to old collections, transports us to a period in the past that we like to recall. Regardless of whether its recollections of old companions, friends, and family, individuals we may see each day or might have put some distance between, each old game we load up is a window to the past and that is unique. The most recent Call of Duty is never going to rival that.
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cutegirlmayra · 7 years
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I'm actually interested in the difference between Japanese Sonic/Amy and American Sonic/Amy. I know that Japanese is more pro in the games themselves and in marketing, but do you have specific examples? Also slightly off-topic, but do you think there is a reason why Sonic universes outside the games (Sonic Boom, Sonic X, the comics from time to time) are more liberal when it comes to Sonic/Amy moments? I have one or two ideas but I've never quite put my finger on it.
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(Official SEGA Sonamy artwork: Sonic Advance 3 -that is meant to be funny lol-)
I’d be more than happy to oblige!
Much like the Anime Trope, these two fall into a rather old but still used one. Girl chases the main hero, main hero either is oblivious or doesn’t show any response to the affections.
SEGA has stated Sonic is ‘Shy’, since he can’t just ‘be oblivious’ to Amy’s open affections… nor can they state he’s ‘neutral’ when that could mean he’s ‘ignoring her’ which would go against Sonic’s natural good heart.
So it’s ‘ambiguous’. Verses- Neutral.
However…
This does in fact differ when it comes to translations.
Examples:
Sonic Adventure 2 Battle:
American: Amy, take care of yourself.
Japanese: Amy…. -long, dramatic pause- Take care of yourself..!
This scene suggests that Japanese Sonic actually paused to think about what to say to her, and also suggests that he felt it was ‘him who should take care of her’ which in Japanese, is very touching and borderlines romantic intent.
American Sonic sped this long pause up to where it was quick and more of a - Winky charm. Whereas, with Japanese, it was more tender and addressed specifically so that more emotion was conveyed. (Some would say at a deeper, more personal level that Sonic wouldn’t natural show anyway.)
—-
Sonic Riders Zero Gravity:
American: Girls hate it when you rush them, Jet!
Japanese: Girls hate stubborn men!
This scene discreetly shows Sonic stepping up to defend Amy, but what’s interesting is that American Sonic is simply telling Jet to back off, whereas… Japanese Sonic is suggesting that Jet stop ‘flirting’ with her. ‘Stubborn men’ suggests that he won’t ease up his targeting her, and is mostly stated for when men are trying to win a girl over -negative connotation at times-. Japanese Sonic is being sarcastic for humor’s sake, but also warning and calling out Jet. Whereas, American Sonic is simply teasing and poking at Jet to turn his anger to himself instead of Amy. (Some, again, would argue the response technically means the same thing, but when you look at the two cultures, you’ll notice that ‘stubborn men’ is more addressed to men who won’t leave a woman alone. -cat callers end up getting beaten up by the main heroes?- In other-words, Japanese Sonic was acting more personally defensive with interceding Jet and Amy; whereas American Sonic was offensive in protecting her and directing Jet to himself for the fun of another race/rivalry.)
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Sonic Generations: SEGA of Japan actually stated that Sonic putting his hand up to Amy’s face and pushing her away was out of character. (Something about Sonic not treating his friends like that? I’m sure in Japan, that kind of behavior is considered extremely rude…)
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Sonic Adventure:
American: She’s so weird!
Japanese: Amy! Wa-wa-wait just a minute! Sheesh, guess I have no choice…
American Sonic is a bit ‘too cruel’ to most viewers in this scene, though it’s meant to come off as comical. However, in Japanese Sonic is more naturally surrendering to going after Amy’s lead, startled by her suddenly taking off into the park. (Far less harsh, if you ask me.)
Sonic Lost World:
American: Hey, Amy! Looks like springtime’s come early!
Japanese: Yo, Amy! Glad to see you’re okay.
Clearly, the difference is substantial. Japanese Sonic has a tender-care to his words as he addresses Amy, showing he remembers her last ‘farewell’ message and is relieved she’s alright. Whereas, American Sonic is going for the joke, being more peppy instead of relieved and commenting on the environment instead of her directly to her. (Some could say she reminded of him of spring… lol okay, I say that. But spring hints at things, okay!? lol)
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There are plenty others, lol. But I don’t want to make this too long.
Overall, American Sonic in the Modern Games is much more ‘for the pun’ and ‘about images’ than Japanese Sonic, who still keeps up ‘face’ but also warmly encourages his friends and treats them respectfully. Most of the American Written games have been stated to be ‘out of character’ by SEGA officials.
America treats Sonamy much like they do their franchise, a meme or joke to be poked fun of. Whereas, with a much more refined atmosphere, Japan treats Sonamy as an endearing and lovely couple. Though both resign to say they can’t really see Sonic ever ‘settling down’ or really being focused on romance. And,… that makes since to me. Knowing who Sonic is. But even that doesn’t mean he can’t have a crush XD (The heart wants what the heart wants, lol!)
My honest opinion?
American Sonic get awkward and werided out by Amy, but still cares about her well being.
Japanese Sonic is shy and uneasy with Amy’s antics, but he appreciates her.
And that’s all folks! ;Db If you’d like more discussions on Sonic or pairings, I’ll try and let you know what the facts verses opinions are!
—WOAH! there was way more to answer in this than what I thought! Let me try and.. here we go!
American Amy comes off as a bit much and mood-swingish. Japanese Amy is more caring and understanding of Sonic.
In Sonic X, Japan has a scene where Amy admits that Sonic may never really want her idea of love, he may never even want a family! But she’s not going to give up trying, cause she does love him.
In America, Amy just complains about Sonic not coming on the date and possibly stating he doesn’t care about her.
Japanese Amy is also shown as ‘playful’ in her culture, and her actions are more reflections of ‘positive attributes’ for the culture. America tries to twist and make this ‘funny’ instead of ‘loveable’ and that throws audiences off.
—-
Most Japanese Companies are very ‘tight’ with their characters, protecting them from being ‘out of character’. Nintendo for one is famous for this ‘tight-grasping-hold’ over their characters being portrayed well.
Sega of Japan knows they have too many people using their characters, and so they created ‘Mandates’ to make sure they stay in line. The reason other medias of Sonic are so ‘liberal’ is because Sega of Japan doesn’t ‘closely watch/inspect/is right in their faces’ to be able to regulate it. And honestly? The officials were more concerned about if it’s making money and getting exposure than anything else. They’ve tried to change that policy, visiting America more to secure some credibility in the characters. They first tried this with Sonic Boom but ended up seeming to abandon it. (I don’t blame them) but they have been here more recently with Sonic Mania; Giving me hope that Sonic Forces will be regulated to more ‘in-character’ themes. (Also, the original writer is Japanese, meaning America JUST has to translate correctly)
Most companies generally want to make sure they still have some control over their franchises, mandates and other rules are not uncommon. SEGA is rather ‘looser’ in their holds then Nintendo, for example though. Nintendo will shut down a fan-project that doesn’t treat their character in good light, or even caution Hollywood like with Wreck-It Ralph and Bowser. They gave some particular suggestions for animation and the like on him. SEGA just had fun with it, cause I didn’t hear much of anything from the interview with the director about them other than they ‘were fully on-board!’.
Sonic Boom got away with Sonamy through loopholes and ‘less supervision’ at times. But they have their limitations too. (Other characters comment on Sonic and Amy, but never Sonic reacting/stating blunt comments. Amy could, but they’re going with a more ‘discreet/quiet’ love when it comes to Amy’s crush.)
Sonic X was by SEGA of Japan, they’re allowed to / can do whatever the heck they want. -z formation, hip rotation, snap, snap, hair flip.- It’s 4Kids (illegal?) editing of original content that sometimes messed up translation. But there are things that were only exclusive to Japan’s release. (such as Natsu no hi which was confirmed to be from Sonic’s POV, along with the anime bubbles at seeing Amy in her ‘dress’)
Archie had their hands tied with some strict contracts, such as ‘Sonic can’t have a permanent girlfriend’ and ‘Sonic can’t show any interest in Amy’, but even Ian admits some hints and others in Archie have stated their ‘case’ on the matter too. (One even admitted he thought Silver was Shadow and Amy’s kid xP
Now, I’m not trying to dis America. They’ve survived a lot. But I know where most confusion comes from is that the company can’t decide ‘what Sonic is’. This can be problematic, along with bad marketing ploys. So it’s not entirely their fault. Other forces are to blame here too. Such as the fandom sometimes placing their opinions on things as facts, without checking sources sometimes.. (It happens -shrug-)
I hope this helps! ^^ (If there was something I missed or misunderstood regarding your question, feel free to ask me again! I wrote this at 6 in the morning so if somethign doesn’t amke sense, you call me lol)
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aion-rsa · 4 years
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The Umbrella Academy Season 2 Soundtrack: Complete Details and Playlist
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Netflix’s The Umbrella Academy can’t be a cheap show to make. This superhero story is based on an ambitious, colorful comic book series by Gerard Way and Gabriel Bá and as such it features big action setpieces, depictions of superpowers, and even a talking chimp or two. 
Still it’s hard to imagine any portion of The Umbrella Academy’s budget is larger than the music clearance department. The series features a moody score from Jeff Russo but also a truly stunning amount of pop hits. The Umbrella Academy made its musical intentions clear in its first episode with the now-beloved dance scene set to Tiffany’s “I Think We’re Alone Now.” And the show’s investment in soundtrack and music has only grown from there. 
“Music is such an important thing to me and I really take time to pick the songs,” showrunner Steve Blackman says. 
“We do things differently on the show. Most shows finish the scene, the shooting, and then they add the music afterwards. I pick the songs mostly ahead of time. I put them in the scripts. Sometimes I even hear a song and then I decide what scene I want to write with that song in my mind.”
With The Umbrella Academy season 2 now on Netflix, here is a breakdown of what songs are included in the soundtrack and when you can hear them.
The following contains spoilers for The Umbrella Academy season 2.
“Beyond the Sea” by Bobby Darin – Episode 1
Plays as Klaus and Ben arrive in 1960.
“Right Back Where We Started From” by Maxine Nightingale – Episode 1
This song not only gives episode 1 its name but also plays in the intro as the Hargreeves family arrives in the 1960s.
“My Way” by Frank Sinatra – Episode 1
This classic Ol’ Blue Eyes song scores the apocalypse that Five and the gang find themselves in on November 25, 1963. Blackman highlights this as a personal favorite song choice from season 2.
“You Must Be An Angel” by Richard Myhill – Episode 1
Plays as Diego is introduced in the hospital. 
“Trying” by Fran Jones – Episode 1
Vanya has dinner with Sissy’s family on the farm.
“I Wonder What the Future Holds for Me” by Glenn Snow – Episode 1
This plays as Klaus and Ben enter the bar to cause trouble.
“Rocket Fuel” by DJ Shadow – Episode 1
This song scores Luther’s introduction as a prize fighter.
“Be Thankful You’re You” by Fern Jones – Episode 1
Vanya and Sissy catch feelings in the barn.
“Crazy” by Daniela Andrade (Gnarls Barkley cover) – Episode 1
This quiet, subdued version of Gnarls Barkley’s pop hit plays as Diego is sent to a padded cell. 
“Comin’ Home Baby” by Mel Tormé – Episode 1
This far more ebullient song plays as Diego and Luna escape the mental hospital 
“You Only Want Me When You’re Lonely” by Jim Boyd – Episode 1
Luther meets Five at Jack Ruby’s club.
“Bibbidi-Bobbidi-Boo” by Al Hoffman, Mack David, and Jerry Livingston (Cinderella Soundtrack) – Episode 2
This song plays as The Handler is spared from the incinerator. 
“Who’s That Knocking?” by The Genies – Episode 2
Diego and Lila plot their escape.
“I’m a Man” by Spencer Davis Group – Episode 2
“I’m a Man” scores Diego’s fight with his father Reginald. 
“I Gotta Get the World Off My Back” by Bill Martin and Phil Coulter – Episode 3
Klaus gets kicked out of a diner.
“Sunny” Boney M. – Episode 3
This episode opens with “Sunny” by Boney M. over the opening montage of Klaus’s time as a cult leader.
“I’ll Never Do You Wrong” by Joe Tex – Episode 3
Luther visits Allison’s home.
“Golden Brown” by The Stranglers – Episode 3
The song playing at episode’s end is “Golden Brown” by The Stranglers. 
“Love is Blue” by Marty Robbins – Episode 4
Lila trains to be an assassin.
“Renegade” by Styx – Episode 4
Klaus falls back into alcoholism and addiction as this song blares.
“Have You Ever Been Hurt” by Helen Wilson – Episode 4
Luther enjoys world class Texas barbecue and meets Allison.
“Unwind Yourself” by Marva Whitney – Episode 4
Luther also enjoys drugs.
“I Was Made For Lovin’ You” by Kiss – Episode 4
This song is featured at episode’s end.  
“Major Tom” by Peter Schilling – Episode 5
Of course Pogo’s time is space is scored by “Major Tom.”
“Twistin’ the Night Away” by Sam Cooke – Episode 5
The Umbrella Academy season 1 was infamous for a scene in which the group danced to “I Think We’re Alone Now” by Tiffany. This season’s version only features three of the Hargreeves siblings and they’re accompanied by Sam Cooke’s “Twistin’ the Night Away”.
“Bad Guy” by The Interrupters (Billie Eilish cover) – Episode 5
The song playing as Five and Lila fight is a ska cover of Billie Eilish’s “Bad Guy” by The Interrupters. 
“Hello” by My Kullsvik (Adele cover) – Episode 5
What better song to hear as The Swedes consign their fallen brother to Valhalla than this Swedish-language cover of a classic Adele hit? Blackman describes this as another favorite. “I really love our Swedish version of ‘Hello.’ It’s from a young woman from a small town in Sweden who I found on YouTube. It’s just so unexpected because you hear that opening riff and you think, ‘Oh, I know this song.’ and then you’re like, ‘Wait a second. There’s something different about this.’
“Won’t Be Long” by Aretha Franklin – Episode 6
Allison begins work at the hair salon…
“An Old-Fashioned Christmas” by Jack Huddle – Episode 6
…and meets Raymond.
“Hold on I’m Coming” by Sam and Dave – Episode 6
Sam and Dave’s joyful classic scores Allison and Ray’s day out on the town. 
“I Live Alone” by Bob Cox – Episode 6
Lila and The Handler enjoy a Bingo Night.
“The Order of Death” by Public Image Ltd. – Episode 6
This song plays as the Hargreeves approach their Tiki Lounge meeting with their father. 
“In Hell I’ll Be in Good Company” by The Dead South – Episode 6
Luther and Diego find poor Elliot’s body.
“Polk Salad Annie” by Tony Joe White – Episode 7
Five arrives in ’80s Wisconsin.
“Give Me a Reason to Stay” by Zoe Muth – Episode 7
Sissy hears this song on the radio.
“Sister of Pearl” by Baio – Episode 7
“Sister of Pearl” plays as Ben successfully inhabiting Klaus’s body for the first time. 
“Everybody” by Backstreet Boys – Episode 7
This song is an atypical choice for the fight scene between Allison and The Swedes. And Blackman loves it for that exact reason. “The Backstreet Boys has no business going over the fight scene that we did, but yet it just somehow magically works.”
“Pepper” by Butthole Surfers – Episode 8
Not only does “Pepper” sonically work with Vanya’s LSD trip but some of the lyrics are quite apt for the season. “They were all in love with dying, they were doing it in Texas.”
“Dancing With Myself by Generation X – Episode 9
Fittingly, the song that plays as young Five fights the older version of himself. 
“Partita No. 2 in D Minor” by Bach – Episode 9
In addition to “Pepper,” Much of Vanya’s acid trip is set to Bach’s “Partita No. 2 in D Minor” on violin. This is fitting given Vanya’s aptitude for the instrument. 
“Here Comes the End” by Gerard Way – Episode 9
The episode concludes with a new song from Umbrella Academy creator and My Chemical Romance frontman Gerard Way called “Here Comes the End.”
“Wicked Games” by Parra for Cuva featuring Anna Naklab (Chris Iaak cover) – Episode 10
The song playing during the closing montage is a cover of Chris Isaak’s “Wicked Games” by Parra for Cuva featuring Anna Naklab.
The post The Umbrella Academy Season 2 Soundtrack: Complete Details and Playlist appeared first on Den of Geek.
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smartstartblogging · 6 years
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Top 21 Games I Would Want On A PS2 Classic Edition
Let’s start off by saying that getting a PS2 Classic Edition, in a similar vein to the NES and SNES Classic Mini, is almost certainly never going to happen. Sure, we’ve got the MegaDrive Flashback but the idea of Classic Editions is largely a Nintendo thing. That said, it doesn’t hurt to dream and since the PlayStation 2 is my favourite console ever, the idea of a PS2 Classic Edition would be amazing!
During a recent Twitter chat with Mohammed Fi, we started talking about the idea of a PS2 Mini. That, of course, led to the question of what games could be featured on such a re-release, especially as the PlayStation 2 has thousands of games in its library. So I decided to put together a list of the games that I would include.
This is based entirely on personal preference though, so I would also love to know what games you would put on a PS2 Classic Edition if there were ever to be one.
I chose to do 21 simply because that is the amount of games that the SNES Classic Mini featured.
21. Bully
We’ll start off with a game that was a very different take on the Grand Theft Auto style of gameplay; Bully. In this game, you take the role of a new transfer student to a very posh school. You have to take on bullies, complete missions and cause havoc whilst also going to lessons and avoiding detention. The game got a lot of bad press at the time, even getting renamed in Europe, but it’s a really good game with a strong anti-bullying message.
20. Prince of Persia: The Sands of Time
Next up we have the first in a trilogy of great action games; Prince of Persia: The Sands of Time. The combat is extremely fun and the time control mechanic is both extremely useful and embedded into the plot and events of the game. The world is extremely well realised with great graphics for the PS2. The voice acting could have been better, but it doesn’t detract from an otherwise awesome game!
19. Soulcalibur 2
On to one of the best fighting games on the PlayStation 2 now. Soulcalibur 2 featured a great roster of characters, each with distinct fighting styles and weaponry to use. My character of choice was always Tali (pictured above on the right) due to her speed and attack style. However, there is certainly a character and fighting style to suit you, no matter how you want to play. That makes for a brilliant fighting game that anyone can pick up.
18. Shadow Hearts
Shadow Hearts is a game I’ve covered quite a lot, most recently in my PS2 games you probably haven’t played post (here), and now I’m going to include it here as well. Why? Because it is a very unique and different type of RPG that really needs to get more attention and awareness than it did. The storyline is so dark and mature, completely going against the idea of happy fantasy storylines full of bright colours.
17. TimeSplitters 2
I’ve not been a fan of shooters in recent years. They just haven’t felt as much fun as classic shooters, such as TimeSplitters 2. If you haven’t played the games, then just imagine a shooter where you get to visit a bunch of different time periods through the past and future. Weapons, enemies and level designs change massively, creating a wonderful mix of gameplay that you don’t often get with modern shooters.
16. Burnout 3: Takedown
If you ever wanted to play an incredible racing game full of high octane action and completely insane crash mechanics, you can’t go wrong with the Burnout series. Of that series, my personal favourite is Burnout 3: Takedown. The feeling of sheer speed was addictive, and the cars control and handle beautifully. On top of that, there is just something inherently fun to crash and smash into just about everything to see the damage mechanics.
15. Rule of Rose
I had to include Rule of Rose on this list. The game is so hard to come by now, which is a real shame because it is a truly outstanding Survival Horror game that is both creepy and downright sadistic at the same time. If you enjoy the Clocktower series of games, then Rule of Rose is effectively a spiritual successor to it. I can’t really say too much about the game without spoiling parts of it, but if a PlayStation 2 Classic Edition was ever to be made, it would be the perfect time to let people experience this amazing game.
14. Beyond Good and Evil
Another game that would be great on a PS2 Classic Edition would be Beyond Good and Evil. The game became a cult classic after its release and now it is even getting a PS4 sequel (finally). With that in mind, apart from a remaster of the game, a PlayStation 2 Classic Edition featuring Beyond Good and Evil would be a great way to let people play this game in all of its glory. It certainly would be worth it.
13. Devil May Cry 3: Dante’s Awakening
Going back to the action game side of the PlayStation 2, Devil May Cry 3 would be a must for any PlayStation 2 Classic Edition. It is the most popular in the original trilogy, and for good reason. The combat was stylish and very fast paced, whilst the game could offer difficulty and challenge if you wanted it or be set to just allow you to experience the storyline and game quickly if you don’t have the option for long gaming sessions.
12. Shin Megami Tensei: Persona 4
Trying to choose between Persona 3 and Persona 4 was actually really hard. However, the reason why I have put Persona 4 on this list is that it improved on the already excellent Persona 3 when it came to dungeon design (multiple dungeons rather than one huge one) and storyline. The general design and visual presentation of Persona 4 is wonderful as well, so it would make perfect sense to put it on a PS2 Classic Edition, if there ever was one.
11. Ratchet and Clank: Up Your Arsenal
Do you like Platformers? If so, then I am sure you would agree that including Ratchet and Clank in general on a PlayStation 2 Classic Edition would be the right choice. Out of the games in the series from the PS2, my personal favourite is Up Your Arsenal. It just took the formula that the other games had worked on and made it into a near-perfect 3D platformer. I spent hours on this game and would happily do it again
10. Fatal Frame 2: Crimson Butterfly
Going back to Survival Horror, I had to include my favourite game in the genre in a list of games to put on a PS2 Classic Edition, didn’t I? Fatal Frame 2 (also called Project Zero 2 in Europe) is one of the creepiest and scariest games I have ever played. It shows just what a horror game can be if it doesn’t rely on jump scares but focuses on atmosphere instead. If you’re a fan of being scared out of your mind, this would be perfect for you. And a PlayStation 2 Classic Edition would allow so many more people to play it.
9. Silent Hill 2
Continuing on with the Survival Horror games (as we will for the next entry as well), we have Silent Hill 2, a game that really needs no introduction whatsoever. It is the most popular in the Silent Hill series, which is why I put it on this list (even though it isn’t my favourite) and Pyramid Head has pretty much become a mascot of the PS2. Because of this, and the fact that it’s just a really great game, I would definitely put it on a PS2 Classic Edition.
8. Resident Evil 4
Moving on to the franchise that basically started the Survival Horror genre, we have the game that also redefined the genre (for better or worse). Resident Evil 4 was an awesome game that was so exciting to play. Whilst it may have paved the way for some of the worst games in the Resident Evil franchise, RE4 itself is a true gem for the console (even though the Gamecube version looked better). So it would have to be included on this list, wouldn’t it?
7. Ico
Team Ico hit the ground running with this work of art for the PlayStation 2. Despite effectively being one giant escort mission, Ico never felt annoying or stale to me. I was hooked through the entire playthrough of the game, which for an escort mission, is an achievement and a half for the developers. Of course, their more famous and popular game will feature on this list too, but Ico more than deserves a spot as well.
6. God of War 2
What is a PlayStation these days without a God of War game? Seriously… Kratos is one of the most recognised video game characters ever, sitting up there with Mario and Sonic. I don’t think I even need to explain what the God of War games are or why I included one of this list, do I? As for why I chose God of Wars 2; the first game was extraordinary, but the sequel just ramped everything up by 100!
5. Kingdom Hearts
As a child, if you had told me that mixing Disney with Final Fantasy would actually work out well and we would get a good game from it, I would have thought you were crazy. Yet, that’s exactly what happened with Kingdom Hearts. Only, we didn’t get a “good” game… We got an excellent one! The sheer hype surrounding the coming release (finally) of Kingdom Hearts 3, as well as the constant remasters of the Final MIX versions of this and Kingdom Hearts 2 should tell you just why it is on this list.
4. Grand Theft Auto: San Andreas
Come on, you knew there was going to be a Grand Theft Auto game on this list. What kind of PlayStation 2 Classic Edition wouldn’t feature one of these games? I chose GTA: San Andreas because of its scale, scope and gameplay, as well as the sheer amount of memorable moments that I have with the game. Although, if this ever did happen, I would have they sort out that damn train mission!
3. Shadow of the Colossus
Coming in next is Team Ico’s second work of art, which just happens to be their masterpiece; Shadow of the Colossus. The game is pretty simple in premise; hunt down towering behemoths known as Colossus and slay them. However, the fact that you have to climb on them, each one acting as a puzzle as well, was genius. The ending is also outstanding, with Shadow of the Colossus being the true start of the “video games as an art form” debate.
2. Final Fantasy X
We have another obvious inclusion next, since I tried to save the obvious ones for last; Final Fantasy X. One of the Final Fantasy games was always going to be on this list, but no matter how much I love FF11 and FF12, Final Fantasy X was groundbreaking when it was released. Everything about the game, from the storyline to the battle system felt fresh and exciting (and still does today if you play the HD Remaster). So, naturally, it would be on a PlayStation 2 Classic Edition.
1. Metal Gear Solid 3
The final game in the list should come as no surprise. If we were doing this list for the original PlayStation, then Metal Gear Solid would be on that list immediately. So that also means that Metal Gear Solid is on this list too… However, we’re specifically looking at Metal Gear Solid 3, which added so much to the gameplay, such as a camo system, a beautiful game world and some of the best mechanics in a Metal Gear game to date.
And That’s All Folks
That was my list of the 21 games I would add to a PlayStation 2 Classic Edition, if Sony ever decided to make one. However, there are literally thousands of games for the PS2, so I’m sure you would choose different.
So let me know in the comments what 21 games you would put on a PS2 Classic Edition!
  from More Design Curation https://www.16bitdad.com/top-21-games-i-would-want-on-a-ps2-classic-edition/?utm_source=rss&utm_medium=rss&utm_campaign=top-21-games-i-would-want-on-a-ps2-classic-edition
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