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#you know you're obsessed with a character when you break into a whole new medium just for them
marlenacantswim · 1 month
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Peter Vincent you are the Baddest Girl around
song is "Bad Girl" by Usher
be the change you want to see in the world. if you want more david tennant as peter vincent edits, miss an entire night of sleep making one yourself, i guess.
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skarnaes · 1 year
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Non-euclidean geometry in media is one of the most fascinating things to me. I remember playing games like Antichamber and The Stanley Parable when I was younger and I only now realize how much of an impact they had on my younger, sponge-like brain. There's a feeling akin to a fourth wall break when reality itself breaks before you, you cannot rely on the comfort of knowing not only what will happen, but can happen next. It oddly resembles the feeling of listening to music outside of 12-tone equal temperament, especially if you're like me, and has spent years listening and studying to music inside this one system. Using a medium to its full potential, to the point where you feasibly cannot recreate said art in any other way. Books like House of Leaves are a perfect example of 'media that cannot be recreated in any other form'. It is a popular form of ergodic literature; a book whereas effort is required to traverse through pages to get the full picture of the story. There are pages where the text will suddenly be backwards, form shapes, etc. The format of the text will physically bend to act as a metaphor for what the characters in the book are feeling/what is happening to them. Without explaining the whole plot of the book to ya; there is a part in the book where someone is stuck in an endless labyrinth, and just for curiosities sake decides to punch through a wall. As a direct result of this, the next few pages in the book quite literally have a hole in them, showing the text that was there a few pages earlier. It's even mirrored on the other side of the page.
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(Pictured: House of Leaves, the page I just explained to you. The blue square in the middle is the "hole" in the text. Image from CloudCuckooCountry's video about ergodic literature, where he talks about this exact thing).
Of course, I cant talk about meta media without mentioning liminal spaces and The Backrooms... There isn't much to say other than that this sense of unease seem to be a universal feeling. Many of us growing up in the 2000s can faintly remember being, or atleast seeing a place like a park, a long hallway, a mall etc. Viewing these pictures—which to some degree remind us of our childhood—in a distorted manner not only tugs at our nostalgia but also feeds into our subconscious fear of the uncanny valley. Our new generation is obsessed with nostalgia, so it's no wonder this "meta-genre" of horror is so popular, with things like Gemini Home Entertainment, Mandela Catalogue and so on. Gen Z is widely considered an experimentational generation, with the global normalization of the internet and social media becoming much more prevalent in our daily lives. At a time where we are spoonfed all sorts of both real and fake news from all over the world at all times, it's no wonder most would rather go back to a time where you weren't always pressured to stay connected. Anyways.. dunno how my small ramble about non-euclidean geometry in media turned into me writing about gen z and nostalgia. I'm gonna go back to being inactive now.. (_ _ ") .. Zzzz
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pinnochiro · 3 years
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pinn reviews - final fantasy xv
a long ramble about final fantasy fifteen that sort of looks like a review, as written by someone who finished the game fifteen minutes ago and needs to get these words out of his head. spoilers inbound.
i'm a pretty big fan of video games. i don't know what my first was, but it was probably either banjo and kazooie or mario kart 64, at my cousin's house when i was very small. i think that video games as a medium are so interesting, since the fact that video games are inherently interactive changes the way that they tell any story. it's a shame that despite loving video games so much, i'm absolutely terrible at them.
i'm absolute dogshit at video games. whenever i boot up something new, i always play on easy mode because. i'm that bad. unfortunately, this means that a lot of video games are simply. impossible for me to beat. that's fine, as at the moment i live with my good friend lizz, who is certifiably Good at Video Games, and so we've been playing video games together for a little bit now. typically this means that she will actually play the majority of the game while i sit with her and watch, but occasionally i'll have a go, but she'll end up with the controller as soon as a boss fight or puzzle or a mechanic i just can't seem to grasp shows up. we recently played through the entirety of the kingdom hearts series together, and this was an absolute blast of a time. i'm glad to say that i adore kingdom hearts now, and it's become one of my hyperfixations, which you might be able to tell from my icon. but we'd finished the kingdom hearts series, and we were left to move onto something else. we'd also played final fantasy 7 remake, so in my wisdom, i suggested that we play another final fantasy game.
we looked through the ff games that were already purchased on our consoles thanks to lizz's uncle, and eventually, we decided that we should play. all of them. however to start, we were going to play final fantasy xv, 15, and work our way backwards through the mainline, single-player games.
i'd heard that xv wasn't very good, but honestly, i was still quite curious. one person who i'd been following on twitter for years was pretty obsessed with the main party members, to the point where i knew their names and what-not even though i didn't have much of an idea what the game itself was about. i remember watching a video by supereyepatchwolf a few years ago about how the game sucked, but i couldn't remember much of the details, and i knew, based on my obsession with kingdom hearts, that xv had started as a different game called final fantasy versus xiiv. i don't know all the details about versus thirteen, but i do know that it was originally helmed by the creator of my beloved kingdom hearts, mr tetsuya nomura, and that after many years, the vast majority of the game was thrown out, nomura wasn't in charge any more, and the whole thing was rewritten and reworked, which sounds like a fairly rough development cycle. but so what, i don't care about gameplay. i want to play the video game with those cute guys that i see fanart of on twitter, and lizz seemed happy enough to play through it with me.
and so we started final fantasy xv. i've been told that since the game was practically dead on arrival, they threw in a bunch of new content and reworked a lot of the early game before i got my hands on it. so my gameplay started with a scene of the four guys fighting some demon dude on fire and they're all old and grotty. whatever, that cutscene ends and we're put into a combat tutorial. that's over and we're on the road in what looks to be central america, pushing a car.
our four leading lads are noctis, the prince of the lucis empire, his best friend prompto, his bodyguard, gladio, and his chef and other things, ignis. i do quite like the main four members of the party in xv. prompto is quite easily my favourite, voiced by robbie daymond of goro akechi fame and with a bunch of fun little animations and quips that make him very likeable. he gets extremely excited at the idea of riding chocobos and has what i considered the best scene of the game, where he and noctis meet on a motel rooftop and discuss prompto's imposter syndrome, since he's only part of noctis' official retinue as his best friend. noctis is a fairly typical main protagonist, he's in love with a woman he hasn't seen in eight years and needs to go marry her or something, i don't care. gladio is a tough macho man with a mullet who wears leather jackets and wields a greatsword, and is apparently only 22, which is at least 10 years younger than i assumed. ignis is a strategist and chef, who takes on the most authoritative role and constantly tells noctis to not drive his car at night. i was not a fan of ignis at the start, but he grew on me, especially with how hard the game hit me with his personal arc. the four boys are off, driving to noctis' wedding in a different country across the desert when their car breaks down. we then run into the first issue of the game.
cindy is a mechanic. she also has her ass and tits out constantly, like your sleazy uncle's shirt with a naked woman was instead semi-alive as a video game person. she fixes your car and acts fairly sexual and it's just like. why do we have to do this. aren't we over overtly sexualised women in video games who have no reason for the way they dress other than the character designer was horny? whatever, i like women as much as the next guy, but cindy's design just. makes me feel so uncomfortable.
anyways you get to do a little driving around with the boys, until you stay the night before catching the boat to your fiance. overnight, you find out that noctis' kingdom has been basically destroyed by an invading empire called niflheim, and practically everyone noctis knows, including his father, are dead. you learn that noctis and his bride to be are also assumed dead, with noctis hearing his own death announcement on the radio. the game has a bunch of added cutscenes that are actually footage from the three-hour-long prequel movie that came out after the game, are extremely hard to follow and honestly i had no idea what i was looking at. anyways, noctis' family is dead, so it's time to do some hunting sidequests.
that brings us to the combat, i suppose. rather than the turn-based or even active turn-based combat that the series is known for, xv opts for more modern action rpg-styled combat. i was, naturally, terrible at this, but i managed to get around it with the fact that. it is almost impossible to die in this video game, provided you have enough items. the game allows you so much time to heal yourself that there's practically no way to have your entire party wipe unless you're doing absolutely terrible, and even then, your party members will probably try and heal you themselves before that happens. lizz tells me that the combat is boring, you just push the same button over and over and then you win. i do appreciate that, for someone like me who is terrible at reading enemy movements, there is a giant button that pops up on screen that tells you when to push the block button, but even then i was prone to fucking it up. whether that's the bad game design or my terrible gaming abilities is up to you to decide. anyways, the game is fairly easy but has annoying combat, your teammates limit breaks will only land about 50% of the time (or never, if you are gladio) and i was still bad at it, so i didn't have all that much fun.
instead of an active levelling system, the game will only tally your character's level ups when you either make camp or visit a hotel. camping is, in my opinion, the only saving grace of this game. each time you make camp, you get to see the characters doing fun little camping activities together and just hanging out, ignis will cook up a new meal in a dramatic fashion and everyone will compliment him and eat it off their coleman's branded plates, it's just very fun. you also get to see what pictures prompto has taken, which is one of my favourite gameplay features. prompto's passion is photography, and while i support him in this wholeheartedly, his picture taking skills are, quite frankly, awful. the game will randomly take shots while you're on the move, which leaves you with a delightful selection of awkward poses, characters hidden behind bushes, pictures taken while someone is half-dead in combat, and snaps where the natural lighting absolutely makes it impossible to tell what's going on. it's hilarious and going through prompto's collection of photos each night is honestly the best part of the game. we managed to wind up with a few shots that, even despite being scripted events, turned out absolutely terrible, and i will cherish those forever.
anyways, since noctis' father and fiance are dead, that leaves him the king of lucis. the only important person to make it out of the capital alive tells you to drive to the middle of nowhere, where he randomly springs on you. hey. go into a bunch of these dungeons and absorb a bunch of swords, this is your destiny as king and how you will defeat the empire. noctis goes, uh, alright i guess, and you're set loose again to wander around for a bit collecting the 'royal arms'. this plot point wasn't explained well but hey, whatever, we're collecting the glowy swords and that's fine.
you're introduced at some point to ardyn, the main antagonist. he's old, kind of groady and wears a fedora. he's a dick to you and talks about his automobeeel. apparently my friend miri thinks he's hot, she is wrong.
i can't remember what happens specifically but you're told that your fiance is still alive and in fantasy venice, and she's talking to the gods on your behalf to borrow their powers. there's a mission where you follow some purple trees that are electric, and you do that i guess. i enjoyed riding the chocobos around, but couldn't care much for the plot at this point. ardyn leads you to a volcano, where you fight a giant lava god. he tries to step on you and i, a denizen of the internet and with an active fear of foot fetishists, was extremely uncomfortable. noctis becomes friends with foot man and a lightning god who lived in those trees, and ardyn steals your car.
very upset by this, noctis and his gang risk everything to sneak into a military base and steal it back. because this is a video game, this works out fine.
there's a little mining city which is all about Girl Power, because all the Women run the Mining Industry like Girl Bosses, and you hang around there for a bit. because all the women are so Empowered, they wear bikinis all the time with overalls over the top. gladio decides he needs to fuck off for a bit, i have no idea what he does since i haven't played the dlc, and then he comes back with another scar. you hang out with his sixteen year old sister, who has a crush on the engaged and 20-year old noctis, and then you drive her to a lighthouse. when she's in your party, she can't really fight, but she gets a pink chocobo and i thought that was very cute. we turned out own chocobo white and lizz named him 'jones' after a mount she has in ffxiv.
eventually, you have a long boat ride over to fantasy venice. this is the part where the game stops being 'fun with a few issues in combat and a rushed and poorly told story.' the open world, which was a main feature with a bunch of little areas to find where noctis can fish, little hunting sidequests and random photo spots where prompto takes touristy photos, is now gone, and it will not return for the entire rest of the game. you can 'go back in time', but the open world was the most enjoyable part of the game, and it kind of really sucks that the main story doesn't let you have any more freedom like that.
after arriving in fantasy venice, you have a talk with fantasy hillary clinton and beg her to let your girlfriend summon a god into the middle of her city. hillary agrees, and you don't get to meet up with your fiance, because even if the game is constantly telling you how much noctis loves her, there is. barely any interactions between the two in the entire game. from what i can tell, they met when noctis was a child and they haven't seen each other in ten years but are still fantasy dog pen-pals. noctis marrying her was supposed to make an alliance or something like that, but her brother has betrayed her to the army. noctis' girlfriend is also an oracle, which means she can heal people, i guess? everyone talks about how important she is and she's constantly telling people that she needs to use her powers to help noctis but she's practically a non-entity.
as can be expected of most female love interests in a game primarily focused on men, noctis' fiance is killed while summoning a god for noctis to befriend. noct gets very mad about this, and turns super saiyan and kills the god back, but his girlfriend is dead and that's super sad you guys. there's a beautiful prerendered cutscene where she says goodbye to noctis but since we barely know her, and we've only been told over and over that they're in love without anything to actually well, show this, it didn't have much of an impact. fantasy venice is destroyed, and ignis is blinded while trying to help calm the giant raging god.
iggy's blindness and how the game makes you account for this and grow to care for him was one of the highlights, in my opinion, as well as crushingly depressing. while i'm not disabled and have no right to say if this was 'good disabled representation' or anything like that, i believe that the game handles it decently enough. the group falls apart as noctis is upset about his girlfriend, gladio is extremely mad that noctis won't care for ignis, and prompto just wants everyone to get along. there's a mission where gladio constantly yells at you passive aggressive things to noctis about how he's a cunt for running, which is obnoxious, but the character arc itself is fairly strong. when you make camp, ignis can't cook anymore, so everyone eats cup noodles in a depressing ass cutscene. ignis remains in your party for the rest of the game despite his disability, and he doesn't magically regain his sight like other fantasy media would do, which at the very least i think is good. i'm not sure what the opinion of actual disabled people is of the character, considering how often disabled characters are either turned into misery porn to make the abled audience be glad that isn't them and if ignis' arc falls into this trap, but i hope that it wasn't handled too poorly, as that would just be another terrible mark in this game's list of bad moves.
the characters eventually make it to the evil empire's capital, which is abandoned and filled with daemons. the characters learn that ardyn is super evil and taught the king of the empire how to turn humans into daemons, which has now happened to the entire city. the 'magitek suits', presumed to be enchanted armour that fights as the empire's infantry, actually house the souls of the human-turned daemons. honestly i like this as a plot point but the game handles it pretty terribly. there could have been more lead up to this, the explanation is pretty lacking, and prompto's Big Plot Twist is. terribly handled. turns out that prompto was born in the empire and was going to be one of those empty soldier daemons, but he was rescued by people belonging to noctis' empire. not that the game tells you that. instead, prompto goes 'turns out i'm one of ... them' and Does Not Elaborate. The game doesn't tell you shit, not about prompto's past, not about how he feels about this, not about how anyone else feels about this either because the other party members just go 'oh that sucks, good thing you're not evil' and the scene ends. robbie daymond tries so hard to sell these terrible, terrible lines, and it almost entirely fails, i'm so sorry prompto. fortunately because i'm a nosy ass, i read prompto's wikia page and knew the plot twist ahead of time, because i don't think i would have even registered it if i didn't.
anyways everyone in the evil empire is dead and ardyn starts talking about how he's immortal and an ancient king of noctis' country but the gods thought he sucked because he's too evil. i missed most of this because the cats got the zoomies and were dashing across the couch right in the middle of his speech so i can't tell you anything else. noctis tries to get a big magic crystal to fight him and instead. gets schlorped inside.
TEN YEARS LATER
yes then ten years actually pass while noctis is asleep. the game shows this by switching the head on noctis' character model to have a beard, but that's it, no changes in animations or whatever. the sky is permanently night and only one human civilisation remains, the rest destroyed by daemons. as a plot point, this ends up feeling. extremely worthless. why was noctis asleep for ten whole goddamn years? so we can wake up and go 'damn it sucks out here'. but it's barely even a like, incentive to fix everything, because you have a long talk with a former child you were friends with where he talks about how humanity is still going fine and everyone's okay and the world has moved on without you. it feels. pointless. when you meet up with your party members, they are exactly as you left them, only with slightly different character models. there is no change in the voice performance, the character's movements or how they talk to show that they've been without you for ten years. they barely mention it. i'm just. so confused as to why they decided that a ten year timeskip was the way to go? since nothing really changes, couldn't you have made it like, two years? one year? six months?? have the characters react a little more? something??? at least if it was only a year or so i wouldn't have to deal with the fact that noctis looks like norman reedus with his shitty facial hair now.
anyways after that there's a bunch of long and boring boss fights. you fight some dead kings for some reason, your party members get a little bit to talk about how cool they are and how much they love noctis, and then you meet up with ardyn. there's another boring boss fight and god this was only a few hours ago but it's already gone from my head. you summon the gods and the old kings to beat the shit out of him after you both go super saiyan again? there's incredible music but it feels barely earned and just kind of eh. anyways, noctis dies, which was the price of using the crystal of light or whatever the fuck. his ghost marries his fiance's ghost finally, and they smile as they look at one of prompto's pictures. you can pick any picture you want to go here, and then the credits roll, showing all of the pictures you saved of prompto's shots. showing me all the pictures at the end is honestly lovely, but it really only served to remind me of how much more fun the game was in the first half. and that's the end, of final fantasy xv.
so what did i think of the story? it's terribly cobbled together and struggles to get you to feel anything and play out all the plot beats. you feel awful for the countless employees who spent years working on the beautiful cutscenes only to have them be in this game, which sucks and the story barely gets through. there were parts that i enjoyed, mostly the thing about the daemons being people, but honestly the rest of it is a mess. it's hard to follow at the best of times and just awkward and terribly written at the worst. the ending is cheap, and it doesn't feel like you've actually accomplished anything. i left that game feeling numb and empty, sad that i'd wasted so much time to end up with such a colossal failure of a conclusion.
i had fun with the game when it was my four little guys running around doing sidequests and camping together. after the midway point of the game, there's none of that, and you're bogged down into a plot that just pushes you from point a to point b and boring overlong bossfight to boring overlong bossfight. the character moments between your party are a lot of fun, but the second you hit fantasy venice, everything is pretty much on rails and you can't do anything except what the game tells you explicitly to do.
should you play this game? no lol. if anything i've mentioned about the story interests you, you'll be better off watching a lore video or reading the wiki. if you do want to play it after all that, just don't proceed after the myrthril refining quest, it's pretty much all downhill from there. will i play the dlc? unlikely, i think lizz and i will just watch a cutscene movie of those.
this game left me feeling empty and numb and not in a fun way. i wanted, so, so hard to like this game, and it all crashed around me in a beautifully overproduced and confusingly written cascade. i love you prompto, but even your cute little freckly face and terrible photography can't save this trainwreck of a game.
tl;dr - final fantasy xv sucks. i hope that 13, our next ff game, will be better.
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Issue 2: Interview with Hannah Depop: @guthball
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Q: What brought you to Depop? How long have you had your shop? Did you/Do you sell anywhere else?
A: Depop appealed to me because it's so clear that its basis is in community. I’ve been able to connect, collaborate and create for cool people I might’ve never clicked with otherwise, and I actually, really, truly cherish that. Plus, the layout and features are so user-friendly, there’s never been an intimidation factor. I created an account about two years ago. And I’m still here, maybe just because they added the video feature...
The reception of my art from depop users has been so gratifying. I would not have immersed myself in resin so extensively without that encouragement. It wasn’t long before I joined depop that I began experimenting with the medium; I loved the look, but had no idea what its creation entailed. So I took in a few tutorials, bought a kit, and have grown, or attempted to, from there.
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The entrepreneurial bug bit me early. My mom owns and operates a drycleaners, and has allowed me to sell there since I was a kid. It began with hand-drawn bookmarks, friendship bracelets, that kind of thing. Now, I have a display of resin magnets and keychains there. I do local shows here and there, too. Mostly for fun, profit’s never promised. It’s always worth it, though, just to gauge reactions to my work- I love answering questions on process, seeing little kids play with the magnets, or experiencing the moment someone takes a closer look at something I made and really GETS it.
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Q: (Your magnet faces make me so happy to look at!) How long have you been making them for, and what inspired the making of these characters?
A: I’m so glad you enjoy the face magnets! They are a blast to make. I just looked through my photos to see how long ago I made my first- it was back to September of 2016. Wow. That piece now resides with my sister, totally forgot it.
A lot of my work is influenced by quirks in process and material, the expression pieces are no exception. At their inception, I’d done a few projects with encapsulated googly eyes before, and had a bunch of sequins I'd bought to make flower accents. It was around then that I realized that the plastic formed packaging from my jewelry findings could be repurposed as a smooth, glossy tile mold, in a range of sizes PERFECT for magnets and other accessories. Toony faces have always been my go-to in drawing, and these introduced a way to marry my illustration style with resin work. I've put together so many goofy lookers now, made out of all sorts of materials, and set in all kinds of molds. I've refined my technique, but still never really know how (/if!) they’ll come together until they’re popped out. The features are all cut and glued, then layered in backwards, so I don’t have a great view as they cure. Pieces can shift, bubbles can sneak their way in, some materials distort when submerged in resin. It can be a challenge to make sure nothing's too out of place, but the glitches can be where the character sneaks in.
I mostly improvise the face designs, but sometimes, just to shake up the procedure, I doodle ideas out beforehand. There’s definitely inspiration from drag, from cartoons, from geometry, texture, and color. I know there’s one with a pout I ripped straight from a photo of my sister- I'm into the idea of full-on custom magnetic portraiture, but no one’s come to me requesting their likeness in sequins and googly eyes yet. The fact that kids think they're fun is also a huge influence: that motivates me to make them as kooky and colorful as I can. There is a selection that made it to a preschool classroom, and it’s been reported back to me that all the kids like to play and even fight over them. I love that!
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Q: Do you have any favorite artists that inspire you?
A: She’s inspired by way too many artists!!! A few off the top of my head: Keith Haring, Hattie Stewart, Jillian Evelyn, Betsey Johnson, Parker Day, Shantell Martin, Siobhan Gallagher, Kendra Dandy, Tuesday Bassen, Erté, Klimt, Kay Nielsen, Man Ray, Chagall, Dalí, Hirschfeld, Picasso, Gary Baseman, Kenny Scharf, Neal Levin. If that’s not a weird and wide enough swath... I follow hundreds, if not thousands, of creators of all sorts on instagram. Admittedly extensive, but a wonderful pool of inspiration to dip into.
I have always had an interest in the arts, and (…aquarius here) make a point to be very open to all sorts of visuals. I’m content to take everything in, and very much, like, “like like like”-- it’s a whole thing when I don’t care for something, but I try not to play critic so much. I’m normally drawn to really graphic work, yet down to take the time to appreciate subtleties as well. I gravitate toward what’s wacky, clever, bold, evocative, sparkly, dimensional… a lot of stark contrast as well, a lot of black and white. But also a lot of pink and kitsch. I'm a maximalist, I obsess. That might just be reflected in my work.
And, duh, I admire other resin artists. The medium is SO versatile and I love to see its limits stretched. I put a lot into distinguishing my style from others who create with resin, but there’s major inspo in what everyone else is coming up with! Shout out to my fellow resin-making depoppers :) I’d also like to mention Lauralee Benjamin (if you're not familiar, please change that immediately), who has found inventive ways to use my pieces as accents on her beautiful work. That collaboration is all thanks to depop, and has inspired me in ways I never could have expected.
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Q:What is some of your process when you create? (Do you listen to music, create alone or with friends, where is your work space?)
A:Oh my god. It’s all over the place. A lot of my process is just seeing what I can get away with.
So much can go wrong; resin is a finicky substance. I employ a variety of techniques, many developed through trial and error. I try to create unique effects, or emulate things I’ve seen before in my own way. Many of my projects are worked in layers, transformed with each pour. It can be as simple as mixing a bunch of glitters together. Even that can be tricky, though! I can get very in my head about intricacies, and try to balance the detail-oriented with simpler projects, or whatever'll give me a break from the eyestrain. Most of my stuff comes from sitting down at my workspace, assessing my supplies, and sorting it out from there. Once I have a batch of resin mixed, it's a race to get it divided into colors and divvied into molds. At times it requires a lot of precision, and a willingness to just wait it out and see what’ll happen.
Tools and materials dictate much of the process. I have a few staples, but keep an eye out for new supplies just about everywhere. I get the biggest kick out of repurposing components that might’ve otherwise been trashed. Think broken jewelry, old cosmetics, sequin scraps, and single-use plastics. I intend to look into eco-resin and biodegradable glitters down the line; it’s a matter of cost and accessibility, but adjustments I find necessary, at least for my own sake, in continuing with this art form.
At the end of last year I cleared a space in my (creepy) basement as a studio. It’s kept a hectic mess, but… that’s my nature. I work alone, save for a few times my sister has joined me. Friends have been invited to try in the past, but considering resin is such a time-sensitive, kind of hazardous, sticky thing, it’s not a great group activity for the uninitiated.
I work to an, errr, eclectic mix of podcasts and music. A lot of Sondheim, disco, Comedy Bang! Bang! and CBC Radio 2.
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Q: What is your favorite piece you've sold so far?
A: Oooh, toughie. The first that comes to mind is one of the first sequin trays I made- it was a really specific rainbow pattern inspired by a book cover. I also love the custom name necklaces; they always turn out so badass! In a few instances, I've made pieces used in photo shoots or performance. Those are extra special to me, too.
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Q: Where do you want to go next with your art?
A: My art is going to morph. I want to hone my skill in areas beyond resin, and then find ways to blend the edges. I want to keep pushing, but know when to pull back. I wish to collaborate more, to find solutions I’ve not yet reached, to make some of my outlandish ideas a bit more tangible. I want to build a brand and learn to accrue my worth for once.
And, maybe, down the line, tile a room with a mosaic of resin faces.
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Q: What is your favorite fashion era?
A: I love an outrageous 80’s moment.
Q: Do you do commissions?
A: I adore doing commissioned work, and have had so much fun on prior personalized pieces. I am currently open to fulfilling some custom requests, just DM me, whatever!
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Visit Hanna's shop!
Depop.com/guthball
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