Welcome to my Sims blog, here I'll post things Sims related.
Don't wanna be here? Send us removal request.
Text
Mod Updates - 11 May 25 | Teleport Memory System Version 2.20.1
Another quick one for TMS, since its LE related.
This update fixes an ImportError LE caused by the TD1_TMS_TestSet_Pack script, which was removed.
Not sure why I'm making a lot of ImportError issues, really need to clean up my scrapped plans first before publishing.
Download: [MTS] [Patreon: Public] [CurseForge] [GitHub Repository]
5 notes
·
View notes
Text
Mod Updates - 11 May 25 | Occult Hybrid Version 1.12.1
Hi all, this mod update is for the OccultHybrid mod, which has generated a few LEs. As such a critical fix has been remidied.
Additionally, with 1.12.1, included packages have changed yet again with the following merged into 1 package called OccultHybrid:
Phone Interactions
OccultHybridStabilization
Hybrid
Please do clear the old files.
Lastly, I have added one more interaction, "Refresh Motives", which allows for the Motive Panel to be refreshed if needed.
Anyways, this update fixes the following:
LastException occuring on commodity list injection in _trait_tracker.py
Game Loading in Progress after CAS Edit + Failure Post CAS Restore in occult_cas_restore.py
All listed issues are caused by my logger not being present or due to incorrect test code to execute the logger, the MasterApprentice Logger.
Any further LEs, do kindly drop in the Discord Server, in this thread: https://discord.com/channels/569137415051280404/1367687549858086962
EDIT: Forgot the download
Download: [MTS] [CurseForge]
13 notes
·
View notes
Text
Mod Updates - 9 May 25
Just a quick one, finally have the time to sort out the Visible Columns mod, so here goes:
Visible Columns in BuildBuy & Live Mode [Version 1.7]
This update adds the following pack columns to the No Fade List:
- EP16: Lovestruck
- EP17: Life & Death
- EP18: Businesses & Hobbies
(Version numbers will not omit zeros, 1.60 -> 1.6 instead)
Download: [Patreon: Public]
7 notes
·
View notes
Text
Mod Updates - 8 May 25
Hi all, it's been quite a while, but I've been busy jumping from one game to another, ahem, Metaphor Refantazio to now Balatro, Oblivion Remastered and Blue Prince.
Anyways, with more free time means I can try to return back to modding (give or take hopefully 4 months or more).
Ok, onto the mod updates.
Occult Hybrid Unlocker & Stabilizer [Version 1.12]
This update adds the following features:
Auto-Add Occults upon Post CAS
Secondary Form Picker
Revamped Spellcaster and Fury Orb Motive Viewing - Motive Orb Update
And additionally, fix these issues:
Ghost Stamina Need in Motive Panel
Auto-Add Occults upon Post CAS
With this implementation, upon exiting CAS and on loading screen finished, removed occults will be readded back to the sim and cached occult maps will be added back. This will eliminate the need to use the Post CAS Interaction. (I will not remove it in case there is a need to use it.)
Secondary Form Picker
This picker can be used to easily switch between secondary forms of the sim without needing to go through the animations and pie menu, useful for testing. This feature is the same to the module found in DevAccessPanel albeit a different execution method.
Spellcaster & Fury Orb Motive Viewing
With the new update, you will no longer need to use the "Show Spellcaster Charge/Show Werewolf Fury" option for Spellcaster Werewolf Hybrids, as the orb motive will update to show the relevant motives as per this test scenario: Werewolf Form or viewing Werewolf Motive Panel - Show Fury, blacklist Spellcaster Charge All other forms - Show Spellcaster Charge, blacklist Werewolf Fury
Have finally gotten around to re-inspect on IcedCream's code.
Fixes
Ghost Stamina Need should not appear in the Motive Panel, cause of its appearance is that the Hybrid mod processes the motives to appear in the motive panel with no blacklist.
Also on MTS, I've updated the mod description. CurseForge is currently pending approval, sit tight.
Download: [MTS] [CurseForge - Pending]
Teleport Memory System [Version 2.20]
This update adds:
[EP17: L&D] TMS Support for Spectral Ghost Teleport + Always Enable Option
[EP18: B&H] TMS Support for Spacebend Teleport + Always Enable Option
Download: [MTS] [Patreon: Public] [CurseForge - Pending]
9 notes
·
View notes
Text
Occult Hybrid Unlocker & Stabilizer Update 1.11
This update improves the workaround to the "Occults removing after CAS Edit" issue introduced in L&D. The method used to fix the issue involves copying the Sim Map Attributes and copying the removed/unedited occult parts of it over post-CAS, thereby preserving the other occults.
So if your Sim is a Vampire, Mermaid and Spellcaster Hybrid, and you would like to edit the Mermaid form, you would edit it and the old Sim Map will to copied out to cache before going to CAS. After editing, and on Post CAS Run (interaction) the map data of the Vampire (Spellcaster not copied) will replace the new map data and the whole sim data will be transplanted back.
Below is a process flow for how it works in code & game:
Before CAS --> cache_map = occult_tracker._sim_info_map.copy() --> Post CAS --> For each occult to add back from Pre CAS --> replace occult attributes of new map with old map (less witch, no secondary form) --> occult_tracker._sim_info_map.update(new_form_map)
Note: There might be issues where an occult does not copy over (as it had happened to a tester during testing) if so, do raise it up.
Download: [MTS]
19 notes
·
View notes
Text
New Years Eve 2024 Mod Updates
Writing this at 10 PM, 2 hours before 2025. However, I wanted to push out the mod updates that I have forgot to push out.
Was also too busy playing various games mainly Persona in general.
Anyways on with the updates:
Developer Access Panel [Dev Version 30]
This update adds the TTV option to the Reaper Active Career Lot.
Also fixed the missing STBLs in Version 29.
Download: [Patreon: Public]
================================================
Occult Hybrid Unlocker & Stabilizer [Version 1.10]
This "fix" took months to figure out, my previous ideas all failed (such as copying sim attributes & outfits), it mostly caused exceptions (command said not valid response).
Thankfully someone found out that by removing all occults less the occult to edit (found out that you need to remove occult trait, not use the Hybrid Mod's/OccultTracker Remove Occult command). Apparently this does not delete the secondary forms of the removed occults.
With this workaround found, the solution using this workaround uses a "memory/holdout" trait as memory for removed occults. (It's similar to TMS) Usage of this workaround solution are as below:
On selection on Occult to edit, the command will process all occults and remove all occults and give a "holdout/memory" trait except the occult to edit. This will apply to the whole household if 2 or more sims are in the household.
On editing in CAS, sims should either show up in one of two occults: Selected Occult or Human Occult
On exit CAS, select Restore Occult on Post CAS to restore the sim/household removed occults.
Download: [MTS]
15 notes
·
View notes
Text
Travel to Venue - Version 1.50 Update
This update adds the functionality to Travel to the Reaper Active Career Lot.
To travel to it, access under: Travel To Venue (Phone) > Hidden Venues > N.W.D.D. - HeadlessQuarters
Download: [MTS] [SFS]
17 notes
·
View notes
Text
Occult Hybrid Mod Issues
Hi all, with the latest version of the game, it seems that any CAS customisation will delete all secondary form of hybrids except for the occult that was used to go into CAS.
This means that Hybrid CAS Customisation is severely nerfed, thanks to the Occult Selector introduced in the recent update.
I am not sure what has been changed, as CAS Code on Python seems relatively unchanged (might be UI? or something else). Currently I cannot find any workarounds for this issue (MC CAS, DevAccessPanel Modify in CAS, changing CAS command params).
You can try to do edits with an older version of the game, but the save or sim may encounter issues (if porting over save or relationships , traits etc for sims)
Please note that there is no ETA for getting this issue fixed. The issue is rather complex and will definitely need some time to have the issue fixed.
Also Motive Orb decide to change and show Fury for Spellcaster-Werewolf Hybrids, I'll be fixing that very soon.
36 notes
·
View notes
Text
Occult Hybrid Unlocker & Stabilizer [Version 1.6.1] Update
Had to update the Hybrid mod again due to some issues.
Fixed tuning error in snippet injection. This should allow the Hybrid options appear on the Sim.
Download: [MTS]
22 notes
·
View notes
Text
Patch 1.100 Mod Updates
Well its been 1 month, but a new patch is out. This mod update affects the following mods:
Developer Access Panel [Dev Version 29]
Teleport Memory System [Version 2.19.6]
Occult Hybrid Unlocker & Stablizer [Version 1.9]
Sage of Mastery Magic [Version 2.18]
This set of mod updates fixes the script changes introduced in the recent version of the game.
Introduction of Script Library
The Script Library is a Framework Injection Library to support my minor mods for easier update and lesser script files with duplicated files.
This mod support the following mods that have been updated to support it (please remove the old script files):
Choose Your Own [Version 1.46]
Celebrity Disguise Modifier [Version 1.1]
Download:
Developer Access Panel [Dev Version 29] [Patreon: Public]
Teleport Memory System [Version 2.19.6] [Patreon: Public] [MTS]
Occult Hybrid Unlocker & Stablizer [Version 1.9] [MTS]
Sage of Mastery Magic [Version 2.18] [MTS]
TD1 Script Library [Version 1.1] [Patreon: Public]
Choose Your Own [Version 1.46] [MTS]
Celebrity Disguise Modifier [Version 1.1] [SFS]
24 notes
·
View notes
Text
Sep 24 Mod Updates
Occult Hybrid Unlocker & Stabilizer [Version 1.8]
This update should fix the LastException caused by the latest update.
With this update the IcedCream_Hybrid.ts4script is now redundant, please remove it from your mods folder!
Download: [MTS]
Developer Access Panel [Dev Version 28]
[28.0] Fixed an issue where LE was generated due to changed function name.
Download: [Patreon]
Teleport Memory System [Version 2.19.5]
Fixed an issue where LE was generated due to changed function name.
Download: [MTS] [Patreon]
20 notes
·
View notes
Text
Occult Hybrid Unlocker & Stabilizer [Version 1.7]
Its been quite a while since I've been doing Sims 4 Modding. But anyways, I'd glad to share with you the new feature added for the mod.
Fury Orb Toggle
With this version, Spellcaster Werewolf Hybrids (or vice versa) can now view their Fury Orb Motive. By selecting "Show Werewolf Fury" via the Occult Menu Pie Menu and/or Phone Menu, you will be able to see the Fury Orb Motive on the Motive Panel.
To switch back to the Spellcaster Charge, select "Show Spellcaster Charge". However do note that with the Fury Orb Motive enabled, it is likely that any Spellcaster Charge penalties may be negated as it is blacklisted.
LEs and Bugs with the Recent Update
Also if anyone is having issues with the mod, especially with the recent update, please input your issues in the Discord Server, under #the-help-forum, so that I can try to replicate it and attempt to fix it.
Download: [MTS]
38 notes
·
View notes
Text
Patch 1.103 Updates
Finally back after quite a long while, here are updates to address issues.
Visible Columns in Live & BuildBuy Modes [Version 1.60]
Added the following pack columns to the NoFade List:
EP13: Growing Together
EP14: Horse Ranch
EP15: For Rent
Download: [Patreon]
Teleport Memory System [Version 2.19.3]
This update addresses an LE with Vampire Bat Teleport when enabling said teleport.
Download: [MTS] [Patreon]
Sage of Mastery Magic + Alchemy [Version 2.17]
Fixed Dark Apparation Spell to remove other TMS Traits when enabled.
Download: [MTS]
Vampiric Teleport Spells [Version 3.27]
Fixed teleport spells to remove all other TMS Traits when enabled.
Download: [MTS]
30 notes
·
View notes
Text
Another Hybrid Mod Update [Version 1.6]
Hello again. This time I have an update for the Occult Hybrid Mod regarding 2 issues:
Issue with the Occult Picker where it. is blank (reversion to old code)
Fix for missing files caused from compression (caused by |, swapped to use - instead)
With the second point, for those who has [TD1 | IC], please delete them when updating them as [TD1-IC] is now used to cater to the missing files issue.
Download: [MTS]
40 notes
·
View notes
Text
Back again + One Hybrid mod Update
Well hello there, Im back after my last announcement. So with the new patch out, I hear that Iced Cream's Hybrid is encountering a Last Exception, as such here I am to fix it.
Occult Hybrid Unlocker & Stabiliser [Version 1.5]
This update fixes the issue with Iced Cream's Hybrid mod regarding the Last Exception on the Reset Perks Picker.
From this update forward, since Iced Cream's Hybrid mod is bundled alongside my mod, you will need to replace the package files from the Hybrid mod. (You can tell that the prefix has changed to [TD1 | IC]).
Should you be wondering as to why the Hybrid script is included rather than altogether in one script file, there were issues trying to integrate it, as such only the interaction related scripts were cloned (and its utils) and the XMLs in the package altered to call from the cloned and modified scripts.
Download: [MTS]
16 notes
·
View notes
Text
Patch 1.91 Status + Mod Update
Hey there, my mods looks to be working fine with the latest patch.
As for Mastery Spells, an update has been released to fix an issue:
Rite of Occutify Transformation Spells (Stage 2 & 3 - Alien, Fake Alien, Servo, PlantSim and Werewolf for Charged Version) not working as intended, only affects the Actor Sim and not the TargetSim (Note: When cast on a Target Sim and not on Self).
Error caused by usage of existing loots that adds Occult Traits onto the Actor Sim, since the original interactions used only involve the Actor Sim.
As for the missing text issue for other languages, I have tried to clear all duplicate texts to see if it fixes the issue, if not please refer to this post for a STBL package file (Translators, you can also make use of this file for Mastery Spells Mod Translations).
Download: [MTS]
11 notes
·
View notes
Text
Patch 1.90 Mod Updates (Set 1)
The following mods has been updated:
Sage of Mastery Magic [MasterSpells - Version 2.15]
No Fade Columns
Sage of Mastery Magic [Version 2.15]
This update fixes, adds and removes the following:
Fixed an issue with object WhimsTracker not found, due to Patch 1.90 changing Whims to SatisfactionTracker
Added Rite of Occultify Spell for Werewolf Transformation
Added Perk Point Transmutation for Ability Points to Talent Points
Removed Standalone Transformation Spells
Download: [MTS]
No Fade Columns on BuildBuy & Live Mode
Added EP12: High School Years Columns to the No Fade List
Download: [Patreon: Public]
24 notes
·
View notes