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If you're getting a black screen when you launch Sonic Forever 1.5.1 try deleting your settings.ini file.
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https://bsky.app/profile/teamforever.bsky.social
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Sonic Forever 1.5.1 is available now on our website!
https://teamforeveronline.wixsite.com/home/sonic-1-forever
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Sonic Forever 1.5.1 Patch Notes
The update is coming soon. Take a look at the patch notes is a somewhat readable format!
New and Updated Features!
The frame rate of the game can now be toggled between 50 and 60 fps
A work in Progress French option has been added to the display menu
The main menu will display in French, but other screens will still be in English until a future update
The game will now fade in and out similarly to the Mega Drive original
Quality of Life Improvements
The mod menu will show when a mod is held ready to move
New mods added to the game will now appear at the top of the mod list, not the bottom
An option for 16:10 screen ratio has been added to the options menu
Scrolling in several menus has been reworked
Option categories can now be navigated with the L and R buttons
The load function in the special stage maker will move your position to one of the loaded objects, to prevent players from losing their creations
General Tweaks
The year on the title screen has been updated to 2024
Explosion sprites have been tweaked
Gameplay Tweaks
Amy's hammer jump will now have a boosted downwards momentum when used upside down
The HUD and touch controls for Golf Forever have been refined
Sound effects in the menus have been given a little more variation
Arcade Mode will now time over after ten minutes in a level, regardless of time limit setting
Points are no longer awarded at the end of Scrap Brain Zone act 3
Arcade Mode is an exception to this, and a full act results screen will play in that mode
The way the options menu reacts to touch has been changed
Now touching an option will toggle it to the right regardless of where it is touched
The data management menu now works on touchscreens
Bug Fixes
Incorrect goggle positions on certain animations have been corrected
The player and partner Tails can no longer collect the same ring on the same frame
A frame in Super Sonic's spinning bounce animation has been aligned correctly
Adding global objects with game.xml modding will no longer remove existing global objects
Star Light Zone fans spawned in debug mode now work as expected
The collision box on closing peppermint blocks in Special Stages have been adjusted to prevent lockouts
It is no longer possible to load partner Tails in a level with Amy
Shadows on the Portuguese and Spanish pause menus have been corrected
Players should no longer turn super again after cancelling the form
The Green Hill Zone boss will now flash correctly when hit
The backing graphic in the save select menu has been fixed
Tails is no longer able to walk through breakable walls when partnered with Knuckles
The sprites on the water's surface will no longer break on wider screens
The towers in the foreground of Star Light Zone should no longer pop in on wider screens
The main menu music will no longer continue into the save select screen
A patch of incorrect colour on the title screen banner has been fixed
Mixing XML mods and non-XML mods should no longer crash the game
Objects can no longer be rendered permanent and undeleteable in the special stage maker
Technical
Sprites can be drawn with all effects
Do this by adding FX values together, and including the result in the DrawSpriteFX or DrawSpriteScreenFX call
Object Animations can now use all ink effects
The objects of the Boss Rush level are now in the scene files as expected
The music.currentTrack variable will now report as -1 if no music is playing
Objects typically spawned by the Title Card script are now included in scene files as expected
Bubble shield bounce code has been tweaked
Invisible blocks that interact with Knuckles' climb up state now appear correctly in debug mode
The HUD in debug mode can now be expanded by pressing X
This can be dismissed by pressing X again
The global palette is now loaded on all level loads
The multiple languages all now use one sprite sheet for the pause menu
Two new function has been added: SetClassicFade() and ClassicTint()
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Do you ever have those days where you just wanna RAAAAGHGHGFHHAHG
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sonic is crazy cause like normally hedgehogs don't do that
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A while ago, we set out to finally add Hidden Palace to Sonic 2 Absolute. This was our plan:
A pathway would be hidden, and be accessible upon certain achievements being reached, This would lead to the version of Hidden Palace from the old beta files, and at the end of it would be a boss. This boss would be unique, and test specific skills with Super Sonic. On defeat of this boss, the player would see a cutscene, and Hyper abilities would be unlocked.
This was an idea I was personally passionate about, but ultimately it has been very slow and has burned out the team and halted any other development on our projects. With that in mind the idea has been canned. This is a disappointment for a lot of us but we have to consider the ongoing health of the projects.
I want to implement this idea, and some form of it (without the boss fight) will appear eventually. However, as burned out as we are, we cannot guarantee to keep up active development. For this reason, Sonic 1 Forever and Sonic 2 Absolute are now on Github in their current development state. The projects can be forked, viewed, and contributed to here. We will review pull requests as they come in to prevent the projects becoming silly.
I am sorry that we have been quiet for so long. Hopefully this will change in the coming weeks.
Elspeth
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The extra character in Sonic 2 Absolute is gonna be my personal Mobius OC Sonicsona. You're welcome.
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Given we only have 48 followers on here, does that mean I can get away with posting Hidden Palace spoilers here where only die-hards will see them?
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Hi are you a Sonic fan? Wondering if you ever draw sonic stuff 👀
Yes I am!!
I grew up playing sonic games and although I don’t play much anymore I’m still a fan of the art and music. As for art I made gijiinkas I draw pretty often in my free time, but never good enough to post haha
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