The official Dev Blog for Krinkels' and Swain's latest Madness sequel
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GUYS. If you're jonesing for news about Madness: Project Nexus 2 we're significantly more active on our twitter: https://twitter.com/projectnexus2 That said we’ve been busy as hell lately, pushing out a portion of single player for anyone who has backed/preordered to date, and with it, numerous additions to the game as we fast approach a final release. This creature is Ghoul. It is a boss that will appear in the later stages of the single player campaign. There’s also Krinkels’ twitter for an alternate channel to keep up with us: https://twitter.com/MRKrinkels
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Some lighting issues have been fixed as we stomp along on this journey...
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HE HAS CHECKED HIS LIST, AND YOUR NAME IS ON IT
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Need to start uploading here, more. Outskirts, storymode #projectnexus2
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Progress update! Squadmates, Graphics overhauls, and more...GOGOGOGOGOGOoGGgogo1!!
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Testing out the new Squad Combat system! You can move squadmates, have them hold a location, and attack a target. You can chain together commands by holding SHIFT, and add/remove members receiving commands through RMB.
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1.03 Patch is live on steam! Check out the changes, and get ready for our next big update, which will include LARGE Enemies as well as finally working on Squad Combat.
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Shields and Throwing Weapons are nearly here! Also, we updated the box cover object : X
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Bandits vs Murder Room 2. Who will win?
Who ALWAYS wins?
MURDER ROOM.
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News #1: Working on a “Chatter System” to give personality to our little characters. We thought mindless NPCs swarming you were a little jarring, but giving them quips and things to say brings out the differences betweena the factions and their units. Dispatching a Grunt shouldn’t feel like chopping up an Engineer. News #2: We have over 1600 Steam Keys ready to be sent to our Kickstarter and Paypal backers (where appropriate). We’re doing a final few days of internal testing before we ask our friends and supporters to join us in the Project Nexus 2 Alpha. This really should have been News #1. Keep your eyes fixed on here and on Facebook, and we’ll be sending you your long-awaited keys shortly! -Swain
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What’s Up? Friday Update, that’s what!
Just an update of what we’ve been up to lately! We’re still waiting on our tax info to finish getting filed so we can complete our registration with Steam, and then it’s Alpha time! In the meantime check out our live, constantly updated Bugs/Additions/Changes Doc: https://goo.gl/37ECwo
Or, if you want to see some other BIG things we’re working on throwing into the mix (such as our complex Event system), here’s our Post-Alpha Mega To-Do List: https://goo.gl/88GP1a
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Post Pico Day Update (M:PN2 Facebook)
New news and updates are up! We’ve finished Pico Day and are back to work; check out details at https://www.facebook.com/projectnexus2/
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Here’s the Live Buglist we promised to make public during the podcast this past Saturday. It describes everything we still need to finish before the Alpha is ready for public testing.
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Podcast this Saturday the 23rd, 2 PM (Eastern Time), hosted by seancglover and featuring Krinkels, Swain, and PERHAPS DJ Locknar.
Check it out at www.youtube.com/pn2podcast (don't forget to subscribe if you want a notification) and ask us your questions, as well as get the scoop on current Alpha status (hint: we're just bugfixing, all other major changes will come after release).
We love you and hold you dearly in our hearts. See you on Saturday! Kisses!! xo Swain n' Matt
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Big update from Team Madness! Come check out what’s new with Madness: Project Nexus 2!
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The list of things to finish for Pre-Alpha suddenly got very short! SOOOO CLOOOSSSEEEE
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