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Team Reality Presents:
[ presentation and circular Gallifreyan by me: PIX!!! ]
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Ear worms:
[ crafted by maestro homemade imagineering ]
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INTRO
[ From the mind of Pi on my Cake ]
HELLO!! <3<3
Doctor Who has been a hugely successful franchise for decades! Something that has nearly been added to several theme parks over the years [ including Disneyland in the 70s. ] A big part of the appeal is that the concepts/themes are simple enough for anyone to enjoy no matter how young they are or how little the know of the franchise, but there is plenty of added depth for more familiar fans to latch onto if they want to dig deeper.
An alien time traveler defending the earth from extraterrestrial threats.
A story full of adventures, emotions, and heart [ s ] that are Universal.
To celebrate Universal’s 100th anniversary, a brand new Doctor Who adventure is coming to Universal Studios Orlando! It will replace Jimmy Neutron’s Nicktoons Blast and serve as an extension of the New York themed area of the park as a standout new family attraction! The ride will utilize relatively simple technology and a compact design to make the most of the show building’s smaller size.
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View from the outside!
The facade is a mix of the MOMA [ Museum of Modern Art ] and Cardiff Bay [ A common Doctor who filming location. ] The ride entrance is inspired by the MOMA and the Torchwood themed gift shop facade is more like Cardiff Bay [ Which is used as the facade for Torchwood Tower in the show. ]
[ shannon “former art history major” in the magic ]
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Doctor QUEUE :P
The queue is based on the inside of the Guggenheim museum [ basically guests traverse the building in a spiral. ] Replicas of famous paintings and sculptures, especially those focusing on historical events [ nothing too dark or risque ] line the walls of the queue with one difference; each painting has evidence that the Doctor was there. Whether that be a symbol of him [ Ala Four's scarf, 11's fez ], the man himself, or the TARDIS. Some notable examples include, Starry Night with the hint of a TARDIS in the mountains, Edward's Munch's “the scream” with the Doctor replacing the screaming figure, and the Gates of Hell with the monsters from the series replacing the poor souls.
Further galleries of art line the remainder of the queue. [ Art is protected by glass or rope. ] Special lighting is used to not harm the art.

The museum chamber deadends up ahead. A most curious sight awaits guests at this terminus: A big, boxy blue police box. This is the TARDIS – short for “Time and Relative Dimensions in Space” – a time machine used by the Doctor. And though the TARDIS sits a good few feet away from the room’s corner walls, and is only a few meters wide, even so the queue seems to miraculously vanish into this unassuming box.
Entering the TARDIS is an enormous “wow” moment for guests! The interior is substantially larger than the outside, vast and cavernous and able to hold dozens of visitors at once. [ Accomplishing this effect is surprisingly simple; a pair of mirrors flank the TARDIS’ exterior, so that museum wall reflections hide the chamber’s walls. ] Tokyo Disneyland’s Monsters Inc. Ride & Go-Seek uses a similar door portal effect, so this is eminently realistic.

[ thanks to shannoninthemagic for this lovely write-up ]
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TARDIS Pre-Show
[ from the mind of D Hulk ]
The inside of the TARDIS is entirely alien…Gallifreyan, to be precise. Specifically it is the “coral” design of the revival series.
A dome of riveted golden-bronze surfaces towers high overhead, covered in a tangle of dangling wires. Roundels – hexagonal windows – dot the walls. The whole circular space pivots around a central raised platform, out of which rises a brightly glowing time rotor column. Radiating from the column’s base is a hexagonal control panel, itself visually cluttered with knobs, dials, and monitor screens.
[ From a practical perspective, the TARDIS chamber functions very similarly to the Stretching Room in Disneyland’s Haunted Mansion – as a hidden elevator to subtly carry guests upstairs to the ride level. Like the Stretching Room, there are two identical TARDIS chambers, both housed within the larger “Elevator” shaft in the Floor Plan. This is done to help with capacity. While one TARDIS is loading, the other is unloading, ensuring constant guest flow. ]

With everyone gathered, the exterior police box doors seal shut. The TARDIS comes to life all on its own, for this “timecraft” is semi-organic and semi-sentient. Cyan light bulbs change the color palette. Outer panels shake, and the floor itself rumbles as the TARDIS begins a tumultuous journey through both time and space!
The central monitor screens come to life as well, instantly drawing guests’ attention inwards. On screen is the Eleventh Doctor [ Matt Smith ], newly cast in the role!
The Doctor begins to explain his predicament…and as he does, the TARDIS interior goes haywire. Electronics and lights flash erratically. The chamber ceiling seems to lower towards guests, which is the result of time dilation effects [ plus the rising elevator. ]

“The Doctor has been captured!” explains the Doctor. Oh, not this Doctor, obviously, but rather his previous incarnation prior to his latest regeneration. You know, the fan favorite Tenth Doctor played by David Tennant! [ Steven Moffat will be writing the final dialogue, by the way; this is simply a guideline for him to follow. ]
Yes, the Eleventh Doctor explains, apparently the Tenth Doctor has been seized by Daleks, and is at present [ whatever that means ] being held aboard a Dalek prison ship. And since two incarnations of the Doctor cannot be in the same spot at once, at least not before completing a few centuries’ worth of calculations – “...at minimum 137 years, 2 months, 4 days, 7 hours, 6 minutes, and 42 seconds. Give or take a bit to find the right bow tie for the occasion.!" …At any rate, the Eleventh Doctor cannot go on a rescue mission, for fear of time paradoxes and also “any wibbly wobbly timey wimey stuff.” Thus it is up to us, the Eleventh Doctor explains while fiddling with his Sonic Screwdriver, to save his past self and save the world! How hard could that be?
[ As time goes by and new Doctors regenerate, this pre-show – and the ride to come – might need occasional refreshing. Screens allow Universal Creative to easily switch out new Doctors, or to occasionally replace the Doctor’s spiel with similar presentations done by his Companions…anything is possible! ]
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Doctor Who: Dalek Attack
SO! MANY! WORDS!
Check under the read more for this super in depth ride description love! [ written by the brilliant Pi on my Cake featuring art by the sharpie queen Tegan pilots a chicken]<3
~Loading Platform/Ride System~
Guests exit the TARDIS and enter into the cargo bay of a Dalek spaceship.
This serves as the loading station for the ride. Guests go forward and see Team Members in Torchwood Institute uniforms here to help them into the ride vehicles. [ The Torchwood Institute is a team of alien hunters and paranormal investigators based in Cardiff. They have helped the Doctor a few times before. ] The ride is a mini-EMV style system similar to Many Adventures of Winnie the Pooh. Although both for capacity reasons and to add more motion/rotation, the ride vehicles are a bit larger. One other difference from Pooh is the use of showstops throughout to increase the ride time and enhance the experience.
Visually, they look like Daleks. The story reason for this is that we are using the shells of old, broken Daleks to be able to sneak through the ship undetected.
~Scene 1~
Guests begin their journey by being almost immediately stopped by a Dalek. The vehicles rotate to face the imposing, yet simple animatronic figure.
“HALT! THE DALEK SHIP IS ON FULL LOCKDOWN! ALL DALEKS MUST BE SCANNED!” - Dalek Guard
The Eleventh Doctor’s voice can be heard over a radio assuring us that the shells we are riding in will pass any scan. The Dalek’s weapon begins to charge as if he is about to shoot.
“Well, in theory they can pass any scan.” - The Doctor
“SCAN COMPLETE! CONTINUE ON, FELLOW DALEK! MORE GUARDS ARE NEEDED TO WATCH THE PRISONER AND THE ULTIMATE EXTERMINATOR!” - Dalek Guard
“Ultimate Exterminator? Don’t like the sound of that. But let’s focus on finding me first.” - The Doctor
~Scene 2~
Guests then continue on through the foreboding ship. A few other Daleks can be seen standing guard. Weapons seem to follow us.
This appears to be an armory of some sorts. Decommissioned Dalek shells broken down and scrapped for parts mixed in with new weapons and GunSticks [ the little laser doodads that Daleks have. ] This is a quiet scene. A calm before the storm. But tension is rising and seeing the Dalek armory raises the tension and establishes just how dangerous they can be.
~Scene 3~
Next is the Dalek Prison Block. Most of the cells are empty since Daleks don’t typically take prisoners. But we do see the 10th Doctor in a cell!
This is another showstop as our vehicles park in front of a large screen showing the 10th Doctor.
“Sending the calvary in repurposed old Dalek shells, brilliant! I am one smart fellow! Well, I will be one smart fellow. Well, I am one smart fellow and my future regeneration will be too. You know what, you all get the gist. Open this cell we have work to do.” - 10th Doctor
The cell opens up and The 10th Doctor steps out holding out the Sonic Screwdriver to scan the room.
“Now, the Daleks have some sort of super weapon and I’m gonna need some back up. One smart fellow is great, but two! That’s when things get crazy. Of course, the calculations required for two versions of myself to exist in the same time and place take a very long time. But if I start now I should be done in…” - 10th Doctor
The ride vehicles turn around to face a different screen where a TARDIS is appearing. As it is appearing, the Eleventh Doctor’s voice can be heard.
“...137 years, 2 months, 4 days, 7 hours, 6 minutes, and 42 seconds. Hello, me. Long time no see.” - The Eleventh Doctor
~Scene 4~
Alarms start to blare! Dalek troops are everywhere [ optical illusions and screens are used to make this section of the ride look much larger and much more full of Dalek. ] We see the two Doctors going around on the screens outsmarting and tricking Daleks to save us. It can be stuff as simple as basic pranks [ like the 10th Doctor tapping a Dalek on it’s right “shoulder” when really he’s on the left side ] to more aggressive stuff [ like the 11th Doctor knocking a lubricant on the floor and “This is Sparta” kicking a Dalek down down the slippery hall. ]
This scene is pure fun crazy chaos and absolutely captures the spirit of light-hearted, epic adventures that make Doctor Who so great!
~Scene 5~
Next we enter the room with the Ultimate Exterminator! A giant Dalek Super Weapon! Both Doctors are standing nearby gloating and exchanging some fun, cocky banter. This is another showstop in front of a large screen. They explain that the reason they captured the 10th Doctor was that they wanted to use the Temporal Energy generated by Timelords to power the weapon. But what they don’t understand is that time isn’t linear, but actually from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff.
Since time isn’t simple and linear, anything using it as a power source can have that power taken away. A weapon made for explosions, can instead cause an implosion! All they need to do is reverse the polarity of the neutron flow!
This whole scene works as an homage to the technobable filled inspirational hero speeches the Doctor is known for!
Guests then follow a glowing pipe towards the engine of the Ultimate Exterminator.
~Scene 6~
As we head towards the engine for another show stop in front of a large screen, we see it already pulsing with energy and getting ready to implode!
Suddenly there is a big blast and wind blows through the room! A hole was blown in the wall of the ship! Daleks are seen flying out into space and the ride vehicles use it’s motion base to simulate the feeling of trying to hold on!
“Allons-y!” - 10th Doctor
“Geronimo!” - 11th Doctor
The scene quickly becomes a short simulator type sequence as we get sucked out into space! Daleks out in the void with us as well as a lot of debris. We see the TARDIS flying around in the distance. Although as we get a bit further from the ship things start to slow down leading to another slower scene.
~Scene 7~
This scene has a bit of peaceful stillness as everyone is calmly floating out in space. Lights line the room creating a beautiful starfield. A miniature of the wrecked Dalek ship is here creating the optical illusion of it being off in the distance. A couple of Dalek figures are floating in space [ the supports are hidden in the darkness. ]
The peacefulness is interrupted by the Eleventh Doctor’s voice over the radio.
“Beautiful, isn’t it? I’ve been travelling through here for a thousand years and the sight of the stars still hasn’t gotten old.” - 11th Doctor
The sound of the Doctor’s voice alerts a nearby Dalek that was aimlessly floating out in space. It starts to flail and panic and shoots it’s laser wildly hoping to “EXTERMINATE” the Doctor!
With a flash of light and a sudden jerking motion from the vehicle, it seems like the guests were hit! The vehicles start spinning as they careen into the next room!
~Scene 8~
This scene uses a speed tunnel effect [ basically a wrap around projection tunnel ] like Buzz Lightyear’s Space Ranger Spin. This allows the guests to be surrounded by a high speed space battle and hurtle through the stars as Daleks try to EXTERMINATE them! The vehicles are turned backwards here to help add to the chaos and excitement of this sequence.
Among the space debris flying by during this scene on the projections, Jmmy Neutron’s ship and George Jetsons’s ship can be seen as Easter Eggs to the past inhabitants of this showbuilding.
After a bit, the star projections give way to a time warp tunnel! With two TARDISes flying through it! The Doctors rescued us and we are now warping safely back to earth!
~Scene 9~
Guests then head to one final show stop facing the TARDIS in an alley behind the museum that served as the queue. The door opens and behind it is a screen with the Eleventh Doctor standing in the doorway here to say goodbye.
“You’ve done splendidly. Absolutely breathtakingly fantastic. Fantastic. Faaaannnntttaasstic. It sounds weirder when I say that then when I said it. Oh well. Point is, you did an amazing job and you saved a lot of people. Now, go treat yourself! You earned something special. Maybe get a nice fez. Fezzes are cool.” - The 11th Doctor
The TARDIS then disappears [ What we saw was just a Pepper’s Ghost reflection, so making it disappear is easy. ] After that, guests head towards the unload station which continues the alley theming. The voice of beloved Doctor Who side character and star of the Torchwood spin off, Captain Jack Harkness, comes over the radio.
“Before you head home, me and my buddies at Torchwood wanna check in with you. Just a quick debrief and you can be on your way. And I’m a master at debriefing.” - Jack Harkness ;)
This short message sets up the story for the gift shop and gives a nice segue for guests exiting the ride and heading to the store.
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Torchwood Hideaway :D
The gift store contains many pieces of franchise-specific merch as well as specialized merch exclusive to Dr. Who: Dalek Attack. Some examples of generic merch include mugs shaped like the Tardis and Daleks in various color choices. There are print posters of the Dr. Who cast as well as a recreation of Van Gogh’s prediction for the doctor.
Additionally there are also action figures of each variation of the Doctor, Daleks, and other various characters from the series, perfect for any collector. And of course, DVD sets to bring home. Guests who have a non-Who fan *gasp* at home can bring home some non-themed, but still thematically fitting items, such as puzzles of Van Gogh’s works, clocks, and varying niche objects from different time eras, such as lava lamps. For some unique merch opportunities, there is a collection of bags replicating the Tardis, the Tenth Doctor’s long scarf, and even a “D.I.Y. Sonic Screwdriver” experience!
Shop Set-Up:
The shop is designed as a secret Torchwood base where several artifacts found throughout space [often relating to The Doctor] can be observed [as there are several decorative items/Easter eggs] or more often than not purchased [those being the souvenirs]. The store is also host to a portal to Gallifrey where guests can design Sonic Screwdrivers!!!
[ credit to honeybee & twilightzone ]
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D.I.Y. Sonic Screwdriver <3
This experience is by reservation though walk-up spots are available.
In the wall of the store there is a curtain that leads to another room. A team member companion guards the entrance. Guests provide their info before being asked to choose between 12 tokens - examples of the parts guests will be able to use to build their screwdriver.
Guests pick one and are led into the room, stepping into Gallifrey. Once everyone has arrived, another team member starts the ceremony, saying that the Doctor trusts you enough to only use it for good. They then guide guests through the process of building it. Once it's built everyone raises it up and presses the button that makes it light up. "Go time travelers and lead the fight for good.”
[ done by the lovely Shannoninthemagic ]
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Trash [ like your waifu ]
[ Designed by trashman himself, Pi on my Cake ]
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Conclusion <3 <3
Hopefully this project gave you all the feels. This ride and shop will have guests saying…
We hope that this will be a very memorable project…
And as a final message from Team Reality…
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