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Finished my spaceship and I have also made a concept sheet for it along with comic strip on the left.
I created a stand for the ship to lay on as well painted in black and also created a story for it.
Evaluation.
I think this went well, the ship design was okay, I feel like I could of gave it more of a rust colour to make the words on the ship to blend in with it overall.
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Final Evaluation.
I think this project went well for making my model, didn’t really have issues with using the tools to make this apart from the wings which I decided to make from Cinema 4D instead because it was easier juts to get the shapes and resize them to make them look like wings.
I didn’t really feel like adding skin on for the wings because I preferred them without and as bone wings instead, wasn’t too much trouble importing them into Mudbox for my alien as I got it wrong the first time.
Doing the hair for the alien since it was more of a humanoid looking one turned out okay, I feel like I could of improved it by making more spiky and grown out a bit more, I could of also made the wings bigger but I think they are fine as they are regardless.
I am happy about using texture for the skin by just painting over it with a texture I used to give it more detail.
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The animation of my drawings.
I think this turned out okay, I think I could of improved the ending a bit though because it it seemed to of been really short and could of added maybe a few extra frames or so but other than that I think it worked out fine, especially the transformation scene.
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Giger wanted to do some research for the alien ship and Ridley Scott realised that he had too much to do as it was, so he took it onto himself to find something in Giger's Necronomicon that was going to serve as the basis for the design of a ship that he wanted, and so he studied one ofthe paintings and found something like a musical instrument such as a saxophone, he drew around it and then it looked like a boomerang.
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Super kit bashing.
Vitaly Bulgarov.
This would make kit bashing much easier for makers because it has a lot of different kit seta to make different things and at a reasonable price as most of them are from £20 to over £100 from what I've seen.
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Done my drawings for my animation, from the beastly alien transforming into a human and swiping his arm to the side to destroy the whole forest, now I just need to put them onto photoshop to make the animation work.
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Cuphead, another game ran on Unity engine.
This is a indie run and gun style adventure game with a cartoon style and focused on boss battles.
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Escape From Tarkov, a first person tactical shooter game that also runs on Unity.
The objective is to explore the map to collect gear, upgrade them and to level up while completing quests.
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Colin Cantwell is a model maker for Star Wars and made the models of spaceships in the movies and gradually had their appearances updated throughout the movies.
Ralph McQuarrie played a major role afterwards but he was more know for his character designs, set and scene designs.
One of the concept arts that Colin did shows one of the spaceships that looks like the Empire's spaceship and was further developed and changed it's appearance and placed in the movies.
Colin took away the giant antennas from it and changed it a lot.
The X Wing concept art shows the X Wings functionality with it's wings spreading to make it look like an X as well which gave it it's name.
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Linking spaceships from movies to how we expect them to be in the future.
I'd say maybe there could be a link between movie spaceships and what they could be in the future but overall I kind of doubt it.
Considering that most spaceships in movies are made to look fast and cool but probably wouldn't work out, looking at a TIE fighter for example, it would probably not be able to have enough thrust to keep it flying while in an atmosphere, even it's maneuverability is uncanny.
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Lunar module design by Grumman Aircraft.
This module is designed to make the travel from earth into space and to land on the moon during the Apollo 11 event.
It detaches from a rocket once it makes it into space and guides it's way to the moon and land with it's landing gear that shows under it.
In contrast to this I put 2 pictures of spaceships from a game called Destiny, which consists of a lot of space travel between planets and moons.
These spaceships have better planetary travel capabilities than the lunar module simply because of how advanced it is with lightspeed travel to go from one planet to another, it does have landing gear just like the module but contains no hatch as the pilot that flies this or better known as Guardians teleport into and out of it.
The scale of these ships compared to the module are a bit smaller than the module as well and the propulsion would be greater than the module as its capable of it pulling the whole ship quicker and as well as making it able to do lightspeed travel.
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The goldilocks region is also known as the habitable zone, a section of space where the earth orbits and is just the right temperature so it isn't too hot or too cold.

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Voyages of the Starship Enterprise and its mission to explore new worlds and discover new life too as well as civilizations.

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Kerbal Space Program is one of the games is one the Unity Games out there which is a space flight simulation game where you can manage your own space program.
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Michal Socha, a Polish animator who made a short animation called Chick.
He also did another for an opening of the Simpsons couch gag with the same red and black color theme 2D and CG mix.
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It took around three days traveling through space. Apollo 8 took 69 hours , 8 minutes to enter orbit around the moon.
Apollo 11, which placed the first humans on the moon, it took 75 hours and 56 minutes to enter orbit around the moon.
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This is the hatch from the Apollo 11 Command Module. This hatch could be opened outward in five seconds by pumping the handle to activate a pressurized nitrogen cylinder. Prior to the tragic fire in January 1967 in which three astronauts died, there were two hatches on the Apollo command module which required 90 seconds to open.

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