This space is dedicated to the story and visualization of The Eclipsed Ones campaign. This campaign is based on Dungeons and Dragons 5e and homebrew additions, run by the DM, The Map Maker.
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Dungeon: The Ramblekeep
The best offence is a very angry, proactive defense.
Setup: They say you can hear it coming from miles off, a voice like a rockslide in argument with itself carrying over the hills, a rumble in the earth like the a legion’s approach. Then you see it, and you wonder how a mortal like you could ever hope of stopping such a thing.
The ramblekeep is a woeful misfire of magic that lurks beyond the kingdoms borders, woken when a battlemage sought to animate besieged defenses and died to a well placed bolt mid spell. Confused and terrified, it tore through both armies, then rampaged through the ensuing battlelines causing so much damage that both sides were forced to call an armistice.
That was decades ago, and in the intervening time the ramblekeep has kept moving, seeking out more fortifications and structures to add to is own mass in a desperate attempt to protect itself. It’s odd to think that a mobile earthquake could be motivated by fear, but those who’ve ventured out into noman’s land to track its movements report a creature in a continuous state of wrathful terror, not so much sentient as a free willed fight or flight response.
Adventure Hooks:
Once dotted by innumerable watchtowers, forts, and other constructions, the expanse of nomans land has been stripped bare of stone edifices by the Ramblekeep’s growing hunger, resulting in the area being abandoned and slowly relcaimed by nature. A treasure map has fallen into the party’s possession, and the source that produced it claims that there is a great treasure left amongst the untouched foundations left behind by the ramblekeep’s rampage. reaching the treasure however requires the party to cross a land without roads, bridges, or permanent shelter, and always with the threat of a predatory promontory lurking on the horizon
.The party has finally won themselves a home base, a fix-er upper keep overlooking a realm on the kingdom’s borders. While the surrounding holdings hold a lot of promise, the moment the party finally finish setting down their roots, a scout comes running back across the border, screaming that the ramblekeep is coming their way in a matter of weeks. Something has drawn the construct out from the wilderness, and should it not be stopped, there’s a very good chance it will begin eating castles and homes into the kingdom’s heartland till it looms like a mountain over the capital.
Apparently before it grew legs and wandered away, the fortress that makes up the ramblekeep’s mostly stable core was holding something vitally important for the party’s current quest: which means they’re going to have to find the rampaging construct, figure out a way to climb aboard, and then avoid getting smooshed by its endlessly churning outer fortifications as the seek a stable means of ingress. No telling what the babbling castle is going to do once it realizes there are things inside it, or what will happen when the party meet the elemental echoes of fallen warriors and worse that’ve come to live inside .
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"There is nothing more real than dream. This statement only makes sense when it is understood that normal waking life is as unreal as a dream, and in exactly the same way. Then it can be understood that dream yoga applies to all experience, to the dreams of the day as well as the dreams of the night." - Tenzin Wangyal Rinpoche,
Astral Gateway Talon Abraxas
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Daggry, acrylic painting by Adam Burke aka Nightjar
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The Blue Flower Moon in full bloom, by Milamai
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Willa Cather, from "The Basket" in The Complete Works of Willa Cather
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(via saturated senses set me free | Flickr - Photo Sharing!)
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