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tessadoessims
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tessadoessims · 4 years ago
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The Villager Family Generation One - 15 Kingdoms
The Villager Family - 15 Kingdoms Family Overviews
The main branch of the villager family goes back far beyond the founding of the 15 kingdoms - in fact, in the days when Willow Creek had a ruling family of it’s own, that was the Villager Family. When the Moreau Family and the army that supported them as the rulers of Windenburg arived, the Villager Family willingly joined them, and as such, have maintained power in a way few other of the former royals have managed. The Villager Family has, over the course of time also spawned several branch families which have married into other powerful families or left the whole wheel of power behind.
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As the youngest of three siblings, Blanche Villager never expected to be the one to inherit the Villager name, land and famous museum. She grew up expecting to do as many a younger sibling in her family had done - use her passion for archology to contribute to the museum that her family has curated for years, and work from behind to support her siblings, who she wasn’t very close to (due to a large age gap) but family is family, right?
And then her older brother Rodeo inherited everything, and without their father’s stern hand, he quickly ran the family into the ground. He took on an ever-growing chain of lovers from the wealthier nations, such as Sulani and San Myshuno, and then in order to keep them in luxuries, began to sell expensive pieces from the Museum. Rodeo was so desperate to keep up an illusion of wealth above what was wise that he eventually emptied the museum and ran the family into the ground chasing lovers until one day he made a deal with someone dangerous, and disappeared.
After Rodeo, Blanche’s older sister Shari inherited. She had been vaguely sickly for all her life, and knew that restoring the museum was beyond her, and so she wisely didn’t. Instead, Shari worked on the family fortune and reputation, and climbed back up the later to restore their family name. Shari did marry - one of the Landgrabb Royals of Oasis Springs, but both of them caught the Rabid Rodent Fever and passed away.
And so, Blanche moved into her ancestral home, and began her work. Blanche is something of a workaholic, and has turned that energy to restoring the Villager name to what it was when her father was head. Although she’s happiest when she’s deep in the forests of Salvadora, exploring abandonded temples for lost relics to restore the museum, Blanche has also gained fame as a renowned archeologist, restoring other sim’s finds and exposing counterfits. Most know her as the Queen’s Advisor on the Interior, a position on Queen Pearl’s council that Blanche clawed her way up to.
Blanche’s proudest achievement, thought, is her family. (Not that she’s told her daughter that). Her marriage was one of convivence to Bob Greenburg, but over time, they grew to care for each other - if not romantic love, the now Bob Villager is Blanche’s dearest friend and closest confidant. 
They have only one daughter, Peanut, who a bold girl who Blanche used to worry wouldn’t udnerstand the weight of being a Villager, but after Peanut’s near-death experience in the temple of wisdom with her parents, Blanche has begun to loosen up the strict rules she raised Peanut with. Peanut, while at first responded to that with rebellion, is growing up and Blanche has never been prouder of her girl. 
The family’s new ward Cheri who was brought in at first to help Peanut after she was posioned in the temple and then was adopted as a ward, was an adjustment for Blanche, but she’s confident that after the two sections of the museum she's restored, her daughter and her ward will work together to restore more of the museum than she ever could.
Blanche had originally wanted more children, but she had issues giving birth to Peanut - the result of an inexperienced doctor preforming the delivery, or so Blanche insists - and so it wasn’t  in the cards for Blanche to have another child of her blood.
After Peanut and Cheri left for college together, Blanche hadn’t anticipated how empty the house would become. And yet, the home that was once full of the noise of two teenagers and one dog was far to large for just her and Bob, and so she and Bob ended up fostering and adopting a young future doctor named Willow, and later taking on a second ward: Cheri’s youngest sister, Sally, a scientist in the making. The two girls are closer than Blanche ever was with her siblings, and Peanut adores them both as well. 
Blanche has been working with Willow the same way she and her sister working with Blanche’s father, teacher her the lessons that Blanche had given up on passing to Peanut, given that her eldest had exactly zero interest for the intrigue and nuances of the politics of their world. Willow, however, has taken to these like a fish to water. 
Now, as Blanche is getting on in years, she’s ready to pass the mantle to her eldest daughter and step back to a quiet life of authenticating artifacts on commission for the Royal Museum.
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Bob Villager was born Bob Greenburg, but has no regrets about casting off his ambitious father’s name for a name he shares with his daughter and wife. He may not have fallen in love with Blanche, but there is still no one he’d rather share his life with, as he will happily repeat to everyone who asks. Including the husbands of Blanche’s friends, many of whom have strayed far from their spouses (although Bob knows it is not just the husbands who have done so in many of those marriages). He can’t imagine staying in a marriage like that, and considers introducing him to Blanche the one good thing his father did in his life.
Bob grew up knowing that he was second  in the eyes of both his parents. His father cared first and foremost about the family business, and his mother doted on her youngest, her daughter above all else. When he married Blanche, he cast of his name first to spite his parents, and then later embraced his new one for different reasons. He remains in contact with his sister from time to time, but has never looked back to his life in Evergreen Harbor.
Bob has very little head for politics or business, although he does his best to blunder through when Blanche needs him to. Instead, he’s an artist at heart - he plays the guitar proficiently, and often follows her on her trips to Salvadora with a camera or an easel, capturing the beauty of the deep jungle on film or canvas.
After Peanut stepped into a trap in a Salvadoran temple and was shot with a poisoned dart, Bob can admit he... hovered. Peanut was sickly for long enough after the poisoning that Bob knew something had to change. He had a greenhouse built for his little girl to do her gardening in even when she was sick and the weather was bad, and he also talked Blanche into taking on a ward - a young girl name Cheri who was born in Salvadora but wanted to come to Willow Creek to study at a specialized school there. She also knew how to make the antidote to the poison for days when it began to rear it’s head again.
Bob knows that having Cheri around has been something of an adjustment for Blanche, and that the two often but heads, but ever the eternal optimist, Bob has mediated every argument to a solution eventually.
After Peanut and Cheri went off to college, Bob found himself floating a little pointlessly in their large home with only him and Blanche. It was him who came to Blanche with the idea of adopting another child - it simply wasn’t something Bob’s wife had ever really considered before, having accepted her single child fate, and after some time, Blanche agreed. That was how Willow came to be a part of the family.
Bob watched as Willow clicked with Blanche in a way neither Peanut nor Cheri ever had, and was never happier that he had talked his wife into adopting the young girl. But that’s not to say he hasn’t bonded with the girl - one of the memories he will treasure forever is when he took Peanut and Willow up to the forest and they spent the day fishing together.
Bob’s family was complete when Cheri asked if he and Blanche would be willing to take in her younger sister Sally just as they had done for her. They agreed, and just like that, Bob’s fourth daughter moved into their life.
Now that the torch is being passed to his daughter, Bob has stepped back from helping Blanche run the family, and instead occupies his time with learning recipes from around the world and with painting portraits of nobles on commission. 
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tessadoessims · 4 years ago
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Villager Family Overview
15 Kingdoms Families Overview
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The Villager Family’s Ancestral Home, the enclosed Willow Complex.
They’re not the royal family of the 15 kingdoms, not by a long shot, but they’re definitely descended from royalty - the royalty of the once powerful kingdom of Willow Creek, rather than the Royal Family of the 15 Kingdoms, which rules from their ancestral seat of power in Windenburg. The Villager Family has long been one of the most respected families anyways, and because they submitted peacefully during the formation of the 15 Kingdoms (then the 4 Kingdoms), they were able to keep their lands and money, rather than be cast down from power. Since then, they have served as keepers of their family’s famous museum. Over the past couple of generations, a shift in the focus of the kingdoms has set the family’s power into freefall, and a poor head of the family sent the museum which once held every collectable in the game into ruin, but slowly and steadily, this family is crawly its way back to power and respectability (even if the members of the family can’t always agree on what that should mean).
Main Branch:
      - Generation 1
      - Generation 2
      - Generation 3
Branch Families:
      - Sharma Villagers 
             - Generation 1
             - Generation 2
      - Mahi’ai Villagers
             - Generation 1
             - Generation 2 
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tessadoessims · 4 years ago
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Overview of The Families of The 15 Kingdoms
Hello and Welcome to the sim world of the 15 Kingdoms! It’s a wild ride of a sim world I have been building for some time now, and I have been convinced (read: politely bullied) into sharing this story with the world! This is a story of families both happy and broken, of love, of power and of the rise and fall of kingdoms and rebellions, which explores the different packs of sims 4 through the many branches of several families.
The Villager Family:
They’re not the royal family of the 15 kingdoms, not by a long shot, but they’re definitely descended from royalty - the royalty of the once powerful kingdom of Willow Creek, rather than the Royal Family of the 15 Kingdoms, which rules from their ancestral seat of power in Windenburg. The Villager Family has long been one of the most respected families anyways, and because they submitted peacefully during the formation of the 15 Kingdoms (then the 4 Kingdoms), they were able to keep their lands and money, rather than be cast down from power. Since then, they have served as keepers of their family’s famous museum. Over the past couple of generations, a shift in the focus of the kingdoms has set the family’s power into freefall, and a poor head of the family sent the museum which once held every collectable in the game into ruin, but slowly and steadily, this family is crawly its way back to power and respectability (even if the members of the family can’t always agree on what that should mean).
The Able Family:
A family of no ones living in a kingdom of no ones, the Able family has been working thankless jobs in the desolate Kingdom of Oasis Springs for as long as their family can remember - although as a lowborn family with no inheritance, that is admittedly not as long as most of the highborn families can remember. They definitely don’t remember that they’re the last blood of the former royal family of Oasis Springs, which has long been thought wiped out after they were discovered supporting a rebellion. However, one prince had a child by his mistress which he had never laid claim to, and after the massacre she never told a soul. So there’s no way anyone can know the truth...
unless someone does.
The Mahi’ai Family:
The stewards of the nation of Sulani, the Mahi’ai family has been living in the chain of islands, and rumor has it that no one knows the island’s secrets as well as they do. Perhaps there is something true to that, especially given the other rumors of... supernatural abilities that dog through the family’s steps. Either way, they’re an invaluable help to the family installed after Sulani’s absorption into the 15 (then 10) Kingdoms.
The Mahi’ai Family is, at their core, a sailing family, having built their fortune being the only ones who can navigate the sprawling archipelago of islands that make up the nation that could belongs to them, if they only have a head who desires enough to grab it. If they can manage the unrest in their future, that is.
For generations, the Mahi’ai family has kept to a two heir policy: One heir is the child of the sea, charged with protecting Sulani’s natural places and oceans, and managing that which pertains to it. The other heir is the child of the island, charged with protecting the people and history of Sulani. The position of head of the household passes to whichever heir has eligible heirs themselves first.
But when one child is born and is connected to both sea and island, but the position of head passes to her brother instead after the birth of his second child, can the Mahi’ai family weather the storm that might be on the horizon?
The Greenburg Family:
Rich shipping magistrates from Evergreen Harbor, the Greenburgs have clawed their way to power and fortune in a true rags-to-riches story, especially since Evergreen Harbor became the 13th Kingdom in the most recent expansion wars of the Kingdom. They’re still considered lowborn, but with every day that passes and every highborn family that collapses under its own weight, the closer they get to that title.
Besides, everyone knows that they’re the true power of Evergreen Harbor, given that they now own the Harbor which gives the nation its name. After building himself up from a dock worker to the owner of the harbor, Grant Greenburg arranged clever marriages for his two eldest children to tie himself to highborn houses down on their luck, and it looked like he had secured his legacy forever. However, after his death, it began to fall apart. The business is still a powerhouse, but neither of his two eldest kept the Greenburg name, so in the royal family’s eyes, none of their children are highborn Greenburgs. And now, his youngest daughter’s family is down on it’s luck, and nothing seems to be going quiet according to Grant Greenburg’s plans.
Especially now that the people of Evergreen Harbor are rising up to institute conservation policies that the Greenburgs worry could destroy their business.
The Moreau Family (The Royal Family):
The Moreau Family is the Royal Family of the 15 Kingdoms, and they rule from their ancestral seat of power in the Royal palace of Windenburg, best known for it’s elaborate and delicately manicured garden, and the largest hedge maze in the whole kingdom. The Moreau family has had strong kings and queens, and, in recent history, a string of weak rulers that left the thirteen kingdoms they controlled on the brink of collapse. However, Good Queen Flora managed to pull them back from the blink of collapse through countless infrastructure proposals and community programs. Her daughter, Warrior Queen Pearl and her King Consort Frasier brought strength back to the kingdoms, and mobilized the army for the first time in generations to go to war - and proved quite good at it, as the two of them led two successful ‘expansions’ bringing the thirteen kingdoms to the fifteen that exist today.
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