The Forest: Cheats and Codes for PC. meatmode - Disables all cheats. regrowmode - 10% of fallen trees regrow while you sleep (provided the stump is still there). General Console Commands ; godmode on, Unlimited health, unlimited stamina, unlimited fullness, unlimited, water. ; cancelallghosts, It will. The Forest cheats and console commands list · additem [item id] Add item with item ID to inventory · spawnanimal [animal name] Spawn a specified. Main cheats and console commands for The Forest ; itemhack on, Turns on the unlimited consumables of theitems ; addallitems, Adds all the existing items in The.
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The Forest: Cheats and Codes for PC
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Console commands allows you to change, add, remove things in the games without the use of mods. These are also known as cheats by some players. Game Mode commands do not work on Playstation 4. However special game mode commands will work with a connected keyboard. All other Console commands are exclusive to the Steam copy of the game and are not available on the Playstation 4. These commands are straight forward, they do not require the activation of developer console to work. To activate them, type the code in the main menu. Some commands may have serious effects on your game, there are commands for deleting save games, resetting achievements, etc. To activate the use of console commands , you need to type developermodeon in the main title screen to activate the developer console. There is no notification that the mode has been activated. Though you can press F1 to see if is working. Doing it this way will allow you add a rabbit to cage about every 1 or 2 seconds, depending how fast you are. These commands are the most common and used by players. They are easy to use and straight forward they can also be found in their categories below :. These commands change the difficulty and game modes. If you wish to change a creative game into a normal one you will need to type in setgamemode standard , then you will need to select a difficulty. These commands affect the time of day, speed of the game, changing the day, changing the lighting of the day, etc:. These commands change the players outfit : The console command listclothing will provide a list of all the clothing types in game when you press F2 and hover the mouse over the command. These commands are related to animals. For 'spawn' commands, you are able to specify the quantity using the suffix --x where x is the desired quantity. These commands are related to enemies , which include cannibals and mutants. Try both if it isn't working. Keep in mind, if you are in creative mode or peaceful, you will need to change the game mode aswell as the difficulty to be able to spawn enemies. For adding, spawning and removing individual items. Here are some examples: additem - This will add an Old Pot to your inventory spawnitem - This will spawn the Flintlock Pistol in front of you removeitem - This will remove the Modern Bow from you inventory, if you have multiple amounts it will remove them all Important notes:. To teleport to a location, you can use the goto command. It does require that you have the coordinates listed after the command. Named Locations These locations can be accessed by typing in the their name, a very easy way to teleport. There is most likely many more, though they need to be discovered by testing:. These commands will build whatever building you wish instantly, including buildings that have been removed from the game or gardens that can grow mushrooms out of caves etc. The number next to them indicates how many are built, Explosive Wire Traps are fun for this. The following is a select few of objects, there are s in the game. Using these commands will disable the objects. If you type the command in again, the arms will return. To obtain names of objects, use the diagrenderers command. It will save a file to you forest folder in steam that will contain the objects loaded around you:. These commands are quite advanced and are not recommended if you are new to console commands Needs confirmation. These behave differently depending on whether a game was already loaded and assets are already available. When loading from the main menu, most views will only show the rock cave from the main menu background trying to load a saved game with loadlevel 2 will partly load a new game plane sequence , but the camera will only continue to show the "menu cave". The following list is therefore referring to loading from within a loaded game. It is also possible to get the achievement Survive The Forest by loading into the post-game sequence. Note that for some of these levels to load, assets may need to be loaded prior. For example, unlocking the end game door with the keycard to be able to access the rest of the end game area. These commands can be dangerous to use. They can delete saved games, reset achievement status, clear settings, etc. Use caution when using these commands:. Not recommended unless you know what you are doing. Most of these are used by the devs for testing purposes:. Appears to be a multiplier. These commands change or do things that can be done without the use of console commands and can be found in the menu options. These commands are no longer listed in the game, have been removed or changed, some may still work. Requires testing:. The Forest Wiki Explore. How Can I Help? Explore Wikis Community Central. Register Don't have an account? Console Commands. Edit source History Talk 3. Do you like this video? Play Sound. Categories : Gameplay Add category. Cancel Save. Fan Feed 1 Crafting 2 Map 3 Story. Universal Conquest Wiki. Allows building like Creative Mode. Unlimited resources and building super fast. Add all items , except story items. Use twice to fill inventory storage bags such as stick bags etc. Adds all story items , such as keycards. Never run out of items , must have the item in the first place. Fast run, Be careful not to kill yourself, you get a lot of air time. This can be buggy, if turned off you may not be able to run. Try crouching, sprinting, jumping etc to reset it. Kills all cannibals and mutants in the game, they will respawn though. Adds a live rabbit to the players hand. Can be placed inside a rabbit cage. Cut grass in a 10 radius around player, choose any number. Can take a long time to load if large sizes are chosen. Lists all commands. Shows stats of your current game, these include all of the following: Days, trees cut down, enemies killed, rabbits killed, deer killed, turtles killed, birds killed, cooked food, burnt food, cancelled structures, built structures, destroyed structures, repaired structures, edible items used, items crafted, upgrades added, arrows fired, lit arrows, lit weapons, burnt enemies, exploded enemies, opened suitcase, passengers found, story elements, and infections. Shows current behavior of enemies and animals on each one, this may cause major performance issues. Not recommended on 4K resolution as the writing is too difficult to read plus the performance drop is too severe. Can be used to add commands to the debug console through a compiled C dll following a specific scheme possibly useful for modders. Change difficulty to Peaceful Mode. Change difficulty to Hard Survival Mode. Changes the speed of the game, 0 pauses, 1 is normal, 2 is faster, etc. Change to a number. Much safer than time scale. Can be toggled on and off without typing on or off at the end. When this is off, it can greatly increase view distance, though some textures look a bit funny. Using number 4 helps with filling Water Collectors , requires more testing beyond this. Revives player, might only work in multiplayer. This also allows you to move through invisible barricades within the game. For example, at the cliffs at the top end of the map and the edges of the map. Note that you can fall out of the map with this on. Poison is same as being hit by a poison arrow or a poison upgraded weapon , it causes infection which requires aloe to heal. Changes fullness amount to , 0 - can be used. Changes flashlight batteries charge to , 0 - can be used. Most likely also affects weapons with flashlights attached. Sets swim underwater time to , this should max out athleticism. Spawns a trapped animal if a Animal Trap is near by. Knock down closest cannibal , may not work on mutants. Kills closest enemy to you, cannibal or mutant. This does not work on worms , you must use killallworms for them instead. Kills all worms in the game. They cannot be killed by using killallenemies command. Spawns Regular Cannibals. Spawns Painted Cannibals. Spawns Masked Cannibals. Spawns Skinny Cannibals. Male Skinny Cannibal. Female Skinny Cannibal. Skinny Pale Cannibal. Male Regular Cannibal. Female Regular Cannibal. Fire Thrower Cannibal. Use twice to fill bag storage. Removes all items from the player, including the plane axe. Removes all story items , such as keycards. Respawns all items that have been collected. Circuit Board. Lizard Meat. Wrist Watch. Flare Gun. Weak Spear. Cassette Player. Herbal Medicine. Cassette 1. Survival Guide. Fire stick Torch. Rabbit Meat. Live Held Rabbit. Crafted Bow. Plane Axe. Tennis Ball. Throwable Rock. Rusty Axe. Crafted Axe. Modern Axe. Lizard Skin. Crafted Club. Energy Mix. Head Bomb. Aloe Seeds. Upgraded Stick. Upgraded Rock. Flare Gun Ammo. Plane Meal. Amanita Mushroom. Chanterelle Mushroom. Cassette 2. Cassette 4. Cassette 3. Cassette 5. Deer Skin. Rabbit Fur. Blue Paint. Orange Paint. Broken Toy Head. Broken Toy Arms. Broken Toy Legs. Broken Toy Body. Stealth Armor. Climbing Axe. Map cave 2. Turtle Shell. Old Pot. Air Canister. The Practical Caver. Yacht Magazine. Beneath The Limestone. Yacht Picture. Photo of Virginia. Sinkhole Photo. Virginia Sketch. Map Part 1. Map Part 2. Map Part 4. Map Part 3. Map Full. Milk Carton. Upgraded Spear. Timmy's Toy Full. Polaroid Teddy Bear. Siblings Missing Newspaper. Tennis Racket. Rabbit Head. Boar Head. Deer Head. Crocodile Head. Raccoon Head. Lizard Head. Seagull Head. Squirrel Head. Tortoise Head. Goose Head. Shark Head. Passenger Manifest. Metal Tin Tray. Rabbit Fur Boots. The Dark Haired Man Book. Bone Armor. Coneflower Seeds. Blueberry Seeds. Small Meat. Timmy Drawing. Rock Bag. Stick Bag. Artifact Sketch 1. Artifact Sketch 2. Ethical Scientist Magazine. Megan Polaroid. Photo Cache 1. Photo Cache 4. Photo Cache 5. Photo Cache 6. Photo Cache 8. Photo Cache 3. Photo Cache 2. Photo Cache 9. Cargo Manifest. Flintlock Pistol. Old Gun Ammo. Flintlock Gun Part 1. Flintlock Gun Part 2. Flintlock Gun Part 3. Flintlock Gun Part 4. Flintlock Gun Part 5. Flintlock Gun Part 6. Flintlock Gun Part 7. Paint Brush. Flintlock Gun Part 8. Keycard 2. Restraining order. Termination Email. Morgue Report. Bible Page One. Bible Page Two. Megan Crayons. Obelisk Photo. Obelisk Drawing. Megan Drawing Flowers. Megan Drawing Dad. Megan Drawing Unicorn. Megan Drawing Dinosaur. Plane Email. Megan Photo Email. Repair Tool. Polaroid Keycard 1. Polaroid Keycard 2. Polaroid Keycard 3. Chainsaw Advertisement. Camcorder Tape 1. Camcorder Tape 3. Camcorder Tape 4. Camcorder Tape 2. Camcorder Tape 6. Camcorder Tape 5. Puff Mushroom. Liberty Cap Mushroom. Jack Mushroom. Deer Mushroom. Modern Bow. Electrical Tape. Throwable Rock Bag. Crafted Bow with Torch. Modern Bow with Torch. Chainsaw with Torch. Flintlock Pistol with Torch. Spear Bag. Boar Skin. Raccoon Skin. Artifact Ball. Armsy Head. Mutant Baby Head. Cowman Head. Virginia Head. Creepy Armor. Artifact Key. Crossbow bolts. Schematic 1. Schematic 2. Schematic 3. Schematic 4. Takes you to the plane spawn location in your current game. Takes you to the Ocean , may spawn you underneath the map so you'll keep falling. Takes you to the entrance of Cave 1 - Dead Cave. Takes you to the entrance of Cave 2 - Hanging Cave. Takes you to the entrance of Cave 3 - Wet Cave. Takes you to the entrance of Cave 5 - Submerged Cave. Takes you to the entrance of Cave 6 - Lawyer Cave. Takes you to the entrance of Cave 7 - Chasm Cave. Takes you to the cache with Gun Part 1. Takes you to the cache with Gun Part 2. Takes you to the cache with Gun Part 3. Takes you to the cache with Gun Part 4 not a mistake. Takes you to the cache with Gun Part 5 not a mistake. Takes you to the cache with Gun Part 6. Takes you to the cache with Gun Part 7 not a mistake. Takes you to the cache with Gun Part 8 not a mistake. Takes you what looks like the 2nd plane? Takes you to the last placed Animal Trap doesn't work on Fish trap. Takes you to the last placed Water Collector. Takes you to the last used log doesn't work with dropped logs and some structures. Takes you to the last used stick doesn't work with dropped sticks and some structures. Takes you to the last used rope if there is no player-build structure, it takes you to the climb entrance of the Cave 10 - Waterfall Cave. Takes you to the last fired arrow except for the Modern Arrow. Takes you to the last fired Modern arrow. Takes you to the last placed Sap collector. Takes you to the last placed Armor on the Armor Rack. Takes you to the last placed skin on the Skin Rack. Takes you to the unusable fire in the Seaside Village. Takes you out of the game world and you'll become all fuzzy and pixelated, games don't like long coded numbers apparently. Takes you to the last placed Rock in the Catapult. Cave 7 - Chasm Cave , beware of virginia and cannibals. Bottom of the sinkhole , heaps of armsies , cowmans and cannibals. Cave 10 - Waterfall Cave , beware cannibals and cowman. Cave 7 - Sinkhole Cave. Cave HC , under sinkhole , don't go down it's next to you. Cave 9 - Ledge Cave , beware cannibals and mutant babies. Cave 5 - Submerged Cave. Cave 1 - Dead Cave , break wood. Cave 5 - Submerged Cave , on small rock in front of wood. Cave 7 - Chasm Cave. Cave 6 - Lawyer Cave , beware of armsy and mutant babies. Accessible via underwater. Rebreather required. Cave 10 - Waterfall Cave. Removes every blueprints that has been placed. Builds every blueprints that has been placed. You build with unlimited resources and really fast. Carried logs are infinite, must have a log in hand to work. Must be turned off to drop or use a weapon etc. This command is useful for filling up log holders or log sleds. It's also useful to testing out zipline catches. Will place the Wardrobe and Head Effigy blueprints. Not implemented into the game, can be added through this command. Unable to choose where you can place it though. Small Wall. Large Drying Rack. Removed from the game, can only be added through this command. Will sink into the ground when placed. Garden Cave. Head Effigy. Small Garden. Alpine Tree House. Alpine Tree House - With climbing rope. Tree House - No climbing rope. Tree House - With climbing rope. Tree Platform - No climbing rope. Tree Platform - With climbing rope. Sap Collector. Custom Wall. Fish Trap. Armor Rack. Arrow Basket. Bone Basket. Bone Chair. Bone Frame. Ceiling Skull Lamp. Bone Chandelier. Deer Skin Decoration. Ground Weapon Holder. Rabbit Fur Decoration. Decorative Skull. Head Trophy. Wall Planter. Wall Weapon Rack. Drying Rack. Large Effigy. Arm Effigy. Small Effigy. Bone Fence. Custom Effigy. Custom Floor. Garden Custom. Rock Wall. Rock Path. Stick Fence. Defensive Wall. Freestanding Zipline. Tree Zipline. Basic Fire. Fire Pit. Standing Fire. Explosives Holder. Large Cabinet. House Boat. Large Raft. Temporary Shelter. Log Cabin. Small Cabin. Small Log Holder. Large Log Holder. Small Cabinet. Log Sled. Rabbit Cage. Small Raft. Small Rock Holder. Large Rock Holder. Side Platform. Climbing Rope. Hunting Shelter. Skin Rack. Skull Lamp. Small Table. Defensive Spikes. Stick Marker. Small Stick Holder. Large Stick Holder. Wood Target. Deadfall Trap. Leaf Pile Trap. Animal Trap. Noose Trap. Happy Birthday Trap. Rope Swing Trap. Explosive Wire Trap. Molotov Wire Trap. Wooden Path. Basic Wall. Wall With Door. Wall With Window. Water Collector. Weapon Rack. Stick Frame. Custom Foundation. Custom Roof. Custom Stairs. Defensive Wall Extendable. Defensive Wall Gates. Defensive Wall Reinforcement. Tree Bridge. Simple Stairs. Destroys game object, it requires game object name. Unknown if it is different to disablego command. Screen becomes stuck only console elements still work , unloads some memory reference errors piling up. Screen becomes stuck only console elements still work , unloads some memory, some reference errors. Sets the ExitedEndgame value of the active save. This variable is normally set to true upon finishing the game and leaving the caves, when burning Timmy's photo. Using the command allows to directly unlock the endgame buildings and the game begins spawning Megan in the world. However, Timmy's photo will be kept and the burning photo cutscene likely won't trigger. Spawns noninteractive log s at the player's location; scaleX is width, scaleY is height, scaleZ is length. Example: instancingTestSpawn 1 1 1 1 will spawn a normal log, while instancingTestSpawn 2 2 2 2 will spawn two double sized logs. Doesn't appear to do anything, FPS can be seen regardless by press F2. Edit: Debug features, toggle fps display in VR mode. Info from Unity engine site , can improve performance. Info from Unity engine site , could improve graphic but will cause FPS drops. Causes FPS drops. Info from Unity engine site , See site for information. Has no gameplay impact, only makes The Forest use more ram. Used by the devs for testing purposes. Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further testing. On by default. It appears to add more vibrant and color to the game. Very noticeable when switched off. Tested and Unknown, appeared to have error information in the log. Makes sure that the vignette effect is enabled, then loads it with whatever was saved in the PostProcessingProfile. Probably a VR only post processing. Outputs information concerning the vignette post processing effect. Seems partially or exclusively related to VR mode. Iterates over each existing BoltEntity with two counters, then prints to log the amount of frozen and unfrozen entities. Resets some debug variables regarding active and total entities, as well as active and frozen trees, then iterates over every existing BoltEntity to calculate the amount of each. Iterates over each existing BoltEntity. Those that are active, attached, aren't frozen and aren't trees are added to a dynamic list, and their names printed out to the log after the loop. Makes a snapshot of the memory profiler and outputs it to the log. The profiler needs to be turned on with profilersample on beforehand. However it seems that the profiler may not be supported on the lastest builds of the game. Takes an exact blueprint name and sets it as active. Essentially the same thing as selecting a construction from the survival book. Adds a massive sheen that scales across the inventory of all your items, not sure what it does other than that. Cannot be switched off it seems. Enables or disables antialiasing in the PostProcessingProfile class. Most likely has the same effect as changing it in the game's settings.
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