the-war-between-us-blog
the-war-between-us-blog
The War Between Us
13 posts
The War Between Us will be a Warrior Cats-Game of Thrones crossover roleplay with D&D elements. You can read information on it here. 
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the-war-between-us-blog · 6 years ago
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Taming
Occasionally a baby animal will show up in Raids. The first Clan to arrive at the Raid will have the opportunity to tame it. Taming will depend on what food you offer it, what you offer it, and how much HP it has. If it has full HP, the odds are less good, so you want to damage it first. Be careful not to kill it, however!
Whichever cat casts the taming food will be imprinted on the animal. The creature will belong to the cat, will follow it everywhere, and will be loyal to it until its death. 
Along with this, once the animal grows up, depending on its type, may be bred with the cat. This creates opportunities for things such as dragon-cats, demon-cats, and many, many, many more.
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the-war-between-us-blog · 6 years ago
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House Creation Form
Please use this form if the suffix you wish to use isn’t listed in “Houses” yet.
House Name:
House Symbol: (See other houses for ideas. No two symbols can be identical)
Any prominent members?:
History of the House:
Status in life?: (high class, low class, etc.)
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the-war-between-us-blog · 6 years ago
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Character Form
Name: (Remember: suffixes are their house name, so anyone with the same suffix will be related in some way)
House:
Religion:
Heritage: (These characters are very likely descended from purebred cats, so please include what that would be. They are NOT purebred, however.)
Family: (Please include the family’s ranks, names, Clans, and status [deceased/living/etc])
Relationships: (Non-family relationships. Can be friends, best-friends, exes, flings, etc.)
Clan:
Rank:
Former ranks:
Age:
Gender:
Sexual Preference: (Sexuality, romantic orientation, etc. Anything pertaining to preferences in mates should go here)
Appearance: (include accessories)
Personality:
History:
Images: (Not optional. Do not use any images you do not have explicit permission to use.)
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the-war-between-us-blog · 6 years ago
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Introduction Form
Nothing on this form is optional, so please do not say “Nah” or “I don’t want to answer this.” You are free to add more to it if you’d like, this is just a minimum guideline. Please remove things in parenthesis before posting.
Name: (Preferred name OR real name. We do not care if you are uncomfortable sharing your real name, use whatever name you want to be called!)
Gender and pronouns: (please avoid saying “all” pronouns. I understand you may be comfortable with all pronouns or use them all, but it becomes very confusing when people are referring to you as different things)
Birthday: (We celebrate birthdays here with free art and other things)
Age: (This is required because we want to ensure the safety of all of our members - minors or otherwise. It can become incredibly uncomfortable if members develop relationships or friendships only to find out there’s a huge age gap. It also helps shape the conversation in general chat - if the server is mainly adult, it would be more mature. We also have to make sure you’re over 13 to abide by Discord’s TOS. Lying about your age is an instant ban.)
Bio/hobbies: (Put whatever you want here. Just a little something you’d like people to know about you.)
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the-war-between-us-blog · 6 years ago
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Plot
It’s been several moons since the Clans were officially formed. Green-Leaf has lasted a long time, but alas Leaf-Bare is coming. And with it, many strange creatures have been appearing. With tensions high and alliances being formed, will the Clans be able to unite to fight these creatures, or will they bring their own demise?
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the-war-between-us-blog · 6 years ago
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Religion
These cats worship a system of gods and goddesses, and they also believe in an afterlife. However, as time has shifted, some worship what they call the old gods, and others worship the new gods.
Tribe Religion: The Tribe believes in their ancestors ruling over them. They don’t believe in gods, and only believe in the power of the universe and nature.
The Old Gods: These are gods who never truly existed. As such, the ones who worship them consider them superior to the new gods, since they never took a mortal form. Cats choose one God to specifically worship, though they may pray to any of them. They often keep their chosen God’s symbol on a chain around their neck. These are purchasable from any trader or builder. Cats who worship these gods go to their version of heaven and hell, separate from the version of the new gods. This version is referred to as Sanctuary (heaven) and Underworld (hell). Lightningfrost. The God of weather and justice. He is considered the king of gods. His symbol is the thunderbolt. Grayfrost. The Goddess of marriage and fertility. Her symbol is the peacock. Troutfrost. The God of seas, water, storms, and earthquakes. His symbol is a dolphin. Runningberry. The Goddess of the seasons. Her symbol is wheat. Dewfrost. The Goddess of wisdom and war. Her symbol is the owl. Amberhawk. The God of light, the sun, prophecy, healing, medicine, truth, and arts. His symbol is the sun. Lizardhawk. The Goddess of the hunt. Her symbol is the deer. Snailstrike. The Goddess of love, passion, desire, and procreation. Her symbol is a rose. Emberstrike. The God of craftsmanship. His symbol is fire.  Reedheart. The God of madness and ecstasy. His symbol is a pine cone.  Brindlefrost. The God of death. His symbol is the cornucopia.  Darkmouse. The Goddess of night. Her symbol is the moon. Sloeclaw. The Goddess of magic, witchcraft, and ghosts. Her symbol is a cauldron.
The New Gods: These gods truly did exist and were spectacular heroes. Those who worship them consider them to be greater than the old gods, since they had actual triumphs and can relate more to their struggles now. Cats who below in these gods go to Bliss (heaven) or Agony (hell). Eelpelt. The God of war, wisdom, poetry, and magic. His symbol is a wizard’s hat. Tansypelt. The Goddess of family, marriage, and childbirth. Her symbol is a ring. Oliveheart. The God of thunder. His symbol is the hammer. Finchpelt. The God of trickery and fatherhood. His symbol is the wolf. Cedarbranch. The God of fairness, law, and glory. His symbol is the sword. Mottlewing. The God of light, joy, purity, and day. His symbol is antlers. Webfall. The God of senses (eyesight, hearing, smell, etc.) and knowledge. His symbol is the horn. Fernshine. The Goddess of war, love, and witchcraft. Her symbol is the butterfly. Meadowbee. The Goddess of death and destruction. Her symbol is the skull. Darkflame. The God of sin (wrath, envy, gluttony, sloth, lust, pride, and greed). His symbol is an X.  Atheism: Some cats do not believe in any gods or goddesses, and simply believe there is nothing beyond life. Their own belief makes this somewhat true, as they won’t be given passage to any heaven or hell, but will instead be reincarnated. Depending on their will to live, they may either be reincarnated or completely gone forever.
Naturism: Some cats do not believe in gods or goddesses, though they do believe that the treatment of the earth and other living creatures affects what happens to you. Due to this, almost every cat who believes in this religion is kind and goes to Heaven.
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the-war-between-us-blog · 6 years ago
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Terminology and Medicine
TERMINOLOGY These cats use traditional Warriors Cats terminology. I have provided a link below, so you may see examples of this. https://sites.google.com/site/httpssiteswarriorcatscomsite/student-of-the-month
Please ignore the ranks part of this site, as it does not apply to this roleplay.
MEDICINE https://sites.google.com/site/httpssiteswarriorcatscomsite/extra-credit
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the-war-between-us-blog · 6 years ago
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Trading
Cats will go to the Moon-Cave to peddle their wares every day, so long as they are a Trader. Cats trade all sorts of things here, including but not limited to: Food Pelts Water (contained) Jewels Minerals Armors Clothing Kittens
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the-war-between-us-blog · 6 years ago
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Naming Style
This roleplay does something unique. Unlike traditional warriors, a cats’ suffix will directly influence their status in life. The suffix also has no direct connotations, neither do their prefixes. They are simply names... ways for the cats to be recognized. Acornstrike may or may not have the appearance of an acorn, but they will be from House Strike. 
Houses, basically, are like families. A tom will always keep his house name, but the she-cat will not. So every cat in a family will have the same house name. So Acornstrike’s entire family would be (blank)strike. Cats do not receive different names as they rank up. The name they are given as a kit follows them for life.
Examples: Heavystep of House Step Wingedrat or House Rat Tinyflower of House Flower Jonsnow of House Snow Etc.
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the-war-between-us-blog · 6 years ago
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Raids
Every so often in this roleplay will be something called a “Raid”. It is a unique event that will require cats from all over to come together to fight a huge threat. These threats can range from something like a bear to something like a dragon. Knights and cats trained in fighting will be the only ones eligible to participate.
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the-war-between-us-blog · 6 years ago
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Accessories
The cats in the Clans wear accessories that they make for themselves. Though the accessories are generally picked from cat-to-cat, there are some that some ranks prefer or are required to wear.
The King always wears a crown and a robe. Though some Kings have worn flower crowns instead of crowns, they always wear the robe. They may wear other things as well.
The Queen always has a jeweled crown.
The Royal Family always wears collars encrusted with jewels.
Knights generally like to wear armor.  ANYONE WHO IS NOT KING OR QUEEN MAY NOT WEAR A CROWN. FLOWER CROWNS MAY BE WORN BY ANYONE.
Accessory ideas: (feel free to be creative and make your own!) Capes Scarves Collars Necklaces Though it is not required for a cat to wear an accessory. It is generally seen as lowly if they do not.
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the-war-between-us-blog · 6 years ago
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Ranks
CLAN RANKS: KING: The King is the cat who overlooks the Clan. They ensure everything is running smoothly, and they act as a sheriff, keeping the law in the Clan. Their word is law, and the King is to never be disrespected or questioned (in most cases). There is only 1 per Clan. They are always referred to as “My Lord” by non-family members. Unlike traditional Warriors, they do not have the prefix -star.
QUEEN: The King’s mate (King if male, Queen if female, same as the leader role). Though they do not have strength, they are also called “My Lord” and treated with as much respect as the King. PRINCE(SS): A cat assigned by the King to be their successor. This can be a tom or she-cat and may or may not be related to the King. Called “My Lord” by non-family members.
ROYAL FAMILY: Any of the current King’s and Queen’s children. If the children are significant social figures, they will remain in the family even after the King and Queen die. If the King dies, the Queen will become part of the Royal Family. They are called “My Grace” by non-family members. COUNCIL: A group of cats that the King assigns to help him make decisions. They are called “My Grace” by non-family members, and they are treated with a lot of respect.
STEWARDS: Cats whose purpose is to help out the King and Queen. They have quite a bit of respect in the Clan. They act as strategists in war and treasurers. They are referred to as “My Grace” by non-family members.  HEALERS: Cats whose purpose is to heal. They have healing knowledge, and even if they are new to the craft, they are still called healers.
WIZARDS: Cats with magical abilities. This rank is incredibly rare, and as such, Clans with no magic creatures will have a limit of one on it, Clans with 1-3 will have a limit of four, and Clans with 4+ will have no limit.
ALCHEMISTS: Cats who create potions and poultices, usually used for healing. Sometimes these elixirs are used for other things, such as temporary stat boosts, mind control, and taming.
TRADERS: Cats who gather up unused resources and bring them to the Moon-Cave to trade with the other Clans. Though they will give back most resources received from the trades, they will keep some resources they find particularly intriguing. GENERALS: 1-2 per Clan. Appointed by the King. They are the best fighters in the Clan, and they rank above any knights in the Army. They give orders to the Knights and rule over war under the King.
KNIGHTS: The fighters of the Clan. They are used to protect the Clan.
HUNTERS: The hunters of the Clan. They provide food for the traders to trade, as well as food for everyone to eat. GATHERERS: The gatherers of the Clan. They collect pelts from food, herbs for the healers, minerals from the ground, jewels, metals, etc. They provide these things to the necessary people.
BUILDERS: Cats in the Clan who create the accessories the Clans use. They also create armor for the knights and generals, as well as crowns for the royalty. They basically create everything the Clans use.
APPRENTICES: Cats in the Clan who are still learning a trade. Only applicable for knights, hunters, gatherers, and builders. They have a year to perfect their trade or they will become a servant, fool, or nurse. QUEENS AND KITS: Queens are kits nursing or expecting kits. Kits are young cats between the ages of 0 moons and 6.
ELDERS: Cats who are too old to do their duty anymore. If the cat lives for a year after retiring, they will be killed.
NURSES: Cats whose sole purpose is to have kittens. They provide sons and daughters to toms who do not have mates, and the males do the opposite for she-cats without mates. Although they do not develop attachments to their mates, they may develop attachments to their kittens.
SERVANTS: Servants are cats who take care of the Clan. They are treated as the lowest of the low, barely above fools. They pick ticks off the elders and collect moss for every cats’ den, though their loyalty must be above all to the royal family.
FOOLS: Fools are cats whose sole purpose is to make others laugh. May also be called “jesters”. Most fools are sent to the Wall after a while, due to not contributing anything.
WALL RANKS: GENERALS: 4-5 at a time. They generally oversee 20-30 cats at a time. If there is a need for more generals, they will assign more. See the above rank for more info. STEWARDS: Cats assigned to help the Generals. They are usually groomed to help the Generals in the future, even being groomed to become Generals themselves. KNIGHTS: Fighters who are underneath all else at the Wall. TRIBE RANKS: IPUNGO: The Ipungo is the leader of the tribe. They win their rank by being the strongest and defeating any challengers they may have. A cat may challenge the Ipungo at any time - the winner becomes the Ipungo, the loser... dies.
NIKISO: The Nikiso is the healer of the tribe.
JOQUESTE: The Joqueste is every other member of the tribe. They share responsibilities and help each other out. Age is unimportant; Joquestes are any age.
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the-war-between-us-blog · 6 years ago
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The Clans
Cats are born in a Clan but are allowed to move Clans once in their life. Despite that, they may travel between Clans to visit, however, they may not hunt on Clan territory that is not their own, and they may only trade for food while they’re there.
HOLLYCLAN HollyClan is a Clan that lives entirely in a forest. They sleep in trees and rarely touch the ground unless it is to patrol their borders or hunt. Due to this, they have exceptional balance and excellent jumping and climbing skills. They’re often built very muscularly, especially in their back legs. They use their trees to their advantage in battle, as most, if not all, cats here can jump through the trees silently and effortlessly. MOORCLAN MoorClan is a Clan that lives on a moor. It’s a very flat area, with lots of vegetation. They sleep on the flat ground, but they make dens out of heather and bracken. They are extremely fast and have incredible eyesight and hearing (usually). They’re often built very lithe, with a long, thin torso, and long legs. They are swifter than other Clans, tending to fair well in battles with lots of open space. MoorClan cats often feel suffocated when they’re in the forest. HILLCLAN HillClan lives in tunnels. HillClan hunts to the south, in the hills. Due to living entirely underground, albinism and blindness have become more common in this Clan. They are extremely fast with extremely good hearing. Underground, their senses surpass any other Clan’s, but above ground they’re below average. They are also fairly strong, due to hunting mainly birds in the hills. They’re built with very strong back legs and thinner front legs.  STONECLAN StoneClan lives to the south. They live in a mountainous area and have to travel far for gatherings. Luckily, they are often left alone. Their camp is in a cave, so they are somewhat sheltered from the cold. These cats always have thick pelts. They are extremely strong, with muscular legs and good hearing. They tend to hunt birds mainly, but they also hunt the few land creatures that live there. SANDCLAN SandClan lives in a rock quarry between StoneClan’s and HillClan’s territory. Due to it being a rock quarry, it tends to be hotter than any other territory. They hunt on the ground mostly, and there are not many trees that they can climb. They tend to be lean, similar to SandClan, though their eyesight tends to be slightly bad. They have long legs and long torsos. SNOWCLAN SnowClan lives in a snowy part of the territory. It is bordered by the wall and has a sparse amount of trees in its territory. It is the closest Clan to the Moon-Cave. It is colder than StoneClan’s territory, although it is not rocky. They tend to have thick coats. They have large, muscular builds, good for hunting birds and other larger game.
SHADECLAN ShadeClan lives in the southern part of the forest. Unlike HollyClan, they don’t live in the trees and instead they use the forest ground for shelter. They are strong and intelligent, often being able to outwit their enemies. They tend to have strong muscles with large builds.
THE WALL The Wall is a massive man-made construct. The cats do not know why the Wall exists, but they have decided to use it as a military base. Cats may leave their Clan and become Knights of the Wall (sometimes different ranks). The Wall is used as the first line of defense against massive, supernatural creatures, though the Clans haven’t faced these creatures for some time.  EMPUYO TRIBE The Empuyo Tribe is a tribe that lives in the unclaimed territory beside the Wall. They are savages who do not speak any languages known to the Clan cats. Despite that, they communicate fairly well among each other but they are unable to communicate with any cat outside of their Tribe.
WAKATO TRIBE The Wakato Tribe is a tribe that lives beside the mountains. They are strong and wise. Though they do speak the Clan language, they are unkind to Clan cats and will not communicate with them or respect them. They are massive and do what they want. There are rumors that this Tribe commits cannibalism against the Clan cats, though there are no truly confirmed cases of this.
HANAKATE TRIBE The Hanakate Tribe is a tribe that lives near MoorClan, in the forest by their territory. They are kind to all cats and will take anyone in. They are extremely spiritual and believe that their ancestor want them to be kind to everyone. They spend a good portion of their day worshiping, and they even believe in magic.
MUKUTE TRIBE The Mukute Tribe is a tribe that lives in HillClan’s territory. They don’t speak Clan language, and they also have accusations of cannibalism. They are constantly at odds with HillClan, battles often ensuing. However, HillClan has not been successful in forcing the tribe off their land.
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