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Name: Kohmah
Age: ??
Tribe: The Deep Ones
Race: ???
Magical Abilities / Skills: ???
Ranking: Ruler's Right Hand
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Name: ???
Age: it's rumoured that he's reaching a milennium in terms of age.
Tribe: The Deep Ones
Race: Giant Squid
Magical Abilities / Skills: The tips of his tentacles are sharp enough to spear through anything, and his ink, while blinding and stains, is also toxic.
Ranking: Ruler of the Deep
Personality: Evil, angry, and ready to attack at any moment's notice. He often comes above his realm just to wreak havoc.
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Name: Kurumi
Age: 40
Tribe: Moppe Tribe
Race: Koi Fish
Magical Abilities / Skills: Water purification and divination through algae readings.
Ranking: Hand maiden
Personality: She is quiet and polite, but has a beautiful singing voice. She can tell you detailed history reaching back centuries, and she's next in line to become an advisor.
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Name: Sayami
Age: 200
Tribe: Moppe Tribe
Race: Koi Fish
Magical Abilities / Skills: Water purification. She is also known for her transformation and fortification magic.
Ranking: Queen's Advisor
Personality: A crass and cranky old woman. "What's that? I can't hear you, speak up! Well, there's no need to shout. And where are your manners?!"
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Name: Xena
Age: 200
Tribe: Moppe Tribe
Race: ???
Magical Abilities / Skills: Purifies the water around her in large quantities at a time.
Ranking: Queen of the Freshwaters
Personality: Regal, much more professional than the saltwater rulers. She never seems to have time for anyone.
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Name: Seramo-o
Age: 500
Tribe: Moppe Tribe
Race: Orca
Magical Abilities / Skills: Fights with a spear. She's not afraid to use it, don't test her. The rod part also works for spanking naughty children.
Ranking: Warrior
Personality: Iyemo-o's mother, and you can tell. While she is strict, she is very motherly, and always asks travelers if they've seen the whereabouts of her son.
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Name: Shina
Age: 89
Tribe: Moppe Tribe
Race: Manta Ray
Magical Abilities / Skills: Diviner, sees fortunes through bubbles. They always tend to be just a little off the mark, though.
Ranking: Diviner
Personality: A happy old woman with plenty to talk about.
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Name: Ienshin
Age: 43
Tribe: Moppe Tribe
Race: Seahorse
Magical Abilities / Skills: His main ability is camouflage, though he possesses a bit of magic amplified through his crystal ball. Through this, he is able to see glimpses of the future, as well as shoot small beams of lighting or light out at his opponents.
Ranking: The Royals' Diviner
Personality: Regal and quiet. He knows his place and position and tries to fit it accordingly. He loves jokes and funny antics,
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Name: Shimizu
Age: 200
Tribe: Moppe Tribe
Race: ???
Magical Abilities / Skills: Able to shoot scalding jets of water at her enemies, but her main use is for defense. Her body is like a rock, impenetrable and unbreakable. She's built for defense and magic.
Ranking: Aquarius' Main Guard
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Name: Orozu
Age: 200
Tribe: Moppe Tribe
Race: ???
Magical Abilities / Skills: A spear/blade with the tip made from the beak of a sawfish and fortified. He's incredibly strong and fast.
Ranking: Aquaticus' Main Guard
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Name: Yani
Age: 8 (an adult for his species)
Tribe: Avina Tribe
Weapons/ Magical Abilities: A species specialist. He was blessed with the ability to make items that can change one's species.
Ranking: Respected Magician
Personality: Kind and respectable. He's a gentleman, and all of the female fairies in the tribe swoon after him. Unfortunately, he's a little mischievous and mysterious and always turns them down in favor of being a player. Or perhaps he's just not ready to settle? No one will ever know.
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Name: Ahva
Age: 19
Tribe: Avina Tribe
Weapons/Magical Abilities: She's a giant bird able to take the shape of a human. She seems to be a vulture, owl, and/or a raven. No one knows for sure, and she's never told anyone. She's never attacked anyone either, so no one knows if she holds power or skill. What she does do, though... is watch.
Rank: Observationalist
Personality: Clumsy and lanky. She's always tripping, falling, or crash landing. She always seems creepy at first, but anyone who's been around her for more than a day knows she's harmless. No one's ever seen her face, and she acts like a shy little girl when spoken to.
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Name: Asteria
Age: 83
Tribe: The Divines
Weapons/Magical Abilities: Skilled with a longsword. When she fights, it looks like a gorgeous, elegant dance. She is also very skilled at reading the stars and judging Astral fortunes.
Ranking: Hermit
Personality: A loner. She does not speak often. She holds a mature, elegant air around her. She could very easily be a queen. Her wings are invisible to the naked eye, the only way to see them is through the shadows they cast in the light. She's very prestigious and adamant about manners. It'd be best for you to show respect if you wish to gain any wisdom from her.
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Name: Hael
Age: 57
Tribe: The Divines
Weapons/Magical Abilities: Amazing with spears and staffs. He has ethereal grace and a knack for smoke readings. He has a crystal ball with which he uses to peer on the other tribes.
Ranking: Hermit
Personality: Humble, a rarity for this tribe. He is very wise and understands the flaws of his people, which is why he left them to live below.
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Name: Katonah
Age: 350
Tribe: ?□¿
Magical Abilities/ Skills: ???
Ranking: "Waste Disposal"
Personality: She can't even think anymore. All she is now is the human version of the creepy crawly you HATE seeing in your home. Try not to stumble across her. She's aggressive, fast, and she'll eat you from the legs up. Literally. Unresponsive and doesn't seem to understand language.
History: No one knows where she was originally from, though it's either Sawa-da or Pode-da judging from her hair. She never opens her eyes, so no one will ever know for sure unless they're brave enough to open them for her.
Her past is unknown. She was found naked and shivering by one of Kalabhiti's minions. She was brought back, and had Kalabhiti not been interested in testing a new method of assimilation, she would have been killed. She was forcefully merged with a dead centipede, and lost all sense of herself after that. Now, it's like she's just an angry centipede trapped in a human body.
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Name: The Beast
Age: ???
Tribe: ?□¿
Magical Abilities/ Skills: ???
Ranking: "Waste Disposal"
Personality: No one has ever tried to speak or reason with it. All that can be discerned is that it's angry, possibly in pain, and HUNGRY.
History: An abomination created by Kalabhiti to see what would happen if you tried to assimilate humans together with other humans. When it didn't work as planned, he tried to salvage the charred, ugly mess by assimilating more and more things with it until he lost control of it and it ran off.
If you don't get captured by the tribe, odds are you'll get captured by this guy instead. If you had to choose, you'd probably want to be captured by the tribe. At least then you'll have a chance of surviving... or at least a less painful death.
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Name: Tecumseh
Age: Nearing a milennium
Tribe: ?□¿ (Formerly from the Pomme Tribe)
Magical Abilities/ Skills: His Beast Spirit is summonable, and able to change its size from that of your standard wolf to either that of a medium-sized dog, or the size of a polar bear. It's also rabid, having fallen into insanity with its master due to their link. Tecumseh is also adept with alchemy, and is always making and fortifying weapons. He's also done his number on the other tribe members to keep their bodies stable... for the most part.
Ranking: Second in command
Personality: Has a creepy air about him. Sometimes he'll laugh at nothing. His mind is beyond twisted and his first answer to everything is violence, which is why Kalabhiti likes him, but it's also why he's not an advisor. He doesn't remember what his life was before he became cursed, and honestly, that might be for the best. He sounds like an old man, too, even though he looks relatively young.
History: After the Pomme Tribe left in search of new lands devoid of famine, he was sent back to the ruins to retrieve valuables left by the others, as his Beast Spirit was rideable, so he could leave and return quickly with a large load. He never returned, and it was believed he had deserted the tribe out of fear of starvation. No one set out to look for him since numbers were dwindling. They couldn't risk another runaway, and they couldn't backtrack to the ruins without greater risk of death and erasure.
Tecumseh was left to his fate. The belief he had been betrayed by his tribe when no one came to save him was the very reason he became unstable. Even after forgetting about his old family after years, he's remained a loose canon. At least he wasn't assimilated with another animal like the others, since Kalabhiti hadn't learned just how to do that yet.
Tecumseh was the very first to be captured by Kalabhiti, as well as the first to be affected by his curse.
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