Volt is best frame tbh || Hey I'm Skylar || 22 || they/them || I love PC games, and you can find out which ones in my "about" page. || IGN: Darkfyyre/Shyedpyyr || ON HIATUS
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call me immature all u want, world, but babies make do
out of context TJ
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Just wanted to put a plug in for one of my new fav websites, Can I Play That?, which focuses on accessbility reviews of video games by disabled gamers. As someone with a dexterity/mobility disability in my hands (carpal tunnel) I NEED games that allow easy and convenient ways to push buttons to do stuff and let me rebind keys at will. I’m now checking Can I Play That? before buying games since their reviews are ++. They include accessibility reviews for deaf/hard of hearing and cognitive disabiliies too.
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- In System Shock and other shooters, the last bullet you have has multiplied damage. - Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge. - Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump. - Assassin’s Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived. - Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle. - Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you. - Thumper’s time signature corresponds to the numerical value of a level - Suikoden spawns less enemies in the world map if they’re walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding) - Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer). - Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often. - Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player. - Jak and Daxter would trip players to mask the presence of loading - The Bureau/XCOM, enemy AI gets more aggressive if the players don’t move every 15-20 seconds - In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught. - F.E.A.R bent bullets towards things that exploded - Enemies in some LEGO games have a hit or miss chance. If a projectile misses, it’s offset and has no collision. This is done to make fights more hectic. - Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that) - The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain. - Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player. - Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro. - Hi Octane displays different stats for different cars even though they all have the same internal stats. - Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy. - Elizabeth in Bioshock: Infinite throws resource to the player based on the player’s current state. - The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive - Guitar Hero rates you out of 5 stars, but won’t give you lower than a 3. - Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets. - Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing _and_ releasing during same frame=0.25 ½ - Counters to your current class in Overwatch sound louder. - Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception. - Firewatch counts silence as a player choice in dialogue conversations
http://www.reddit.com/r/Games/comments/6xqtgz/an_insightful_thread_where_game_developers/dmhz7fa
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I love that the death animations seem random each time like sometimes the imposter’s chest opens up n eats u and sometimes they just snap your neck. sometimes its a knife or a gun. like imagine if the xenomorph in alien was sneaking around and eating ppl but he also had a glock. that would be sick as fuck i think
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The real unspoken hilarity of games like Dishonored is when they give you missions in areas that logically ought to have dense civilian populations, but the only lines of sight you’re actually required to avoid are those of a handful of strategically placed guards. The necessary implication is that there are dozens of everyday people who can see this blade-festooned gargoyle of a human being creeping about falling off of roofs plain as day and just don’t say anything about it to anyone because it’s Not Their Business™.
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(It may have gone unnoticed by some at first, but it’s definitely in there. It’s apparently morse code of … - - - … that translates to an SOS signal. This is the isolated audio of it, but the placement and style of each signal in the tracks themselves are quite telling of the characters.)
Vah Ruta: SOS comes in immediately and is quite loud. Mipha is the most pacifistic of the Champions and would have been the first one to call for help. She’s also more a healer than a fighter and probably stood the least chance of defeating her Blight. She was likely the most terrified in their situation.
Vah Rudania: SOS also comes in immediately but is fainter than in Vah Ruta. Alongside being the least technology-inclined champion, Daruk has a strong sense of family and protection. He likely projected his fainter than the rest as he didn’t want to worry the others.
Vah Naboris: The theme starts out with a jolt of piano keys, followed by the faintest SOS of the four. Urbosa is very proud and, like most Gerudo, was very battle-inclined. Combining that with her Fury means she likely would have lasted longer in her fight and not sent out the SOS immediately. My idea is that Thunderblight was too fast for her and overwhelmed her. She would have been strong enough to defeat it otherwise, and the faint SOS was her attempt to send it as she bled out.
Vah Medoh: Although coming later into the theme than the others, this SOS is most prominent and the fastest. Revali likely lasted the longest in his fight and his prideful nature meant he thought calling for help was underneath him. But he even he was overwhelmed and eventually swallowed his pride to send the message. A comment I read explained it the best. “Revali’s call was rushed. It was frantic and panicked. It was a call only someone who knew they were going to die would make”
(Video Source)
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Okay so as you all know I’m extremely cool and clever and also a published scientist, so let me tell you about my latest research.
In the Legend of Zelda: Breath of the Wild, the continent of Hyrule is one of the biggest open-world maps ever created, even beating games like Skyrim and the Witcher. But, HOW BIG?
Obvs it’s very hard to get a precise size because the in-game map does not have a scale bar (terrible map skills from that cartographer). HOWEVER, if you climb the Ridgeland Tower there’s a guy up there who is a weeaboo for the Rito, who begs you to glide for him in the name of “research” (what a fucking dweeb am I right?) If you do so, he tells you how many metres you’ve flown before landing. This includes if you simply step off the tower and plummet to the ground in a straight line, and happily for my in-game ankles, the tower is surrounded by water to cushion the many landings I made to bring you this information.
Ten drops gave me a mean average height for the tower at 63.83, median 64.2, so I’m taking it as 64 for ease of Maffs.
For a flight from the tower, I picked a strip of land on the same contour line as the tower base and then flew along that. There was a slightly higher standard deviation in twelve flights because sometimes Link would step nicely over the edge and start gliding and other times he would yeet himself bodily into the sky and then start, and one time gave me an outlier because I got zapped by an electric Wizzrobe that saw me. But over all, flying the same line and hitting pretty much the same landing spot, I got an average of 250.1 metres. I took this as 250, again for ease of Maffs.
Pythagoras’ theorem hit then, so I worked out that the distance from the base of the tower to the landing spot was 242 m. Putting that into Adobe Dreamworks, I could then translate that per pixel of the map I was working with (2.42 metres per pixel.) From there, that allowed me to calculate the area of Hyrule’s land mass, roughly, in pixels and then convert it back, so having done that GUESS WHAT FOLKS
Hyrule is 25,454 km2, or 15,816 sq mi.
Wales, by contrast, is 20,735 km2, or 12,884 sq mil.
So the continent of Hyrule is, it seems, bigger than my entire country to the tune of about one and a quarter times the size.
Thank you all for listening, I will now take questions.
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Everyone THINKS they know the facts but I bet y’all didn’t know that John F. Kennedy was really just ‘John Kennedy’ until he died. The ‘F’ was added later to pay respects. In this essay, I will
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If you play Among Us, you might have seen that a lot of people are making crewmate merch & selling it. Honestly, if this were a company like Disney, I wouldn't care (except that you could get fined.) But I honestly do not care about stealing from large corps.
However, the devs of Among Us have asked people to not make merch at the current moment, because it's actually hurting their own store. They are a small group of 3 people who make a game that is free to play. Additional add ons are optional.
People, especially small businesses, should not be stealing from other small businesses. There are so many creators right now who are just blocking people who are letting them know, and it's super frustrating, because that puts all of us in a bad spot and normalizes art theft. So if you see anyone selling Among Us merch.. call them out & don't buy from them.
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guandao prime!!! guandao prime!! guandao prime!!!!!
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reblog and tag what is “your” video game, aka the game you could make an entire video essay on it, mines acnl
#FUCKING WARFRAME#alternatively i'd go with Minecraft#i could go off about both lol#but i more often go off about WF haha
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Day 8 - Fear
So much for not being spotted 😅
Lynels might be the toughest bosses in Breath of the Wild, but there's something about those creepy piano notes and constant beeping that sounds like terror in it's purest form
When will I ever defeat a Guardian I wonder
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are you freaking serious did they actually put steve in minecraft
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last night i was playing among us and one person said “how old is everyone im 11″ and someone replied “im 14″.
i’m also a teacher, and a lot of my students are getting into among us because their favorite youtubers are starting to play it. 3 of my 9 year old students were raving to me about it yesterday and bragging about how good they are at being impostor.
@ everyone who plays among us, make sure when you play public games, you keep in mind that young children could be in the game and mind what you say!
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