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thekaelfarron · 2 months
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Play Area in “The Funeral“
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thekaelfarron · 2 months
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The Mist - Cardcaptors
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thekaelfarron · 4 months
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Uncropped photos of Miranda and the Four Lords, from the church shrine and Heisenberg's conspiracy board
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thekaelfarron · 4 months
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Portraits of Miranda's family: Image assets and renders
Have some assets and object renders of all those fancy portraits of Miranda, Donna and Lady D and her daughters! There are also many more portraits of Miranda herself to be found all over the village, of course, but I've posted those before. Not sure exactly why the Dimitrescu portrait is so much lower-res than the others (the actual picture is plenty big in-game), but this is the only version of it I could find in the game files.
The painting of the three daughters is (as you've probably heard before) based on a real painting by George Theodore Berthon called "The Three Robinson Sisters" ‒ and when I say "based on" what I mean of course is "it's the same picture, they've just tweaked the poses and added the Dimitrescu crest and a few extra details." But then, you can do that when a picture is over a hundred years out of copyright.
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Whether the portraits of Dimitrescu and Donna were similarly based on specific historical art I do not know, though their faces look far more game-accurate, at least. Meanwhile, the portrait of Miranda so perfectly apes a thousand different madonna-with-baby images that I wouldn't be at all surprised if that slightly-creepy-baby comes direct from some original art piece, but who knows?
On a related note, has anyone else ever noticed the weird gender/class divide in Miranda's family? All five female family members appear in these flattering portraits (all seven if you count Angie and Eva), and Donna lives in a stately home and Dimitrescu in a castle, both attended by staff and servants. Heisenberg and Moreau, meanwhile, live in an old, run-down factory and a lake. The men do get their photos displayed in the church with everyone else's, of course, but that's hardly comparable to an actual painting.
There's arguably something of a technology divide too: though everything in the village seems old, Heisenberg's factory and the reservoir control mechanisms at least mark those areas as post-industrial revolution, and both feature major puzzles to get power generators running. But very little in Donna or Dimitrescu's domains would seem out of place in pre-Victorian times.
I don't think there's much meaning to be read into the gender divide (except inasmuch as you know Heisenberg plays up his filthy, lower-class persona just to get under Dimitrescu's skin) and I doubt it was even intentional. There's not much to suggest Miranda actively favours her 'daughters' over her 'sons', given Heisenberg's favoured treatment at Ethan's trial, and you definitely don't see the same kind of split in the Baker family of RE7, which gave us the gloriously revolting Marguerite. But as soon as you start digging into these characters, it's hard not to notice it all the same.
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thekaelfarron · 4 months
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So I was so scared of playing Haunting Ground. In the beginning everything was running fine and no glitches or anything. THEN SUDDENLY THIS STARTS HAPPENING. I have never laughed so hard at a horror game since Slender.
God Capcom you make me laugh so hard sometimes.
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thekaelfarron · 4 months
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Haunting Ground was released for the PS2 in 2005 and it’s still got some of the prettiest visuals I’ve ever seen in a game to this day.
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thekaelfarron · 4 months
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@blackdoq​
I was poking around in Demento’s files and noticed a couple of things in the calls.
Bunch of planet names listed.
These are all under no operations, so I don’t think these are tied to the planet puzzle there’s nothing like the roomfile, cutscene audio and so-on around these in comparison to the bowgun statue puzzle which has the related death scene cutscene audio with it.
Possibly removed plate key #1, likely removed play key #2
There’s more of these, and this looks to be another removed plate key code as it’s not been connected to anything else in comparison to the actual plate key codes that you can see here - plate key codes.
The interesting thing is that a Chinese guidebook I picked up actually lists the Infinity one and lists what item it’s supposed to unlock, unfortunately I can’t really read what it’s supposed to be on the page.
Doors marked as demo, most likely for the debug room considering they’re all in one spot.
Emotion Engine little hello world sort of test it looks like.
The game does use a MIDI variant (PS2Fs can be made from certain files provided you also use the modules and have everything to rebuild them properly) but there’s also sound debug functions still sitting in the game.
Clearly someone wasn’t a happy camper during either the programming or debugging stages of development.
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thekaelfarron · 4 months
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Haunting ground scenery: pt.1
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thekaelfarron · 4 months
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Haunting ground scenery: pt.2
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thekaelfarron · 4 months
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Did you guys know this whole room doesn't use more than at least 5~7 texture files
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Some textures from this room
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thekaelfarron · 4 months
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Transparent text/symbols from Haunting Ground
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thekaelfarron · 4 months
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𝕾𝖙𝖔𝖕 𝖙𝖍𝖊𝖗𝖊 𝖆𝖓𝖉 𝖑𝖊𝖙 𝖒𝖊 𝖈𝖔𝖗𝖗𝖊𝖈𝖙 𝖎𝖙, 𝕴 𝖜𝖆𝖓𝖓𝖆 𝖑𝖎𝖛𝖊 𝖆 𝖑𝖎𝖋𝖊 𝖋𝖗𝖔𝖒 𝖆 𝖓𝖊𝖜 𝖕𝖊𝖗𝖘𝖕𝖊𝖈𝖙𝖎𝖛𝖊.
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thekaelfarron · 4 months
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thekaelfarron · 4 months
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LAST DANIELLA  –ℍ𝔸ℝ𝔻 𝕄𝕆𝔻𝔼–
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thekaelfarron · 4 months
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thekaelfarron · 4 months
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HAUNTING GROUND (2005) + RAINBOW COLORS [insp]
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thekaelfarron · 4 months
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precious little princess 😑
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