themonkeybob
themonkeybob
TheMonkeyBob
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themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data
I have gone through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The MIDI’s sound like crap when played outside the game because WWI has it’s own special soundbank. I have found the soundbank, but do not know how to use it as a MIDI soundbank. SOUNDBANK I have still included the MIDI files for download: HERE
I have gone over the files and posted the text and anything else noteworthy in previous posts.
1-25 26-100 101-200 201-300 301-400 401-500 501-600 601-700 701-800 801-900 901-1000 1001-1100 1101-1200 1201-1300 1301-1342
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 1301-1342
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 1301: s_v_Kaede_NG_03 - Track 1: s_v_KAEDE_NG_03 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1302: s_v_Kaede_NG_04 - Track 1: s_v_KAEDE_NG_04 - Track 2: v_1 - Track 3: v_2
File 1303: s_v_Kaede_NG_05 - Track 1: s_v_KAEDE_NG_05 - Track 2: v_1 - Track 3: v_2
File 1304: s_v_Kaede_NG_06 - Track 1: s_v_KAEDE_NG_06 - Track 2: v_1 - Track 3: v_2
File 1305: s_v_Kaede_NG_07 - Track 1: s_v_KAEDE_NG_07 - Track 2: v_1 - Track 3: v_2
File 1306: s_v_App_Select_A1 - Track 1: s_v_App_Select_A1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1307: s_v_App_Select_A2 - Track 1: s_v_App_Select_A2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1308: s_v_App_Select_A3 - Track 1: s_v_App_Select_A3 --- Marker: END - Track 2: v1 - Track 3: v2
File 1309: s_v_App_Select_B1 - Track 1: s_v_App_Select_B1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1310: s_v_App_Select_B2 - Track 1: s_v_App_Select_B2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1311: s_v_App_Select_B3 - Track 1: s_v_App_Select_B3 --- Marker: END - Track 2: v1 - Track 3: v2
File 1312: s_v_App_Select_C1 - Track 1: s_v_App_Select_C1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1313: s_v_App_Select_C2 - Track 1: s_v_App_Select_C2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1314: s_v_App_Select_C3 - Track 1: s_v_App_Select_C3 --- Marker: END - Track 2: v1 - Track 3: v2
File 1315: s_v_Dra_Select_1 - Track 1: s_v_Dra_Select_1 - Track 2: v1 - Track 3: v2
File 1316: s_v_Dra_Select_2 - Track 1: s_v_Dra_Select_2 - Track 2: v1 - Track 3: v2
File 1317: s_v_Dra_Select_3 - Track 1: s_v_Dra_Select_2 - Track 2: v1 - Track 3: v2
File 1318: s_v_Monna_Select_1 - Track 1: s_v_Monna_Select_1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1319: s_v_Monna_Select_2 - Track 1: s_v_Monna_Select_1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1320: s_v_Monna_Select_3 - Track 1: s_v_Monna_Select_3 --- Marker: END - Track 2: v1 - Track 3: v2
File 1321: s_v_Voya_Select_1 - Track 1: s_v_Bio_Select_1 - Track 2: v1 - Track 3: v2
File 1322: s_v_Voya_Select_2 - Track 1: s_v_Bio_Select_2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1323: s_v_Voya_Select_3 - Track 1: s_v_Bio_Select_3 - Track 2: v1 - Track 3: v2
File 1324: s_v_Bio_Select_1 - Track 1: s_v_Bio_Select_1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1325: s_v_Bio_Select_2 - Track 1: s_v_Bio_Select_2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1326: s_v_Bio_Select_3 - Track 1: s_v_Bio_Select_3 --- Marker: END - Track 2: v1 - Track 3: v2
File 1327: s_v_Loo_Select_1 - Track 1: s_v_Loo_Select_1 - Track 2: v1 - Track 3: v2
File 1328: s_v_Loo_Select_2 - Track 1: s_v_Loo_Select_2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1329: s_v_Loo_Select_3 - Track 1: s_v_Loo_Select_3 --- Marker: END - Track 2: v1 - Track 3: v2
File 1330: s_v_wario_Select_1 - Track 1: s_v_wario_Select_1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1331: s_v_wario_Select_2 - Track 1: s_v_wario_Select_2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1332: s_v_wario_Select_3 - Track 1: s_v_wario_Select_3 --- Marker: END - Track 2: v1 - Track 3: v2
File 1333: s_v_Kaede_Select_1 - Track 1: s_v_Kaede_Select_1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1334: s_v_Kaede_Select_2 - Track 1: s_v_Kaede_Select_2 --- Marker: END - Track 2: v1 - Track 3: v2
File 1335: s_v_Kaede_Select_3 - Track 1: s_v_Kaede_Select_3 --- Marker: END - Track 2: v1
File 1336: s_v_App_MAP_01 - Track 1: s_v_App_MAP_01 --- Marker: END - Track 2: v_Appman
File 1337: s_v_Dra_MAP_01 - Track 1: s_v_Dra_MAP_01 --- Marker: END - Track 2: v_Draburu
File 1338: s_v_Monna_MAP_01 - Track 1: s_v_Monna_MAP_01 --- Marker: END - Track 2: v_Monna
File 1339: s_v_Voya_MAP_01 - Track 1: s_v_Voya_MAP_01 --- Marker: END - Track 2: v_Voya
File 1340: s_v_Bio_MAP_01 - Track 1: s_v_Bio_MAP_01 --- Marker: END - Track 2: v_Bio
File 1341: s_v_Loo_MAP_01 - Track 1: s_v_Loo_MAP_01 --- Marker: END - Track 2: v_Loo
File 1342: s_v_KAEDE_MAP_01 - Track 1: s_v_Kaede_MAP_01 --- Marker: END - Track 2: v_KAEDE
If you have any questions, feel free to ask.
2 notes · View notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 1201-1300
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 1201: s_v_App_NG_11 - Track 1: s_v_App_NG_10 --- Marker: end - Track 2: v1 - Track 3: v2
File 1202: s_v_App_Morning_1 - Track 1: s_v_App_Morning_1 --- Marker: END --- Marker: Marker-1 Note: "Marker-1" marker is far past the end of composition - Track 2: v1 - Track 3: v2
File 1203: s_v_App_Hello_1 - Track 1: s_v_App_Hello_1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1204: s_v_App_Night_1 - Track 1: s_v_App_Night_1 --- Marker: END - Track 2: v1 - Track 3: v2
File 1205: s_v_Dra_OK_01 - Track 1: s_v_Buru_OK_01 - Track 2: v_1 - Track 3: v_2
File 1206: s_v_Dra_OK_02 - Track 1: s_v_Dra_OK_02 - Track 2: v_1 - Track 3: v_2
File 1207: s_v_Dra_OK_03 - Track 1: s_v_Dra_OK_03 - Track 2: v_1 - Track 3: v_2
File 1208: s_v_Dra_OK_04 - Track 1: s_v_Dra_OK_04 - Track 2: v_1 - Track 3: v_2
File 1209: s_v_Dra_OK_05 - Track 1: s_v_Dra_OK_05 - Track 2: v_1 - Track 3: v_2
File 1210: s_v_Dra_OK_06 - Track 1: s_v_Dra_OK_06 - Track 2: v_1 - Track 3: v_2
File 1211: s_v_Dra_OK_07 - Track 1: s_v_Dra_OK_07 - Track 2: v_1 - Track 3: v_2
File 1212: s_v_Dra_OK_08 - Track 1: s_v_Dra_OK_08 - Track 2: v_1 - Track 3: v_2
File 1213: s_v_Dra_OK_09 - Track 1: s_v_Dra_OK_09 - Track 2: v_1 - Track 3: v_2
File 1214: s_v_Dra_OK_10 - Track 1: s_v_Dra_OK_10 - Track 2: v_1 - Track 3: v_2
File 1215: s_v_Dra_OK_11 - Track 1: s_v_Dra_OK_10 - Track 2: v_1 - Track 3: v_2
File 1216: s_v_Dra_OK_12 - Track 1: s_v_Dra_OK_12 - Track 2: v_1 - Track 3: v_2
File 1217: s_v_Dra_OK_13 - Track 1: s_v_Dra_OK_13 - Track 2: v_1 - Track 3: v_2
File 1218: s_v_Dra_NG_01 - Track 1: s_v_Dra_NG_01 - Track 2: v_1 - Track 3: v_2
File 1219: s_v_Dra_NG_02 - Track 1: s_v_Dra_NG_02 - Track 2: v_1 - Track 3: v_2
File 1220: s_v_Dra_NG_03 - Track 1: s_v_Dra_NG_03 - Track 2: v_1 - Track 3: v_2
File 1221: s_v_Dra_NG_04 - Track 1: s_v_Dra_NG_04 - Track 2: v_1 - Track 3: v_2
File 1222: s_v_Dra_NG_05 - Track 1: s_v_Dra_NG_05 - Track 2: v_1 - Track 3: v_2
File 1223: s_v_Dra_NG_06 - Track 1: s_v_Dra_NG_06 - Track 2: v_1 - Track 3: v_2
File 1224: s_v_Dra_NG_07 - Track 1: s_v_Dra_NG_07 - Track 2: v_1 - Track 3: v_2
File 1225: s_v_Dra_NG_08 - Track 1: s_v_Dra_NG_08 - Track 2: v_1 - Track 3: v_2
File 1226: s_v_Dra_NG_09 - Track 1: s_v_Dra_NG_09 - Track 2: v_1 - Track 3: v_2
File 1227: s_v_Dra_NG_10 - Track 1: s_v_Dra_NG_10 - Track 2: v_1 - Track 3: v_2
File 1228: s_v_Dra_NG_11 - Track 1: s_v_Dra_NG_11 - Track 2: v_1 - Track 3: v_2
File 1229: s_v_Loo_OK_01 - Track 1: s_v_Loo_OK_01 - Track 2: v1 - Track 3: v2
File 1230: s_v_Loo_OK_02 - Track 1: s_v_Loo_OK_02 --- Marker: END - Track 2: v1 - Track 3: v2
File 1231: s_v_Loo_OK_03 - Track 1: s_v_Loo_OK_03 --- Marker: END - Track 2: v1 - Track 3: v2
File 1232: s_v_Loo_OK_04 - Track 1: s_v_Loo_OK_04 --- Marker: END - Track 2: v1 - Track 3: v2
File 1233: s_v_Loo_OK_05 - Track 1: s_v_Loo_OK_05 --- Marker: END - Track 2: v1 - Track 3: v2
File 1234: s_v_Loo_OK_06 - Track 1: s_v_Loo_OK_06 - Track 2: v1 - Track 3: v2
File 1235: s_v_Loo_OK_07 - Track 1: s_v_Loo_OK_07 - Track 2: v1 - Track 3: v2
File 1236: s_v_Loo_OK_08 - Track 1: s_v_Loo_OK_08 - Track 2: v1 - Track 3: v2
File 1237: s_v_Loo_OK_09 - Track 1: s_v_Loo_OK_08 --- Marker: END - Track 2: v1 - Track 3: v2
File 1238: s_v_Loo_OK_10 - Track 1: s_v_Loo_OK_10 --- Marker: END - Track 2: v1 - Track 3: v2
File 1239: s_v_Loo_OK_11 - Track 1: s_v_Loo_OK_11 --- Marker: END - Track 2: v1 - Track 3: v2
File 1240: s_v_Loo_OK_12 - Track 1: s_v_Loo_OK_12 - Track 2: v1 - Track 3: v2
File 1241: s_v_Loo_OK_13 - Track 1: s_v_Loo_OK_13 - Track 2: v1 - Track 3: v2
File 1242: s_v_Loo_OK_14 - Track 1: s_v_Loo_OK_14 - Track 2: v1 - Track 3: v2
File 1243: s_v_Loo_NG_01 - Track 1: s_v_Loo_NG_01 - Track 2: v1 - Track 3: v2
File 1244: s_v_Loo_NG_02 - Track 1: s_v_Loo_NG_02 - Track 2: v1 - Track 3: v2
File 1245: s_v_Loo_NG_03 - Track 1: s_v_Loo_NG_02 - Track 2: v1 - Track 3: v2
File 1246: s_v_Loo_NG_04 - Track 1: s_v_Loo_NG_04 - Track 2: v1 - Track 3: v2
File 1247: s_v_Loo_NG_05 - Track 1: s_v_Loo_NG_04 --- Marker: END - Track 2: v1 - Track 3: v2
File 1248: s_v_Loo_NG_06 - Track 1: s_v_Loo_NG_04 - Track 2: v1 - Track 3: v2
File 1249: s_v_Loo_NG_07 - Track 1: s_v_Loo_NG_07 - Track 2: v1 - Track 3: v2
File 1250: s_v_Loo_NG_08 - Track 1: s_v_Loo_NG_08 - Track 2: v1 - Track 3: v2
File 1251: s_v_Loo_NG_09 - Track 1: s_v_Loo_NG_09 - Track 2: v1 - Track 3: v2
File 1252: s_v_Loo_NG_10 - Track 1: s_v_Loo_NG_10 - Track 2: v1 - Track 3: v2
File 1253: s_v_Voya_OK_01 - Track 1: s_v_Loo_OK_01 - Track 2: v1 - Track 3: v2
File 1254: s_v_Voya_OK_02 - Track 1: s_v_Voya_OK_02 - Track 2: v1 - Track 3: v2
File 1255: s_v_Voya_OK_03 - Track 1: s_v_Voya_OK_03 - Track 2: v1 - Track 3: v2
File 1256: s_v_Voya_OK_04 - Track 1: s_v_Voya_OK_04 - Track 2: v1 - Track 3: v2
File 1257: s_v_Voya_OK_05 - Track 1: s_v_Voya_OK_05 - Track 2: v1 - Track 3: v2
File 1258: s_v_Voya_OK_06 - Track 1: s_v_Voya_OK_05 - Track 2: v1 - Track 3: v2
File 1259: s_v_Voya_OK_07 - Track 1: s_v_Voya_OK_07 - Track 2: v1 - Track 3: v2
File 1260: s_v_Voya_OK_08 - Track 1: s_v_Voya_OK_08 - Track 2: v1 - Track 3: v2
File 1261: s_v_Voya_OK_09 - Track 1: s_v_Voya_OK_09 --- Marker: END - Track 2: v1 - Track 3: v2
File 1262: s_v_Voya_OK_10 - Track 1: s_v_Voya_OK_10 --- Marker: END - Track 2: v1 - Track 3: v2
File 1263: s_v_Voya_NG_01 - Track 1: s_v_Voya_NG_01 - Track 2: v1 - Track 3: v2
File 1264: s_v_Voya_NG_02 - Track 1: s_v_Voya_NG_02 - Track 2: v1 - Track 3: v2
File 1265: s_v_Voya_NG_03 - Track 1: s_v_Voya_NG_03 --- Marker: END - Track 2: v1 - Track 3: v2
File 1266: s_v_Voya_NG_04 - Track 1: s_v_Voya_NG_04 - Track 2: v1 - Track 3: v2
File 1267: s_v_Voya_NG_05 - Track 1: s_v_Voya_NG_05 --- Marker: END - Track 2: v1 - Track 3: v2
File 1268: s_v_Voya_NG_06 - Track 1: s_v_Voya_NG_06 - Track 2: v1 - Track 3: v2
File 1269: s_v_Bio_OK_01 - Track 1: s_v_Bio_OK_01 - Track 2: v1 - Track 3: v2
File 1270: s_v_Bio_OK_02 - Track 1: s_v_Bio_OK_02 - Track 2: v1 - Track 3: v2
File 1271: s_v_Bio_OK_03 - Track 1: s_v_Bio_OK_03 - Track 2: v1 - Track 3: v2
File 1272: s_v_Bio_OK_04 - Track 1: s_v_Bio_OK_04 - Track 2: v1 - Track 3: v2 - Track 4: v3
File 1273: s_v_Bio_OK_05 - Track 1: s_v_Bio_OK_05 - Track 2: v1 - Track 3: v2
File 1274: s_v_Bio_OK_06 - Track 1: s_v_Bio_OK_06 - Track 2: v1 - Track 3: v2
File 1275: s_v_Bio_OK_07 - Track 1: s_v_Bio_OK_07 - Track 2: v1 - Track 3: v2
File 1276: s_v_Bio_OK_08 - Track 1: s_v_Bio_OK_08 - Track 2: v1 - Track 3: v2
File 1277: s_v_Bio_OK_09 - Track 1: s_v_Bio_OK_09 - Track 2: v1 - Track 3: v2 Note: Track 3 has no other data.
File 1278: s_v_Bio_OK_10 - Track 1: s_v_Bio_OK_10 - Track 2: v1 - Track 3: v2
File 1279: s_v_Bio_NG_01 - Track 1: s_v_Bio_NG_01 - Track 2: v1 - Track 3: v2
File 1280: s_v_Bio_NG_02 - Track 1: s_v_Bio_NG_02 - Track 2: v1 - Track 3: v2
File 1281: s_v_Bio_NG_03 - Track 1: s_v_Bio_NG_03 - Track 2: v1 - Track 3: v2
File 1282: s_v_Bio_NG_04 - Track 1: s_v_Bio_NG_04 - Track 2: v1 - Track 3: v2
File 1283: s_v_Bio_NG_05 - Track 1: s_v_Bio_NG_05 - Track 2: v1 - Track 3: v2
File 1284: s_v_Bio_NG_06 - Track 1: s_v_Bio_NG_06 - Track 2: v1 - Track 3: v2
File 1285: s_v_Bio_NG_07 - Track 1: s_v_Bio_NG_07 - Track 2: v1 - Track 3: v2
File 1286: s_v_Bio_NG_08 - Track 1: s_v_Bio_NG_08 - Track 2: v1 - Track 3: v2
File 1287: s_v_Bio_NG_09 - Track 1: s_v_Bio_NG_09 - Track 2: v1 - Track 3: v2
File 1288: s_v_Bio_NG_10 - Track 1: s_v_Bio_NG_10 - Track 2: v1 - Track 3: v2
File 1289: s_v_Kaede_OK_01 - Track 1: s_v_KAEDE_OK_01 - Track 2: v_1 - Track 3: v_2
File 1290: s_v_Kaede_OK_02 - Track 1: s_v_KAEDE_OK_02 - Track 2: v_1 - Track 3: v_2
File 1291: s_v_Kaede_OK_03 - Track 1: s_v_KAEDE_OK_03 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1292: s_v_Kaede_OK_04 - Track 1: s_v_KAEDE_OK_04 - Track 2: v_1 - Track 3: v_2
File 1293: s_v_Kaede_OK_05 - Track 1: s_v_KAEDE_OK_05 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1294: s_v_Kaede_OK_06 - Track 1: s_v_KAEDE_OK_06 - Track 2: v_1 - Track 3: v_2
File 1295: s_v_Kaede_OK_07 - Track 1: s_v_KAEDE_OK_07 - Track 2: v_1 - Track 3: v_2
File 1296: s_v_Kaede_OK_08 - Track 1: s_v_KAEDE_OK_08 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1297: s_v_Kaede_OK_09 - Track 1: s_v_KAEDE_OK_09 - Track 2: v_1 - Track 3: v_2
File 1298: s_v_Kaede_OK_10 - Track 1: s_v_KAEDE_OK_10 - Track 2: v_1 - Track 3: v_2
File 1299: s_v_Kaede_NG_01 - Track 1: s_v_KAEDE_NG_01 - Track 2: v_1 - Track 3: v_2
File 1300: s_v_Kaede_NG_02 - Track 1: s_v_KAEDE_NG_02 - Track 2: v_1 - Track 3: v_2
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWario Inc MIDI Data 1101-1200
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 1101: s_Demo_Mon_PATO_Jump - Track 1: s_Demo_Mon_Shot_1 --- Marker: END - Track 2: Shot
File 1102: s_Demo_Mon_PATO_1 - Track 1: s_Demo_Mon_PATO_1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1103: s_Demo_Mon_PATO_2 - Track 1: s_Demo_Mon_PATO_2 --- Marker: END - Track 2: CAR - Track 3: v_1
File 1104: s_Demo_Voya_v_1_Fuu - Track 1: s_Demo_Voya_v_1_Fuu - Track 2: v1 - Track 3: v2
File 1105: s_Demo_Voya_v_1_Haa - Track 1: s_Demo_Voya_v_1_Haa - Track 2: v1 - Track 3: v2
File 1106: s_Demo_Voya_v_2_9V - Track 1: s_Demo_Voya_v_2_9V - Track 2: v1 - Track 3: v2
File 1107: s_Demo_Voya_v_2_Ready - Track 1: s_Demo_Voya_v_2_Ready - Track 2: v1 - Track 3: v2
File 1108: s_Demo_Loo_v_1_Laugh - Track 1: s_Demo_Loo_v_1_Laugh - Track 2: v1 - Track 3: v2
File 1109: s_Demo_Loo_v_1_OK - Track 1: s_Demo_Loo_v_1_OK - Track 2: v1 - Track 3: v2
File 1110: s_Demo_Loo_v_2_HaHa - Track 1: s_Demo_Loo_v_2_HaHa - Track 2: v1 - Track 3: v2
File 1111: s_Demo_Loo_v_3_GOKU - Track 1: s_Demo_Loo_v_2_HaHa - Track 2: v1 - Track 3: v2
File 1112: s_Demo_Loo_v_4_Ah - Track 1: s_Demo_Loo_v_2_HaHa --- Marker: END - Track 2: v1 - Track 3: v2
File 1113: s_Demo_Loo_v_4_Oh - Track 1: s_Demo_Loo_v_2_HaHa --- Marker: END - Track 2: v1 - Track 3: v2
File 1114: s_Demo_Loo_v_5_Bee - Track 1: s_Demo_Loo_v_2_HaHa --- Marker: END - Track 2: v1
File 1115: s_Demo_Loo_v_5_Naa - Track 1: s_Demo_Loo_v_2_HaHa --- Marker: END - Track 2: v1
File 1116: s_v_WARIO_YAHOO_1 - Track 1: s_v_wario_Yahoo_1 - Track 2: v_wario - Track 3: v_wario copy
File 1117: s_v_WARIO_YAHOO_2 - Track 1: s_v_wario_Yahoo_2 - Track 2: v_wario - Track 3: v_wario copy
File 1118: s_v_WARIO_YAHOO_3 - Track 1: s_v_wario_Yahoo_3 - Track 2: v_wario - Track 3: v_wario copy
File 1119: s_v_WARIO_YAHOO_4 - Track 1: s_v_wario_Yahoo_4 - Track 2: v_wario - Track 3: v_wario copy
File 1120: s_v_WARIO_YAHOO_5 - Track 1: s_v_wario_Yahoo_5 - Track 2: v_wario - Track 3: v_wario copy
File 1121: s_v_WARIO_EXCELLENT_1 - Track 1: s_v_wario_Excellent - Track 2: wind - Track 3: wind copy
File 1122: s_v_WARIO_EXCELLENT_2 - Track 1: s_v_wario_Excellent_2 - Track 2: v_wario - Track 3: v_wario copy
File 1123: s_v_WARIO_EXCELLENT_3 - Track 1: s_v_wario_Excellent_3 - Track 2: wind - Track 3: wind copy
File 1124: s_v_WARIO_OH_RIGHT_1 - Track 1: s_v_wario_Oh_Right_1 - Track 2: v_wario - Track 3: v_wario copy
File 1125: s_v_WARIO_OH_RIGHT_2 - Track 1: s_v_wario_Oh_Right_2 - Track 2: v_wario - Track 3: v_wario copy
File 1126: s_v_WARIO_LAUGH_HA1_1 - Track 1: s_v_wario_Laugh_HA1_1 - Track 2: v_wario - Track 3: v_wario copy
File 1127: s_v_WARIO_LAUGH_HA1_2 - Track 1: s_v_wario_Laugh_HA1_2 - Track 2: v_wario - Track 3: v_wario copy
File 1128: s_v_WARIO_LAUGH_HA2_1 - Track 1: s_v_wario_Laugh_HA2_1 - Track 2: v_wario - Track 3: v_wario copy
File 1129: s_v_WARIO_LAUGH_HI_1 - Track 1: s_v_wario_Laugh_HI_1 - Track 2: v_wario - Track 3: v_wario copy
File 1130: s_v_WARIO_OK_1 - Track 1: s_v_wario_OK_1 - Track 2: v_wario - Track 3: v_wario copy
File 1131: s_v_WARIO_OK_2 - Track 1: s_v_wario_OK_2 --- Marker: END - Track 2: v_wario
File 1132: s_v_WARIO_OK_3 - Track 1: s_v_wario_OK_3 - Track 2: v_wario - Track 3: v_wario copy
File 1133: s_v_WARIO_OH_BOY_1 - Track 1: s_v_wario_Oh_Boy_1 - Track 2: v_wario - Track 3: v_wario copy
File 1134: s_v_WARIO_OH_BOY_2 - Track 1: s_v_wario_Oh_Boy_2 - Track 2: v_wario - Track 3: v_wario copy
File 1135: s_v_WARIO_HEY_1 - Track 1: s_v_wario_Hey_1 - Track 2: v_wario - Track 3: v_wario copy
File 1136: s_v_WARIO_HEYHEY_1 - Track 1: s_v_wario_HeyHey_1 - Track 2: v_wario - Track 3: v_wario copy
File 1137: s_v_WARIO_YEAH_1 - Track 1: s_v_wario_Yeah_1 - Track 2: v_wario - Track 3: v_wario copy
File 1138: s_v_WARIO_NO_1 - Track 1: s_v_wario_No_1 - Track 2: v_wario - Track 3: v_wario copy
File 1139: s_v_WARIO_NO_2 - Track 1: s_v_wario_No_2 - Track 2: v_wario - Track 3: v_wario copy
File 1140: s_v_WARIO_NO_3 - Track 1: s_v_wario_No_3 - Track 2: v_wario - Track 3: v_wario copy
File 1141: s_v_WARIO_AHH_1 - Track 1: s_v_wario_Ahh_1 - Track 2: v_wario - Track 3: v_wario copy
File 1142: s_v_WARIO_AHH_2 - Track 1: s_v_wario_Ahh_2 - Track 2: v_wario - Track 3: v_wario copy
File 1143: s_v_WARIO_AHH_3 - Track 1: s_v_wario_Ahh_3 - Track 2: v_wario - Track 3: v_wario copy
File 1144: s_v_WARIO_AHH_EYEAH_1 - Track 1: s_v_wario_Ahh_eyeah_1 - Track 2: v_wario - Track 3: v_wario copy
File 1145: s_v_WARIO_AHH_EYEAH_2 - Track 1: s_v_wario_Ahh_eyeah_2 - Track 2: v_wario - Track 3: v_wario copy
File 1146: s_v_WARIO_HA_1 - Track 1: s_v_wario_HA_1 - Track 2: v_wario - Track 3: v_wario copy
File 1147: s_v_WARIO_WAA_1 - Track 1: s_v_wario_Waa_1 - Track 2: v_wario - Track 3: v_wario copy
File 1148: s_v_WARIO_WAA_2 - Track 1: s_v_wario_Waa_2 - Track 2: v_wario - Track 3: v_wario copy
File 1149: s_v_WARIO_WAO_1 - Track 1: s_v_wario_Wao_1 - Track 2: v_wario - Track 3: v_wario copy
File 1150: s_v_WARIO_WAO_2 - Track 1: s_v_wario_Wao_2 - Track 2: v_wario - Track 3: v_wario copy
File 1151: s_v_WARIO_WIN_YOKI - Track 1: s_v_wario_WIN_YOKI - Track 2: v_wario - Track 3: v_wario_Echo_1 - Track 4: v_wario_Echo_2 - Track 5: v_wario_Echo_2 copy
File 1152: s_v_Monna_OK_01 - Track 1: s_v_Monna_OK_01 - Track 2: v1 - Track 3: v2
File 1153: s_v_Monna_OK_02 - Track 1: s_v_Monna_OK_02 - Track 2: v1 - Track 3: v2
File 1154: s_v_Monna_OK_03 - Track 1: s_v_Monna_OK_03 - Track 2: v1 - Track 3: v2
File 1155: s_v_Monna_OK_04 - Track 1: s_v_Monna_OK_04 - Track 2: v1 - Track 3: v2
File 1156: s_v_Monna_OK_05 - Track 1: s_v_Monna_OK_05 - Track 2: v1 - Track 3: v2
File 1157: s_v_Monna_OK_06 - Track 1: s_v_Monna_OK_06 - Track 2: v1 - Track 3: v2
File 1158: s_v_Monna_OK_07 - Track 1: s_v_Monna_OK_07 - Track 2: v1 - Track 3: v2
File 1159: s_v_Monna_OK_08 - Track 1: s_v_Monna_OK_08 - Track 2: v1 - Track 3: v2
File 1160: s_v_Monna_OK_09 - Track 1: s_v_Monna_OK_09 - Track 2: v1 - Track 3: v2
File 1161: s_v_Monna_OK_10 - Track 1: s_v_Monna_OK_10 - Track 2: v1 - Track 3: v2
File 1162: s_v_Monna_OK_11 - Track 1: s_v_Monna_OK_10 - Track 2: v1 - Track 3: v2
File 1163: s_v_Monna_OK_12 - Track 1: s_v_Monna_OK_12 - Track 2: v1 - Track 3: v2
File 1164: s_v_Monna_OK_13 - Track 1: s_v_Monna_OK_13 - Track 2: v1 - Track 3: v2
File 1165: s_v_Monna_NG_01 - Track 1: s_v_Monna_NG_01 - Track 2: v1 - Track 3: v2
File 1166: s_v_Monna_NG_02 - Track 1: s_v_Monna_NG_02 - Track 2: v1 - Track 3: v2
File 1167: s_v_Monna_NG_03 - Track 1: s_v_Monna_NG_03 - Track 2: v1 - Track 3: v2
File 1168: s_v_Monna_NG_04 - Track 1: s_v_Monna_NG_04 - Track 2: v1 - Track 3: v2
File 1169: s_v_Monna_NG_05 - Track 1: s_v_Monna_NG_05 - Track 2: v1 - Track 3: v2
File 1170: s_v_Monna_NG_06 - Track 1: s_v_Monna_NG_06 - Track 2: v1 - Track 3: v2
File 1171: s_v_Monna_NG_07 - Track 1: s_v_Monna_NG_07 - Track 2: v1 - Track 3: v2
File 1172: s_v_Monna_NG_08 - Track 1: s_v_Monna_NG_08 - Track 2: v1 - Track 3: v2
File 1173: s_v_Monna_NG_09 - Track 1: s_v_Monna_NG_09 - Track 2: v1 - Track 3: v2
File 1174: s_v_Monna_NG_10 - Track 1: s_v_Monna_NG_10 - Track 2: v1 - Track 3: v2
File 1175: s_v_App_OK_01 - Track 1: s_v_App_OK_01 --- Marker: END - Track 2: v1 - Track 3: v2
File 1176: s_v_App_OK_02 - Track 1: s_v_App_OK_02 --- Marker: END - Track 2: v1 - Track 3: v2
File 1177: s_v_App_OK_03 - Track 1: s_v_App_OK_03 --- Marker: END - Track 2: v1 - Track 3: v2
File 1178: s_v_App_OK_04 - Track 1: s_v_App_OK_04 --- Marker: END - Track 2: v1 - Track 3: v2
File 1179: s_v_App_OK_05 - Track 1: s_v_App_OK_05 --- Marker: END - Track 2: v1 - Track 3: v2
File 1180: s_v_App_OK_06 - Track 1: s_v_App_OK_06 --- Marker: END - Track 2: v1 - Track 3: v2
File 1181: s_v_App_OK_07 - Track 1: s_v_App_OK_07 --- Marker: END - Track 2: v1 - Track 3: v2
File 1182: s_v_App_OK_08 - Track 1: s_v_App_OK_08 --- Marker: END - Track 2: v1 - Track 3: v2
File 1183: s_v_App_OK_09 - Track 1: s_v_App_OK_08 --- Marker: END - Track 2: v1 - Track 3: v2
File 1184: s_v_App_OK_10 - Track 1: s_v_App_OK_10 --- Marker: END - Track 2: v1 - Track 3: v2
File 1185: s_v_App_OK_11 - Track 1: s_v_App_OK_11 --- Marker: END - Track 2: v1 - Track 3: v2
File 1186: s_v_App_OK_12 - Track 1: s_v_App_OK_11 --- Marker: END - Track 2: v1 - Track 3: v2
File 1187: s_v_App_OK_13 - Track 1: s_v_App_OK_13 --- Marker: END - Track 2: v1 - Track 3: v2
File 1188: s_v_App_OK_14 - Track 1: s_v_App_OK_14 --- Marker: END - Track 2: v1 - Track 3: v2
File 1189: s_v_App_OK_15 - Track 1: s_v_App_OK_15 --- Marker: END - Track 2: v1 - Track 3: v2
File 1190: s_v_App_OK_16 - Track 1: s_v_App_OK_16 --- Marker: END - Track 2: v1 - Track 3: v2
File 1191: s_v_App_NG_01 - Track 1: s_v_App_NG_01 --- Marker: END - Track 2: v1 - Track 3: v2
File 1192: s_v_App_NG_02 - Track 1: s_v_App_NG_02 --- Marker: END - Track 2: v1 - Track 3: v2
File 1193: s_v_App_NG_03 - Track 1: s_v_App_NG_03 --- Marker: END - Track 2: v1 - Track 3: v2
File 1194: s_v_App_NG_04 - Track 1: s_v_App_NG_04 --- Marker: END - Track 2: v1 - Track 3: v2
File 1195: s_v_App_NG_05 - Track 1: s_v_App_NG_05 --- Marker: END - Track 2: v1 - Track 3: v2
File 1196: s_v_App_NG_06 - Track 1: s_v_App_NG_06 --- Marker: end - Track 2: v1 - Track 3: v2
File 1197: s_v_App_NG_07 - Track 1: s_v_App_NG_06 --- Marker: END - Track 2: v1 - Track 3: v2
File 1198: s_v_App_NG_08 - Track 1: s_v_App_NG_06 --- Marker: END - Track 2: v1 - Track 3: v2
File 1199: s_v_App_NG_09 - Track 1: s_v_App_NG_09 --- Marker: END - Track 2: v1 - Track 3: v2
File 1200: s_v_App_NG_10 - Track 1: s_v_App_NG_10 --- Marker: END - Track 2: v1 - Track 3: v2
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 1001-1100
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 1001: m_BGM_SkateBoard_FF_NG - Track 1: m_BGM_SkateBoard_FF_NG --- Marker: END - Track 2: melody - Track 3: SE - Track 4: SE" - Track 5: ティンパニー --- Note: "ティンパニー" translates to "Timpani" according to Google
File 1002: m_BGM_VS_Title_10 - Track 1: m_BGM_VS_Title_10 --- Marker: [ --- Marker: ] - Track 2: melo - Track 3: Bass - Track 4: conga - Track 5: BD/Cracp
File 1003: m_BGM_VS_Chiritori2_10 - Track 1: m_BGM_VS_Chiritori2_10 --- Marker: [ --- Marker: ] - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: base - Track 4: STRINGS - Track 5: backing
File 1004: m_BGM_VS_ChoroQ_10 - Track 1: m_BGM_VS_ChoroQ_10 --- Text: スタート前 Note: "スタート前" translates to "Before the start" according to Google --- Marker: [ --- Marker: ] - Track 2: FL - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 5: ピアノ Note: "ピアノ" translates to "piano" according to Google - Track 6: ドラムロール Note: "ドラムロール" translates to "Drum roll" according to Google
File 1005: m_BGM_VS_ChoroQ_12 - Track 1: m_BGM_VS_ChoroQ_12 --- Marker: END - Track 2: BASS - Track 3: melody - Track 4: Brasss
File 1006: m_BGM_VS_Hurdle_10 - Track 1: ハードル Note: "ハードル" translates to "hurdle" according to Google --- Marker: [ --- Marker: ] - Track 2: base - Track 3: melody - Track 4: BRSS - Track 5: Piano - Track 6: リズム Note: "リズム" translates to "rhythm" according to Google
File 1007: m_BGM_VS_PON2_10 - Track 1: m_BGM_VS_PUSH_10_2 --- Marker: [ --- Marker: ] - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: piano - Track 5: Backing - Track 6: rizum
File 1008: m_BGM_VS_RoboControl_10 - Track 1: m_BGM_VS_RoboControl_10 --- Marker: [ --- Marker: ] - Track 2: Clali - Track 3: Bass - Track 4: Gtr_Mute - Track 5: Gtr_ - Track 6: Drum - Track 7: Clali copy - Track 8: voice
File 1009: m_BGM_FF_Victory - Track 1: m_BGM_FF_Victory --- Marker: END - Track 2: melody - Track 3: BASS - Track 4: ST - Track 5: リズム Note: "リズム" translates to "rhythm" according to Google - Track 6: ティンパニー Note: "ティンパニー" translates to "timpani" according to Google
File 1010: s_REST_SFX_01 - Track 1: s_REST_SFX_01 --- Marker: END - Track 2: Bell
File 1011: s_REST_SFX_02 - Track 1: s_REST_SFX_02 --- Marker: END - Track 2: Bell
File 1012: s_REST_SFX_03 - Track 1: s_REST_SFX_02 --- Marker: END - Track 2: Bell
File 1013: s_Demo_AFRO_melo_B1 - Track 1: s_Demo_AFRO_melo_B1 --- Marker: END - Track 2: tele_melo - Track 3: Ring
File 1014: s_Demo_AFRO_melo_C1 - Track 1: s_Demo_AFRO_melo_C1 --- Marker: END - Track 2: tele_melo - Track 3: Ring
File 1015: s_Demo_AFRO_melo_D1 - Track 1: s_Demo_AFRO_melo_D1 --- Marker: END - Track 2: tele_melo - Track 3: Synth - Track 4: Ring
File 1016: s_BOMB_Ele_07 - Track 1: s_BOMB_Ele_07 --- Marker: [ --- Marker: ] - Track 2: tr01
File 1017: s_BOMB_Ele_08 - Track 1: s_BOMB_Ele_08 --- Marker: [ --- Marker: ] - Track 2: tr01
File 1018: s_BOMB_Ele_09 - Track 1: s_BOMB_Ele_09 --- Marker: [ --- Marker: ] - Track 2: tr01
File 1019: s_BOMB_Ele_10 - Track 1: s_BOMB_Ele_10 --- Text: F Zero_Damage --- Marker: END - Track 2: Elect
File 1020: s_VS_Hurdle_Hit_1 - Track 1: s_VS_Hurdle_HIT_1 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 1021: s_VS_Hurdle_Hit_2 - Track 1: s_VS_Hurdle_HIT_2 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 1022: s_VS_Hurdle_Jump_1 - Track 1: s_VS_Hurdle_Jump_1 --- Marker: END - Track 2: spring
File 1023: s_VS_Hurdle_Jump_2 - Track 1: s_VS_Hurdle_Jump_1 --- Marker: END - Track 2: spring
File 1024: s_VS_Chiritori_CRASH_A - Track 1: s_VS_Chiritori_CRASH_A --- Marker: END - Track 2: Bee - Track 3: CRASH
File 1025: s_VS_Chiritori_CRASH_B - Track 1: s_VS_Chiritori_CRASH_B --- Marker: END - Track 2: Bee - Track 3: CRASH
File 1026: s_VS_PON_Count_1 - Track 1: s_VS_PON_Count_1 --- Marker: END - Track 2: PinPon
File 1027: s_VS_PON_Count_2 - Track 1: s_VS_PON_Count_1 --- Marker: END - Track 2: PinPon - Track 3: PinPon copy
File 1028: s_VS_PON_Wall_1 - Track 1: s_VS_PON_Wall_1 --- Marker: END - Track 2: Bomb
File 1029: s_VS_PON_STAR_1 - Track 1: s_VS_PON_STAR_1 --- Marker: END - Track 2: PinPon
File 1030: s_VS_PON_STAR_2 - Track 1: s_VS_PON_STAR_END --- Marker: END - Track 2: Catch
File 1031: s_VS_PON_Hit_1 - Track 1: s_VS_PON_Hit_1 --- Marker: END - Track 2: Bomb
File 1032: s_VS_PON_Hit_2 - Track 1: s_VS_PON_Hit_2 --- Marker: END - Track 2: Bomb
File 1033: s_VS_PON_Move_1 - Track 1: s_VS_PON_Move_1 --- Marker: END - Track 2: Track-1
File 1034: s_VS_PON_Move_2 - Track 1: s_VS_PON_Move_2 --- Marker: END - Track 2: Track-1
File 1035: s_VS_PON_Power_1 - Track 1: s_VS_PON_Power_1 --- Marker: END - Track 2: Bomb
File 1036: s_VS_PON_Power_2 - Track 1: s_VS_PON_Power_2 --- Marker: END - Track 2: Bomb
File 1037: s_VS_PON_Snap_1 - Track 1: s_VS_PON_Wall_1 --- Marker: END - Track 2: Bomb
File 1038: s_VS_PON_Snap_2 - Track 1: s_VS_PON_Snap_2 --- Marker: END - Track 2: Bomb
File 1039: s_VS_ChoroQ_Scroll_1 - Track 1: s_BOMB_OK_10_Suck_Apple --- Marker: END - Track 2: Spring
File 1040: s_VS_ChoroQ_Scroll_2 - Track 1: s_VS_ChoroQ_Scroll_2 --- Marker: END - Track 2: Spring
File 1041: s_VS_ChoroQ_Pull_1 - Track 1: s_BOMB_PI_16 --- Marker: END - Track 2: Bomb
File 1042: s_VS_ChoroQ_Pull_2 - Track 1: s_VS_ChoroQ_Pull_2 --- Marker: END - Track 2: Bomb
File 1043: s_VS_ChoroQ_Keep_1 - Track 1: s_VS_ChoroQ_Keep_1 --- Marker: 06 --- Marker: END --- Marker: END Note: Second "END" marker is far past the end of composition - Track 2: Switch_01 - Track 3: Switch_02 - Track 4: Switch_02 copy
File 1044: s_VS_ChoroQ_Keep_2 - Track 1: s_VS_ChoroQ_Keep_2 --- Marker: 06 --- Marker: END --- Marker: END Note: Second "END" marker is far past the end of composition - Track 2: Switch_01 - Track 3: Switch_02 - Track 4: Switch_02 copy
File 1045: s_VS_ChoroQ_GO_1 - Track 1: s_BOMB_OK_10_Suck_Apple --- Marker: END - Track 2: Spring - Track 3: Whistle - Track 4: Track-1 - Track 5: Wind
File 1046: s_VS_ChoroQ_Lean_1 - Track 1: s_VS_ChoroQ_Lean_1 --- Marker: END --- Marker: END Note: Second "END" marker is far past the end of composition - Track 2: Switch_02 copy
File 1047: s_BOMB_Draw_01 - Track 1: s_BOMB_Fail_25 --- Marker: END - Track 2: v_1 - Track 3: v_1 copy - Track 4: Seep
File 1048: s_VS_Push_UP_01 - Track 1: s_VS_Push_UP_01 --- Marker: END - Track 2: Catch
File 1049: s_VS_Push_DOWN_01 - Track 1: s_VS_Push_DOWN_01 --- Marker: END - Track 2: Catch
File 1050: s_VS_Push_BUTTON_01 - Track 1: s_VS_Push_BUTTON_01 --- Marker: END - Track 2: Spring
File 1051: s_VS_Push_BUTTON_02 - Track 1: s_VS_Push_BUTTON_02 --- Marker: END - Track 2: Spring - Track 3: Whistle - Track 4: Wind
File 1052: s_VS_Push_HIT_01 - Track 1: s_VS_Push_HIT_01 --- Marker: END - Track 2: Whistle - Track 3: Wind - Track 4: Spring - Track 5: TAKE
File 1053: s_VS_PUSH_NG_01 - Track 1: s_VS_Push_NG_01 --- Marker: END - Track 2: Track-1
File 1054: s_VS_PUSH_FALL_01 - Track 1: s_wario_DIE --- Marker: END - Track 2: Ball_Fly_1 - Track 3: Ball_Fly_2
File 1055: s_VS_PUSH_Bomb_01 - Track 1: s_VS_Push_Bomb_01 --- Marker: END - Track 2: Track-1 - Track 3: noise - Track 4: wind
File 1056: s_Demo_Title_PINPON_1 - Track 1: s_Demo_Title_PINPON_1 --- Marker: END - Track 2: PinPon
File 1057: s_Demo_Title_PINPON_2 - Track 1: s_Demo_Title_PINPON_2 --- Marker: END - Track 2: sc1 - Track 3: sc2 - Track 4: dt
File 1058: s_Demo_Title_PINPON_3 - Track 1: s_Demo_Title_PINPON_3 --- Marker: END - Track 2: Spring
File 1059: s_Demo_Title_Rotate_1 - Track 1: s_Demo_Title_Rotate_1 --- Marker: END - Track 2: Catch
File 1060: s_Demo_Title_v_Snore_1 - Track 1: s_Demo_Title_v_Snore_1 --- Marker: END - Track 2: Catch
File 1061: s_Demo_Wario_v_1_Ho - Track 1: s_v_wario_Select_3 - Track 2: v1 - Track 3: v2
File 1062: s_Demo_Wario_v_2_Yeah - Track 1: s_v_wario_Select_3 - Track 2: v1
File 1063: s_Demo_Bio_v_1_HELP - Track 1: s_Demo_Bio_v_1_HELP --- Marker: END - Track 2: v1 - Track 3: v2 - Track 4: BOMB
File 1064: s_Demo_Bio_v_2_KOBUN - Track 1: s_Demo_Bio_v_2_KOBUN --- Marker: END - Track 2: v1 - Track 3: v2
File 1065: s_Demo_Bio_v_3_YADA - Track 1: s_Demo_Bio_v_3_YADA - Track 2: Iya_1 - Track 3: Iya_2
File 1066: s_Demo_Bio_Siren_1 - Track 1: s_Demo_Bio_Siren_1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1067: s_Demo_Bio_Switch_1 - Track 1: s_Demo_Bio_Switch_1 --- Marker: 06 --- Marker: END --- Marker: END Note: Second "END" marker is far past the end of composition - Track 2: Switch_01 - Track 3: Switch_02 - Track 4: Switch_02 copy
File 1068: s_Demo_Bio_Down_1 - Track 1: s_Demo_Bio_Down_1 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2
File 1069: s_Demo_Bio_Fall_1 - Track 1: s_Demo_Bio_FALL_1 --- Marker: END - Track 2: Bell
File 1070: s_Demo_Bio_DON_1 - Track 1: s_Demo_Bio_DON_1 --- Marker: END - Track 2: Don_1 - Track 3: Don_2
File 1071: s_Demo_Bio_DON_2 - Track 1: s_Demo_Bio_DON_2 --- Marker: END - Track 2: Don_1
File 1072: s_Demo_App_v_1_Morning - Track 1: s_Demo_App_v_GoodMorning1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1073: s_Demo_App_v_1_Hello - Track 1: s_Demo_App_v_GoodMorning1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1074: s_Demo_App_v_1_Night - Track 1: s_Demo_App_v_GoodMorning1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1075: s_Demo_App_v_2_Baby - Track 1: s_Demo_App_v_GoodMorning1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1076: s_Demo_App_v_2_Party - Track 1: s_Demo_App_v_GoodMorning1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1077: s_Demo_App_v_3_Laugh - Track 1: s_Demo_App_v_GoodMorning1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1078: s_Demo_App_v_3_Wow - Track 1: s_Demo_App_v_GoodMorning1 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1079: s_Demo_App_v_4_OK - Track 1: s_Demo_App_v_OK --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1080: s_Demo_App_v_4_DJ - Track 1: s_Demo_App_v_OK --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1081: s_Demo_Dra_v_1_Ahh - Track 1: s_Demo_Title_v_Snore_1 - Track 2: v_1 - Track 3: v_2
File 1082: s_Demo_Dra_v_1_Uhn - Track 1: s_Demo_Title_v_Snore_1 - Track 2: v_1 - Track 3: v_2
File 1083: s_Demo_Dra_v_2_Where - Track 1: s_Demo_Dra_v_2_Where - Track 2: v_1 - Track 3: v_2
File 1084: s_Demo_Dra_v_3_Ahh - Track 1: s_Demo_Dra_v_3_Ahh - Track 2: v_1 - Track 3: v_2
File 1085: s_Demo_Dra_v_3_Hey - Track 1: s_Demo_Dra_v_3_Hey - Track 2: v_1 - Track 3: v_2
File 1086: s_Demo_Mon_v_1_Haa - Track 1: s_Demo_Mon_1_Haa - Track 2: v_1 - Track 3: v_2
File 1087: s_Demo_Mon_v_1_Oh - Track 1: s_Demo_Mon_1_Oh --- Marker: END - Track 2: v_1 - Track 3: v_2
File 1088: s_Demo_Mon_v_2_Ahh - Track 1: s_Demo_Mon_2_Ahh - Track 2: v_1 - Track 3: v_2
File 1089: s_Demo_Mon_v_2_Go - Track 1: s_Demo_Mon_2_Go - Track 2: v_1 - Track 3: v_2
File 1090: s_Demo_Mon_v_3_Hurry - Track 1: s_Demo_Mon_3_Hurry --- Marker: END - Track 2: SFX - Track 3: v_1 - Track 4: v_2
File 1091: s_Demo_Mon_v_3_Go - Track 1: s_Demo_Mon_3_Hurry - Track 2: SFX - Track 3: v_1 - Track 4: v_2
File 1092: s_Demo_Mon_v_4_Ahn - Track 1: s_Demo_Mon_3_Hurry - Track 2: Silen_1 - Track 3: Silen_2 - Track 4: v_1 - Track 5: v_2
File 1093: s_Demo_Mon_v_4_Go - Track 1: s_Demo_Mon_3_Hurry - Track 2: Silen_1 - Track 3: Silen_2 - Track 4: v_1 - Track 5: v_2
File 1094: s_Demo_Mon_Switch_1 - Track 1: s_Demo_Mon_Switch_1 --- Marker: END - Track 2: SW
File 1095: s_Demo_Mon_Switch_2 - Track 1: s_Demo_Mon_Switch_2 --- Marker: END - Track 2: SW
File 1096: s_Demo_Mon_Switch_3 - Track 1: s_Demo_Mon_Switch_3 --- Marker: END - Track 2: SW - Track 3: SE_2
File 1097: s_Demo_Mon_Shot_1 - Track 1: s_Demo_Mon_Shot_1 --- Marker: END - Track 2: Shot
File 1098: s_Demo_Mon_Shot_2 - Track 1: s_Demo_Mon_Shot_1 --- Marker: END - Track 2: Shot
File 1099: s_Demo_Mon_Shot_3 - Track 1: s_Demo_Mon_Shot_1 --- Marker: END - Track 2: Shot - Track 3: v1 - Track 4: v2
File 1100: s_Demo_Mon_PATO_Crash - Track 1: s_Demo_Mon_PATO_Crash --- Marker: END - Track 2: Shot - Track 3: Shot copy
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 901-1000
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 901: m_BGM_BOMB_35_0_2 - Track 1: m_BGM_BOMB_35_0_2 --- Marker: END - Track 2: Beam_2 - Track 3: Drum
File 902: m_BGM_BOMB_35_1 - Track 1: m_BGM_BOMB_35_1 --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 903: m_BGM_BOMB_35_2 - Track 1: m_BGM_BOMB_35_2 --- Marker: END - Track 2: tel_1 - Track 3: Drum
File 904: m_BGM_BOMB_36 - Track 1: m_BGM_BOMB_36 --- Marker: END - Track 2: brass1 - Track 3: base - Track 4: brass2 - Track 5: BD - Track 6: SD
File 905: m_BGM_BOMB_37 - Track 1: m_BGM_BOMB_37 --- Text: GEAR --- Marker: END - Track 2: base - Track 3: marinba2 - Track 4: rizum
File 906: m_BGM_BOMB_38 - Track 1: m_BGM_BOMB_38 --- Text: Kufu --- Marker: END - Track 2: シタール Note: "シタール" translates to "sitar" according to Google - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: shanai1 - Track 5: shanai - Track 6: bongo/BD
File 907: m_BGM_BOMB_39 - Track 1: m_BGM_BOMB_39 --- Text: Nora Neko --- Marker: END - Track 2: Vibra - Track 3: piano - Track 4: rizum - Track 5: cym - Track 6: SD - Track 7: base
File 908: m_BGM_BOMB_40 - Track 1: m_BGM_BOMB_40 --- Text: Reverse --- Marker: END - Track 2: melody - Track 3: base - Track 4: backing - Track 5: Track-4 - Track 6: Track-1
File 909: m_BGM_BOMB_41 - Track 1: m_BGM_BOMB_41 --- Text: Taco_Ika - Track 2: Track-1 - Track 3: awa
File 910: m_BGM_BOMB_42 - Track 1: m_BGM_BOMB_42 --- Text: クローバー Note: "クローバー" translates to "Clover" according to Google --- Marker: END - Track 2: glocken - Track 3: st - Track 4: st2
File 911: m_BGM_BOMB_43 - Track 1: m_BGM_BOMB_43 --- Text: Dance --- Marker: END - Track 2: base - Track 3: or - Track 4: voice - Track 5: rizum - Track 6: rizum2 - Track 7: voice2
File 912: m_BGM_BOMB_44 - Track 1: m_BGM_BOMB_44 --- Text: Press --- Marker: END - Track 2: base - Track 3: fl - Track 4: st - Track 5: glocken
File 913: m_BGM_BOMB_45 - Track 1: m_BGM_BOMB_45 --- Text: Command --- Marker: END - Track 2: rizum - Track 3: clock
File 914: m_BGM_BOMB_46 - Track 1: m_BGM_BOMB_45 --- Text: Command --- Marker: END - Track 2: rizum - Track 3: clock
File 915: m_BGM_BOMB_47 - Track 1: m_BGM_BOMB_45 --- Text: Command --- Marker: END - Track 2: rizum - Track 3: clock
File 916: m_BGM_BOMB_48 - Track 1: m_BGM_BOMB_38 --- Text: Kufu --- Marker: END - Track 2: シタール Note: "シタール" translates to "sitar" according to Google - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: shanai1 - Track 5: shanai - Track 6: bongo/BD
File 917: m_BGM_BOMB_50 - Track 1: m_BGM_BOMB_36 --- Text: between --- Marker: END - Track 2: brass1 - Track 3: base - Track 4: brass2 - Track 5: BD - Track 6: SD
File 918: m_BGM_BOMB_51 - Track 1: m_BGM_BOMB_44 --- Text: Press --- Marker: END - Track 2: base - Track 3: fl - Track 4: st - Track 5: glocken
File 919: m_BGM_BOMB_52 - Track 1: m_BGM_BOMB_39 --- Text: Nora Neko --- Marker: END - Track 2: Vibra - Track 3: piano - Track 4: rizum - Track 5: cym - Track 6: SD - Track 7: base
File 920: m_BGM_BOMB_53 - Track 1: m_BGM_BOMB_53 --- Text: exception --- Marker: END - Track 2: bass - Track 3: Brass - Track 4: burashi - Track 5: piano - Track 6: ST
File 921: m_BGM_BOMB_54 - Track 1: m_BGM_BOMB_54 --- Text: Figure フィ��ュア Note: Text contains a return character Note: "フィギュア" translates to "Figures" according to Google --- Marker: END - Track 2: melody - Track 3: base - Track 4: バッキング Note: "バッキング" translates to "backing" according to Google - Track 5: ST - Track 6: rizum
File 922: m_BGM_BOMB_55 - Track 1: m_BGM_BOMB_55 --- Text: Game Boy --- Marker: END - Track 2: base - Track 3: OR - Track 4: Brass - Track 5: rizum2
File 923: m_BGM_BOMB_56 - Track 1: m_BGM_BOMB_56 --- Text: Gnaw --- Marker: END - Track 2: オーケストラヒット Note: "オーケストラヒット" translates to "Orchestra hit" according to Google - Track 3: こえ Note: "こえ" translates to "Over" according to Google - Track 4: Dram - Track 5: bonngo
File 924: m_BGM_BOMB_57 - Track 1: m_BGM_BOMB_57 --- Marker: END - Track 2: melody - Track 3: SE
File 925: m_BGM_BOMB_58 - Track 1: m_BGM_BOMB_53 --- Text: exception --- Marker: END - Track 2: bass - Track 3: Brass - Track 4: burashi - Track 5: piano - Track 6: ST
File 926: m_BGM_BOMB_59 - Track 1: m_BGM_BOMB_59 --- Text: Praise --- Marker: END - Track 2: Bass - Track 3: melody - Track 4: Bras
File 927: m_BGM_BOMB_60 - Track 1: m_BGM_BOMB_59 --- Text: Praise --- Marker: END - Track 2: Bass - Track 3: melody - Track 4: Bras
File 928: m_BGM_BOMB_61 - Track 1: m_BGM_BOMB_61 --- Text: m_BGM_Kaede_Earthquake.mid m_BGM_Upman_Butterfly.mid m_BGM_BOMB_61.mid Note: Text contains return characters --- Marker: END - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: オルガン Note: "オルガン" translates to "organ" according to Google - Track 5: rizum
File 929: m_BGM_BOMB_62 - Track 1: m_BGM_BOMB_62 --- Text: m_BGM_Lu_Boji.mid m_BGM_Lu_Cake.mid m_BGM_Lu_Flutsdrop.mid m_BGM_Kaede_MonkeyBanana.mid Note: Text contains return characters --- Marker: END - Track 2: base - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: Track-1 - Track 5: ST - Track 6: SE
File 930: m_BGM_BOMB_63 - Track 1: m_BGM_BOMB_63 --- Marker: END - Track 2: base - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: ST
File 931: m_BGM_BOMB_64 - Track 1: シャギーのテーマ Note: "シャギーのテーマ" translates to "Shaggy's Theme" according to Google --- Text: m_BGM_Monna_Doshin.mid m_BGM_Kaede_Whale.mid Note: Text contains return character --- Marker: END - Track 2: base - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: back - Track 5: SE
File 932: m_BGM_BOMB_65 - Track 1: m_BGM_BOMB_65 --- Text: m_BGM_Lu_ManBall.mid m_BGM_Voya_Fc_Basic.mid m_BGM_Monna_Hanamizu.mid Note: Text contains return characters --- Marker: END - Track 2: base - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: ST - Track 5: GL
File 933: m_BGM_BOMB_66 - Track 1: m_BGM_BOMB_66 --- Text: m_BGM_Kaede_Penguin.mid m_BGM_Kaede_Worm.mid Note: Text contains return character --- Marker: END - Track 2: base - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: SE
File 934: m_BGM_BOMB_67 - Track 1: m_BGM_BOMB_67 --- Text: m_BGM_Lu_Which.mid m_BGM_Voya_UltraHand.mid m_BGM_Monna_Tooth.mid Note: Text contains return characters --- Marker: END - Track 2: FL - Track 3: base - Track 4: st - Track 5: cowbell/conga - Track 6: backing
File 935: m_BGM_BOMB_68 - Track 1: m_BGM_BOMB_68 --- Text: m_BGM_Kaede_Kuchibashi.mid m_BGM_Kaede_UFO_Catcher.mid Note: Text contains return character --- Marker: END - Track 2: base - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: Piano - Track 5: SE - Track 6: 水 Note: "水" translates to "water" according to Google
File 936: m_BGM_BOMB_69 - Track 1: m_BGM_BOMB_69 --- Text: m_BGM_Lu_Apple.mid m_BGM_Lu_Steak.mid m_BGM_Lu_Banana.mid Note: Text contains return characters - Track 2: base - Track 3: Steel Drum - Track 4: shinai - Track 5: 声 Note: "声" translates to "voice" according to Google - Track 6: リズム Note: "リズム" translates to  "rhythm" according to Google
File 937: m_BGM_BOMB_70 - Track 1: m_BGM_BOMB_70 --- Text: m_BGM_Lu_Wheel.mid m_BGM_Monna_LightGhost.mid Note: Text contains return character --- Marker: END - Track 2: base - Track 3: Hamonika - Track 4: FL - Track 5: SD
File 938: m_BGM_BOMB_71 - Track 1: m_BGM_BOMB_71 --- Text: m_BGM_Lu_MinicarRace.mid --- Marker: END - Track 2: base - Track 3: ST - Track 4: FL - Track 5: CowBell
File 939: m_BGM_BOMB_72 - Track 1: m_BGM_BOMB_72 --- Text: ジャック Note: "ジャック" translates to "Jack" according to Google --- Marker: END - Track 2: base - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: ハーモニカ Note: "ハーモニカ" translates to "harmonica" according to Google - Track 5: Gl - Track 6: rizumu
File 940: m_BGM_BOMB_73 - Track 1: m_BGM_BOMB_73 --- Text: WARIO Br. --- Marker: EMD - Track 2: めろでぃ Note: "めろでぃ" translates to  "Mezza" according to  Google - Track 3: BASS - Track 4: ハモリ Note: "ハモリ" translates to "Hammory" according to Google - Track 5: CYM
File 941: m_BGM_BOMB_74 - Track 1: m_BGM_BOMB_74 --- Text: Sheriff --- Marker: END - Track 2: Track-1
File 942: m_BGM_BOMB_75 - Track 1: m_BGM_BOMB_75 --- Text: TV ゲーム 6 Note: "ゲーム" translates to "game" according to Google --- Marker: END - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: リズム Note: "リズム" translates to "rhythm" according to Google
File 943: m_BGM_BOMB_76 - Track 1: m_BGM_BOMB_76 --- Text: ROBOT --- Marker: END - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: OB - Track 4: BASS
File 944: m_BGM_BOMB_77 - Track 1: m_BGM_BOMB_77 --- Text: 火を消せ Note: "火を消せ" translates to "Turn off the fire" according to Google --- Marker: END - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: orugan - Track 5: dram
File 945: m_BGM_BOMB_78 - Track 1: m_BGM_BOMB_78 --- Text: Saw --- Marker: END - Track 2: melody - Track 3: base - Track 4: piano - Track 5: st - Track 6: rithm - Track 7: hands_clap
File 946: m_BGM_BOMB_79 - Track 1: m_BGM_BOMB_79 --- Text: Shooting --- Marker: END - Track 2: melody - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: piano - Track 5: or - Track 6: rizum
File 947: m_BGM_BOMB_80 - Track 1: m_BGM_BOMB_80 --- Text: wario_HOTDOG --- Marker: END - Track 2: melody - Track 3: Bass - Track 4: Brass - Track 5: CYM
File 948: m_BGM_BOMB_81 - Track 1: m_BGM_BOMB_81 --- Copyright: (C) くせ Note: "くせ" translates to "Habit" according to Google --- Text: 腹を� Note: "腹を�" translates to "I am hungry." according to Google --- Marker: END - Track 2: GL - Track 3: Bass - Track 4: ���ーモニカ Note: "ハーモニカ" translates to "harmonica" according to Google - Track 5: rizumu - Track 6: CYM
File 949: m_BGM_BOMB_82 - Track 1: m_BGM_BOMB_82 --- Text: Virmin(172) Wario_Bros(155) Note: Text contains return character --- Marker: END - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: Bass - Track 4: SE
File 950: m_BGM_BOMB_83 - Track 1: m_BGM_BOMB_83 --- Text: バナナボート Note: "バナナボート" translates to "Banana boat" according to Google --- Marker: END - Track 2: Woodblock - Track 3: Bass - Track 4: Hi-hat - Track 5: bongo - Track 6: piano
File 951: m_BGM_BOMB_84 - Track 1: m_BGM_BOMB_84 --- Text: ふんころがし Note: "ふんころがし" translates to "Fluffiness" according to Google --- Marker: END - Track 2: SE - Track 3: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 4: Bass
File 952: m_BGM_BOMB_85 - Track 1: m_BGM_BOMB_85 --- Text: Sword(184) Kawara(160) Note: Text contains return character --- Marker: END - Track 2: 三味線 Note: "三味線" translates to "Shamisen" according to Google - Track 3: Bass - Track 4: Shanai - Track 5: リズム Note: "リズム" translates to "rhythm" according to Google
File 953: m_BGM_BOMB_86 - Track 1: m_BGM_BOMB_86 --- Marker: END - Track 2: ドラムロール Note: "ドラムロール" translates to "Drum roll" according to Google - Track 3:  囁き声 Note: "囁き声" translates to "Whispered voice" according to Google
File 954: m_BGM_BOMB_87 - Track 1: m_BGM_BOMB_87 --- Marker: END - Track 2: tp - Track 3: BASS - Track 4: or - Track 5: Cym - Track 6: リズム Note: "リズム" translates to "rhythm" according to Google
File 955: m_BGM_BOMB_88 - Track 1: m_BGM_BOMB_88 --- Marker: END - Track 2: melo - Track 3: ST - Track 4: BASS - Track 5: ギター Note: "ギター" translates to "guitar" according to Google
File 956: m_BGM_BOMB_89 - Track 1: m_BGM_BOMB_89 --- Text: Fall Down --- Marker: END - Track 2: meldy - Track 3: Bass - Track 4: GL
File 957: m_BGM_BOMB_90 - Track 1: m_BGM_BOMB_90 --- Text: m_BOMB_Vio_Music.mid --- Marker: END - Track 2: pf - Track 3: BASE
File 958: m_BGM_BOMB_91 - Track 1: m_BGM_BOMB_91 --- Text: ArebanChampion --- Marker: END - Track 2: melody1 - Track 3: CYM
File 959: m_BGM_BOMB_92 - Track 1: m_BGM_BOMB_92 --- Text: BallonFight --- Marker: END - Track 2: melody1 - Track 3: melody2 - Track 4: rizum
File 960: m_BGM_BOMB_93 - Track 1: m_BGM_BOMB_93 --- Text: F Zero --- Marker: END - Track 2: melody - Track 3: BASS - Track 4: PAD - Track 5: TP - Track 6: rizum - Track 7: Noise
File 961: m_BGM_BOMB_94 - Track 1: m_BGM_BOMB_94 --- Marker: END - Track 2: base - Track 3: メロディ(うえ) Note: "メロディ(うえ)" translates to "Melody (above)" according to Google - Track 4: メロディ(した) Note: "メロディ(した)" translates to "Melody (done)" according to Google
File 962: m_BGM_BOMB_95 - Track 1: m_BGM_BOMB_95 --- Text: DMG_Mario --- Marker: END - Track 2: melody1 - Track 3: backing - Track 4: Bass - Track 5: CYM
File 963: m_BGM_BOMB_96 - Track 1: m_BGM_BOMB_96 --- Text: Metroid --- Marker: END - Track 2: アルペジオ Note: "アルペジオ" translates to "arpeggio" according to Google - Track 3: Bass - Track 4: SE
File 964: m_BGM_BOMB_97 - Track 1: m_BGM_BOMB_97 --- Text: WildGunman --- Marker: END - Track 2: melody1 - Track 3: melody2
File 965: m_BGM_BOMB_98 - Track 1: m_BGM_BOMB_98 --- Text: GW_Helmet --- Marker: END - Track 2: melo
File 966: m_BGM_BOMB_99 - Track 1: m_BGM_BOMB_99 --- Text: super scope --- Marker: END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: BASS - Track 4: ST - Track 5: リズム Note: "リズム" translates to "rhythm" according to Google
File 967: m_BGM_BOMB_100 - Track 1: m_BGM_BOMB_100 --- Text: MarioCrash --- Marker: END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: アルペジオ Note: "アルペジオ" translates to "arpeggio" according to Google - Track 4: BASS - Track 5: リズム Note: "リズム" translates to "rhythm" according to Google - Track 6: CYM
File 968: m_BGM_BOMB_101 - Track 1: m_BGM_BOMB_101 --- Text: Duck Hunt --- Marker:  END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: ハ���リ Note: "ハモリ" translates to "Hammory" according to Google - Track 4: BASS - Track 5: CYM
File 969: m_BGM_BOMB_102 - Track 1: m_BGM_BOMB_102 --- Marker: END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: BASS - Track 4: ハモリ Note: "ハモリ" translates to "Hammory" according to Google - Track 5: CYM
File 970: m_BGM_BOMB_103 - Track 1: m_BGM_BOMB_103 --- Marker: END - Track 2: sc1dt12
File 971: m_BGM_BOMB_Finish_1 - Track 1: m_BGM_BOMB_FINISH_1 --- Text: org Tempo = 140 --- Marker: END - Track 2: Orch HIT - Track 3: Sine_2 - Track 4: Laugh - Track 5: Bomb - Track 6: Drum
File 972: m_BGM_BOMB_Finish_2 - Track 1: m_BGM_BOMB_FINISH_2 --- Text: org Tempo = 140 --- Marker: END - Track 2: Orch HIT - Track 3: Sine_2 - Track 4: Laugh - Track 5: Bomb - Track 6: Drum
File 973: m_BGM_BOMB_REST_1 - Track 1: m_BGM_BOMB_REST_1 --- Marker: END - Track 2: SFX - Track 3: Koto - Track 4: Per - Track 5: Gtr - Track 6: Gtr copy - Track 7: SFX_Ele - Track 8: Drum
File 974: m_BGM_BOMB_Demo_11 - Track 1: m_BGM_BOMB_Demo_11 --- Marker: END - Track 2: Synth_1 - Track 3: Synth_2 - Track 4: Synth_3 - Track 5: Drum
File 975: m_BGM_BOMB_Demo_2 - Track 1: m_BGM_BOMB_Demo_2 --- Marker: Intro --- Marker: [ --- Marker: ] - Track 2: Brass_melo - Track 3: Bass - Track 4: piano - Track 5: Drum
File 976: m_BGM_BOSS_FF_Clear_1 - Track 1: TYPE2 --- Marker: END - Track 2: melody - Track 3: ベース Note: "ベース" translates to "base" according to Google - Track 4: アルペジオ Note: "アルペジオ" translates to "arpeggio" according to Google
File 977: m_BGM_BOSS_FF_Lose_1 - Track 1: m_BGM_BOSS_FF_Lose_1 --- Marker: END - Track 2: Brass - Track 3: Brass_Phase - Track 4: SE - Track 5: SE
File 978: m_BGM_PIG_END_01 - Track 1: m_BGM_PIG_END_01 --- Text: Temp_110 --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: Strings - Track 4: Drum - Track 5: Gtr
File 979: m_BGM_BOMB_READY_Turn_1 - Track 1: m_BGM_BOMB_READY_Turn_1 --- Text: Tempo=140 - Track 2: Orch HIT - Track 3: Sine - Track 4: Drum
File 980: m_BGM_BOMB_GOOD_0 - Track 1: m_BGM_BOMB_GOOD_0 --- Text: Tempo = 140 - Track 2: Drum
File 981: m_BGM_BOMB_BAD_0 - Track 1: m_BGM_BOMB_BAD_0 --- Text: Tempo = 140 - Track 2: Drum
File 982: m_BGM_ROPE_Select - Track 1: m_BGM_ROPE_Select --- Marker: [ --- Marker: ] - Track 2: base - Track 3: Drum
File 983: m_BGM_ROPE_BGM_A00 - Track 1: PinBall_AGB_カラオケ_C Note: "カラオケ" translates to "karaoke" according to Google --- Text: Tempo_170 --- Marker: END Note: "END" marker is before the end of the composition - Track 2: メロディー Note: "メロディー" translates to "melody" according to Google - Track 3: Bass - Track 4: Guitar - Track 5: Guitar_Mute - Track 6: Drum
File 984: m_BGM_ROPE_BGM_A01 - Track 1: m_BGM_ROPE_BGM_A01 --- Text: Tempo_170 --- Marker: END Note: "END" marker is before the end of the composition - Track 2: メロディー Note: "メロディー" translates to "melody" according to Google - Track 3: Bass - Track 4: Guitar - Track 5: Guitar_Mute - Track 6: Drum
File 985: m_BGM_ROPE_BGM_A02 - Track 1: PinBall_AGB_カラオケ_C Note: "カラオケ" translates to "karaoke" according to Google --- Text: Tempo_170 --- Marker: END Note: "END" marker is before the end of the composition - Track 2: メロディー Note: "メロディー" translates to "melody" according to Google - Track 3: Bass - Track 4: Strings - Track 5: Guitar - Track 6: Guitar_Mute - Track 7: Drum
File 986: m_BGM_ROPE_BGM_00 - Track 1: m_BGM_ROPE_BGM_00 --- Text: Tempo_170 --- Marker: END Note: "END" marker is before the end of the composition - Track 2: Synth - Track 3: Egtr_1 - Track 4: E gtr - Track 5: Drum
File 987: m_BGM_ROPE_BGM_01 - Track 1: m_BGM_ROPE_BGM_01 --- Text: Tempo_170 Dist Gtr Note: Text contains return character --- Marker: 01_A --- Marker: END Note: "END" marker is before the end of the composition - Track 2: vocal - Track 3: Egtr_1 - Track 4: E gtr - Track 5: Drum
File 988: m_BGM_ROPE_BGM_02 - Track 1: m_BGM_ROPE_BGM_02 --- Text: Tempo_170 Dist Gtr Note: Text contains return character --- Marker: 01_B --- Marker: END Note: "END" marker is before the end of the composition - Track 2: vocal - Track 3: Egtr_1 - Track 4: E gtr - Track 5: Drum
File 989: m_BGM_ROPE_BGM_03 - Track 1: m_BGM_ROPE_BGM_03 --- Text: Tempo_170 --- Marker: 01_C --- Marker: END Note: "END" marker is before the end of the composition - Track 2: vocal - Track 3: Egtr_1 - Track 4: E gtr - Track 5: Drum
File 990: m_BGM_ROPE_BGM_04 - Track 1: m_BGM_ROPE_BGM_04 --- Text: Tempo_170 Dist Gtr Note: Text contains return character --- Marker: 01_D --- Marker: END Note: "END" marker is before the end of the composition - Track 2: vocal - Track 3: Egtr_1 - Track 4: E gtr - Track 5: Drum
File 991: m_BGM_ROPE_BGM_KAEDE_IN - Track 1: m_BGM_KAEDE_Game_1_END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 992: m_BGM_ROPE_BGM_KAEDE_1A - Track 1: m_BGM_ROPE_BGM_KAEDE_1A - Track 2: Vocal_Shamisen Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 993: m_BGM_ROPE_BGM_KAEDE_1B - Track 1: m_BGM_KAEDE_Game_1_5 - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 994: m_BGM_ROPE_BGM_KAEDE_2A - Track 1: m_BGM_KAEDE_Game_2_1 - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 995: m_BGM_ROPE_BGM_KAEDE_2B - Track 1: m_BGM_KAEDE_Game_2_5 - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 996: m_BGM_DraBuru_ALL - Track 1: m_BGM_DraBuru_ALL --- Marker: 11_A --- Marker: 12 --- Marker: 13 --- Marker: 14 --- Marker: 15_B --- Marker: 16 --- Marker: 17_C --- Marker: 18 --- Marker: 21_A --- Marker: 22 --- Marker: 23 --- Marker: 24 --- Marker: 25_B --- Marker: 26 --- Marker: 27_C --- Marker: 28 --- Marker: 31_A --- Marker: 32 --- Marker: 33 --- Marker: 34 --- Marker: 35_B --- Marker: 36 --- Marker: 37_C --- Marker: 38 --- Marker: 41_A --- Marker: 42 --- Marker: 43 --- Marker: 44 --- Marker: 45_B --- Marker: 46 --- Marker: 47_C --- Marker: 48 --- Marker: [ --- Marker: ] - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 997: m_BGM_KAEDE_ALL - Track 1: m_BGM_KAEDE_ALL --- Marker: Auf --- Marker: 01 --- Marker: 02 --- Marker: 1_1 --- Marker: 1_2 --- Marker: 1_3 --- Marker: 1_4 --- Marker: 1_5 --- Marker: 1_6 --- Marker: 1_7 --- Marker: 1_8 --- Marker: 2_1 --- Marker: 2_2 --- Marker: 2_3 --- Marker: 2_4 --- Marker: 2_5 --- Marker: 2_6 --- Marker: 2_7 --- Marker: 2_8 --- Marker: 3_1 --- Marker: 3_2 --- Marker: 3_3 --- Marker: 3_4 --- Marker: 3_5 --- Marker: 3_6 --- Marker: 3_7 --- Marker: 3_8 --- Marker: [ --- Marker: ] - Track 2: Vocal_Shamisen - Track 3: gtr_INTRO - Track 4: Bass - Track 5: Bass_String - Track 6: Strings_1 - Track 7: Gtr_2 - Track 8: Drum
File 998: m_BGM_Loo_ALL - Track 1: m_BGM_Loo_ALL --- Marker: 01 --- Marker: 02 --- Marker: 03 --- Marker: 04 --- Marker: 05 --- Marker: 06 --- Marker: 07 --- Marker: 08 --- Marker: END_Loop --- Marker: [ --- Marker: ] - Track 2: melo - Track 3: Bass - Track 4: Sub_2 - Track 5: Sub_1 - Track 6: Drum - Track 7: Sub_1_echo - Track 8: melo_Echo
File 999: m_BGM_Plane_BGM_01 - Track 1: m_BGM_Plane_BGM_01 --- Marker: [ --- Marker: ] - Track 2: SFX - Track 3: Strings_1 - Track 4: Strings_2 - Track 5: Viloin - Track 6: SFX_Phase
File 1000: m_BGM_SkateBoard_BGM_01 - Track 1: m_BGM_SkateBoard_BGM_01 --- Marker: [ --- Marker: Marker-1 --- Marker: ] - Track 2: Or - Track 3: Bass - Track 4: SOLO - Track 5: piano - Track 6: bongo - Track 7: Hi-hat
If you have any questions, feel free to ask.
2 notes · View notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 801-900
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 801: s_BOMB_GYORO_Repair_03 - Track 1: 天使の床修理_5 Note: "天使の床修理" translates to "Angel's floor repair" according to Google --- Marker: END - Track 2: 03 - Track 3: 03 copy
File 802: s_BOMB_GYORO_Repair_04 - Track 1: 天使の床修理_8 Note: "天使の床修理" translates to "Angel's floor repair" according to Google --- Marker: END - Track 2: 03 - Track 3: 03 copy
File 803: s_BOMB_GYORO_Repair_05 - Track 1: 天使の床修理_9 copy Note: "天使の床修理" translates to "Angel's floor repair" according to Google --- Marker: END - Track 2: 03 - Track 3: 03 copy
File 804: s_BOMB_GYORO_STAR - Track 1: s_BOMB_GYORO_STAR --- Marker: END - Track 2: GL
File 805: s_BOMB_Wind_01 - Track 1: s_BOMB_wind_01 --- Marker: END - Track 2: voice - Track 3: pon copy
File 806: s_BOMB_Wind_02 - Track 1: s_BOMB_Wind_02 --- Marker: END - Track 2: Track-5
File 807: s_BOMB_Voice_MALE_03 - Track 1: s_BOMB_Voice_MALE_03 --- Marker: END - Track 2: 01
File 808: s_BOMB_Voice_MALE_04 - Track 1: s_BOMB_Bowling_HIT_01 --- Marker: END - Track 2: 03
File 809: s_BOMB_Voice_MALE_05 - Track 1: s_BOMB_Voice_MALE_05 --- Marker: END - Track 2: 03
File 810: s_BOMB_Voice_MALE_06 - Track 1: s_BOMB_Voice_MALE_06 --- Marker: END - Track 2: 03
File 811: s_BOMB_Voice_MALE_07 - Track 1: s_BOMB_Voice_MALE_06 --- Marker: END - Track 2: 03
File 812: s_BOMB_Voice_MALE_08 - Track 1: s_BOMB_Voice_MALE_08 --- Marker: END - Track 2: 03
File 813: s_BOMB_Voice_MALE_09 - Track 1: s_BOMB_v_Haa_01 --- Marker: END - Track 2: Haa_01 - Track 3: Haa_01 copy
File 814: s_BOMB_Voice_MALE_10 - Track 1: s_BOMB_Voice_MALE_10 --- Marker: END - Track 2: Haa_01
File 815: s_BOMB_Voice_MALE_11 - Track 1: s_BOMB_Voice_MALE_10 --- Marker: END - Track 2: Haa_01
File 816: s_BOMB_Voice_MALE_12 - Track 1: s_BOMB_Voice_MALE_12_Long --- Marker: END - Track 2: Haa_01 - Track 3: Haa_01 copy
File 817: s_BOMB_Voice_MALE_13 - Track 1: s_BOMB_Mario_Step_On_2 --- Marker: END - Track 2: tr01
File 818: s_BOMB_Voice_FEMALE_01 - Track 1: s_BOMB_Voice_FEMALE_01 --- Marker: END - Track 2: 02
File 819: s_BOMB_Voice_FEMALE_02 - Track 1: s_BOMB_Voice_FEMALE_02 --- Marker: END - Track 2: 02
File 820: s_BOMB_Voice_FEMALE_03 - Track 1: s_BOMB_Voice_FEMALE_03 --- Marker: END - Track 2: 02
File 821: s_BOMB_Voice_Child_01 - Track 1: s_BOMB_Voice_Child_01 --- Marker: END - Track 2: 122_Ah
File 822: s_BOMB_Voice_Child_02 - Track 1: s_BOMB_Voice_Child_02 --- Text: s_BOMB_Bio_Plancton.mid --- Marker: END - Track 2: こえ Note: "こえ" translates to "Over" according to Google
File 823: s_BOMB_Voice_Child_03 - Track 1: s_BOMB_Voice_Child_03 --- Text: s_BOMB_Bio_Tako-Ika_glad.mid --- Marker: END - Track 2: base
File 824: s_BOMB_Voice_Sneeze_01 - Track 1: s_BOMB_Voice_MALE_05 --- Marker: END - Track 2: Sneeze_1
File 825: s_BOMB_Voice_Sneeze_02 - Track 1: s_BOMB_Voice_Sneeze_02 --- Marker: END - Track 2: Sneeze_1 - Track 3: Sneeze_2
File 826: s_BOMB_Voice_PON_01 - Track 1: s_BOMB_Voice_MALE_05 --- Marker: END - Track 2: sfx - Track 3: voice
File 827: s_BOMB_Voice_PON_02 - Track 1: s_BOMB_Bowling_HIT_01 --- Marker: END - Track 2: sfx - Track 3: voice
File 828: s_BOMB_Voice_PON_03 - Track 1: s_BOMB_Voice_PON_03 --- Marker: END - Track 2: Track-1 - Track 3: voice
File 829: s_BOMB_Voice_Frog_01 - Track 1: s_BOMB_Voice_Frog_01 --- Text: s_BOMB_Bio_Count_flog1.mid --- Marker: END - Track 2: Track-1
File 830: s_BOMB_Voice_Cat_01 - Track 1: s_BOMB_Voice_Cat_01 --- Marker: END - Track 2: neko
File 831: s_BOMB_Voice_TakoIka - Track 1: s_BOMB_Voice_TakoIka --- Marker: END - Track 2: tako
File 832: s_BOMB_Voice_Funkoro - Track 1: s_BOMB_Voice_FunKoro --- Text: ふんころがし ワッショイ Note: "ふんころがし ワッショイ" translates to "Fluffy wash" according to Google --- Marker: END - Track 2: SE
File 833: s_BOMB_Swing_02 - Track 1: s_BOMB_Swing_02 --- Marker: END - Track 2: Panch
File 834: s_BOMB_Swing_03 - Track 1: s_BOMB_Swing_03 --- Marker: END - Track 2: Whistle - Track 3: Wind
File 835: s_wario_TURN - Track 1: s_wario_TURN --- Marker: END - Track 2: tr01
File 836: s_AFRO_BOMB_Burst - Track 1: s_AFRO_BOMB_Burst --- Marker: END - Track 2: NR40 - Track 3: AIFF
File 837: s_BOMB_Fit_01 - Track 1: s_BOMB_Fit_01 --- Text: wink --- Marker: END - Track 2: glocken - Track 3: Track-2
File 838: s_BOMB_Hit_01 - Track 1: s_BOMB_Hit_01 --- Marker: END - Track 2: Timpani - Track 3: Bowling
File 839: s_BOMB_Hit_02 - Track 1: s_BOMB_Hit_02 --- Marker: END - Track 2: Timpani - Track 3: Bowling - Track 4: FAN
File 840: s_BOMB_Hit_03 - Track 1: s_BOMB_Hit_03 --- Marker: END - Track 2: Bowling
File 841: s_BOMB_Hit_04 - Track 1: s_BOMB_Hit_04 --- Marker: END - Track 2: Bowling
File 842: s_BOMB_Hit_05 - Track 1: s_BOMB_Hit_05 --- Marker: END - Track 2: Bowling
File 843: s_BOMB_Hit_06 - Track 1: s_BOMB_Hit_06 --- Marker: END - Track 2: NR10 - Track 3: NR20
File 844: s_BOMB_Hit_07 - Track 1: s_BOMB_Hit_07 --- Marker: END - Track 2: Track-1
File 845: s_BOMB_Hit_08 - Track 1: s_BOMB_Hit_08 --- Marker: END - Track 2: Track-1 - Track 3: Don
File 846: s_BOMB_Hit_09 - Track 1: s_BOMB_Hit_09 --- Marker: END - Track 2: Track-1 - Track 3: Don
File 847: s_BOMB_Hit_10 - Track 1: s_BOMB_Hit_10 --- Marker: END - Track 2: Track-1 - Track 3: Few
File 848: s_BOMB_Hit_11 - Track 1: s_BOMB_Hit_11 --- Marker: END - Track 2: Track-1
File 849: s_BOMB_Hit_12 - Track 1: s_BOMB_Hit_12 --- Marker: END - Track 2: Boss_V - Track 3: Boss_V 2
File 850: s_BOMB_Hit_13 - Track 1: s_BOMB_Hit_13 --- Text: s_BOMB_Bio_Kufu_mistake.mid --- Marker: END - Track 2: SE1 - Track 3: オーケストラヒット Note: "オーケストラヒット" translates to "Orchestra hit" according to Google - Track 4: SE2
File 851: s_BOMB_Hit_14 - Track 1: s_BOMB_Hit_14 --- Marker: END - Track 2: PAD - Track 3: PAD copy
File 852: s_BOMB_Music_CowBell - Track 1: s_BOMB_Music_CowBell - Track 2: カウベル Note: "カウベル" translates to "Cow bell" according to Google
File 853: s_BOMB_Music_Drum - Track 1: たいこ Note: "たいこ" translates to "Bad" according to Google - Track 2: たいこ Note: "たいこ" translates to "Bad" according to Google
File 854: s_BOMB_Music_Guitar - Track 1: s_BOMB_Music_Guitar - Track 2: ギター Note: "ギター" translates to "guitar" according to Google
File 855: s_BOMB_Music_Whistle - Track 1: s_BOMB_Music_Whistle - Track 2: 口笛 Note: "口笛" translates to "Whistle" according to Google - Track 3: Track-1
File 856: s_BOMB_Music_ALL - Track 1: s_BOMB_Music_ALL - Track 2: CowBell - Track 3: Drum - Track 4: gtr - Track 5: Track-3
File 857: s_Drum_BD_1 - Track 1: s_Drum_BD_1 --- Marker: END - Track 2: BD
File 858: s_Drum_SD_1 - Track 1: s_Drum_SD_1 --- Marker: END - Track 2: BD
File 859: s_Drum_SD_Rim_Close - Track 1: s_Drum_SD_Rim_Close --- Marker: END - Track 2: BD
File 860: s_Drum_SD_Rim_Open - Track 1: s_Drum_SD_Rim_Open --- Marker: END - Track 2: BD
File 861: s_Drum_SD_Roll - Track 1: s_Drum_SD_Roll --- Marker: [ --- Marker: ] - Track 2: SD_Roll
File 862: s_Drum_Tom_1 - Track 1: s_Drum_Tom_1 --- Marker: END - Track 2: Tom - Track 3: Tom copy
File 863: s_Drum_Sym_Crash - Track 1: s_Drum_Sym_Crash --- Marker: END - Track 2: Sym_Crash
File 864: s_Drum_Sym_Sprash - Track 1: s_Drum_Sym_Sprash --- Marker: END - Track 2: Sym_Sprash_1 - Track 3: Sym_Sprash_2
File 865: s_x_NoSound - Track 1: s_x_NoSound - Track 2: voice
File 866: m_BGM_BOMB_01 - Track 1: m_BGM_BOMB_01_AGB --- Text: rock --- Marker: END - Track 2: melo_Organ - Track 3: Bass - Track 4: Gtr_Dist - Track 5: Gtr_Wow - Track 6: Drum
File 867: m_BGM_BOMB_02 - Track 1: m_BGM_BOMB_02 --- Marker: END - Track 2: Drum
File 868: m_BGM_BOMB_03 - Track 1: m_BGM_BOMB_03_AGB --- Text: jazz --- Marker: END - Track 2: melo_Brass - Track 3: Bass - Track 4: Organ - Track 5: Echo_melo - Track 6: Drum
File 869: m_BGM_BOMB_04 - Track 1: m_BGM_BOMB_04_AGB --- Text: Japan --- Marker: END - Track 2: melo_Strings - Track 3: Bass - Track 4: Drum - Track 5: Strings - Track 6: Ethno_KOTO
File 870: m_BGM_BOMB_05 - Track 1: m_BGM_BOMB_05 --- Marker: END - Track 2: Drum
File 871: m_BGM_BOMB_06 - Track 1: m_BGM_BOMB_06 --- Marker: END - Track 2: melo - Track 3: Drum copy
File 872: m_BGM_BOMB_07 - Track 1: m_BGM_BOMB_07_AGB --- Text: pop --- Marker: END - Track 2: melo_Brass - Track 3: Bass - Track 4: Organ - Track 5: Drum
File 873: m_BGM_BOMB_08 - Track 1: m_BGM_BOMB_08 --- Marker: END - Track 2: melo - Track 3: Back - Track 4: Drum - Track 5: Deum_PCM
File 874: m_BGM_BOMB_09 - Track 1: m_BGM_BOMB_09_AGB --- Text: HEN --- Marker: END - Track 2: Brass - Track 3: Bass - Track 4: Brass_Back - Track 5: Drum
File 875: m_BGM_BOMB_10 - Track 1: m_BGM_BOMB_10 --- Marker: END - Track 2: melo - Track 3: Bass - Track 4: Drum
File 876: m_BGM_BOMB_11 - Track 1: m_BGM_BOMB_06 --- Marker: END - Track 2: Drum - Track 3: Drum copy
File 877: m_BGM_BOMB_12 - Track 1: m_BGM_BOMB_12 --- Marker: END - Track 2: Drum - Track 3: Sine - Track 4: Echo_1 - Track 5: Echo_2 - Track 6: Echo_3
File 878: m_BGM_BOMB_13 - Track 1: m_BGM_BOMB_13 --- Text: Japan --- Marker: END - Track 2: melo_Strings - Track 3: Bass - Track 4: Drum - Track 5: voice
File 879: m_BGM_BOMB_14 - Track 1: m_01_Sunny_01_A_AGB_j --- Text: 本番_音数、間引いた Note: "本番_音数、間引いた" translates to "Production_sound number, thinned out" according to Google --- Marker: END - Track 2: word - Track 3: melo_H - Track 4: melo_sub_1 - Track 5: UKULELE_1 - Track 6: Drum - Track 7: Timpani - Track 8: BIDRD copy
File 880: m_BGM_BOMB_15 - Track 1: m_BGM_BOMB_15 --- Marker: END - Track 2: melo_Strings - Track 3: Bass - Track 4: voice - Track 5: voice copy - Track 6: KAN - Track 7: Timpani - Track 8: Drum
File 881: m_BGM_BOMB_16 - Track 1: m_BGM_BOMB_16 --- Marker: END - Track 2: melo - Track 3: Bass - Track 4: Drum - Track 5: Train
File 882: m_BGM_BOMB_17 - Track 1: m_BGM_BOMB_17 --- Text: Japan --- Marker: END - Track 2: M box - Track 3: Strings_H - Track 4: Strings_L
File 883: m_BGM_BOMB_18 - Track 1: m_BGM_BOMB_18 --- Text: Japan --- Marker: END - Track 2: SFX_voice - Track 3: SFX_woman
File 884: m_BGM_BOMB_19 - Track 1: m_Title_INTRO_AGB --- Marker: END - Track 2: Dog - Track 3: Wind
File 885: m_BGM_BOMB_20 - Track 1: m_BGM_BOMB_20 --- Marker: END - Track 2: Drum - Track 3: Timpani - Track 4: Bas
File 886: m_BGM_BOMB_21 - Track 1: m_BGM_BOMB_21 --- Marker: END - Track 2: talk
File 887: m_BGM_BOMB_22 - Track 1: m_BGM_BOMB_22 --- Marker: END - Track 2: Breath
File 888: m_BGM_BOMB_23 - Track 1: m_BGM_BOMB_01_AGB --- Text: rock --- Marker: END - Track 2: melo_Organ
File 889: m_BGM_BOMB_24 - Track 1: m_BGM_BOMB_24 --- Text: AFRICA --- Marker: END - Track 2: Bass - Track 3: Brass - Track 4: Marimba - Track 5: Drum
File 890: m_BGM_BOMB_25 - Track 1: m_BGM_BOMB_25.mid --- Text: rock --- Marker: END - Track 2: melo_Organ
File 891: m_BGM_BOMB_26 - Track 1: m_BGM_BOMB_26 --- Marker: END - Track 2: Beam_2 - Track 3: Beam_3
File 892: m_BGM_BOMB_27_Zelda1 - Track 1: m_BGM_BOMB_27_Zelda --- Marker: END - Track 2: NR10 - Track 3: NR20 - Track 4: NR30 - Track 5: noise
File 893: m_BGM_BOMB_28_DrMario - Track 1: m_BGM_BOMB_28_DrMario_B --- Marker: END - Track 2: melody - Track 3: base - Track 4: cym - Track 5: SD
File 894: m_BGM_BOMB_29_Donkey - Track 1: m_BGM_BOMB_29_Donkey --- Marker: END - Track 2: NR10 - Track 3: NR20
File 895: m_BGM_BOMB_30_MPaint - Track 1: m_BGM_BOMB_30_MPaint --- Marker: END - Track 2: NR10 - Track 3: NR20 - Track 4: NR30 - Track 5: noise
File 896: m_BGM_BOMB_31_Mario - Track 1: m_BGM_BOMB_31_Mario --- Marker: END - Track 2: NR10 - Track 3: NR20 - Track 4: NR30 - Track 5: NR20 copy copy Note: Track 5 has no other data
File 897: m_BGM_BOMB_32_Wario_01 - Track 1: m_BGM_BOMB_32_Wario_01 --- Marker: END - Track 2: melo - Track 3: Bass
File 898: m_BGM_BOMB_33_Wario_02 - Track 1: m_BGM_BOMB_33_Wario_02 --- Marker: END - Track 2: melo - Track 3: melo copy - Track 4: Bass - Track 5: Back - Track 6: melo_2 - Track 7: Drum
File 899: m_BGM_BOMB_34_Wario_03 - Track 1: m_BGM_BOMB_34_Wario_03 --- Marker: END - Track 2: melo - Track 3: melo_2 - Track 4: Bass - Track 5: Back - Track 6: Drum
File 900: m_BGM_BOMB_35_0_1 - Track 1: m_BGM_BOMB_35_0_1 --- Marker: END - Track 2: Beam_2 - Track 3: Drum
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 701-800
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 701: s_BOMB_Page_Turn - Track 1: s_BOMB_Page_Turn --- Marker: END - Track 2: Page_Turn
File 702: s_BOMB_Page_MARK - Track 1: s_BOMB_Page_Turn --- Marker: END - Track 2: Spring - Track 3: Whistle - Track 4: Wind
File 703: s_BOMB_Trampoline_JUMP_2 - Track 1: s_BOMB_Trampoline_JUMP_2 --- Marker: END - Track 2: Bomb
File 704: s_BOMB_Trampoline_JUMP_3 - Track 1: s_BOMB_Trampoline_JUMP_3 --- Marker: END - Track 2: Bomb
File 705: s_BOMB_CURSOR_01 - Track 1: s_BOMB_CURSOR_01 --- Marker: END - Track 2: DT50
File 706: s_BOMB_Fly_01 - Track 1: s_BOMB_Fly_01 --- Marker: END - Track 2: wind
File 707: s_BOMB_BIG_01 - Track 1: s_BOMB_Catch_OK_04 --- Marker: END - Track 2: tr01
File 708: s_BOMB_Rotate_01 - Track 1: s_BOMB_Fail_04_old --- Marker: END - Track 2: Spring
File 709: s_BOMB_AIR_ON - Track 1: s_BOMB_AIR_ON --- Marker: END - Track 2: tr01 - Track 3: wind
File 710: s_BOMB_AIR_OFF - Track 1: s_BOMB_AIR_OFF --- Marker: END - Track 2: tr01 - Track 3: wind
File 711: s_BOMB_CAR_01 - Track 1: s_BOMB_CAR_01 --- Marker: END - Track 2: CAR - Track 3: Track-1
File 712: s_BOMB_CAR_02 - Track 1: s_BOMB_CAR_02 --- Marker: END - Track 2: sc1dt12
File 713: s_BOMB_CAR_03 - Track 1: s_BOMB_CAR_03 --- Marker: END - Track 2: sc1dt50 - Track 3: sc1dt50_2
File 714: s_BOMB_CAR_04 - Track 1: s_BOMB_CAR_04 --- Marker: END - Track 2: sc1dt50 - Track 3: sc1dt50_2
File 715: s_BOMB_CAR_05 - Track 1: s_BOMB_CAR_05 --- Marker: END - Track 2: sc1dt50
File 716: s_BOMB_CAR_06 - Track 1: s_BOMB_CAR_06 --- Marker: END - Track 2: Hit_Timpani
File 717: s_BOMB_CAR_07 - Track 1: s_BOMB_CAR_06 --- Marker: END - Track 2: Hit_Timpani
File 718: s_BOMB_CAR_08 - Track 1: s_BOMB_CAR_08 --- Marker: END - Track 2: Hit_Timpani
File 719: s_BOMB_CAR_Back_01 - Track 1: s_BOMB_CAR_Back_01 --- Marker: END - Track 2: sc1dt12
File 720: s_BOMB_CAR_Bend - Track 1: s_BOMB_CAR_Bend --- Marker: END - Track 2: Bomb - Track 3: Track-1
File 721: s_BOMB_CAR_Back_NG_01 - Track 1: s_BOMB_CAR_Back_NG_01 --- Marker: END - Track 2: sc1dt12 - Track 3: Track-1 - Track 4: Track-2
File 722: s_BOMB_CAR_Crash_01 - Track 1: s_BOMB_CAR_Crash_01 --- Marker: END - Track 2: sc1dt50
File 723: s_BOMB_WARP_01 - Track 1: s_BOMB_WARP_01 --- Marker: END - Track 2: Beam - Track 3: Beam_2
File 724: s_BOMB_v_CHYOKI - Track 1: s_BOMB_CAR_01 --- Marker: END - Track 2: Choki_1 - Track 3: Choki_2
File 725: s_BOMB_Change_01 - Track 1: s_BOMB_Change_01 --- Marker: END - Track 2: s_MOTOR_UP - Track 3: Track-2
File 726: s_BOMB_GOLF_CupIn_01 - Track 1: s_BOMB_GOLF_CupIN_01 --- Marker: END - Track 2: Hit - Track 3: CupIn
File 727: s_wario_JUMP_1 - Track 1: 01 --- Marker: END - Track 2: tr01
File 728: s_wario_DIE - Track 1: s_wario_DIE --- Marker: END - Track 2: Hit_Timpani - Track 3: Ball_Fly_1 - Track 4: Ball_Fly_2
File 729: s_BOMB_Nose_01 - Track 1: s_BOMB_Nose_01 --- Marker: END - Track 2: Bowling
File 730: s_BOMB_Nose_02 - Track 1: s_BOMB_Nose_02 --- Marker: END - Track 2: Bowling
File 731: s_BOMB_Nose_03 - Track 1: s_BOMB_Nose_03 --- Marker: END - Track 2: Nose_1 - Track 3: Nose_2
File 732: s_BOMB_Robot_UP - Track 1: s_BOMB_Robot_UP --- Marker: END - Track 2: Catch
File 733: s_BOMB_Robot_DOWN - Track 1: s_BOMB_Robot_DOWN --- Marker: END - Track 2: Catch
File 734: s_BOMB_Robot_NIP - Track 1: s_BOMB_Robot_NIP --- Marker: END - Track 2: Ele_1 - Track 3: Ele_1 copy
File 735: s_BOMB_Robot_OK - Track 1: s_BOMB_Robot_OK --- Marker: END - Track 2: Ele_1 - Track 3: Ele_2
File 736: s_BOMB_Robot_NG - Track 1: s_BOMB_Robot_NG --- Marker: END - Track 2: Ele_1 - Track 3: Ele_2
File 737: s_BOMB_NIP_01 - Track 1: s_BOMB_NIP_01 --- Marker: END - Track 2: Spring - Track 3: Wind
File 738: s_BOMB_Whistle_01 - Track 1: s_BOMB_Whistle_01 --- Marker: END - Track 2: tr01
File 739: s_BOMB_Dog_Bow_01 - Track 1: s_BOMB_Dog_Bow_01 --- Marker: END - Track 2: Dog - Track 3: Dog copy
File 740: s_BOMB_Get_01 - Track 1: s_BOMB_Get_01 --- Marker: END - Track 2: Jump
File 741: s_BOMB_Get_02 - Track 1: s_BOMB_Get_01 --- Marker: END - Track 2: Jump - Track 3: voice
File 742: s_BOMB_FootStep_01 - Track 1: s_BOMB_FootStep_01 --- Marker: END - Track 2: Foot - Track 3: Foot copy
File 743: s_BOMB_FootStep_02 - Track 1: s_BOMB_FootStep_02 --- Marker: END - Track 2: Go
File 744: s_BOMB_FootStep_03 - Track 1: s_BOMB_FootStep_03 --- Marker: END - Track 2: Engine - Track 3: Step
File 745: s_BOMB_FootStep_04 - Track 1: s_BOMB_FootStep_03 --- Marker: END - Track 2: Break - Track 3: Step
File 746: s_BOMB_Damage_01 - Track 1: s_BOMB_Damage_01 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2
File 747: s_BOMB_BUMP_01 - Track 1: s_BOMB_OK_24 --- Marker: END - Track 2: Gtr - Track 3: Stone
File 748: s_BOMB_BUMP_02 - Track 1: s_BOMB_OK_24 --- Marker: END - Track 2: Gtr - Track 3: Stone - Track 4: chord
File 749: s_BOMB_BUMP_03 - Track 1: s_BOMB_BUMP_03 --- Marker: END - Track 2: Gtr
File 750: s_BOMB_Filter_01 - Track 1: s_BOMB_Filter_01 --- Marker: END - Track 2: tr01
File 751: s_BOMB_wario_B_Attack - Track 1: s_wario_B_Attack_1shot --- Marker: END - Track 2: NR40st07 copy - Track 3: s_MOTOR_UP
File 752: s_BOMB_wario_BLOCK_Break_1 - Track 1: s_BOMB_wario_BLOCK_Break_1 --- Marker: END - Track 2: noise - Track 3: Spring
File 753: s_BOMB_wario_Hip_Attack_S - Track 1: s_wario_Hip_Attack_Super --- Marker: END - Track 2: Track-1 - Track 3: noise - Track 4: wind
File 754: s_BOMB_Lizard_Tongue - Track 1: s_BOMB_Lizard_Tongue --- Marker: END - Track 2:      01 - Track 3: wind
File 755: s_BOMB_STOP_01 - Track 1: s_BOMB_STOP_01 --- Marker: END - Track 2: Whistle - Track 3: Break
File 756: s_BOMB_STOP_02_CAR - Track 1: s_BOMB_STOP_02_CAR --- Marker: END - Track 2: Whistle - Track 3: Break
File 757: s_BOMB_Frog_HIT - Track 1: s_BOMB_Frog_HIT --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 758: s_BOMB_Frog_SWIM - Track 1: s_BOMB_Frog_SWIM --- Marker: END - Track 2: sc1dt50
File 759: s_BOMB_Mario_Step_ON_1 - Track 1: s_BOMB_Mario_Step_On_1 --- Marker: END - Track 2: tr01
File 760: s_BOMB_Mario_Step_ON_2 - Track 1: s_BOMB_Mario_Step_On_2 --- Marker: END - Track 2: tr01
File 761: s_BOMB_Mario_Step_ON_3 - Track 1: s_BOMB_Mario_Step_On_3 --- Marker: END - Track 2: tr01
File 762: s_BOMB_Mario2_Step_ON_1 - Track 1: s_BOMB_Mario_Step_On_1 --- Marker: END - Track 2: tr01
File 763: s_BOMB_Mario2_Step_ON_2 - Track 1: s_BOMB_Mario_Step_On_2 --- Marker: END - Track 2: tr01
File 764: s_BOMB_Mario2_Step_ON_3 - Track 1: s_BOMB_Mario_Step_On_3 --- Marker: END - Track 2: tr01
File 765: s_BOMB_Mario_Step_ON_END - Track 1: s_BOMB_Mario_Step_On_END --- Marker: END - Track 2: FAN
File 766: s_BOMB_Mario_Step_ON_END2 - Track 1: s_BOMB_Mario_Step_On_END2 --- Marker: END - Track 2: FAN - Track 3: Track-1
File 767: s_BOMB_Tennis_Hit_0 - Track 1: s_BOMB_Tennis_Hit_2 --- Marker: END - Track 2: Track-1
File 768: s_BOMB_Tennis_Hit_1 - Track 1: s_BOMB_Tennis_Hit_1 --- Marker: END - Track 2: Baby - Track 3: Track-1
File 769: s_BOMB_Tennis_Hit_2 - Track 1: s_BOMB_Tennis_Hit_2 --- Marker: END - Track 2: Baby - Track 3: Track-1
File 770: s_BOMB_Move_01 - Track 1: s_BOMB_Move_01 --- Marker: END - Track 2: TAKE
File 771: s_BOMB_AIR_01 - Track 1: s_BOMB_AIR_OFF --- Marker: END - Track 2: tr01
File 772: s_BOMB_AIR_02 - Track 1: s_BOMB_AIR_02 --- Marker: END - Track 2: Track-5
File 773: s_BOMB_Ele_01 - Track 1: s_BOMB_Ele_01 --- Marker: END - Track 2: tr01
File 774: s_BOMB_Ele_02 - Track 1: s_BOMB_Ele_02 --- Marker: END - Track 2: tr01
File 775: s_BOMB_Ele_03 - Track 1: s_BOMB_Ele_03 --- Marker: END - Track 2: tr01 - Track 3: tr02 - Track 4: Po
File 776: s_BOMB_Ele_04 - Track 1: s_BOMB_Ele_04 --- Marker: END - Track 2: tr01
File 777: s_BOMB_Ele_05 - Track 1: s_BOMB_Ele_05 --- Marker: END - Track 2: tr01
File 778: s_BOMB_Ele_06 - Track 1: s_BOMB_Ele_06 --- Text: s_BOMB_Bio_Electricity_go.mid 電気の音 Note: Text contains a return character Note: "電気の音" translates to "Sound of electricity" according to Google --- Marker: END - Track 2: 電気音 Note: "電気音" translates to "Electric sound" according to Google
File 779: s_BOMB_v_1 - Track 1: s_BOMB_v_1 --- Marker: END - Track 2: v_1 - Track 3: v_1 echo - Track 4: Cymbal
File 780: s_BOMB_v_2 - Track 1: s_BOMB_v_2 --- Marker: END - Track 2: v_2 - Track 3: v_2 echo - Track 4: Track-1
File 781: s_BOMB_v_3 - Track 1: s_BOMB_v_3 --- Marker: END - Track 2: v_2 - Track 3: v_2 echo - Track 4: Track-1
File 782: s_BOMB_Beat_Tel_03 - Track 1: s_BOMB_Beat_Tel_03 --- Marker: END - Track 2: tel_3
File 783: s_BOMB_Beat_Tel_04 - Track 1: s_BOMB_Beat_Tel_04 --- Marker: END - Track 2: tel_4
File 784: s_BOMB_Beat_Tel_05 - Track 1: s_BOMB_Beat_Tel_05 --- Marker: END - Track 2: tel_5
File 785: s_BOMB_Beat_Tel_06 - Track 1: s_BOMB_Beat_Tel_06 --- Marker: END - Track 2: tel_6
File 786: s_BOMB_Beat_Tel_07 - Track 1: s_BOMB_Beat_Tel_07 --- Marker: END - Track 2: tel_7 - Track 3: tel_7 copy - Track 4: Track-1
File 787: s_BOMB_GYORO_Walk_01 - Track 1: Seq-1 --- Marker: END - Track 2: Track-1
File 788: s_BOMB_GYORO_Shot_TANE - Track 1: s_BOMB_GYORO_Shot_TANE --- Marker: END - Track 2: 125
File 789: s_BOMB_GYORO_SHITA_Dasu - Track 1: s_BOMB_GYORO_SHITA_Dasu --- Marker: END - Track 2: Track-1 - Track 3: Track-2
File 790: s_BOMB_GYORO_SHITA_Modosu - Track 1: s_BOMB_GYORO_SHITA_modosu --- Marker: END - Track 2: Track-2
File 791: s_BOMB_GYORO_ESA_Get - Track 1: 舌でものをとる Note: "舌でものをとる" translates to "Take one with your tongue" according to Google --- Marker: END - Track 2: Track-1
File 792: s_BOMB_GYORO_Die_01 - Track 1: s_BOMB_GYORO_Die_01 --- Marker: END - Track 2: Track-1 - Track 3: Track-2
File 793: s_BOMB_GYORO_Die_Bean - Track 1: s_BOMB_GYORO_Die_Bean --- Marker: END - Track 2: リズム Note: "リズム" translates to "rhythm" according to Google - Track 3: 127
File 794: s_BOMB_GYORO_Die_Bean_2 - Track 1: TYPE2 - Track 2: ポカン Note: "ポカン" translates to "Poke" according to Google - Track 3: 泡 Note: "泡" translates to "foam" according to Google
File 795: s_BOMB_GYORO_Die_Bean_3 - Track 1: TYPE3 - Track 2: 128 - Track 3: 125 - Track 4: harp
File 796: s_BOMB_GYORO_Die_Bean_4 - Track 1: TYPE4 - Track 2: 127 - Track 3: 125 - Track 4: 121 - Track 5: harp
File 797: s_BOMB_GYORO_BOMB_01 - Track 1: s_BOMB_GYORO_BOMB_01 --- Marker: END - Track 2: Track-1
File 798: s_BOMB_GYORO_Repair_Engel - Track 1: 天使の降臨 Note: "天使の降臨" translates to "Advent of angels" according to Google --- Marker: END - Track 2: 01
File 799: s_BOMB_GYORO_Repair_01 - Track 1: 天使の床修理_1 Note: "天使の床修理" translates to "Angel's floor repair" according to Google --- Marker: END - Track 2: 03 - Track 3: 03 copy
File 800: s_BOMB_GYORO_Repair_02 - Track 1: 天使の床修理_3 Note: "天使の床修理" translates to "Angel's floor repair" according to Google --- Marker: END - Track 2: 03 - Track 3: 03 copy
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare MIDI Data 601-700
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 601: s_BOMB_Catch_OK_041 - Track 1: s_BOMB_Catch_OK_041 --- Marker: END - Track 2: tr01 - Track 3: tr02
File 602: s_BOMB_Catch_OK_05 - Track 1: s_BOMB_Catch_OK_05 --- Marker: END - Track 2: App_1 - Track 3: App_2
File 603: s_BOMB_Catch_OK_06 - Track 1: s_BOMB_Catch_OK_06 --- Marker: END - Track 2: App_1 - Track 3: App_2
File 604: s_BOMB_Catch_BAD_01 - Track 1: s_BOMB_Catch_BAD_01 --- Marker: END - Track 2: Catch - Track 3: PinPon
File 605: s_BOMB_Catch_BAD_02 - Track 1: s_BOMB_Catch_BAD_02 --- Marker: END - Track 2: voice - Track 3: PinPon
File 606: s_BOMB_PI_01 - Track 1: s_BOMB_PI_01 --- Marker: END - Track 2: Bomb
File 607: s_BOMB_PI_02 - Track 1: s_BOMB_PI_01 --- Marker: END - Track 2: Bomb
File 608: s_BOMB_PI_03 - Track 1: s_BOMB_PI_03 --- Marker: END - Track 2: Bomb
File 609: s_BOMB_PI_04_E2 - Track 1: s_BOMB_PI_04_E2 --- Marker: END - Track 2: sc1dt50
File 610: s_BOMB_PI_05_G2 - Track 1: s_BOMB_PI_05_G2 --- Marker: END - Track 2: sc1dt50
File 611: s_BOMB_PI_06_A2 - Track 1: s_BOMB_PI_06_A2 --- Marker: END - Track 2: sc1dt50
File 612: s_BOMB_PI_07_C3 - Track 1: s_BOMB_PI_07_C3 --- Marker: END - Track 2: sc1dt50
File 613: s_BOMB_PI_08_E3 - Track 1: s_BOMB_PI_08_E3 --- Marker: END - Track 2: sc1dt50
File 614: s_BOMB_PI_09 - Track 1: s_BOMB_PI_09 --- Marker: END - Track 2: sc1dt50
File 615: s_BOMB_PI_10_1 - Track 1: s_BOMB_PI_10_1 --- Marker: END - Track 2: sc1dt50
File 616: s_BOMB_PI_10_2 - Track 1: s_BOMB_PI_10_2 --- Marker: END - Track 2: sc1dt50
File 617: s_BOMB_PI_10_3 - Track 1: s_BOMB_PI_10_3 --- Marker: END - Track 2: sc1dt50
File 618: s_BOMB_PI_10_4 - Track 1: s_BOMB_PI_10_4 --- Marker: END - Track 2: sc1dt50
File 619: s_BOMB_PI_11 - Track 1: s_BOMB_PI_11 --- Marker: END - Track 2: sc1dt50
File 620: s_BOMB_PI_12 - Track 1: s_BOMB_PI_12 --- Marker: END - Track 2: Bomb
File 621: s_BOMB_PI_13 - Track 1: s_BOMB_PI_13 --- Marker: END - Track 2: Bomb
File 622: s_BOMB_PI_14 - Track 1: s_BOMB_PI_14 --- Marker: END - Track 2: Bomb
File 623: s_BOMB_PI_15 - Track 1: s_BOMB_PI_15 --- Marker: END - Track 2: Bomb
File 624: s_BOMB_PI_16 - Track 1: s_BOMB_PI_16 --- Marker: END - Track 2: Bomb
File 625: s_BOMB_PI_17 - Track 1: s_BOMB_PI_16 --- Marker: END - Track 2: Bomb - Track 3: Track-1
File 626: s_BOMB_PI_18 - Track 1: s_BOMB_PI_16 --- Marker: END - Track 2: melo - Track 3: Bomb copy - Track 4: Track-1
File 627: s_BOMB_PI_19 - Track 1: s_BOMB_PI_19 --- Marker: END - Track 2: Cym - Track 3: SE
File 628: s_BOMB_PI_20 - Track 1: s_BOMB_PI_20 --- Marker: END - Track 2: sc1dt50 - Track 3: sc1dt50 copy
File 629: s_BOMB_PI_21 - Track 1: s_BOMB_PI_21 --- Marker: END - Track 2: Bomb
File 630: s_BOMB_Landing_01 - Track 1: s_BOMB_Landing_01 --- Marker: END - Track 2: Hit_Timpani
File 631: s_BOMB_Landing_02_OK - Track 1: s_BOMB_Landing_02_OK --- Marker: END - Track 2: s_MOTOR_UP
File 632: s_BOMB_Landing_02_NG - Track 1: s_BOMB_Landing_02_NG --- Marker: END - Track 2: s_MOTOR_UP
File 633: s_BOMB_Landing_03 - Track 1: s_BOMB_Landing_03 --- Marker: END - Track 2: Flya
File 634: s_BOMB_Landing_03_OK - Track 1: s_BOMB_Landing_03_OK --- Marker: END - Track 2: Spring
File 635: s_BOMB_Landing_04 - Track 1: s_BOMB_Landing_04 --- Text: DonkyCong_JUMP --- Marker: END - Track 2: melody1
File 636: s_BOMB_Curve_01 - Track 1: s_BOMB_Curve_01 --- Marker: END - Track 2: sc1dt50
File 637: s_BOMB_Sweep_01 - Track 1: s_BOMB_Sweep_01 --- Marker: END - Track 2: Whistle
File 638: s_BOMB_Sweep_02 - Track 1: s_BOMB_Sweep_01 --- Marker: END - Track 2: Whistle
File 639: s_BOMB_Sweep_03 - Track 1: s_BOMB_Sweep_03 --- Marker: END - Track 2: Whistle
File 640: s_BOMB_Sweep_04 - Track 1: s_BOMB_Sweep_04 --- Marker: END - Track 2: DT50
File 641: s_BOMB_PO_01 - Track 1: s_BOMB_PO_01 --- Marker: END - Track 2: sc1 - Track 3: sc2 - Track 4: dt
File 642: s_BOMB_KALI_01 - Track 1: s_BOMB_KALI_01 --- Marker: END - Track 2: sc1dt50
File 643: s_BOMB_KALI_02 - Track 1: s_BOMB_KALI_02 --- Marker: END - Track 2: Drum - Track 3: Drum copy
File 644: s_BOMB_KALI_03 - Track 1: s_BOMB_KALI_03 --- Marker: END - Track 2: sc1dt50
File 645: s_BOMB_KALI_04 - Track 1: s_BOMB_KALI_04 --- Marker: END - Track 2: sc1dt50
File 646: s_BOMB_KALI_05 - Track 1: s_BOMB_KALI_05 --- Marker: END - Track 2: PON - Track 3: KALI
File 647: s_BOMB_KALI_06 - Track 1: s_BOMB_KALI_06 --- Marker: END - Track 2: sc1dt50
File 648: s_BOMB_KALI_07 - Track 1: s_BOMB_KALI_07 --- Marker: END - Track 2: Track-5
File 649: s_BOMB_Bound_01 - Track 1: s_BOMB_Bound_01 --- Marker: END - Track 2: Bound
File 650: s_BOMB_Bound_02 - Track 1: s_BOMB_Bound_02 --- Marker: END - Track 2: Spring
File 651: s_BOMB_Bound_03 - Track 1: s_BOMB_Bound_03 --- Marker: END - Track 2: s_MOTOR_UP
File 652: s_BOMB_Bound_04 - Track 1: s_BOMB_Bound_04 --- Marker: END - Track 2: s_MOTOR_UP
File 653: s_BOMB_Bound_05 - Track 1: s_BOMB_Bound_04 --- Marker: END - Track 2: s_MOTOR_UP
File 654: s_BOMB_Bound_06 - Track 1: s_BOMB_Bound_04 --- Marker: END - Track 2: NR10 - Track 3: Squa
File 655: s_BOMB_Bound_07 - Track 1: s_BOMB_Bound_07 --- Marker: END - Track 2: Spring
File 656: s_BOMB_Bound_08 - Track 1: s_BOMB_Bound_08 --- Marker: END - Track 2: Catch
File 657: s_BOMB_Push_01 - Track 1: s_BOMB_Push_01 --- Marker: END - Track 2: v_1 - Track 3: v_2
File 658: s_BOMB_Push_02 - Track 1: s_BOMB_Push_02 --- Marker: END - Track 2: SFX_2 - Track 3: SFX_3
File 659: s_BOMB_SMASH_02 - Track 1: s_BOMB_SMASH_02 --- Marker: END - Track 2: tr01
File 660: s_BOMB_SMASH_03 - Track 1: s_BOMB_SMASH_03 --- Marker: END - Track 2: Shamisen - Track 3: SFX
File 661: s_BOMB_SMASH_04 - Track 1: s_BOMB_SMASH_04 --- Marker: END - Track 2: Shamisen - Track 3: Drum - Track 4: BIRD
File 662: s_BOMB_Throw_01 - Track 1: s_BOMB_PI_04_E2 --- Marker: END - Track 2: sc1dt50
File 663: s_BOMB_Throw_02 - Track 1: s_BOMB_Throw_02 --- Marker: END - Track 2: s1 - Track 3: s2
File 664: s_BOMB_Throw_03 - Track 1: s_BOMB_Throw_03 --- Marker: END - Track 2: Flya
File 665: s_BOMB_Throw_04 - Track 1: s_BOMB_Throw_04 --- Marker: END - Track 2: s_MOTOR_UP
File 666: s_BOMB_Throw_05 - Track 1: s_BOMB_Throw_04 --- Marker: END - Track 2: s_MOTOR_UP
File 667: s_BOMB_v_Haa_01 - Track 1: s_BOMB_v_Haa_01 --- Marker: END - Track 2: Haa_01
File 668: s_BOMB_OUT_01 - Track 1: s_BOMB_OUT_01 --- Marker: END - Track 2: Spring - Track 3: voice_1 - Track 4: voice_2
File 669: s_BOMB_v_Ahh_01 - Track 1: s_BOMB_v_Haa_01 --- Marker: END - Track 2: Haa_01 - Track 3: Haa_02
File 670: s_BOMB_BUTTON_01 - Track 1: s_BOMB_BUTTON_01 --- Marker: END - Track 2: tr01
File 671: s_BOMB_BUTTON_02 - Track 1: s_BOMB_BUTTON_02 --- Marker: END - Track 2: tr01
File 672: s_BOMB_Combine_01 - Track 1: s_BOMB_Combine_01 --- Marker: END - Track 2: Beam - Track 3: Beam_2
File 673: s_BOMB_Combine_02 - Track 1: s_BOMB_Combine_02 --- Marker: END - Track 2: Beam - Track 3: Beam_2 - Track 4: Track-1
File 674: s_BOMB_Bowling_Throw_01 - Track 1: s_BOMB_Bowling_Throw_01 --- Marker: END - Track 2: Flya - Track 3: Track-1
File 675: s_BOMB_Bowling_Gater - Track 1: s_BOMB_Bowling_Gater --- Marker: END - Track 2: Bomb
File 676: s_BOMB_Bowling_HIT_01 - Track 1: s_BOMB_Bowling_HIT_01 --- Marker: END - Track 2: Bowling
File 677: s_BOMB_Bowling_HIT_ALL - Track 1: s_BOMB_Bowling_HIT_ALL --- Marker: END - Track 2: Timpani - Track 3: Bowling_2
File 678: s_BOMB_WAVE_01 - Track 1: s_BOMB_WAVE_01 --- Marker: END - Track 2: Wind
File 679: s_BOMB_WAVE_02 - Track 1: s_BOMB_WAVE_02 --- Marker: END - Track 2: Wind
File 680: s_BOMB_SAW_01 - Track 1: s_BOMB_SAW_01 --- Marker: END - Track 2: Wind
File 681: s_BOMB_SAW_02 - Track 1: s_BOMB_SAW_02 --- Marker: END - Track 2: Wind
File 682: s_BOMB_Water_01 - Track 1: s_BOMB_Water_01 --- Marker: END - Track 2: water - Track 3: Wind
File 683: s_BOMB_Water_02 - Track 1: s_BOMB_Water_02 --- Marker: END - Track 2: water
File 684: s_BOMB_Water_03 - Track 1: s_BOMB_Water_03 --- Marker: END - Track 2: water
File 685: s_BOMB_Count_01 - Track 1: s_BOMB_Count_01 --- Marker: END - Track 2: clock
File 686: s_BOMB_PAD_01 - Track 1: s_BOMB_Bowling_Gater --- Marker: END - Track 2: Bomb
File 687: s_BOMB_Archery_Shot_01 - Track 1: Seq-1 --- Marker: END - Track 2: Track-1
File 688: s_BOMB_Uproot_01 - Track 1: s_BOMB_Uproot_01 --- Marker: END - Track 2: Whistle - Track 3: Wind - Track 4: Spring - Track 5: TAKE
File 689: s_BOMB_Revolve_01 - Track 1: s_BOMB_Revolve_01 --- Marker: END - Track 2: wind
File 690: s_BOMB_Brush_01 - Track 1: s_BOMB_Brush_01 --- Marker: END - Track 2: wind
File 691: s_BOMB_Flower_Water_01 - Track 1: s_BOMB_Flower_Water_01 --- Marker: END - Track 2: water - Track 3: water 2
File 692: s_BOMB_Please_01 - Track 1: s_BOMB_Please_01 --- Marker: END - Track 2: Beam_2
File 693: s_BOMB_CAMERA_Shutter_01 - Track 1: s_BOMB_CAMERA_Shutter_01 --- Marker: END - Track 2: CAMERA
File 694: s_BOMB_CAMERA_PRINT_01 - Track 1: s_BOMB_CAMERA_PRINT_01 --- Marker: END - Track 2: CAMERA - Track 3: Track-1 - Track 4: Track-2
File 695: s_BOMB_CAMERA_PRINT_02 - Track 1: s_BOMB_CAMERA_PRINT_02 --- Marker: END - Track 2: CAMERA - Track 3: Piyon_1 - Track 4: Piyon_2
File 696: s_BOMB_Jet_01 - Track 1: s_BOMB_Shot_04 --- Marker: END - Track 2: NOISe - Track 3: Attack - Track 4: Jet
File 697: s_BOMB_Pour_01 - Track 1: s_BOMB_Fail_14 --- Marker: END - Track 2: Pour
File 698: s_BOMB_Turn_01 - Track 1: s_BOMB_Turn_01 --- Marker: END - Track 2: Hit_Timpani
File 699: s_BOMB_START_01 - Track 1: s_BOMB_START_01 --- Marker: END - Track 2: Bomb
File 700: s_BOMB_Suck_Body - Track 1: s_BOMB_Suck_01 --- Marker: END - Track 2: Spring
If you have any questions, feel free to ask.
3 notes · View notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 501-600
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 501: s_BOMB_Fail_09 - Track 1: s_BOMB_Fail_09 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 502: s_BOMB_Fail_10 - Track 1: s_BOMB_Fail_10 --- Marker: END - Track 2: Bomb
File 503: s_BOMB_Fail_11 - Track 1: s_BOM_Fail_11 --- Marker: END - Track 2: 122_Ah
File 504: s_BOMB_Fail_12 - Track 1: s_BOM_Fail_12 --- Marker: END - Track 2: 122_Ah
File 505: s_BOMB_Fail_13 - Track 1: s_BOMB_Fail_13 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 506: s_BOMB_Fail_14 - Track : s_BOMB_Fail_14 --- Marker: END - Track : Gtr - Track : Stone
File 507: s_BOMB_Fail_15 - Track 1: s_BOMB_Fail_14 --- Marker: END - Track 2: Pour
File 508: s_BOMB_Fail_16 - Track 1: s_BOMB_Fail_14 --- Marker: END - Track 2: voice - Track 3: Attack
File 509: s_BOMB_Fail_17 - Track 1: s_BOMB_Fail_17 --- Marker: END - Track 2: Pour
File 510: s_BOMB_Fail_18 - Track 1: s_BOMB_Fail_18 --- Marker: END - Track 2: Pour
File 511: s_BOMB_Fail_19_AIR - Track 1: s_BOMB_Fail_13 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 512: s_BOMB_Fail_20 - Track 1: s_BOMB_Fail_20 --- Marker: END Note: "END" marker is before the end of the composition - Track 2: Gtr
File 513: s_BOMB_Fail_21 - Track 1: s_BOMB_Fail_21 --- Marker: END - Track 2: SFX_01
File 514: s_BOMB_Fail_22 - Track 1: s_BOMB_Fail_22 --- Marker: END - Track 2: SFX_01
File 515: s_BOMB_Fail_23 - Track 1: s_BOMB_Fail_23 --- Marker: END - Track 2: 122_Ah
File 516: s_BOMB_Fail_24 - Track 1: s_BOMB_Fail_24 --- Marker: END - Track 2: Bowling
File 517: s_BOMB_Fail_25 - Track 1: s_BOMB_Fail_25 --- Marker: END - Track 2: Bomb - Track 3: Bomb copy
File 518: s_BOMB_Fail_26 - Track 1: s_BOMB_Fail_26 --- Marker: END - Track 2: Bow - Track 3: voice
File 519: s_BOMB_Fail_27 - Track 1: s_BOMB_Fail_27 --- Marker: END - Track 2: App_1 - Track 3: App_2
File 520: s_BOMB_Fail_28 - Track 1: s_BOMB_Fail_28 --- Marker: END - Track 2: Spring
File 521: s_BOMB_Fail_29 - Track 1: s_BOMB_Fail_29 --- Marker: END - Track 2: Bowling
File 522: s_BOMB_Fail_30 - Track 1: s_BOMB_Nose_01 --- Marker: END - Track 2: Bowling
File 523: s_BOMB_Fail_31 - Track 1: s_BOMB_Fail_31 --- Marker: END - Track 2: s_MOTOR_UP
File 524: s_BOMB_Fail_32 - Track 1: s_BOMB_Fail_32 --- Marker: END - Track 2: man - Track 3: woman
File 525: s_BOMB_Fail_34 - Track 1: s_BOMB_Fail_34 - Track 2: sc1
File 526: s_BOMB_Fail_35 - Track 1: s_BOMB_Fail_35 --- Marker: END - Track 2: drum - Track 3: drum copy - Track 4: NR10 - Track 5: NR20
File 527: s_BOMB_Fail_36 - Track 1: s_BOMB_Fail_36 --- Marker: END - Track 2: drum
File 528: s_BOMB_Fail_37 - Track 1: s_BOMB_Fail_37 --- Marker: END - Track 2: s_MOTOR_UP
File 529: s_BOMB_Fail_38 - Track 1: s_BOMB_Fail_38 --- Marker: END - Track 2: s_MOTOR_UP
File 530: s_BOMB_Fail_39 - Track 1: s_BOMB_Fail_39 --- Marker: END - Track 2: pon - Track 3: pon copy
File 531: s_BOMB_Fail_40 - Track 1: s_BOMB_Fail_40 --- Marker: END - Track 2: Bomb - Track 3: Cat
File 532: s_BOMB_Fail_41 - Track 1: s_BOMB_Fail_41 --- Text: s_BOMB_Bio_Gnaw_lose.mid --- Marker: END - Track 2: 潰れる Note: "潰れる" translates to "Be smashed" according to Google - Track 3: SE - Track 4: Track-1
File 533: s_BOMB_Fail_42 - Track 1: s_BOMB_OK_39 --- Marker: END - Track 2: catch - Track 3: Dog
File 534: s_BOMB_Fail_43 - Track 1: s_BOMB_Fail_43 --- Marker: END - Track 2: catch
File 535: s_BOMB_Fail_44 - Track 1: s_BOMB_Fail_44 --- Marker: END - Track 2: catch - Track 3: catch copy
File 536: s_BOMB_Fail_45 - Track 1: s_BOMB_Fail_45 --- Text: Balloon_Miss --- Marker: END - Track 2: melody - Track 3: ハモリ Note: "ハモリ" translates to "Hammory" according to Google - Track 4: CYM - Track 5: リズム Note: "リズム" translates to "rhythm" according to Google
File 537: s_BOMB_Fail_46 - Track 1: s_BOMB_Fail_46 --- Text: Wild  Gunman  (lose) - Track 2: Shot - Track 3: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 4: アルペジオ Note: "アルペジオ" translates to "arpeggio" according to Google - Track 5: BASS
File 538: s_BOMB_Fail_47 - Track 1: s_BOMB_Fail_47 --- Marker: END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: Bass - Track 4: BASS
File 539: s_BOMB_Fail_48 - Track 1: s_BOMB_Fail_48 --- Marker: END - Track 2: SFX - Track 3: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 4: はもり Note: "はもり" translates to "Haiti" according to Google - Track 5: BASS
File 540: s_BOMB_Shot_01 - Track 1: s_BOM_Shot_01 --- Marker: END - Track 2: Beam - Track 3: Beam_2
File 541: s_BOMB_Shot_02 - Track 1: s_BOMB_WARP_02 --- Marker: END - Track 2: Beam - Track 3: Ele
File 542: s_BOMB_Shot_03 - Track 1: s_BOMB_Shot_03 --- Marker: END - Track 2: Panch
File 543: s_BOMB_Shot_04 - Track 1: s_BOMB_Shot_04 --- Marker: END - Track 2: KICK_L
File 544: s_BOMB_Shot_05 - Track 1: s_BOMB_Shot_05 --- Marker: END - Track 2: KICK_L
File 545: s_BOMB_Shot_06 - Track 1: s_BOMB_Shot_06 --- Marker: END - Track 2:      01 - Track 3: wind
File 546: s_BOMB_Shot_07 - Track 1: s_BOMB_Shot_07 --- Text: Wild  Gunman  (win) --- Marker: END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: ハモリ Note: "ハモリ" translates to "Hammory" according to Google - Track 4: BASS - Track 5: SFX
File 547: s_BOMB_Shot_08 - Track 1: s_BOMB_Shot_08 --- Marker: END - Track 2: SFX
File 548: s_BOMB_Shot_09 - Track 1: s_BOMB_Shot_09 --- Marker: END - Track 2: Track-1
File 549: s_BOMB_Shot_10 - Track 1: s_BOMB_Shot_10 --- Marker: END - Track 2: Noise copy - Track 3: no use - Track 4: NR20
File 550: s_BOMB_Shot_11 - Track 1: s_BOMB_Shot_11 --- Marker: END - Track 2: SFX
File 551: s_BOMB_Shot_12 - Track 1: s_BOMB_Shot_12 --- Marker: END - Track 2: Noise - Track 3: NR10
File 552: s_BOMB_Shot_13 - Track 1: s_BOMB_Shot_12 --- Marker: END - Track 2: Noise
File 553: s_BOMB_Shot_14 - Track 1: s_BOMB_Shot_14 --- Text: DuckHunt_OK --- Marker: END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: ハモリ Note: "ハモリ" translates to "Hammory" according to Google - Track 4: BASS
File 554: s_BOMB_Shot_15 - Track 1: s_BOMB_Shot_15 --- Marker: END - Track 2: Beam_2
File 555: s_BOMB_Shot_16 - Track 1: s_BOMB_Shot_06 --- Marker: END - Track 2: wind
File 556: s_BOMB_Bomb_01 - Track 1: s_BOM_Bomb_01 --- Marker: END - Track 2: Bomb - Track 3: Track-1
File 557: s_BOMB_Bomb_02 - Track 1: s_BOMB_Bomb_02 --- Marker: END - Track 2: Swp - Track 3: Bomb
File 558: s_BOMB_Bomb_03 - Track 1: s_BOMB_Bomb_03 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 559: s_BOMB_Bomb_04 - Track 1: s_BOMB_Bomb_04 --- Marker: END - Track 2: Bomb
File 560: s_BOMB_Bomb_05 - Track 1: s_BOMB_Bomb_05 --- Marker: END - Track 2: Bomb
File 561: s_BOMB_Bomb_06 - Track 1: s_BOMB_Bomb_06 --- Marker: END - Track 2: Bomb
File 562: s_BOMB_Bomb_07 - Track 1: s_BOMB_Bomb_07 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: melo - Track 5: BASS
File 563: s_BOMB_Bomb_08 - Track 1: s_BOMB_Bomb_08 --- Marker: END - Track 2: Swp - Track 3: Noise
File 564: s_BOMB_Bomb_09 - Track 1: s_BOMB_Bomb_08 --- Marker: END - Track 2: Swp - Track 3: Noise
File 565: s_BOMB_Bomb_10 - Track 1: s_BOMB_Bomb_10 --- Marker: END - Track 2: Swp - Track 3: Noise
File 566: s_BOMB_Bomb_11 - Track 1: s_BOMB_Bomb_11 --- Marker: END - Track 2: Bomb - Track 3: Bomb_2 - Track 4: Drum
File 567: s_BOMB_Bomb_12 - Track 1: s_BOMB_Bomb_12 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 568: s_BOMB_Bomb_13 - Track 1: s_BOMB_Bomb_13 --- Marker: END - Track 2: Bomb
File 569: s_BOMB_Bomb_14 - Track 1: s_BOMB_Bomb_14 --- Marker: END - Track 2: Bomb
File 570: s_BOMB_Bomb_15 - Track 1: s_BOMB_Bomb_15 --- Marker: END - Track 2: Gtr - Track 3: Bomb - Track 4: Track-1
File 571: s_BOMB_FIRE_01 - Track 1: s_BOMB_FIRE_01 --- Marker: END - Track 2: tr01 - Track 3: wind
File 572: s_BOMB_FIRE_02 - Track 1: s_BOMB_FIRE_02 --- Marker: END - Track 2: wind
File 573: s_BOMB_JUMP_01 - Track 1: s_BOMB_JUMP_01 --- Marker: END - Track 2: Bomb
File 574: s_BOMB_JUMP_02 - Track 1: s_BOSS_Bear_Bump_LOW --- Marker: END - Track 2: Hit_Timpani
File 575: s_BOMB_JUMP_03_1 - Track 1: s_BOMB_JUMP_03_1 --- Marker: END - Track 2: 122_Ah
File 576: s_BOMB_JUMP_03_2 - Track 1: s_BOMB_JUMP_03 --- Marker: END - Track 2: 122_Ah
File 577: s_BOMB_JUMP_03_3 - Track 1: s_BOMB_JUMP_03_3 --- Marker: END - Track 2: 122_Ah
File 578: s_BOMB_JUMP_04 - Track 1: s_BOMB_JUMP_04 --- Marker: END - Track 2: Bowling copy
File 579: s_BOMB_JUMP_05 - Track 1: s_BOMB_JUMP_05 --- Marker: END - Track 2: s_MOTOR_UP - Track 3: Track-1
File 580: s_BOMB_JUMP_06 - Track 1: s_BOMB_JUMP_06 --- Marker: END - Track 2: s_MOTOR_UP
File 581: s_BOMB_JUMP_07 - Track 1: s_BOMB_JUMP_06 --- Marker: END - Track 2: s_MOTOR_UP
File 582: s_BOMB_JUMP_08 - Track 1: s_BOMB_JUMP_08 --- Marker: END - Track 2: Jump
File 583: s_BOMB_JUMP_09 - Track 1: s_BOMB_JUMP_06 --- Marker: END - Track 2: s_MOTOR_UP
File 584: s_BOMB_JUMP_10 - Track 1: s_BOMB_JUMP_10 --- Marker: END - Track 2: Swp - Track 3: Track-1
File 585: s_BOMB_JUMP_11 - Track 1: s_BOMB_JUMP_10 --- Marker: END - Track 2: Swp - Track 3: Track-1
File 586: s_BOMB_JUMP_12 - Track 1: s_BOMB_JUMP_13 --- Text: DonkyCong_JUMP --- Marker: END - Track 2: melody1
File 587: s_BOMB_JUMP_13 - Track 1: s_BOMB_Tennis_Hit_2 --- Marker: END - Track 2: Track-1
File 588: s_BOMB_FALL_01 - Track 1: s_BOMB_Fall_01 --- Marker: END - Track 2: Bell
File 589: s_BOMB_FALL_02 - Track 1: s_BOMB_FALL_02 --- Marker: END - Track 2: Flya
File 590: s_BOMB_FALL_03 - Track 1: s_BOMB_FALL_03 --- Marker: END - Track 2: Throw - Track 3: Throw_2
File 591: s_BOMB_FALL_04 - Track 1: s_BOMB_FALL_04 --- Marker: END - Track 2: TAKE
File 592: s_BOMB_FALL_05 - Track 1: s_BOMB_FALL_05 --- Marker: END - Track 2: Bomb
File 593: s_BOMB_FALL_06 - Track 1: s_BOMB_FALL_06 --- Marker: END - Track 2: Bell - Track 3: Kali
File 594: s_BOMB_FALL_07 - Track 1: s_BOMB_FALL_07 --- Marker: END - Track 2: Bell
File 595: s_BOMB_FALL_08 - Track 1: s_BOMB_FALL_08 --- Marker: END - Track 2: Bell
File 596: s_BOMB_FALL_09 - Track 1: s_BOMB_FALL_02 --- Marker: END - Track 2: Flya
File 597: s_BOMB_Catch_OK_01 - Track 1: s_BOMB_Catch_OK_01 --- Marker: END - Track 2: Catch - Track 3: PinPon
File 598: s_BOMB_Catch_OK_02 - Track 1: s_BOMB_Catch_OK_01 --- Marker: END - Track 2: Catch - Track 3: PinPon - Track 4: voice copy
File 599: s_BOMB_Catch_OK_03 - Track 1: s_BOMB_Catch_OK_03 --- Marker: END - Track 2: Catch - Track 3: Timpani
File 600: s_BOMB_Catch_OK_04 - Track 1: s_BOMB_Catch_OK_04 --- Marker: END - Track 2: tr01
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 401-500
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 401: s_Demo_Mon_CountDown_1 - Track 1: s_Demo_Mon_CountDown_1 --- Marker: END - Track 2: Tone_1
File 402: s_Demo_Mon_GameOver - Track 1: s_Demo_Mon_GameOver --- Marker: END - Track 2: Silen_1 - Track 3: Silen_2 - Track 4: SFX_Car - Track 5: v_2
File 403: s_Demo_Monna_EP_Bike - Track 1: s_Demo_Monna_EP_Bike --- Text: Tempo_110 --- Marker: END - Track 2: SFX_CAR_1 - Track 3: SFX_CAR_2 - Track 4: SFX_FootStep
File 404: s_Demo_Monna_EP_Clock - Track 1: s_Demo_Monna_EP_Clock --- Text: Tempo_150 --- Marker: END - Track 2: SFX_Clock_1 - Track 3: SFX_Clock_2
File 405: s_Demo_AFRO_Tel_Catch - Track 1: s_Demo_AFRO_Tel_Catch --- Text: org Tempo = 140 --- Marker: END - Track 2: SFX_On Scrach
File 406: s_Demo_AFRO_CountDown_1 - Track 1: s_Demo_AFRO_CountDown_1 --- Marker: END - Track 2: Tone_1
File 407: s_Demo_AFRO_CountDown_2 - Track 1: s_Demo_AFRO_CountDown_2.mid --- Marker: END - Track 2: Tone_1
File 408: s_Demo_AFRO_CountDown_3 - Track 1: s_Demo_AFRO_CountDown_3.mid --- Marker: END - Track 2: Tone_1
File 409: s_Demo_Bio_Crash_1 - Track 1: s_Demo_Bio_Crash_1 --- Marker: END - Track 2: Gtr - Track 3: Bomb - Track 4: voice - Track 5: SFX
File 410: s_Demo_Bio_CountDown_3 - Track 1: s_Demo_Bio_CountDown_2 --- Marker: END - Track 2: Tone_1
File 411: s_Demo_Bio_CountDown_2 - Track 1: s_Demo_Bio_CountDown_2 --- Marker: END - Track 2: Tone_1
File 412: s_Demo_Bio_CountDown_1 - Track 1: s_Demo_Bio_CountDown_1 --- Marker: END - Track 2: Tone_1
File 413: s_Demo_KAEDE_Open_1 - Track 1: s_Demo_KAEDE_Open_1 --- Marker: END - Track 2: NOISE - Track 3: Wind
File 414: s_Demo_KAEDE_Go_1 - Track 1: s_Demo_KAEDE_Go_1 --- Marker: END - Track 2: NOISE - Track 3: Wind
File 415: s_Demo_KAEDE_KATANA_1 - Track 1: s_BOMB_AIR_ON --- Marker: END - Track 2: tr01 - Track 3: wind - Track 4: KATANA
File 416: s_Demo_KAEDE_TEKI_UP - Track 1: s_Demo_KAEDE_TEKI_UP --- Marker: END - Track 2: Wind - Track 3: Beam - Track 4: Beam_2
File 417: s_Demo_KAEDE_CountDown_3 - Track 1: s_Demo_KAEDE_CountDown_2 --- Marker: END - Track 2: Tone_1
File 418: s_Demo_KAEDE_CountDown_2 - Track 1: s_Demo_KAEDE_CountDown_2 --- Marker: END - Track 2: Tone_1
File 419: s_Demo_KAEDE_CountDown_1 - Track 1: s_Demo_KAEDE_CountDown_1 --- Marker: END - Track 2: Tone_1
File 420: s_Demo_KAEDE_EP_STEP - Track 1: s_Demo_KAEDE_EP_STEP --- Marker: END - Track 2: NOISE - Track 3: Wind
File 421: s_Demo_KAEDE_EP_Voice - Track 1: s_Demo_KAEDE_EP_Voice --- Marker: END - Track 2: NOISE
File 422: s_Demo_KAEDE_KATANA_2 - Track 1: s_Demo_KAEDE_TEKI_UP --- Marker: END - Track 2: SFX
File 423: s_Demo_KAEDE_TEKI_Laugh_1 - Track 1: s_Demo_KAEDE_TEKI_Laugh_1 --- Marker: END - Track 2: voice_1 - Track 3: voice_2
File 424: s_Demo_KAEDE_EP_Jump - Track 1: s_Demo_KAEDE_EP_Jump --- Marker: END - Track 2: Wind
File 425: s_Demo_Loo_Paper_1 - Track 1: s_Demo_Loo_Paper_1 --- Marker: 08 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2
File 426: s_Demo_Loo_Water_OUT_1 - Track 1: s_Demo_Loo_Water_Out_1 --- Marker: 08 --- Marker: END - Track 2: SFX_2
File 427: s_Demo_Loo_Water_IN_1 - Track 1: s_Demo_Loo_Water_IN_1 --- Marker: 08 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2
File 428: s_Demo_Loo_Flap - Track 1: s_Demo_Loo_Flap --- Marker: END - Track 2: melo - Track 3: melo_Echo - Track 4: Bass - Track 5: Sub_1 - Track 6: Sub_1_echo Note: Track 6 has no note data - Track 7: Sub_2 Note: Track 7 has no note data
File 429: s_Demo_Loo_CountDown_3 - Track 1: s_Demo_Loo_CountDown_2 --- Marker: END - Track 2: Tone_1
File 430: s_Demo_Loo_CountDown_2 - Track 1: s_Demo_Loo_CountDown_2 --- Marker: END - Track 2: Tone_1
File 431: s_Demo_Loo_CountDown_1 - Track 1: s_Demo_Loo_CountDown_1 --- Marker: END - Track 2: Tone_1
File 432: s_Demo_Loo_EP_Water_JET_1 - Track 1: s_Demo_Loo_EP_Water_JET_1 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: SFX_3
File 433: s_Demo_Loo_EP_Water_JET_2 - Track 1: s_Demo_Loo_EP_Water_JET_2 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: SFX_3
File 434: s_Demo_Loo_EP_Rocket - Track 1: s_Demo_Loo_EP_Rocket --- Marker: END - Track 2: SFX_1 - Track 3: Track-1
File 435: s_Demo_Loo_EP_FALL_01 - Track 1: s_Demo_Loo_EP_FALL_01 --- Marker: END - Track 2: Track-1
File 436: s_Demo_Loo_EP_Bird_01 - Track 1: s_Demo_Loo_EP_Bird_01 --- Marker: END - Track 2: Track-1
File 437: s_Demo_Loo_EP_Swim_01 - Track 1: s_Demo_Loo_EP_Swim_01 --- Marker: END - Track 2: Track-1
File 438: s_Demo_Voya_CountDown_3 - Track 1: s_Demo_Voya_CountDown_2 --- Marker: END - Track 2: Tone_1
File 439: s_Demo_Voya_CountDown_2 - Track 1: s_Demo_Voya_CountDown_2 --- Marker: END - Track 2: Tone_1
File 440: s_Demo_Voya_CountDown_1 - Track 1: s_Demo_Voya_CountDown_1 --- Marker: END - Track 2: Tone_1
File 441: s_Demo_Voya_EP_BOARD_1 - Track 1: s_Demo_Voya_EP_BOARD_1 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_1_echo - Track 4: SFX_2
File 442: s_Demo_Wario_CountDown_3 - Track 1: s_Demo_Wario_CountDown_2 --- Marker: END - Track 2: Tone_1
File 443: s_Demo_Wario_CountDown_2 - Track 1: s_Demo_Wario_CountDown_2 --- Marker: END - Track 2: Tone_1
File 444: s_Demo_Wario_CountDown_1 - Track 1: s_Demo_Wario_CountDown_1 --- Marker: END - Track 2: Tone_1
File 445: s_Demo_Wario_EP_Earthquake - Track 1: s_Demo_Wario_EP_Earthquake - Track 2: EarthQuake_1 - Track 3: EarthQuake_2 - Track 4: Alarm
File 446: s_Demo_Wario_EP_UP_Loo - Track 1: s_Demo_Wario_EP_UP_Loo --- Marker: END - Track 2: Gtr - Track 3: Bomb - Track 4: SFX
File 447: s_Demo_Wario_EP_UP_Wario - Track 1: s_Demo_Wario_EP_UP_Wario --- Marker: END - Track 2: Gtr - Track 3: Bomb - Track 4: SFX
File 448: s_BOMB_Success_01 - Track 1: s_BOMB_Success_01 --- Marker: END - Track 2: Timpani - Track 3: Bowling
File 449: s_BOMB_OK_01 - Track 1: s_BOMB_Catch_OK_01 --- Marker: END - Track 2: Catch
File 450: s_BOMB_OK_02_Bamboo - Track 1: s_BOMB_OK_02_Bamboo --- Marker: END - Track 2: Whistle - Track 3: Wind - Track 4: Spring - Track 5: TAKE
File 451: s_BOMB_OK_03 - Track 1: s_BOMB_OK_03 --- Marker: END - Track 2: Catch - Track 3: PinPon
File 452: s_BOMB_OK_04 - Track 1: s_BOMB_OK_04_Flower --- Marker: END - Track 2: Bomb
File 453: s_BOMB_OK_05 - Track 1: s_BOMB_OK_05_EYE --- Marker: END - Track 2: Bomb
File 454: s_BOMB_OK_06 - Track 1: s_BOMB_OK_06 --- Marker: END - Track 2: Bomb
File 455: s_BOMB_OK_07 - Track 1: s_BOMB_OK_07 --- Marker: END - Track 2: PinPon
File 456: s_BOMB_OK_08 - Track 1: s_BOMB_Fail_14 --- Marker: END - Track 2: Pour
File 457: s_BOMB_OK_09 - Track 1: s_BOMB_OK_09 --- Marker: END - Track 2: PinPon
File 458: s_BOMB_OK_10_Suck_Apple - Track 1: s_BOMB_OK_10_Suck_Apple --- Marker: END - Track 2: Spring - Track 3: Whistle - Track 4: Wind
File 459: s_BOMB_OK_11_SPY - Track 1: s_BOMB_OK_11_SPY --- Marker: END - Track 2: Dog
File 460: s_BOMB_OK_12 - Track 1: s_BOMB_OK_12 --- Marker: END - Track 2: KAN
File 461: s_BOMB_OK_13 - Track 1: s_BOMB_OK_13 --- Marker: END - Track 2: KAN
File 462: s_BOMB_OK_14 - Track 1: s_BOMB_OK_14 --- Marker: END - Track 2: voice - Track 3: Attack
File 463: s_BOMB_OK_15 - Track 1: s_BOMB_OK_15 --- Marker: END - Track 2: Catch
File 464: s_BOMB_OK_17 - Track 1: s_BOMB_OK_17 --- Marker: END - Track 2: voice_1 - Track 3: voice_2 - Track 4: voice_3
File 465: s_BOMB_OK_19 - Track 1: s_BOMB_OK_19 --- Marker: END - Track 2: Cymbal_1 - Track 3: Cymbal_2
File 466: s_BOMB_OK_20 - Track 1: s_BOMB_OK_20 --- Marker: END - Track 2: Don - Track 3: Organ
File 467: s_BOMB_OK_21 - Track 1: s_BOMB_OK_20 --- Marker: END - Track 2: Don
File 468: s_BOMB_OK_22 - Track 1: s_BOMB_OK_22 --- Marker: END - Track 2: Catch
File 469: s_BOMB_OK_23 - Track 1: s_BOMB_OK_23 --- Marker: END - Track 2: NR10 - Track 3: NR20 - Track 4: NR10
File 470: s_BOMB_OK_24 - Track 1: s_BOMB_OK_24 --- Marker: END - Track 2: Gtr - Track 3: Stone
File 471: s_BOMB_OK_25 - Track 1: s_BOMB_OK_25 --- Marker: END - Track 2: Boss_V - Track 3: Boss_V 2 - Track 4: Drum
File 472: s_BOMB_OK_26 - Track 1: s_BOMB_OK_26 --- Marker: END - Track 2: Symbal_1 - Track 3: Symbal_2
File 473: s_BOMB_OK_27 - Track 1: s_BOMB_OK_27 --- Marker: END - Track 2: Track-1 - Track 3: voices
File 474: s_BOMB_OK_28 - Track 1: s_BOMB_OK_28_short --- Marker: END - Track 2: Laugh - Track 3: voice - Track 4: Harp
File 475: s_BOMB_OK_29 - Track 1: s_BOMB_OK_29 --- Marker: END - Track 2: voice - Track 3: Harp
File 476: s_BOMB_OK_30 - Track 1: s_BOMB_OK_33 --- Marker: END - Track 2: App_1 - Track 3: App_2
File 477: s_BOMB_OK_31 - Track 1: s_BOMB_OK_31 --- Marker: END - Track 2: inst - Track 3: App_2 - Track 4: catch
File 478: s_BOMB_OK_32 - Track 1: s_BOMB_OK_32 --- Marker: END - Track 2: inst - Track 3: inst copy
File 479: s_BOMB_OK_33 - Track 1: s_BOMB_OK_33 --- Marker: END - Track 2: App_1 - Track 3: App_2 - Track 4: catch
File 480: s_BOMB_OK_34 - Track 1: s_BOMB_OK_34_1 --- Text: s_BOMB_Bio_Clover_Butterfly --- Marker: END - Track 2: gl - Track 3: st - Track 4: 86
File 481: s_BOMB_OK_35 - Track 1: s_BOMB_OK_35 --- Copyright: (C) りがついた Note: "りがついた" translates to "I got ridiculous." according to Google --- Text: s_BOMB_Bio_Electricity_Eie.mid 明� Note: Text has a return character in it, and the final character is broken for some reason Note: "明" translates to "Ming" according to Google --- Marker: END - Track 2: Track-6 - Track 3: glocken
File 482: s_BOMB_OK_36 - Track 1: s_BOMB_OK_36 --- Text: ブロックを当てはめる音 Note: "ブロックを当てはめる音" translates to "Sound to which block is applied" according to Google --- Marker: END - Track 2: SE - Track 3: 歓声 Note: "歓声" translates to "Cheer" according to Google - Track 4: 拍手 Note: "拍手" translates to "applause" according to Google
File 483: s_BOMB_OK_37 - Track 1: s_BOMB_OK_37 --- Marker: END - Track 2: 歓声 Note: "歓声" translates to "Cheer" according to Google - Track 3: 拍手 Note: "拍手" translates to "applause" according to Google - Track 4: ブラス Note: "ブラス" translates to "ブラス" according to Google
File 484: s_BOMB_OK_38 - Track : s_BOMB_OK_38 --- Text: s_BOMB_Bio_Gnaw_Clear.mid --- Marker: END - Track : ティンパニー Note: "ティンパニー" translates to "timpani" according to Google - Track : Brass - Track : GL
File 485: s_BOMB_OK_39 - Track 1: s_BOMB_OK_39 --- Marker: END - Track 2: catch
File 486: s_BOMB_OK_40 - Track 1: s_BOMB_OK_02_Bamboo --- Marker: END - Track 2: PO - Track 3: PO copy - Track 4: wave
File 487: s_BOMB_OK_41 - Track 1: s_BOMB_OK_41 --- Text: ふんころがし 成功 Note: "ふんころがし 成功" translates to "Fluffy success" according to Google --- Marker: END - Track 2: Track-2 - Track 3: Track-1 - Track 4: Track-3
File 488: s_BOMB_OK_42 - Track 1: s_BOMB_OK_02_Bamboo --- Marker: END - Track 2: Whistle - Track 3: Wind - Track 4: Spring - Track 5: TAKE
File 489: s_BOMB_OK_43 - Track 1: s_BOMB_OK_43 --- Marker: END - Track 2: Spring - Track 3: Gong - Track 4: Track-1 - Track 5: Drum
File 490: s_BOMB_OK_44 - Track 1: s_BOMB_OK_44 --- Marker: END - Track 2: melody - Track 3: Bass - Track 4: ハモリ Note: "ハモリ" translates to "Hammory" according to Google - Track 5: CY M
File 491: s_BOMB_OK_45 - Track 1: s_BOMB_OK_45 --- Text: IceClimber_CLEAR --- Marker: END - Track 2: melody - Track 3: ハモリ Note: "ハモリ" translates to "Hammory" according to Google - Track 4: ベース Note: "ベース" translates to "base" according to Google
File 492: s_BOMB_OK_46 - Track 1: s_BOMB_OK_46 --- Marker: END - Track 2: めろでぃ Note: "めろでぃ" translates to "Mezza" according to Google - Track 3: BASS - Track 4: ST - Track 5: リズム Note: "リズム" translates to "rhythm" according to Google
File 493: s_BOMB_Fail_01 - Track 1: s_BOM_Fail_01 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 494: s_BOMB_Fail_02 - Track 1: s_BOM_Fail_02 --- Marker: END - Track 2: Bomb
File 495: s_BOMB_Fail_03 - Track 1: s_BOM_Fail_03 --- Marker: END - Track 2: kachi - Track 3: 122_Ah
File 496: s_BOMB_Fail_04 - Track 1: s_BOMB_Fail_04 --- Marker: END - Track 2: Spring
File 497: s_BOMB_Fail_05 - Track 1: s_BOMB_Fail_05 --- Marker: END - Track 2: Haa_01 - Track 3: Haa_02
File 498: s_BOMB_Fail_06 - Track 1: s_BOMB_Fail_06 --- Marker: END - Track 2: Broken
File 499: s_BOMB_Fail_07 - Track 1: s_BOMB_Fail_07 --- Marker: END - Track 2: Hit - Track 3: Cry - Track 4: Cry copy
File 500: s_BOMB_Fail_08 - Track 1: s_BOMB_Fail_08 --- Marker: END - Track 2: Haa_01
If you have any questions, feel free to ask.
2 notes · View notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 301-400
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 301: s_BASIC_BUTTON_A - Track 1: s_BASIC_BUTTON_A1_vg3 --- Marker: END - Track 2: sc1dt50
File 302: s_BASIC_BUTTON_A1 - Track 1: s_BASIC_BUTTON_A1_vg3 --- Marker: END - Track 2: sc1dt50
File 303: s_BASIC_BUTTON_A2 - Track 1: s_BASIC_BOUTTON_A_old_vg1 --- Marker: END - Track 2: sc1dt50 - Track 3: swp - Track 4: Track-2 - Track 5: Track-3 - Track 6: Track-4 Note: Track 6 has no other data
File 304: s_BASIC_BUTTON_As1 - Track 1: s_BASIC_BUTTON_As1 --- Marker: END - Track 2: Bomb
File 305: s_BASIC_BUTTON_As2 - Track 1: s_BASIC_BUTTON_As2 --- Marker: END - Track 2: Bomb
File 306: s_BASIC_BUTTON_A_Delete - Track 1: s_BASIC_BUTTON_A_Delete --- Marker: END Note: "END" marker is before the end of the composition - Track 2: sc1dt50 - Track 3: voice
File 307: s_BASIC_BUTTON_B - Track 1: s_BASIC_BUTTON_B --- Marker: END - Track 2: tr01 - Track 3: Track-1
File 308: s_BASIC_BUTTON_Bs - Track 1: s_BASIC_BUTTON_Bs --- Marker: END - Track 2: Spring - Track 3: TAKE
File 309: s_BASIC_DAME_1 - Track 1: s_BUTTON_BUBU --- Marker: END - Track 2: sc2dt12 - Track 3: sc1dt12_sc1dt50SWP_1c
File 310: s_BOMB_Window_Change - Track 1: s_BOMB_Window_Change --- Marker: END - Track 2: Track-1
File 311: s_BOMB_Window_Change_2 - Track 1: s_BOMB_Window_Change --- Marker: END - Track 2: Track-1
File 312: s_Demo_Title_BUMP - Track 1: s_Demo_Title_BUMP --- Marker: END - Track 2: s_MOTOR_UP - Track 3: Track-1 - Track 4: Track-2
File 313: s_BOMB_Door_Open - Track 1: s_BOMB_Door_Open --- Marker: END - Track 2: Track-1
File 314: s_BOMB_Door_Close - Track 1: s_BOMB_Door_Close --- Marker: END - Track 2: Track-1
File 315: s_BOMB_END_OFF_1 - Track 1: s_BOMB_END_OFF_1 --- Marker: END - Track 2: Sweep - Track 3: Erase
File 316: s_Demo_1UP_01 - Track 1: s_Demo_1UP_01 --- Marker: END - Track 2: PCM_Squre50
File 317: s_BOMB_BOSS_BOXING_Wind_1 - Track 1: s_BOMB_BOSS_BOXING_Wind_1 --- Marker: END - Track 2: Drum
File 318: s_BOMB_BOSS_BOXING_Wind_2 - Track 1: s_BOMB_BOSS_BOXING_Wind_2 --- Marker: END - Track 2: Drum
File 319: s_BOMB_BOSS_BOXING_Wind_3 - Track 1: s_BOMB_BOSS_BOXING_Wind_3 --- Marker: END - Track 2: Drum
File 320: s_BOMB_BOSS_BOXING_Punch_1 - Track 1: s_BOMB_BOSS_BOXING_Punch_1 --- Marker: END - Track 2: punch - Track 3: Applua_1
File 321: s_BOMB_BOSS_BOXING_Punch_2 - Track 1: s_BOMB_BOSS_BOXING_Punch --- Marker: END - Track 2: Drum - Track 3: Applua_1
File 322: s_BOMB_BOSS_BOXING_Punch_3 - Track 1: s_BOMB_BOSS_BOXING_Punch_3 --- Marker: END - Track 2: Drum - Track 3: Applua_1
File 323: s_BOMB_BOSS_BOXING_OK_01 - Track 1: s_BOMB_BOSS_BOXING_OK_01 --- Marker: END - Track 2: Drum - Track 3: Applua_1 - Track 4: Applua_2 - Track 5: HIT
File 324: s_BOMB_BOSS_BOXING_OK_02 - Track 1: s_BOMB_BOSS_BOXING_OK_02 --- Marker: END - Track 2: Drum - Track 3: Applua_1 - Track 4: Applua_2 - Track 5: HIT
File 325: s_BOMB_BOSS_BOXING_OK_03 - Track 1: s_BOMB_BOSS_BOXING_OK_03 --- Marker: END - Track 2: Drum - Track 3: Applua_1 - Track 4: Applua_2 - Track 5: HIT
File 326: s_BOMB_BOSS_BOXING_NG_01 - Track 1: s_BOMB_BOSS_BOXING_NG_01 --- Marker: END - Track 2: Drum - Track 3: Timp - Track 4: Applau_1 - Track 5: Applau_2
File 327: s_BOMB_BOSS_BOXING_NG_02 - Track 1: s_BOMB_BOSS_BOXING_NG_02 --- Marker: END - Track 2: Drum - Track 3: Timp - Track 4: Applau_1 - Track 5: Applau_2
File 328: s_BOMB_BOSS_BOXING_NG_03 - Track 1: s_BOMB_BOSS_BOXING_NG_03 --- Marker: END - Track 2: Drum - Track 3: Timp - Track 4: Applau_1 - Track 5: Applau_2
File 329: s_BOMB_BOSS_BOXING_Power_1 - Track 1: s_BOMB_BOSS_BOXING_Power_1 --- Marker: END - Track 2: Drum - Track 3: Applua_1
File 330: s_BOMB_BOSS_BOXING_Power_2 - Track 1: s_BOMB_BOSS_BOXING_Power_2 --- Marker: END - Track 2: Drum - Track 3: Applua_1
File 331: s_BOMB_BOSS_BOXING_WIN - Track 1: s_BOMB_BOSS_BOXING_WIN --- Marker: END - Track 2: sc3 - Track 3: sc2 - Track 4: Applua_1
File 332: s_BOMB_BOSS_BOXING_LOSE - Track 1: s_BOMB_BOSS_BOXING_LOSE --- Marker: END - Track 2: Bongo - Track 3: Zep_BlackDog 泡 Note: "泡" translates to "foam" according to Google - Track 4: GUN1 - Track 5: BIRD_01 - Track 6: Ball_Fly_1 - Track 7: Ball_Fly_2 - Track 8: Audio_TMP Down
File 333: s_BOMB_BOSS_BOXING_GONG - Track 1: s_BOMB_BOSS_BOXING_GONG --- Marker: END - Track 2: SFX_Gong - Track 3: SFX_Gong2
File 334: s_BOMB_BOSS_BOXING_Hit_01 - Track 1: s_BOMB_BOSS_BOXING_Hit_01 --- Marker: END - Track 2: Punch - Track 3: chord
File 335: s_BOMB_BOSS_BOXING_Hit_02 - Track 1: s_BOMB_BOSS_BOXING_Hit_02 --- Marker: END - Track 2: Punch - Track 3: chord
File 336: s_BOMB_BOSS_BOXING_Hit_03 - Track 1: s_BOMB_BOSS_BOXING_Hit_03 --- Marker: END - Track 2: Punch - Track 3: chord
File 337: s_BOMB_BOSS_BOXING_Hit_04 - Track 1: s_BOMB_BOSS_BOXING_Hit_04 --- Marker: END - Track 2: Punch - Track 3: chord
File 338: s_BOMB_BOSS_BOXING_Hit_05 - Track 1: s_BOMB_BOSS_BOXING_Hit_05 --- Marker: END - Track 2: Punch - Track 3: chord
File 339: s_BOMB_BOSS_BOXING_Hit_06 - Track 1: s_BOMB_BOSS_BOXING_Hit_06 --- Marker: END - Track 2: Punch - Track 3: chord
File 340: s_BOMB_BOSS_BOXING_Hit_07 - Track 1: s_BOMB_BOSS_BOXING_Hit_07 --- Marker: END - Track 2: Punch - Track 3: chord
File 341: s_BOMB_BOSS_BOXING_Hit_08 - Track 1: s_BOMB_BOSS_BOXING_Hit_08 --- Marker: END - Track 2: Punch - Track 3: chord
File 342: s_BOMB_BOSS_Nail_FALL_0 - Track 1: s_BOMB_BOSS_Nail_FALL_0 --- Marker: END - Track 2: voice - Track 3: Harp - Track 4: Harp 2
File 343: s_BOMB_BOSS_Nail_FALL_1 - Track 1: s_BOMB_BOSS_Nail_FALL_1 --- Marker: END - Track 2: Bell
File 344: s_BOMB_BOSS_Nail_ON_1 - Track 1: s_BOMB_BOSS_Nail_ON_1 --- Marker: END - Track 2: Spring - Track 3: Whistle - Track 4: Wind
File 345: s_BOMB_BOSS_Nail_Hit_OK_1 - Track 1: s_BOMB_BOSS_Nail_Hit_OK_1 --- Marker: END - Track 2: Gtr - Track 3: Bomb - Track 4: Hit
File 346: s_BOMB_BOSS_Nail_Hit_L_1 - Track 1: s_BOMB_BOSS_Nail_Hit_L_1 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 347: s_BOMB_BOSS_Nail_Hit_R_1 - Track 1: s_BOMB_BOSS_Nail_Hit_R_1 --- Marker: END - Track 2: Gtr - Track 3: Bomb
File 348: s_BOMB_BOSS_Nail_NG_1 - Track 1: s_BOMB_BOSS_Nail_NG_1 --- Marker: END - Track 2: v_01 - Track 3: v_02 - Track 4: v_03
File 349: s_BOMB_BOSS_Nail_Finish_1 - Track 1: s_BOMB_BOSS_Nail_Finish_1 --- Marker: END - Track 2: Spring - Track 3: Whistle - Track 4: Wind - Track 5: FAN
File 350: s_BOMB_BOSS_BaseB_Cheer_1 - Track 1: s_BOMB_BOSS_BaseB_Cheer_1 --- Marker: END - Track 2: HandClap_1 - Track 3: HandClap_2 - Track 4: Cheer_1 - Track 5: Cheer_2
File 351: s_BOMB_BOSS_BaseB_Cheer_2 - Track 1: s_BOMB_BOSS_BaseB_Cheer_2 --- Marker: END - Track 2: HandClap_1 - Track 3: HandClap_2 - Track 4: Cheer_1 - Track 5: Cheer_2
File 352: s_BOMB_BOSS_BaseB_Boo_1 - Track 1: s_BOMB_BOSS_BaseB_Boo_1 --- Marker: END - Track 2: HandClap_1 - Track 3: HandClap_2 - Track 4: Cheer_1 - Track 5: Cheer_2
File 353: s_BOMB_BOSS_BaseB_Boo_2 - Track 1: s_BOMB_BOSS_BaseB_Boo_2 --- Marker: END - Track 2: HandClap_1 - Track 3: Laugh - Track 4: Cheer_1 - Track 5: Cheer_2
File 354: s_BOMB_BOSS_BaseB_Miss_1 - Track 1: s_BOMB_BOSS_BaseB_Miss_1 --- Marker: END - Track 2: Chime - Track 3: Animal
File 355: s_BOMB_BOSS_BaseB_Miss_2 - Track 1: s_BOMB_BOSS_BaseB_Miss_2 --- Marker: END - Track 2: Chime - Track 3: Track-1
File 356: s_BOMB_BOSS_BaseB_ReSet - Track 1: s_BOMB_BOSS_BaseB_Miss_2 --- Marker: END - Track 2: Track-1
File 357: s_BOMB_BOSS_Galala_Shot_01 - Track 1: s_BOSS_Galala_Shot_01 --- Marker: END - Track 2: Track-1
File 358: s_BOMB_BOSS_Galala_Hit_01 - Track 1: s_BOSS_Galala_Hit_01 --- Marker: END - Track 2: Bomb
File 359: s_BOMB_BOSS_Galala_Hit_02 - Track 1: s_BOMB_PI_09 --- Marker: END - Track 2: sc1dt50
File 360: s_BOMB_BOSS_Galala_Hit_03 - Track 1: s_BOMB_BOSS_Galala_Hit_03. --- Marker: END - Track 2: Hit
File 361: s_BOMB_BOSS_Galala_Hit_04 - Track 1: s_BOMB_BOSS_Galala_Hit_04 --- Marker: END - Track 2: Jump
File 362: s_BOMB_BOSS_Galala_CORE_02 - Track 1: s_BOSS_Galala_CORE_02 --- Marker: END - Track 2: tr01
File 363: s_BOMB_BOSS_Galala_CORE_03 - Track 1: s_BOSS_Galala_CORE_03 --- Marker: END - Track 2: Bomb
File 364: s_BOMB_BOSS_Galala_Hole_01 - Track 1: s_BOSS_Galala_Hole_IN_01 --- Marker: END - Track 2: App_1 - Track 3: App_2
File 365: s_BOMB_BOSS_Galala_Bonus - Track 1: s_BOMB_BOSS_Galala_Bonus --- Marker: END - Track 2: Bomb
File 366: s_BOMB_BOSS_Galala_ITEM_01 - Track 1: s_BOSS_Galala_ITEM_01 --- Marker: END - Track 2: Bomb
File 367: s_BOMB_BOSS_Galala_OK_01 - Track 1: s_BOSS_Galala_OK_01 --- Marker: END Note: "END" marker is before the end of the composition - Track 2: Swp - Track 3: Bomb - Track 4: Car_1 - Track 5: Car_Break
File 368: s_BOMB_BOSS_Galala_Fail_01 - Track 1: s_BOSS_Galala_Fail_01 --- Marker: END - Track 2: Pour
File 369: s_BOMB_BOSS_Galala_Barrier - Track 1: s_BOMB_BOSS_Galala_Barrier --- Marker: END - Track 2: tr01 - Track 3: tr02
File 370: s_BOMB_BOSS_Goma_FALL_0 - Track 1: s_BOMB_BOSS_Goma_FALL_0 --- Marker: END - Track 2: voice - Track 3: Harp - Track 4: Harp 2
File 371: s_BOMB_BOSS_Goma_FALL_9 - Track 1: s_BOMB_BOSS_Goma_FALL_9 --- Marker: END - Track 2: voice - Track 3: Harp - Track 4: Harp 2
File 372: s_BOMB_BOSS_Goma_JUMP_1 - Track 1: s_BOMB_BOSS_Goma_JUMP_1 --- Marker: END - Track 2: Hit_Timpani
File 373: s_BOMB_BOSS_Goma_Walk_1 - Track 1: s_BOMB_BOSS_Goma_Walk_1 --- Marker: END - Track 2: Hit_Timpani
File 374: s_BOMB_BOSS_Goma_Walk_2 - Track 1: s_BOMB_BOSS_Goma_Walk_2 --- Marker: END - Track 2: Hit_Timpani
File 375: s_BOMB_BOSS_Goma_Walk_3 - Track 1: s_BOMB_BOSS_Goma_Walk_3 --- Marker: END - Track 2: Hit_Timpani
File 376: s_BOMB_BOSS_Goma_ITEM_1 - Track 1: s_BOMB_BOSS_Goma_ITEM_1 --- Marker: END - Track 2: Whistle - Track 3: Wind - Track 4: Spring - Track 5: TAKE
File 377: s_BOMB_BOSS_Draran_Hit_1 - Track 1: s_BOMB_BOSS_Draran_Hit_1 --- Marker: END - Track 2: Bomb
File 378: s_BOMB_BOSS_Draran_Hit_2 - Track 1: s_BOMB_BOSS_Draran_Hit_1 --- Marker: END - Track 2: nr1 - Track 3: nr2
File 379: s_BOMB_BOSS_Draran_Hit_3 - Track 1: s_BOMB_BOSS_Draran_Hit_3 --- Marker: END - Track 2: Bomb - Track 3: Bomb copy
File 380: s_BOMB_BOSS_Draran_Damage_1 - Track 1: s_BOMB_BOSS_Draran_Damage_1 --- Marker: END - Track 2: noise - Track 3: Bomb copy
File 381: s_BOMB_BOSS_Earthquake - Track 1: s_BOMB_BOSS_Earthquake - Track 2: EarthQuake_1 - Track 3: EarthQuake_2 - Track 4: Alarm
File 382: s_Demo_DraBuru_Wiper_1_1 - Track 1: s_Demo_DraBuru_Wiper_1_1 --- Marker: END - Track 2: SFX_Car
File 383: s_Demo_DraBuru_Wiper_1_2 - Track 1: s_Demo_DraBuru_Wiper_1_1 --- Marker: END - Track 2: SFX_Car
File 384: s_Demo_DraBuru_Wiper_2_1 - Track 1: s_Demo_DraBuru_Wiper_2_1 --- Marker: END - Track 2: SFX_Car
File 385: s_Demo_DraBuru_Wiper_2_2 - Track 1: s_Demo_DraBuru_Wiper_2_1 --- Marker: END - Track 2: SFX_Car
File 386: s_Demo_Dra_CountDown_3 - Track 1: s_Demo_Dra_CountDown_2 --- Marker: END - Track 2: Tone_1
File 387: s_Demo_Dra_CountDown_2 - Track 1: s_Demo_Dra_CountDown_2 --- Marker: END - Track 2: Tone_1
File 388: s_Demo_Dra_CountDown_1 - Track 1: s_Demo_Dra_CountDown_1 --- Marker: END - Track 2: Tone_1
File 389: s_Demo_DraBuru_EP_Car - Track 1: s_Demo_DraBuru_EP_Car --- Text: Tempo_110 --- Marker: END - Track 2: SFX_CAR_1 - Track 3: SFX_CAR_2
File 390: s_Demo_DraBuru_EP_Change - Track 1: s_Demo_DraBuru_EP_Change --- Text: Tempo_110 --- Marker: END - Track 2: SFX_CAR_1 Note: Track 2 has no other data - Track 3: SFX_CAR_2 Note: Track 2 has no other data - Track 4: Track-1
File 391: s_Demo_Monna_Bird_01 - Track 1: s_Demo_Monna_Bird_01 --- Marker: END - Track 2: Track-1
File 392: s_Demo_Monna_Bird_02 - Track 1: s_Demo_Monna_Bird_01 --- Marker: END - Track 2: Track-1
File 393: s_Demo_Monna_Walk_01 - Track 1: s_Demo_Monna_Wallk_01 --- Marker: END - Track 2: Track-1
File 394: s_Demo_Monna_Walk_02 - Track 1: s_Demo_Monna_Wallk_01 --- Marker: END - Track 2: walk - Track 3: Noise
File 395: s_Demo_Monna_Shutter_01 - Track 1: s_Demo_Monna_Wallk_01 --- Marker: END - Track 2: walk
File 396: s_Demo_Monna_Slide_01 - Track 1: s_Demo_Monna_Slide_01 --- Marker: END - Track 2: Flya
File 397: s_Demo_Monna_KACHA_01 - Track : s_Demo_Monna_KACHA_01 --- Marker: END - Track : Switch_01 - Track : Switch_02 - Track : Switch_02 copy
File 398: s_Demo_Monna_Goggles_01 - Track 1: s_Demo_Monna_Goggles_01 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_1_echo - Track 4: SFX_2
File 399: s_Demo_Mon_CountDown_3 - Track 1: s_Demo_Mon_CountDown_2 --- Marker: END - Track 2: Tone_1
File 400: s_Demo_Mon_CountDown_2 - Track 1: s_Demo_Mon_CountDown_2 --- Marker: END - Track 2: Tone_1
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 201-300
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 201: m_BGM_Monna_EP_Shop - Track 1: m_BGM_Monna_INTRO_0_Shop_D --- Marker: [ --- Marker: ] - Track 2: Chorus_Dance - Track 3: pf_melo - Track 4: Bass - Track 5: Synth_1 - Track 6: Synth_2 - Track 7: Drum
File 202: m_BGM_Monna_FF_Safe_01 - Track 1: モンナファンファーレ2 Note: "モンナファンファーレ" translates to "Monna Fanfare" according to Google --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: GL - Track 4: ティンパニー Note: "ティンパニー" translates to "timpani" according to Google
File 203: m_BGM_Voya_Demo_IN_05 - Track 1: m_BGM_Voya_Demo_IN_05 --- Marker: [ --- Marker: ] - Track 2: melo - Track 3: Strings - Track 4: melo_2 - Track 5: Bass - Track 6: pf - Track 7: Drum
File 204: m_BGM_Voya_Demo_IN_10 - Track 1: m_BGM_Voya_Demo_IN_10 --- Marker: Intro --- Marker: A --- Marker: BREAK --- Marker: END - Track 2: melo_Voice - Track 3: melo_Voice copy - Track 4: Bass - Track 5: Synth - Track 6: Drum - Track 7: DJ_SFX - Track 8: Track-1 Note: Track 8 has no note data.
File 205: m_BGM_Voya_Demo_IN_50 - Track 1: m_BGM_Voya_Demo_IN_50 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: Bass - Track 5: Synth - Track 6: DJ - Track 7: Drum
File 206: m_BGM_Voya_Demo_IN_51 - Track 1: m_BGM_Voya_Demo_IN_10_Cassett in --- Marker: END - Track 2: melo - Track 3: DJ_SFX - Track 4: Drum
File 207: m_BGM_Voya_Turn_OK_1 - Track 1: m_BGM_Voya_Turn_OK_1 --- Marker: END - Track 2: SFX - Track 3: Drum - Track 4: Bass
File 208: m_BGM_Voya_Turn_OK_2 - Track 1: m_BGM_Voya_Turn_OK_1 --- Marker: END - Track 2: SFX - Track 3: Drum - Track 4: Bass
File 209: m_BGM_Voya_Turn_NG_1 - Track 1: org_Turn_NG_1 --- Marker: END - Track 2: SFX - Track 3: melo_Voice - Track 4: Bass - Track 5: Drum
File 210: m_BGM_Voya_Turn_NG_2 - Track 1: org_Turn_NG_2 --- Marker: Intro --- Marker: END - Track 2: SFX - Track 3: melo_Voice - Track 4: Bass - Track 5: Drum
File 211: m_BGM_Voya_Turn_NEXT_1 - Track 1: m_BGM_Voya_Turn_NEXT_1 --- Marker: END - Track 2: MIX - Track 3: Filter - Track 4: Phase
File 212: m_BGM_Voya_Turn_NEXT_2 - Track 1: m_BGM_Voya_Turn_NEXT_2 --- Marker: END - Track 2: MIX - Track 3: Filter - Track 4: MIX_Phase
File 213: m_BGM_Voya_Game_END_1 - Track 1: m_BGM_Voya_Game_END_1 --- Marker: Intro --- Marker: [ --- Marker: ] - Track 2: v_1 - Track 3: v_2 - Track 4: v_3 - Track 5: v_4 - Track 6: Bass - Track 7: Synth Note: Track 7 has note data past the loop - Track 8: Drum Note: Track 8 has note data past the loop - Track 9: DJ_SFX Note: Track 9 has note data past the loop
File 214: m_BGM_Voya_BOSS_Fanfare_1 - Track 1: m_BGM_Voya_BOSS_Fanfare_1 --- Marker: END - Track 2: melody - Track 3: Timpani - Track 4: GL - Track 5: rizum
File 215: m_BGM_Voya_BOSS_10 - Track 1: m_BGM_Voya_BOSS_10_宮本 Note: "宮本" translates to "Miyamoto" according to Google --- Marker: [ --- Marker: ] - Track 2: melody - Track 3: Bass - Track 4: Brass - Track 5: piano - Track 6: marinba - Track 7: SD - Track 8: SE
File 216: m_BGM_KAEDE_Demo_01 - Track 1: m_BGM_KAEDE_Demo_01 --- Marker: UP --- Marker: melo --- Marker: FIRE --- Marker: END - Track 2: Shakuhachi - Track 3: D Guitar - Track 4: SFX_Dog - Track 5: SFX_Dog2 - Track 6: Shamisen - Track 7: Drum - Track 8: SFX_Mushi
File 217: m_BGM_KAEDE_Demo_02 - Track 1: m_BGM_KAEDE_Demo_02 --- Marker: END - Track 2: Shakuhachi - Track 3: SFX_Wind - Track 4: Shamisen - Track 5: Sitar - Track 6: SFX_Dog - Track 7: SFX_Foot - Track 8: Drum
File 218: m_BGM_KAEDE_Demo_03 - Track 1: m_BGM_KAEDE_Demo_03 --- Marker: HIT --- Marker: END - Track 2: Tuzumi - Track 3: SFX_Animal - Track 4: Hyousigi_1 - Track 5: Hyousigi_2 - Track 6: Shamisen
File 219: m_BGM_KAEDE_Demo_04 - Track 1: m_BGM_KAEDE_Demo_04 --- Marker: melo --- Marker: END - Track 2: SFX_Wind - Track 3: Shakuhati - Track 4: SFX_Foot_Dog - Track 5: SFX_Animal - Track 6: Drum
File 220: m_BGM_KAEDE_Demo_05 - Track 1: m_BGM_KAEDE_Demo_05 --- Marker: END - Track 2: gtr_Dist - Track 3: POLICE
File 221: m_BGM_KAEDE_Demo_06 - Track 1: m_BGM_KAEDE_Demo_06_you HAVEなし Note: "なし" translates to "None" according to Google --- Marker: END - Track 2: Shakuhachi - Track 3: Shamisen - Track 4: Drum - Track 5: Shakuhachi_2 - Track 6: Shakuhachi_3
File 222: m_BGM_KAEDE_Demo_10 - Track 1: m_BGM_KAEDE_AGB --- Marker: END - Track 2: Flute - Track 3: Percus - Track 4: Drum - Track 5: Bass - Track 6: Voice - Track 7: gtr_INTRO copy - Track 8: Strings - Track 9: Shaamisen
File 223: m_BGM_KAEDE_Demo_11 - Track 1: m_BGM_KAEDE_Demo_11 --- Marker: Auf --- Marker: 01 --- Marker: 02 --- Marker: END Note: "END" marker before the end of composition - Track 2: Vocal_Shamisen - Track 3: gtr_INTRO - Track 4: Bass - Track 5: Bass_String - Track 6: Strings_1 - Track 7: Gtr_2 - Track 8: Drum
File 224: m_BGM_KAEDE_Game_Intro - Track 1: m_BGM_KAEDE_Game_Intro --- Marker: END - Track 2: Bass - Track 3: Bass_String - Track 4: Strings_1 - Track 5: Gtr_2 - Track 6: Drum
File 225: m_BGM_KAEDE_Game_1_1 - Track 1: m_BGM_KAEDE_Game_1_1 --- Marker: 1_1 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 226: m_BGM_KAEDE_Game_1_2 - Track 1: m_BGM_KAEDE_Game_1_2 --- Marker: 1_2 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 227: m_BGM_KAEDE_Game_1_3 - Track 1: m_BGM_KAEDE_Game_1_3 --- Marker: 1_3 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 228: m_BGM_KAEDE_Game_1_4 - Track 1: m_BGM_KAEDE_Game_1_4 --- Marker: 1_4 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 229: m_BGM_KAEDE_Game_1_5 - Track 1: m_BGM_KAEDE_Game_1_5 --- Marker: 1_5 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 230: m_BGM_KAEDE_Game_1_6 - Track 1: m_BGM_KAEDE_Game_1_6 --- Marker: 1_6 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 231: m_BGM_KAEDE_Game_1_7 - Track 1: m_BGM_KAEDE_Game_1_7 --- Marker: 1_7 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 232: m_BGM_KAEDE_Game_1_8 - Track 1: m_BGM_KAEDE_Game_1_8 --- Marker: 1_8 --- Marker: END - Track 2: Vocal_Shamisen Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 233: m_BGM_KAEDE_Game_1_NEXT - Track 1: m_BGM_KAEDE_Game_1_NEXT --- Marker: [ --- Marker: ] - Track 2: Vocal_Shamisen Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 234: m_BGM_KAEDE_Game_1_END - Track 1: m_BGM_KAEDE_Game_1_END --- Marker: [ --- Marker: ] - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 235: m_BGM_KAEDE_Game_2_1 - Track 1: m_BGM_KAEDE_Game_2_1 --- Marker: 2_1 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 236: m_BGM_KAEDE_Game_2_2 - Track 1: m_BGM_KAEDE_Game_2_2 --- Marker: 2_2 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 237: m_BGM_KAEDE_Game_2_3 - Track 1: m_BGM_KAEDE_Game_2_3 --- Marker: 2_3 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 238: m_BGM_KAEDE_Game_2_4 - Track 1: m_BGM_KAEDE_Game_2_4 --- Marker: 2_4 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: track 6 has no note data - Track 7: Drum
File 239: m_BGM_KAEDE_Game_2_5 - Track 1: m_BGM_KAEDE_Game_2_5 --- Marker: 2_5 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 240: m_BGM_KAEDE_Game_2_6 - Track 1: m_BGM_KAEDE_Game_2_6 --- Marker: 2_6 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 241: m_BGM_KAEDE_Game_2_7 - Track 1: m_BGM_KAEDE_Game_2_7 --- Marker: 2_7 --- Marker: END - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 242: m_BGM_KAEDE_Game_2_8 - Track 1: m_BGM_KAEDE_Game_2_8 --- Marker: 2_8 --- Marker: END - Track 2: Vocal_Shamisen Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 243: m_BGM_KAEDE_Game_2_NEXT - Track 1: m_BGM_KAEDE_Game_2_NEXT_org --- Marker: [ --- Marker: ] - Track 2: Vocal_Shamisen Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 244: m_BGM_KAEDE_Game_2_END - Track 1: m_BGM_KAEDE_Game_2_END --- Marker: [ --- Marker: ] - Track 2: Vocal_Shamisen Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 245: m_BGM_KAEDE_Game_3_1 - Track 1: m_BGM_KAEDE_Game_3_1_inst_Gtr --- Text: INST_Gtr --- Marker: 2_1 --- Marker: END - Track 2: Vocal_US - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 246: m_BGM_KAEDE_Game_3_2 - Track 1: m_BGM_KAEDE_Game_3_2_Inst_Gtr --- Text: INST_Gtr --- Marker: 2_2 --- Marker: END - Track 2: Vocal_US - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 247: m_BGM_KAEDE_Game_3_3 - Track 1: m_BGM_KAEDE_Game_3_3_Inst_Gtr --- Text: INST_Gtr --- Marker: 2_3 --- Marker: END - Track 2: Vocal_US - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 248: m_BGM_KAEDE_Game_3_4 - Track 1: m_BGM_KAEDE_Game_3_4_Inst_Gtr --- Text: INST_Gtr --- Marker: 2_4 --- Marker: END - Track 2: Vocal_US - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 Note: Track 6 has no note data - Track 7: Drum
File 249: m_BGM_KAEDE_Game_3_5 - Track 1: m_BGM_KAEDE_Game_3_5_Inst_Gtr --- Text: INST_Gtr --- Marker: 2_5 --- Marker: END - Track 2: Vocal_US - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 250: m_BGM_KAEDE_Game_3_6 - Track 1: m_BGM_KAEDE_Game_3_6_Inst_Gtr --- Text: INST_Gtr --- Marker: 2_6 --- Marker: END - Track 2: Vocal_US - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 251: m_BGM_KAEDE_Game_3_7 - Track 1: m_BGM_KAEDE_Game_3_7_inst_Gtr --- Text: INST_Gtr --- Marker: 2_7 --- Marker: END - Track 2: Vocal_US - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 252: m_BGM_KAEDE_Game_3_8 - Track 1: m_BGM_KAEDE_Game_3_8_inst --- Marker: 2_8 --- Marker: END - Track 2: Vocal_US Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 253: m_BGM_KAEDE_Game_3_NEXT - Track 1: m_BGM_KAEDE_Game_3_NEXT --- Marker: [ --- Marker: ] - Track 2: Vocal_Shamisen Note: Track 2 has no note data - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 254: m_BGM_KAEDE_Game_3_END - Track 1: m_BGM_KAEDE_Game_2_END --- Marker: [ --- Marker: ] - Track 2: Vocal_Shamisen - Track 3: Bass - Track 4: Bass_String - Track 5: Strings_1 - Track 6: Gtr_2 - Track 7: Drum
File 255: m_BGM_KAEDE_Game_BOSS_Next - Track 1: m_BGM_KAEDE_Game_BOSS_Next --- Marker: END - Track 2: Bass - Track 3: Bass_String - Track 4: Strings_1 - Track 5: Gtr_2 - Track 6: Drum
File 256: m_BGM_KAEDE_BOSS_10 - Track 1: m_BGM_KAEDE_BOSS_10_宮本 Note: "宮本" translates to "Miyamoto" according to Google --- Marker: [ --- Marker: ] - Track 2: melody - Track 3: base - Track 4: bakkinng - Track 5: GT - Track 6: marinba - Track 7: BD
File 257: m_BGM_KAEDE_Demo_EP_10 - Track 1: m_BGM_Title_PYRAMID_IN --- Marker: END - Track 2: Synth_GlowUp - Track 3: Drum - Track 4: voice_1 - Track 5: voice_2
File 258: m_BGM_KAEDE_Demo_EP_11 - Track 1: m_BGM_KAEDE_Demo_EP_11 --- Marker: END Note: "END" marker is before the end of the composition - Track 2: Shakuhachi - Track 3: Timpani - Track 4: voice - Track 5: Strings - Track 6: Sitar - Track 7: Shamisen - Track 8: Vocal - Track 9: Drum
File 259: m_BGM_KAEDE_Demo_EP_12 - Track 1: m_BGM_Title_PYRAMID_IN --- Marker: END - Track 2: Synth - Track 3: Drum - Track 4: Synth_Phase - Track 5: Voice_1 - Track 6: Voice_2
File 260: m_BGM_Loo_Demo_MAP_1 - Track 1: m_BGM_Loo_Demo_10 --- Marker: END - Track 2: SFX_Sea - Track 3: Bird
File 261: m_BGM_Loo_Demo_10 - Track 1: m_BGM_Loo_Demo_10 --- Marker: END - Track 2: Bass - Track 3: Sub_1 - Track 4: Sub_2 - Track 5: Drum - Track 6: SFX_1 - Track 7: SFX_2 - Track 8: Sub_1_echo
File 262: m_BGM_Loo_Demo_11 - Track 1: m_BGM_Loo_Demo_11 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: SFX_3 - Track 5: SFX_4 - Track 6: SFX_5 - Track 7: SFX_6 - Track 8: SFX_Clock
File 263: m_BGM_Loo_Demo_112 - Track 1: m_BGM_Loo_Demo_112 --- Marker: END - Track 2: Shot - Track 3: Back_Phase - Track 4: Back_Normal
File 264: m_BGM_Loo_Demo_12 - Track 1: m_BGM_Loo_Demo_12 --- Marker: END - Track 2: melo - Track 3: Sub_1 - Track 4: Sub_2 - Track : Harp
File 265: m_BGM_Loo_Demo_13 - Track 1: m_BGM_Loo_Demo_13 --- Marker: END - Track 2: melo - Track 3: melo_Echo - Track 4: Bass - Track 5: Sub_1 - Track 6: Sub_1_echo - Track 7: Sub_2 - Track 8: Drum - Track 9: Sub_Phase
File 266: m_BGM_Loo_Game_1_Intro - Track 1: m_BGM_Loo_Game_1_1 --- Marker: Intro - Track 2: melo - Track 3: melo_Echo - Track 4: Bass - Track 5: Sub_1 Note: Track 5 contains no other data - Track 6: Sub_1_echo Note: Track 6 contains no other data - Track 7: Sub_2 Note: Track 7 contains no other data - Track 8: Drum
File 267: m_BGM_Loo_Game_1_1 - Track 1: m_BGM_Loo_Game_1_1 --- Marker: 01 - Track 2: melo - Track 3: Bass - Track 4: Sub_1 - Track 5: Sub_2 - Track 6: Drum - Track 7: Sub_1_echo - Track 8: melo_Echo
File 268: m_BGM_Loo_Game_1_2 - Track 1: m_BGM_Loo_Game_1_2 --- Marker: 02 - Track 2: melo - Track 3: Bass - Track 4: Sub_1 Note: Track 4 contains no other data - Track 5: Sub_1_echo Note: Track 5 contains no other data - Track 6: Sub_2 - Track 7: Drum - Track 8: melo_Echo
File 269: m_BGM_Loo_Game_1_3 - Track 1: m_BGM_Loo_Game_1_3 --- Marker: 03 - Track 2: melo - Track 3: Bass - Track 4: Sub_1 Note: Track 4 contains no other data - Track 5: Sub_2 - Track 6: Drum - Track 7: Sub_1_echo Note: Track 7 contains no other data - Track 8: melo_Echo
File 270: m_BGM_Loo_Game_1_4 - Track 1: m_BGM_Loo_Game_1_1 --- Marker: 04 - Track 2: melo - Track 3: Bass - Track 4: Sub_1 Note: Track 4 contains no other data - Track 5: Sub_2 - Track 6: Drum - Track 7: Sub_1_echo - Track 8: melo_Echo
File 271: m_BGM_Loo_Game_1_5 - Track 1: m_BGM_Loo_Game_1_5 --- Marker: 05 - Track 2: melo - Track 3: Bass - Track 4: Sub_1 Note: Track 4 contains no other data - Track 5: Sub_1_echo - Track 6: Sub_2 - Track 7: Drum - Track 8: melo_Echo
File 272: m_BGM_Loo_Game_1_6 - Track 1: m_BGM_Loo_Game_1_6 --- Marker: 06 - Track 2: melo - Track 3: Bass - Track 4: Sub_1 Note: Track 4 contains no other data - Track 5: Sub_1_echo - Track 6: Sub_2 - Track 7: Drum - Track 8: melo_Echo
File 273: m_BGM_Loo_Game_1_7 - Track 1: m_BGM_Loo_Game_1_7 --- Marker: 07 - Track 2: melo - Track 3: Bass - Track 4: melo_Echo - Track 5: Sub_2 - Track 6: Drum
File 274: m_BGM_Loo_Game_1_8 - Track 1: m_BGM_Loo_Game_1_8 --- Marker: 08 - Track 2: melo - Track 3: Bass - Track 4: Sub_1 Note: Track 4 contains no other data - Track 5: Sub_1_echo - Track 6: Sub_2 - Track 7: Drum - Track 8: melo_Echo
File 275: m_BGM_Loo_Game_1_NEXT - Track 1: m_BGM_Loo_Game_1_NEXT - Track 2: melo - Track 3: melo_Echo - Track 4: Bass - Track 5: Sub_1 - Track 6: Sub_1_echo - Track 7: Sub_2 - Track 8: Drum
File 276: m_BGM_Loo_Game_1_END - Track 1: m_BGM_Loo_Game_1_END --- Marker: [ --- Marker: ] - Track 2: melo - Track 3: Bass - Track 4: Sub_2 - Track 5: Sub_1 - Track 6: Sub_1_echo - Track 7: Drum - Track 8: melo_Echo
File 277: m_BGM_Loo_BOSS_FF_Start - Track 1: m_BGM_Loo_BOSS_FF_Start --- Marker: END - Track 2: Brass - Track 3: TP - Track 4: Brass_echo
File 278: m_BGM_Loo_BOSS_10 - Track 1: m_BGM_Loo_BOSS_10 --- Marker: [ --- Marker: ] - Track 2: アルペジオ/エコー/テーマ Note: "アルペジオ/エコー/テーマ" translates to "Arpeggio / Echo / Theme" according to Google - Track 3: ST - Track 4: Bass - Track 5: SD - Track 6: BD
File 279: m_BGM_Loo_EP_05 - Track 1: m_BGM_Loo_EP_05 - Track 2: SFX_v - Track 3: melo - Track 4: Sub_1 - Track 5: Sub_2
File 280: m_BGM_Loo_EP_10 - Track 1: m_BGM_Loo_EP_10 --- Marker: END - Track 2: Syn_Star_Alpagio - Track 3: BASS - Track 4: Syn_Glow UP - Track 5: BEND - Track 6: Drum - Track 7: BEND Phase
File 281: m_BGM_Loo_EP_11 - Track 1: m_BGM_Loo_EP_11 - Track 2: melo - Track 3: Back
File 282: m_BGM_Bio_Demo_0 - Track 1: m_BGM_Bio_Demo_0 --- Marker: END - Track 2: Cord - Track 3: Strings_Drum - Track 4: Alpegio - Track 5: Echo_Alpegio_Oct - Track 6: Oct - Track 7: Echo_Cord - Track 8: Alarm Note: Track 8 contains no other data
File 283: m_BGM_Bio_Turn_OK_1 - Track 1: m_BGM_Bio_Turn_OK_1 --- Text: 成功 Note: "成功" translates to "success" according to Google --- Marker: END --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: base - Track 4: arpegio - Track 5: rizum - Track 6: SE
File 284: m_BGM_Bio_Turn_OK_2 - Track 1: m_BGM_Bio_Turn_OK_2 --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: base - Track 4: Voice - Track 5: rizum - Track 6: SE
File 285: m_BGM_Bio_Turn_OK_3 - Track 1: m_BGM_Bio_Turn_OK_3 --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: base - Track 4: Voice - Track 5: rizum - Track 6: SE
File 286: m_BGM_Bio_Turn_NG_1 - Track 1: m_BGM_Bio_Turn_NG_1 --- Text: 失敗 --- Marker: END Note: "失敗" translates to "failure" according to Google - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: rizum - Track 4: SE
File 287: m_BGM_Bio_Turn_NG_2 - Track 1: m_BGM_Bio_Turn_NG_2 --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: rizum - Track 4: SE
File 288: m_BGM_Bio_Turn_NG_3 - Track 1: m_BGM_Bio_Turn_NG_3 --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: rizum - Track 4: SE
File 289: m_BGM_Bio_Turn_NEXT_1 - Track 1: m_BGM_Bio_Turn_NEXT_1 --- Text: 始まりの1小節 Note: "始まりの1小節" translates to "One bar at the beginning" according to Google --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: base - Track 4: arpegio - Track 5: rizum
File 290: m_BGM_Bio_Turn_NEXT_2 - Track 1: m_BGM_Bio_Turn_NEXT_2 --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: base - Track 4: arpegio - Track 5: rizum
File 291: m_BGM_Bio_Turn_NEXT_3 - Track 1: m_BGM_Bio_Turn_NEXT_3 --- Marker: END - Track 2: ブラス Note: "ブラス" translates to "brass" according to Google - Track 3: base - Track 4: arpegio - Track 5: rizum
File 292: m_BGM_Bio_BOSS_FF_Start - Track 1: m_BGM_Bio_BOSS_FF_Start --- Marker: END - Track 2: GL - Track 3: Brass
File 293: m_BGM_Bio_BOSS_10 - Track 1: m_BGM_Bio_BOSS_10_times --- Marker: [ --- Marker: ] - Track 2: BRASS_H_Code - Track 3: BRASS_L - Track 4: Bass - Track 5: Drum
File 294: m_BGM_Bio_END - Track 1: m_BGM_BOMB_Bio_END --- Marker: END - Track 2: アルペジオ Note: "アルペジオ" translates to "arpeggio" according to Google - Track 3: BRASS - Track 4: Base1 - Track 5: Base2 - Track 6: Cym - Track 7: BRASS_echo
File 295: m_BGM_Bio_END_01 - Track 1: m_BGM_Bio_END_01 --- Marker: [ --- Marker: ] - Track 2: melo - Track 3: Alpegio - Track 4: Oct Note: Track 4 has note data past the loop - Track 5: Echo_Alpegio_Oct
File 296: m_BGM_Bio_Demo_EP_1 - Track 1: m_BGM_Bio_Demo_EP_1 --- Marker: END - Track 2: Cord - Track 3: Alarm - Track 4: Alpegio - Track 5: Oct - Track 6: Echo_Cord - Track 7: Echo_Alpegio_Oct - Track 8: Drum
File 297: s_BASIC_PAUSE_ON - Track 1: s_BASIC_PAUSE_ON --- Marker: END - Track 2: sc2 - Track 3: Air - Track 4: Track-1 - Track 5: Track-2
File 298: s_BASIC_PAUSE_OFF - Track 1: s_BASIC_PAUSE_OFF --- Marker: END - Track 2: sc2 - Track 3: Air - Track 4: Track-1 - Track 5: Track-2
File 299: s_BASIC_CURSOR_01 - Track 1: s_BASIC_CURSOR_01 --- Marker: END - Track 2: tr01
File 300: s_BASIC_CURSOR_02 - Track 1: s_BASIC_CURSOR_02 --- Marker: END - Track 2: Track-1
If you have any questions, feel free to ask.
1 note · View note
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 101-200
I am continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 101: m_BGM_AFRO_BOSS_11 - Track 1: m_BGM_AFRO_BOSS_11 --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: Guitar - Track 4: GuitarCUT - Track 5: Drum
File 102: m_BGM_AFRO_BOSS_21 - Track 1: m_BGM_AFRO_BOSS_21 --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: Guitar - Track 4: GuitarCUT - Track 5: Drum
File 103: m_BGM_AFRO_BOSS_31 - Track 1: m_BGM_AFRO_BOSS_31 --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: Guitar - Track 4: GuitarCUT - Track 5: Drum
File 104: m_BGM_AFRO_BOSS_41 - Track 1: m_BGM_AFRO_BOSS_41 --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: Guitar - Track 4: GuitarCUT - Track 5: Drum
File 105: m_BGM_AFRO_BOSS_51 - Track 1: m_BGM_AFRO_BOSS_51 --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: Guitar - Track 4: GuitarCUT - Track 5: Drum
File 106: m_BGM_DraBuru_INTRO_0 - Track 1: Intro_DraBuru_曇り空 Note: "曇り空" translates to "Cloudy sky" according to Google --- Marker: END - Track 2: SFX_Cloud - Track 3: Timpani - Track 4: pf_INTRO
File 107: m_BGM_DraBuru_INTRO_1 - Track 1: Intro_DraBuru_melo --- Marker: 2 beat --- Marker: 4 beat_INTRO --- Marker: END - Track 2: pf_INTRO - Track 3: Bass - Track 4: Bass_Organ - Track 5: Drum
File 108: m_BGM_DraBuru_INTRO_2 - Track 1: Intro_DraBuru_melo_2 --- Text: Tempo_110 --- Marker: END - Track 2: SFX_AGB - Track 3: pf Brass_Sub_SFX - Track 4: Vibe_melo - Track 5: HonkyPF_Back - Track 6: Bass_Organ - Track 7: Bass - Track 8: Drum
File 109: m_BGM_DraBuru_INTRO_3 - Track 1: m_BGM_DraBuru_01_IN --- Marker: 06 --- Marker: END - Track 2: Fillter - Track 3: SFX_SW1 - Track 4: vocal - Track 5: Synth - Track 6: Bass - Track 7: Drum - Track 8: E gtr - Track 9: E gtr_Cut
File 110: m_BGM_DraBuru_01_IN - Track 1: m_BGM_DraBuru_01_IN --- Marker: 06 --- Marker: END - Track 2: SFX_SW1 - Track 3: SFX_SW2 - Track 4: vocal - Track 5: Synth - Track 6: Bass - Track 7: Drum - Track 8: E gtr - Track 9: E gtr_Cut
File 111: m_BGM_DraBuru_02_IN - Track 1: m_BGM_DraBuru_03_IN --- Marker: 06 --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: Vocal - Track 5: Bass - Track 6: pf - Track 7: Drum
File 112: m_BGM_DraBuru_03_IN - Track 1: m_BGM_DraBuru_02_END --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: vocal Note: Has no notes - Track 5: Bass - Track 6: BRASS - Track 7: Gtr - Track 8: Organ Note: Has no notes - Track 9: Drum_SD
File 113: m_BGM_DraBuru_04_IN - Track 1: m_BGM_DraBuru_04_IN --- Marker: END Note: First "END" marker is at beginning of composition --- Marker: END - Track 2: SFX_1 - Track 3: SFX_2 - Track 4: Vocal - Track 5: Bass - Track 6: Vibe - Track 7: Strings - Track 8: Pizz - Track 9: Drum
File 114: m_BGM_DraBuru_01_Intro - Track 1: m_BGM_DraBuru_01_Intro --- Marker: END - Track 2: vocal Note: Has no notes - Track 3: Synth Note: Has no notes - Track 4: Bass - Track 5: Drum - Track 6: E gtr
File 115: m_BGM_DraBuru_01_01 - Track 1: m_BGM_DraBuru_01_01 --- Marker: 01_A --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 116: m_BGM_DraBuru_01_02 - Track 1: m_BGM_DraBuru_01_02 --- Marker: 02 --- Marker: END - Track 2: vocal - Track 3: Synth Note: Has no notes - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 117: m_BGM_DraBuru_01_03 - Track 1: m_BGM_DraBuru_01_03 --- Marker: 03 --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 118: m_BGM_DraBuru_01_04 - Track 1: m_BGM_DraBuru_01_04 --- Marker: 04 --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 119: m_BGM_DraBuru_01_05 - Track 1: m_BGM_DraBuru_01_05 --- Marker: 05_B --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 120: m_BGM_DraBuru_01_06 - Track 1: m_BGM_DraBuru_01_06 --- Marker: 06 --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 121: m_BGM_DraBuru_01_07 - Track 1: m_BGM_DraBuru_01_07 --- Marker: 07_C --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 122: m_BGM_DraBuru_01_08 - Track 1: m_BGM_DraBuru_01_08 --- Marker: 08 --- Marker: END - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 123: m_BGM_DraBuru_01_END - Track 1: m_BGM_DraBuru_01_Loop --- Marker: [ --- Marker: ] - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 124: m_BGM_DraBuru_01_BOSS_IN - Track 1: m_BGM_DraBuru_01_BOSS_IN --- Marker: END - Track 2: Synth - Track 3: Bass - Track 4: Drum - Track 5: E gtr - Track 6: E gtr_Cut - Track 7: SFX_1 - Track 8: SFX_2
File 125: m_BGM_DraBuru_01_SpeedUp - Track 1: m_BGM_DraBuru_01_Loop --- Marker: END - Track 2: Synth - Track 3: Bass - Track 4: Drum - Track 5: E gtr - Track 6: E gtr_Cut
File 126: m_BGM_DraBuru_02_Intro - Track 1: m_BGM_DraBuru_03_Intro --- Marker: END - Track 2: Vocal Note: Has no notes - Track 3: Bass - Track 4: pf - Track 5: Drum
File 127: m_BGM_DraBuru_02_01 - Track 1: m_BGM_DraBuru_03_01 --- Marker: 01_A --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 128: m_BGM_DraBuru_02_02 - Track 1: m_BGM_DraBuru_03_02 --- Marker: 02 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 129: m_BGM_DraBuru_02_03 - Track 1: m_BGM_DraBuru_03_03 --- Marker: 03 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 130: m_BGM_DraBuru_02_04 - Track 1: m_BGM_DraBuru_03_04 --- Marker: 04 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 131: m_BGM_DraBuru_02_05 - Track 1: m_BGM_DraBuru_03_05 --- Marker: 05_B --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 132: m_BGM_DraBuru_02_06 - Track 1: m_BGM_DraBuru_03_06 --- Marker: 06 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 133: m_BGM_DraBuru_02_07 - Track 1: m_BGM_DraBuru_03_07 --- Marker: 07_C --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 134: m_BGM_DraBuru_02_08 - Track 1: m_BGM_DraBuru_03_08 --- Marker: 08 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum
File 135: m_BGM_DraBuru_02_END - Track 1: m_BGM_DraBuru_03_END --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: pf - Track 4: Drum
File 136: m_BGM_DraBuru_02_BOSS_IN - Track 1: m_BGM_DraBuru_02_BOSS_IN --- Marker: END - Track 2: Bass - Track 3: pf - Track 4: Drum - Track 5: SFX_1 - Track 6: SFX_2
File 137: m_BGM_DraBuru_02_SpeedUp - Track 1: m_BGM_DraBuru_03_08 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: pf - Track 5: Drum - Track 6: Track-1 Note: Has no notes - Track 7: Track-2 Note: Has no notes
File 138: m_BGM_DraBuru_03_Intro - Track 1: m_BGM_DraBuru_02_Intro --- Marker: END - Track 2: vocal Note: Has no notes - Track 3: Bass - Track 4: BRASS Note: Has no notes - Track 5: Gtr - Track 6: Organ - Track 7: Drum_SD
File 139: m_BGM_DraBuru_03_01 - Track 1: m_BGM_DraBuru_02_01 --- Marker: 01_A --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Drum_SD
File 140: m_BGM_DraBuru_03_02 - Track 1: m_BGM_DraBuru_02_02 --- Marker: 02 --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Drum_SD
File 141: m_BGM_DraBuru_03_03 - Track 1: m_BGM_DraBuru_02_03 --- Marker: 03 --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Drum_SD
File 142: m_BGM_DraBuru_03_04 - Track 1: m_BGM_DraBuru_02_04 --- Marker: 04 --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Drum_SD
File 143: m_BGM_DraBuru_03_05 - Track 1: m_BGM_DraBuru_02_05 --- Marker: 05_B --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Organ - Track 7: Drum_SD
File 144: m_BGM_DraBuru_03_06 - Track 1: m_BGM_DraBuru_02_06 --- Marker: 06 --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Organ - Track 7: Drum_SD
File 145: m_BGM_DraBuru_03_07 - Track 1: m_BGM_DraBuru_02_07 --- Marker: 07_C --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Drum_SD
File 146: m_BGM_DraBuru_03_08 - Track 1: m_BGM_DraBuru_02_05 --- Marker: 08 --- Marker: END - Track 2: vocal - Track 3: Bass - Track 4: BRASS - Track 5: Gtr - Track 6: Drum_SD
File 147: m_BGM_DraBuru_03_END - Track 1: m_BGM_DraBuru_02_END --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: BRASS - Track 4: Gtr - Track 5: Drum_SD
File 148: m_BGM_DraBuru_03_BOSS_IN - Track 1: m_BGM_DraBuru_03_BOSS_IN --- Marker: END - Track 2: Bass - Track 3: BRASS - Track 4: Gtr - Track 5: Drum_SD - Track 6: Track-1 - Track 7: Track-2
File 149: m_BGM_DraBuru_03_SpeedUp - Track 1: m_BGM_DraBuru_02_END --- Marker: END - Track 2: Bass - Track 3: BRASS - Track 4: Gtr - Track 5: Drum_SD
File 150: m_BGM_DraBuru_04_Intro - Track 1: m_BGM_DraBuru_04.mid --- Marker: END - Track 2: Vocal Note: Has no notes. - Track 3: Bass - Track 4: Vibe - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 151: m_BGM_DraBuru_04_01 - Track 1: m_BGM_DraBuru_04_01 --- Marker: 01_A --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Pizz - Track 6: Drum
File 152: m_BGM_DraBuru_04_02 - Track 1: m_BGM_DraBuru_04_02 --- Marker: 02 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Pizz - Track 6: Drum
File 153: m_BGM_DraBuru_04_03 - Track 1: m_BGM_DraBuru_04_03 --- Marker: 03 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 154: m_BGM_DraBuru_04_04 - Track 1: m_BGM_DraBuru_04_04 --- Marker: 04 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 155: m_BGM_DraBuru_04_05 - Track 1: m_BGM_DraBuru_04_05 --- Marker: 05_B --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 156: m_BGM_DraBuru_04_06 - Track 1: m_BGM_DraBuru_04_06 --- Marker: 06 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 157: m_BGM_DraBuru_04_07 - Track 1: m_BGM_DraBuru_04_07 --- Marker: 07_C --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 158: m_BGM_DraBuru_04_08 - Track 1: m_BGM_DraBuru_04_08 --- Marker: 08 --- Marker: END - Track 2: Vocal - Track 3: Bass - Track 4: Vibe - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 159: m_BGM_DraBuru_04_END - Track 1: m_BGM_DraBuru_04_END --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: Vibe - Track 4: Strings - Track 5: Pizz - Track 6: Drum
File 160: m_BGM_DraBuru_04_BOSS_IN - Track 1: m_BGM_DraBuru_04_BOSS_IN --- Marker: END - Track 2: Bass - Track 3: Vibe - Track 4: Strings - Track 5: Pizz - Track 6: Drum - Track 7: Track-1 - Track 8: Track-2
File 161: m_BGM_DraBuru_04_SpeedUp - Track 1: m_BGM_DraBuru_04_SpeedUp --- Marker: END - Track 2: SFX_SW1 - Track 3: SFX_SW2 - Track 4: Synth - Track 5: Bass - Track 6: Strings - Track 7: E gtr - Track 8: E gtr_Cut
File 162: m_BGM_DraBuru_NEXTSTAGE - Track 1: m_BGM_DraBuru_01_REST_LvUp --- Marker: END - Track 2: Synth - Track 3: Bass - Track 4: Drum - Track 5: E gtr - Track 6: E gtr_Cut - Track 7: Track-1 - Track 8: Track-2
File 163: m_BGM_DraBuru_Turn_OK_01 - Track 1: m_BGM_AFRO_Turn_OK_02 --- Marker: END - Track 2: SFX_Car
File 164: m_BGM_DraBuru_Turn_OK_02 - Track 1: m_BGM_AFRO_Turn_OK_02 --- Marker: END - Track 2: SFX_Car
File 165: m_BGM_DraBuru_Turn_NG_01 - Track 1: m_BGM_AFRO_Turn_OK_02 --- Marker: END - Track 2: SFX_Car - Track 3: SFX_Car_2
File 166: m_BGM_DraBuru_Turn_NG_02 - Track 1: m_BGM_AFRO_Turn_OK_02 --- Marker: END - Track 2: SFX_Car - Track 3: SFX_Car_2
File 167: m_BGM_DraBuru_Turn_NEXT_1 - Track 1: m_BGM_DraBuru_Turn_NEXT_1 --- Marker: END - Track 2: SFX_Car
File 168: m_BGM_DraBuru_Turn_NEXT_2 - Track 1: m_BGM_DraBuru_Turn_NEXT_2 --- Marker: END - Track 2: SFX_Car
File 169: m_BGM_DraBuru_Boss_START_1 - Track 1: m_BGM_DraBuru_BOSS_START_1_times --- Marker: END - Track 2: SFX - Track 3: Track-1 - Track 4: Track-2 - Track 5: Track-3
File 170: m_BGM_DraBuru_Boss_START_FF - Track 1: m_BGM_DraBuru_BOSS_START_FF --- Marker: END - Track 2: Bass - Track 3: GL - Track 4: ブラス Note: "ブラス" translates to "brass" according to Google
File 171: m_BGM_DraBuru_Boss_01 - Track 1: m_BGM_DraBuru_BOSS_01_宮本3 Note: "宮本" translates to "Miyamoto" according to Google --- Marker: [ --- Marker: ] - Track 2: ST - Track 3: base - Track 4: アルペジオ2 Note: "アルペジオ" translates to "arpeggio" according to Google - Track 5: RIzumu - Track 6: rizum - Track 7: Fill - Track 8: アルペジオ Note: "アルペジオ" translates to "arpeggio" according to Google
File 172: m_BGM_DraBuru_BOSS_BOSS - Track 1: m_BGM_DraBuru_BOSS_BOSS --- Marker: [ --- Marker: ] - Track 2: base - Track 3: ST - Track 4: FIll - Track 5: BD - Track 6: SD - Track 7: アルペジオ2 Note: "アルペジオ" translates to "arpeggio" according to Google - Track 8: アルペジオ Note: "アルペジオ" translates to "arpeggio" according to Google
File 173: m_BGM_DraBuru_BOSS_NG - Track 1: m_BGM_DraBuru_01_BOSS_NG --- Marker: END - Track 2: Synth - Track 3: Bass - Track 4: Drum - Track 5: E gtr - Track 6: E gtr_Cut
File 174: m_BGM_DraBuru_BOSS_Clear - Track 1: m_BGM_DraBuru_01_Clear --- Marker: [ --- Marker: ] - Track 2: vocal - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: E gtr_Cut
File 175: m_BGM_DraBuru_REST_LvUp - Track 1: m_BGM_DraBuru_01_REST_LvUp --- Marker: END - Track 2: Synth - Track 3: Bass - Track 4: Drum - Track 5: E gtr - Track 6: E gtr_Cut - Track 7: Track-1 - Track 8: Track-2
File 176: m_BGM_DraBuru_EP_1 - Track 1: END_01_AGB_Take_2 --- Marker: FO --- Marker: END Note: "END" marker is before end of composition - Track 2: melo - Track 3: Vocal_1_SFX - Track 4: Vocal_2_SFX - Track 5: Strings - Track 6: Alpeg
File 177: m_BGM_Monna_INTRO_0_City - Track 1: m_BGM_Monna_INTRO_0_City --- Marker: END - Track 2: Noise - Track 3: BIRD
File 178: m_BGM_Monna_INTRO_0_Shop - Track 1: m_BGM_Monna_INTRO_0_Shop_D --- Marker: END - Track 2: Chorus_Dance - Track 3: pf_melo - Track 4: Bass - Track 5: Synth_1 - Track 6: Drum - Track 7: Synth_11
File 179: m_BGM_Monna_INTRO_1 - Track 1: m_BGM_Monna_INTRO_AGB --- Marker: Ire_01 --- Marker: Ire_02 --- Marker: Ire_HEN_01 --- Marker: Ire_HEN_02 --- Marker: Ire_HEN_03 --- Marker: Ire_HEN_04 --- Marker: CHANGE --- Marker: END - Track 2: vocal_SFX - Track 3: Bass - Track 4: Violin_Solo - Track 5: Bandone_melo - Track 6: Bandone_Bass - Track 7: Honky_Back
File 180: m_BGM_Monna_INTRO_2 - Track 1: m_BGM_Monna_INTRO_2_AGB --- Marker: Intro --- Marker: 01 --- Marker: 02 --- Marker: 03 --- Marker: Break - Track 2: pf - Track 3: Flute - Track 4: Bass - Track 5: EP - Track 6: Synth - Track 7: Drum - Track 8: Bass_Echo
File 181: m_BGM_Monna_01 - Track 1: m_BGM_Monna_01 --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: Bandneon - Track 5: Drum
File 182: m_BGM_Monna_02 - Track 1: m_BGM_Monna_02 --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: Drum
File 183: m_BGM_Monna_03 - Track 1: m_BGM_Monna_03 --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: Strings - Track 5: Drum
File 184: m_BGM_Monna_04 - Track 1: m_BGM_Monna_04 --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: Vibe - Track 5: Drum
File 185: m_BGM_Monna_05 - Track 1: m_BGM_Monna_05 --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: Bandneon - Track 5: Drum
File 186: m_BGM_Monna_06 - Track 1: m_BGM_Monna_06 --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: pf - Track 5: Drum
File 187: m_BGM_Monna_07 - Track 1: m_BGM_Monna_07 --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: gtr - Track 5: Drum
File 188: m_BGM_Monna_08 - Track 1: m_BGM_Monna_08 --- Marker: END - Track 2: gtr - Track 3: Bass - Track 4: Drum
File 189: m_BGM_Monna_09 - Track 1: m_BGM_Monna_09 --- Marker: END - Track 2: flute - Track 3: gtr - Track 4: Bass - Track 5: Drum
File 190: m_BGM_Monna_10 - Track 1: m_BGM_Monna_07 --- Marker: END - Track 2: Flute - Track 3: SFX - Track 4: Bass - Track 5: gtr - Track 6: Drum
File 191: m_BGM_Monna_END - Track 1: m_BGM_Monna_INTRO_2_AGB --- Marker: END - Track 2: Bass - Track 3: EP - Track 4: Drum - Track 5: Bass copy
File 192: m_BGM_Monna_Loop - Track 1: m_BGM_Monna_INTRO_2_AGB --- Marker: [ --- Marker: ] - Track 2: Bass - Track 3: EP - Track 4: Drum - Track 5: Bass_Echo
File 193: m_BGM_Monna_Result_OK_10 - Track 1: m_BGM_Monna_Result_OK_10 --- Marker: END - Track 2: SFX - Track 3: SFX_Bomb - Track 4: swp_1 - Track 5: Bass - Track 6: Bandneon - Track 7: ORGAN - Track 8: Drum
File 194: m_BGM_Monna_Result_OK_11 - Track 1: m_BGM_Monna_Result_OK_10 --- Marker: END - Track 2: SFX_Skill - Track 3: SFX_Bomb - Track 4: swp_1 - Track 5: Bass - Track 6: Bandneon - Track 7: ORGAN - Track 8: Drum
File 195: m_BGM_Monna_Result_NG_10 - Track 1: m_BGM_Monna_Result_NG_10 --- Marker: END - Track 2: SFX_Break - Track 3: SFX_ - Track 4: Err - Track 5: swp_1 - Track 6: Bass - Track 7: ORGAN - Track 8: Drum
File 196: m_BGM_Monna_Result_NG_11 - Track 1: m_BGM_Monna_Result_NG_11 --- Marker: END - Track 2: SFX_Break - Track 3: SFX_Acc - Track 4: Err - Track 5: Swp_1 - Track 6: Bass - Track 7: Bass_2 - Track 8: Drum
File 197: m_BGM_Monna_NEXT_10 - Track 1: m_BGM_Monna_NEXT_10 --- Marker: END - Track 2: voice - Track 3: voice copy - Track 4: melo - Track 5: Bass - Track 6: Organ - Track 7: Bandneon - Track 8: Drum
File 198: m_BGM_Monna_NEXT_11 - Track 1: m_BGM_Monna_NEXT_10 --- Marker: END - Track 2: voice - Track 3: voice copy - Track 4: Bass - Track 5: Organ - Track 6: Bandneon - Track 7: Drum
File 199: m_BGM_Monna_BOSS_10 - Track 1: m_BGM_Monna_BOSS_10 --- Marker: [ --- Marker: ] - Track 2: melody - Track 3: base - Track 4: ハーモニカ Note: "ハーモニカ" translates to "harmonica" according to Google - Track 5: rizmu - Track 6: SD
File 200: m_BGM_Monna_EP_1 - Track 1: m_BGM_Monna_INTRO_2_AGB --- Marker: END - Track 2: Flute - Track 3: Bass - Track 4: EP - Track 5: Drum - Track 6: Bass copy
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 26-100
I continuing to go through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition. The other tracks are used exclusively for audio, except for in file 1.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track — Text/Marker:   Note: Not part of the MIDI data.
File 26: m_BGM_DrMario_Ending - Track 1: m_BGM_DrMario_Ending --- Marker: H2 --- Marker: H8 --- Marker: H2 --- Marker: H1 --- Marker: [ --- Marker: H2 --- Marker: H2 --- Marker: ] - Track 2: sc2_melo - Track 3: sc3_BASS - Track 4: sc1 - Track 5: NOISE
File 27: m_BGM_PAINT_Title - Track 1: m_BGM_PAINT_Title --- Text: 修正_2002.12.11 Note: "修正" translates to "Correction" according to Google --- Marker: [ --- Marker: ] - Track 2: SFX_FLY Note: Track 2 has extra audio data far past the loop - Track 3: BASS - Track 4: Brass_2 - Track 5: BD
File 28: m_BGM_PAINT_BGM_1 - Track 1: m_BGM_PAINT_BGM_1 --- Text: 修正_2002.12.11 Note: "修正" translates to "Correction" according to Google --- Marker: [ --- Marker: ] - Track 2: melo - Track 3: base - Track 4: Brass_1 - Track 5: Brass_2 - Track 6: BD
File 29: m_BGM_PAINT_BGM_2 - Track 1: m_BGM_PAINT_BGM_2 --- Marker: [ --- Marker: ] - Track 2: melody - Track 3: Base - Track 4: melo_voice - Track 5: backing_H - Track 6: backing_M - Track 7: backing_L - Track 8: Obri - Track 9: Drum
File 30: m_BGM_PAINT_BGM_3 - Track 1: m_BGM_PAINT_BGM_3 --- Text: times edit --- Marker: [ --- Marker: ] - Track 2: Brass - Track 3: Filter - Track 4: BD - Track 5: HH
File 31: m_BGM_PAINT_BOSS - Track 1: m_BGM_PAINT_BOSS --- Marker: [ --- Marker: ] - Track 2: melody - Track 3: base - Track 4: backing1 - Track 5: backing2 - Track 6: marinba - Track 7: Drum
File 32: m_BGM_PAINT_GameOver - Track 1: m_BGM_PAINT_GameOver --- Marker: end - Track 2: Read - Track 3: Read2 - Track 4: marinba - Track 5: base - Track 6: 効果音1 Note: "効果音1" translates to "Sound effect 1" according to Google - Track 7: 効果音2 Note: "効果音2" translates to "Sound effect 2" according to Google
File 33: m_BGM_PAINT_Fanfare - Track 1: m_BGM_PAINT_Fanfare --- Marker: end - Track 2: melody - Track 3: マリンバ1 Note: "マリンバ1" translates to "Marimba 1" according to Google - Track 4: Track-2 - Track 5: SFX
File 34: m_BGM_Sheriff_Title - Track 1: m_BGM_Sheriff_Title --- Marker: [ --- Marker: ] - Track 2: sc1 - Track 3: sc2 - Track 4: UMA_1 - Track 5: UMA_2 - Track 6: GUN
File 35: m_BGM_Sheriff_START_1 - Track 1: m_BGM_Sheriff_START --- Marker: END - Track 2: Track-1
File 36: m_BGM_Sheriff_Game_1 - Track 1: m_BGM_Sheriff_Game_1 --- Marker: [ --- Marker: ] - Track 2: Track-1
File 37: m_BGM_Sheriff_BIRD_1 - Track 1: m_BGM_Sheriff_BIRD_1_3 --- Text: A minor --- Marker: [ --- Marker: ] - Track 2: Track-1
File 38: m_BGM_Sheriff_TEKI_IN_1 - Track 1: m_BGM_Sheriff_TEKI_IN_1 --- Marker: [ --- Marker: ] - Track 2: sc1
File 39: m_BGM_Sheriff_CLEAR_1 - Track 1: m_BGM_Sheriff_CLEAR --- Marker: END - Track 2: Track-1
File 40: m_BGM_Sheriff_CLEAR_HART - Track 1: m_BGM_Sheriff_CLEAR_HART --- Marker: END - Track 2: Track-1
File 41: m_BGM_Sheriff_GameOver - Track 1: m_BGM_Sheriff_GameOver --- Marker: END - Track 2: sc1
File 42: m_BGM_GYORO_Title_01 - Track 1: m_BGM_GYORO_Title_01 --- Marker: [ --- Marker: ] - Track 2: メロディ Note "メロディ" translates to "Melody" according to Google - Track 3: base - Track 4: piano - Track 5: Tp - Track 6: Drum
File 43: m_BGM_GYORO_Game_Type_1 - Track 1: GYORO_Game_Type_1 --- Text: times edit --- Marker: [ --- Marker: Marker-1 --- Marker: Marker-2 --- Marker: Marker-3 --- Marker: ] - Track 2: meoldy - Track 3: base - Track 4: backing - Track 5: rithm
File 44: m_BGM_GYORO_Game_Type_2 - Track 1: GYORO_Game_Type_2 +Drum --- Marker: [ --- Marker: Marker-1 --- Marker: Marker-2 --- Marker: Marker-3 --- Marker: ] - Track 2: BD/SD
File 45: m_BGM_GYORO_Game_Type_3 - Track 1: m_BGM_GYORO_Game_Type_3 オルガン Note: "オルガン" translates to "organ" according to Google --- Marker: [ --- Marker: ] - Track 2: organ - Track 3: or2
File 46: m_BGM_GYORO_Game_Type_4 - Track 1: GYORO_Game_Type_4 オルゴール~ Note: "オルゴール~" translates to "Music Box ~" according to Google --- Marker: [ --- Marker: ] - Track 2: meoldy - Track 3: はもり Note: "はもり" translates to "Haiti" according to Google - Track 4: base
File 47: m_BGM_GYORO_Game_50000 - Track 1: m_BGM_GYORO_Game_50000 --- Text: times edit --- Marker: [ --- Marker: ] - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: メロディ(下) Note: "メロディ(下)" translates to "Melody (bottom)" according to Google - Track 4: base - Track 5: アルペジオ2 Note: "アルペジオ2" translates to "Arpeggio 2" according to Google - Track 6: Fill
File 48: m_BGM_GYORO_Game_50000_2 - Track 1: m_BGM_GYORO_Game_50000_3 --- Text: ギョロちゃんPart3 Note: "ギョロちゃん" translates to "Gyoro" according to Google --- Marker: [ --- Marker: ] - Track 2: rizum
File 49: m_BGM_GYORO_Game_50000_3 - Track 1: m_BGM_GYORO_Game_2_Part2_org --- Text: ギョロちゃんPart2 Note: "ギョロちゃん" translates to "Gyoro" according to Google --- Marker: [ --- Marker: ] - Track 2: RIzumu - Track 3: Track-1
File 50: m_BGM_GYORO_GameOver_01 - Track 1: m_BGM_GYORO_GameOver_01 --- Text: times edit --- Marker: END - Track 2: melody - Track 3: base - Track 4: marinba
File 51: m_BGM_Wario_Demo_1 - Track 1: m_BGM_Tutorial_Demo_1 --- Marker: END - Track 2: melo - Track 3: melo_echo - Track 4: Gtr - Track 5: Loop - Track 6: Gtr_Huring - Track 7: Drum - Track 8: GtrCut_Per
File 52: m_BGM_Wario_Turn_NEXT_01 - Track 1: m_BGM_Wario_Turn_NEXT_1 --- Marker: END - Track 2: Gtr - Track 3: Drum
File 53: m_BGM_Wario_Turn_NEXT_02 - Track 1: m_BGM_Wario_Turn_NEXT_02 --- Marker: END - Track 2: Gtr - Track 3: Drum
File 54: m_BGM_Wario_Turn_OK_01 - Track 1: m_BGM_AFRO_Turn_OK_1 --- Marker: END - Track 2: melo_Synth - Track 3: Drum - Track 4: PET - Track 5: SFX
File 55: m_BGM_Wario_Turn_OK_02 - Track 1: m_BGM_Wario_Turn_OK_02 --- Marker: END - Track 2: melo_Synth - Track 3: Drum - Track 4: PET - Track 5: SFX
File 56: m_BGM_Wario_Turn_NG_01 - Track 1: m_BGM_Wario_Turn_NG_01 --- Marker: END - Track 2: melo_Synth - Track 3: PET - Track 4: Drum - Track 5: SFX
File 57: m_BGM_Wario_Turn_NG_02 - Track 1: m_BGM_Wario_Turn_NG_02 --- Marker: END - Track 2: melo_Synth - Track 3: PET - Track 4: Drum - Track 5: SFX
File 58: m_BGM_Wario_END_01 - Track 1: m_BGM_Wario_END_01 --- Marker: END - Track 2: Gtr - Track 3: Loop - Track 4: Drum - Track 5: Track-1 - Track 6: GtrCut_Per
File 59: m_BGM_Wario_END_Loop_01 - Track 1: m_BGM_Wario_END_Loop_01 --- Marker: [ --- Marker: ] - Track 2: Gtr - Track 3: Loop - Track 4: Drum - Track 5: GtrCut_Per
File 60: m_BGM_Wario_EP_10 - Track 1: m_BGM_40_TOWN_AGB --- Text: Temp_110 - Track 2: melo_Epf_p004 - Track 3: BassEle_p002 - Track 4: Strings_p049 - Track 5: Gtr_Clean028 Wow095 - Track 6: Drum_p127
File 61: m_BGM_Wario_EP_STAFF_01 - Track 1: m_BGM_Wario_EP_STAFF_01 --- Marker: 01 --- Marker: 02 --- Marker: 03 --- Marker: 04 --- Marker: 05 --- Marker: 06 --- Marker: Marker-1 --- Marker: 07 --- Marker: 08 --- Marker: END - Track 2: voice - Track 3: Gtr_Clean - Track 4: Gtr_Dist - Track 5: Bass_ORGAN - Track 6: Drum - Track 7: Gtr_mute
File 62: m_BGM_Wario_BOSS_10 - Track 1: m_BGM_Wario_BOSS_10 --- Marker: [ --- Marker: ] - Track 2: gtr - Track 3: Bass Note: Track 3 has audio data past loop - Track 4: Organ Note: Track 4 has audio data past loop - Track 5: Drum Note: Track 5 has audio data past loop - Track 6: Gtr_Huring - Track 7: gtr_Cut
File 63: m_BGM_Wario_BOSS_90 - Track 1: m_BGM_Wario_BOSS_90 --- Marker: END - Track 2: gtr - Track 3: Bass - Track 4: Drum
File 64: m_BGM_Tutorial_Demo_1 - Track 1: m_BGM_Tutorial_Demo_1 --- Marker: Marker-1 --- Marker: Marker-2 --- Marker: Marker-3 --- Marker: Marker-4 --- Marker: END - Track 2: melo - Track 3: Loop - Track 4: melo_echo - Track 5: Drum - Track 6: Percus
File 65: m_BGM_Tutorial_READY_01 - Track 1: m_BGM_Tutorial_READY_1 --- Marker: END - Track 2: SFX_Perc - Track 3: Bass - Track 4: SFX_Drum
File 66: m_BGM_Tutorial_Turn_OK_01 - Track 1: m_BGM_AFRO_Turn_OK_1 --- Marker: END - Track 2: PET - Track 3: Drum - Track 4: sc1 - Track 5: sc2
File 67: m_BGM_Tutorial_Turn_OK_02 - Track 1: m_BGM_AFRO_Turn_OK_02 --- Marker: END - Track 2: PET - Track 3: Drum - Track 4: sc1 - Track 5: sc2
File 68: m_BGM_Tutorial_Turn_NG_01 - Track 1: m_BGM_Tutorial_Turn_NG_01 --- Marker: END - Track 2: Sweep_1 - Track 3: Sweep_2 - Track 4: Drum - Track 5: sc1 - Track 6: sc2
File 69: m_BGM_Tutorial_Turn_NG_02 - Track 1: m_BGM_Tutorial_Turn_NG_02 --- Marker: END - Track 2: Sweep_1 - Track 3: Sweep_2 - Track 4: sc1 - Track 5: Drum - Track 6: sc2
File 70: m_BGM_Tutorial_Turn_NEXT_0 - Track 1: m_BGM_Tutorial_Turn_NEXT_0 --- Marker: END - Track 2: Brass - Track 3: Bass - Track 4: Drum
File 71: m_BGM_Tutorial_Turn_NEXT_1 - Track 1: m_BGM_Tutorial_Turn_NEXT_1 --- Marker: END - Track 2: Brass - Track 3: BASS - Track 4: Drum
File 72: m_BGM_Tutorial_END_01 - Track 1: m_BGM_Tutorial_END_01 --- Marker: [ --- Marker: ] - Track 2: SFX_melo Note: Track 2 has audio data past loop - Track 3: SFX_melo_2 Note: Track 3 has audio data past loop - Track 4: SFX_Bass Note: Track 4 has audio data past loop - Track 5: SFX_Drum Note: Track 5 has audio data past loop - Track 6: SFX_Perc Note: Track 6 has audio data past loop
File 73: m_BGM_Tutorial_BOSS_FF_ST - Track 1: m_BGM_Tutorial_BOSS_FF_ST --- Text: times edit --- Marker: END - Track 2: メロディ Note: "メロディ" translates to "Melody" according to Google - Track 3: GL
File 74: m_BGM_Tutorial_BOSS_10 - Track 1: m_BGM_Tutorial_BOSS_10 --- Marker: [ --- Marker: ] - Track 2: base - Track 3: rizum - Track 4: guitar1 - Track 5: guitar2 - Track 6: OR - Track 7: cym
File 75: m_BGM_BOMB_Demo_AFRO_0 - Track 1: m_BGM_BOMB_Demo_AFRO_0 --- Text: org Tempo = 140 --- Marker: やぁ Note: "やぁ" translates to "Hey" according to Google --- Marker: ボクの Note: "ボクの" translates to "My" according to Google --- Marker: キミかい Note: "キミかい" translates to "Kimi Kai" according to Google --- Marker: PICT_2 --- Marker: OK --- Marker: いくよ Note: "いくよ" translates to "Here we go." according to Google --- Marker: END - Track 2: SFX_Back - Track 3: SFX_Foot - Track 4: SFX_Silen - Track 5: SFX_Animal - Track 6: SFX_Foot_Ech - Track 7: Sine
File 76: m_BGM_BOMB_Demo_AFRO_1 - Track 1: m_BGM_BOMB_Demo_AFRO_1 --- Text: 頭の Brass CUT Note: "頭の" translates to "Head" according to Google --- Marker: END - Track 2: v_Cheer - Track 3: Voice - Track 4: Bass - Track 5: Sine - Track 6: Brass - Track 7: Bass_Org - Track 8: Drum
File 77: m_BGM_BOMB_Demo_AFRO_2 - Track 1: m_BGM_BOMB_Demo_AFRO_2 --- Marker: END - Track 2: v_Cheer - Track 3: Brass_melo - Track 4: Brass_Sub - Track 5: Bass - Track 6: DJ_Strings_HI - Track 7: DJ_piano - Track 8: Drum
File 78: m_BGM_BOMB_Demo_AFRO_3 - Track 1: m_BGM_BOMB_Demo_AFRO_3 --- Marker: END - Track 2: v_Cheer - Track 3: ORGAN - Track 4: Bass - Track 5: Drum - Track 6: Brass_Sub - Track 7: StealDrum - Track 8: E gtr - Track 9: Egtr_Cut
File 79: m_BGM_BOMB_Demo_AFRO_Loop - Track 1: m_BGM_BOMB_Demo_AFRO_Loop --- Text: org Tempo = 140 --- Marker: END - Track 2: v_DJ - Track 3: Bass - Track 4: Bass copy - Track 5: Drum
File 80: m_BGM_BOMB_Demo_AFRO_Loop_B - Track 1: m_BGM_BOMB_Demo_AFRO_Loop_B --- Marker: END - Track 2: Bass - Track 3: DJ_Strings_HI - Track 4: DJ_piano - Track 5: Drum
File 81: m_BGM_BOMB_Demo_AFRO_Loop_C - Track 1: m_BGM_BOMB_Demo_AFRO_Loop_C --- Marker: END - Track 2: ORGAN - Track 3: Bass - Track 4: Drum
File 82: m_BGM_BOMB_Demo_AFRO_Loop2 - Track 1: m_BGM_BOMB_Demo_AFRO_Loop --- Text: org Tempo = 140 --- Marker: [ --- Marker: ] - Track 2: v_Cheer - Track 3: v_DJ - Track 4: Bass - Track 5: BRASS - Track 6: Bass_2 - Track 7: Gtr - Track 8: Drum
File 83: m_BGM_BOMB_Demo_AFRO_Loop22 - Track 1: m_BGM_BOMB_Demo_AFRO_2 --- Marker: [ --- Marker: ] - Track 2: Cheer - Track 3: Bass - Track 4: Strings_HI - Track 5: DJ_piano - Track 6: Drum
File 84: m_BGM_BOMB_Demo_AFRO_Loop23 - Track 1: m_BGM_BOMB_Demo_AFRO_Loop23 --- Marker: [ --- Marker: ] - Track 2: Cheer - Track 3: ORGAN - Track 4: Bass - Track 5: Drum - Track 6: Brass_Sub
File 85: m_BGM_BOMB_Demo_AFRO_NEXT1A - Track 1: m_BGM_BOMB_Demo_AFRO_NEXT1A --- Text: org Tempo = 140 --- Marker: END - Track 2: v_Cheer - Track 3: v_DJ - Track 4: SFX_Tele - Track 5: SFX_On Scrach - Track 6: Bass - Track 7: Brass - Track 8: Drum
File 86: m_BGM_BOMB_Demo_AFRO_NEXT2A - Track 1: m_BGM_BOMB_Demo_AFRO_NEXT2A --- Text: org Tempo = 140 --- Marker: END - Track 2: v_Cheer Note: Track 2 has no audio data - Track 3: v_DJ_Vocoder Note: Track 3 has no audio data - Track 4: v_DJ_App - Track 5: SFX_Tele - Track 6: SFX_On Scrach - Track 7: Drum
File 87: m_BGM_BOMB_Demo_AFRO_NEXT1B - Track 1: m_BGM_BOMB_Demo_AFRO_NEXT1B --- Marker: END - Track 2: Strings_TEL - Track 3: Track-1 - Track 4: SFX_Cheer - Track 5: Brass_melo - Track 6: Brass_Sub - Track 7: Bass - Track 8: DJ_piano - Track 9: Drum
File 88: m_BGM_BOMB_Demo_AFRO_NEXT2B - Track 1: m_BGM_BOMB_Demo_AFRO_NEXT2B --- Text: org Tempo = 140 --- Marker: END - Track 2: v_Cheer Note: Track 2 has no audio data - Track 3: v_DJ - Track 4: SFX_Tele - Track 5: SFX_On Scrach - Track 6: Bass Note: Track 6 has no audio data - Track 7: Sine Note: Track 7 has no audio data - Track 8: Brass Note: Track 8 has no audio data - Track 9: Drum
File 89: m_BGM_BOMB_Demo_AFRO_NEXT1C - Track 1: m_BGM_BOMB_Demo_AFRO_NEXT1C --- Marker: END - Track 2: Cheer - Track 3: ORGAN - Track 4: Bass - Track 5: Brass_Sub - Track 6: Drum - Track 7: StealDrum - Track 8: E gtr - Track 9: Egtr_Cut
File 90: m_BGM_BOMB_Demo_AFRO_NEXT2C - Track 1: m_BGM_BOMB_Demo_AFRO_NEXT2C --- Text: org Tempo = 140 --- Marker: END - Track 2: v_DJ - Track 3: SFX_Tele - Track 4: SFX_On Scrach - Track 5: Drum
File 91: m_BGM_AFRO_Turn_NEXT_00 - Track 1: m_BGM_BOMB_READY_Turn_1 --- Marker: END - Track 2: Orch HIT - Track 3: Sine - Track 4: Drum
File 92: m_BGM_AFRO_Turn_OK_01 - Track 1: m_BGM_AFRO_Turn_OK_1 --- Marker: END - Track 2: BASS - Track 3: Ukulele_Koto - Track 4: Drum - Track 5: voice - Track 6: Hello
File 93: m_BGM_AFRO_Turn_OK_02 - Track 1: m_BGM_AFRO_Turn_OK_02 --- Marker: END - Track 2: BASS - Track 3: Ukulele - Track 4: piano - Track 5: Drum - Track 6: Hello
File 94: m_BGM_AFRO_Turn_NG_01 - Track 1: AFRO_Turn_NG_01 --- Marker: END - Track 2: BASS - Track 3: Ukulele - Track 4: Drum - Track 5: percus - Track 6: Tel copy
File 95: m_BGM_AFRO_Turn_NG_02 - Track 1: m_BGM_AFRO_Turn_NG_02 --- Marker: END - Track 2: Dist - Track 3: Ukulele - Track 4: Timpani - Track 5: TEL - Track 6: TEL_TONE
File 96: m_BGM_AFRO_Turn_NEXT_01 - Track 1: AFRO_Turn_NEXT_no vocal --- Marker: END - Track 2: BASS - Track 3: Organ - Track 4: Organ_Bass - Track 5: BRASS - Track 6: Drum
File 97: m_BGM_AFRO_Turn_NEXT_02 - Track 1: AFRO_Turn_NEXT_02_vocal_non --- Marker: END - Track 2: BASS - Track 3: Organ - Track 4: Organ copy - Track 5: Drum
File 98 m_BGM_BOMB_Demo_AFRO_EP_A1 - Track 1: m_BGM_BOMB_Demo_AFRO_EP_A1 --- Text: org Tempo = 140 --- Marker: END - Track 2: SFX_Back - Track 3: SFX_Foot - Track 4: SFX_Silen - Track 5: SFX_Animal - Track 6: SFX_Foot_Ech - Track 7: Vibe
File 99: m_BGM_BOMB_Demo_AFRO_EP_A2 - Track 1: m_BGM_BOMB_Demo_AFRO_EP_A2 --- Text: org Tempo = 140 --- Marker: [ --- Marker: ] - Track 2: KACHA_DJ - Track 3: Bass - Track 4: Sine - Track 5: Brass - Track 6: Gtr - Track 7: Drum
File 100: m_BGM_AFRO_BOSS_10 - Track 1: m_BGM_AFRO_BOSS_IN_10 --- Marker: [ --- Marker: ] - Track 2: BRASS_H_Code - Track 3: BRASS_L - Track 4: Gtr - Track 5: Drum - Track 6: SFX_Gong - Track 7: SFX_Gong2
If you have any questions, feel free to ask.
0 notes
themonkeybob · 7 years ago
Text
WarioWare Inc MIDI Data 1-25
I have begun going through WarioWare Inc’s audio files to look for any text that has been included. This is not usually possible with GBA games, as they typically do not use MIDI files for their audio.
The files do not actually have names, but there is a list of file names stored separately on the ROM. Track 1 is used for universal settings and information about the entire composition, including the title of the composition (set as the track name), any extra descriptive text, and markers to mark specific parts of the composition. The other tracks are used exclusively for audio, except for in file 1.
The “END” marker is always somewhere after the end of the composition, unless otherwise specified. The “[” and “]” markers are used to mark the part of the composition that loops.
Text and markers are in chronological order. The format is as follows:
File #: Name from list on ROM - Track #: Title of track --- Text/Marker:  Note: Not part of the MIDI data.
File 1: x_TEST - Track 1: work_MIDI - Track 2: AGB_1 - Track 3: SC8850_1 - Track 4: Pro2000_1 - Track 5: ProOrch_1 - Track 6: ProFX_1 Note: Tracks 3-6 do not have audio data. From a bit of research, I have concluded that they represent the main pieces of hardware and software used to make the audio for WarioWare Inc. This has not been verified though. SC8850_1: Roland SC-8850 Sound Canvas Pro2000_1: Kenton Pro-2000 Multi-Channel MIDI to CV Converter ProOrch_1: Digital Orchestrator Pro ProFX_1: Mackie ProFX8 Professional Mic/Line Mixer with FX and USB I/O
File 2: m_x_BGM_BOMB_2bar - Track 1: m_BGM_BOMB_01_AGB --- Text: rock --- Marker: END - Track 2: voice_times
File 3: m_x_BGM_BOMB_4bar - Track 1: m_BGM_BOMB_01_AGB --- Text: rock --- Marker: END - Track 2: melo_Organ
File 4: m_x_BGM_BOMB_8bar - Track 1: m_BGM_BOMB_01_AGB --- Text: rock --- Marker: END - Track 2: melo_Orga
File 5: m_BGM_01 - Track 1: m_BGM_01_vocal CUT --- Marker: Intro_1 --- Marker: Intro_2 --- Marker: [ --- Marker: A --- Marker: B --- Marker: C --- Marker: ] - Track 2: melo - Track 3: Bass - Track 4: voice - Track 5: Strings - Track 6: Brass - Track 7: E gtr - Track 8: Per_HandC - Track 9: Drum
File 6: m_BGM_Title_Demo_10 - Track 1: m_BGM_Title_Demo_10_AGB - Track 2: melo - Track 3: Bass - Track 4: organ - Track 5: Strings - Track 6: Pizz - Track 7: Drum
File 7: m_BGM_Title_Demo_NEWS - Track 1: m_BGM_Title_Demo_NEWS_AGB --- Marker: END - Track 2: PET_HI - Track 3: PET_low - Track 4: Strings - Track 5: HARP
File 8: m_BGM_Title_Demo_15 - Track 1: m_BGM_Title_Demo_15_Car_L --- Text: Temp_120 17.50 Note: Text has return character, so in Java it would look like "Temp_120\r17.50" - Track 2: SFX - Track 3: Bass - Track 4: Drum
File 9: m_BGM_Title_Demo_20 - Track 1: m_BGM_Title_Demo_20_AGB --- Marker: END - Track 2: voice - Track 3: melo - Track 4: Bass - Track 5: Strings - Track 6: Brass - Track 7: Drum - Track 8: Bass 2
File 10: m_BGM_Title_Demo_30 - Track 1: m_BGM_Title_Demo_30 --- Text: Synth Fede in --- Marker: END - Track 2: SFX_1 - Track 3: Strings - Track 4: Bass - Track 5: Brass_Sub - Track 6: Synth - Track 7: Drum
File 11: m_BGM_Title_01 - Track 1: m_BGM_Title_01 --- Marker: START --- Marker: [ --- Marker: A_1 --- Marker: A_2 --- Marker: A_3 --- Marker: B_0 --- Marker: B_1 --- Marker: ] - Track 2: Brass_melo_v - Track 3: Bass - Track 4: Brass_Sub - Track 5: ORGAN - Track 6: Synth - Track 7: Strings - Track 8: Drum
File 12: m_BGM_Select_01 - Track 1: m_BGM_Select_01_AGB --- Marker: [ --- Marker: ] - Track 2: Brass_melo - Track 3: Bass - Track 4: piano - Track 5: Drum
File 13: m_BGM_Select_02 - Track 1: m_BGM_Select_01_AGB --- Marker: [ --- Marker: ] - Track 2: melo - Track 3: melo_Echo - Track 4: Vib - Track 5: Drum
File 14: s_Demo_MAP_1 - Track 1: s_Demo_MAP_1 --- Text: org Tempo = 140 --- Marker: END - Track 2: SFX_Back - Track 3: SFX_Silen - Track 4: SFX_Animal
File 15: m_BGM_Demo_EP_MAP_1 - Track 1: m_BGM_Demo_EP_MAP_1 --- Marker: END Note: Marker "END" in the middle of tracks - Track 2: SFX_Sea - Track 3: SFX_CAR - Track 4: melo - Track 5: Bass_Synth - Track 6: Bass_Phase - Track 7: melo Phase - Track 8: Drum
File 16: m_BGM_Ending_01 - Track 1: m_BGM_Ending_01 --- Marker: 01_A --- Marker: 02 --- Marker: 03 --- Marker: 04 --- Marker: 05_B --- Marker: 06 --- Marker: 07_C --- Marker: 08 --- Marker: [ --- Marker: ] - Track 2: melo_Sub - Track 3: Synth - Track 4: Bass - Track 5: Drum - Track 6: E gtr - Track 7: Strings
File 17: m_BGM_Ending_02 - Track 1: m_BGM_Ending_02_jp --- Marker: A --- Marker: B --- Marker: Marker-1 --- Marker: Loop_Start --- Marker: この辺? Note: "この辺?" translates to "Around here?" according to Google --- Marker: Loop_END Note: Loop markers do not seem to line up with anything. - Track 2: SFX_sea - Track 3: Synth_SINE - Track 4: Strings - Track 5: Bass - Track 6: Bass_2 - Track 7: Drum
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File 18: m_BGM_DrMario_Title - Track 1: m_BGM_DrMario_Title --- Marker: PSML --- Marker: [ --- Marker: PSML 2 --- Marker: PSML 21 --- Marker: PSML 2 --- Marker: PSML 22 --- Marker: PSML 3 --- Marker: ____ --- Marker: ] - Track 2: sc1_melo - Track 3: sc2_melo_Sub - Track 4: sc3_BASS - Track 5: sc3_BASS_echo - Track 6: NOISE
File 19: m_BGM_DrMario_Select - Track 1: m_BGM_DrMario_Select --- Marker: [ --- Marker: ] - Track 2: Chord - Track 3: Bass - Track 4: melo_1 - Track 5: Drum
File 20: m_BGM_DrMario_Game_Hot - Track 1: m_BGM_DrMario_Game_Chill --- Marker: [ --- Marker: a --- Marker: b --- Marker: c --- Marker: d --- Marker: d' --- Marker: e --- Marker: f --- Marker: e --- Marker: ] - Track 2: melody - Track 3: base - Track 4: backing - Track 5: SD - Track 6: cym - Track 7: backing2
File 21: m_BGM_DrMario_Clear - Track 1: m_BGM_DrMario_Clear --- Marker: end - Track 2: melo_1 - Track 3: Bass - Track 4: melo_Echo - Track 5: Drum
File 22: m_BGM_DrMario_OVER - Track 1: m_BGM_DrMario_OVER --- Marker: end - Track 2: Track-1 - Track 3: Track-3 - Track 4: Bass - Track 5: Drum
File 23: m_BGM_DrMario_Demo - Track 1: m_BGM_DrMario_Demo --- Marker: HS --- Marker: H1 --- Marker: H9 --- Marker: H2 --- Marker: H8 --- Marker: H2 --- Marker: H1 --- Marker: H9 --- Marker: H2 --- Marker: H8 --- Marker: H2 --- Marker: H1 --- Marker: [ --- Marker: H2 --- Marker: H2 --- Marker: ] - Track 2: sc2_melo - Track 3: sc3_BASS - Track 4: sc1 - Track 5: NOISE
File 24: s_Demo_DrMario_UFO_1 - Track 1: s_Demo_DrMario_UFO_1 --- Marker: [ --- Marker: ] -Track 2: Synth_SF_1 - Track 3: 16_Organ - Track 4: Lo_Synth_SF - Track 5: Lo_Synth_SF 1000
File 25: s_Demo_DrMario_UFO_2 - Track 1: s_Demo_DrMario_UFO_2 --- Marker: END - Track 2: Marinba - Track 3: voice_Draburu - Track 4: voice_1 - Track 5: voice_etc
If you have any questions, feel free to ask.
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