thephoenixiaproject
thephoenixiaproject
Phoenixia: Dev Blog
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www.benmossmusic.co.uk
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thephoenixiaproject · 4 years ago
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Entry 03 (20/01/2020): First Ideas!
Hi there!!
I’ve finally made my first concrete steps!! This entry contains three demo pieces I made since the last entry, plus some artwork and graphics I’ve been brainstorming too! The music is purely just me getting ideas down - I wanted to push myself to try and write without being too perfectionistic at this stage just to get the ideas out my head, so the mixing isn’t the greatest (sorry!!)
Due to being pretty busy right now there might not be another entry for a couple of weeks, but I should be able to get back on with the project once I’ve dealt with most of the work on my plate :D
Animals/Plants - Sketch:
https://soundcloud.com/phoenixiamusic/animalsplants-sketch
Guide - Sketch:
https://soundcloud.com/phoenixiamusic/guide-sketch
Long Forgotten Space - Sketch:
https://soundcloud.com/phoenixiamusic/long-forgotten-space-sketch
Graphics/Sketches:
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thephoenixiaproject · 4 years ago
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Entry 02 (07/01/2020): Research, Inspirations and Ideas
Hi there!!
Welcome to entry number two! This project is still VERY much in the preparation stage, so I wanted to use this one as an opportunity to link all the sources that I’ve been using as a basis up until this point, as well as specific pieces of work that have inspired this project, plus some brainstormed ideas that might be experimented with in the future.
The next couple of entries after this will most likely be focusing on making some first demos, visual ideas, mood-boards, notebook scribbles, and maybe some character/story ideas too! I won’t lie, the scope of all the different areas does slightly scare me, especially since I have next to no experience in a lot of them - I feel like I’m flying by the seat of my pants!!
But I’m definitely going to make a lot of mistakes as I try some new skills and play with new concepts for the first time, so please bear with me as I stumble around in the dark for a while :D Expect most of my nonsense to eventually end up getting heavily changed, retconned, or cut entirely!
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A List of Sources (at the time of writing!):
AWARE - AWAreness during REsuscitation - A Prospective Study (resuscitationjournal.com, October 6th 2014) - The first piece I found! The start of this idea came when I was thinking about how my dreams worked (more on that later!), and for some reason I suddenly remembered one religious studies lesson I had in school when I was 14 I think? Part of the lesson was talking about out-of-body and near-death experiences, and out of curiosity I looked it up to see if anything had changed. That’s when I came across this!
“What Really Happens After Cardiac Arrest?” - The New York Academy of Sciences (nyas.org, December 6th 2019) - A talk on the subject led by the Lead Author of the 2014 study, held in late 2019! There’s loads of interesting information and anecdotes in here.
Life — after life: Does consciousness continue after our brain dies? (nationalpost.com, April 18th 2019 [Updated October 2019]) - This article goes very in-depth as well as referencing a LOT of different studies, some even offering opposing viewpoints to each other! There’s loads of quotes and studies here that I really want to look more into.
Greyson NDE Scale (iands.org, 25th April 2015) - The NDE scale referenced in the National Post article - would be cool to use this somewhere somehow??
Understanding the cognitive experience of death and the near-death experience (academic.oup.com, 14th July 2016) - A summary of the 2014 AWARE experiment, but that references past studies into the field (see below!)
Life Changes in Patients After Out-of-Hospital Cardiac Arrest (link.springer.com, 8th December 2011) - One of the referenced studies, this one includes a ‘life changes’ questionnaire at the bottom which might be another source of ideas.
A qualitative and quantitative study of the incidence, features and aetiology of near death experiences in cardiac arrest survivors (sciencedirect.com, February 2001) - An older study, but with very similar results to recent ones!
A Prospective Analysis of Near-Death Experiences in Cardiac Arrest Patients (link.springer.com, June 2002) - Another older study, includes characterisations of the experiences, some of which correlate with AWARE’s most commonly reported themes.
Possible source - What Happens When We Die? by Sam Parnia, M.D.(penguinrandomhouse.com, 1st January 2007) - I’m debating whether to look into this - it’s written by the same project leader as the AWARE study, but this book was written 7 years prior to it. I’m also fully aware that despite trying to look everywhere, the majority of my current sources stem from Dr. Parnia. (This might not be a bad thing! It’s just surprising to me that most of the recent studies into this field I can find out about stem from him.)
-------- Inspirations/Ideas:
Just a quick place to put current inspirations down! I’m sure that once I’ve finished this entry I’ll realise I’ve missed some out, so I’ll edit this as I go!
MAJOR SPOILERS AHEAD:
Bojack Horseman - S6 E15 ‘The View From Halfway Down (& S6 E16 ‘Nice While It Lasted’) - Netflix - The View From Halfway Down takes place within Bojack’s mind, after he commits suicide by downing himself in the pool of his former home. This episode has a LOT of themes which link to the studies:
Just like how some CA survivors reported on seeing their life ‘in review’, the characters are asked what the best and worst parts of each of their lives were, leading to conflict of ideals between them as well as trying to tackle large philosophical questions.
Black tar, representing impending death, begins the episode as a drip in the ceiling, before consuming all the all the characters one-by-one, followed by both Bojack and the dream world the episode takes place in. With newer theories on loss of consciousness and brain cell/tissue functionality arguing that it may be a gradual process of decay, rather than an instant loss, the black tar effectively mirrors this. Combined with the fact that Bojack becomes more frantic as the episode ends and the tar begins to chase him, as well as more supernatural events which begin happening, this may mirror the post-death ‘elevated state of consciousness’ idea.
For the first half of the episode, Bojack believes that he is in a recurring dream he has had many times before in his life, even stating how the dream will end event-by-event. However, once these happen but dream doesn’t end, things take a darker shift, and it takes him time to realise he might not be waking up. While being unaware of their own death might be a concept to try in the future (although a scary one), it does bring up the idea that final moments of consciousness may be very similar to the dreams a person normally has (or take place in a similar format with similar people).
While Bojack’s father, Butterscotch, does feature in the episode, he takes on the appearance of Secretariat, Bojack’s personal idol. A percentage of CA survivors reported that post-experience, they came out of hospital and care with a renewed sense of who their true friends and family were - here it’s represented as a father taking the shape of an idol (but keeping his father’s voice).
The 20-25 minute time length: Supervising director Mike Hollingsworth revealed in an interview that the episode took place over around 30 seconds - one of the many theories on the length of consciousness persisting after death is 20-30 seconds, but in an elevated state, perhaps leading to a longer perception of time (e.g. 20-30 seconds becomes 20-30 minutes of video/audio).
The world this episode takes place in is a connection of significant locations in Bojack’s life (e.g. the kitchen from Horsin’ Around, the George Rogers Clark Memorial Bridge which Secretariat jumped off), albeit with slight changes. Purely coincidentally, this is how a lot of my dreams function!!
While it’s still theorised as to whether Bojack is actually alive in Nice While It Lasted, or whether it’s a continuation of his NDE, this episode focuses on optimistic reflection and reconciliation with the other major characters in the show, a similarity to the reflection on friends, family and morals reported by CA survivors.
Rachel Joyce - ‘A Snow Garden and Other Stories’ (Published by Penguin Books, 3rd November 2016)
This is an incredible collection of seven short stories, each one told at different time periods by different characters, the events of each story being individually unique, and yet all of them are linked in some way!! My current plan is to make multiple stories based off the different experiences CA survivors have had, and I’d love to somehow be able to link them all like these short stories are, to be able to tell another story in and of itself!
I really need to find more short stories like these, since the end result(s) of this project will probably be in short-story format (maybe 20 minutes of video/audio per character?). This book’s given me a lot of ideas in terms of character building in a short format, as well as what the ‘link’ could be between each.
Some of the characters in the stories were scrapped characters from Joyce’s previous works - I’ve been trying to think a lot on how to best approach character design for this project (since I’ve never done it before!) and this seems to show to me that compelling stories could be founded off a character’s traits, and that this could be a good way to start?? I don’t know, I could be completely wrong!
All the stories focus on one specific life-changing moment for each main character, but either through narration of past events or it coming up in conversation. we get a fairly clear picture of each character’s lives, their mentality, and where it stems from.
Pixar Animation Studio’s ‘Sparkshorts’ Films: - What happens when you give Pixar artists 6 months and a set budget? So far, 8 incredible short films, all in different styles, each exploring different and very real themes!! (Seriously, please check these out, they’re all incredible and hard-hitting and so worth your time!)
Seeing how such strong themes are addressed in such short time is insanely cool, and is exactly the kind of thing I want to try and make! It’s also super inspiring to see what awesome films can be made under such constraints.
If I end up making films/audio/albums on multiple people, these films show that you can play around with animation style, aesthetic, and storytelling techniques to create just as much heart and soul as each other. Varying styles is something I’d love to try when representing different characters.
‘Gravity Falls’ - Hidden Codes/Messages and Stan’s Mind:
The hidden codes scattered throughout both seasons seems like a cool way to enhance an existing narrative, fill in gaps in backstory, or work to link multiple together!
The ‘memory rooms’ approach may be one way of experiencing the ‘life review’?
Conclusion:
And there we go! I’ll probably come back and add more later, but for now here’s a lil idea dump. At some point in the future I’ll talk about musical influences and ideas too!
This will probably be the last text-filled entry - I’m hoping to use future entires more like a logbook, where I put up demos of what I’ve been working on. There’ll definitely be explanations to stuff (that I’ll probably needlessly overexplain!!) but nowhere near this and the previous entry’s level of paragraphs!
University deadlines are getting closer, so progress will probably be a bit sporadic for the next month or so. But I’ll keep chipping away at this when I can!
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thephoenixiaproject · 4 years ago
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Entry 01 (04/01/2020): Beginnings!
Introduction:
Hi there!! Welcome to what is hopefully the start of something cool! It genuinely feels daunting to be taking the first steps in this project, whatever this may turn out to be. 
And it may turn out to be nothing at all! But a big part of why I’m doing this is to push out my comfort zone and try something new, and even if this doesn’t end up going anywhere, I’ll be happy that I tried, and hey, hopefully I’ll have learned some new skills and made something cool on the way! :D
There’s gonna be a lot of rambling explanation for the rest of this post so I apologise in advance, but I hope I explain who I am, and my plans for this project, as best as I can!
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Who are you, and how did you get in here!?
My name is Ben Moss (he/they), I’m a Bri’ish musician, actor and performer with an unexplainable obsession for dubstep and things that go vroom.
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(Photo credit - Phyllida Joyce Hickish 2020 / @phyllidahickish on Instagram)
I’m currently studying creative music technology at university, with the aim of becoming a film/TV/game/VR composer (and maybe sound designer)! I’m also a massive fan of electronic music, audiovisual performances, virtual reality experiences, all that kind of stuff!
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Why does this project exist?
I’ve had it pretty clear in my mind at this point that I really want to do film/TV/game composition professionally: if I can help bring out a director’s message or intentions for a piece of work with the music that I make, and help create immersion into the world and characters they’ve made, then that’s what I’m here for, and I love doing it!
I so badly want to be part of a team that helps make and tell awesome stories that can educate and inspire as well as entertain, that immerse people in incredible new worlds and help people find themselves, or feel seen, or just make you feel good for a little while! Watching the behind the scenes development of films and TV shows I love just blows my mind and inspires me so much, and I’d love to be part of projects like that one day!
However, when it comes to personal music I make for myself, I’ve always felt slightly lost: I find it really hard to make my own music and see it through to the end because I don’t know why I’m making it or who/what for yet. The non-professional music I’ve made so far has been remakes of work I love, tributes to artists I love, or just playing around with different styles and improv-ing a little bit!
This has led to big problems though: making music is the only way to make better music, but being a massive perfectionist, and also massively afraid of failure and disappointing others, I’ve always stalled myself on progressing on anything that isn’t work, telling myself that I’m wasting time by not working. Combine this with the fact that I’ve always had the view that as long as people are impressed with the work I do, or as long as it fits the criteria or mark scheme, then I’m ok, regardless of whether I feel like what I made was bad or I could’ve done better.
I know I have a LOT to improve on in pretty much every area of music, but I’m not going to make progress on this skill (or ANY of the loads of skills I really want to learn how to do) by mentally blocking myself and convincing myself that making my own projects, either ones with a serious intention (hopefully like this one) or just musically goofing around for fun, aren’t worth it, because if I want to make good music/work for other people that BOTH I AND THEY feel proud of and happy with, I need to develop my skills away from assignments, or I’ll go nowhere.
I’ve only recently learned thanks to a short time of therapy that “because it makes me happy” IS a valid reason to do or make something. So I want to have some fun trying new and scary things to me - 
Trying to create a story of my own.
Possibly learning to create some visuals, either as storyboards, or perhaps going into animation, or 3D modelling and animation?? Maybe virtual reality might come into it? I have no idea!
To make music that I’m happy with!
To develop and work on my existing skillset, and have a go at some new ones.
To accept that I’m going to make stuff that won’t work, and that’s ok and a natural part of the creative process, and not something to be afraid or ashamed of. Hell, this whole project might not work, and that’s also fine!! I just hope that I (and anyone else who might work on this) have some fun and get some valuable experiences from it! :D
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What is this project?
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On October 6th 2014, a scientific study titled ‘AWARE - AWAreness during REsuscitation’ was published online, documenting the mental experiences of people who had suffered cardiac arrest and were successfully resuscitated. The study examined 2060 patients from fifteen hospitals across the United States, United Kingdom and Austria across a four-year timespan, 140 of whom were able to take part in structured interviews.
“46% had memories with 7 major cognitive themes: fear; animals/plants; bright light; violence/persecution; deja-vu; family; recalling events post-CA (cardiac arrest) and 9% had NDEs (near-death experiences), while 2% described awareness with explicit recall of 'seeing' and 'hearing' actual events related to their resuscitation. One had a verifiable period of conscious awareness during which time cerebral function was not expected. CA survivors commonly experience a broad range of cognitive themes, with 2% exhibiting full awareness. 
This supports other recent studies that have indicated consciousness may be present despite clinically undetectable consciousness.” - https://www.resuscitationjournal.com/article/S0300-9572(14)00739-4/fulltext
Since then, more studies have taken place in the same field, panels have been held by some of the world’s leading scientists on the subject, and the field is still being very actively researched. The aim of these studies have been to try and draw conclusions on how resuscitation can be improved, to progress towards a higher success rate of resuscitation with little to no long-term consequences to the brain’s cognitive functions.
This project, however, intends to focus on another set of findings that this and subsequent studies revealed - there is a short period of consciousness after clinical death.
Whether the length is 20-30 seconds, as early studies suggested, or perhaps longer as is now being investigated, this seems to be something that we will all experience one day when we die. Depending on the person, these experiences may massively vary.
What might these final moments of consciousness be like?
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Current Plan (working idea):
The project will show the post-death conscious moments of around 7-8 characters, each with their own experiences. These will be presented in completely different ways format-wise depending on each character’s life, culture, interests and experiences! (Could be presented in virtual reality, a cartoon, a visual novel, a musical EP or album, an audio drama/podcast, whatever best represents each character!)
Some may have known or met each other, some may have had barely any association with the others, but though these different experiences, which may shed light on different life experiences, mentalities, cultures, and experiences of final consciousness, each story or experience is linked in some way, however small, which may tell another story of its own!
The characters who’s consciousness we are viewing/experiencing will all definitely die (i.e. we aren’t being told the story from the perspective of someone who has been resuscitated and is relaying the story to us. This doesn’t inhibit a story being told in the past tense/first person as a narrative device though!!)
This project won’t focus on the concept of an afterlife or resuscitation, this just deals with our very final conscious moments! (This does not rule out religion as something to be shown, for example, if one of the characters is of a certain faith!)
This project will NEVER become a bandwagon for trying to ‘disprove’ or bash religions and faiths of ANY kind. The day that happens is the day this project ends.
The name ‘Phoenixia’ (and its general black-and-white branding/logo/aesthetic) is very much a temporary working title - I’ve had it as a producing alias for a while, but it’s never had meaning attached to it. I have a couple of other ideas for working titles which more strongly link to the themes of the project which I’ll share in a later entry! (Because right now my research notes are a  m e s s)
There’s a LOT of different opinions on how long consciousness actually lasts after clinical death - 20-30 seconds, three minutes, a couple of hours, all these are lengths of time associated with it. Some scientists have stated that as the brain is shutting down our consciousness ‘increases’ - in terms of representation within the project and lengths of time, it may result in a longer perceived experience? For example, 20-30 seconds of consciousness may be represented as 20-30 minutes of audio/video? (”The precise point beyond which the brain is no longer "living", a threshold which remains unidentified, is perhaps less definite than has been historically assumed.” -Persinger, Michael A., et al. "When Is the Brain Dead? Living-Like Electrophysiological Responses and Photon Emissions from Applications of Neurotransmitters in Fixed Post-Mortem Human Brains." PLoS ONE, vol. 11, no. 12, 2016, p. e0167231. Gale OneFile: Health and Medicine.)
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Conclusion:
And that’s it for the first entry!! I hope that wasn’t too much rambling!
The next month or so is going to be SUPER hectic for me due to university deadlines and working on this as much as possible, but I’ll do my best to keep regular updates!
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