Hey, this is CSDX. I do Youtube stuff, and decided to try to get this tumblr going after neglecting it for so long or some crap. Gaming n what have you. Stay awesome.
Don't wanna be here? Send us removal request.
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just a heads up before it inevitably blows up on here, Zach "psychicpebbles" Hadel, the creator of the new adult swim show Smiling Friends, is a racist piece of shit newgrounds animator who's close friends with worse racists and pedophiles. here's some racist caricature art he did of ajit pai, and he hosts the SleepyCabin podcast with OneyNG/Oneyplays, who has a well-documented history of generally being a stupid asshole online, spewing slurs and going on extended joke-racist tangents. also on the SleepyCabin podcast is Shadman, yes, that Shadman, the pedophile incest porn artist who drew porn of his own mom and went to jail earlier this year. can't make this shit up! also worth mentioning that psychicpebbles wrote several episodes for jon "more famous for being racist than funny" tron
so uh, yeah, maybe... let's skip this one, ok? i don't need to be seeing posts about smiling friends and i will be blocking on sight if you do
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Jews aren't involved in a widespread conspiracy to control American society, but you know who is?
Rich white evangelical christians.
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THIS VIDEO PLEASE WHY ARE THE VOICES SO GOOD
support the original vid if you can!
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September 21st, 8:13am
I still need to convert art into cash immediately. I have immediate plumbing needs! And now electrical issues as well.
Venmo- Kate-Havekost
Paypal- [email protected]
Selling 22"x 30" originals for $900 each (usually $3600 each on etsy and Saachi,) 33"x 24" for $1000 (usually $4500 on etsy) and 44"x 30" originals for $1800 (usually $7260 on Etsy) Shipped same day. Free US Shipping. Sales may be paid via venmo or paypal. Dm to inquire about availability. Smaller items available too.
















I signed the lease on my first gallery. The 1905 cottage will double as a new home for my mom and I. While ultimately we've found a way of turning a housing crisis into a positive next step, the move has been extremely difficult for my mom. She has mild to moderate dementia but the disruption has flared her symptoms, significantly. The situation around the move was also quite traumatic.
Almost all of my energy has been devoted to managing her needs. My gallery opening is getting pushed and pushed. I want to make sure I have enough to pay the plumber to install laundry hookups, the electrician to install the other laundry hookups and stove, and make rent even if I can't make brick and mortar sales in September, which is looking painfully likely.
I so appreciate the support of tumblr's community.
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If homophobes weren't so awful to LGBT people, then maybe we'd be happier.
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Ziggy the Zigzagoon and Zaggy the Galarian Zigzagoon! (lovingly named by Delia)
Two lil guys Delia and Jessie managed to rescue from a poacher!
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Jessie and Cubone.
Inspired by @Kianamaiart's Hanamusa comics and Pokémon Sleep.
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I absolutely love that the Pokémon universe is literally tearing itself apart at the seams. Fantastic worldbuilding, A+++
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I was a menace on Twitter yesterday and did a little Twiyor Comic Doodle Saga.
“If cell phones existed in the SxF world”




Don’t worry, later on Loid confronts Yor if she is aware what KYS means and they resolved the issue

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Everything datamined about GB/A NSO so far.
So I spoke recently of a datamine I made from the GBA NSO 1.1.0 update that added Metroid Fusion, and due to my lack of communication skills, I did not really put all of the information that should be known, so let's talk about it a bit better, and while I'm at it, talk about Link Cable support in general in those apps.
Link cable is already working!
First of all, Link cable support is already there and fully working for both GB and GBA NSO. That's how multiplayer (both local and online) works for all the games, they did not hack the games to add online support, instead it's just a smart way of doing it:
The link cable is a way to exchange data in an instant over the wire between at least two Game Boys. The problem is that this data is fully expected to be received by the systems in an instant, there's no way to introduce lag here, meaning if you actually send link cable data over the network (even wireless local), things can go sour really quick and slow down emulation because it really needs this data to go on.
To make multiplayer work better, they most likely resorted to emulating all the players' GB/As on every Switch. As in like, if you play with 4 players online on GBA NSO, all 4 players's Switch would have 4 GBAs being emulated at the same time, all synced beforehand with each player's data to ensure that everything stays, well, in sync, and only manages the player's controller inputs. You just don't see the 3 other players' GBA but they're there. This allows much more stable online (as in giving more latency when needed without lagging behind).
So when I see people getting surprised that Pokémon exchanges worked when other people modded the apps to include different games, it's just that the link cable emulation already worked, it's literally required for multiplayer to begin with, it does not do anything special or different than other games' use of the link cable!
Link cable instructions!
Most people definitely don't notice this (because you guys don't like to check menus!), but when you play multiplayer (local or online), when you press ZL+ZR, you can see this menu.
The middle option, "Starting Linked Play" is where the instructions are, and they are very detailed, on every aspect, from Multiplayer to maybe other features such as Ghost Data exchange for Mario Kart Super Circuit. This feature was available since launch for both GB and GBA NSO!
For GBA, if you are not the first player, you can even press - to go in Single Pak mode and actually play games as if you were playing without the cartridge! The instructions even change if you do this!
I think this is a really cool feature, and very detailed.
Datamine time.
Now that we're on the same page in terms of features, let's talk about everything I found for these apps when I looked into them.
One of the first things I noticed is how the game database file works.
Every game (on both GB and GBA NSO) keeps track of which game they're compatible with in terms of link cable support. Currently, every game either just lists itself, or include "SinglePak" to mean that they're games that can work with the Single-Pak multiplayer mode where only one player can have the cartridge, while the others can actually play multiplayer without needing the cartridge, since they do actually support this in GBA NSO it is definitely important keep track of.
This can get interesting once the compatible titles start to include different games, such as, as I recently found...
Metroid Fusion's compatibility with Metroid: Zero Mission.
Within the japanese app of GBA NSO, in the 1.1.0 update that includes the addition of Metroid Fusion, these 3 screenshots, in this order, are included and are named accordingly for the use of the link cable functionality instructions. Now, there's no instructions to be found here, only these screenshots which are clearly left over.
If I had to guess the instructions, the first screenshot might be the GBA logo screen where you might have to press Start + Select to enable the Multi boot mode so that Metroid: Zero Mission can send over a program over the link cable.
The second screenshot tells you to access the option menu in Metroid: Zero Mission, and select the "Metroid Fusion Link" option (as it is named in the english version), and then proceed as instructed...
And the third screenshot shows a successful link where the option becomes "Metroid Fusion Gallery".
These are instructions from the Metroid Fusion side, hence why they are included alongside Metroid Fusion, but I bet Metroid: Zero Mission might get similar instructions as well.
It is definitely obvious that Metroid: Zero Mission would eventually be part of the library, for me it's just a given, I doubt that it would be soon however.
What I find interesting with this is how they're seriously considering link cable features for games... even for games where the only bonus is just a gallery and literally nothing else. And I dunno about you, but that is honestly interesting.
This are for link cable instructions for a single player game. What about the link cable features between Golden Sun and Golden Sun: The Lost Age, where you can transfer cleared save data between them, such as characters' names, levels, Djinns, stats, items, and so on. You could transfer them with a password... except you have three types of passwords that can transfer more or less things... between 16 characters long... to a whopping 260 characters long! I don't know about you, but it would be great if you didn't have to do this and just use the link cable feature to start with, don't you think?
Also, The Legend of Zelda Oracle of Ages and Seasons has a feature where if you link one to the other, the plot would be actually connected, like, this is a real feature where actual story changes do happen if you do it. You don't need to do the games in a specific order either. You could also input a password, but doing via link cable could be also faster. If they allow you to do this on your own, it can be legit nice. (And it can get even better if they hack the games to enable GBA Mode... while keeping the GBC colors intact.)
This is the kind of thing I'm excited to see when I do these kinds of finds, this kind of detail that I appreciate in terms of features that I do think are worth it, because I consider if you could do that back then on real hardware... then you should be able to do it with emulation now.
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