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Problem Framing Week 4
Map the Problem
The Problem - Lack of Maori and Pacifica in Technology - Why?
lets look at who
persona -
Stacey is a young maori at intermediate, who loves technology, he comes from a family that finacially sit in the lower class, his mother is caring and works hard and so does his father, they have a huge extended family, staceys mum and dad are considered the tuakana of the families and take care of their relatives aswell, often staceys parents have to fork out their saving and time to help their other reletives, stacey also works part time picking berries, for an employer who pays him minimum wage yet has 5 for rangers, 1 for each of his famili members, stacey uses his money to help his parents with the bills, but also saves what little he has to buy him self sum treats in the future, stacey really wants a ford ranger, but due to his bills an low income he knows this will take more than 20 years to achieve if not achieve it at all. some of staceys extended relatives have ford rangers yet are unemployed, he starts to ask questions, his rreletives are involved in gangs and deal drugs and commit crime, and some have done time, he knows he doesent want that for a future but he also knows he will never get his dream Ford Ranger. he comes from a small community the doesent have much opertunity, and the few opertunities around are already filled, he wakes up in the mornings and scrolls through his social media and sees many of his friends that come from upper class families, and they are living their best lives and have all the things he wants, he is interested in technology, like game development, he comes from a rural maori community that lives a traditional lifestyle with the land. although stacey appreciates his lifestyle, he gets bored very fast, some mornings he wakes and he spends alot of time on his mobiles phone and game devices, overtime he becomes bored of these, and decides to g out with his friends, some of his friends are involved in gangs, and they temp him with their flash thingsofup feeling like theirs nothing more to live for, then he look across the road and he sees his kuzzns having fun outside, he goes to join but feels
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emerging practices - week 2
choose a case study
talk about AR - educational - mobile
types of educations
Arts
architecture
sports
product design
cultural
sustainability
games
history
music
design
remote work
prototyping
hospitality
health and safety
process: Research - Analysis - Evaluate
Research -
x2 case studies each (4 total) minimum
aim for 10 each -
flow -
history of the case
who
what
when
where
why
how
critique and evaluate the cases -
good impacts on these aspects
ethical
social
business
collaborations
innovation
cost
accessibility
use cases
assist
experience
bad impacts on these aspects
ethical
social
business
collaborations
innovation
cost
accessibility
use cases
assist
experience
use the 6 thinking hats
present findings in week 6 in picha kucha format
use the diffusion curve

youtube
reflections - our argument
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week 2, studio 6
project brief -
what -
this project is about educating users about the sustainability values embeded within the matariki cluster
how -
the experience is gamafied using emerging Augmented Reality technology. Our gamefications include evaluations of the users current sustainability efforts through in game waste managements interactions, users are given visual feedback about their efforts, which reflects their impact on the environment 100 years in a speculative future.
why -
we chose AR technology as it utilises collaboration and hands on interactive mechanics to provide digital native generation a more fun, immersive and memorable learning environment
who -
todays generation are tech savy but also increasingly they are becoming disconnected from the real world
UVP -
Our project refers the tamariki to real world matariki events to connect them with the communiuties, intiatives and products with simalar educational, cultural, sustainability values through in game B2B affiliated marketing.
Project goals - Summative evaluators
- Education
- Cultural
- Interactive
- Immersive
- Fun
- Memorable
- User Friendly
- Novelty
- Familiarity
- Sustainability
- Unity
- Awareness
- Swag lol
Informal Goals - Internal Evaluators - Reflect on
Tom - Leadership / Collaborations / Capability Building / understand Industry Frameworks / Matariki Understanding / Professionalism / Game Design
Tim - Professionalism / collaborations / experimentation
Ray - Professionalism / 3D modelling / Game Design
Nitraj - Professionalism / UI/UX design / Collaborations / Industry Fram Works
Mary -
Hayward -
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Studio 6
AR Matariki Experience - story board
scene 1 -
user opens app - app request sign in/sign up
scene 2 -
welcome user to the APP - brief about the application - who we are - what we do - how we do it - lets get into it
scene 3 -
show AR experiences (Matariki one) Brief about it - tap to access it
scene 4 -
Pre warning - environment set up for user
scene 5 -
user options - which suites the environment - Table Top Experience or Full Scale Experience - tap to choose
scene 6 -
place the selected option in the AR environment - Transparent objects
scene 7 -
experience activated - Audio - karakia mihi - stars swirling - converging into cluster an into the avatars body - Avatar Centered standing 1st in perfect man - converging to a sitting meditation position - once converged. fade out everything, fade in the Matariki Phrase - Manawatia a Matariki - user hand guide icon fades in decribing to the user to tap the phrase to continue
scene 8 -
patai? what is matariki - Audio - Start Cluster - text - hand guide to continue
scene 9 -
explanation - other cultures perpectives with reffrenced images
scene 10 -
in game evaluation - question the user - what is matariki about - tap the correct answer - if incorrect ask user if they would like to return to scene 9 - if they are correct move on the the reward
scene 11 -
congrats the user with a visual of the avatars mind lighting up with a flash in parellel to the matariki cluster expanding out from the avatars mind (the stars arent activated yet, so need to be sumwhat dimb or transparent or untextured) - dipicting a holistic connection or engagement with the stars - audio - lets connect u with each Atua starting with the pohutukawa, Tap the pohutukawa atua to connect. user guide - pohutukawa star highlighted - with a pulse and a user guide hand suggesting to tap the star.
scene 12 -
fade evrything else out, Bring up the pohutukawa Star - Audio guide story
scene 13 -
in game evaluation - question 1 - what is the pohutukawa about - select correct answer
question 2 multiple answers (2 - 4) - how do u apply the puhutukawa into you day to day life - bad/not bad/ok/excellent. users answers will reflect how their current dicitions effect the future of their wellbeing of their spiritual selves and the earth, this will be visual feedback - visual aid idea - earth rotting or earth thriving - avatars chest health bad or healthy - with detail about future climate and personal health issues, and also shows users real data, litereture reletive to their outcomes. user has the option to go back to question 2 to make a better dicition. when the dicitions are corrected - user is given feeback about a better future and also reffered to climate sustainability intiatives online or in physical.
scene 14 -
user is rewarded with an affirmation and cultural and sustainability points we will call “Kaitiaki Points”. app will ask user to continue to the next star.
scene 15 -
completed star is now fully rendered (visual aids like pulsating light emiting from the completed star) with a line conecting the completed star to the co relating body part of the users avatar. sjowing the user that they are now connected - user is now guided to the next star.
and so on,
at the very end - the App will reccomend to the user real matariki events - social groups - affiliates marketting - promo codes - special offers for registering through the app - events promote our apps services.
bringing the user from the virtual to the physical world
to be continued
week 1
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Emerging technologies
Week 1 19/07/2022
intro��
what is this? -
In this first week of Emerging Practices students will be introduced to the course assignments and start identifying potential emerging practices case studies to unfold during the Semester.
In summary, we will discuss what defines a technology or practice as emergent and, how we will investigate the field through the analysis of case studies during each week
Topics -
Defining Emerging Practices based on the Technology Adoption Curve
Selecting an emerging technology or practice (A specific case) to study during the semester
To do -
Attend the class and reflect on the topics discussed
Start defining a scope of potential case studies that interest you
Begin analysing whether your chosen case studies are suitable for the course based on what was discussed in class.
Prospect potential partners for Assessment 1
Outcomes
At the end of the week, students should be able to meet these learning outcomes:
Identify characteristics and exemplars of emerging practices and technologies.
How -
choose - Present - reflect
Pecha Kucha presentation method:
https://www.pechakucha.com/
paper flow:
week 1/2 - course intro
week 3/4 - emerging practice case studies - AI
week 4/6 - assessment practice - genetic editing
Deadlines
week 6 - Presentation
Week 7 - assignment 2
Break
week 8 -
week 9 -
week 10 -
week 11 - assesment 2 deadline
week 12 -
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Building a Stakeholders Map

Miro Link: https://miro.com/app/board/uXjVODgOb4g=/?moveToWidget=3458764526191741551&cot=14
method description:
youtube
Reflection:
This method provided a good structure to follow for building a stakeholder map. this map gave me a clear visual of the types of stakeholder involved, how to best approach the affiliated party according to their level of interest and influences.
with this data i can utilize it to fill out the Stakeholder Analysis Matrix tool
Miro Link
This tool will also help identify possible contingencies and their likelihood to occur. these contingencies can then be managed and assessed within the “Risk Management Template” or “SWOT analysis”.
Link:
youtube
By evaluating our creative process using this tool, we are able to assess the validity of our sketches, fairer distribution of clearer responsibility, possible losses and design mitigated solution.
Summative Reflection
week 7 - 11 provided tools that i think would benefit the beginning stages of any project. these workflows and methodologies provide clear structures to guide and navigate many complex projects into reality. i beleive the “Actual workflow” had not followed the “waterfall” methodology as the “Anticipated Workflow” originally planed too.
if the tools taught in week 7 - 10 were applied earlier in the project we may have been able to avoid a loss due to the more in depth understanding of the projects scopes and requirements.
Here is my iteration of the mitigated workflow
Miro Link:
https://miro.com/app/board/uXjVODgOb4g=/?moveToWidget=3458764526101113071&cot=14
We will apply this same methodology an evaluation tool to our future project which is to expand these capabilities and learn their functioning's in other XR technologies.
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Anticipated vs Actuals Reflective
Anticipated Link: https://thomasbct.tumblr.com/post/685189742853308416/anticipated-workflow-reflection
Actuals Link: https://thomasbct.tumblr.com/post/685191931441102848/actual-workflow-reflection
Reflection:
Mitigation: https://thomasbct.tumblr.com/post/685192307701645312/mitigated-workflow-reflection
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Actual Workflow Reflection
Pros
Cons
what went wrong? Contingencies Link :
https://thomasbct.tumblr.com/post/685191155054411776/potential-contingencies
solutions? What could be done better? Mitigations Reflections Link :
https://thomasbct.tumblr.com/post/685191155054411776/potential-contingencies
Reflection:
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Potential Contingencies
Personal clash - Laziness - Procrastination - Poor time management - Lack of Leadership - Bad Coms - Unclear Roles - Socialism - Lack of Planning - Lack of Skill set - Lack of Commitment - Micro Managing - Conflicting Ideas: No Common Goal - Bullying - Too much Workload - Shared Benefits - Lack of Appreciation
Possible Mitigations:
Personal clash - Talk with Supervisor, Union member, stagger shifts
Laziness - Daily Catch Ups, Motivate. Incentive.
Procrastination - Focus Study Groups. ask for Help
Poor time management - Clearer Workflow, Reminders, Supervision
Lack of Leadership - Training, delegate roll elsewhere.
Bad Coms -
Unclear Roles -
Socialism -
Lack of Planning -
Lack of Skill set -
Lack of Commitment -
Micro Managing -
Conflicting Ideas: No Common Goal -
Bullying -
Too much Workload -
Shared Benefits -
Lack of Appreciation
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AR Development difficulty - week 8
the ARKi Kit iOS SDK approach worked, however we did not have the financial resources to subscribe for the premium features for the app.
over the course of 3 weeks we tested the validity of 2 more approaches.
Plan B -
AR elements - requirements
https://thomasbct.tumblr.com/post/685169394184306688/my-evaluation-questions
user feedback -
- kids - 😲
- Teachers - 😲
- External stakeholders / Iwi Organisations / govt organisations / users - 😲
- Internal Stakeholders / Suiter / Team members - 😲
- external stakeholders were impressed 😲
we investigated the AR elements - we found this was a great tool. however we lacked experience and expert advice to hypothesize the diffilculty of the approach. within 1.5 weeks we soon learned its difficulty and closed the approach prematurely and assesed plan c.
Plan C -
AR Foundations Unity - requirements
https://thomasbct.tumblr.com/post/685169394184306688/my-evaluation-questions
user feedback -
- kids - 😲
- Teachers - 😲
- External stakeholders / Iwi Organisations / govt organisations / users - 😲
- Internal Stakeholders / Suiter / Team members - 😲
- external stakeholders were impressed 😲
AR foundations was a good tool to use, its free, accessible and im familiar enough with the SDK to make a start but its also novel enough to be a good challenge for me. this element is also a high priority learning goal for me for professional development.
Problems
Anticipated deadline compromised
solution - extend or recruit more help.
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Anticipated Workflow Reflection
although the anticipated workflow didn't go as planned, it still gave valuable lessons and insights into the importance of understanding the multiple risks, contingencies, evaluation management implementations and mitigation plans.
thouroughly assessing and evaluating these risks will save time, money, resources and ensure the sucess of any project on time.
these tools will be key resourses in my future ventures, a play an important roll in my goals ahead.
aku mihi.
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My Evaluation Questions
1 - Does the work outcome incapsulate our projects goals, values, interest?
2 - Does the project incapsulate my learning goals, values, interest?
3 - Has the approach adjusted accordingly to external stakeholder needs?
4 - is the project challenging enough?
5 - Skill level - familiarity?
6 - Sustainable approach (future use cases)?
7 - Ethical concerns? Is it culturally appropriate?
8 - are Team members learning goals and interest incapsulated?
9 - What is the Scope
10 - Cost and time
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Personal reflections
Workflow -
this paper has contributed immensely in helping me manage our studio projects time, team members, project task, potential contingencies, cost, requirements, contractor, stakeholder, user and marketing strategies. but most of all, helped me visualise the processes more clearly, therefore communicate the process in a more simple and easy to understand process to the many parties that may involved in the project.
i think this paper may be worth considering being introduce earlier in the course, as it provides the clear frame works being used in the creative industries that help us creatives understand what is required to achieve our goals. this confusion earlier in the study can cause us to feel lost and possibly resort in un enrolment and choosing a discipline that seems more clear in terms of direction.
this process gives me a sense of a system as a living organism, where many parts of the process are interconnected and each micro / macro / parent task and team members and the entire projects collective efforts each play a role in bringing the project to life.
My Map visual
youtube

here i combined the Agile - Double Diamond - Waterfall - User Centered methodologies to develop the a workflow suitable for our project. To filter our decisions using the integrative practice methods, tikanga frame works and ricardo’s introduction to creative technologies methodologies to model our workflow.
Project management -
Reflecting on my role as project manager and suiter, it has been a awesome process getting to know each individual involved in the project, by collectively coming up with an approach that captured each team members interest and learning goals in the beginning has lead to each to member putting in an an exceeding amount of effort in the project. even though we have been limited to online collaborations by covid restriction, the project was interesting enough to keep the team engaged as if they were paid to do it.
in terms of my efforts in the project management process, i think the workflow paper essential knowledge for this skill.
thanks to this paper, we managed to visualise the project more clearly therefore creating positive synergy and symbiosis as a whole.
Why this Project for studio?
My main learning goal this year is to focus less on solving someone else’s problem but concentrate more on a actualised project that captures each team member's skills and learning goals we want to develop for when we leave university.
Further Developments - where to from here?
next steps are to catch up with team before the start of the 2nd half of semester one, retrospect our progress and decide where to from here.
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Timeline
Week 1 - Discover - Tuckmen Model
Fully focused on forming teams, Tuckmen model was a excellent tool for describing this process by storming ideas and interest, forming roles and scope, normalising responsibilities, performing and executing task, adjourning via retrospection. And further inspecting and filtering our decisions during this process using integrative practices, six thinking hats, Tikanga frame works and conducting research on similar projects, potential stake holders and customers.
Blog link: https://thomasbct.tumblr.com/post/681964977227235328/week-1-discover
Week 2 - Discover / Decide - what exist - what can we use.
Here we discussed similar technologies and briefly described the features and workflows we have identified to be potentially useful for our project.
Blog link: https://thomasbct.tumblr.com/post/682025706739417088/week-2-discover
Week 3 - Discover / Decide / Develop
This week we each proposed our possible approaches to tackle the opportunity. Together we reflected on each approach to ensure that the proposals encapsulated each team members learning interest in an outside of the project.
Week 4 - Decide / Develop / Deliver - Retrospect
After retrospecting our approaches, week 4 was about deciding which approach to take an further investigating the selected approach to breakdown the task required to achieve the goal. From this breakdown we were able to visualise which task were suited for team members based on their learning interest, skills, strengths, weaknesses, goals and other papers.
Week 5 - Decide / Develop
week 5 we finalised our roles, project requirements then allocated task and proceeded with conducting task sprints.
Blog link: https://thomasbct.tumblr.com/post/682030004361641984/week-5-defined-roles
Week 6 - Decide / Develop / Deliver - Retrospect
This week was about retrospecting our current progress on our prototype and discussing our next steps and approaches
Blog link: https://thomasbct.tumblr.com/post/682036766753030144/week-6-retrospection
Week 7 - Deliver / Retrospect
This week we focused on reflecting and further discussing future task
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week 6 - Retrospection
team managed to develop and test usable prototype to critique
Task - High Priority Tim and Tom
AR Development - 3D Modeling Sprint:
reflections:
- Textures are not showing
- ARKi cost for annotation features
- ARKi caters only for iOS users
- Model needs sculpting
Posible Solutions:
Investigate the free open source ARCore Foundations package to discover how to build more custom AR products on Android devices
Task - High Priority - Ray
Customer Persona Design Sprints
Survey questions Design Sprints
Link: https://www.canva.com/design/DAE72rdu8b4/vdLPl5pmcRrB18h2neSROg/edit?utm_content=DAE72rdu8b4&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton
Reflections: this will help us understand our target audience, which will play a key roll in designing our branding. branding is important as it will give directions in terms of aesthetics, shapes, colours the best suit our project designs.
Logo Sprint - Mary
first we discover AR logos, then we decide our aethetic based on our branding inputs from rays discovery of our target audiences
inspiration Link by team mate tim: https://discord.com/channels/954251491181461504/954251491181461509/963978036351496192
Mary’s prototypes thus far

Reflections: apply branding aesthetics, shapes and colours
App Design Sprints - Nitraj
Case study existing AR apps like ARKi and ARCORE foundations, bring discoveries over and apply AR app interface principals to our project.
Workflow sprint - Thomas and Mary
Miro Link: https://miro.com/app/board/uXjVOHNSp-A=/?share_link_id=564802280856
Reflections:
- utilise the workflow to try allocate future task an rolls
- map our different customer journeys
- map out Team member / Contractor / Stakeholder / User touch points
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Week 5 - Defined roles
Thomas Perese - 19083019 - Year 3 - Roles: Project Manager, Co-ordinator - Workflow Doc - AR Developer - Research - Coms with industry (Lee Timutimu) - Suiter
Nitraj Sethi -19085675 - Year 3 - Roles: Code, Design, Research, App Design, Spatial and Sound
Mary Lotoa - Year 3 - Roles: Logo Design, Workflow Design,Cultural insight, Research, Branding,Spacial and Sound
Timothy Yau - 19084690 - Year 3 - Roles: 3D Artist, AR Developer, Spacial and Sound
Ray Jonson Hikaka - 20112095 - Year 2 - Roles: Entrepreneurship, Business Models, Customer Persona, Design, Research, Customer Personas, Branding
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