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stupid -> BIG stupid
(wanna know a secret? they all eat rocks.)
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they fed me nothing but purple food for 0 days and zero minutes
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Here are two statements that you already know:
1. your reflection blocks you from getting into the mirror world
2. vampires do not have a reflection
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so I have a really unusual first name /last name combo and I don't think anyone else has it, so I'm curious what it's like for other people
Please reblog to reach more people!
PSA: do NOT share your full legal name on this post, please stay safe
#the only people ive seen with my last name are relatives#and none of them share my first name or really anything close#which does make staying anonymous online difficult
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shadow the hedgehog is cool. gunblades are cool. vampires are cool. scythes are cool. white hair is cool. we need to stop lying about what is not cool
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Fake laughed at a customer's joke today and dropped the smile within milliseconds of them turning around. when I tell you that I felt like Patrick fucking Bateman
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Any analysis of Deltarune's themes of escapism would be well-served to recognize that the Dark Worlds aren't just fun romps. They're parables of morality and personal growth, loaded with messaging that the kids can take back to their everyday lives. King is an object lesson about taking out your bitterness and loneliness on others. Queen is a perfect practice run for standing up to a controlling mother, and her mansion is full of puzzles to teach Berdly that being smart isn't everything. All salient lessons!
And every Dark World ends in a private "the magic goes away" sequence where the world must be destroyed to return to reality. CH1 mimes Undertale's victory-lap, goodbye-to-the-Underground sequence to set the emotional stakes: the portal fantasy is ending. All these places will disappear. You're leaving Narnia forever. Et cetera. These worlds may have escapist utility – cf. "isn't this world just... better?" – but they're not pure, disconnected fantasies, and treating them as that risks missing significant thematic elements of Deltarune.
The Dark Worlds don't have any morals for Kris – I suspect – because Kris has deliberately obscured the nature of their issues from our eyes. The secret bosses gesture at what we imagine they might need – The air crackles with freedom – but Jevil and Spamton's stories have no definitive answers and, critically, end in tragedy. If you had to pinpoint a moral in them, it would be... what? "Don't reach for more than you're afforded"? "Reality is for other people to define"?
"The desire to be free will destroy you. Instead, you should become a prop – a tool, a shield – for someone else's story"?
...because that's what Kris is right now, aren't they? A prop in the story we're writing for Susie and Noelle and Berdly and all the other kids with brighter futures. A prop in our story, if we try to fix their life – forced by * Our descent into their body to become a better person. Collateral damage in our inspirational moral lesson. Hell, they're even a classic "bad influence" character, despite Susie's clear typecasting in that part – Kris is the one who opens a Fountain, after we're all clearly informed of the consequences of indulging in escapism via Dark Worlds. Kris is dragging Susie down.
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‼️ A bit of a spoiler for chapter 3
I love them so much please dont die
(Click image for better quality)
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my most toxic trait is i fucking love work gossip. i play neutral not to be the bigger person or take the high road but to hear slander and hearsay from every side. two coworkers complained about each other to me in the same afternoon and i nearly blacked out from the rush
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