tipsypixel | 20-something | she/herts2 simblr, wcif-friendly, prone to sudden hiatusmedieval sideblog is @arendholmislands
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Glad midsommar/happy midsummer to you all 🌼
Also, thank you to each and everyone of you who read, like, comment, and share my posts. It really means a lot to me, so truly, thank you!
I hope you’ll have a beautiful day/evening/night 💛
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Another day at the beach ☀️
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Bunch of edits and clothing recolor
riekus13's recolors of Cassandre's White-Living Curtains visible from both sides
I made a simple TXTM edit of riekus13's recolors of Cassandre's White-Living Curtains to make the mesh be rendered from both sides.
I changed filenames. Replace riekus13's recolors with my edit. Mesh remains unchanged, but it is included.
Credits: Cassandre, riekus13
Download at SFS | alt
Taroo's/Tarox' medieval sink split into two recolorable subsets
I also edited Taroo's/Tarox' medieval sink mesh to split it into two recolorable subsets: sink (bowl) and table (table and jug).
As any existing recolors will only work for the bowl part, I edited @eulaliasims' beautiful recolors to be enabled for both subsets.
I changed filenames. Replace taroo's mesh and @eulaliasims' recolors with my edit.
Credits: taroo, @eulaliasims, @goatskickin, Pooklet
Download at SFS | alt
Taroo's/Tarox' medieval candle lamp
Next, I have edited Taroo's/Tarox' hanging lamp to swap bulbs for actual fire on candles. I replaced candle texture too, because it looked too plastic for me. Now candles have white-yellowish color.
Furthermore, I have made two recolors of candles: white and yellow:
That's not all! I also made a "BV" version of my edit. It uses "lightingceilingantlermountain_light", which has warmer, more candlelike light. For reference see pictures in this tutorial. This version requires BV. Choose one version!
I changed filenames. Replace taroo's mesh with my edit.
Credits: taroo
Download at SFS | alt
Alienara's MaraFaerie's skirt for children, teens and elders
I took @alienara-simblr's beautiful recolor of my conversion of TS3 Rose Bottom and slapped it on teen mesh, kids mesh and elder mesh.
Recolors are texture-referenced to @alienara-simblr's recolor, so be sure to download it!
Credits: @alienara-simblr
Download at SFS | alt
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The Wizard's Study





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Do you happen to need 20 Shadowfell recolors of Tipsy-Pixel's Ladies of the Dark Ages dress? Here you go.
Most of the underdresses are in Pooklet's Primer shade, except for three that use Milk from Curiousb's ACYL palette. Most of the dresses have a brown belt, but some use the belt from the original dress. The dresses have copper, silver, or gold brooches according to ~vibes~.
for TF, AF, EF
repositoried to AF, so the AF files are required for the other ages
enabled for everyday, formal, gym clothes, outerwear
meshes included
Credit: @tipsypixel-sims, Shadowfell-Sims, Curiousb, Pooklet
Download: SFS | Mediafire
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An updated version of simlogical flexi school. No longer only A+ homeschooled kids :D
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Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
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The worms are alive and well and making me do WORK ugh
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A massive doorway appears, like nothing she's has ever seen. Vaella wants to hesitate, the strangeness making the hair stand up at the nape of her neck, but her grandmother died for this… there is no time for pause, for thought or careful consideration. There is only action.
Training spurs Vaella forward, wrenching open that gaping maw of a door, impossibly exposing a whole wide world beyond it. It's shocking, but even as she is questioning why Aerea chose her she's herding everyone through the door - her voice a barking, shrill thing she does not recognize.
There's no time for even thought. Barely enough time to breathe.
Vaella chances a look at her dying grandmother, throat tight, taking in the blackness of the world beyond. There's almost nothing left. Just this keep and this door. It has taken her brothers, her father, surely her whole family has been swallowed up. Yet I have been spared.
The door grows smaller. There's some waiting to enter but she feels it inside, the magic failing, being crushed away by this impossible ask. She rushes through before it is too late… and the door vanishes behind her. She is consumed by a world of light.
She wants to weep, but there is no time. There's a dozen or so people all looking to her in stages of grief and fear, and she must protect them. It is her duty.
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