part-time hobby artist doesn‘t know what hubris is and decided to make videogames in their spare time too. Or; game dev journal of @beardedhandstoadshark / @toastshark.
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17.04.2025
minus final polishing got Olive day 6 down
moved Violet's day 5 position so there's plausible deniability on how she didn't notice the Olive + Yellow dialogue if it happens on day 5
all that's left is some extra variation dialogue and day 7, then Olive's done!!!
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16.04.2025
OLIVE.
added conditions to Yellow's per-day-movement so his scene doesn't clash with Olive's on day 6 (she wont be there if it's day 6 and Aqua's quest is finished, since she's busy hanging with Aqua)
added the whole of Olive's day >=4 drama scene at night
added like half of the day 6 scene
made a few new sprites for said scene
changed woods1 bg a bit so there's actually enough space for cutscene movements
i am THIS close and by jove i WILL make it
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01.04.2025
perpetually stuck with the dialogue so I did what worked last time and started a new game
It's called East Woods and it's about getting lost in the East Woods
why did no one warn me renpy was just python coding all along T-T
figured out how to make choices and that you can make different files for your code
this only took 3 hours
02.04.2025
set up the choices and final scene for the "keep spamming the go back button until you do (and find out why you couldn't)" ending
this only took 2 hours
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28.03.2024
half of Olive's day 3 dialogue
text document for the controls and walkthrough of every quest. Still gotta add a section for everyones' post-quest locations.
half of olives day yellow dialogue (for the night after his dialogue happens)
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11.03.2025
pretty sure I worked on this between today and last week but i forgot what, aside from continuing to draw the background asset for the potion minigame
gameplay testing of Magenta's route, and first round of bug fixing where needed (there were quite a few)
12.03.2025
started building Olive's route (which needs you to finish Aqua's quest, and vise versa)
cuscene for day 2 (only needs Aqua but adds Flag for both of them, as only Aqua needs to move from her usual spot while Olive always haunts around the woods)
wrote part of the dialogue for day 3: Olive + Aqua
wrote scene for day 6: O+A if day 3 is flagged for them both too
finally fixed Olive's hood and cut her vanishing act when taking the quest
added more wip spookiness
WIP: probably should change the code of already existing route dialogue so it triggers before the dialogue value check, and then just add a script stop so you don't roll from one text into the other
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04.03.2925
Violet talks so much in the library it's over the engine limit. Lol. lmao even
spent an ungodly amount of hours splitting her into two actors - one for her own dialgoue and one for the others' quests
fixed presentation of a few dialogue boxes
bug fixing of some of Magentas events
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04.03.2025
continued drawing the potionmaking bg
dialogue for Violet d4 when Yellow isn't in the bib that day
sprite for Violet sleeping on d4 at night
fixed variables so Violet d2 actually gets flagged with the others (scene was made before I got a plot system going and was still using Local Vars)
added half the dialogue for Magenta day (or rather night) 3 when Violet isn't around
thinking bout adding a lil rpg fight scene against Violet night 3 minus Magenta. She wouldn't trust them to be cautious about fighting, but she will always trust you.
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02.03.2025
survived exam
finished Magenta d7
added Magenta d7 variation for if you don't finish his route by specifically missing out on day 6
drew a new sprite for that, wrote dialogue, found the camera shake command, did the cutscene
added a rudminentary cliffs-sunset scene
bug fixes
03.03.2025
added THE ENTIRETY of Magenta day 2 (/ day 1 after quest completion; unlike other cs, this one always happens the day after qc, regardless of day number)
made a variation of the dialogue for Yellow's quest when talking with Magenta on day 2
added an extra sentence to their cave spekunking dialogue so it connects to their character plot (albeit in a very subtle manner)
further tweaks, mostly palettes
tweaked the music in some parts (read: the noise channel straight up broke for the cave theme and is being ignored now)
found out how to cause a critical error via "load last saved scene" command
made Red's hatred for long pants post-adventure officially canon
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6.02.2025
- finally admitted to myself I'm VERY stuck with writing dialogue/story beats
-craved and watched a video that's been in my Watch Later List about a guy who had the exact same problem for a year
-went and asked the question: What's the theme of this game? (It was friendship and learning to move on and other vague stuff, now it's concrete: Fear of the Future)
-wrote down the specific theme of every character and the entirety of Magenta's day 6 + special 7 dialogue in one go at like 3am (thank you video!)
7.02.2025
-implemented the code cutscenes and bug fixes for Magenta day 6
-including a second level of their minigame
-also figured out making a new scene + actors for special events is a lot easier than trying to shove hordes of ifelse statements into the main scene
-started working on a savefile function
9.02.2025
-continue working on savefile function (= choosing which slot to save ingame, selecting which one at the home menu, showing progress of your chosen file)
(it's the last one making problems
-make a new "project" to test specific features that are closed in itself (like saves) without having to wait mutliple minutes for it to compile every time
-FOUND OUT ABOUT DIALOGUE COMMANDS. GAMECHANGER
-realized i got no clue how to make certain values stick in home even after deleting the saves and decided it wasnt worth the hustle
-reassigned the old day 7 mage cutscene to be his text for reds route
-started making cs for mage d7
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random battle track
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current version 8 bit
cv vollwertig
not the final boss- 8bit version
https://www.beepbox.co/
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31.12.24 + 01.01.2025 (wtf)
started writing scene for Blue + Aqua day 5
Decided to make my life easier by giving them roughly the same dialogue if the other isn't there
added sheet for wearing a flower crown (not finished)
bug fixes
fixed some of the placeholder dialogue for Blue
TRIED fixing some of the placeholder dialogue for Violet + Mage (gotta delete it again, Violet's part makes no sense in the context of Yellow's)
drew Vorort Nacht
changed Vorort Tag so the upper parts' blocked by trees and not invisible walls
changed his position in the woods so that long path actually gets used for more than spooks
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finished Blue + Aqua, Blue only dialogue
added code so it all triggers properly (still gotta check)
fixed Yellow's init code so all his versions spawn after each day and not all on day 2
adjusted Aquas sprite a bit
gave Blue a fear of ghosts
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