Tumgik
tonythr · 2 months
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A tribute to my favorite quote from Hollow Knight. My biggest finished artwork so far
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tonythr · 3 months
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Quick Slash is even cooler from a narrative perspective, and why I think the Nailsmith's story parallels the Pale King's
Cold take: Quick Slash is the best charm in Hollow Knight.
Slightly Warmer take: Quick Slash is the only S-tier charm that is great from both gameplay and lore perspective (aside from maybe Spell Twister).
The reason for this is that its existence is actually a
metaphor
Here, look at this.
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So, Quick Slash is something that was created from a relatively big number of objects that were discarded and deemed imperfect, and that possess a collective will of wanting to fulfill their purpose.
You know what that reminds me of?
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A large amount of creations: check.
Discarded as imperfect: check.
Still possessing a will to find closure: check.
Being a part of a larger, more powerful thing: check.
Having a common creator who is responsible for their creation and rejection: check.
So yeah, I think that Quick Slash's lore (or at least its description) is meant to parallel that of the Vessels'.
But I wanna talk about that last point: the creator.
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It is heavily implied that the person who created and then later discarded those nails was the Ancient Nailsmith we see in the room where we get Quick Slash.
(Oh by the way I just realized that this stone ring thing on the right of that room is actually the furnace, neat.)
Judging from their Dreamnail dialogue, this Ancient Nailsmith was trying to achieve the same goal as the other, more famous Nailsmith we all know and love: creating a Pure Nail.
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And you know who else was trying to create a perfect, Pure thing while discarding many other similar things that later gained a collective will?
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That's right - it's the guy who is also responsible for creating those other discarded things we discussed earlier!
Ok, but what I really wanted to talk about here is how all of what I just said ties back to that other, more famous guy - The Nailsmith.
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We don't know for sure how the story of the Ancient Nailsmith ended, but it feels like it exists there mainly to put an emphasis on the City's Nailsmith's story; to convey that his struggle is an important theme in this narrative (because ancient means important, ok?) And, I mean, the City's Nailsmith's story also parallels that of the Pale King's in the same manner, right?
The thing is, we already know how PK's story ended.
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In trying to achieve perfection, to create an eternal Kingdom by making a Pure Vessel devoid of mind, voice and will, the Pale King doomed himself to be taken over by his regrets, by the vast emptiness of the futility of his struggles. But was it because he failed, or because that was where his story was headed all along?
What if PK succeeded? What if the Radiance was sealed forever? What if his Kingdom actually stood eternal, never to change, never to end? What if he realized he achieved his only goal in life?
And that's the part where we get to a story the ending of which is up to the player's choice.
To quote White Lady, only two obvious outcomes there are from such a thing.
The first is an honorable death by the fruits of his labor.
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If we choose to kill the Nailsmith with the Pure Nail, he dies happy, knowing that his life's goal is accomplished and having gained all the satisfaction he could from it.
The second I find preferable, a new passion.
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If the Nailsmith doesn't feel the finishing blow of the Pure Nail, he is left unsatisfied. But, while trying to resolve that unsatisfaction, he eventually finds something (and someone) that gives him a new calling, a new thing to create, a new reason to live.
And, while those are both equally valuable, equally canonic outcomes, don't you think the second one is just... better? I mean, not only does it include the achievement of the Nailsmith's goal, but it lets him live AND gives two lonely souls a partner in life! I feel like that's the thing this narrative is trying to convey. What it's trying to say about the meaning of life, about our dreams.
Maybe that was the ultimate folly of the Pale King - the inability to change. His story would've ended in the same way, regardless of whether Hallownest lasted eternally or not. He would be dead, if not by the hands of the Void, but by his own - but ultimately, by the hands of that vast emptiness of realizing that you achieved your only goal and that now all there is for you is this eternal satisfaction that slowly fades away, leaving you with nothing.
TL;DR: Quick Slash is the best because it's a metaphor for discarded vessels; perfection is overrated, try to get laid instead.
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tonythr · 5 months
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I recently found out that there is at least one more room with floating platforms in the background. It's the room outside Overgrown Mound.
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And honestly, I have no possible explanation for that one, so this just either further complicates my theory or proves that I really was just overanalyzing that.
BUT the Overgrown Mound IS a mysterious area, and there is a lot of stuff that we don't know about both Snail Shamans and White Lady, so there MIGHT be a lore explanation for that. Potentially.
Floating platforms in Hollow Knight are weird, lore-wise
Soooo I haven't seen anyone actually talk about this, but those things just keep *bugging* me.
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These things.
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Why did Team Cherry put these particular platforms in the background?
Ok, there are numerous floating platforms in this game, of course, because the player needs them to traverse big spacey rooms vertically. They're not even an issue lore-wise, because their existence can be explained by them being attached to the fourth wall, which is what the player looks at the Knight through. It's basically a game construct that we are not supposed to think about as a part of the suspension of disbelief.
BUT THOSE THINGS are not attached to any wall! They're just. Floating. There. In the air. Without any support. And THEIR existence can't be explained by the game wanting to provide the player some convenience. The Knight can't interact with them, we never see anyone else use them or even acknowledge them, so they MUST be something that TC put there for lore reasons, as a part of that beautiful thing that we call environmental storytelling... Right?
That or they just put them there without really thinking about the implications that this anomaly creates. But that's a boring and very unlikely explanation, so I'm just going to discuss what that might mean for the game's lore, assuming they're put there intentionally.
So, I have several thoughts on why those platforms might exist as a part of the in-game universe.
First theory. Hallownest is literally frozen in time
Ok, so this is probably the most obvious one. Throughout the game we see some evidence of the Kingdom being literally put on hold with the intention to keep it alive indefinitely.
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This is pretty much what is implied in the tablet in the Pale King's workshop - that PK was trying to literally pause Time itself, so that the inevitable Dawn would never Break.
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(Quite an interesting theme, actually - the idea of avoiding the inevitable not by trying to actually avoid letting it happen, but by delaying it by an infinite amount of time. It deserves its own post, really)
So, with Time itself being literally frozen, it's pretty safe to assume that this is exactly the reason as to why some parts of the Kingdom are literally stuck in one place, right? I mean, it's pretty much a trope to have floating rocks and buildings in a place that is stuck in some kind of time stasis. I'd say this is a pretty solid assumption, but when we actually look at some of the other parts of Hallownest we see that it's pretty lively for a place that is frozen in time. The rain is pouring, the stalactites are falling, all those machines in the Crystal Peak are still working...
Some of that stuff can actually be explained by either the Radiance's influence or the Knight's movement. The Infection is presented as the inevitable force of change that resurrects everything and moves it towards Light. The air thickens, the bugs arise from the dead, the Infection takes over the Crossroads, the Moss cultists get turned into mush, and so on. Meanwhile, other creatures possessing a Will are also capable of bringing change to this land. The Knight constantly breaks things, forces the ground to crumble beneath its feet, and overall just brings destruction to Hallownest, bringing the world closer to its natural end. It's no wonder that the stalactites start falling conveniently right as the Knight passes underneath them.
BUT there are still many things that can't be explained so easily. Like, if the Kingdom is supposed to be frozen in time, then why is the rain still pouring? Why is the Wyrm's ash still falling at the Kingdom's Edge? Why is the sand still falling from the ceiling? Why do larger things seem to be fixed in place, while smaller things are seemingly unaffected by the Kingdom's stasis?
That and the fact that at no point we see these floating platforms being acknowledged by the game's lore in any way other than those two places makes me think that this theory is probably incorrect, unlike the next one.
Second theory. Those two particular places are just that special.
The only two places where we actually see floating platforms being a part of the background (if I'm not missing any) are located near some of the most mysterious places in the whole game.
First, we have the ones that are located near the Colosseum of Fools. To be honest, even the interactable platforms there just seem useless, as some of them don't even protect us from the Bellflies. They all look like some kind of decoration (alongside with those strange thin pillars with circles on top of each) leading us along the road towards the corpse of a huge beast which the Colosseum is located inside. What even is this creature? Is it a higher being? Is it a Wyrm (don't mossbag me, he's wrong about those things being its claws because we see a third one in the foreground lying aside from the main structure, detached from the body)? Is the Lord Fool its reincarnation? Is it connected to the Ancient Civilization? How are there so many warriors there? Why does it still thrive after everything that happened to Hallownest? There are so many questions about that place left unanswered that I wouldn't be surprised to learn that the magic of the Colosseum actually affects time and/or space around it, making it possible for the floating platforms to exist.
Second (and this is the most important one), we have the platforms that are located inside and outside the Hive. As far as I know, this is the only place in the whole game that has this many floating platforms located in the background.
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This basically confirms that this is absolutely NOT a coincidence and is a part of the intentional in-game lore. The whole place is floating!
The Hive seems to be in its own kind of stasis, probably due to its isolation. Vespa says that going against nature is a folly, so this anomaly is probably something... natural.
And you know where else floating things are a natural occurrence?
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The Dream Realm.
So, the Hive and the Dream Realm are both places that are tied to the Light, which is a kind of force or energy that can alter reality and even create new realities, which are not necessarily bound by the usual laws of space and time. The Hive is not located in the Dream Realm, and it's safe to say that it's not some kind of in-between-the-worlds situation like with the Lifeblood Core, so the stuff that's going on there is less crazy than what we see in the Dream Realm, but it is also the only material place that is connected so heavily to the Light, so it is safe to assume that the anomaly that lets the platforms float is directly connected to that mysterious force.
The only thing that I can't understand is how the Light in those places connects to the Colosseum of Fools. It's not a well-lit area, and even inside the arena the only source of light is just regular fire. Could it be that this mysterious force is not defined by the Light itself, but by something more... incomprehensible?
I wonder what that force even is. The Radiance is definitely not the only source of it, and we know we're gonna see some really shiny stuff in Silksong. I personally hope for more platform lore.
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tonythr · 6 months
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Hm... Lifeblood is a very interesting subject, and we don't actually know about it that much, given that its lore is also something that actually might be further developed in Silksong, but for now it's interesting to think about what we DO know...
First of all, Lifeblood is different from the powers of the Void and Soul, because those two are more... universal. I mean, Soul is literally a pure form of energy that creates Life, its power is kinda fundamental to the world of HK, and same goes for Dreams and (probably) the Void. Lifeblood is a bit less... metaphysical, I think. It's kinda like the power of Unn: it can create things, but it's not necessarily a force that the whole world is built upon. Like the leaves of Greenpath, Lifeblood was probably a manifestation of That One Creature's dreams, and that's why It has it own sub-realm, just like PK, Grimm and Unn.
But that doesn't mean that less fundamental powers don't have any philosophical meaning! If the Greenpath serves as a metaphor for the godly nature of life, then Lifeblood may represent a different aspect of it: Durability. Like, the persistence of a dandelion growing through a concrete road. The ability of the Life force to survive despite everything. I think there is a reason Lifeblood is the only force that has a kind of symbiotic relationship with the Void and has the ability to kinda counteract the power of Soul, and that's because it isn't tied to a metaphysical construct. It's just pure life force that always finds a way to exist. Regrets only make it stronger. Hope means nothing to it. It just keeps on going, not trying to conquer anything but also not giving in to any of the opposing forces. It's probably why The Creature wasn't acknowledged as a god by Godseekers, but was given a whole room for itself and allowed to enter the Pantheon of Hallownest - because it doesn't influence anything there (and doesn't let anything influence it - maybe kind of like noble gases?), but is still recognized as something very powerful.
...Or something idk
Also, I think Dreams are something more... spiritual than just thoughts. We see dreams being embedded into inanimate objects that have some strong desires connected to them, so I think Dreams are actually just that - Dreams. The power of the world's subconsciousness that represent ideas in their purest form. Nightmares are also dreams, but those dreams are more passionate to exist, perhaps so passionate they become kind of destructive. Or maybe they're just like demonic dreams that were too goth to be a part of the Radiance's heaven aesthetic
Sometimes you are so sad you turn into a game construct, and that's ok
Part of the reason I love Hollow Knight is that you never know when a certain phenomenon is a part of the game's actual lore or simply a gameplay convenience, but most of the time it's up to you to decide anyway. Like, yeah, I know that looking too much into what should be just a game mechanic and/or a simple animation effect makes you more of a clown than a lore master, but, honestly, at this point the entire fandom wears rainbow wigs and squeaky red noses in order to forget about the pain of no Silksong, so no one has the right to stop me from having fun with some observations I made and how they might be intentional lore pieces. So yeah, what I'm trying to say is that this theory might be a bit of a stretch, but I think it's neat, so I'm gonna post it anyway.
Now, here's the question: what do you think these two have in common?
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Both are very sad because they lost someone who was close to them.
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2. Both give the Knight a Mask Shard when they die.
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My theory here is that these two things are connected.
Now, Mask Shards are weird, lore-wise. The locations where they are found don't always... make much sense. Like ok, aside from the two that I mentioned above, we have ones that are found on top of ancient black statues — this implies that those shards are connected to (and probably were made by) the Ancient Civilisation.
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We also have some shards that we get from various NPCs (Sly, Bretta, Seer) — those also make sense, since there's nothing wrong with those weird bugs possessing some ancient artifacts. But then we have Mask Shards that just kinda... float there.
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No ancient pedestals. No reason to suggest someone actually owned them. No reason for them to be there aside from the game wanting to reward the player for something.
This is also true for some of the Vessel Fragments.
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Although the fountain one is exceptional. The fragment is actually a part of the Pale King's statue, but it detaches once the needed amount of geo is reached. It looks like this statue actually 'gives' it to the Knight once it puts enough geo in the fountain. It could be something that has to do with PK's magic, or with the whole 'sacrifice' theme that's going on with him. Anyway, it's not hard to come up with an explanation for how that one works. What is more interesting is how these shards and fragments are created.
Because apparently this mf can just materialize them out of thin air.
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Now, I KNOW this is probably just a nice animation to emphasize how cool of an award a mask shard is, but it also wouldn't be much of a stretch to say that what happens here is Grubfather actually manipulating Soul to create this shard for the Knight. I mean, Grubs do possess some sort of 'holy strength' that was never properly explained to us (that's why I'm hoping to see some grubs in Silksong), and one of the two charms created from their power is something that straight-up gives the Knight extra Soul. If we don't count the Shaman charms, which were used only to extract and use Soul more efficiently, the only other charm that does that is Kingsoul, the embodiment of the union between two Pale Beings. So yeah, the Grubs are totally OP, and Grubfather probably does create a Mask Shard out of Soul here.
Which only proves the fact that both Mask Shards and Vessel Fragments are made out of Soul. I mean, come on, the Knight literally consumes them just like it consumes each of the spells and the Soul of its enemies, AND it takes Soul to restore broken masks. I think it's safe to assume that those ancient masks that the Knight is using to strengthen its shell are made out of Soul, or at least some material that is heavily tied to Soul in some way.
Another fact is that those masks and vessels have big connections to the Ancient Civilisation. Aside from the obvious things like the fragment/shard statues that I mentioned earlier having clear similarities to the Soul totems, there's this whole thing with the engravings on those masks and vessels having a bunch of connections with magical secrets of the Ancient Civilisation...
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What I'm getting at here is that the bugs of the Ancient Civilisation probably knew the secrets of manipulating Soul and used those secrets to create masks (for protection) and Soul Vessels (for containing Soul), as well as Soul Totems. It means there is a way a Mask can be created out of Soul, aside from what we see the Knight do when it heals (which is an interesting process, btw - when a mask breaks, the Knight can restore it using Soul, but it can't create new masks to have infinite HP, so the masks it collects must have unique properties that prevent them from being completely destroyed and instead allow them to be recovered after breaking). And maybe that process was already shown to us.
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Ok, now I'm actually talking about my theory again. See, the reason I think there's more to these two moments than just a simple reward being given to us by the game is because there's some overlapping philosophical (symbolical?) motifs that connect Brooding Mawlek and Grey Mourner AND possibly give us a glimpse into the secrets of Soul discovered by the Ancient Civilisation. I'm talking about what Soul itself might represent as a sorta metaphysical concept (I don't know how to say that properly... Just bear with me pls).
In the world of Hollow Knight, there are many philosophical concepts that give depth to the nature of various in-world phenomenons. For example, the Void is heavily tied to regrets, perhaps dark memories that keep us from moving forward. That's why it makes sense that, ultimately, Pale King faced his demise at the hands of the Void - he sacrificed thousands of his own children in order to save Hallownest and failed anyway, so there is no way he could avoid (pun intended) being overwhelmed by his regrets about this whole thing.
The Soul is the power that contrasts the Void.
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It's implied by Jiji that, when the Knight leaves behind its Shade, it starts to drain *hope* from it.
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This line was probably left there to explain this game mechanic:
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When the Knight dies, it can no longer fill its Soul meter to the full, until it finds and defeats its Shade. This implies that Soul represents *hope* in contrast to the Void representing regrets.
If we accept this assumption, we can see that it makes sense how:
The White Palace is shown as a beautiful, calm, hopeful place despite it being filled with thorns and sawblades (that might or might not be a metaphor for the PK's pain of trying to hide his mistakes and regrets).
The shamans' dying thoughts are often their last hopes of being free, being heard etc.
The Soul is literally what gives the bugs' bodies the energy to move.
I feel soulless when I wake up at 7 a.m.
All things considered, it's easy to see how Soul is something that might represent such things as hope, motivation, faith - all those feelings that make a person feel whole.
And when the fate forces someone into situations where those things are lost, their inner self breaks. When something separates us from our loved ones for a whole eternity, leaving us as lonely, empty shells of our former selves, our soul hardens.
We already know that masks in this game directly correspond to the person's self, their ability to define themselves as who they are. A mask is literally the core of the person's mind.
And when a person breaks, when their hope becomes eternal sadness, when the essence that animates their body becomes a solid rock, their mind shatters, leaving only a single shard of what should have been a whole mask.
Perhaps, something like that also happened to the bugs of the Ancient Civilisation? Or maybe they found a way to control that sadness, just like they found a way to manipulate the power of regrets? They look like a bunch of cool goth bugs, so I wouldn't be surprised if that was their thing.
TL;DR: ancient masks that the Knight uses are made out of Soul, and Soul is a power that represents hope. When a person experiences a feeling of strong loneliness and hopelessness, their mind literally breaks, and their Soul literally hardens, resulting in the creation of Mask Shards. The bugs of the Ancient Civilisation might have known this.
Kinda edgy.
I like it.
112 notes · View notes
tonythr · 6 months
Text
Sometimes you are so sad you turn into a game construct, and that's ok
Part of the reason I love Hollow Knight is that you never know when a certain phenomenon is a part of the game's actual lore or simply a gameplay convenience, but most of the time it's up to you to decide anyway. Like, yeah, I know that looking too much into what should be just a game mechanic and/or a simple animation effect makes you more of a clown than a lore master, but, honestly, at this point the entire fandom wears rainbow wigs and squeaky red noses in order to forget about the pain of no Silksong, so no one has the right to stop me from having fun with some observations I made and how they might be intentional lore pieces. So yeah, what I'm trying to say is that this theory might be a bit of a stretch, but I think it's neat, so I'm gonna post it anyway.
Now, here's the question: what do you think these two have in common?
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Both are very sad because they lost someone who was close to them.
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2. Both give the Knight a Mask Shard when they die.
Tumblr media Tumblr media
My theory here is that these two things are connected.
Now, Mask Shards are weird, lore-wise. The locations where they are found don't always... make much sense. Like ok, aside from the two that I mentioned above, we have ones that are found on top of ancient black statues — this implies that those shards are connected to (and probably were made by) the Ancient Civilisation.
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We also have some shards that we get from various NPCs (Sly, Bretta, Seer) — those also make sense, since there's nothing wrong with those weird bugs possessing some ancient artifacts. But then we have Mask Shards that just kinda... float there.
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No ancient pedestals. No reason to suggest someone actually owned them. No reason for them to be there aside from the game wanting to reward the player for something.
This is also true for some of the Vessel Fragments.
Tumblr media Tumblr media
Although the fountain one is exceptional. The fragment is actually a part of the Pale King's statue, but it detaches once the needed amount of geo is reached. It looks like this statue actually 'gives' it to the Knight once it puts enough geo in the fountain. It could be something that has to do with PK's magic, or with the whole 'sacrifice' theme that's going on with him. Anyway, it's not hard to come up with an explanation for how that one works. What is more interesting is how these shards and fragments are created.
Because apparently this mf can just materialize them out of thin air.
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Now, I KNOW this is probably just a nice animation to emphasize how cool of an award a mask shard is, but it also wouldn't be much of a stretch to say that what happens here is Grubfather actually manipulating Soul to create this shard for the Knight. I mean, Grubs do possess some sort of 'holy strength' that was never properly explained to us (that's why I'm hoping to see some grubs in Silksong), and one of the two charms created from their power is something that straight-up gives the Knight extra Soul. If we don't count the Shaman charms, which were used only to extract and use Soul more efficiently, the only other charm that does that is Kingsoul, the embodiment of the union between two Pale Beings. So yeah, the Grubs are totally OP, and Grubfather probably does create a Mask Shard out of Soul here.
Which only proves the fact that both Mask Shards and Vessel Fragments are made out of Soul. I mean, come on, the Knight literally consumes them just like it consumes each of the spells and the Soul of its enemies, AND it takes Soul to restore broken masks. I think it's safe to assume that those ancient masks that the Knight is using to strengthen its shell are made out of Soul, or at least some material that is heavily tied to Soul in some way.
Another fact is that those masks and vessels have big connections to the Ancient Civilisation. Aside from the obvious things like the fragment/shard statues that I mentioned earlier having clear similarities to the Soul totems, there's this whole thing with the engravings on those masks and vessels having a bunch of connections with magical secrets of the Ancient Civilisation...
Tumblr media
What I'm getting at here is that the bugs of the Ancient Civilisation probably knew the secrets of manipulating Soul and used those secrets to create masks (for protection) and Soul Vessels (for containing Soul), as well as Soul Totems. It means there is a way a Mask can be created out of Soul, aside from what we see the Knight do when it heals (which is an interesting process, btw - when a mask breaks, the Knight can restore it using Soul, but it can't create new masks to have infinite HP, so the masks it collects must have unique properties that prevent them from being completely destroyed and instead allow them to be recovered after breaking). And maybe that process was already shown to us.
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Ok, now I'm actually talking about my theory again. See, the reason I think there's more to these two moments than just a simple reward being given to us by the game is because there's some overlapping philosophical (symbolical?) motifs that connect Brooding Mawlek and Grey Mourner AND possibly give us a glimpse into the secrets of Soul discovered by the Ancient Civilisation. I'm talking about what Soul itself might represent as a sorta metaphysical concept (I don't know how to say that properly... Just bear with me pls).
In the world of Hollow Knight, there are many philosophical concepts that give depth to the nature of various in-world phenomenons. For example, the Void is heavily tied to regrets, perhaps dark memories that keep us from moving forward. That's why it makes sense that, ultimately, Pale King faced his demise at the hands of the Void - he sacrificed thousands of his own children in order to save Hallownest and failed anyway, so there is no way he could avoid (pun intended) being overwhelmed by his regrets about this whole thing.
The Soul is the power that contrasts the Void.
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It's implied by Jiji that, when the Knight leaves behind its Shade, it starts to drain *hope* from it.
Tumblr media
This line was probably left there to explain this game mechanic:
Tumblr media
When the Knight dies, it can no longer fill its Soul meter to the full, until it finds and defeats its Shade. This implies that Soul represents *hope* in contrast to the Void representing regrets.
If we accept this assumption, we can see that it makes sense how:
The White Palace is shown as a beautiful, calm, hopeful place despite it being filled with thorns and sawblades (that might or might not be a metaphor for the PK's pain of trying to hide his mistakes and regrets).
The shamans' dying thoughts are often their last hopes of being free, being heard etc.
The Soul is literally what gives the bugs' bodies the energy to move.
I feel soulless when I wake up at 7 a.m.
All things considered, it's easy to see how Soul is something that might represent such things as hope, motivation, faith - all those feelings that make a person feel whole.
And when the fate forces someone into situations where those things are lost, their inner self breaks. When something separates us from our loved ones for a whole eternity, leaving us as lonely, empty shells of our former selves, our soul hardens.
We already know that masks in this game directly correspond to the person's self, their ability to define themselves as who they are. A mask is literally the core of the person's mind.
And when a person breaks, when their hope becomes eternal sadness, when the essence that animates their body becomes a solid rock, their mind shatters, leaving only a single shard of what should have been a whole mask.
Perhaps, something like that also happened to the bugs of the Ancient Civilisation? Or maybe they found a way to control that sadness, just like they found a way to manipulate the power of regrets? They look like a bunch of cool goth bugs, so I wouldn't be surprised if that was their thing.
TL;DR: ancient masks that the Knight uses are made out of Soul, and Soul is a power that represents hope. When a person experiences a feeling of strong loneliness and hopelessness, their mind literally breaks, and their Soul literally hardens, resulting in the creation of Mask Shards. The bugs of the Ancient Civilisation might have known this.
Kinda edgy.
I like it.
112 notes · View notes
tonythr · 8 months
Text
Omg yes! Why didn't I think of that! The wind probably IS a part of the Pale King's beacon! I always wondered how that might work, since there's no actual light that is visible from outside the Kingdom, but we know that some of PK's power still draws bugs towards it even after the King has vanished (proof: 'Even long departed, We feel the afterglow of the God-power that sat this throne... <...> That lingering power alone was beacon enough to draw Us to Hallownest.' (c) Godseeker). I doubt that regular bugs can feel this Power like the Godseeker did, but they sure can feel the wind that literally blows towards Hallownest. So that might actually be the answer! Thanks!
Picking up Monarch Wings triggers Infected Crossroads and there is a lore reason for that
Another interesting fact that (in my opinion) is not talked about enough is that the Infection doesn't corrupt the crossroads after we take monarch wings just because it's a convenient point from a gameplay perspective to introduce the player to stronger enemies, or to show us the passage of time. It's because taking away the wings from that specific location directly affects the spread of the Infection.
In the game, we can clearly see how a specific segment of the Ancient Basin is overrun by the Infection. I'm talking about two big rooms in the western part of the Basin, one where we fight the Broken Vessel and the other where we encounter the Mawlurks. There is a third one near the Basin tram station of the lower line, but I assume it's just part of the same thing, just the Infection seeping through the ceiling of the main room. There is also the room that contains Monarch Wings, which is completely free of the Infection, but I'll get to it.
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Those glowing bubbles and pulsing vines and orange clouds of fog are indicative of severe corruption by the Infection. Before Infected Crossroads, we see them only in special places (like the Glowing Womb aspid nest) where the Infection had a lot of opportunity to become gas, then liquid, then flesh for one reason or another (with the aspid nest that reason is probably the symbiotic relationship between aspids and the Infection itself, where the aspids act like carriers of the disease that help it spread).
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And the western part of Basin is the most unique place in that sense, because, aside from the crossroads, it's the only place where 'that flesh came to life'. But what is the reason for that? Why don't we see those glowing blobs and lightseeds in any other part of the map, even though it's clear that even the most remote parts of Hallownest were influenced by the Infection? What is so unique about this part of the Basin?
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It's the wind.
The picture doesn't show the vines and particles moving around that much, but anyone who played the game probably remembers that badass storm that we see and hear the moment we enter the room after the big spike tunnel. The orange glow of the Infection also makes its first appearance in this particular room (if we're talking about this specific part of the Basin, of course). That leads me to believe that the wind is somehow connected to the spread of the Infection in the confines of this area. And we already know why this wind is there in the first place.
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The room where we pick up the Monarch Wings is the only one in this area that holds no sign of the Infection whatsoever. The wind in this room also feels much stronger, and it blows with a unique sound specifically near the Wings statue. But most importantly, it stops the moment the Knight consumes the Monarch Wings.
After that, the whole area actually becomes less infected. The changes are rather subtle, but visible.
Look:
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LOOK:
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And, despite the common misconception, it's consuming the Wings that serves as the in-game trigger that sets off the Infected Crossroads. You can literally kill BV without picking up the Wings, and then return to the Crossroads to see that it's still (relatively) uninfected. It's a solid proof that Monarch Wings and the wind that they create is what affects the spread of the Infection.
After we pick up the Wings, the Infectious mass partially leaves this part of the Basin and moves to the Crossroads, since that's when we see all those drastic changes. Now, that might give us some interesting implications about how the Infection actually works. Possibly, reuniting with its main source inside the Black Egg Temple gives it more power, resulting in total corruption of the Crossroads, since we see that Infected Crossroads has way more bubbles, lightseeds, vines etc. That actually leads me to believe that the Infection actually may have very specific physical limits, and that the total mass of the matter that it can create is finite and measurable (at least as long as the Sealed Vessel is still intact and holds the source of it inside itself).
Like, why doesn't it spread all throughout Hallownest even when the Seals are broken and the door is open? Even when the Hollow Knight is unchained, the Infection doesn't spread anywhere beyond the Crossroads, it stays exactly the way it was with only one Dreamer taken down or only Wings being picked up. So yeah, my theory here is that:
Picking up Wings and killing a Dreamer triggers the spread of the Infection in different ways (Wings lets another part of the Infection's mass give power to its main source, killing a Dreamer loosens the door's Seal and lets the Infection out), but ultimately leads to one result, that being Infected Crossroads.
The Infection doesn't spread past Crossroads because Hollow Knight, despite its failure, is still strong enough to hold it at bay.
The Infection operates like some kind of shapeless mass that can be gas, liquid, solid and sentient. It's basically a matter that holds a will (that will, of course, belongs to the Radiance).
That is why destroying the Infection (instead of sealing it away) was deemed impossible.
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Although that leaves many questions about the Pale King and his relation to the Radiance. Did he know that the source of the Infection was his old pal Moth Goddess? Did he deliberately choose not to confront her, but instead try and seal her away? Was he stupid? Or did he have some secret internal motives?
...That is not exactly what this post is about. I would like to get back to the Wings thing now.
Another thing that led me to believe that it's that particular Infectious mass from Basin that corrupts the Crossroads after we pick up the Wings is the movement of the particles inside that part of Basin. Particularly, the Void particles. Before we pick up Wings, those particles follow the wind. After that, they start to slowly rise upwards, just like in the rest of the location. That gives us two interesting conclusions:
After we pick up Wings, the Basin Infection escapes upwards, eventually reaching Crossroads.
The Void that resides in Basin is also affected by the Monarch Wind.
By the way, another interesting fact: the orange fog that we see spreading throughout Infected Crossroads actually moves according to its position relative to the Black Egg Temple.
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This means that Team Cherry does put deeper meaning into how they make background particles move, and it means that I'm not insane for reading this much into that! Yay!
Now, back to the Void being influenced by the Wind. Like I said, the part of the Void (which, probably, is also a matter that has its own mass, albeit maybe not as measurable) that resides in that part of Basin is also influenced by the Monarch Wind along with the Infection. It might imply that, like the Infection, the Void is trapped inside that area.
Or maybe it's not trapped. Maybe it just circulates there, so that something else can be trapped inside its currents. Ancient Basin is basically the Void's home, so I really doubt that whatever is going on in that area affects the overall condition of the Void as a whole. But we don't know that. What we DO know is that the Infection there is certainly trapped, unable to reunite with its source, being forced to slowly find ways to adapt, becoming gas, then liquid, then flesh, then reviving the corpse of the Knight's Lost Kin.
So what if that was the whole point?
Ok, we know that Pale King was looking for ways to fight off the Infection and eventually decided to harness the power of the Void to do so. He created Kingsmoulds, Wingsmoulds, probably experimented with the Void inside his workshop, eventually coming up with the idea of a Pure Vessel... But what if what we see in the Monarch Wings location is another part of his struggles to come up with a plan to lock up the Infection?
See, we KNOW that the Monarch Wings were Pale King's deal.
We know he wore one of those.
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We know that those flies that (presumably) give the Knight those Wings are called the Monarch Flies (or rather Monarchflys? I dunno, I wouldn't trust those mushrooms on how to spell things).
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And we also know that the Pale King has some connection to the wind.
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So perhaps that area is a place where Pale King was trying to contain the Infection without trying to put it inside a live Vessel. Maybe it was the first prototype for his plan to see how the Void, being channeled with his monarch power, would keep the Infection at bay? Maybe there was another reason as to why that part of the Infection should have been sealed away?
Whatever it is, my overall theory is this:
The Monarch Wings contain some kind of power that is strongly connected to the Pale King. This power creates a magic Wind that makes the Void residing in Ancient Basin move and circulate, resulting in a part of the Infection (perhaps one of the remaining parts from the first time it started destroying Hallownest) being trapped in the area of that Wind's range, isolating it from the outside world and making it start to form gas clouds, liquid puddles, bubbles and lightseeds. Once the Knight removes the Wings, consuming them for its own purposes, the once trapped part of the Infection reunites with its main source at the Black Egg Temple. As a result, the Infection's will becomes stronger, and it starts corrupting nearby lands (although it's still being held back by the Sealed Vessel), creating what we know as Infected Crossroads.
Ok I'm actually done. I hope this is comprehensible enough to read and not too boring or too obvious. I just REALLY wanted to talk about it, since everything about this part of the game gives me chills.
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tonythr · 8 months
Text
Bretta's previous love interest
Ok ok another quick theory. It doesn't have much proof but hear me out.
We know that Bretta had at least one love interest/partner/crush before she met the Knight.
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And we know that this person seemed to have 'left her behind'.
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We don't know how much of that is true - it's possible that the mysterious person didn't leave her behind, but her consciousness, being infected by the Light, made her remember it that way.
But we know that when something like that happens, the infected person doesn't completely lose their memories; at least, they still remember some people from their past.
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So who is this mysterious person? It's probably someone who was close to Bretta, or at least someone who Bretta had a crush on, since the way she talks about them and the way she instantly falls in love with the Knight just because of a mere thought that the Knight will be someone who will remember her, makes me think that she had a similar experience with that mysterious person.
Well, I think it's this guy:
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The reason I believe that is their Dream Nail dialogue. They're apologizing to someone.
The corpse is hidden behind a door in a structure that was built by the Mantis Tribe. This tells us that this bug was probably captured for trespassing and was put in a prison to rot. THAT could also be the reason they're apologizing. Maybe they're asking to be forgiven by the Tribe, regretting their choice and dying with their mind being wrapped around that one last hope of being free again.
And THAT would be a reasonable explanation. However, I think there is another possibility. What if this bug was the one travelling with Bretta, and the one who 'left her behind'? I see it that way: they were travelling together, but then this bug decided to split from her and later was captured by the Mantis Tribe without getting a chance to tell Bretta what happened. This could explain why Bretta was later found deep inside the Fungal Wastes, thinking about someone who (as she thought) left her behind and forgotten about her - maybe she tried to look for them but got lost and infected, which led her to the point where we see her in the game.
If that's the case, it means that Bretta was never actually forgotten, and that her previous partner's (?) dying thought was them trying to apologize to her for making it seem like they left her behind.
Again, I know this theory doesn't have much proof. It's more of a headcanon, really. I just find it very romantic how the whole point of Bretta's story was about finding someone who would give her love (that she totally deserved) or at least a feeling of being remembered, and how it is entirely possible that one of her love interests actually never forgot her.
Also, there is one other bug who always liked Bretta and was very sad when she left Dirtmouth.
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Even Elderbug remembered her, which also proves the point that Bretta's fear of being forgotten was always an empty one. It's almost like the game wants us to think about the idea that one cannot be easily forgotten, even if it seems like no one in the world remembers them...
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By the way, I get a feeling that Bretta's story might actually not be over. I definitely hope that we'll see some familiar characters in Silksong, and that Bretta will be one of them. Maybe she'll even have a crush on Hornet (jk... unless?)
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tonythr · 8 months
Text
Picking up Monarch Wings triggers Infected Crossroads and there is a lore reason for that
Another interesting fact that (in my opinion) is not talked about enough is that the Infection doesn't corrupt the crossroads after we take monarch wings just because it's a convenient point from a gameplay perspective to introduce the player to stronger enemies, or to show us the passage of time. It's because taking away the wings from that specific location directly affects the spread of the Infection.
In the game, we can clearly see how a specific segment of the Ancient Basin is overrun by the Infection. I'm talking about two big rooms in the western part of the Basin, one where we fight the Broken Vessel and the other where we encounter the Mawlurks. There is a third one near the Basin tram station of the lower line, but I assume it's just part of the same thing, just the Infection seeping through the ceiling of the main room. There is also the room that contains Monarch Wings, which is completely free of the Infection, but I'll get to it.
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Those glowing bubbles and pulsing vines and orange clouds of fog are indicative of severe corruption by the Infection. Before Infected Crossroads, we see them only in special places (like the Glowing Womb aspid nest) where the Infection had a lot of opportunity to become gas, then liquid, then flesh for one reason or another (with the aspid nest that reason is probably the symbiotic relationship between aspids and the Infection itself, where the aspids act like carriers of the disease that help it spread).
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And the western part of Basin is the most unique place in that sense, because, aside from the crossroads, it's the only place where 'that flesh came to life'. But what is the reason for that? Why don't we see those glowing blobs and lightseeds in any other part of the map, even though it's clear that even the most remote parts of Hallownest were influenced by the Infection? What is so unique about this part of the Basin?
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It's the wind.
The picture doesn't show the vines and particles moving around that much, but anyone who played the game probably remembers that badass storm that we see and hear the moment we enter the room after the big spike tunnel. The orange glow of the Infection also makes its first appearance in this particular room (if we're talking about this specific part of the Basin, of course). That leads me to believe that the wind is somehow connected to the spread of the Infection in the confines of this area. And we already know why this wind is there in the first place.
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The room where we pick up the Monarch Wings is the only one in this area that holds no sign of the Infection whatsoever. The wind in this room also feels much stronger, and it blows with a unique sound specifically near the Wings statue. But most importantly, it stops the moment the Knight consumes the Monarch Wings.
After that, the whole area actually becomes less infected. The changes are rather subtle, but visible.
Look:
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LOOK:
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And, despite the common misconception, it's consuming the Wings that serves as the in-game trigger that sets off the Infected Crossroads. You can literally kill BV without picking up the Wings, and then return to the Crossroads to see that it's still (relatively) uninfected. It's a solid proof that Monarch Wings and the wind that they create is what affects the spread of the Infection.
After we pick up the Wings, the Infectious mass partially leaves this part of the Basin and moves to the Crossroads, since that's when we see all those drastic changes. Now, that might give us some interesting implications about how the Infection actually works. Possibly, reuniting with its main source inside the Black Egg Temple gives it more power, resulting in total corruption of the Crossroads, since we see that Infected Crossroads has way more bubbles, lightseeds, vines etc. That actually leads me to believe that the Infection actually may have very specific physical limits, and that the total mass of the matter that it can create is finite and measurable (at least as long as the Sealed Vessel is still intact and holds the source of it inside itself).
Like, why doesn't it spread all throughout Hallownest even when the Seals are broken and the door is open? Even when the Hollow Knight is unchained, the Infection doesn't spread anywhere beyond the Crossroads, it stays exactly the way it was with only one Dreamer taken down or only Wings being picked up. So yeah, my theory here is that:
Picking up Wings and killing a Dreamer triggers the spread of the Infection in different ways (Wings lets another part of the Infection's mass give power to its main source, killing a Dreamer loosens the door's Seal and lets the Infection out), but ultimately leads to one result, that being Infected Crossroads.
The Infection doesn't spread past Crossroads because Hollow Knight, despite its failure, is still strong enough to hold it at bay.
The Infection operates like some kind of shapeless mass that can be gas, liquid, solid and sentient. It's basically a matter that holds a will (that will, of course, belongs to the Radiance).
That is why destroying the Infection (instead of sealing it away) was deemed impossible.
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Although that leaves many questions about the Pale King and his relation to the Radiance. Did he know that the source of the Infection was his old pal Moth Goddess? Did he deliberately choose not to confront her, but instead try and seal her away? Was he stupid? Or did he have some secret internal motives?
...That is not exactly what this post is about. I would like to get back to the Wings thing now.
Another thing that led me to believe that it's that particular Infectious mass from Basin that corrupts the Crossroads after we pick up the Wings is the movement of the particles inside that part of Basin. Particularly, the Void particles. Before we pick up Wings, those particles follow the wind. After that, they start to slowly rise upwards, just like in the rest of the location. That gives us two interesting conclusions:
After we pick up Wings, the Basin Infection escapes upwards, eventually reaching Crossroads.
The Void that resides in Basin is also affected by the Monarch Wind.
By the way, another interesting fact: the orange fog that we see spreading throughout Infected Crossroads actually moves according to its position relative to the Black Egg Temple.
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This means that Team Cherry does put deeper meaning into how they make background particles move, and it means that I'm not insane for reading this much into that! Yay!
Now, back to the Void being influenced by the Wind. Like I said, the part of the Void (which, probably, is also a matter that has its own mass, albeit maybe not as measurable) that resides in that part of Basin is also influenced by the Monarch Wind along with the Infection. It might imply that, like the Infection, the Void is trapped inside that area.
Or maybe it's not trapped. Maybe it just circulates there, so that something else can be trapped inside its currents. Ancient Basin is basically the Void's home, so I really doubt that whatever is going on in that area affects the overall condition of the Void as a whole. But we don't know that. What we DO know is that the Infection there is certainly trapped, unable to reunite with its source, being forced to slowly find ways to adapt, becoming gas, then liquid, then flesh, then reviving the corpse of the Knight's Lost Kin.
So what if that was the whole point?
Ok, we know that Pale King was looking for ways to fight off the Infection and eventually decided to harness the power of the Void to do so. He created Kingsmoulds, Wingsmoulds, probably experimented with the Void inside his workshop, eventually coming up with the idea of a Pure Vessel... But what if what we see in the Monarch Wings location is another part of his struggles to come up with a plan to lock up the Infection?
See, we KNOW that the Monarch Wings were Pale King's deal.
We know he wore one of those.
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We know that those flies that (presumably) give the Knight those Wings are called the Monarch Flies (or rather Monarchflys? I dunno, I wouldn't trust those mushrooms on how to spell things).
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And we also know that the Pale King has some connection to the wind.
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So perhaps that area is a place where Pale King was trying to contain the Infection without trying to put it inside a live Vessel. Maybe it was the first prototype for his plan to see how the Void, being channeled with his monarch power, would keep the Infection at bay? Maybe there was another reason as to why that part of the Infection should have been sealed away?
Whatever it is, my overall theory is this:
The Monarch Wings contain some kind of power that is strongly connected to the Pale King. This power creates a magic Wind that makes the Void residing in Ancient Basin move and circulate, resulting in a part of the Infection (perhaps one of the remaining parts from the first time it started destroying Hallownest) being trapped in the area of that Wind's range, isolating it from the outside world and making it start to form gas clouds, liquid puddles, bubbles and lightseeds. Once the Knight removes the Wings, consuming them for its own purposes, the once trapped part of the Infection reunites with its main source at the Black Egg Temple. As a result, the Infection's will becomes stronger, and it starts corrupting nearby lands (although it's still being held back by the Sealed Vessel), creating what we know as Infected Crossroads.
Ok I'm actually done. I hope this is comprehensible enough to read and not too boring or too obvious. I just REALLY wanted to talk about it, since everything about this part of the game gives me chills.
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tonythr · 8 months
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Cool charm spots appreciation post, part 2
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tonythr · 8 months
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Cool charm spots (plus a charm notch) appreciation post, part 1
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tonythr · 8 months
Text
Floating platforms in Hollow Knight are weird, lore-wise
Soooo I haven't seen anyone actually talk about this, but those things just keep *bugging* me.
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These things.
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Why did Team Cherry put these particular platforms in the background?
Ok, there are numerous floating platforms in this game, of course, because the player needs them to traverse big spacey rooms vertically. They're not even an issue lore-wise, because their existence can be explained by them being attached to the fourth wall, which is what the player looks at the Knight through. It's basically a game construct that we are not supposed to think about as a part of the suspension of disbelief.
BUT THOSE THINGS are not attached to any wall! They're just. Floating. There. In the air. Without any support. And THEIR existence can't be explained by the game wanting to provide the player some convenience. The Knight can't interact with them, we never see anyone else use them or even acknowledge them, so they MUST be something that TC put there for lore reasons, as a part of that beautiful thing that we call environmental storytelling... Right?
That or they just put them there without really thinking about the implications that this anomaly creates. But that's a boring and very unlikely explanation, so I'm just going to discuss what that might mean for the game's lore, assuming they're put there intentionally.
So, I have several thoughts on why those platforms might exist as a part of the in-game universe.
First theory. Hallownest is literally frozen in time
Ok, so this is probably the most obvious one. Throughout the game we see some evidence of the Kingdom being literally put on hold with the intention to keep it alive indefinitely.
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This is pretty much what is implied in the tablet in the Pale King's workshop - that PK was trying to literally pause Time itself, so that the inevitable Dawn would never Break.
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(Quite an interesting theme, actually - the idea of avoiding the inevitable not by trying to actually avoid letting it happen, but by delaying it by an infinite amount of time. It deserves its own post, really)
So, with Time itself being literally frozen, it's pretty safe to assume that this is exactly the reason as to why some parts of the Kingdom are literally stuck in one place, right? I mean, it's pretty much a trope to have floating rocks and buildings in a place that is stuck in some kind of time stasis. I'd say this is a pretty solid assumption, but when we actually look at some of the other parts of Hallownest we see that it's pretty lively for a place that is frozen in time. The rain is pouring, the stalactites are falling, all those machines in the Crystal Peak are still working...
Some of that stuff can actually be explained by either the Radiance's influence or the Knight's movement. The Infection is presented as the inevitable force of change that resurrects everything and moves it towards Light. The air thickens, the bugs arise from the dead, the Infection takes over the Crossroads, the Moss cultists get turned into mush, and so on. Meanwhile, other creatures possessing a Will are also capable of bringing change to this land. The Knight constantly breaks things, forces the ground to crumble beneath its feet, and overall just brings destruction to Hallownest, bringing the world closer to its natural end. It's no wonder that the stalactites start falling conveniently right as the Knight passes underneath them.
BUT there are still many things that can't be explained so easily. Like, if the Kingdom is supposed to be frozen in time, then why is the rain still pouring? Why is the Wyrm's ash still falling at the Kingdom's Edge? Why is the sand still falling from the ceiling? Why do larger things seem to be fixed in place, while smaller things are seemingly unaffected by the Kingdom's stasis?
That and the fact that at no point we see these floating platforms being acknowledged by the game's lore in any way other than those two places makes me think that this theory is probably incorrect, unlike the next one.
Second theory. Those two particular places are just that special.
The only two places where we actually see floating platforms being a part of the background (if I'm not missing any) are located near some of the most mysterious places in the whole game.
First, we have the ones that are located near the Colosseum of Fools. To be honest, even the interactable platforms there just seem useless, as some of them don't even protect us from the Bellflies. They all look like some kind of decoration (alongside with those strange thin pillars with circles on top of each) leading us along the road towards the corpse of a huge beast which the Colosseum is located inside. What even is this creature? Is it a higher being? Is it a Wyrm (don't mossbag me, he's wrong about those things being its claws because we see a third one in the foreground lying aside from the main structure, detached from the body)? Is the Lord Fool its reincarnation? Is it connected to the Ancient Civilization? How are there so many warriors there? Why does it still thrive after everything that happened to Hallownest? There are so many questions about that place left unanswered that I wouldn't be surprised to learn that the magic of the Colosseum actually affects time and/or space around it, making it possible for the floating platforms to exist.
Second (and this is the most important one), we have the platforms that are located inside and outside the Hive. As far as I know, this is the only place in the whole game that has this many floating platforms located in the background.
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This basically confirms that this is absolutely NOT a coincidence and is a part of the intentional in-game lore. The whole place is floating!
The Hive seems to be in its own kind of stasis, probably due to its isolation. Vespa says that going against nature is a folly, so this anomaly is probably something... natural.
And you know where else floating things are a natural occurrence?
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The Dream Realm.
So, the Hive and the Dream Realm are both places that are tied to the Light, which is a kind of force or energy that can alter reality and even create new realities, which are not necessarily bound by the usual laws of space and time. The Hive is not located in the Dream Realm, and it's safe to say that it's not some kind of in-between-the-worlds situation like with the Lifeblood Core, so the stuff that's going on there is less crazy than what we see in the Dream Realm, but it is also the only material place that is connected so heavily to the Light, so it is safe to assume that the anomaly that lets the platforms float is directly connected to that mysterious force.
The only thing that I can't understand is how the Light in those places connects to the Colosseum of Fools. It's not a well-lit area, and even inside the arena the only source of light is just regular fire. Could it be that this mysterious force is not defined by the Light itself, but by something more... incomprehensible?
I wonder what that force even is. The Radiance is definitely not the only source of it, and we know we're gonna see some really shiny stuff in Silksong. I personally hope for more platform lore.
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tonythr · 9 months
Text
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Here's some frames from an animatic/PMV project that I'm working on. They literally have a duration of only half a second but I decided to make them into full-fledged fanarts for some reason, so I just wanted to give them a little more appreciation. I'm actually kinda proud of how Isma and everything that comes after her turned out!
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