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Some of the best recent protest posts against trump and musk.
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10 Flaws to Give Your Perfect Characters to Make Them Human
If you're tired of the usual vices like arrogance or impatience, here are some unique (or at least less basic) character flaws to give your perfect characters:
Pathological Altruism
A character so obsessed with helping others that they end up doing more harm than good. Their inability to let others grow or face consequences creates tension.
2. Moral Narcissism
A character who sees themselves as morally superior to others, constantly justifying selfish or harmful actions because they believe they have the moral high ground.
3. Chronic Self-Sabotage
A character who intentionally undermines their own success, perhaps due to deep-seated feelings of unworthiness, pushing them into frustrating, cyclical failures.
4. Emotional Numbness
Rather than feeling too much, this character feels too little. Their lack of emotional response to critical moments creates isolation and makes it difficult for them to connect with others.
5. Fixation on Legacy
This character is obsessed with how they’ll be remembered after death, often sacrificing present relationships and happiness for a future that’s uncertain.
6. Fear of Irrelevance
A character-driven by the fear that they no longer matter, constantly seeking validation or pursuing extreme measures to stay important in their social or professional circles.
7. Addiction to Novelty
Someone who needs constant newness in their life, whether it’s experiences, relationships, or goals. They may abandon projects, people, or causes once the excitement fades, leaving destruction in their wake.
8. Compulsive Truth-Telling
A character who refuses to lie, even in situations where a lie or omission would be the kinder or more pragmatic choice. This flaw causes unnecessary conflict and social alienation.
9. Over-Identification with Others' Pain
Instead of empathy, this character feels others' pain too intensely, to the point that they can’t function properly in their own life. They’re paralyzed by the suffering of others and fail to act effectively.
10. Reluctant Power
A character who fears their own strength, talent, or influence and is constantly trying to shrink themselves to avoid the responsibility or consequences of wielding it.
Looking For More Writing Tips And Tricks?
Looking for writing tips and tricks to better your manuscript? Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors! Instagram Tiktok
PS: This is my first short-form blog post! Lmk if you liked it and want to see more (I already have them scheduled you don't have a choice)
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✨ HOW TO ACTUALLY START A BOOK

(no ✨vibes✨, just structure, stakes, and first-sentence sweat)
hello writer friends 💌 so you opened a doc. you sat down. you cracked your knuckles. maybe you even made a playlist or moodboard. and then… you stared at the blinking cursor like it personally insulted your entire bloodline.
here’s your intervention. this post is for when you want to write chapter one, but all you have is aesthetic, maybe a plot bunny, maybe a world idea, maybe nothing at all. here’s how to actually start a book, from structure to sentence one.
—
🌶️ STEP 1: THE SPICE BASE ~ “WHAT’S CHANGING?”
start with this question:
what changes in the protagonist’s life in the first 5–10 pages?
doesn’t have to be earth-shattering. they could get a letter, lose a job, run late, break a rule, wake up hungover in the wrong house. what matters is disruption. the opening of your book should mark a shift. if their day starts normal, it shouldn’t end that way.
🏁 opening chapters are about motion. forward movement. tension. momentum. if nothing is changing, your story isn’t starting, you’re just doing a prequel.
—
⚙️ STEP 2: THE CRUNCHY BITS - CHOOSE AN ENTRY POINT
there are 3 classic places to start a novel. each one works if you’re intentional:
The Day Everything Changes most popular. you drop us in right before or during the inciting incident. clean, fast, efficient.
pro: immediate stakes con: harder to sneak in worldbuilding or character grounding
The Calm Before the Storm starts slightly earlier. show the character’s “normal” life, then break it. useful if the change won’t make sense without context.
pro: space to introduce your character’s routine/flaws con: risky if it drags or feels like setup
The Aftermath drop us in after the big event and fill in gaps as we go. works well for thrillers, mysteries, or emotionally heavy plots.
pro: instant drama con: requires precision to avoid confusion
📝 pick one. commit. don’t blend them or you’ll write three intros at once and cry.
—
🧠 STEP 3: CHARACTER FIRST, ALWAYS
readers don’t care about your setting, your magic system, or your cool mafia politics unless they’re anchored in someone.
in the first scene, we need to know:
what this person wants
what’s bothering them (externally or internally)
one trait they lead with (bold, anxious, calculating, naive, etc.)
that’s it. just one want, one tension, one vibe. no bios. no monologues. no “they weren’t like other girls” essays. put them in a situation and show how they act.
—
⛓️ STEP 4: OPEN WITH FRICTION
first scenes should create questions, not answer them.
there should be tension between:
what the character wants vs. what they’re getting
what’s happening vs. what they expected
what’s being said vs. what’s being felt
you don’t need a gunshot or a car crash (unless you want one). you need conflict. tension = momentum = readers keep reading.
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✏️ STEP 5: WRITE THE FIRST SENTENCE - THEN IGNORE IT
okay. now you write it.
no pressure. you’re not tattooing it on your soul. this isn’t the final line on the final page. you just need something.
tricks that work:
start in the middle of an action
start with a contradiction
start with something unexpected, funny, or sharp
start with a small lie or a weird detail
💬 examples:
“The body was exactly where she’d left it - rude.” “He was already two hours late to his own kidnapping.” “There was blood on the welcome mat. Again.” “They said don’t open the door. She opened it anyway.”
once you’ve got it? keep going. don’t revise yet. don’t edit. just build momentum.
you can come back and make it ✨iconic✨ later.
—
📦 BONUS: WHAT NOT TO DO IN YOUR OPENING
don’t start with a dream
don’t info-dump lore in paragraph one
don’t give me three pages of your OC making toast
don’t try to sound like a Victorian cryptid unless it’s on purpose
don’t introduce 7 named characters in one scene
don’t start with a quote unless you are 800% sure it slaps
be weird. be sharp. be specific. aim for interest, not perfection.
—
🏁 TL;DR (but make it ✨useful✨)
something in your MC’s life should change immediately
pick a structural entry point and stick to it
give us a person, not a setting
friction = good
first lines are disposable, just make them interesting
and if you needed a sign to just start the damn book, this is it.
💌 love, -rin t.
P.S. I made a free mini eBook about the 5 biggest mistakes writers make in the first 10 pages 👀 you can grab it here for FREE:
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I'm SO happy with this 😌



It's kind of practice because I'm painting a 100x81cm canvas with this too


Ref pic ✌🏼

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REVERSE TROPE WRITING PROMPTS
Too many beds
Accidentally kidnapping a mafia boss
Really nice guy who hates only you
Academic rivals except it’s two teachers who compete to have the best class
Divorce of convenience
Too much communication
True hate’s kiss (only kissing your enemy can break a curse)
Dating your enemy’s sibling
Lovers to enemies
Hate at first sight
Love triangle where the two love interests get together instead
Fake amnesia
Soulmates who are fated to kill each other
Strangers to enemies
Instead of fake dating, everyone is convinced that you aren’t actually dating
Too hot to cuddle
Love interest CEO is a himbo/bimbo who runs their company into the ground
Nursing home au
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Where to Start Your Research When Writing a Disabled Character
[large text: Where to Start Your Research When Writing a Disabled Character]
So you have decided that you want to make a disabled character! Awesome. But what's next? What information should you decide on at the early phrase of making the character?
This post will only talk about the disability part of the character creation process. Obviously, a disabled character needs a personality, interests, and backstory as every other one. But by including their disability early in the process, you can actually get it to have a deeper effect on the character - disability shouldn't be their whole life, but it should impact it. That's what disabilities do.
If you don't know what disability you would want to give them in the first place;
[large text: If you don't know what disability you would want to give them in the first place;]
Start broad. Is it sensory, mobility related, cognitive, developmental, autoimmune, neurodegenerative; maybe multiple of these, or maybe something else completely? Pick one and see what disabilities it encompasses; see if anything works for your character. Or...
If you have a specific symptom or aid in mind, see what could cause them. Don't assume or guess; not every wheelchair user is vaguely paralyzed below the waist with no other symptoms, not everyone with extensive scarring got it via physical trauma. Or...
Consider which disabilities are common in real life. Cerebral palsy, muscular dystrophy, stroke, cataracts, diabetes, intellectual disability, neuropathy, multiple sclerosis, epilepsy, thyroid disorders, autism, dwarfism, arthritis, cancers, brain damage, just to name a few.
Decide what specific type of condition they will have. If you're thinking about them having albinism, will it be ocular, oculocutaneous, or one of the rare syndrome-types? If you want to give them spinal muscular atrophy, which of the many possible onsets will they have? If they have Ehlers-Danlos Syndrome, which one out of the 13 different types do they have? Is their amputation below, or above the knee (it's a major difference)? Not all conditions will have subtypes, but it's worth looking into to not be surprised later. This will help you with further research.
If you're really struggling with figuring out what exact disability would make sense for your character, you can send an ask. Just make sure that you have tried the above and put actual specifics in your ask to give us something to work with. You can also check out our "disabled character ideas" tag.
Here are some ideas for a character using crutches.
Here are some ideas for a character with a facial difference (obligatory link: what is a facial difference?).
If you already know what disability your character is going to have;
[large text: If you already know what disability your character is going to have;]
Start by reading about the onset and cause of the condition. It could be acquired, congenital, progressive, potentially multiple of these. They could be caused by an illness, trauma, or something else entirely. Is your character a congenital amputee, or is it acquired? If acquired - how recently? Has it been a week, or 10 years? What caused them to become disabled - did they have meningitis, or was it an accident? Again, check what your options are - there are going to be more diverse than you expect.
Read about the symptoms. Do not assume or guess what they are. You will almost definitely discover something new. Example: a lot of people making a character with albinism don't realize that it has other symptoms than just lack of melanin, like nystagmus, visual impairment, and photophobia. Decide what your character experiences, to what degree, how frequently, and what do they do (or don't do) to deal with it.
Don't give your character only the most "acceptable" symptoms of their disability and ignore everything else. Example: many writers will omit the topic of incontinence in their para- and tetraplegic characters, even though it's extremely common. Don't shy away from aspects of disability that aren't romanticized.
Don't just... make them abled "because magic". If they're Deaf, don't give them some ability that will make them into an essentially hearing person. Don't give your blind character some "cheat" so that they can see, give them a cane. Don't give an amputee prosthetics that work better than meat limbs. To have a disabled character you need to have a character that's actually disabled. There's no way around it.
Think about complications your character could experience within the story. If your character wears their prosthetic a lot, they might start to experience skin breakdown or pain. Someone who uses a wheelchair a lot has a risk of pressure sores. Glowing and Flickering Fantasy Item might cause problems for someone photophobic or photosensitive. What do they do when that happens, or how do they prevent that from happening?
Look out for comorbidities. It's rare for disabled people to only have one medical condition and nothing else. Disabilities like to show up in pairs. Or dozens.
If relevant, consider mobility aids, assistive devices, and disability aids. Wheelchairs, canes, rollators, braces, AAC, walkers, nasal cannulas, crutches, white canes, feeding tubes, braillers, ostomy bags, insulin pumps, service dogs, trach tubes, hearing aids, orthoses, splints... the list is basically endless, and there's a lot of everyday things that might count as a disability aid as well - even just a hat could be one for someone whose disability requires them to stay out of the sun. Make sure that it's actually based on symptoms, not just your assumptions - most blind people don't wear sunglasses, not all people with SCI use a wheelchair, upper limb prosthetics aren't nearly as useful as you think. Decide which ones your character could have, how often they would use them, and if they switch between different aids.
Basically all of the above aids will have subtypes or variants. There is a lot of options. Does your character use an active manual wheelchair, a powerchair, or a generic hospital wheelchair? Are they using high-, or low-tech AAC? What would be available to them? Does it change over the course of their story, or their life in general?
If relevant, think about what treatment your character might receive. Do they need medication? Physical therapy? Occupational therapy? Orientation and mobility training? Speech therapy? Do they have access to it, and why or why not?
What is your character's support system? Do they have a carer; if yes, then what do they help your character with and what kind of relationship do they have? Is your character happy about it or not at all?
How did their life change after becoming disabled? If your character goes from being an extreme athlete to suddenly being a full-time wheelchair user, it will have an effect - are they going to stop doing sports at all, are they going to just do extreme wheelchair sports now, or are they going to try out wheelchair table tennis instead? Do they know and respect their new limitations? Did they have to get a different job or had to make their house accessible? Do they have support in this transition, or are they on their own - do they wish they had that support?
What about *other* characters? Your character isn't going to be the only disabled person in existence. Do they know other disabled people? Do they have a community? If your character manages their disability with something that's only available to them, what about all the other people with the same disability?
What is the society that your character lives in like? Is the architecture accessible? How do they treat disabled people? Are abled characters knowledgeable about disabilities? How many people speak the local sign language(s)? Are accessible bathrooms common, or does your character have to go home every few hours? Is there access to prosthetists and ocularists, or what do they do when their prosthetic leg or eye requires the routine check-up?
Know the tropes. If a burn survivor character is an evil mask-wearer, if a powerchair user is a constantly rude and ungrateful to everyone villain, if an amputee is a genius mechanic who fixes their own prosthetics, you have A Trope. Not all tropes are made equal; some are actively harmful to real people, while others are just annoying or boring by the nature of having been done to death. During the character creation process, research what tropes might apply and just try to trace your logic. Does your blind character see the future because it's a common superpower in their world, or are you doing the ancient "Blind Seer" trope?
Remember, that not all of the above questions will come up in your writing, but to know which ones won't you need to know the answers to them first. Even if you don't decide to explicitly name your character's condition, you will be aware of what they might function like. You will be able to add more depth to your character if you decide that they have T6 spina bifida, rather than if you made them into an ambiguous wheelchair user with ambiguous symptoms and ambiguous needs. Embrace research as part of your process and your characters will be better representation, sure, but they will also make more sense and seem more like actual people; same with the world that they are a part of.
This post exists to help you establish the basics of your character's disability so that you can do research on your own and answer some of the most common ("what are symptoms of x?") questions by yourself. If you have these things already established, it will also be easier for us to answer any possible questions you might have - e.g. "what would a character with complete high-level paraplegia do in a world where the modern kind of wheelchair has not been invented yet?" is more concise than just "how do I write a character with paralysis?" - I think it's more helpful for askers as well; a vague answer won't be of much help.
I hope that this post is helpful,
mod Sasza
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Fantasy Guide to Building A Culture

Culture is defined by a collection of morals, ethics, traditions, customs and behaviours shared by a group of people.
Hierarchy and Social Structures

Within every culture, there is a hierarchy. Hierarchies are an important part of any culture, usually do ingrained that one within the culture wouldn't even question it. Hierarchy can be established either by age, gender or wealth and could even determine roles within their society. Sometimes hierarchy can may be oppressive and rigid whilst other times, ranks can intermingle without trouble. You should consider how these different ranks interact with one another and whether there are any special gestures or acts of deference one must pay to those higher than them. For example, the Khasi people of Meghalaya (Northern India), are strictly matrillineal. Women run the households, inheritance runs through the female line, and the men of the culture typically defer to their mothers and wives. Here are a few questions to consider:
How is a leader determined within the culture as a whole and the family unit?
Is the culture matriarchal? Patriarchal? Or does gender even matter?
How would one recognise the different ranks?
How would one act around somebody higher ranking? How would somebody he expected to act around somebody lower ranking?
Can one move socially? If not, why? If so, how?
Traditions and Customs

Traditions are a staple in any culture. These can be gestures or living life a certain way or to the way a certain person should look. Traditions are a personal detail to culture, they are what make it important. Tradition can dictate how one should keep their home, run their family, take care of their appearance, act in public and even determine relationship. Tradition can also be a double edged sword. Traditions can also be restrictive and allow a culture to push away a former member if they do not adhere to them, eg Traditional expectations of chastity led to thousands of Irish women being imprisoned at the Magdelene Laundries. Customs could be anything from how one treats another, to how they greet someone.
How important is tradition?
What are some rituals your culture undertakes?
What are some traditional values in your world? Does it effect daily life?
Are there any traditions that determine one's status?
Values and Opinions

Values and Opinions are the bread and butter of any culture. This is the way your culture sees the world and how they approach different life hurdles. These may differ with other cultures and be considered odd to outsiders, what one culture may value another may not and what opinion another holds, one may not. There will be historical and traditional reasons to why these values and opinions are held. Cultures usually have a paragon to which they hold their members to, a list of characteristics that they expect one to if not adhere to then aspire to. The Yoruba people value honesty, hard work, courage and integrity. Here are some questions to consider?
How important are these ethics and core values? Could somebody be ostracised for not living up to them?
What are some morals that clash with other cultures?
What does your culture precieved to be right? Or wrong?
What are some opinions that are considered to be taboo in your culture? Why?
Dress Code

For many cultures, the way somebody dresses can be important. History and ethics can effect how one is meant to be dressed such as an expectation of chastity, can impose strict modesty. While other cultures, put more importance on details, the different sorts of clothes worn and when or what colour one might wear. The Palestinian people (من النهر إلى البحر ، قد يكونون أحرارا) denoted different family ties, marriage status and wealth by the embroidery and detailing on their thoub.
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
Language

Language can also be ingrained as part of a Culture. It can be a specific way one speaks or a an entirely different language. For example, in the Southern States of America, one can engage in a sort of double talk, saying something that sounds sweet whilst delivering something pointed. Bless their heart. I have a post on creating your own language here.
Arts, Music and Craft

Many cultures are known for different styles of dance, their artwork and crafts. Art is a great part of culture, a way for people to express themselves and their culture in art form. Dance can be an integral part of culture, such as céilí dance in Ireland or the Polka in the Czech Republic. Handicrafts could also be important in culture, such as knitting in Scottish culture and Hebron glass in Palestine. Music is also close to culture, from traditional kinds of singing such as the White Voice in Ukraine and the playing of certain instruments such as the mvet.
Food and Diet

The way a culture prepares or intakes or treats certain foods are important to a culture. In some cultures, there is a diet yo adhere to, certain foods are completely banned. With Jewish culture, pork is prohibited along with fish such as sturgeon, along with shellfish and certain fowl. Meat must also be prepared in a certain way and animal byproducts such as dairy, must never be created or even eaten around this meat. This is known as kosher. The way one consumes food is also important to culture. In some cultures, only certain people may eat together. Some cultures place important on how food is eaten. In Nigerian culture, the oldest guests are served first usually the men before the women. In Japanese culture, one must say 'itadakimasu' (I recieve) before eating. Culture may also include fasting, periods of time one doesn't intake food for a specific reason.
What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
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Worldbuilding: Questions to Consider
Government & authority:
Types of government: What type of government exists (monarchy, democracy, theocracy, etc.)? Is it centralised or decentralised?
Leadership: Who holds power and how is it acquired (inheritance, election, divine right, conquest)?
Law enforcement: Who enforces the laws (military, police, magical entities)?
Legal system: How are laws made, interpreted, and enforced? Are there courts, judges, or councils?
Laws:
Criminal laws: What constitutes a crime? What are the punishments?
Civil laws: How are disputes between individuals resolved?
Cultural norms: How do customs and traditions influence the laws?
Magic/supernatural: Are there laws governing the use of magic or interaction with supernatural beings?
Social structure:
Class/status: How is society divided (nobility, commoners, slaves)? Are there caste systems or social mobility?
Rights & freedoms: What rights do individuals have (speech, religion, property)?
Discrimination: Are there laws that protect or discriminate against certain groups (race, gender, species, culture)?
Economy & trade:
Currency: What is used as currency? Is it standardised?
Trade laws: Are there regulations on trade, tariffs, or embargoes?
Property laws: How is ownership determined and transferred? Are there inheritance laws?
Religion/belief systems:
Religious authority: What role does religion play in governance? Are religious leaders also political leaders?
Freedom of religion: Are citizens free to practice different religions? If not, which are taboo?
Holy laws: Are there laws based on religious texts or teachings?
Military & defense:
Standing army: Is there a professional military or a militia? Who serves, and how are they recruited?
War & peace: What are the laws regarding war, peace treaties, and diplomacy?
Weapons: Are there restrictions or laws regarding weapons for civilians? What is used as a weapon? Who has access to them?
Technology & magic:
Technological advancements: How advanced is the technology (medieval, steampunk, futuristic, etc.)?
Magical laws: Are there regulations on the use of magic, magical creatures, or artifacts?
Innovation & research: How are inventors and researchers treated? Are there laws protecting intellectual property?
Environmental/resource management:
Natural resources: How are resources like water, minerals, and forests managed and protected, if at all?
Environmental laws: Are there protections for the environment? How are they enforced? Are there consequences for violations?
Cultural & ethical considerations:
Cultural diversity: How does the law accommodate or suppress cultural diversity?
Ethics: What are the ethical foundations of the laws? Are there philosophical or moral principles that underpin them?
Traditions vs. change: Does the society balance tradition with progress? How?
Happy writing ❤
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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sometimes you need dialogue tags and don't want to use the same four
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43 character motivations for your fictional characters
To protect their loved ones.
To avenge the death of a loved one.
To save the world/town/community.
To find a lost loved one.
To solve a mystery.
To right a wrong.
To achieve a personal goal.
To gain power or influence.
To find their purpose in life.
To overcome a fear or obstacle.
To learn to trust again.
To forgive themselves or someone else.
To find love or companionship.
To start a new life.
To leave a legacy behind.
To make a difference in the world.
To simply survive.
To gain revenge.
To seek power.
To find redemption.
To follow their dreams.
To escape their past.
To find their true self.
To connect with something larger than themselves.
To understand the world around them.
To experience something new.
To simply have fun.
To make a mistake.
To learn from their mistakes.
To grow as a person.
To become the best version of themselves.
To help others.
To make a difference in the world.
To leave a legacy behind.
To be remembered.
To be loved.
To be happy.
To find peace.
To find hope.
To overcome despair.
To survive.
To thrive.
To live.
Copyright © 2023 by Ren T.
TheWriteAdviceForWriters 2023
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Describe your Main Character sheet
Skin
Tone: Pale, Rosy, Olive, Dark, Tanned, Alabaster, Ebony, Bronze, Golden, Fair
Texture: Smooth, Rough, Silky, Coarse, Flaky, Supple, Wrinkled, Calloused, Bumpy
Condition: Moles, Acne, Dry, Greasy, Freckled, Scars, Birthmarks, Bruised, Sunburned, Flawless
Complexion: Clear, Ruddy, Sallow, Glowing, Dull, Even-toned, Blotchy
Eyes
Size: Small, Large, Average, Tiny, Bulging, Narrow
Color: Grey, Brown, Blue, Violet, Pink, Green, Gold, Hazel, Crimson, Amber, Turquoise, Sapphire, Onyx
Shape: Doe-eyed, Almond, Close-set, Wide-set, Round, Oval, Hooded, Monolid
Expression: Deep-set, Squinty, Monolid, Heavy eyelids, Upturned, Downturned, Piercing, Gentle, Sparkling, Steely
Other: Glassy, Bloodshot, Tear-filled, Clear, Glinting, Shiny
Hair
Thickness: Thin, Thick, Fine, Normal
Texture: Greasy, Dry, Soft, Shiny, Curly, Frizzy, Wild, Unruly, Straight, Smooth, Wavy, Floppy
Length: Cropped, Pixie-cut, Afro, Shoulder length, Back length, Waist length, Past hip-length, Buzz cut, Bald
Styles: Weave, Hair extensions, Jaw length, Layered, Mohawk, Dreadlocks, Box braids, Faux locks, Braid, Ponytail, Bun, Updo
Color: White, Salt and pepper, Platinum blonde, Golden blonde, Dirty blonde, Blonde, Strawberry blonde, Ash brown, Mouse brown, Chestnut brown, Golden brown, Chocolate brown, Dark brown, Jet black, Ginger, Red, Auburn, Dyed, Highlights, Low-lights, Ombre
Eyebrows: Thin eyebrows, Average eyebrows, Thick eyebrows, Plucked eyebrows, Bushy eyebrows, Arched eyebrows, Straight eyebrows
Lips
Shape: Full, Thin, Heart-shaped, Bow-shaped, Wide, Small
Texture: Chapped, Smooth, Cracked, Soft, Rough
Color: Pale, Pink, Red, Crimson, Brown, Purple, Nude
Expression: Smiling, Frowning, Pursed, Pouting, Curved, Neutral, Tight-lipped, Parted
Nose
Shape: Button, Roman, Hooked, Aquiline, Flat, Pointed, Wide, Narrow, Crooked, Upturned, Snub
Size: Small, Large, Average, Long, Short
Condition: Freckled, Sunburned, Smooth, Bumpy
Build
Frame: Petite, Slim, Athletic, Muscular, Average, Stocky, Large, Lean, Stout, Bony, Broad-shouldered, Narrow-shouldered
Height: Short, Tall, Average, Petite, Giant
Posture: Upright, Slouched, Rigid, Relaxed, Graceful, Awkward, Stiff, Hunched
Hands
Size: Small, Large, Average, Delicate, Strong
Texture: Smooth, Rough, Calloused, Soft, Firm
Condition: Clean, Dirty, Manicured, Scarred, Wrinkled
Nails: Short, Long, Polished, Chipped, Clean, Dirty, Painted, Natural
Voice
Tone: Deep, High, Soft, Loud, Raspy, Melodic, Monotonous, Hoarse, Clear, Gentle
Volume: Loud, Soft, Whispery, Booming, Muted
Pace: Fast, Slow, Steady, Hasty, Measured
Expression: Cheerful, Sad, Angry, Calm, Anxious, Confident, Nervous, Excited, Bored
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imagine: you're a minimum wage mail carrier. you have to deliver a letter to some guy's house WAY out in the middle of nowhere. the letter tells him he was elected president. the guy didn't know he was running for president. a month later you're secretary of state and directly advising the president on nuclear policy.
this is the plot of the goblin emperor from csevet's point of view.
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Older than history itself
What if the oldest vampire was a Neanderthal girl 🤔
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Genuinely, I think one of the most fun and crunchy things about any character is
How far they will go for things they want
What they will do to get things they want
Things they won't do, no matter how much they want what they'd get in exchange
Because these things tell you some very important things about the character, namely their limits, their price, and their absolute No's. (And it lets you create some really REALLY crunchy conflict)
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List of Names
A list full of names you can use for your stories.
Fantasy Names Part I
Fantasy Names Part II
Fantasy Names Part III
Dark Academia Names (Girls)
Dark Academia Names (Boys)
Dark Academia Names (Genderneutral)
German Names (Girls)
German Names (Boys)
German Names (Genderneutral)
Random Names Part I
Random Names Part II
Random Names Part III
Random Names Part IV
Random Names Part V
Random Names Part VI
Random Names Part VII
Random Names Part VIII
Random Names Part IX
Random Names Part X
Names with Cute Nicknames (Girls)
Names with Cute Nicknames (Boys)
Mythological Names Part I
Mythological Names Part II
Botanical Names Part I
Botanical Names Part II
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
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