touhou-memories
touhou-memories
touhou-memories
4K posts
I'm a random person passionate about Touhou, especially version differences. Please do not repost without a link back. For a more organized content, please view the page from https://touhou-memories.com
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touhou-memories · 9 days ago
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Kaguya's cards and Keiki's cards from Unconnected Marketeers and 100th Black Market
Kaguya’s cards are actually not the same between the two games and they even have completely different art and description (/post/701358432697073664/).
In Unconnected Marketeers, Kaguya's card gives you the ability to produce a bomb when dying.
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In 100th Black Market, it is said that the card increases the amount of bullet money produced, but honestly I haven't noticed any difference from when you do not have the card equipped. I tried to graze a bullet, but it produced 2 bullet money in both instances.
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I even tried to generate bullet money using the magic circle and it produced the exact same amount in both scenarios (32 bullet money in the example below).
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So, I don't really know in what situations it gives you more bullet money. If you have any idea please let me know and I'll update the post with a concrete example.
But Kaguya's card in 100th Black Market is not the only card that makes me feel cheated when it comes to bullet money. One of Keiki's cards (the one with the chisels), supposedly converts your money into 3 times as much bullet money when you purchase it from the shop. But if you do the math from the gif below it should be 177*3+317=531+317=848, however I only had 783 bullet money after the card purchase. What a scam...
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The chisels card is not the only card that Keiki has. She also has a haniwa card, which changed a bit between Unconnected Marketeers and 100th Black Market (/post/701273793184808960/), but the main purpose remains the same: to erase bullets using your options.
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In 100th Black Market you usually don't have shooting options, so the card just gives you some, but you'll still shoot from Marisa directly and not from the options, they are only for the erasing shield provided by the card.
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touhou-memories · 10 days ago
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In Mystic Square trial version, if you tried to return to the main menu while having the "Beep" S.E. as your main sound effect, the game would glitch (the video doesn't show it, but even if you Quit and reopen the game, it would still be glitchy like this).
To get rid of this, you can guide yourself through the bottom right text in order to get into the Option menu and select either "FM" or "off" as your sound effect, then starting the stage in order for the effect to update.
I've tried another emulator (Neko Project II) and the same thing happened, so it's not something specific to Anex86. I haven't tested other emulators for this and I'm not sure if this is happening because of the emulator or if it's some different issue with the game.
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touhou-memories · 10 days ago
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In Mystic Square you can choose between "FM", "Beep" and "off" as sound effects.
In the trial version, when you selected one of these options, the change would not take place immediately, you'll still hear the previous effect. In order for the sound effect to update, you'd have to either start the stage or use the Quit menu option and restart the game (I've tried to close the window from the X button and it didn't save the setting, I had to specifically exit through Quit).
In the full version, the S.E. changes take place immediately.
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touhou-memories · 11 days ago
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Violet Detector's Danmaku Dream 4 from Nightmare Diary starts with an attack that is very much like your shottype from the game. If you decide not to deal any damage to enemy Sumireko, the pattern will not change the whole fight.
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However, if you start shooting enemy Sumireko, the pattern will change throughout the fight, although there aren't any HP markers to hint where this change will occur. The second phase of the attack consists of many orange and blue amulets, but they seem to be shot in two different ways, as seen as in the gif above.
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In the third phase, the amulets are being shot at a lower speed, but Sumireko starts teleporting around. The fourth phase additionally has fireballs.
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touhou-memories · 13 days ago
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You can have maximum 10 photos on the side of the screen in Violet Detector. If you exceed the limit and continue to take pictures, the one with the lowest score will be replaced.
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touhou-memories · 16 days ago
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UPDATE (09-Jun-2025): Found #水色多いし during Suwako&Yuyuko's level.
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So the only one I'm still missing is #ちょっ、密度濃すぎwww. If you have managed to encounter it, could you please add it in a reblog? Or for those of you who do not have tumblr please send it on twitter or bluesky (links on /contact page).
Help needed with Violet Detector
I've been playing around in Violet Detector lately trying to get every hashtag possible, but I can't manage to get the following two:
#水色多いし (#LottaAqua)
#ちょっ、密度濃すぎwww (#WhoaHighMysticLvLMAO)
Can somebody help me please, what level did you play to get those?
If you have a screenshot of these tags could you please add it in a reblog? Or for those of you who do not have tumblr please send it on twitter or bluesky (links on /contact page).
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touhou-memories · 17 days ago
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When you first view the tutorial from 100th Black Market, you will start with 4 lives (3 hearts in the corner). However, after you beat the tutorial for the first time, the following times you play it, you will start with 2 lives (1 heart in the corner) - if you do not have any equipped cards that grant you additional lives.
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touhou-memories · 18 days ago
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Locked vs unlocked Achievements list from 100th Black Market.
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touhou-memories · 19 days ago
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Locked vs unlocked Achievements list from Unfinished Dream of All Living Ghost.
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In ver. 1.00a there was a bug that prevented you from obtaining achievement 21. It has been fixed in ver. 1.10c. For more details about it, please check out Nylilsa's page: nylilsa.github.io/#/bugs/th19/unobtainable-achievement.
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touhou-memories · 24 days ago
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In Unfinished Dream of All Living Ghost ver. 1.00a, achievements from 14 to 18 were assigned to the incorrect ending:
achievement 14 → ending 17 achievement 15 → ending 18 achievement 16 → ending 14 achievement 17 → ending 15 achievement 18 → ending 16
This was corrected in ver. 1.10c, where all achievements 1-19 lead to the ending of the same number.
ending spoilers (reference video under the cut)
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touhou-memories · 25 days ago
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Yuuma's ending from Unfinished Dream of All Living Ghost was incorrectly named as ending 12 in ver. 1.00a. It was corrected to ending 13 in ver. 1.10c.
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touhou-memories · 26 days ago
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In Unfinished Dream of All Living Ghost there is an Ability Card menu option which can be accessed from the Pause screen, which lets you view your current equipped cards.
In the full version, the view card screen is no longer showing your lives at the top and your current equipped cards in the bottom left side. It also doesn't have a smaller image of the cards above the main larger ones anymore.
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touhou-memories · 26 days ago
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In Unfinished Dream of All Living Ghost, when you go to the Ability Card menu option from the Pause screen (in order to view your current equipped ability cards), you can briefly see some text in the background.
If you pause the above video at the right time you can make out "所持中のアビリティカード Ability Card", "発見済カード一覧 Unlocked Card List" and "戻るQuit" text.
This behaviour seems to have occured ever since ver. 0.01a.
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touhou-memories · 26 days ago
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The size of the ability card in the "New Card Get!!" screen at the end of a stage is larger in the full version than in the trial version of Unfinished Dream of All Living Ghost.
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touhou-memories · 26 days ago
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In the trial version of Unfinished Dream of All Living Ghost Story Mode, your lives would replenish after each stage. In the full version they do not replenish anymore, but a barrier was implemented that can take a hit without you losing a life. However after getting hit once, the barrier would break and you need to regenerate it through a Gauge 3 or Gauge 4 attack.
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touhou-memories · 26 days ago
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"Game Rule Setting" option was added in the VS menu of Unfinished Dream of All Living Ghost full version.
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touhou-memories · 26 days ago
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Unfinished Dream of All Living Ghost Manual differences between the trial version (left side images) and full version (right side images). As you can see in the full version, two more points were added. Auto Barrier was added as point 10 between the "Spirit Power Items & Spirit Strikes" point and "Story Mode Special Features" one. Because of this, all subsequent points have been shifted with 1. Game Rule Settings was added as point 13.
Additionally, the information from certain points was slightly adjusted.
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