Trace // on break // he/him // companion of @vailimia // more info here https://traceemerald.tumblr.com/about
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As per my master's recommendation, I have made an about page and shortened my blog description.
This doesn't mean my break is over, still don't know when that's going to happen.
I just need to design a singular tree, and then I can hopefully come back.
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Reblogging because my "short" break has taken a lot longer than I initially expected and doesn't show any signs of stopping.
Just to reiterate what I said in the original post, this break was due to repeated procrastination (caused partly by fear of trying new things).
I feel like another factor contributing to this might be burnout, but I'm not entirely sure.
This short break will unfortunately be extending into a long break, I apologize for any inconvenience this may cause.
Due to my repeated procrastination on designing things to build in my Minecraft world, I feel like it's best if I take a short break from playing Minecraft altogether.
I don't want this break to last too long, but it will at least last until after Thanksgiving.
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Due to my repeated procrastination on designing things to build in my Minecraft world, I feel like it's best if I take a short break from playing Minecraft altogether.
I don't want this break to last too long, but it will at least last until after Thanksgiving.
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-November 14th, Plantperson Journal, Entry 30-
I don't really know what to do today, so I guess I'll start making preparations to go to the end, which currently involves farming ender pearls in the warped forest because I don't have a cleric.
I only got 4 ender pearls, which (combined with the 4 I had sitting in a chest) equals 8 eyes of ender, which might not get me into the end, but I should at least be able to locate the stronghold.
Stronghold has been located at (1090, 30, 1380), at least that's where the entrance is.
I ran out of torches before I could find the end portal, and the most valuable thing I found was iron horse armor, but I at least know where to find the stronghold when I'm ready to go back.
Anyway, I'd like to build another building soon, but I've been procrastinating on designing buildings again.
I feel like the main reason I've been procrastinating is because the only building I technically need at the moment is a library and last time I tried designing one I didn't end up liking the result.
I'd also like to build some custom trees for decoration, but I've never done that before so I'm not sure if it would turn out well.
Maybe I need to take a break soon, I'm not sure.
-End Journal Entry 30-
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-November 12th, Plantperson Journal, Entry 29-
Today I'm going to be placing some small moss patches so I can hide lanterns under them and prevent mobs from spawning in places where they can hurt my villagers.
MiniHUD allows me to toggle a light level overlay on blocks to easily see where mobs can spawn, so I'll be using that to make sure my entire base is lit up.
I'm done placing moss, so here's a picture of my base at night, I'm just noticing now that the lighting is uneven (and I missed the southeast section entirely).
The moss patches aren't very noticeable, but that's kinda the point.
Moss blends in well with grass, torches and lanterns stick out and will look ugly if you spam them everywhere.
Moss does not blend in well with sand, so that's why I haven't lit up the beaches yet.
The uneven lighting is less noticeable from the ground, but it's still something I'd like to fix, so I'm going to work on that now.
Here's a new picture with less uneven lighting.
I only realized that there was a wandering trader in the plaza just after I took the picture, and he's selling melon seeds, which are something I'd really like to have (so I bought his entire stock).
What is it with wandering traders being useful all of a sudden?
I've found 2 wandering traders in this world who were selling things I wanted, normally that doesn't even happen once.
I guess I can remove "Find melons" from my goal book.
-End Journal Entry 29-
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-November 11th, Plantperson Journal, Mini Entry 28.1-
My main goal today will be to get a double chest full of moss, since I'll be needing that to light up my base without just spamming torches all over the ground.
I'll be farming moss in the quarry that I started a while ago for getting cobblestone, I can always make a new quarry if I need more cobblestone.
It took a little while, but I got a full double chest of moss (and used up all of my bone meal) and I got a stack of azaleas and a stack of flowering azaleas, everything else (including seeds, moss carpets, excess azaleas, and a half-stack of moss that wouldn't fit in my chest) got composted, resulting in 1 stack plus 12 bone meal.
Other than that, not much happened today.
-End Mini Journal Entry 28.1-
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-November 9th, Plantperson Journal, Entry 28-
I'm gonna start today by exploring more of the nether fortress, since I don't think I explored the whole thing.
The only thing of interest that I found in the fortress was a second blaze spawner.
I decided to farm some blaze rods after that, which is really easy if you have access to fire resistance potions.
Blazes can still hurt you with melee attacks, but they aren't smart enough to walk close enough to use them.
Anyway, I died because I forgot to refresh my fire resistance.
It doesn't look like I lost anything, but I feel like it's probably worth getting a spare set of diamond equipment so that I don't have to grab whatever equipment I happen to have lying around when I die in the nether.
I'm not sure what to do while I wait for my farms to produce stuff for me to sell, so I guess I'll go look for azalea trees to get moss.
Based on the Minecraft Wiki page for lush caves, I think it's best if I search in the roofed forest that I passed through on my way back from the cherry grove (which was a while ago).
I didn't find an azalea tree in the roofed forest, but I did find one in the neighboring old growth spruce taiga, so I have now acquired 1 stack plus 62 rooted dirt, 9 moss, 4 big dripleaves, 5 spore blossoms, and 2 glow berries.
Now I just need to figure out where I should start growing moss, I'll worry about that next time.
-End Journal Entry 28-
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-November 7th, Plantperson Journal, Entry 27-
MiniHUD has been updated to 1.20.2, so now MiniHUD is enabled again.
I think it had actually updated a while ago, I just forgot to get the update until now.
Anyway, my main goal today is to get a zombie into my iron farm.
Getting a zombie into my iron farm didn't take long, so now my iron farm is complete.
Now that I'm going to be getting a lot more iron, I can safely sell it to my blacksmiths to level them up.
Also, the villager AI quirk that caused an extra villager to be born in my base happened again, except my bed has been in my inventory for a while, so that couldn't have been the cause of it.
I think the actual cause of this is the weaponsmith forgetting about his bed because it's not in the same building as his workstation (not sure why this hasn't happened with the farmer who lives in the blacksmiths' workshop).
I could probably solve this issue by moving the weaponsmith so that he lives in the blacksmiths' workshop (and moving the farmer who currently lives there over to the farmhouse).
This would cause another issue of having a homeless unemployed villager (the extra one), but I'd rather he be homeless than my weaponsmith.
Of course, I'd much rather not have any of my villagers be homeless, but at the moment I don't have enough beds for everyone.
Anyway, I've gotten all of my blacksmiths to master level and I've got full diamond armor and tools.
It's a little bit weird that making iron much easier to get in large quantities made me stop using iron equipment.
Also, I had to increase my simulation distance to get my iron farm to work while I'm away from it.
I also ran into an issue where my iron farm stopped producing iron golems, which I think I've fixed (even though I don't know what I did to fix it).
-End Journal Entry 27-
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-November 5th, Plantperson Journal, Mini Entry 26.1-
Today I'm mostly just going to be breeding the villagers that I put in my iron farm, which mostly just requires waiting.
I did some work on the bridge leading to my iron farm while I was waiting, so now it looks like my other bridge.
Anyway, my iron farm now has 12 villagers and is producing iron, though I don't have a zombie in place to speed it up.
-End Mini Journal Entry 26.1-
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-November 4th, Plantperson Journal, Entry 26-
It's time for me to start getting villagers into my iron farm.
I need 12 for the farm to be complete, but I should be able to just get 2 into the farm and toss bread in until there are 12.
I don't want to put any villagers that I've traded with into the iron farm, but luckily due to quirky villager AI I somehow got a second weaponsmith despite only having 1 grindstone and no more accessible beds (one of my farmers now no longer has a bed).
I think the reason for this is because my bed (which was in the storehouse) started being counted as part of the village once I replaced the storehouse door with a fence gate so villagers would stop trying to walk through it (which I did before starting work on my iron farm, I think I forgot to mention it).
The storehouse door was set up so that NPCs would see it as "open" when it's closed, making villagers unable to get through it (they would "open" (close) the door, then not realize that they can't walk through it).
A similar thing happens with zombies, they'll only try to break down "closed" doors and don't know what to do when an "open" door is blocking their path.
As for how 2 villagers can take the same grindstone, I think that's due to my weaponsmith living in the farmhouse and forgetting about his workstation (I've traded with him, so he won't stop being a weaponsmith), thus allowing another villager to take it.
Anyway, I'll be moving the extra weaponsmith into my iron farm and hoping this weird AI quirk provides another sacrifice villager for the iron farm.
Getting a second villager into my iron farm took a little bit because I had to wait for my villagers to breed, but I now have 2 villagers in my iron farm.
-End Journal Entry 26-
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-November 2nd, Plantperson Journal, Entry 25-
I haven't come up with a better idea for where to put my iron farm, so today I'm going to work on flattening more of the basalt delta so I can get basalt to make a basalt pillar in the ocean.
The delta-flattening trip resulted in 11 stacks plus 36 basalt, which is hopefully enough to make a pillar big enough to hold an iron farm.
Anyway, I built the basalt pillar, it probably doesn't look as good as my other things since it's mostly just meant to be a platform to hold my iron farm.
The bridge will be replaced with a proper bridge sometime after my iron farm is built (not that I need iron for it), and the chest is just there to hold the materials needed for the iron farm.
I'm gonna go ahead and build the iron farm now.
One iron farm construction later, and the iron farm is mostly done (though it's not functional yet because there aren't any villagers in it).
All the dirt on the iron farm is temporary, and is just to help with getting villagers in place.
Also, don't mind the light blue outline in the image, that's just the Litematica schematic bounding box.
I'll probably end up making some more basalt pillars near my iron farm if I need to build something and don't know where to put it (currently the only thing I can think of is a basalt generator).
Anyway, I'll get some villagers into the iron farm some other time.
-End Journal Entry 25-
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No journal entry today because Halloween.
I apologize for any inconvenience this may cause.
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-October 29th, Plantperson Journal, Mini Entry 24.2-
I need more iron to make an iron farm, so I'm gonna start today with a mining trip (which will also be the first time I use my fortune I iron pickaxe).
The mining trip resulted in 18 coal, 29 iron, 6 gold, 5 stacks plus 30 copper, and 26 redstone, I now have enough resources to build an iron farm.
I think I have a solution to where I'm gonna put the iron farm, but unfortunately that solution is "on top of a basalt pillar in the ocean", which I don't have enough basalt for.
I think I'll just end the journal entry here and see if I think of a better solution before next time, I really don't want to go gather basalt right now.
-End Mini Journal Entry 24.1-
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-October 28th, Plantperson Journal, Mini Entry 24.1-
Today I'd like to finish gathering the resources needed to build my iron farm, though I probably won't be able to actually build it today because I'm still not entirely sure where I want to put it.
Anyway, I got most of the resources I need for the iron farm.
The only thing I need now is a bit more iron for hoppers, so I'll probably start off with a mining trip next time.
-End Mini Journal Entry 24.1-
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-October 26th, Plantperson Journal, Entry 24-
Today I think I'm gonna work on building an iron farm, or at least gathering the resources to make one.
My master already has a schematic for an iron farm, so I'll just copy that instead of making my own.
I actually copied all 5 schematics from the installation that had the iron farm, so I also have schematics for a chunk loader, dandelion farm, lightning generator, and a flag now, not that I plan to build any of those.
Anyway, the iron farm is probably going to take a while to gather resources for due to the schematic requiring a lot of glass and smoother stone, which means lots of smelting.
Finding a place to put the iron farm is also an issue due to its height and the fact that it doesn't exactly fit in with the rest of my buildings.
The iron farm also can't be too close to the rest of my base because I'm pretty sure it has to be counted as a separate village in order to work properly.
Anyway, I'm gonna try setting up a campfire to turn kelp into fuel more efficiently.
Unfortunately it doesn't look like campfires can be automated, which is a shame because 1 campfire can cook kelp faster than my farm produces it.
I have most of the smoother stone now, so the rest of the materials shouldn't take that long to get (though I still need 4 stacks of glass).
-End Journal Entry 24-
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I'm going to take a break from posting for a little bit.
This isn't due to burnout or loss of interest, it's due to a temporary IRL schedule change that happens every October.
I should be able to continue posting on Thursday the 26th.
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-October 15th, Plantperson Journal, Entry 23-
Today I'm mostly just going to work on getting one of my farmers up to master level, because according to the Minecraft Wiki they'll sell glistering melon slices at that point (I can't convert them to melon seeds, but I can use them for health potions).
It didn't take very long to do this as I already had a farmer who was close to master level, so now I can make health potions.
I'm now going to go to the nether to get some glowstone because I never got any on my previous nether trips.
Like my previous nether trips (unless I'm misremembering), everything that is useless or hard to replace will be left at home in case I die.
As I was leaving for the nether, I remembered that I don't have a nether portal anymore, so I'm going to delay my trip slightly to build a new nether portal in the entrance to my mine (hopefully it's close enough to link up to the one on the nether side).
Anyway, I got 1 stack plus 48 glowstone dust, which should last me a while if I'm only using it for brewing.
I've made a decent supply of health II potions, so now I'm gonna go back to the nether to get some magma cream for fire resistance potions, because apparently I don't have any of that either (despite having killed magma cubes before).
I am bringing all of my equipment this time, hopefully that isn't a mistake.
I got 7 magma cream, which isn't a lot, but most of my time was spent flattening part of the basalt delta and covering up lava so that it's easier to farm magma cream in the future.
-End Journal Entry 23-
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