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The Luzynda Partnership
Luzynda Partnership: Keepers of Forbidden Lore
In the shadowed alleys of Ravnica, where the guilds’ influence wanes, the Luzynda Partnership thrives. Their banner bears the crimson of blood, the obsidian of secrets, and the ivory of forgotten truths. Let us unveil the enigma that is the Luzynda Partnership:
1. Erinyes Luzynda, the Imprisoned Sovereign:
• Erinyes, once a celestial avenger, now languishes in chains. Her wings, once radiant, are tattered. Her eyes, once ablaze with justice, smolder with defiance.
• Matron Katherine, the human cleric, tends to her wounds and whispers forgotten hymns. Together, they weave spells that defy the guilds’ grasp.
2. Colors of Power:
• Red: The fire of rebellion burns within the Luzynda Partnership. They defy the guild pact, seeking freedom beyond the confines of law.
• Black: Their shadows conceal forbidden bargains—pacts with elder entities, whispered oaths in forgotten tongues. Power at any cost.
• White: The ivory threads represent purity lost. The Luzynda monks, clad in white robes, seek balance amid chaos.
3. Followers and Bargains:
• The Luzynda Partnership attracts misfits, outcasts, and those who hunger for truth. Their ranks include:
• Nephilim Seekers: These unmutated Nephilim, relics of a bygone era, harbor ancient memories. They seek answers in the Luzynda’s forbidden archives.
• Eldritch Warlocks: Pact-bound to eldritch beings, they wield forbidden spells. Their eyes glow with starfire, and their whispers echo through the Dreamweave.
• Soulbound Rogues: Their hearts carry secrets—names of lost gods, fragments of pre-guild Ravnica. They trade memories for Luzynda’s protection.
4. The Monastery of Veiled Whispers:
• Hidden atop a spire, the Monastery houses the Luzynda monks. Their discipline is twofold: martial arts and memory control.
• They meditate in chambers adorned with veils—each veil a memory shrouded. To master their art, they must unravel these veils.
5. The Tome of Primordial Dawn:
• Within the Monastery lies the Tome—an ancient grimoire inscribed with glyphs older than the guilds. Its pages tell of Ravnica’s primordial past.
• The monks decipher its cryptic passages, seeking the lost names of forgotten gods and the origins of the Guildpact.
6. The Selesnya Enmity:
• The Selesnya Conclave, guardians of harmony, despise the Luzynda. Their verdant halls echo with disdain.
• The Partnership’s role? To remember when the Conclave’s roots were not entwined with bureaucracy—to remind them of their fallibility.
7. The Veil of Pre-Guild Ravnica:
• The Luzynda hold the forbidden knowledge—the whispers of a time before guilds. They know of ancient wars, lost cities, and the true architects of the city-plane.
• Their ultimate goal? To tear the Veil—to reveal the forgotten past and reshape Ravnica’s destiny.
Remember, dear reader, that the Luzynda Partnership dances on the edge of oblivion. Their secrets are their strength, and their defiance echoes through the Dreamweave

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Just as a warning I make/use a lot of AI art. If its not your thing if that's fine, but please don't bash me or those that have assisted me with working on this project. Next post will be the first of my Factions...the Luzynda Partnership.
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Well *blows dust off this* guess I better do something. I have things in my head I need to get out. This is mostly world building/refining. Dinnok isn't really able to come about the way I'd like so I'm going to write down my ideas for my Ravnica setting here.
My game officially takes place in District 4295. The things that stand out about this district is that not all the guilds have a strong presence, so little that there are factions that have woken to take their place. If you are a classic MTG player this plays out in that they are all three colors instead of 2 or I also used the alternative color pie of Teal, Pink, Purple, Yellow and Gray. I've begun to make a card set so I have moved them back to three color for that purpose but it's really playing out in my DnD 5e setting.
I have a lot more work to do on it despite it having been played for quite some time now but I need to get it more organized so here it starts.
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It's my 6 year anniversary on Tumblr 🥳
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Water water everywhere and not a drop to drink
Brains brains everywhere and not a thought to think.
Darkness is coming...
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The icicles cracking made a sort of pleasant natural chimes that was counterbalanced against the crunch of snow of the men who were hunting. Their breathing, while soft to them, was loud to me as I watched them look for signs of my passing. They were very good, as far as humans go, at hunting. They were no match for the winter Fae that were my ancestors, but most things could not compare to the glorious children of Queen Mab.
One of the men stopped as though he could feel my eyes on him and I knew I picked my survivor. He deserved my blessing and to be fortified. I willed the snow to move around my hooves, up my flanks and to form a spear in my hand. I look up to command more snow to fall into spears as well and I launch a spear at my chosen survivor's eye. Nature isn't forgiving and neither are any of the other elves. I shake my antlers and laugh as the man almost dodges my spear and his friends fall around him.
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It's been forever and I need to start putting stuff up here. So I'm going to start doing that. Staring with tomorrow I'm going to write a little short story about something.
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Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
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Photo
Definitely important!

Please reblog, this is so important.
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Custos
Humanity was about to be overrun by so many of its enemies. The Fae and their shock troops the elves, as well as their cousins the Vori and the Svartans. Besieged by the warring Zoanthrope tribes, and even failed experiments of Diadem of Natural Advancements which had gone wrong. The discovery or invention of Custos meant humanity had heros to believe in. Several corporations came through with various ways to create Custos.
Gamewise: custos are a few different classes depending on which Corporation one signs up with. Will redo post when I have more time.
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Elves
Survivors
The elves are a people lost. They were originally sent by the Lords of Faerie to entrap mortals and bring them through The Hedge, the barrier plane between Eternys and Feywild, the cataclysmic event the Fae call The Unwritten, broke slot of the ways through creating pockets that have been lost and standing the Elves on Eternys.
Broken Family
The elves began to ingratiate themselves into the fabric of Eternys as the humans became the most widespread of races. Some of the elves, led by Princess Eve'line of Dark heritage took her followers underground, being the first group to break away they eventually became Svartelves. The next to leave were Crystal Knights lead by Lord Hur'lin, their thirst for battle never sated they became the Blood Elves.
Stats to follow for Blood Elves. Svartelves are the Drow.
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So what I think I'll start putting here are notes for my 5e setting, Eternys (name may be changed later. More to come, this is my first post woohoo!
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