Sutton, 32, they/them. Fantasy-centric sideblog, follows back from @crossroadsghost. I 馃挌 defending unfairly maligned characters.
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Small shaggy horses adapted to harshly cold climates are so woefully neglected in historical/fantasy media
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After possibly thousands of requests, here鈥檚 a version of the Pans video with CAST IRON pans.
Spoiler: there鈥檚 a reason weapons and armour weren鈥檛 usually made of cast iron!
Patreon now has bonus pan content!
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Ashley providing the correct noise for an unearthly whistle
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Low effort snyx be upon ye!
I love my loser son
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Liam saw Ira in c3 and was like I could do that but sluttier and creepier.
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oh no i love skreev and adelia so much already
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That one time Emmrich shaved his mustache and literally everyone was convinced he'd been replaced by a demon in disguise, including Lucanis and Spite, and he had to talk them all down from conducting a violent exorcism. Good times.
Also, happy
馃帀 WIP WEDNESDAY 馃嵖
I'm currently working on the next pages of No Time To Apologize! I've gotten an extension on my deadline for my thesis chapter so I can actually have something resembling a work/life balance. Huzzah!
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100 lgbtq+ videogames characters (033): REGONGAR (Pathfinder: Kingmaker)
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Some follow up posts following the recent Bloomberg [article]. Rest of post under cut due to length.
Jason Schreier: "One element of the Dragon Age story that I want to emphasize: If the team had known in 2021 (after the single-player pivot) that they'd ship in Oct 2024, it'd be a much different game. Instead they were always under the impression they had to finish in 6-12 months, which led to all sorts of problems. This happened with Suicide Squad, too, and countless other games that seemed to be in development for years but in reality were just delayed half a dozen times, offering the team little opportunity to plan or make smart long-term decisions" [source, two]
Jason Schreier re: this Reddit post which is titled 'To the DA devs after that Bloomberg article': "I suspected that hearing the whole story behind Dragon Age: The Veilguard's tumultuous development would lead to a lot of fans expressing empathy for the people in the trenches [link]" [source]
Blair Thorburn: "the worst part is that those issues were called out almost immediately, and the choice was made to push on. this strategy backed the team into an impossible situation from the start, and it was a miracle we shipped at all, nevermind shipping at the quality we did. our narrative team were heroes." [source]
Jo Berry: "Having seen the circumstances under which they were trying to create... I mean, I only came in right at the end and it was still -- holy shit." [source]
Brian J. Audette, rt'ing the article: "Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I'm damn proud of it and the team. We couldn't have made a _better_ Dragon Age, only a _different_ one." [source] "Still the best reviewed game I ever worked on in a 25+ year career." [source]
John Epler: "my career up to this point has been largely motivated by spite and the good news is it seems I am in no danger of running out" [source]
John Epler: "still the truest thing I've ever posted" [source] John Epler [prior post]: "sorry one last DA thing, i just want to say, once again, that the team did some incredibly herculean shit to get this game done. they deserve all the kudos and credit in the world. i've never seen people work so hard or care so much. grateful to know them all." [source]
Also:
User: "I guess my big question is why did the game get an 83 on metacritic with all these problems." Jason Schreier: "Sometimes reviewers just don't align with general reception. Fallout New Vegas got an 84 while Fallout 4 got an 87" [source]
User: "Christ. Second major BioWare game in a row to inspire an investigative "what the hell went wrong?" piece from Schreier." Jason Schreier: "third" [source]
A user queried the part of the article that stated the Mass Effect team overhauling DA:TV's ending, mentioning that this seems unfair to say.
Jason Schreier: "Well, the ME team steered it and, most importantly, got the resources to make it happen. But I see your point and obviously in game dev, credit is always a funky thing." [source]
Following the Suicide Squad post above:
User: "the difference being that suicide squad's live service push was determined by studio leadership, whereas the dragon age decisions came from outside bioware right?" Jason Schreier: "I don't think it's quite that simple. If you run a studio owned by a company whose execs are coming in with powerpoint presentations about how live-service is the future, it might be "your choice" what kind of game to pitch but what's really going to secure you a budget?" [source]
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