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Cinema 4D Viewports - Different Ways of Viewing Your Cinema 4D World
Cinema 4D offers viewports which provide different views and tools to develop your Cinema 4D world. Typically software applications have a single software interface with a selection of menu options. When you enter the world of graphics and 3D you will usually find multiple menu sets devoted to specific development goals such as animation, design, or modeling.
Cinema 4D's toolsets and viewing options can be a bit daunting at first. There are simply more with more applications that overlap with one another and ones that can be a bit confusing. It takes a little time to get comfortable with the options and how they ultimately make your life a lot easier.
As you view the stage of your project there are menu sets on top and to the left. There will probably be an 'Objects' and 'Structure' panel to the right. As you choose objects presented under these panels their attributes will be displayed below with basic attributes, coordinate settings, and object properties.
On the stage, however, if you look at the upper right hand corner, you will see four icons that present and help you manage and navigate your viewports. The first of these tools is the 'pan' tool which lets you move across your current view, horizontally and vertically. In a 3D world you are only seeing part of your object in the view selected. The perspective view shows what might be closest to what you would see, standing nearby; not a complete view just as you don't see the back of a person you are speaking to, but a perspective view and it is this view you can 'pan' moving up and down, right and left with the pan tool.
When you create your first object on the default Cinema 4D stage, it will be centered on... the center, of your 3D universe. You will see the familiar 'x,y,z' axis with horizontal 'x' in red, vertical 'y' in green, and depth 'z' in blue. If you check the coordinates of your new object, it will be centered on '0, 0, 0', the center of your stage. In the lower left hand corner of your stage you see the axis icon with the different axis and their signature color label 'x, y, z' reminding you of the current orientation.
The second viewport icon is the zoom tool. This tool lets you zoom in and out on the current view. The next tool is really cool. It is the first that lets you navigate your 3D world. It is referred to as the 'orbit' tool and as you adjust with your mouse you begin to adjust your 3D view seeing your stage from above and below, twirling from side to side. You can completely turn your stage around, look from underneath or above while at the same time moving your persepctive view as if you are flying.
What's more, if you choose a different object and begin your orbit view again, this new object will be the center of your 'universe'. So say you have a building and a playground on your stage and you switch from the playground to the building. When you orbit your view now, it is from the "building's" point of view. You didn't realize a building had a point of view, did you?
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