unknowncitzen
unknowncitzen
The Unknown Citizen
25 posts
"...Was [s]he free? Was [s]he happy? The question is absurd: Had anything been wrong, we should certainly have heard." -W. H. Auden
Don't wanna be here? Send us removal request.
unknowncitzen · 5 years ago
Text
Nancy Drew Game Checklists
Hey all, I’ve seen people saying that they want to play on senior detective but miss the checklists and I remembered that I had (because I am crazy like that) typed up all of the checklists from a fair number of the games for just this purpose. Here is a master list with links to all of the individual game, obviously spoilers are behind each of these links, but I hope people can use them!
Checklist Masterlist:
Secrets Can Kill (Remastered)
Stay Tuned for Danger (not completed yet)
Message in a Haunted Mansion (not completed yet)
Treasure in the Royal Tower (not completed yet)
The Final Scene (not completed yet)
Secret of the Scarlet Hand (not completed yet)
Ghost Dogs of Moon Lake (not completed yet)
The Haunted Carousel (not completed yet)
Danger on Deception Island (not completed yet)
The Secret of Shadow Ranch (not completed yet)
Curse of Blackmoor Manor
Secret of the Old Clock
Last Train to Blue Moon Canyon
Danger by Design
The Creature of Kapu Cave
The White Wolf of Icicle Creek
Legend of the Crystal Skull
The Phantom of Venice
The Haunting of Castle Malloy
Ransom of the Seven Ships
Warnings at Waverly Academy
Trail of the Twister
Shadow at the Water's Edge
The Captive Curse
Alibi in Ashes
Tomb of the Lost Queen
The Deadly Device
Ghost of Thornton Hall
The Silent Spy
The Shattered Medallion
Labyrinth of Lies
Sea of Darkness
Midnight in Salem
41 notes · View notes
unknowncitzen · 5 years ago
Text
Midnight in Salem Checklist
Note: The italicized tasks are for the Hardy Boys
□ Let some light in □ Find the Book of Apologies □ Search Sewall’s desk □ Catch the thief □ Inspect the area □ Talk to Judge Danforth □ Talk to Teegan in the museum □ Go on the Witch Tour □ Open the Judge’s door □ Visit the Witch Tour spots □ Try talking to Mei again □ Talk to Deirdre □ Search the Hathorne House for clues □ Help with breakfast □ Gather alibis for the arson □ Gather alibis for the book theft □ Investigate the break-in at the court house □ Get the key to the Hathorne House □ Get permission to further investigate the court house burglary □ Inspect the jacket □ Hunt for ghosts □ Look for fakery in forest □ Search Olivia’s shop □ Inspect the coded note □ Follow the map □ Plan over breakfast □ Interview ghost witnesses □ View CCTV footage □ Find Salem map to compare the drawing found in Alicia’s office to □ Find the source of the ergot poisoning □ Find clues about Mei’s disappearance □ Search Jason’s car □ Open the way into the tunnels □ Find Mei □ Follow the AW carvings □ Get to Deirdre □ Solve the pressure plate puzzle □ Inspect the small house □ Find the Book of Apologies □ Escape from the tunnels □ Light up the room □ Get out of the basement □ Say goodbye
0 notes
unknowncitzen · 5 years ago
Text
Sea of Darkness Checklist
□ Explore the port □ Find a way onto the ship □ Take a snowmobile out of town □ Explore the Culture Center □ Set up knots display □ Label ship sails □ Explore the Missti Skip □ Explore the ship’s deck □ Explore the captain’s quarters □ Explore the hold □ Get the item Gunner is using as a coaster □ Figure out what the lock in the cupboard opens □ Open the captain’s desk □ Figure out the sounding depth numbers □ Break the code in Magnus’ notebook □ Figure out the meaning of the letters from Magnus’ notebook □ Find out what’s inside the carved wooden box □ Figure out the importance of the langspil □ Try contacting outside help on the radio □ Figure out what the sketches create □ Explore the ice caves □ Fix the dinghy’s motor □ Fix the heater □ Snoop in Elisabet’s bag □ Check out Magnus’ cabin □ Repair the lighthouse □ Escape the lighthouse □ Discover the secret of the cabin’s crystals □ Find out what’s inside the footlocker in the cabin □ Explore the cabin □ Discover the importance of the music box □ Arrange the dog toys □ Figure out the importance of Tumi’s chew toy □ Snoop behind the Culture Center counter □ See what’s on Soren’s tablet □ Find Dagny □ Search the fallen heater for clues □ Break into Dagny’s phone □ Find out the importance of the captain’s bed frame □ Escape the bilge □ Discover the secret of the ship’s wheel □ Open the panel in the hidden room □ Rebuild the mechanical contraption in the hold □ Discover the importance of the crow’s nest □ Retrieve and return Gunnar’s box □ Follow up on the image created by the sketches □ Figure out what the token from Dagny is for □ Open the right side of the captain’s box □ Open the left side of the captain’s box □ Track down the treasure’s location □ Find a treasure for Soren □ Find the real treasure
0 notes
unknowncitzen · 5 years ago
Text
Labyrinth of Lies Checklist
□ Check in at the museum’s office □ Explore the amphitheater □ Explore the museum □ Create the temple designs □ Arrange tickets for opening night □ Check out office □ Meet the theater troupe players □ Label the vase display □ Figure out the password for the computer □ Unlock the office filing cabinet □ Explore the stage area □ Snoop Xenia’s stuff on her table □ Prove provenance on the requested museum items □ Check out the filing cabinet □ Find the password for the Authentication Database □ Figure out the password to Grigor’s tablet □ Scour Xenia’s script for hidden clues □ Figure out how to use the stage’s lift □ Recreate the image on Xenia’s tablet □ Fix the theater’s fly system □ Check out Grigor’s bag □ Track down the key to the show poster’s display box □ Figure out how to cross the River Acheron □ Get past Cerberus □ Explore the underworld □ Figure out what’s inside the three judge’s trunk □ Explore Tartarus □ Repair the leaky vase □ Trigger the keypad in Tartarus □ Find a way to cross the river of fire □ Escape Tartarus □ Disarm the workshop’s security alarm □ Track down where Thanos put to lift remote □ Open the letter box on Xenia’s table □ Look into Niobe’s mysterious exit in the museum □ Find out what to do with the Greek letter panel in the tunnel □ Figure out the importance of the vine carving □ Explore the workshop □ Paint a vase for Niobe □ Figure out the meaning behind the tablet entry about famous Greeks □ Follow up on Grigor’s tablet entry about gemstones □ Verify the authenticity of the gold chain link necklace □ Confirm if the emerald earrings are real □ Figure out who’s behind the fakes □ Set up the light cues □ Figure out what Grigor is up to □ See what Niobe left on stage □ Escape the cage □ Find what Grigor left with Charon □ Find the Judge’s eight stones □ Reboot the wifi for the lift □ Trap Thanos! □ Escape the chains □ Figure out how to raise the bridge over the river of fire □ Explore the throne room □ Bring the evidence to light □ Unlock the throne room gates
0 notes
unknowncitzen · 5 years ago
Text
Shattered Medallion Checklist
□ Rebuild the train tracks □ Explore the playing field □ Complete the plant challenge □ Red up on the show rules □ Explore the camp □ Check out the Puzzle Palace □ Unlock the map location for the plant challenge □ Solve the Puzzle Palace’s spot the difference screen □ Find a way to visit George □ Look into Sonny □ Fix the bridge □ Complete the wool challenge □ Figure out the password to open the hatch □ Explore the woolshed □ Complete the phone challenge at the Puzzle Palace □ Replace the blade on the shearing razor □ Turn on the power in the woolshed □ Fix the motor on the shearing machine □ Check out the phone reward □ Find the missing stage two medallion □ Explore the crew side of the camp □ Find out what’s inside Sonny’s locker □ Follow the clues in the waterfall comic □ Unlock the carving behind the waterfall □ See what’s inside Team Kea’s locked backpack □ Find a way to get the Piano Lesson decoded □ Figure out the hidden meaning in the Piano Lesson □ Complete the underwater challenge □ Explore the underwater observatory □ Charge the submarine claw □ Complete the kayak race quest □ Label the sheep display □ Get the sluice box running □ Complete the gold challenge □ Pan for gold □ Complete the cave challenge □ Follow the clues in the whale comic □ Follow the turtle’s riddle □ Solve the spaceship placement □ Explore the cave □ Turn on the lights in the cave □ Fill in the symbols on the cave wall □ Track down the missing stage five medallion □ Follow the clues in the gold mine comic □ Win the tiebreaker □ Find out what Sonny wants □ Fill in the colours on the device □ Survive the river □ Escape the cave □ Rebuild the relic device
0 notes
unknowncitzen · 5 years ago
Text
Silent Spy Checklist
□ Find the case file □ Track down Moira Chisholm □ Track down more information about Mom’s past with Cathedral □ Talk to Bridget □ Explore the hotel courtyard □ Explore the train station □ Drop off the envelope as instructed, or not □ Find and deliver the food that Moira wanted □ Follow Moria’s instructions to escape to the safe house □ Open the fuse box □ Open the locked box in Moira’s safe □ Explore the cabin □ Figure out how to use Mom’s note in the Queen Mary book □ Enter the correct code into the TV □ Check out the cabin’s secret computer □ Get the key from my room and check in with Ewan □ Track down a colour copy of the Jabberwocky poem □ Discover what’s hidden within the vault in the cabin □ Explore the training building □ Find a way to cross the courtyard over into Bridget’s room □ Explore Cathedral’s field agent command centre □ Track down the passwords for the locked entries in the archives □ Break Mom’s Jabberwocky code □ To help, or not? Cut the trash compactor line in the station □ Search Bridget’s room □ Figure out the password to Bridget’s phone □ Follow through on the instructions from Bridget’s texts □ Open the compartment hidden in the bench by the deli □ Find out what Alec is hiding □ Find a way to listen in on Alec’s phone call □ Find a way to fix the glasses from the dead drop □ Find and replace the missing disk from the cipher wheel □ Listen to Mom’s old mp3 player □ Get past Ewan’s increased security in the elevator □ Search the display case Zoe broke into in the command centre □ Place a wiretap on Ewan’s computer □ Check out the results from tapping Ewan’s computer □ Find out what Zoe locked away with her special phrase □ Enhance the image Ewan sent over his computer □ Figure out the secret of the letters Mom spray painted □ Decrypt the hidden code in Zoe’s notes □ Find the deck and soak it in water □ Find the missing ace from the deck □ Listen to the record □ Contact the scientist □ Break the code of the cipher wheel □ Get help finding sheet music for Mom’s song □ Search my room for clues as to who ransacked it □ Find the stolen cards and reveal the formula □ Rearrange the cards to recreate the formula □ Find a safe place for the formula □ Escape the trash compactor □ Retap Ewan’s computer and see what he is up to □ Find out what Ewan’s hiding in his secret lair □ Confront Ewan □ Grab the necessary USBs and get the severs online □ Disarm the bombs
0 notes
unknowncitzen · 5 years ago
Text
Ghost of Thornton Hall Checklist
□ Explore the island □ Find Jessalyn □ Charge Jessalyn’s phone □ See if Addison remembers anything from her night at Thornton Hall □ Find the missing portrait □ Find the package Savannah had sent □ Find a way into the crypt □ Find a way to enter the room at the end of the hall □ Find out what the smudge on Clara’s portrait is hiding □ Follow the instructions in the note to meet the ghost □ Find the tombstones that were uncovered in Clara’s portrait □ Find a way back into the room where Harper was hiding □ Solve the riddle in the note to find Harper again □ Find some cotton seeds □ Using all of the cotton seeds, find a way to balance the scales □ Fix the cotton gin □ Search the tunnel leading from the workshop □ Explore the cellar □ Find a way to unlock the door in the tunnels □ Figure out Jessalyn’s phone password □ Complete the epitaph hunt Jessalyn and Addison were working on □ Listen to the recordings on Jessalyn’s phone □ It sounds like Addison and Jessalyn dropped something. See if you can locate it. □ Find the ruins where Charlotte died □ Find the window mentioned in the recording of Jessalyn and Addison □ Follow the instructions from the note that mentions glass vessels □ Explore the tunnel that opened when you triggered the secret door using the bottles □ Check out the odd dirt floor from camera’s picture library □ Check out the barrels from the camera’s picture library □ Check out the column from the camera’s picture library □ Check out the stone marker from the camera’s picture library □ Check out the photos on the camera you found □ Follow the instructions on the flower note □ Figure out the message hidden in the paper you found under the floorboard in the parlor □ Find Ethel’s grave □ Figure out what’s inside the buried box □ Explore the ruins □ Open the odd tiled panel on the fountain □ Find a way to use the snake design □ Find a way to watch the movie on the old reel of film you found □ Follow up on the images that were spliced into the movie □ Find a way to use the star design □ Explore the crypt □ Figure out how to open the coffins in the crypt □ Figure out what’s hiding in the stained glass window □ Figure out the importance of the name Beauregard □ Find a way to use the bird design □ Find a way to use the flower design □ Explore Charlotte’s bedroom □ Find the secret in Franklin’s memorial □ Figure out the code within the clocks in Charlotte’s bedroom □ Use the tiles on the jewelry box to open a secret compartment □ Follow the directions in the note, and try to discover who is sneaking around □ See what Wade was up to up near Charlotte’s bedroom □ Explore the passage you opened in Charlotte’s bedroom □ Find a way to help Jessalyn □ Find the necklace Jessalyn needs and bring it back to her □ Unlock Clara’s briefcase before she returns! □ Find the locket that Jessalyn needs □ Find a way to open the locket □ Discover the secret of the locket’s contents □ Find the missing symbol □ Get the generator working again □ Open the safe □ Escape the burning building. Save yourself, or risk saving the others □ Help Jessalyn find a way to get Harper safely out of the building □ Rescue Clara from the fire
0 notes
unknowncitzen · 5 years ago
Text
Deadly Device Checklist
□ Read the case file □ Investigate Ryan □ Meet everyone at the lab □ View the security video mentioned in the case file □ Explore Niko’s office □ Investigate the login irregularity from the night of the murder □ Explore the halls □ Explore the lounge □ Power off the electrical grid □ Snoop Ellie’s work space □ Snoop the security booth □ Snoop Mason’s work space □ Get the high score on the Aggregation arcade game □ Find the password for Mason’s computer □ Figure out what the video file reference on Mason’s computer shows □ Explore the tech workshop □ Use the key card to get past a locked door □ Power on Gray’s computer □ Figure out the password for Gray’s computer □ Inquire after the loud humming near the lab □ Figure out the password to activate the keycard program □ Find a way to listen to the audio card □ Find something to open the locked lab □ Explore the lab □ Repair the small Tesla coil in the lab □ Explore the photolithography lab □ Unlock the supply cabinet in the photolithography lab □ Explore the Tesla coil lab □ Replace all the capacitors in the Tesla coil □ Get Koko Mallos for Ryan □ Make a new circuit board for the small Tesla coil □ Unlock the supply cabinet □ Find the missing bottle of hydrofluoric acid □ Investigate Ryan’s threats against Niko □ Follow up with Victor about the new evidence on Ryan □ Track down some new leads □ Unlock the control booth door □ Repair the Tesla coil □ Escape from the photo lab □ Find out why Mason was in the lab after hours □ Figure out the meaning of the list of book titles from Ellie’s desk □ Find out who the owner of the key card from Mason and Ellie’s office is □ Break into Ellie’s cellphone □ See what’s inside Niko’s notebook □ Find out what Gray was shredding □ From the shredded page, find out what’s been placed in “safe keeping” □ Play Niko’s song on the small Tesla coil □ Illuminate a black light under the glow □ View the video referenced in Gray’s lock box □ Figure out what the extra data showing on the video with Gray means □ Manufacture the missing part for the Tesla coil □ Find a way past the biometric fingerprint scanner □ Track down the source of the alarm □ Save Mason! □ Find a way back into the lab □ Get Victor’s candy for Ryan □ Stop the elevator from crashing! □ Make a fake fingerprint □ Explore Niko’s study □ Listen to the audio diaries from Niko’s study □ Discover the pigeon’s secret □ Figure out the importance of frequency 37 □ Turn on Niko’s video system and see what is on it □ Find the password for Niko’s video system □ Get the USB with the video showing Niko’s murderer out of the lab □ Find a way to safely get the video out of Niko’s study and to the police □ Avoid electrocution!
0 notes
unknowncitzen · 5 years ago
Text
Tomb of the Lost Queen Checklist
□ Find the burial chamber □ See who else stuck around after the storm hit □ Explore the main tent □ Find Professor Jon Boyle’s notes □ Find a way to snoop Lily’s and Abdullah’s bunks □ Play the board game in the camp tent □ Explore the antiquities tent □ Use the shattered pieces to completely rebuild the amulet □ Explore the main room □ Explore the tunnels □ Find and replace the missing scarab □ Figure out who the four sons of Horus were □ Find everyone who was at the opening of the tomb □ Find out everything you can about Dylan □ Use the lamp to illuminate the tomb □ Explore the tomb □ Find the missing piece from the panel on the tomb’s wall □ Find a way to open the sarcophagus □ Find the source of the loud crash □ Find out what Jamila is hiding in her handbag □ Search the entire site for references to the heavens □ Figure out what the cryptic note from Jamila’s handbag means □ Look for a blue cat □ Open Abdullah’s locker □ Figure out how to open Lily’s trunk □ Solve the scarabs panel □ Find out what led to the fight between Lily and Abdullah □ Help Lily sort the amulets □ Investigate the cut in the tent □ Discover who’s inside the coffin □ With the help of experts, open the inner coffin’s lock □ Decode the papyrus scraps □ Find the true tomb! □ Find something to place in the cleared indentation by the blue cat □ Talk to Dylan □ Search Jamila’s bag again □ Find a way to illuminate the new room □ Explore the cat tomb □ Figure out which object is as light as Ma’at’s feather □ Find the missing pieces from the bird ceiling in the cat tomb □ Solve the cryptic snake puzzle in the tomb □ Find out who is in the gold coffin □ Figure out the meaning of the Destiny riddle □ Find a way across the stones to the gold coffin □ Talk to Abdullah about the new find □ Solve the bird puzzle in the cat tomb □ Find out what the numbers from Jamila are for □ Find someone to help Lily □ Get out of the tomb!
0 notes
unknowncitzen · 5 years ago
Text
Alibi in Ashes Checklist
Note: The italicized tasks are for Bess, George, and Ned
□ Follow the note to the old Town Hall □ Escape the burning building! □ Get out of jail □ Find the note that Nancy needs and put it in the drop box at the police station □ Get Nancy out of jail □ Explore the police station □ Figure out the computer’s password in the police station □ Find a way to open locker 205 □ Explore the old Town Hall □ Explore the Drew house □ Explore Scoop □ Take a good look around the antique shop □ Meet the reporter from the night of the fire □ Find Detective Ryan’s key and drop it off at the police station □ Find Detective Ryan’s key at Alexei’s shop □ Beat the high score on the number’s game □ Examine the evidence locker □ Unlock the drawer in the evidence locker □ Find a way to listen to the suspect interviews on the police tapes □ Take a sample near the point of origin at the Town Hall and drop it off at the station □ Call Dad and ask him if he knows anything about the security system at the old Town Hall □ Find a way to analyze the fire sample □ Come up with a plan to get Deirdre to help us with the case □ Get alibis from all of the suspects □ Find my own fingerprinting kit □ Find a way to dust Deirdre’s note for fingerprints □ Call Deirdre’s friends to check on her alibi □ Explore Brenda’s van □ Open the locked cabinet in Nancy’s room □ Drop off the fingerprint to Nancy □ Run the print from the note that Ned dropped off for me □ Get Deirdre’s fingerprint □ Get Toni’s fingerprint □ Get Brenda’s fingerprint □ Get Alexei’s fingerprint □ Find a way to examine Toni’s supply closet □ Find a way into the trunk at Alexei’s shop □ Check in with Nancy about Toni’s paperwork □ See if Dad knows anything about Toni □ Snoop Deirdre’s notebook □ Organize all of the evidence on the police board according to suspect □ Now that I’m out, I should talk to all of the suspects □ Catch the culprit! □ Explore the van □ Find out what Deidre is saying on the tape □ Talk to Deirdre about what she said on the interview tape □ Search for something that will help me get into the town’s tunnels □ Find a way into the tunnels □ Find a way to stop Brenda! □ Find a battery for George □ Hook up the jammer to Brenda’s van □ Discover what Brenda’s key opens □ Explore the bunker! □ Find a way to escape!
0 notes
unknowncitzen · 5 years ago
Text
The Captive Curse Checklist
□ Check in with Karl □ Find something to help translate some of the signs here □ Explore the well □ Find a light to see down the well □ Call Frank to check in □ Explore the foyer □ Find a way to look at everything in Renate’s bag □ Explore the shop □ Decode the paper with the picture of the sun □ Find the room with my name one the door □ Explore Karl’s office □ Read the game guide in Karl’s study □ Meet everyone in the castle □ Explore the courtyard □ Find a way to get Karl out of his office, and see if he’s hiding anything □ Play a game of Raid with Karl □ Fix the cards I knocked down in Karl’s office □ Call Markus back on the phone in my room □ Find out where the strange burr came from □ Play a round of Monster with Lukas □ Ask around for a key to the glass shop □ Ask about the costume □ Find a way to sharpen the shears □ Find a way into the castle’s dungeon □ Explore the glass shop □ Explore the dungeon □ Find a way into the passages □ Find something to activate the relief in the dungeon □ Find a way to clear a path through the shrubs □ Find the missing tile □ Explore the hidden passage □ Search for a boulder similar to the image I found □ Find some sort of shovel or scoop for digging □ Decode the paper with the picture of the bat □ See if anyone knows anything about the necklace I found □ Find a way to snoop behind Anja’s desk, search the area for hidden clues □ Find a way to tap into the castle’s security system □ Find out what Renate was up to with the clocks in the shop □ Find a way to open Karl’s locked drawer □ Search the shop for something to wind the clocks □ Look for something dealing with the Freherr’s daughter □ Figure out what the colour coded entries mean □ Call Castle Cast □ Find a way to convince Castle Cast to release information about the castle □ Follow up with Castle Cast □ Get proof to show to Karl that the monster is still around □ Find something to help open the wooden barrel □ Decode the paper with the picture of the mouse □ Find Lukas! □ Search for evidence in the passages
0 notes
unknowncitzen · 5 years ago
Text
Shadow at the Water’s Edge Checklist
□ Find my room □ Better be prepared and find something that will help me translate any Japanese phrase I encounter □ Get a closer look at Miwako’s cat □ Try to get a little information about the ryokan from Miwako at the front desk □ Meet Takae in the cultural room □ Explore the hallways □ Search my room for information about the ryokan □ Explore the gardens □ Find Rentaro in his shed in the garden □ Solve the nongrams puzzle and return it to Rentaro □ Solve the sudoku puzzle and return it to Rentaro □ Solve the Renograms puzzle and return it to Rentaro □ Ask Miwako about the upset guests □ Visit Takae for a new lesson □ Find a way to tame Miwako’s robot cat □ Tell Miwako about the torn screen in my room □ Find the ryokan’s baths □ Find Yumi at her booth in the expo centre □ Find the train to Kyoto □ Explore the baths □ Help Rentaro with the broken portrait from the lobby □ Find a way to get this article translated □ Pay a visit to Takae □ Navigate the trains to the expo centre □ Find Yumi’s apartment □ Bring Yumi her back up bento boxes □ Explore Yumi’s apartment □ Find a complete copy of Savannah’s book □ Contact Savannah Woodham □ Figure out the password on Yumi’s computer □ Find a way to have Miwako send the article to Logan □ Solve the puzzle George sent for me □ Find a way to send the finished puzzle back to George □ Explore the pachinko parlour □ Call Logan to see if he has a copy of Savannah’s book yet □ Send Logan a picture of the perfect outfit for Bess □ Search Takae’s tea ceremony supplies for something useful □ Search Miwako’s desk for clues □ Find a place to put this tile □ FInd a way to open the sealed envelope without being detected □ Go to the pachinko parlour and get a cat collar to give to Rentaro □ Search the ryokan for a way to try out EVP □ Search for records of rooms that are rarely or never rented to guests □ Check out Savannah’s book to discover the best places to use the recorder, I should record at all of the hotspots she mentioned □ Take the recorder back to Rentaro’s workshop, and find a way to listen to the audio I recorded □ Search near the bridge to discover what Yumi threw into the water □ Search the gardens for all of the stones I need □ Check out the locked box behind Miwako’s desk □ Ask Savannah if she remembers anything about the room she stayed in when she stayed at the ryokan □ Find the hidden passage Savannah mentioned □ Explore the hidden baths □ Find out what to do with the big grid in the hidden baths □ Find a way to print out the picture in Yumi’s text message □ Ask Yumi about all of the pictures she’s been sending □ Find out what the numbers Yumi gave me are for □ Search the ryokan for a place to use the numbers I found at Yumi’s apartment and in the deer scarer □ See if anyone can finally tell me the truth behind Kasumi’s death, and the meaning of her will □ Investigate the mechanical ghost that pushed me into the pool □ Search for clues to find where Rentaro has gone
0 notes
unknowncitzen · 5 years ago
Text
Trail of the Twister Checklist
□ Check in with the team □ Go to Pa’s Store and introduce myself □ Take the twister quiz □ Finish the filing in Debbie’s office □ Check out the cellar □ Put together a disaster kit for Scott □ Rearrange the warning sirens on the chart in the living room □ Explore the barn □ Go to the cornfield and fix the sprinklers □ Explore Pa’s museum □ Select a vehicle to take on a cloud hunt with Frosty □ Fix the sensors in the cornfield □ Upload cloud photos onto Frosty’s computer □ Return Chase’s MP3 player □ Go talk to Scott □ See if Chase knows how to relocate the Prairie Dogs □ Find a mousetrap □ Catch the mice in Scott’s office □ Vist Ma ‘n Pa’s to see if they have a bigger tube for Chase’s vacuum □ Check out the snack section at Pa’s □ Bring the new vacuum tube to Chase □ Go save those Prairie Dogs! □ Find a safe place to release the mice □ Fix the antennas □ See if Chase needs any help □ FInd out what went wrong with my GPS unit □ Catch the mice in Debbie’s office □ Don’t forget to release the mice □ Give invoice to Scott □ Find out why Frosty’s screaming □ Catch the mice in the cellar □ Free the trapped mice □ Investigate Frosty’s video camera, see if there are any traces of the storm footage □ Fix Scott’s telephone □ Look around for clues while everyone is out □ While Scott is out, now’s a good time to check out his office to see what he’s been hiding □ Visit Ma ‘n Pa’s □ Catch the mice at Ma ‘n Pa’s □ Take the divining rod back to Pa’s □ Fix the television □ Go to the Frasier Creek Windmill and search for a cirrostratus to photograph, then download the pictures to Frosty’s computer □ I should figure out what those symbols on Scott’s letter mean □ Use Frosty’s photographs to track down Scott’s meeting location □ Find Scott
0 notes
unknowncitzen · 5 years ago
Text
Warnings at Waverly Academy Checklist
□ Meet the person I’ll be rooming with at Waverly □ Check out the student guide that’s on the computer in the library □ Meet all the kids in Ramsey Hall □ See everything there is to see in the downstairs foyer □ Explore the grounds around Ramsey Hall □ See who’s on the list of kids whose pictures I’m supposed to take for Rachel □ Ask Izzy for my password so I can use the computer in the library □ See if I can help Izzy with her homework so she’ll give me my computer password □ Complete the DNA assignment for Izzy □ Give that completed DNA assignment to Izzy □ See if the password Izzy gave me gets me onto the computer in the library □ Read everything on Waverly’s school website so I don’t get into trouble and accidently blow my cover! □ Go to the snack shop and try my hand at making snacks so I don’t get any demerits □ Figure out what the key I found in the snack shop is for □ Take pictures of everyone on the list I got from Rachel and upload them to the website she’s working on □ Call Mel’s roommate, Megan Vargas, and see what, if anything, the allergic reaction that got her sent home has to do with the Black Cat □ Take as good a look around Mel’s room as I can without seeming suspicious □ Ask Leela if she has a picture of Megan Vargas □ Beat Leela at a game of Air Hockey so she’ll give me a picture of Megan Vargas □ See if Leela has retrieved Megan’s picture for me yet □ Investigate the reference to ‘Moore’ that was in that sampler in Mel’s room (refers to a book, maybe?) □ Beat Leela at a game of Scram so she’ll hand over that picture of Megan □ Take all the pictures for Rachel correctly □ Find the book called ‘The Story of Four’ by Madeline Moore; the catalog says it’s in Special Collections □ Look around for a way to get into that locked book cabinet in the library □ Ask Corine (since she’s the on-call library assistant) if she has a key to the Special Collections cabinet □ Finish those orthographic views for Corine so she’ll give me the key to that cabinet □ Unlock the Special Collections cabinet and take a look at that Moore book □ Figure out how to close up that square inset in the cornerstone so it looks like the old picture I saw in that book by Madeline Moore □ Report back to Rachel and see if she needs help with anything else □ Lay out the ‘Meet the Candidates’ web page according to Rachel’s directions □ Ask Mel what the deal is with that text about her being busted for plagiarism □ Jump on the computer in the library, go to PaperTrail.edu under Resources and try to track down the person who posted that paper Mel supposedly plagiarized □ Tell Mel that the paper she supposedly plagiarized was posted online after she turned in her paper, which proves she’s innocent □ Report back to Rachel and see what else she wants me to do □ Read that article Mel gave me □ Take pictures of the Waverly Academy ‘icons’ that are on Rachel’s list (be on the lookout for the photo of Rita Hallowell and her cat!) □ Check out the cellar (no matter how creepy it is!) □ It looks like something goes into those little niches in that dripping wall down in the cellar- figure out what! □ See what’s stashed in that cornerstone I managed to open □ Retrieve the gold token that was in that cornerstone from that sticky-pawed little white squirrel □ Read the journal I found in that cornerstone □ Find a way into the locked classroom that has the old U.S. map in it □ Look for a way to learn more about what people back in Rita Hallowell’s time (the Victorian era) considered to be ‘perfect etiquette’ □ Find something that says what a ‘Celebratory Dinner’ consisted of back when people ate nine course meals □ Ask Leela for the old menu she borrowed from the display case in the foyer □ Beat Leela at a game so she’ll give me that menu □ See in what order the foods on that menu were served □ Ask Rachel if I can borrow the book on Victorian dining she checked out of the library □ Ask Mel for Rachel’s math notebook so she’ll give me that book on Victorian dining □ Go to the library and look for Rachel’s math notebook □ Figure out how to open the lost and found drawer in the library (check out those Roman numerals?) and see if Rachel’s notebook is in there □ Take Rachel’s notebook back to her and trade it for the Victorian book □ See if there’s a book or something around here that says what the letters and numbers on those lamp shades mean -- they could be the keys (as it were) to playing the piano ‘rendition’ Hallowell mentioned in her journal □ Ask Mel for the music theory book she borrowed from the library □ Get Mel some milk and a cookie so she’ll give me that music book □ See if the music book I got from Mel can help me turn whatever those piano key lamps signify into a tune for the piano □ Follow that pesky little squirrel (at night, so Paige doesn’t see me!) so I can retrieve the gold token he swiped from that cornerstone □ Look around for clues below the oak tree where I saw that group of chanters □ That chanting I heard may have something to do with Rita Hallowell’s ‘hidden treasure’, so find out what those people were saying □ Find out who owns the barrette I found by the oak tree; I’m pretty sure it belongs to one of those ‘chanters’ □ Make sure there’s nothing else of interest under the desk where I found that Black Cat note to Danielle □ See if that piece of wood I found under the bed is shaped like the state of Oklahoma for a reason □ Do what that anonymous text message said -- snoop in Izzy’s room for the Poe book that’s missing from the library □ See what foods were to be eaten with which utensil according to Victorian etiquette □ See if pulling on those utensils in that display in the order polite Victorians would’ve used them to eat a Celebratory Dinner does anything □ Keep my eyes peeled for a way to put the ID I found in the Victorian book to use □ Look around Izzy’s stuff and see if the key that was behind her picture opens anything □ Take a really really good look around Izzy and Leela’s room □ Take a look at the book of Poe stories I found by Leela’s bed □ Tell Izzy I know she’s the leader of the Blackwood Society and get her to repeat their chant for me □ Figure out where and how to put the Blackwood Society to use □ Be on the lookout for something that might tell me in what order to press the raven that’s in that empty classroom □ Press the raven in the classroom in the order suggested in Rita Hallowell’s journal and see if anything happens □ Yikes! Put tat map of the U.S. back together before I really get in trouble □ Figure out what the animal tokens I’ve found are good for □ Figure out why there are four star-shapes at the top of the list that was in the ‘Black Cat’ book (represent the four tokens I’ve found maybe?) □ Use that ID again to carefully and quietly break into Rachel’s room so I can see what she’s up to □ Fiddle with the starburst pattern on the wood paneling and see if I can make that secret door that Rachel disappeared through open up again □ Are the twins lying about being forced to do the Black Cat’s bidding, or are they telling the truth? Find out! □ Take a picture of that photo I found of Hallowell and her cat □ See if there’s anything else Rachel needs me to do □ Ask Corine for that award-winning essay she wrote □ Make that snack Corine asked for □ Take Corine her snack so I can get that essay from her □ Upload the essay that’s on the flashdrive Corine gave me to Rachel’s website □ Read Corine’s award-winning essay (and see if I go ‘gaga’ over it, too) □ Talk to Corine and find what else she knows about Rita Hallowell □ Snoop around Corine’s desk (I may never get another change!) □ From what I saw on Corine’s desk, it looks like Corine may be in the cellar, so head down there and see what she’s up to □ Compare the blueprints I found on the floor in the cellar with the old ones I found behind the wall and look for differences □ Find the little room that’s on the old blueprints; looks like it’s behind the furnace with all the numbered valves □ Figure out how to get out of the room with the pendulum so Corine doesn’t get away (and I don’t end up looking like a sliced ham! □ Nab Corine!
1 note · View note
unknowncitzen · 5 years ago
Text
Ransom of the Seven Ships Checklist
Note: The italicized tasks are for George
□ Go out to Sangre Beach and look for Bess □ Head to Shark Cove and follow the directions the kidnappers left for me □ Can’t follow the kidnappers’ directions without a shovel -- find one! □ Take a good look around the lobby □ Look around outside □ Figure out how to get into the closet in the lobby □ Find out if the monkeys at the research centre really do know how to play games with people □ Locate a battery for that bat detector □ Be on the lookout for some fruit to feed that parrot □ Locate the sails so I can take the sailboat out □ Find the key to that storage shed □ Find some distilled water so I can fill the batteries in the golf cart □ Put distilled water in the golf cart batteries □ Figure out how to open the bin in which the sails are kept (something to do with those nautical flags, maybe?) and get the sails out □ Let’s go sailing! □ Use the golf cart to explore the island and look for Bess □ Decode the cryptograms that’re in the book I found buried in the sand □ Follow the directions in that book I dug up (the ones I can read, that is!) □ See if that Johnny guy will let me borrow his metal detector □ Get some scuba gear so I can dive to the shipwreck described in El Toro’s book □ Find a way to get out to the site of that shipwreck □ Sail between the two sharp rocks and retrieve Johnny’s beacon for him □ Figure out how to get Johnny’s compass from the monkey who stole it □ Play a game with the monkey who stole Johnny’s compass so I can win it back □ Trade that compass in for a metal detector □ Sail to the site of the shipwreck described in El Toro’s book □ Give Johnny his beacon so he’ll give me a battery □ Dive down to the shipwreck and dig up the iron chest El Toro wrote about in that book □ Since the chest I found is too heavy to bring up to the surface, I’ll just have to open it where it lies □ Take a really good look at the round brass mechanism I found in that chest and see if it might somehow help me decode the rest of El Toro’s book □ Figure out what to do with the dials I keep finding □ Put the bat detector together □ Use the bat detector to find the cave where the type of bat El Toro referred to in his book lives □ Read El Toro’s book and do whatever I have to do to find his treasure □ Figure out how to get Coucou’s perch! □ Drive out to the Blue Hole referred to in El Toro’s book and check it out □ Find a piece of driftwood so Coucou will let me have her perch □ Figure out how to avoid the rocks those pesky monkeys keep throwing down at me so I can reach those bat caves □ Explore the cave I found and see what El Toro may’ve left there □ See if re-directing that beam of light by manipulating those mirrors gets me anywhere □ Keep my eyes peeled for a way to use the list of words and symbols that the beam of light ultimately pointed to □ Call George so she can get me out of this cave before I fun out of air! □ Hoof it out to the monolith Nancy described and find the cave she’s trapped in! □ Put those jigsaw pieces together and see if that resets the rock that’s blocking the cave Nancy’s in □ Slide those big pieces around until they make a picture and see what happens □ Look around outside the cave to see if I really did hear someone while I was trapped in there □ See what Johnny has to say about that ID I found outside the cave □ Figure out what those monkeys on the top of the monolith are saying □ Find a sea urchin (better known as a ‘ball’ to those monkeys) □ Keep looking until I find a piece of driftwood that Coucou likes □ Climb back up the monolith and give the monkeys the sea urchin I found □ Go to the ‘highest point’ on the island -- according to El Toro’s book, that’s where I’m supposed to use the od I got from Coucou □ Now that I got those monkeys to move (yay!), set up the rod and that astrolabe thing according to what’s in El Toro’s book □ Line up the sight on the astrolabe using the references in El Toro’s book and look through it □ Sail to the island shaped like a ‘flying dove’ and check it out □ Sail to the reef I saw when I looked through the astrolabe □ Since there seems to be no wind and I can’t go anywhere, ask George to find out when the Atocha sank □ Go to the shed for Nancy and look at the coin on the placard to see when the Atocha went down □ Get that coin back from those gosh-darn monkeys □ Tell Nancy when the Atocha sank □ Turn the sundials according to the date the Atocha sank and see what happens □ Find out what those ‘rules of conduct’ I found are good for □ Drive out to Shark Cove and check out the site shown on the medallion I got from the sundials (another adventure in metal detecting maybe?) □ Put on my scuba gear and see what, if anything El Toro left at the reef □ Yikes! I need to make my way through those jellyfish without getting stung □ Figure out what’s up with the symbols I keep seeing on the wall of the reef □ Find a way to get rid of the octopus that’s in the hole with the box in it □ Open the box that’s entombed in the wall of that octopus’ den (see El Toro’s directions) □ Get into my scuba gear and take a dip in the Blue Hole □ Ask Johnny for an underwater glowstick so I can see underwater □ Find the monkey with the extra toe and get that pulley back from him. Or her. □ See what El Toro had to say about using those pulleys to raise that rock slab by the Blue Hole □ Turn and overlap the metal disks I found until they make the shape on that medallion □ Program Johnny’s GPS Give Johnny his GPS back so he’ll give me a glowstick □ Let’s go cave diving! □ Figure out if and how those symbols I keep swimming past can somehow help me find my way through that underwater maze □ Locate the six dials that go on those underwater pegs and see if they have to be arranged in a certain order □ Keep turning those underwater dials (match up colours maybe?) until something happens □ Explore that underwater cave! □ Find out what the deal is with the hourglass in that underwater cave □ Now that I’ve found what I think is El Toro’s treasure (or a map to it, at least) I need to find my way back through the underwater maze □ Check in with George and come up with a way to get the silver map to the kidnappers □ Go out to Sangre Beach and give the map to Johnny as per the kidnappers’ instructions □ Unlock the door that Bess found and see where it goes □ Unlock the door that’s covered in keyholes and hope that it leads out of here
0 notes
unknowncitzen · 5 years ago
Text
The Haunting of Castle Malloy Checklist
□ Go through the gate and follow the walkway to the castle □ Go to the inn like the guy at the door of the castle said and see if I can stay there for the night □ The inn is full, so go back to the castle and find a way to stay there for the night □ Figure out how to get Kyler’s attention so she’ll let me into the castle (tap on the window with something maybe?) □ Now that Kyler knows I am here, go to the front door of the castle and demand to be let in □ Talk to Mr.Delany. As the caretaker, he must have some idea where Matt could be □ See everything worth seeing in the room where Matt was staying (the nursery) □ Take a really good look around the library □ Find Kit Foley, Matt’s best friend, introduce myself, and see what he has to say about Matt’s disappearance □ Now that I’ve got a lantern, explore the castle grounds! □ Figure out what the deal is with that three-tray scale thing in the library □ Find the gemstones that are missing from the 8 cross placard on the wall in the nursery □ See if the large gear I found in the nursery is good for anything □ Find out what, if anything, the token I found in the nursery is good for □ Be a dutiful maid of honour and print those last three programs for Kyler □ Put 3 tokens into the fortune telling machine in the great hall and see what happens □ Use the ink (binary code indicates colour maybe?) and see what I can print out by running a plate (or plates) through the press □ Ask Kyler why this guy Alan Paine is going to be Matt’s best man instead of Kit, who’s supposedly his best friend □ Explore the room that Kit Foley is staying in □ See if there’s any rhyme or reason to turning those leprechaun statues outside □ Find something that will allow me to get to that first clump of grass in the bog without falling in □ Be on the lookout for something -- anything -- that will tell me how to cross the bog safely □ Look for something that will fit into the openings of those 3 Celtic crosses on the castle grounds □ There must be a way to get to whatever’s on the other side of that stone wall outside -- find it □ Call Alan Paine, Matt’s best man, and see if he knows where Matt might be □ Ask Kit about the fight Alan Paine said he had with Matt the night before Matt disappeared □ Beat the Spot the Difference game that’s in the Screaming Banshee Inn □ Make a ‘Crow’s Nest’ drink for Mr.Delany so he’ll talk to me □ See what happens (if anything) when I win that dart game in the Inn □ Do that seating chart for Kit so he’ll tell me the real story behind that fight he had with Matt □ Read the poem about the leprechauns Kit said he found in the nursery and try to figure out what it means (and what Matt was doing with it) □ Be on the lookout for what the stone tile I came across fits into □ Put all the gemstones that the crow stole back into the cross placard in the nursery □ Explore the passageway that opened up in the nursery when I put those gemstones back □ Using the amp and the board I found, find out what’s on the other side of the bog (gulp!) □ Check out the hut on the other side of the bog □ Take a really good look around that bog hut □ Be on the lookout for the key that will open that locked box I found in the hut, the one that’s decorated with vines □ Find a way to repel those insects so I can get to the lens they’re crawling all over □ Take the lens I found in the hut (before all those bugs come back!) □ See if the lens I found in the hut will fit into the openings of all 3 of those Celtic crosses □ Press the stones that I see when I put the lens in each of the crosses and see what happens (they have to be pressed in a certain order maybe?) □ Explore all of the castle grounds □ Ask Mr.Delany if he knows anything about those 4 stone pillars I saw outside □ Ask Kyler about the sketch I found outside □ Figure out what to do with the small gear I found in the paddock □ Pick those herbs and flowers that Kyler wants to add to her wedding bouquet □ Go back to the bog hut and look around for the sheep doll that’s in the illustration I found when I turned those gears □ Keep an eye out for some wool so I can stuff the sheep doll I saw in that hut in the bog □ Give the herbs and flowers I picked to Kyler □ When Kit comes back, ask him how Matt’s luggage wound up hidden near Kit’s things □ See if Mr.Delany knows why Matt’s luggage was hidden away in the great hall □ Play the drums at the Inn for one song Mr.Delany will give me the book on runes □ Use the book I got from Mr.Delany to figure out what the deal is with those 4 stone pillars □ Find all 10 of Mr.Delany’s sheep and lock them in the paddock like he wanted □ See if Mr.Delarny will let me shear a sheep so I can get the wool I need to stuff the doll that’s in the bog hut □ Shear enough sheep to fill 3 bags with wool for Mr.Delany □ Go back to the bog hut and use the wool I got to stuff that sheep doll □ Put the dolls in the dollhouse in the nursery in the places specified by the illustration I found when I turned those gears □ Turn the dials and flip the switches and push the buttons on the gizmo I found in the hut according to the instructions I printed out and see what (if anything) happens □ Now that I can fly (!!!), head for the tower and try to figure out why I’ve been seeing lights up there □ Go over everything in that tower. Matt wasn’ up there, but something that could help me find him might be □ See if the books that are on that book list I found in the tower are in the castle’s library, and look for the ‘letter keys’ in them □ Fly to the island pictured in that list of books and check it out □ See if the letters and numbers I saw in those books and on the island help me open something in the tower □ Take the key with all the vines on it that’s in the desk I unlocked up in the tower □ Go to the bog hut and see if the key from the desk in the tower opens the locked box I saw there □ Keep moving until you find something or someone (Matt???) that can help you get out of here □ Go over Brendan’s lab with a fine toothed comb and find a way out of here □ Press the button that was underneath that clipboard ad see what happens! □ Attach the rocket ship nose I recovered to the rocket □ Figure out the right way to connect all those wires
0 notes
unknowncitzen · 5 years ago
Text
The Phantom of Venice Checklist
□ Give Prudence Rutherford a call so she’ll know I got to Venice okay □ Take a good look around the room I’m staying in at the ca’ □ See what’s in the parcel that’s waiting for me at the entrance to the ca’ □ Talk some more to Helena Berg (after all, she is my roommate) □ Go to the automated teller machine at the Piazza San Marco and ‘activate my account’ □ Read everything I’m supposed to at the ATM □ Wait for the police to page me on the PDA they gave me, then head up to the roof of the place where I’m staying and start watching Antonio Fango through binoculars □ Keep watching Antonio Fango until he does something ‘suspicious or unusual’ □ I need to report that Fango and the pigeon thing to my police contact (Sophia) □ Go to the costume store in Campo Santa Maria Formosa and find the tracking device that the police hid there for me □ Sneak into Fango’s office □ Get a hairpin so I can pick the lock on the door to Fango’s office □ Pick the lock on the door to Fango’s office □ Feed that tiny tracking device to Fango’s pigeon □ Check out Fango’s office, especially his computer □ There must be a reason why Fango keeps a music box in his file cabinet -- find out what it is □ Use the PDA to figure out where the pigeon flew off to, find it, recover any message Fango may’ve attached to it, and report back to Sophia via my PDA □ Figure out the password to Fango’s computer □ Meet Enrico Tazza at the Casa dei Giochi, get on his good side, and see if he’s connected to The Phantom somehow □ Find a microscope, take a look at the dot at the end of the exclamation point in that pigeon message, and see if there’s hidden information in it □ See if there’s anything of interest in the dumpster in Campo Santa Margherita □ Translate the letter I found in that dumpster □ Buy a red dress, white gloves, black sunglasses, and a blonde wig so I can pretend to be this ‘Samantha Quick’ person whom Enrico Tazza is expecting □ Buy some sunglasses so I can complete my S.Q. disguise □ Tell Sophia that a box of chocolates meant for ‘Il Dottore’ was delivered to the place where I’m staying □ See if the combination I found on the microdot Fango attached to that pigeon opens anything interesting □ Use my card at that special ATM and pick up the bugs Sophia said she’d leave for me there □ Plant the tracking devices that the police provided me with on my ca’-mates □ Go back to Casa dei Giochi and see if I can fool Enrico Tazza into believing I’m Samantha Quick (gulp!) □ Beat Enrico Tazza at a game of scopa so he’ll ‘discuss business’ with me □ Figure out who this Gina person is that Enrico said I need to talk to in order to steal that sapphire □ Gain Enrico Tazza’s trust by stealing the Sadal Melik sapphire for him □ See if the Gina that Tazza was talking about is the same Gina that’s on the computer in Fango’s office □ Put in my nightgown and get some sleep, then go retrieve the bottle Gina said she’d leave for me at the Rialto Market near the recycling bin □ Get up to the altana and spy on Fango □ Find out what Margherita and Fango were arguing about (ask Margherita -- tactfully) □ Get a microscope and take a look at the dot part of the ‘I’ in that note I found in the bottle (could be another microdot) □ Put that mosaic together for Colin so I can use his microscope after he puts a new bulb in it □ Go back to my room and put on the cat costume I ‘won’ at the dance audition □ Wearing the cat costume go to the Palazzo Zattare and use the Lock Override thing that Gina gave me to break into the basement warehouse and steal the sapphire □ Deliver the sapphire to Enrico Tazza □ Find out if there’s any relation between the Chinese puzzle box that Tazza mentioned in that phone call I overheard, and the puzzle box that Colin just got (Tazza said that shaking it would open something up) □ Solve the puzzle on that Chinese puzzle box and see what’s inside (it might help to know more about Chinese symbols) □ Keep looking around Fango’s office for something that will help me make sense out of the list I found in that puzzle box □ Figure out the significane of the numbers that were on the back of that flyer Margherita got from Fango □ Figure out what the deal is with that piece of paper the fax machine in Fango’s office printed out □ Go through the directory on that fax machine and listen for clues □ Locate the ‘safe and secure store’ that’s near the fountain in Camp Santa Maria Formosa □ Call Sophia and tell her where the Phantom is going to strike next! □ Brush up on my Italian so I can understand what the GDiF agents are saying when I’m helping them stakeout the Palazzo Orpello □ Call Sophia and tell her I’m ready to go out on that stakeout (gulp!) □ Find out what the deal is with the four numbers that were on the propane gas receipt that Nico the thief was carrying □ See what (if anything) the key I found in that propane box opens up □ Explore the tunnel I discovered when I used the key in that lock near the fountain □ Figure out how to get through those water tank well things I found in the tunnel □ Keep exploring the tunnel -- I’ve come waaayy too far to give up now □ Enter the correct combination into that keypad -- 43556 □ See what’s behind the door the combination from that mircodot opened □ Find a way to keep myself from drowning (translating that sign into English might help!)
0 notes