unleashedthemovie
unleashedthemovie
Out of the Nursery
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unleashedthemovie · 3 years ago
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unleashedthemovie · 3 years ago
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Nursery child character tropes
The descendants of artificially conceived children brought to Zao as human pets.
In general
Adorably Precocious Child: All of them.
Barefoot Captives: The uniform they wear doesn't include shoes, and signifies how absurdly sheltered their lives are.
Bureaucratically Arranged Marriage: The preteens have a ritual called the “Coupling”, where the Nursery chooses their partner for them before they leave the Nursery to breed and be sold.
Earn Your Happy Ending
Family of Choice: They're not related by blood, but the children of the Nursery consider they're part of the same family. 
Gilded Cage: Everything is provided for them and they're left wanting for nothing, but the implications of them being prisoners for a highly-advanced alien race are still there.
Ignorance Is Bliss: Initially, they live their lives contently, mostly because they're well-cared-for and don't have any concept of living life otherwise.
Kid Hero: They end up becoming these.
Loincloth: Every kid, no matter what gender, wears white loincloths, along with purple vests, silvery tracking collars and earrings on their right ears.
Took a Level in Badass: They start out as a group of ignorant children, who had everything given to them. The events of the film toughen them up considerably, to the point where they’re inspired by G-14′s bravery to take a stand when the Human Hunters come for them.
Transplanted Humans: They're descended from human infants who were given to aliens.
You Are Number 6: They lack individual names, each kid instead having a unique letter and number designation. They have never been educated about the concept of letters or numbers, so they don't see it as unusual. When G-14′s group meet the Free and are named, they have to be taught the concept of names by Feathers.
G-14/Gigi The female protagonist of the film.
Action Girl: Eventually grows into this.
Badass Normal: All Gigi has is her wits and luck against a world full of reptilian aliens and other hazards.
Boyish Short Hair: Her hair is short, fitting with her tomboyish nature.
Fiery Redhead: Her hair is red and she’s a spunky girl.
The Heroine
Hope Bringer: Her greatest strength. Her actions inspire not only the humans but every Vigai unknowingly living under a (literal) false queen’s rule.
Little Miss Badass: She develops into one during the course of the film, mentally and physically.
Plucky Girl: One of her significant character traits. Even when she's shocked by the truth of what it means to leave the Nursery, she refuses to give up.
Tomboy and Girly Girl: The tomboy to Koko’s girly girl.
Youthful Freckles: Has these.
U-2/Rip G-14′s platonic friend.
The Lancer
Motor Mouth: He normally talks really quickly. If he slows down, you know he's serious.
S-3/Sparkle A girl who breaks into the Nursery to reveal the truth to the kids there about their supposedly idyllic lives.
Brooklyn Rage: A subtler example than most, but she occasionally manifests a Brooklyn accent when particularly excited or upset.
The Cutie: Very much so as a child. 
Death Glare: She's really good at these.
Girly Bruiser: She has girly mannerisms and can also hit hard enough to pop an eye out of the fake Madia.
Joisey: Her voice seems to slip into this pretty thick on occasion.
Large Ham: Her voice actresses in both dubs were clearly having fun voicing Sparkle.
Pink Heroine: Subverted in that she’s the tritagonist.
Used to Be a Sweet Kid: Before leaving the Nursery for the first time, she was a joyful kid, happily playing and goofing around with the others, to the point that the kids who knew her are shocked to see her as a gruff and broody teenager. This is because of her being exposed to the cold, hard truth behind the Nursery.
When She Smiles: At the end, she lets loose a genuinely adorable happy smile.
K-7/Koko A  girl G-14′s age who accompanies G-14′s group out of curiosity.
Berserk Button: If she thinks you're threatening her friends, Koko isn't afraid to retaliate.
Beware the Silly Ones: She may seem like an airhead, but she's smarter than she looks and isn't afraid to attack you if you hurt those she cares about.
Dude Magnet: A kid version.
Fragile Speedster: Not that strong, but Koko's very fast.
Gentle Giant: The tallest of the group, even taller than G-14/Gigi.
She’s Got Legs: Definitely.
Tomboy and Girly Girl: The girly to Gigi’s tomboy.
S-6/Dizzy The oddball of the group, S-6 is in his own world most of the time, creating art most of his free time. Because of his weird attitude, he is often left to his own devices; G-14 is the only one who expresses interest in his work. 
Ambiguous Disorder: He may be autistic.
Cloudcuckoolander: He tends to space out a lot.
Mad Artist: He's an artist, and his eccentric nature causes others to assume he’s not quite there.
The Quiet One: He doesn’t talk much.
B-5/Mambo A boy who volunteers to go with G-14 after hearing the truth about the Nursery from her.
Badass Adorable: Partakes in the final battle.
Innocent Blue Eyes: His eyes are blue and he's a sweet Nice Guy.
Keet: An excitable, nervous boy.
Motor Mouth: Suffers from this.
Nice Guy: He’s probably the nicest and helpful kid of Gigi’s group.
Plucky Comic Relief: The main comic relief.
C-18/Brash A hot-headed girl who doesn’t believe G-14′s claims about the Nursery.
Break the Haughty: She’s absolutely shaken upon realizing that G-14 and U-2 were right all along.
Can't Live With Them, Can't Live Without Them: Despite constantly complaining about them, she seems to genuinely value her friends. 
Deadpan Snarker: A big one.
Haughty "Hmph": Grunts one when the main group make their decision to leave the Nursery.
Jerk with a Heart of Gold: She's bossy, she's egotistical, she's short-tempered, and she'll always come through for her friends. 
Know-Nothing Know-It-All: She constantly brags to the others about how she alone knows how things work, and she's almost always wrong.
Signature Laugh: A smug little "Hee...", usually done when she succeeds at accomplishing something.
Took a Level in Kindness: She gradually mellows out during the events of the firm.
Tsundere: She's stubborn, spoiled, and arrogant, and often hides her true feelings behind sharp-tongued rudeness.
K-11/Slink A boy whom C-18 follows outside the Nursery, and who accompanies her for the rest of the film.
Big Eater: LOVES the food given out at mealtimes.
Lovable Coward: K-11 is a craven coward, which is kind of justified, since he’s out of his element in the outside world.
S-4 An honest, yet naïve girl who has a knack for swimming.
Boring, but Practical: Her swimming skills sound unimpressive on paper, but they end up useful when she’s hiding from the Human Hunters.
Good Is Dumb: Dumb no. Naive yes. 
Humble Hero: She never sees herself as a role model, and always places credit on others.
Nice Girl: S-4 is sweet-tempered and caring and always tries to see the best in others.
Toothy Issue: She lacks the perfectly-aligned Eternally Pearly-White Teeth almost all the other characters have, and is in fact missing a tooth. It adds to her innocence and naiveté.
Wide-Eyed Idealist: She believes that most people have good in them, even when shown evidence to the contrary.
H-9
Brooklyn Rage: She has a Brooklynese accent and is quite fierce when things get tough.
Deadpan Snarker: She is by far the most sarcastic member of the Nursery, moreso than even C-18.
Shout-Out: Her hairstyle was clearly inspired by Betty Boop.
Took a Level in Kindness: In the end, she becomes nicer to her friends.
O-3 The “teacher’s pet” to the Tree of Wisdom.
I Warned You: A common refrain on her part.
Insufferable Genius: O-3 is an intelligent girl, but between her skill and her rather high ego, she can frankly become quite obnoxious.
Not So Above It All: Despite her complaints, she could get swept up in things just as easily as the other kids.
Teacher's Pet: She's Hubai‘s personal favorite.
What the Hell Is That Accent?: Speaks with a vaguely British accent.
L-4 A somewhat ditzy but friendly boy. He's not exactly bright, but he is always willing to help out when his friends are in need.
Department of Redundancy Department: Sometimes L-4 speaks a little like this sometimes.
Sarcasm-Blind: Though he has his moments, of being a Deadpan Snarker, though.
Verbal Tic: His looping sentences have a habit of looping.
F-9 Goofy, fun-loving, and prone to getting in trouble.
Beware the Silly Ones: He may be kind and goofy, but he is the strongest in the Nursery. He can strong-arm even the Human Hunters with sheer physical strength alone.
The Big Guy: The strongest of the children.
Deadpan Snarker: Tends to sass his friends.
Gentle Giant: A big guy with a bigger heart.
Nice Guy: He has a sweet personality.
N-8 A girl who’s as innocent as a newborn baby.
Cute Mute: Has no speaking lines.
L-5 A friendly, neurotic, music-loving boy.
Beware the Nice Ones: Nice and goofy he may be, but once he musters his courage, he is capable of charging a Human Hunter... and succeed in wrecking it.
Big Fun: Chubby and loves music.
Crouching Moron, Hidden Badass: He may be goofy and sweet-natured, but when push comes to shove, he's strong enough to render a Human Hunter beyond repair.
Fat Idiot: He's plump and none too bright.
Genius Ditz: While he's goofy, he is musically skilled for a kid who has never taken any formal music lessons.
Gentle Giant: For being so big and strong he's a Nice Guy.
Large Ham: Hardly is there a sentence that comes out of his mouth that isn't dripping with over-the-top enthusiasm.
Nice Guy: He's friendly and dreams of being a great musician.
M-13 A girl who often wonders what lies outside the Nursery’s walls.
Deadpan Snarker: She lets a little of this sneak through from time to time.
Do Not Taunt Cthulhu: M-13 does this to a damaged Human Hunter, which N-15 lampshades.
N-15: Don’t make it worse!
Nice Girl: She’s genuinely goodhearted.
Ship Tease: It is implied that O-17, whom she was nice to, has a crush on her.
Tragic Keepsake: Her necklace, which was a keepsake from her Missing Mom, who used to be another Nursery dweller.
F-2 A boy who enjoys the Nursery’s routine.
Genki Guy: He approaches the daily routine with excitement.
Kiddie Kid: Is ten years old and acts younger.
Large Ham: He definitely knows how to ham it up. 
Photographic Memory: He has a truly phenomenal memory for details, so he's able to remember precisely when certain events happened.
P-1 The youngest in the Nursery.
The Baby of the Bunch: Is 4 years old, and is the cutest and friendliest of the younger children.
T-12 The Nursery’s second youngest.
Child Prodigy: She's five years old and yet she already suspected something was wrong with the Nursery and understands everything G-14 tells her.
Wise Beyond Their Years: When G-14 tells everyone the true nature of the Nursery, she takes it well, saying that it explains everything she'd seen so far and that she'd figured something was up a while ago.
P-7 A kind girl with a strong sense of justice.
Beware the Nice Ones: Can easily punch out a Human Hunter.
Character Development: Originally peaceful and pacifistic, eventually developed into a courageous and determined girl.
The Everyman: More so than the rest of the children, but changes a fair amount as things progress.
D-4 A girl who suggests tunneling out of the Nursery.
Crazy Enough to Work: Ends up actually digging a tunnel out of the Nursery, which comes in handy during the climax.
Cool, but Stupid: What her idea amounts to.
P-15 The most cheerful girl in the Nursery.
Nice Girl: Often seen with a smile on her face.
D-6 A boy who talks and acts tough.
Affection-Hating Kid: When discussing the Coupling, he admits that he finds the idea of romance too soppy.
Mouthy Kid: He may be a kid with an attitude, but he's still well-meaning.
The Rival: He... tries to be this to U-2. After the events of the film, it’s dropped.
O-17 A sweet boy with nothing but good intentions.
Ambiguous Gender: His voice is androgynous enough that he could easily be mistaken for a girl.
Nice Guy: He genuinely just wants to help out whenever he can.
I Just Want to Have Friends: He's dreadfully lonely, and just wants someone to talk to.
Shrinking Violet: A rare male variation. He's pretty shy and easily flustered.
G-1 A short-sighted and boastful kid, he is the Nursery’s resident knucklehead.
Beware the Silly Ones: He may be a cranky loudmouthed kid, but he’s also the one who figures out that the Human Hunters can be destroyed.
Butt-Monkey: Initially, it seems like the universe has it out for him. It doesn’t last, however.
Good Is Not Nice: Par the course.
Jerk with a Heart of Gold: As his character develops he becomes a good guy, but is still usually out for himself alone.
Know-Nothing Know-It-All: G-1 generally gets himself in trouble by attempting to "help" people with things they are far better at than he is.
Lovable Coward: G-1 is this. He'll at least TRY when push comes to shove though.
Motor Mouth: Is this occasionally.
The Napoleon: Is short and loudmouthed. He’s like a kid version of his father, Pigment.
Slap Fight: G-1's approach to fighting the Nursery’s guards seems to be to frantically waggle a stick near the target. With his eyes closed.
M-8 A girl who agrees to be left behind to take care of everyone in the Nursery.
Cute Giant: She's a tall beautiful girl with silky blonde hair.
Dark-Skinned Blond: Her physical appearance calls to mind the ganguro subculture.
Gentle Giant: A good friend to the others in the Nursery.
Team Mom: A caring, nurturing girl.
P-3 A girl who awaits the day when the Coupling selects a boyfriend for her.
Light Feminine and Dark Feminine: In contrast to their hair color, G-14 is the Light Feminine and P-3 is the flirtatious Dark Feminine.
Peek-a-Bangs: P-3's hair does this.
A-5 and P-5 Two kids who are rarely seen apart.
Battle Couple: Become this in the climax.
Not So Stoic: A-5 tends to be the more reserved one in everything he does - except for when either initiates a hug.
Red Oni, Blue Oni: A-5 is red while P-5 is blue.
Those Two Guys: Always seen together, even when the going gets tough.
True Companions: To the point where they are concerned about the Coupling potentially separating them.
Vitriolic Best Buds: For all their Snark-to-Snark Combat, they genuinely like each other.
A-9 A particularly apathetic kid who suggests that those left behind in the Nursery make their own escape.
Brutal Honesty: He tends to do this in general. In some cases, he considers it a kindness to be blunt, rather than sugarcoat the truth and/or give people false hope.
Cat Smile: Often sports one, to the point it's a little unsettling.
Deadpan Snarker: Usually at the other kids’ expense.
Heroic Comedic Sociopath: Takes a little too much pleasure in trashing the Human Hunters.
Hidden Heart of Gold: Is eventually revealed to have this.
Lack of Empathy: Looks bored (almost annoyed) while G-14 and C-18 are arguing.
No Sense of Personal Space: Leans very uncomfortably close to C-18 when pressuring her to help.
Poisonous Friend: Genuinely wishes for the freedom of himself and those he likes, but is willing to throw pretty much all the other kids under the bus in order to do so. After the defeat of Hexoprime, he takes a level in idealism and largely drops this mindset, outside of thinking that he's willing to brutally maim non-humans who threaten them.
Pragmatic Hero: Easily the most ruthless of the children. Even after he Took a Level in Kindness, he's still one of the few kids who has no qualms about kicking ass to ensure that he and the others are okay.
This Cannot Be!: A-9 is shocked that G-14 actually saved them all. He hides it before the other kids notice it.
Wild Card: What he presents himself as.
N-15 A girl who wishes to stay behind in the Nursery, fearing the outside world.
Adorkable: Is curious, and a bit reckless.
Deadpan Snarker: Has her moments.
Face Your Fears: Exits the Nursery in the climax.
H-7/Petite The princess of Zao. Actually another human pet adopted straight from Ralumi the breeder as a special treat before she could conceive a child.
Heel-Face Turn: Joins the heroes when Gigi promises to let her come along to Earth.
Rebellious Princess: Grows into this.
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unleashedthemovie · 3 years ago
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unleashedthemovie · 3 years ago
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Tropes
Adorkable: B-5/Mambo. N-15 also counts as well.
A.I. Is a Crapshoot: Hexoprime killed Queen Madia and secretly used a robot duplicate to impersonate her.
Aliens Speaking English: Well, Japanese in the original.
Apocalyptic Log: Directive 2510.
Big Bad: Queen Madia, who is actually dead - the one on the throne is little more than a robotic impostor controlled by Ares.
Bureaucratically Arranged Marriage: The Nursery children have a "Coupling" ritual where anyone who has recently turned thirteen are told by the Vigai administrators who to hook up with before being allowed to leave. Aside from G-14, no one questions this because they've never known anything different.
The Computer Is Your Friend: Hexoprime was ordered to keep the “savage” humans on the galaxy’s lowest social rung, and by God, she'll do it by any means necessary... and regardless of what the Vigai think of her decisions.
Covert Group: The "Free" is a organization of mistreated and escaped humans, who help other humans in need, but their members will only do so if their secret password is spoken.
Crystal Spires and Togas: The children in the Nursery live in a crystal spire and wear gender-neutral vest/loincloth outfits.
Dead All Along: Queen Madia. Hexoprime killed her and crafted a body double in Madia’s likeness as a ploy to kill/enslave all of humanity.
The Dog Was the Mastermind: Hexoprime, Queen Madia's chancellor bot, is revealed to be the true Big Bad of the movie, controlling a robotic Madia puppet after killing the real one.
Double Standard: Rape, Sci-Fi: Discussed, and defied where G-14 is concerned. The Nursery kids are used to the "Coupling" and thus will pair up according to what the loudspeakers tell them, regardless of how they feel about it. This causes the free-spirited and adventurous G-14 to question the life she’s been born into.
Earn Your Happy Ending
False Utopia: The Nursery provides everything the children need, and its kid-only population has been there so long they want for nothing. They have free periods every day. However, freedom is severely curtailed, with the AI telling them when to eat, play, and bathe, and they are only allowed to leave after turning thirteen and participating in the Coupling, to breed more kids for the Nursery before being sold off as pets.
Free-Range Children: Deconstructed and justified. Once they break out of the Nursery, the kids face danger after danger in order to gain their freedom.
Gilded Cage: At the beginning of the story, the protagonists are trapped in a "Nursery” with no outside contact, but are provided everything a child could want or need. They are only made aware of their imprisonment when one of the older children who had left during the “Coupling” comes back.
Great Escape: The group escaping the Nursery plays out like a prison break, complete with guards and search lights that G-14 and the others have to avoid.
Heroic Comedic Sociopath: The apathetic A-9. Try to say you don't see it.
Homeless Hero: The Free.
Humanoid Aliens: The reptilian Vigai.
Humans Are Bastards: Played with. How the Vigai treat humans is in itself a rather ironic comment on how we treat other animals.
Humans Are Interesting: Vigai are particularly interested in humans as pets.
Humans Are Not the Dominant Species: On Zao.
Humans Through Alien Eyes: How the Vigai perceive us and our degree of intelligence is pretty important to the plot.
I Just Want to Be Free: S-3/Sparkle’s desire, which becomes the other human protagonists’ goal.
Invasion of the Baby Snatchers: The Vigai. We remedied this, though, thanks to genetic engineering.
Is This Thing Still On?: Hexoprime reveals her evil plan to the heroes in the palace... not realizing until too late that her confession was broadcast to everyone at the ball.
Just Following Orders: Everything Hexoprime does is because she refuses to abandon Directive 2510.
Kill All Humans: Hexoprime’s plan for Earth after collecting more children amounts to this.
La Résistance: Again, the Free.
Let's Get Dangerous!: The human characters all demonstrate during the climax that humans are always capable of rising to the occasion.
Little Stowaway: C-18 and K-11 sneak aboard a ferry after breaking out of the Nursery.
My Beloved Smother: Madia is entirely too involved in Petite's life because of her overprotective love. Subverted when it turns out that Petite is not Madia’s daughter, but another pet human, and that Madia was already dead by the time of Petite’s adoption.
Never Land: The Nursery, populated mainly by kids.
Not Listening to Me, Are You?: When Petite tells Madia how she herself feels, does the queen come out of the palace and have a heart to heart with her human pet? Does she tell her off from the comfort of her home? No and no. Without a word, she opens fire on the heroes and her own pet via her drone. This is because it’s actually not Madia, but Hexoprime in control.
Not Used to Freedom: After the five children escape the Nursery, their bewilderment and culture shock are clearly portrayed. Luckily, they manage to adjust thanks to Sparkle and the Free.
Non-Nude Bathing: Even when the Nursery kids are supposed to be bathing, they keep all their clothes on.
Off with His Head!: Hexoprime’s death, courtesy of Gigi.
The Promised Land: Our good ol’ Earth, for the protagonists. In the epilogue, the freed humans who choose to remain on Zao end up creating their own place to call home.
Robotic Reveal: A good smack to the head reveals that Queen Madia is actually a robot being remotely controlled by Hexoprime, who killed the original and replaced her.
Scenery Porn: The cityscape of Stragia is just amazing.
Slave Liberation: Type 3.
Snark-to-Snark Combat: C-18 and A-9′s conversation before the kids left behind in the Nursery attempt their own escape.
Spark of the Rebellion: The Nursery’s whole rebellion kicks off with G-14′s free-spirit and curiosity driving her to follow this strange girl who broke in.
Trust Password: The Free has the secret password "Unleashed" that when spoken, alerts any nearby Free members close enough to hear it that a fellow member, ally, or person/people under their protection needs help and/or is in danger.
Turned Against Their Masters: Hexoprime did this to Queen Madia when the latter decided against continuing to raise humans as pets.
Uterine Replicator: How the children handed off to the Vigai were created.
Waterfall Shower: The Nursery has a waterfall which serves as a bath area for the children.
"Well Done, Daughter!" Girl: Petite.
Wham Shot: Sparkle punching Madia so hard, one of the queen’s eyeballs falls out bloodlessly.
Well-Intentioned Extremist: Hexoprime. She was just aggressively following her program, which was ordered by another Well-Intentioned Extremist.
Win-Win Ending: After Hexoprime is destroyed and Ralumi becomes queen, the humans are allowed free citizenship. From then on, humans and Vigai begin to coexist peacefully.
You Are Number 6: Every kid raised in the Nursery has a serial number for a name. They are only given proper names upon leaving.
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unleashedthemovie · 3 years ago
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The Unleashed
In the film’s backstory, an alien race, the reptilian Vigai, had come to Earth from the planet Zao to give humanity a cure to a virus in exchange for 30 infants. 30 artificially conceived children were bred from the genomes of female volunteers. These children were raised far away from Earth and kept unaware of its existence in order to prevent them from attempting to return to the planet of their origin. A place called the Nursery was created, in which the children could live happily until they reached 13 years of age, after which, during an occasional matchmaking ceremony called the “Coupling”, they were free to leave in pairs of opposite sexes to reproduce when they grew older, providing the Nursery with a new generation of children. The film begins proper many years later, when the current generation of children lead an idyllic yet strictly scheduled and regimented life in the Nursery. The “Little Whisper”, an automated voice in a special earring that each of them wear, guides them through a daily routine, which includes different periods of eating, lessons from a Vigai teacher speaking through an artificial “Tree of Wisdom”, playing and bathing before going to sleep at night. One day, one of the children, 12-year-old G-14, watches the Coupling, and her insubordinate attitude emerges upon discovering that the Little Whisper chooses which of the participating preteens are paired, without any of them having their own choice in the matter. Her curiosity of the world outside the Nursery is also piqued upon watching the chosen pairs leave through a door in the perimeter wall leading outside; when she asks the Tree of Wisdom about it, the Tree merely changes the subject. During the night, the children are awoken by a noise from the door, which G-14 and a friend, U-2, investigate. They encounter a teenage girl who has broken into the Nursery and, having never seen a teenager before, flee in fright and confusion. As the children hide from the “weird” girl, she reveals herself to be S-3, who had left the Nursery three years ago during the Coupling, but has returned. As the children note her startling change in both appearance and personality, the Peacekeepers, genetically engineered beings who maintain peace in the Nursery, enter in search of S-3, who escapes through the door, followed by G-14 and U-2. They learn the fate of those chosen by the Coupling, sent to Zao’s animal shelters to be sold as pets after breeding more children for the Nursery. S-3, having discovered the truth, managed to escape from her breeding overseer, Ralumi, and now plans to leave Zao to search for a better place. Thanks to their monitoring collars, G-14 and U-2 are found and brought back to the Nursery, where, after some consideration, they decide to escape with S-3, along with those who are also willing to go. One girl, C-18, refuses to believe in the two’s claims of what they saw in the outside world. Nevertheless, the children deliberately cause a commotion to summon the Peacekeepers while G-14 and U-2, along with three others, K-7, S-6 and B-5, remove their collars and sneak out of the Nursery. After rejoining S-3, they enter the city of Stragia, where they steal some clothes, overhearing two Vigai discussing Earth afterwards. They thus set out for Zao’s spaceport in hopes of commandeering a ship which they can use to travel to Earth, knowing it to be a place where they can be free. Meanwhile, the five runaway children’s absence is discovered, and Zeitos, the head of the Nursery, contacts the authorities while the Nursery is placed under guard. Hexoprime, the artificial intelligence who acts as chancellor to the reclusive Vigai Queen Madia, Ralumi’s aunt, issues the news of the escape across Zao, forcing the escapees to hide in the lower levels of Stragia, where they encounter the Free, a society of humans who ran away from their owners, who mistreated and rejected them. The Free promise to help humans in distress upon hearing the password “Unleashed” which they teach the group, who are then given proper names by the leader, Feather:
G-14 is given the name Gigi; 
U-2 is named Rip; 
S-3 takes the name Sparkle, the name Ralumi had given her; 
K-7 becomes Koko; 
S-6, Dizzy; 
and B-5 is called Mambo. 
The two groups are separated when the Human Hunters, Zao’s robotic animal control service, ambushes them. Gigi’s group manages to escape, boarding a trolley to Midtown Glesam. Meanwhile, with the police out of leads, Zeitos and Hubai, the teacher who currently provides the voice of the Tree of Wisdom, are contacted by Ralumi, who has recognized Sparkle from a news broadcast on the escape. The three head out to the place where the runaways were last seen, meeting up with the Human Hunters. Back in the Nursery, some of the other children, unaware of the guards, decide to attempt their own escape, and are caught. In the ensuing struggle, C-18 follows another, K-11, out of the Nursery, both of them seeing that their friends’ claims are true. Leaving behind their collars as well, the two stow away aboard a ferry to Lallimp Avenue, where they meet the Free, who had managed to escape the Human Hunters. In Mariak Plaza, the group sneak onto a bus, but the authorities have the vehicle pulled over to search it for the escapees. Fortunately, one of the pet humans on the bus voluntarily gives them a chance to escape. As they near the spaceport, a Human Hunter ambushes them, but Sparkle says the Free password, alerting some disguised Free members to their presence. After the group escape and are reunited with C-18 and K-11, now respectively named Brash and Slink, Sparkle decides to join the Free, leaving the others to attempt to steal the spaceship Defiance. However, an announcement from Madia is broadcast, in which she decrees that, since the children in the Nursery are now aware of being in captivity, they are to be “exterminated” and replaced with 12% of Earth’s infant population. She then sends the Human Hunters to the Nursery to collect the human children for their “fate”. Appalled at this, Zeitos leaves Hubai and Ralumi at the Human Hunters’ station and attends Madia’s palace to protest, but is arrested and imprisoned in the dungeon. Meanwhile, the escaped children regroup with Sparkle, and they decide to storm the Palace during a ball Madia is hosting to demand their freedom. With the help of some other pet humans, along with the aid of the humans of the Free, they successfully break in and rescue Zeitos, meeting up with Hubai and Ralumi, who are there to bargain for his release. Madia’s alleged daughter, Princess Petite, who is treated as a possession by the queen, tries to stop them, but is recognized by Sparkle as H-7, who had left the Nursery with her; Petite is not Madia’s daughter, but another human pet. Gigi thus convinces her to help them by telling her of how humans are free to do whatever they want on Earth. As the group make their way to Madia’s chamber, but are intercepted by her automated drone. Petite finally tells her "mama” about how she feels, but Madia opens fire with the palace’s laser cannons in response. The Free, however, ram a rocket they had built into the drone, allowing the others to continue to the queen’s chamber. There, the truth is finally and publicly revealed: Hexoprime had murdered the real Madia and used a robot body to impersonate her. Hexoprime’s plan is to purge Earth of humanity after securing more children, as well as distribute the right to keep humans as pets all over the universe, having been programmed with the secret directive 2510—issued after it was declared that humanity was “savage”. With her plans exposed, Hexoprime merges with a powerful assault armor to overpower the group. Things seem hopeless when the palace guards, having seen the truth, attack Hexoprime, leading to a massive battle. While Hubai and Ralumi evacuate those attending the ball, the children use the palace cannons to fatally damage Hexoprime, who attempts to use her now-damaged Madia body to kill Zeitos. However, Gigi decapitates the AI, destroying her and stopping the Human Hunters for good. Petite gives the throne to Ralumi as Zeitos, fully seeing the humans as free spirits, decides to let the group travel to Earth. This leads to an era of peaceful coexistence between the two species. Aboard the Defiance, Gigi celebrates her thirteenth birthday with her new friends on their way to Earth.
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