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updatecrazy · 27 days
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Halo Infinite update is rolling out on Windows PC and Xbox. According to the official Halo Infinite patch notes, the latest update introduces new operations, Spartan Points, and gameplay improvements. Players can enjoy multiple active extraction sites, toggle aim magnetism, and explore Flood and Alien Planet assets in Forge. Bug fixes and stability enhancements enhance the overall gaming experience. Previously, a minor hotfix added changes to skill jumps, weapons jamming, and the "tank gun" glitch. Unfortunately, players are experiencing a number of issues while playing the game. Today's Halo Infinite patch will fix a few of these issues. Read more details below. Halo Infinite Patch Notes - April 30, 2024 New Features in Halo Infinite Update New Operations: Banished Honor Introducing the Banished Honor Operation, a 20-tier reward track themed around the Banished faction. Earn rewards by playing multiplayer matches or Custom Games. Two premium offers are available for extra perks. Upcoming Operations: Tenrai IV & Spartan Surplus After Banished Honor, get ready for Tenrai IV and Spartan Surplus Operations, each offering a free 20-tier pass with exciting rewards. Spartan Points & Exchange Earn Spartan Points (SP) by completing challenges or leveling up Operation Passes. Use SP in the Exchange shop for exclusive items. Daily and Weekly challenges reset regularly, so keep earning! Weekly Playlist Refresh This update brings changes to matchmaking playlists, including new modes and rotations. Check out the details in the game! Automatic End for Uneven Ranked Matches Matches with uneven teams will now end automatically, ensuring fair gameplay without affecting your stats. Aim Magnetism Toggle Customize your aiming experience with a new toggle for aim magnetism, available for both controller and keyboard/mouse settings. Death Cam Improvements Enjoy a better spectator experience with improved controls and faster rotation in the death cam. Improved Assists & Medals in Firefight Earn Player Score for assisting in taking down enemy AI units and unlock new medals based on your performance in Firefight matches. Multiple Active Sites in Extraction The Extraction mode now supports multiple active extraction sites, adding a new layer of strategy to gameplay. Match Setup Overrides Tournament organizers and players can now set starting scores or time limits to reset matches or even the playing field. Improved Easy Anti-Cheat Error Messages Receive clear messages if you're removed from a match due to a failed integrity check. Forge Updates: Flood & Alien Planet Access new Forge assets and visual effects with Flood and Alien Planet palettes, along with new scripting nodes and objects. Weapon Drill Addition: Bandit EVO Try out the Bandit EVO in the M392 Bandit Weapon Drill in the Academy. Balance Changes Several adjustments have been made to weapons and gameplay mechanics for improved balance. GLOBAL Improved stability for Halo Infinite on both Xbox consoles and PC. PC Restored functionality to the Limit Inactive Frame Rate option for newer NVIDIA graphics drivers. Swapping between the Lore and Attachments tab of a helmet in the Armor Hall no longer results in a framerate dip on PC. XBOX Improved stability when navigating through the Armor Hall menus on Xbox consoles. MULTIPLAYER Gameplay Dropping a weapon is no longer faster than swapping between weapons. Vehicles no longer play their "doom state" sound effects prior to reaching the actual doom state. Scorpions will no longer be dropped off by Pelicans on the map Deadlock. Developer Notes: "Players gave us feedback that the Pelican vehicle drops on Deadlock did not feel good when dropping off Scorpions and Wraiths. We liked the focus on tanks, but agreed that the power of the Scorpion was too much and noticed it could dominate matches. To help address this, we've updated to vehicle drops on Deadlock to only bring in Wraiths, while the rest of the vehicle pads still spawn in their normal vehicles."
The Skewer has received improvements to improve its feel on higher latency. Menus Using the Clear Filters shortcut listed along the bottom of a menu will now consistently result in the onscreen filters being cleared. Custom Games When setting up a Custom Game with the Firefight: King of the Hill game mode, adjusting the Auto-Revive Timer option in the Firefight tab of the Mode Editor menu now functions as expected when selecting a value below 10 seconds. The Ranked: CTF 3 Captures game mode no longer requires teams to capture the flag 5 times to win when played in a local offline match. Customization The standalone version of the OpTic Gaming visor is now the same shade of green as the visor seen in the OpTic Gaming Armor Kit. 54 Multi-Use Armor Coatings have been updated to work with all available Armor Cores and Armor Kits. Open the accordion below to view the full list of updated Armor Coatings and the Armor Cores and Kits they are now compatible with. Full list of updated Multi-Use Armor Coatings (54 total) Updated Armor Coating Newly Supported Armor Cores and/or Armor Kits Wintermint Green Boggart, Wendigo, Rusalka, Transgressor, Infinite Mark VI, CE Mark V Black Sands Boggart, Wendigo Blood Jumper Boggart, Wendigo, Rusalka, Transgressor, Infinite Mark VI Cinder Ring Boggart, Wendigo Cooling Star Boggart, Wendigo Corrupter Boggart, Wendigo Defiled Skin Boggart, Wendigo Dust Wind Boggart, Wendigo Expressive Soul Boggart, Wendigo Facing Firewall Boggart, Wendigo Faded Jade Boggart, Wendigo False Flag Boggart, Wendigo Final Stand Boggart, Wendigo Flayed Nerve Boggart, Wendigo Frontier Outrider Boggart, Wendigo Grim Fortress Boggart, Wendigo Halite Storm Boggart, Wendigo Hazard Pay Boggart, Wendigo Hazard Zone Boggart, Wendigo Imperial Court Boggart, Wendigo Kinetic Instruction Boggart, Wendigo Liberty Clad Boggart, Wendigo Merciless Rhubarb Boggart, Wendigo Night Witch Boggart, Wendigo Noble Loyalty Boggart, Wendigo Outback Storm Boggart, Wendigo Point Bombardment Boggart, Wendigo Praetorian Zephyr Boggart, Wendigo Prism Lens Boggart, Wendigo, Transgressor, Infinite Mark VI, CE Mark V Raven Smoke Boggart, Wendigo Redundant Spiral Boggart, Wendigo Rusty Armadillo Boggart, Wendigo Shimmering Blush Boggart, Wendigo Sundown Smile Boggart, Wendigo Sunshine Pass Boggart, Wendigo Tasman Hunter Boggart, Wendigo Threat Shift Boggart, Wendigo Tragic Wintessa Boggart, Wendigo, Infinite Mark VI, CE Mark V Untethered Wind Boggart, Wendigo Viridescent Ring Boggart, Wendigo Void Ultra Boggart, Wendigo Wasteland River Boggart, Wendigo Winterslash Flame Boggart, Wendigo, Transgressor, Infinite Mark VI, CE Mark V Steel Legion Wendigo Cloaked Dagger Rusalka, Yoroi, Transgressor, Rakshasa, Chimera, Eaglestrike, Hazmat, Mark VII, Infinite Mark VI, Mark V[B], CE Mark V Cadet Grey Yoroi Monarch Transgressor Burnt Ash Hazmat Silent Snow Hazmat Burgundy Spear Mirage Burning Sky Mirage Core Emotion Mirage Forgotten Sands Mirage Temple Grounds Mirage Visual The Mirage IIC and Rakshasa Armor Core no longer appear distorted when using the To The Front stance. The upper arms of the Mirage IIC Armor Core no longer appear to stretch or distort. The UA/Viator, SAP/Recon, and SAP/MT Shoulder pads are now consistently visible at any distance in gameplay. Players can no longer look through the Mark IV Armor Core's legs when the Field of View (FOV) setting is set to 78. Reduced instances of secondary weapons clipping into the back of the Mark V Armor Kit for the Mark VII Armor Core. Small gaps are no longer present in the shoulders of the Mark IV Armor Core. Selecting a Transhumeral prosthetic arm on the Mark IV Armor Core no longer results in the equipped Shoulder Pads becoming misaligned. FORGE EDIT MODE AND CREATION TOOLS The Infected Energy Sword is now localized in the Object Browser menu for non-English languages.
Setting the Squad Intensity value to 1 in the Override AI Spawner node will now result in AI units spawning. Improved performance when viewing a map's Nav Mesh on Xbox One consoles or PCs with lower quality video settings enabled. The Get All AI Units on Team node will now function as expected after an Elite is added to a squad of Marines. Rapidly duplicating objects in Forge is now less likely to result in a crash. The Cycle Parent option in the Object Properties menu now works as expected when used on a Prefab containing duplicated objects. The Round Platform object no longer has a chance to change from Static mode to Dynamic mode when a Forge map is loaded. Improved stability when using the Delete All map property and the Undo function in Forge. Created or placed Prefabs are now automatically selected when playing with a mouse and keyboard.
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updatecrazy · 2 months
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Last Epoch update 1.0.4.2 is rolling out on PC (Steam). According to the official Last Epoch 1.0.4.2 patch notes, the latest update reverted the change to the cost of Despair Glyph Prophecies due to prior planning and pipeline issues. Since the last Last Epoch patch, players were facing a number of problems with the game. Today's Last Epoch patch 1.0.4.2 also addressing concerns regarding Arena Key sell prices and mid-cycle changes. Check out more details below. Last Epoch Patch 1.0.4.2 Notes - March 22, 2024 Reverting the favor cost increase for Despair Glyph Prophecies. Reviewing delayed adjustments more carefully to ensure better alignment with intended goals. Implementing a planned nerf in key values, aimed at preventing gold farming through Arena Keys. Clarifying the reasoning behind changes like the nerf in Arena Key values for better communication with players. Approving mid-cycle changes that do not significantly impact gameplay, while remaining open to feedback. Ensuring bug fixes that result in buffs for characters are not withheld. Expressing gratitude for player feedback and its role in prompting reflection on the timing and communication of changes. Download free Last Epoch update 1.0.4.2 on PC(Steam).
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updatecrazy · 4 months
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The Finals update 1.6.0 is now available to download on PC (Steam) players. According to the official The Finals 1.6 patch notes, the latest update introduces the Season 1 Event called "STEAL THE SPOTLIGHT," featuring a solo event where players enter the arena at night with a predetermined build and loadout, navigating through guarded cashout stations and making their own paths. Apart from this, today's The Finals patch 1.6.0 also includes various bug fixes and changes. A major update was released recently, that added new changes, gameplay adjustments, and more. Unfortunately, since the last patch, players have been experiencing issues with the game. Today's The Finals update 1.6.0 will fix a few of these issues. The Finals Patch 1.6 Notes - January 31, 2024 https://youtu.be/ZqZED6eSVEk Balance Changes Gadgets Dome Shield Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled Vanishing Bomb Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+) Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+) Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+) Zipline Improved placement validation for ziplines, making them easier to deploy Maps: Las Vegas General Added some cover to the side of kitchen trolleys to make them easier to use Replaced the zipline between Eastwood and Decora with a jump pad Moved various cover pieces to avoid gaps in cover Moved various chairs to make traversal easier Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design Argon Casino Removed some of the monitors in the casino so some doors are easier to see Added an extra door to make traversal easier Updated some Vault spawn locations and added cover to some of them Eastwood Casino Updated exit points on various ziplines to make it easier to access rooftops Added decals to some windows to make the glass more visible Rearranged the aircon units to create more cover on the roof Adjusted the position of some cashout locations Glamora Casino Removed some chairs so it's easier to jump in and out of cashier booths Removed some chairs and railings in the theatre to make traversal easier Various other small fixes and balance tweaks Specializations Mesh Shield The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled Recon Senses Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD Dev Note: Recon Senses have become much more common in the meta than we intended and can cause confusion for some newer players. The reduction in range and the warning given to detected players will bring the ability’s power back in line with other Specializations Content And Bug Fixes Animation Fixed some small issues with the LH1 reload and Goo Gun inspect animations Updated reload animations when aiming down sights to add slightly more movement to them Audio Updated footstep audio and mix for the player, teammates, and enemies Dev note: It should now be clearer for players to tell friendly players apart from enemies and their own footsteps Fixed an issue where the spawn sound effect could be cut off when respawning Updated various VO lines Various VO bug fixes Career Rank Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50. Characters Fixed an issue where characters could have their legs bent backward on some screens Controller Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m Reduced input latency on PS5
Emotes Fixed an issue that prevented the player emoting while crouched Gadgets Defibrillators Fixed an issue where player statues could not be targeted for revives when lying in foliage Fixed an issue where player statues could not be targeted for revives when carried Fixed various issues with placement distances on deployable Gadgets Fixed an issue where turret parts could collide with each other, causing strange behavior when placed on barrels Game Modes General Added ‘Steal the Spotlight’ event mode Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes Ranked Tournament Lowered the number of rounds required to play Ranked Tournament from 60 to 45 (-) Dev note: With the improvements we’ve made to fair play and banning, the threshold required to enter Ranked Tournaments doesn’t need to be quite so high. Solo Bank It Disabled the experimental Solo Bank It mode Maps Monaco Made night and night storm weather conditions slightly less dark on Monaco for OLEDs Tweaked LOD settings on some trees in Monaco to reduce popping on low settings Movement Fixed an issue where players could become stuck in encroached spaces Fixed an issue where players would fail wall jumps if they pressed and held jump too early in a vault sequence Fixed an issue where the player would cancel a slide if aiming down sights was triggered from toggled crouch Security Made various improvements to security and cheat detection Settings Increased default FOV from 71 to 81 (new installations only) UI Added Career Rank screen where players can see rewards earned by gaining rank Added new tournament overview screen to tournament modes Added new Event Contracts to the Contracts screen Updated the size of ranked icons Fixed wrapping issues on Contracts during the end-of-round sequence Decreased duration of Vault objective markers on round start Made various improvements to contextual ping accuracy, making them more accurate Various bug fixes to the UI Added additional item tutorial videos for the following items: APS Turret Gas Grenade Glitch Grenade Glitch Trap Goo Gun Motion Sensor Pyro Grenade Smoke Grenade Sonar Grenade Thermal Vision VFX Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players Updated collision on coin death effects to reduce the number of coins that can fall through floors Various polish improvements to coin death effects Optimization pass on the gas canister explosion effects Weapons Increased the size of various grenade projectiles, to make them easier to see in combat Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done Fixed an exploit where melee weapons could be swung faster than intended Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up Download free The Finals update 1.6.0 on PC (Steam).
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updatecrazy · 7 months
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Satisfactory update 0.8.2.0 is available to download on PC players. According to the official Satisfactory patch notes, the latest update adds a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small. In addition, Satisfactory patch 0.8.2.0 also includes an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1. Since the last Satisfactory patch, players are experiencing problems with the game. Today's Satisfactory patch 0.8.2.0 will fix a few of these issues. Check out more details below. Satisfactory Patch 0.8.2.0 Notes - October 16, 2023 NEW Unreal Engine Upgraded to 5.2.1 Online Integration has been reworked (Work In Progress) This is still WIP and we will be patching it up through the next few weeks Most of the UI for Multiplayer related menus has been redone (Some of it is still WIP and will be updated in the future) Epic Online Services have also been updated (Enables crossplay between Steam and Epic and friend list visibility) Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental) Auto Detect Settings (Experimental) When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system If you’ve never changed a setting before, a new default will be applied to it If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section QOL Blueprints You can now sample blueprints from dismantle mode Pillars can partially intersect the edges of the blueprint designer again Hotbar Hotbar system has been reworked Added a way to save the current hologram into the hotbar by pressing ALT+Shortcut key combination You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise) Conveyor Lifts Quick Switch is now supported when building them Can now be Nudged Nudging Holding CTRL when Nudging will now nudge in half steps Fixed so Wall Mounted Flood Light Nudging is Vertical Zipline Increased Zipline sprint acceleration. It should be easier to tell that sprint mode is turned on now due to the more direct change in speed Zipline path selection now works vertically too Additional improvements to try and mitigate cases where you get disconnected from ziplining when ziplining on an incline Power Tower/Power Poles Changed power poles and power towers to use gradual rotation (45 degrees on foundations) Holding CTRL when building a wire off another wire now aligns the new Pole to the original one Building a Power Tower off a wire from a Power Pole now correctly increases the build range for the Power Tower Hypertubes Implemented network correction and smoothing for remote players moving in Hypertubes, This should make the movement inside hypertubes much smoother and prevent any kind of desync, this is also enabled for Clients Fixed character getting too much acceleration when braking while going downhill Fixed hypertube attachments incorrectly building when attaching them in a section of a hypertube Hypertube Entrances can now be nudged Hypertube entrances now work correctly when they are built directly on top of a floor hole Input System Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting Resource Miner Can now be Tap E to Mine (Toggle) or Hold E to Mine, depending on how long the button is held Fixed a couple of issues with mining lingering around when walking away from the node
Signs Improved snapping for signs, they can now snap to foundation sides and ceilings and can be rotated more freely. Changed signs to use the same snapping logic for walls and foundations Power Switch and Priority Power Switch Both should now have gradual 45 degree rotation on foundations Power Switches can now be upgraded to Priority Power Switches and vice versa Added buttons for turning entire priority groups on and off in the Priority Power Switch Build Gun / Dismantle Gun When trying to dismantle invalid buildables they will now redirect to the valid dismantlable (I.E. Like the Integrated train tracks or the Sub Buildings of the Hub, they will now dismantle the Train Station and the entire Hub respectively) Splitters/Mergers Can now be upgraded to Smart or Programmable versions Can also be upgraded to each other (Splitter to Merger and viceversa) as long as only the main input and output is connected OPTIMISATION Parallelized post processing blending. Chaos memory optimizations Texture memory optimizations Mesh memory optimizations Enabled virtual textures for HLODs Updated HLODs to use virtual textures. Enabled PSO caching Removed legacy assets BUG FIXES Fixed a bug where drones would sometimes consume batteries multiple times when starting a new trip, especially when the player is far away Refactored player mapping contexts, reordered player mapping context priorities, so we have a clear hierarchy. This should potentially fix issues where certain actions like detonating Nobelisks cannot be done. Fixed so quick switching a conveyor/pipe doesn’t reset the hologram anymore. Fixed bug where quick switching Pipeline and Conveyor holograms would reset pole rotation on the second build step Fixed a rare UI crash Fixed a bug where it was possible to accidentally delete items by splitting them Potential fix for bug where item stacks can not be split in the inventory for Client Refactored wire splitting so it works with power towers Fixed bug where build effects for wires never got cleaned up Fixed so wire build effect works again Fixed so poles created from wires copy the rotation of the pole you drag from Fixed issue where changing materials (Customizer) in the Quick Switch menu would stop working after the first time Potential crash fix for an Input System related crash Reworked Object Scanner, should now work correctly in Multiplayer, fixed multiple visual bugs Fixed Clients not continuing to have Flight Mode enabled after logging in and out of a session Fixed Bacon Agaric not displaying properly when using a FOV other than 90 Fixed Hoverpack not displaying properly when using a FOV when loading into a save where the Hoverpack was already equipped Fixed Gas Mask not displaying properly when using a FOV other than 90 Refactored the way vehicles are outlined Removed knockback when the player has Flight Mode enabled Flight mode is no longer turned off when you use Turbo Bass with the Boombox while it is enabled Fixed Hyper Tube Floor Holes appearing visually distorted Fixed railroad track signal visualization Fixed trajectory visualization for the jump pads Fixed outlines displaying incorrectly on Beams Fixed Ping indicator occasionally pinging the player Fixed Resource Miner having an incorrect animation in Multiplayer or when Holstering Fixed Chainsaw, Xeno Basher and Xeno Zapper displaying and behaving incorrectly in Multiplayer Refactored the Gas Mask, fixing a lot of bugs with it Refactored the Flying Crab Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them Fixed bug where player can fall through world as a ragdoll when falling to far, It's still possible to clip through the world when traveling really fast as a ragdoll, but it's much more difficult and won't happen under normal circumstances. Pipes having incorrect visuals when built in certain scenarios should now be fixed
Camera should now rubber band as much when driving vehicles as it is now allowed to clip through various objects Vehicle engines will now shut down when the vehicle is submerged in water Fix head bobbing not working, and head bobbing scale option not affecting anything Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate) Fixed being able to sample buildings when you shouldn’t (i.e. Inside a Hypertube) Fixed Full Screen setting being reversed when pressing apply after restarting the game Fixed players being unable to enter a vehicle if another player was interacting with the inventory of the vehicle Fixed sliding not ending when entering vehicles Fixed a specific Copper Node producing Limestone if the miner was placed prior to Update 8 Removed a duplicate coal node Improved visual quality of the Blue Palm billboards when looking at them from very far away Improved Beam Support to Pillar snapping Fixed Nobelisk smoke not displaying properly Fixed a specific case where aiming the Hypertube Floor Hole would flash the screen white Locomotives should now start to brake when self driving is disabled Fixed MAM nodes showing up as unlockable when the tree itself is not unlocked when No Cost Advanced Game Setting is enabled Fixed Tractor headlights breaking when opening its inventory Fixed Jumping off a zipline canceling the Zipline input if it's still held, now holding it will continue the input as it should UI Updated Map Render Fixed multiple Jetpack UI bugs Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu Renamed “Rotate Hologram” Keybinds into “Rotate Hologram Right” and “Rotate Hologram Left” so they no longer share the same name Renamed “Nudge Up” and “Nudge Down” to “Nudge Forward” and “Nudge Backward” Fixed Object Scanner UI disappearing when hopping in and out of vehicles Fixed Object Scanner UI not showing the Object Name Updated Storage UI so that industrial storage boxes no longer use a scroll bar when using small inventory slots Fixed issue where keyboard input was lost after manually entering text when Overclocking Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice Trains are now sorted in the Train Station UI Fixed an issue where drag and drop wouldn’t be cancelled when opening up a different menu Fixed issue where mouse would be lost if clicking the chat window by closing the window if the player clicks outside the text input box. If you close it by doing that you'll have to hit enter twice to open it again. News Feed in the main menu should now be easier to read Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu AUDIO Fixed an Audio issue leading to performance hitches in factories with Blenders and Refineries, including audio optimizations for the Refinery Replaced some audio files for the Tractor and Truck Tweaks and adjustments for Tractor and Truck audio LOCALISATION Fixed hundreds of typos across English (US) and English (UK) Fixed Japanese and Traditional Han characters display, and added Devangari and Bengali support as well Updated all languages with the latest translations Updated language completion rates Updated community translators in the credits
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updatecrazy · 8 months
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Euro Truck Simulator 2 update 1.48.5 details are now available for PC (Steam) players. According to the official Euro Truck Simulator 2 patch notes, the latest update brings specific content additions, under-the-hood maintenance, and important improvements. Apart from this, ETS 2 patch 1.48.5 also includes various other fixes. Previously, a major Euro Truck Simulator 2 update added quality-of-life changes and improvements. Unfortunately, since the last patch, players are experiencing issues with the game. Today's ets2 update 1.48.5 will fix a few of these issues. Read more details ETS2 Update 1.48.5 Patch Notes Details - October 12, 2023 Faster Loading Times significantly improve loading speed, making it up to 6 times faster. The FPS Limiter is aimed at those with powerful GPUs, capping GPU usage at 300 FPS to prevent excessive rendering. The update aims to enhance the gaming experience and prepare for future DLC releases. Download free Euro Truck Simulator 2 update 1.48.5 on PC.
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updatecrazy · 8 months
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Timberborn update 5 is available to download on PC(Steam). According to the official Timberborn patch notes, the latest update brings significant changes to visuals, water physics, and resource management, including new buildings and goods. In addition, the Timberborn patch also adds balance adjustments. Previously, a Timberborn update 4 added new changes and improvements. Since the last patch, players are experiencing problems with the game. Today's Timberborn patch will fix a few of these issues. Check out more details below. Timberborn Patch Notes - October 12, 2023 Visuals You’ve made it clear that the colors of badwater and extract should change. We’re happy to oblige. Toned down the hue of badwater to make it look less like lava more like the toxic waste it is. Changed the color of extract to red so that it better corresponds with badwater’s. Water physics You asked for more ways to control how the pollution spreads, so from now on, Dams, Levees, and Floodgates stop the ground’s contamination. This change also applies to irrigation, though, so plan carefully. Dams, Levees, and Floodgates now prevent irrigation and contamination spread. Extract While badwater does well as a new threat, its positive side has been lacking. We sought a way to improve that, and we’ve found bots to be a good choice. New building: Grease Factory (2000 SP; Gear x30, Treated Plank x20, Metal Block x10; 2 workers; Iron Teeth-only). Boasting Danny Zuko’s seal approval, this building turns extract into a new, oily resource. New good: Grease (Extract x1, Canola Oil x1 gives Grease x2). Stored in tanks and consumed by Iron Teeth bots, grease increases their condition by 1. New good: Punch Cards (Paper x2, Plank x1 gives Punch Card x2; Folktails-only). Containing more precise instructions, punch cards are an extra paper sink and a new, earlier boost to Folktails’ bots. Produced at Printing Press (which is now a Folktails-exclusive building, remember?) and stored in warehouses, cards are consumed by Folktails’ bots to increase their condition by 1. Updated recipe: Catalyst (Maple Syrup x1, Extract x1 gives Catalyst x3; Folktails-only). With extract added to its recipe, we’re making catalyst the second, more advanced boost available to Folktails’ bots. The maximum condition achievable by bots is now 2. A bot with access to both faction-specific boosts enjoys +80% movement speed and +120% working speed. Balance In light of Update 5 changes, we’re tweaking the game’s balance and difficulty levels. Small Windmill: maximum power output is now 150, down from 200. Large Windmill: maximum power output is now 300, down from 400. Wheat flour recipe: now takes 0.5h to complete, down from 0.78h. Cattail flour recipe: now takes 0.25h to complete, down from 0.66h. Bread recipe: now takes 1h to complete, up from 0.42h. Maple pastry recipe: now takes 1.5h to complete, up from 0.55h. At hard difficulty preset, it now only takes a single guaranteed drought cycle before the game starts randomizing your plight between droughts and badtides. Misc. Updated the Diorama map to remove a visual glitch causing water to clip through the terrain. Updated icons for several water- and badwater-related buildings, as well as the icon for the injured beavers. Updated descriptions of difficulty levels to mention badtides. Updated the welcome screen so that it no longer refers to the ancient alpha, beta, and demo times. When selecting a good in a storage building’s panel or via the storage overlay, its extended tooltip - the same as the one used in the top bar - is now used. Bug fixes Fixed a crash caused by using the layer hiding tool (again). The “It’s dying” progress bar is no longer displayed for partially collected crops. Fixed the map editor’s “Hide resources” icon behaving incorrectly. Fixed the missing injury chance in Dirt Excavators and the incorrect injury chance in Explosive Factories.
Fixed the “Empty storage” status icon being displayed under range lines. The units’ movement speed bonus is now correctly displayed. Fixed a bug with goods’ icons on barrels sometimes having the wrong color. Fixed a bug with water pumps partially disappearing while in preview mode. Fixed a bug with Water and Badwater Sources setting the contamination of the water tiles above them to 0% and 100%, respectively. Fixed numerical input fields crashing the game when trying to use certain character combos. Beavers now only become contaminated right after finishing their current task. Illness is an illness, but finishing work takes priority. Download free Timberborn patch on PC (Steam).
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updatecrazy · 8 months
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Dying Light 2 update 1.40 (1.040) is rolling out on PS4, PS5, PS, and Xbox. According to the official Dying Light 2 1.40 patch notes, the latest DL2 update adds a new 100 DL Points pack. Apart from his Dying Light 2 version 1.40 (1.040.000) also addressed multiple game bugs. Previously, a major Dying Light 2 patch 1.34 added a new Bloody Ties DLC. Unfortunately, some players are still facing bugs and various issues with the coop and multiplayer. Today’s DL2 update 1.40 will fix a few of these issues. Read more details here. Dying Light 2 1.40 Patch Notes (1.040) - October 4, 2023 Added a new 100 DL Points pack. Made a few changes to our EULA related to mods, which should make the rules more clear for our modding community, including removing them from "Cheating" section. Added a new, dedicated policy to modding. Addressed multiple reports on game bugs. Download free DL2 update 1.40 on PlayStation 4, PC, Xbox, and PlayStations 5.
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updatecrazy · 8 months
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Fall Guys update 1.26 is rolling out on PS4, PS5, Switch and PC. According to the official Fall Guys 1.26 patch notes, the latest winter update brings various new features and improvements. Apart from this, today's Fall Guys version 1.26 also includes new obstacles for Fall Guys Creative mode, making it more engaging and fun for players. Previously, a major Fall Guys Season update added crossplay, a brand-new game mode called Sweet Thieves, and much more. Unfortunately, some players are still facing issues with the game. Today's Fall Guys patch 1.26 will fix a few of these issues. Read full details below. Fall Guys 1.26 Patch Notes - September 27, 2023 The Trick or Yeet Fame Pass is a Halloween-themed pass that offers a range of fancy dress costumes and wearables, adding a festive touch to the game. Notable additions in the update include Buttons, Pressure Plates, Bean Barriers, Speed Arches, and the Carriable Punching Block, adding more variety to gameplay. Players can now choose from five different backgrounds for their rounds, enhancing the visual experience. The update also promises to release several new rounds over the coming weeks, providing fresh challenges and excitement. The Trick or Yeet Fame Pass includes costumes like Bat-Tastic, Buff Guy, Bad Beast, Clockwork Calamari, Squawks Sprockets, and Jack-o-Lantern Wearable. Bug fixes have been implemented to address various issues and improve the overall gaming experience. The Fall Guys team expresses gratitude to the community for their support and encourages players to report any in-game issues for ongoing improvement. BUG FIXES Various fixes to gaps, clipping and stretching for numerous costumes Fixed nameplates appearing low resolution for some players Fixed slight misalignment on the Player Banner and Crown Rank in the main lobby Fixed screen snapping to highlighted items when using a controller in the Store Fixed Coral pattern appearing grainy when players equip it with a neon or glowing colour Fixed Fall Feed not displaying the names of other players who immediately qualify after you Fixed inconsistent number sizes on the kudos wallet display Fixed the “Esc” button prompt showing for the “Next Reward” on the Fame Pass screen Fixed the Open Party button becoming unresponsive in certain areas when using a mouse Fixed Glow Effect not corresponding to item rarity in the Fame Pass Fixed door entrails not despawning in Creative Mode Fixed players being unable to change keyboard bindings whilst using a Mouse Fixed FPS drops on Duos and Squads when other players qualify in a Race Round Fixed erratic display when navigating the Player Name list in Custom Lobbies Fixed level 1 being displayed instead of level 54 in the Crown Rank Fixed Soft Locks in Custom Lobbies if the host quits during the middle of a game, or the rewards screen Fixed flickering rewards in the Challenges menu on PC Fixed FPS drops when scrolling through the Fame Pass Fixed the Depth of Field settings interfering with legibility of player names Fixed the “Favourite” button in Custom Lobbies not reacting to mouse input Fixed camera focusing on Fall Guys’ feet in Creative rounds when ragdolling Fixed players being unable to rotate the plinth on the Unlocked Rewards screen Fixed “undo” actions disappearing in the Level Editor history after certain actions Fixed Basketballs not bouncing off of Drums Fixed Fall Guy occasionally being launched into the sky when grabbing an upward fan Fixed Grabbable Blocks glitching with the centre pillar of a turnstile and hitting the Fall Guy with high force Fixed various Round lighting issues on Nintendo Switch Download free Fall Guys update 1.26 on PlayStation 4, PC and PlayStation 5.
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updatecrazy · 8 months
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Super Animal Royale update 1.26 (1.9.1) is now available for PS4 and PC players. According to the official Super Animal Royale 1.26 patch notes, the latest season 9 update adds new Super Caracal, Super Blobfish, Super Komodo Dragon, and Turnip Boy. Apart from this, the Super Animal Royale patch 1.26 also includes a long list of bug fixes. Unfortunately, since the last update, players are experiencing a number of issues when trying to play the game. Today’s Super Animal Royale patch 1.26 will fix a few of these issues. Check out more details below. Super Animal Royale 1.26 patch notes - September 26, 2023 https://youtu.be/aY5X5bcai1c New characters introduced in this update include the Super Caracal, Super Blobfish, Super Komodo Dragon, and Turnip Boy from the game "Turnip Boy Robs a Bank." The Party Animal Pass offers 49 tiers of festive rewards, including animated gun skins and a Mini Croc pet. Season 9 Starter Pack DLC is available, featuring Japanese folklore-inspired items like the Super Kitsune Miko Outfit. Twelve new breeds of Super Animal species are introduced, such as the Super Caracal and Super Blue Poison Dart Frog. A 2-week collaboration event with Turnip Boy allows players to earn Turnip Boy-themed cosmetic items through challenges. Quality of Life Improvements A soft matchmaking system has been implemented in the SAW vs Rebellion game mode. At the start of a match, teams are balanced based on player level for an improved and more balanced experience. This means you won’t get your helmet until the match begins and your team is assigned. Scout I’s skunk bomb count has been reduced to 1, and Scout II’s to 3. Teammates in the SAW vs Rebellion mode no longer trigger friendly Lucky Cat Mines. This will allow them to be more useful, as players often found them being accidentally detonated by allies in large-team modes. The Wave emote is now a milestone reward, achieved by playing 20 team-based games. The legendary BCG’s max damage has been lowered from 76 to 72. This will make it typically still able to two-shot players wearing level 1 armor, but now fairly unlikely to two-shot players wearing level 2 & 3 armor. Common magnum damage at the muzzle has been increased from 51 to 53, and uncommon magnum damage has been increased from 54 to 55. This keeps them more in line with the rare magnum. Up and down melee swings have been adjusted to occur within 40 degrees of north and south aim (previously, this was 30 degrees). Throwables now make a sound while traveling mid-air to better alert players of their presence. Sparrow trackers can now apply to Giant Emus. Removed local rollback upon death, so higher ping players don't feel like they are teleported after dying. While dead, the chat field will now show a message about not being able to type (and block text input) for all-chat. Added creep (walk) and creep (idle) to the photo booth. Exclamation alert badges that notify about Photo Booth Scenes that are earned now appear on the main menu and the Photo Booth tab. Added a support code option for email-linked players in Manage Account. Bot Tweaks Many changes have been made to the game’s bots to improve the player experience, especially for newer players. Bots aim more smoothly, making them more realistic in how they look around, and with fewer abrupt snaps. Bot aim has more randomization now. Pursuit range, aim, and vision have been reduced against lower level players (below level 40). Fixed hunting rifle bots shooting too quickly. Bots will roll less while pursuing players under level 20. If targeting a downed player, bots will look for new enemies in line of sight that are not downed to prioritize before the downed player. Lowered attack speed of bots slightly. Zip-and-Go Improvements Carry/place limit is now 4 (6 with bandolier). Zip-and-Go throwables now spawn in the world as packs of two rather than individually. Deployment animation has been lowered from 0.50s to 0.39s.
Drone speed is 30% faster. Increased minimum exit time after riding, to reduce spam [E] clicks causing accidental exit. Server predicts exit position and waits based on player ping to avoid players seeing themselves stuck in water. New Private Match Host Functions Private match hosts now have a /weight command: This command can be used to regenerate the loot table with various weapon spawn weightings, while in lobby. Valid weight types include ‘all’, any gun class, any gun ID, and any grenade ID (with values from 0.0 to 5.0). Priority is given to the most specific type, for instance ‘/weight all 0 gunhuntingrifle 1’ will allow for a match with only hunting rifles. It is important to note that the weight value is a multiplier on the original weapon weight, so the minigun is still zero spawn chance in the world, even with a 5.0 weight. Mole crates are not affected by weight but a weight of zero will stop a weapon from being in the drops. Weight does affect rebel caches as well as grenades/bananas from grass and breakable crates. For mystery mode, weights are applied after any mystery mode specific modifiers. The command ‘/weight reset’ can be used to reset all weightings. Private match hosts can also enter a ‘/mystery #’ command to change the Mystery Mode type in the lobby. One minor thing to note is that if picking Western mode, all player hats will change to a cowboy hat, but changing to another mystery type will not undo the hat. Other functionalities have been added for private match hosts, as well: Added ‘/kill all’ command for private match hosts. Added ‘/nade’ command for private matches, to spawn grenades. On PC, ‘/netdata’ command now shows packet loss. Map Updates Added animated jellyfish & water to some of the tanks at the Super Sea Land aquarium! Added posts to many boardwalks around the map, especially at Super Sea Land. Updated the shape of the sand islands at Super Sea Land. Improved collisions at the aquarium by removing the rocky corals and removing collisions from tube corals. The Sea Legs Restaurant’s side hut has been revamped. Stage seating was updated at Super Sea Land so players can walk between rows. A barrier has also been added at the water's edge. Improved rail visibility around the Super Sea Land stage. Widened some door openings around Super Sea Land and added patios. Adjusted Super Sea Land stage lights and added markings where the stage TVs fell in the animated YouTube short. Crates near the broken saw mill line that blocked collisions abnormally have been moved. Fixed some construction walls at Beaver HQ that were able to be hidden behind. Fixed a corner of the houses at S.A.W. Villas that could be seen through. Bug Fixes Fixed upward melee swings not able to hit fences if right against them, and fixed downward swings sometimes not playing tree-hit sound. Fixed phantom mole crate pulse appearing on the map if viewing it after the mole has left. Fixed map being openable while the report panel is active. Fixed the water at Nautitorium stage not being treated as water for throwables such as bananas. Fixed z-order on Nautitorium rails especially with zip-lines. Fixed pets sleep sound playing repeatedly in the fruit press if you died there at the end of the conveyor belt with a pet. Fixed being able to board teammate emus through walls. Fixed a bug where changing emus and eating a second speed mushroom would add the stacked effect to the second emu. Fixed giant emu and your own mushroom speed boost timer getting mixed up when dismounting/remounting an emu while both boosts are active. Healing emus no longer incorrectly contributes to the healing stat & milestone. Fixed sparrow tracker position on player when riding a giant emu. Sparrow will also match the direction the player and emu are facing. Fixed a bug where grenades and other throwables being tossed while becoming a Zombie Joe would end up stuck on the map. Phantom respawn timer in the Bwoking Dead should be fixed now.
Fixed Zombie Joes spawning in the fruit press. Might have to recall those last few batches of juice… Fixed a bug where changing to MP4 in the photo booth didn't do transparent checkbox toggling in one case. Fixed friends in the Photo Booth not having their proper gem level after being duplicated. Fixed gem emote flipping the gem upside down in the photo booth. Fixed controller bug with navigation on the Customize emote tab not showing an emote when using dpad-left. Fixed random vertical flickering for controller users when drinking or taping. Can no longer change the fill toggle while matchmaking (prevents desync bug). Download free Super Animal Royale update 1.26 on PS4.
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updatecrazy · 8 months
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Wayfinder update 1.09 (0.1.4.0) is now rolling out on PS4 and PC (Steam). According to the official Wayfinder 1.09 patch notes, the latest update brings Echo Dust and the revamped inventory system. Apart from this, Dune Spice Wars patch 1.09 (0.1.4.0) also includes stability fixes. Previously, a major update 1.0 added a wealth of new content. Unfortunetly, players are facing a number of problems with the game. Today's Wayfinder patch will fix a few of these issues. Read more details below. Wayfinder Patch 1.09 Notes - September 23, 2023 The Echo Fusion system has been overhauled. Players can now break down their Echoes into Dust. Using the Dust, players can increase the Rank of their Echoes. Fixed a bug causing echoes to grant incorrect amounts of XP (now dust) in fusion Fixed a bug where Commander Creed’s echo showed a different cost to equip than the actual cost REMOVED: “Sort By Power” for Echoes. This has been removed until we implement more informative version of this sort. There is now an item limit for Echoes (300) and Accessories (100). See the announcements channel for more details. Added warnings for when players are approaching either item limit. When you have reached the limit, you cannot pick up anything else until you are back under the limit. Fixed Non-Romanized languages on keyboard being nonfunctional in social menu Fixed Tooth & Claw, and Epitaph displaying rifle or shotgun skins. Increase XP for Hunts by 3x and mini bosses in Expeditions by 1.5x Accessories are now able to be sold at Venge’s Shop in Skylight! WARNING: On first load of the SELL screen, equipped accessories display on the ALL panel and can be sold without warning the player. They do not appear on the ACCESSORY panel. All acquired Accessories will be sold at their intended cost per Accessory level. Fixed an issue causing players to be unable to fast travel inside of Lost Zones. Fixed an issue where players would be disconnected during an expedition or hunt with the Firebombs imbuement active. Fixed an issue where Helper Coins were not being rewarded to the player as expected after completing Lost Zone Expeditions via Helper Queue. Fixed an issue causing players to get stuck on a “Please Wait” screen while backing out of the Wayfinder Founder’s Pack menu while it was opening. Adjusted the priority quest to unlock Echo Fusion to unlock at the same time as the player unlocks the Echo system. Various localization updates and improvements. Fixed an issue where non-functional Echoes were populating in the Echo menu. Fixed an issue where the Accessory menu would display blank tiles. Fixed an issue causing Kyros' “Siphon Radiant” Ability buff to exceed its intended value of 10%. Reward Tower reward emote “Kiss of Venom” will appear in the players' inventory if/when unlocked. The player will see this in their inventory when equipped with Venomess. Fixed an issue causing Venomess’s Soothing Vapors Affinity Perk to not function. Soothing Vapors not correctly displays visual feedback that you are healing Fixed an issue causing Venomess' Ultimate to fire off in the wrong direction. Fixed an issue causing masteries to be locked on Venomess Night’s Maw Echo will always drop at its intended Echo type (“Rush”) and Level (15). Talon of Pyre’s Echo will always drop at its intended Level (30). Added the proper names of travel destinations to load screens. Emoting toward an animal in the Overlands zones will no longer cause the camera to target-lock onto that animal. Improved travel time to player housing instances
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updatecrazy · 9 months
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Smite update 12.64 (v10.9) is rolling out on PS4, PC, and Xbox One. According to the official Smite 12.64 patch notes, the latest update brings several gods adjustments to balance their strengths. Apart from this, Smite version 12.64 also increased mana costs for Apollo's "Across the Sky" and increased cooldowns for abilities like He Bo's "Water Cannon" and Sun Wukong's "Master's Will." Previously, a big season Smite update 8.9 added Shiva - The Destroyer to the game. Unfortunately, since the last major patch, players are experiencing several issues with the game. Today’s Smite patch 12.64 will fix a few of these issues. Read more details below. Smite Update 12.64 Patch Notes - September 12, 2023 Conquest: Verdant Spirit Totem: Decreased Max Health and Mana from 10% to 8% Gods: Apollo: Across the Sky: Increased mana cost from 10 + 35/40/45/50/55 to 40 + 40/45/50/55/60 Cabrakan: Refraction Shield: Decreased Mana per hit from 10/15/20/25/30 to 10/14/18/22/26 Tremors: Increased Cooldown from 3s to 4s He Bo: Water Cannon: Increased Cooldown from 3s to 4s Martichoras: Stalk Prey: Decreased duration from 180s to 120s Increased cooldown from 25/22.5/20/17.5/15s to 25/24/23/22/21s Pele: Pyroclast: Decreased Fuel return per hit from 5/6/7/8/9 to 5 at all ranks Sun Wukong: Master's Will: Decreased Attack Speed Slow from 35% to 30% Increased Cooldown from 10s to 11s Download free Smite update 12.64 on PlayStation 4, PC, and Xbox One.
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updatecrazy · 10 months
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Red Dead Redemption update 1.02 is available to download on PS4. According to the RDR1 update 1.02 patch notes, the latest update resolves several game crashing bugs. Apart from this, RDR version 1.02 also includes general stability fixes. Recently, the game was ported to PS4 with upgraded graphics. Unfortunately, since the release, players are facing issues with the game. Read more details below. Red Dead 1 Patch 1.02 Notes - August 16, 2023 Fixed several crashes that could occur during gameplay Improved stability and performance Added option to adjust aim assist strength Enhanced ambient sound effects in outdoor environments Reduced popping of distant objects on horizon General optimizations to asset streaming during gameplay Download free Red Dead Redemption remastered update 1.02 on PlayStation 4.
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updatecrazy · 10 months
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Baldur's Gate 3 update 3 is available to download on PC(Steam). According to the official BG3 patch notes, the latest addressed over 200 bugs and improvements. Changes include fixes in various categories such as crashes, multiplayer, combat, gameplay, journal, flow, and scripting. Apart from this, Baldur's Gate 3 patch 3 also adds improvements in cinematics and UI. Previously, a big BG3 update 1 added the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. Unfortunately, since the last update, players are facing various issues with the game. Read more details below. BG3 Patch Notes for Hotfix 3 - August 11, 2023 CRASHES AND BLOCKERS Fixed an issue with spell slots that would prevent you from levelling up while multiclassing. Fixed an edge case issue preventing you from initiating a Long Rest. Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading. Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised. MULTIPLAYER Fixed the Hireling UI from being split in half on each monitor in splitscreen. Fixed some visual artefacts appearing on split-screen when using Vulkan. Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him. COMBAT The guards in the Counting House will now continue pursuing you through the vault room. Fixed the camera not working correctly in Fixed a bug that would let you use the Hide action outside of your turn in combat. Increased Isobel's AC to restore the intended balance. Increased Glitterbeard's HP and Dexterity and gave him the Shield spell. Added the NPCs in the drider's convoy to the same combat group. Fixedspawn on top of an explosive mine. Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them. CHARACTER CREATION Fixed mismatches between colours in Character Creation and in game, mainly affecting horns. AUDIO When things go south in Crèche Y'llek, the music now goes from mellow to metal. GAMEPLAY Fixed an issue preventing you from talking to Withers in Act 3. Companions can now also trigger various tutorial pop-ups. Scratch can now find digging spots by himself. Fixed a hatch in the Emerald Grove not unlocking after a successful check. The Devil's in the Details achievement can now be achieved by all party members, including followers. Fixed an issue with crimes that meant you wouldn't get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully. You now consistently get the Bloodless condition the morning after Astarion bites you. Fixed a bug allowing you to spam party members' voiced lines near the log where you can recruit Karlach. Wyll no longer says you should find and slay Karlach after you've recruited her. If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked. Made sure Youth Vis'kiir looks like he's cleaning before you talk to him in Crèche Y'llek. Fixed the hatchery and infirmary map markers in Crèche Y'llek. will no longer permanently leave the party if Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime. Increased the bounds of the Inquisitor's room in Crèche Y'llek so that the game doesn't think you've left if you enter one of the side rooms. When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating. Astarion will now be better at remembering whether you've seen his back. You can no longer loot the items belonging to the Inquisitor in Crèche Y'llek without consequence. Fixed the range indicators on the orthon's quickly ticking mines.
Fixed the explosion VFX for the toy chest in the barn in Wyrm's Crossing. Added a proper name to a note in Sharess' Caress. Removed duplicated furniture in the Elfsong Tavern. Made a door in the Elfsong Tavern indestructible. Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues. JOURNAL Fixed the journal not updating after you meet the pale individuals at Fraygo's Flophouse. The journal now updates correctly for the Rescue the Trapped Man quest. Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest. Fixed an inaccurate line in the Help the Hag Survivors quest. Fixed a misleading journal update in the Find the Mushroom Picker quest. Updated Wyll's map marker to make a quest objective more precise. Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art. Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest. Improved the journal entry flow for the Solve the Open Hand Temple Murders quest. FLOW AND SCRIPTING Fixed Shadowheart's dialogue on theplaying twice when playing as Avatar Lae'zel. Removed a dialogue option that's no longer relevant when talking to Karlach. Made sure you get Astarion'sscene at camp if you discover his secret through other means. Fixed Astarion mentioning things that haven't happened yet if you romance him early on. Fixed Avatar Gale's hunger not progressing if doesn't meet Tara before leaving the nautiloid crash site. Fixed an issue that prevented Brakkal from triggering the correct dialogue when he's being released if his goblin guards left with Minthara for the raid. Minthara now reacts more appropriately if you kill all the tieflings. Removed unnecessary VFX in a dialogue with Raphael at Last Light. Fixed Glut saying the wrong line when he reanimates a spore servant. Made the dialogue options with Therezzyn more relevant if you've already been to the hatchery. Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss. Kled will now play the correct dialogues in Old Garlow's Place. Made sure Lakrissa and Alfira don't appear in the Elfsong Tavern if you didn't save them. Fixed a line aboutappearing in a dialogue at camp if you haven't met him yet. You can no longer askon two separate occasions. Fixed some wrong lines playing when you reach a late stage of the game. Fixed Toobin thinking you have a runepowder bomb when you don't. Fixed Havkelaag accepting the gith egg via dialogue when he doesn't have enough gold for it, and made it impossible to pickpocket back if you sold it to him. Korrilla is now better at recognising how you responded to Raphael's deal. Swapped two couples in the Elfsong Tavern so that they sit at the right tables. Fixed Jaheira not returning to her human form once she leaves your party. Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple. UI Made Blue Behir Dice permanently available on all platforms with just the base game. Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat. Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue. CINEMATICS Made sure that you get a certain dialogue with Voss at camp. Fixed a repeating dialogue when talking to Gale while Wild Shaped. Fixed Astarion repeating information about his master if you speak to him twice in a row. Fixed Astarion oversharing about his master a little too early. Fixed a leg twitch in a conversation between Shadowheart and a certain dame. Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing. Fixed Astarion's knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.
Made general improvements to a dialogue at camp with Astarion. Added a missing animation for Karlach in Astarion's recruitment dialogue. Gale's head now rests correctly on his bedroll pillow. Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell. Fixed Gale's arms clipping with his thigh. Fixed where characters are looking and facing in the dialogue where Gale reveals his history. Fixed Wyll's head jitters and strange turns during his recruitment dialogue. Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll. Cleaned up the mocap in the scene where Lae'zel is suspended in a cage. Tall characters' hands no longer clip with their face when interacting with Karlach in a romantic moment. Adjusted Edowin's pose in the dialogue with him and his siblings in the forest. Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it. Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp. Fixed clipping with a statue in a camp dialogue at night with Gale. Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell. Adjusted some hand positions when interacting with the console on the nautiloid. Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene. Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara. Fixed a camera shot when talking to the mind flayer on the beach. Fixed an irrelevant line playing in a camp dialogue with Shadowheart. Fixed dragonborn players turning in the wrong direction after Astarion's bitey scene at camp. Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove. Fixed a camera issue in a dialogue with Silfy in the Emerald Grove. Fixed characters' legs clipping into the ground when looking through the telescope in the Emerald Grove. Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove. Fixed a pop for one of the ogres in the Blighted Village. Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot. Improved facial expressions, camera shots and other issues in Shadowheart's recruitment dialogue at the Goblin Camp. Fixed a twisting forearm in a dialogue between Lae'zel and Voss at camp. Fixed characters clipping into each other when they're feeling ill at camp. Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre's weapon is also now hidden. Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp. Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed. Fixed halflings' thumbs clipping through the Soul Coin when speaking to Nadira. Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll. Fixed some camera issues in the dialogue with Oskar in the Zhent hideout. Lae'zel is no longer invisible during Shadowheart's recruitment dialogue by the Chapel. Cleaned up some mocap and made general improvements in the dialogue with Glut. Removed an incorrect animation during the dialogue with The Necromancy of Thay. Fixed a minor clip when speaking to Sovereign Spaw in the Underdark. Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark. Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark. Fixed a head pop in the scene on the raft in the Underdark. Fixed Lae'zel's crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery. Fixed a couple of lines related to Zorru and Crèche Y'llek playing at the wrong moment. Fixed the position of characters' feet to prevent clipping, and moved Lae'zel to prevent her looking the wrong way in Crèche Y'llek.
Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands. Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands. Fixed paddle hands in the scene where Harpers ambush the drider's convoy in the Shadow-Cursed Lands. Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers' bodies after the ambush in the Shadow-Cursed Lands. Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands. Fixed one of Jaheira's lines getting cut off in the dialogue with her at Last Light. Fixed the timing of Marcus' wing flap animation when he flies away from Last Light. Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it. Fixed Jaheira looking like she sinks into the ground on certain lines. Fixed a barrel clipping with Thisobald Thorm's pipes. Thisobald Thorm's tubes no longer twitch and twist. Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise. Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise. Fixed some camera angles in a dialogue with Araj at Moonrise. Fixed the lipsyncing for a rat in the Gauntlet of Shar. Made sure large characters don't block or clip into Shadowheart when you arrive in Removed certain pale individuals from the background of a camp dialogue. Fixed a duplicate line in dialogue with Gortash in Wyrm's Crossing. Cleaned up the animations for Izzy, the girl trying to sneak into the circus. Fixed hirelings clipping into whoever's talking in the dialogue with Zethino in the circus. Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern. Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen's House. Fixed the pacing of how a certain character in the House of Grief is revealed. Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief. Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated. Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo's Flophouse. Improved the facial expressions and timing when talking to Lady Flux in the Guildhall. Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries. Fixed the wrong animation being used when closing Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle. Made sure the chains are no longer there after you free Fixed an animation to avoid clipping for halflings male when they hold Fixed Astarion jittering in a dialogue by a particular pool. Made sure characters don't stay in their Wild Shape in an endgame cinematic dialogue. Fixed excessive neck twisting in an endgame dialogue. Fixed some mocap-related pops in an endgame dialogue with Wyll. Fixed an issue in one of Karlach's final dialogues, causing it to end too early. Fixed a line being cut off in a game over dialogue. Fixed some issues with Wyll's mocap in an endgame dialogue. Fixed pops in an endgame dialogue with Gale. Fixed an issue preventing one of Karlach's final scenes from triggering and made sure she's wearing her camp clothing in romance dialogues. Fixed the wrong characters appearing in a cinematic shot near the end of the game. Download free Baldurs Gate 3 update 3 on PC (Steam).
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updatecrazy · 10 months
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Baldur's Gate 3 update 2.1 is available to download on PC(Steam). According to the official BG3 patch notes, the latest hotfix adds minor tweaks and changes. It improves co-op and splitscreen multiplayer. Apart from this, Baldur's Gate 3 patch 2.1 also re-enabled Larian Cloud savegames. Previously, a big BG3 update 1 added the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. Unfortunately, since the last update, players are facing various issues with the game. Read more details below. BG3 Patch Notes for Hotfix 2.1 - August 10, 2023 Fixed an issue with save games that could occur if a save file grew too large. Re-enabled Larian Cloud savegames Download free Baldurs Gate 3 update 2.1 on PC (Steam).
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updatecrazy · 10 months
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Halo Infinite update is rolling out on Windows PC and Xbox. According to the official Halo Infinite patch notes, the latest update introduces new features like the Dredge multiplayer map, improved death cam controls, and toggling Personal AI dialogue. Previously, a minor hotfix added changes to skill jumps, weapons jamming, and the "tank gun" glitch. Unfortunately, players are experiencing a number of issues while playing the game. Today's Halo Infinite patch will fix a few of these issues. Read more details below. Halo Infinite Patch Notes - August 9, 2023 New Features: New Multiplayer Map - Dredge: A new multiplayer map named "Dredge" has been added to Custom Games and matchmaking playlists. It's based on the "Countdown" map from Halo: Reach but with adjustments for the Halo Infinite gameplay. It features Weapon Racks for weapon respawns and Equipment Pads placed around the map. Death Cam Improvements: The spectator camera used while respawning in multiplayer matches has been improved. Players can now rotate the camera while spectating other players, and swapping between different players is faster. Personal AI Dialogue Toggle: Players can now enable or disable Personal AI dialogue during multiplayer matches using the new "Personal AI Chatter" option in the Settings menu. Forge Mode Improvements: Reactive Water Plane: A new scalable object, the Reactive Water Plane, dynamically responds to player collision, projectiles, and vehicles, enhancing the Forge mapping experience. Collapsible Forge Menus: All sub-menus in the Forge Menu and Node Graph Menu can now be expanded or collapsed, making navigation more efficient. Observer Mode Improvements: Observer mode in Custom Games has been improved. Observers can hear in-game announcer voice lines, and new options for Event Feed background modes and opacity have been introduced to enhance legibility. Resolved Issues and Bug Fixes: Global: GLOBAL Frametime on 4K 120hz displays has been improved when playing Halo Infinite on an Xbox Series X|S console with Dolby Vision enabled. Players will now reconnect to online services more consistently after using Quick Resume. The High-Res Texture Pack is no longer automatically downloaded when installing Halo Infinite from the Microsoft Store app or the Xbox app for PC. Resolved two common crashes that occurred in the main menus. CAMPAIGN Completing the mission Outpost Tremonius on a higher difficulty via Mission Replay will now consistently result in the TacMap menu reflecting the new highest difficulty completed. Destroying a Ghost that is hanging from the bottom of a Phantom is now less likely to result in a crash. MULTIPLAYER Gameplay Sprinting then sliding down a slope no longer results in players coming to an abrupt stop. Weapon Charms are now less likely to detach from a weapon after players remain idle in gameplay. When entering a Big Team Battle match, Fireteam members will now appear together during the match's opening camera sequence and see one another's Pings.  For Fireteams with more than 4 players, Fireteam members will be split across multiple in-game squads. Pings are only visible to players in your squad. Pelicans vehicle drop-offs in Big Team Battle have been improved to deliver the same vehicle for both teams in the same wave. Due to the Pelicans' flight path on each map, there may be some slight differences in the timing of vehicle drop offs between the two teams. Players can no longer access unintended areas outside of the playable space on the map Chasm. The VK78 Commando Rifle's sight no longer appears opaque when using some of the new Weapon Coatings introduced in Season 4. Spike Grenades thrown into water will now consistently deal their intended amount of damage. During Infection matches, the holograms of incoming Power Equipment can no longer be picked up and activated as normal Power Equipment. Holding
down the Pick Up button while swapping to the next Escalation Slayer loadout will no longer result in players keeping the previous loadout's Equipment. The Extermination medal can now be earned when playing any Arena game mode in Halo Infinite. This medal can be earned by killing all four members of the opposing team in rapid succession, before the first player to be killed has respawned. The "Straight to the Bank" Achievement can now be earned in a Custom Game session. This Achievement can be earned by depositing 5 Power Seeds in a single Stockpile match. Bots will now consistently navigate through 343 Industries maps made in Forge. When playing Last Spartan Standing on a Big Team Battle map, the Danger Zone now consistently inflicts damage to players. As announced via @HaloSupport on Twitter on August 8, 2023, the following map and playlist changes were made via a backend update: Map improvements: Weapon spawns on Catalyst have been adjusted and, as a result, it has been re-added to the Ranked Arena matchmaking playlist. Plasma Grenades will no longer become stuck in the Gravity Lift on Solitude. Weapons dropped in the Elevator area on the map Empyrean can now be picked up consistently. Playlist improvements: Playlist descriptions and names have been adjusted to better reflect their included maps and modes. The order of the playlists on the Multiplayer menu has also been adjusted to provide a more consistent layout week-to-week. Squad Battle is now a staple playlist, meaning it will not be removed from matchmaking. There are now five rotational playlists available, one for each of the following categories: Big Team Battle, Arena, Ranked, Doubles, and Free-For-All. Menus The "Battle Tested" achievement now consistently unlocks after reaching the maximum level on any Battle Pass. If you completed a Battle Pass prior to this update and did not receive this Achievement, navigate to the main menu then select the Battle Pass widget in the top right corner of the menu. The Achievement should unlock shortly after opening this Battle Pass menu or while navigating its sub-menus. If you have completed a Battle Pass and are not receiving this Achievement after the update, submit a ticket so our team can investigate. The Career Rank Rewards screen will no longer overlap and block other menus if another menu is opened while it is active. The button prompts listed at the bottom of the Post-Game Carnage Report menu will now appear more consistently. Selecting the Content Browser's "Browse All" option no longer lists the "Popular" results when initially opened. Custom Games The default value for the Points Per Slay setting is now consistently set to 1 when modifying Custom Game settings. Customization The Superintendent's eyes are now consistently visible in the Body & AI customization menu. Weapon Coatings now consistently apply the correct color to the M392 Bandit when the Crimson Dawn Weapon Model is equipped. The Grim Fortress Weapon Coating now consistently applies its intended colors. Theater & Observer Mode Improved stability when fast-forwarding and switching perspectives simultaneously in a Theater film. Assigning the Change Outlines function to a new controller button now consistently results in the new binding working as expected. Observer Mode's Starting Outlines setting now consistently takes effect after being toggled from the Settings menu. When switching between players on either team as an Observer, the overall scores for each team are now less likely to become swapped on the Observer Scoreboard. The Observer Scoreboard now only shows columns that are used by the current game mode. FORGE The Golf Ball, Primitive Sphere, and Forerunner Sphere objects now react to player collision when their Physics setting is set to Normal in Forge mode. The Physics and Collision budget meters
will now consistently update when the Physics setting of a Dynamic object is set to either Normal or Phased. Objects no longer change colors when transitioning between the Object Browser menu and placing them on the map. Railings, Columns, Floors, Ramps, and Walls objects in the Halo Design Set category will no longer turn grey when applying new Scratch and Grime values. The Forerunner Door Small Animated object can now be consistently repositioned. Tall objects, such as columns, can now be Snap Duplicated along their longest axis. All Flora objects now have consistent collision after setting the Object Collision to Dynamic. Identifiers within node graphs are now less likely to revert back to a blank value after duplicating and deleting Script Brains. Nav Marker icons on the Heads-Up Display (HUD) now align with the selected Nav Icon value in the associated Node Graph. Players can now edit objects on 343 Industries maps that only appear in the Infection game mode. The Player Blocker object no longer blocks dynamic objects from crossing its threshold. Players can now pass through the open sides of a One Way Blocker more consistently. Grenade Blockers now consistently block grenades’ area of effect damage. Player Blockers, Grenade Blockers, and the Water Plane object no longer disrupt navigation mesh data on Forge maps. Re-entering a Forge map after encountering a server issue no longer results in the new session's save attempts failing without informing the player. Lowering the Sunlight Intensity Map setting below its default value is now less likely to result in a crash. Scaling the Wall Window A MP object is now less likely to result in a crash. Players will now see an error message when attempting to save a Forge map that is too large to open.
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updatecrazy · 10 months
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BattleBit update 2.0.2 is available to download on PC players. According to the official BattleBit 2.0.2 patch notes, the latest update adds a new Trophy Gadget and attachment adjustments. Additionally, BattleBit patch 2.02 also includes various gameplay changes and fixes. Previously. a minor BattleBit update 1.5 was released with tweaks and changes. Unfortunetly, since the BattleBit Remastered day one patch, players are experiencing various bug fixes and errors. Today's BattleBit update 2.0.2 will fix a few of these issues. Read more details below. BattleBit Remastered 2.0.2 Patch Notes - August 9, 2023 Trophy Gadget added - Available for Assault, Engineer, Support. Vehicles now can damage Hesco walls & destroy barbed wires by crashing into them. Attachments will now affect running speed by 50% only. Improved directional audio of general game sounds. Shooting C4 in mid-air will no longer launch it. Rockets, tank, APC rounds will destroy fences, no longer passing through them. Player will no longer be able to carry more gadgets than the default by supplying. Vote Screen - Reduced displayed maps to 4, instead of 6. FLIR Sight - Teammate's armor will no longer glow. Twitch Rivals skins added. Download the free BattleBit Remastered update 2.0.2 on PC.
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updatecrazy · 10 months
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Insomniac Games has released a new Ratchet and Clank Rift Apart PC patch 1.808. According to the official Ratchet and Clank Rift Apart patch notes, the latest update enables ray-tracing features on compatible AMD GPUs. Apart from this, Ratchet and Clank Rift Apart update 1.808 also includes various fixes and changes. Previously, a major Ratchet update added support for the Variable Refresh Rate (VRR) on PS5. Unfortunately, since the last patch, some players are experiencing issues. Today's Ratchet and Clank patch 1.808.0.0 will address a few of these errors. Read more details below. Ratchet and Clank Rift Apart Patch 1.808 Notes - August 9, 2023 Enabled ray-tracing for compatible AMD GPUs when using AMD Software: Adrenalin Edition 23.10.23.03. Visual improvements to some ray-traced reflections and ray-traced shadows Resolved a crash that occurred when playing the game on legacy CPUs. Fixed corrupted text that could appear on waypoints in rare cases. Addressed visual corruption in UI screens that could occur on some AMD and Intel GPUs Corrected visual corruption in Newsprint and Home Move rendering modes Armor list no longer jumps back to the top after selecting an armor item. Various bug fixes, stability improvements and optimizations. Download free Ratchet and Clank Rift Apart update 1.808 for PC.
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