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vendorloading722 · 4 years ago
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Toontown Online Coming Back
Is ToonTown Rewritten down right now? Are there any planned maintenance events? Use this website to find out! TTR is officially reported as being OPEN. As long as the main website, account server, and at least one game server are online, you can hop into ToonTown. Main Website Last checked 08/05/21 7:55 AM Up as of 07/16/21 3:45 PM; Account Server.
Toontown Rewritten Codes – How to Play? Toontown is a massively multiplayer online game built for kids, teens, and adults of all ages. Create your own Toon and join the never-ending battle against the “Cogs”, who want to turn Toontown into their latest business venture. Toontown Rewritten is the most proper version of Toontown Online itself with several great small additions and changes.: ) Toontown Infinite is just horrible, it introduced a lot of dumb changes and I heard that it isn't very trustworthy because of virus in the launcher and team got people that used to ruined Toontown Online days. Toontown is a massively multiplayer online game built for kids, teens, and adults of all ages. Create your own Toon and join the never-ending battle against the 'Cogs', who want to turn Toontown into their latest business venture.
One of my all time favorite projects, Toontown was the first massively multiplayer online game for kids and families, and one of the most successful ones, which lasted more than 10 years.
Toontown, for which I was first Art Director and then Creative Director, is the perfect example of a game that uses a mix of art, fun, story and community-building to create a great experience for both kids and parents.
Combining art, fun, story, and community to create a long lasting experience.
The art was humorous and drew you in, the fun game mechanics simple and addictive and kept you entertained, the story -the battle between play and work- was something that we can all relate to and started unfolding from the first moment and kept you coming back for a while, and finally the feeling of community that made big emphasis in making the players feel part of one big community that needed to work together to defend Toontown. A sense of being part of a larger community is what kept players coming back to Toontown for years.
Work vs Play: A Strong Theme Helps Everything.
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Toontown Online Coming Back Season
The art made the game resonate and feel fun from the start.
Play at its essence is about fun. You can have goals, but fun trumps any other goal. This was reflected in all the environments: fun gags instead of weapons, buildings and props with personalities, hats and accessories, silly metaphors to represent business archetypes.
Complementing the art and fun with story.
We always found that adding story based on the main theme, gave a lot of ammunition to do better art and make things much more fun.
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The picture below represents the place where Legal Eagles, one of the higher level cogs, lived. Legal Eagles tried to take all the fun out of the world by suing everybody and adding meaningless paperwork and documentation, so we designed their home as a canyon where everything is built out of cabinets, office supplies and piles of documents.
Below you can also see concepts for the Loan Shark.
Is Toontown Still Online
Creative Direction by Felipe Lara
Is Toontown Coming Back
5e siege weapons dmg. Art and Game Design by Toontown Online Creative Team. Dante's inferno gameplay.
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Toontown Online Coming Back Ever
Hatch patterns for cad. All images are the property of the Walt Disney Company.
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vendorloading722 · 4 years ago
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Microsoft Word Readability
Microsoft Word Readability Statistics 2010
Microsoft Word Readability Statistics Meaning
Microsoft Word Readability Checker
Microsoft Word Readability
Microsoft Word Readability Tool
If you have ever been interested in the readability level of your writing then you are going to love a hidden feature in Word 2010. Why would you care about the readability of your writing? Depending on your audience, the level at which you write needs to be adjusted accordingly, for example, if you write content for an audience in the 3rd grade you cannot expect the audience to easily understand SAT words and paragraphs with longer sentences. The same applies for a college-educated audience, which you cannot expect to remain interested in content written for a 10 year old.
Word for Microsoft 365 Word 2019 Word 2016 Word 2013 Word 2010 More. Less When Word finishes checking the spelling and grammar and errors corrected, you can choose to display information about the reading level of the document, including readability scores according to the Flesch-Kincaid Grade Level test and Flesch Reading Ease test. Microsoft Word can calculate your readability scores right within the program, and it’s super easy to set up. Type up your document in Word. Then click on the File menu Options Proofing tab. Under the “When correcting spelling and grammar in Word” heading, you’ll see a box that says “Show readability statistics.”. Microsoft Word readability settings are confusing too! There’s also a Microsoft Word readability setting, but I found it just as hard to navigate! Words like “in accordance with” and phrases with too many syllables are proven to turn away candidates. When I tried testing a few in a Word doc, they were not flagged. Reading levels: You’ll get eight readability test scores, from the Automated Readability Index to SMOG (Simple Measure of Gobbledygook). Most measure how hard it is to read and understand your message. Sentence length: You’ll find everything from words per sentence to characters per word in this section of STORYtoolz.
In order to gauge your document’s readability you can use the highlighted below, however before you use the readability score tool you will first need to enable it using the instructions below. The tool uses the Flesch Reading Ease score and Flesch-Kincaid Grade Level to test your document’s readability score.
If you have any comments or questions, please use the comments form at the end of the article.
Note: Word 2010 was used for the screenshots in this guide.
Enabling Readability Statistics in Word 2010
1. Click on the File to open the Backstage View.
2. Click on Options from the list.
3. when the Word Options window opens, click Proofing from the list.
4. Check Show readability statistics under When correcting spelling and grammar in Word.
5. Click OK to save the changes.
How to Check Readability Statistics
1. When reviewing a document click on the Review tab located in the Office Ribbon.
2. Click on the Spelling & Grammar button in the Proofing group.
Microsoft Word Readability Statistics 2010
When the Spelling & Grammar check is complete you will be presented with the document’s Readability Statistics window.
A. The Readability section will list the following information about the document:
Passive Sentences – Percent of passive sentences in the document.
Flesch Reading Ease – This test rates text on a 100-point scale. The higher the score, the easier it is to understand the document. For most standard files, you want the score to be between 60 and 70.
Flesch-Kincaid Grade Level – This test rates text on a U.S. school grade level. For example, a score of 8.0 means that an eighth grader can understand the document. For most documents, aim for a score of approximately 7.0 to 8.0.
How do you check what grade level your writing is on Microsoft Word?
Get your document’s readability and level statisticsGo to File > Options.Select Proofing.Under When correcting spelling and grammar in Word, make sure the Check grammar with spelling check box is selected.Select Show readability statistics.
How do you check readability in Word 2020?
Click on the File tab. Click on Options. Under the When correcting spelling and grammar in Word section, make sure that Check grammar with spelling and Show readability statistics are checked. Click OK. Hatch patterns for cad software.
How do you show stats in Word?
Viewing Document StatisticsClick the File tab of the ribbon and then click Info | Properties | Advanced Properties. Word displays the Properties dialog box.Click on the Statistics tab. The dialog box then displays the statistics for your document, as already described.Click on OK when you are done reviewing the statistics.
Microsoft Word Readability Statistics Meaning
How do you check a sentence is correct or wrong?
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Based on the context of complete sentences, Ginger Grammar Checker uses patent-pending technology to correct grammar mistakes, spelling mistakes and misused words, with unmatched accuracy. Ginger’s grammar check software improves your text just like a human reviewer would.
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How can I check my sentence grammar?
To check your grammar, click on the Check Grammar button. The system will check for common punctuation errors, common grammar mistakes and ESL grammar errors, false cognates, contextual spelling errors, and word choice errors. Dantes inferno game. The results of the grammar-check are listed below the text area.
How can I get better at grammar?
Here are seven basic tips to try!Read. Reading may be the number one way you can improve your grammar skills. Get a grammar manual. It is useful to have a thorough reference book nearby that you can consult when writing. Review the basics. Practice. Listen to others. Proofread…out loud. Write.
How can I learn grammar fast?
Here are 8 steps to learn grammar easily on your own.#1 Learn as many words as you can. To learn grammar easily, the basic element of any language is words. #2 Talk to people. #3 Watch and learn. #4 Ask for corrections. #5 Know the parts of speech. #6 Look for patterns. #7 Practice verb forms. #8 Use an app.
Microsoft Word Readability Checker
How can I speak good English grammar?
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Microsoft Word Readability
How to Speak English Well: 16 Simple Tips to Extraordinary FluencyAccept That English Is a Weird Language. Dive into the Deep End. Stop Being a Student. Remember the Answer Is in the Question. Get More out of Listening. Use It or Lose It. Learn and Study Phrases. Don’t Study Grammar Too Much.
How can I learn English by myself?
Microsoft Word Readability Tool
Five ways to improve your English by yourselfPlace labels around your home. Whether it be grammar or vocabulary, memorisation is a part of learning English. Start a blog. Starting an online blog or journal can be a simple (and free) way to develop you writing skills. Change your phone settings. Read for interest. Write summaries.
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vendorloading722 · 4 years ago
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Gerald Levert In My Songs3
Overview
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Gerald Levert In My Song
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Gerald Levert In My Songs Free Mp3 Download
Gerald Levert - Storm Has Passed - Levert, Gerald & Sherena Wynn.mp3: 13.44 Mb: download: 4. Gerald Levert - It Hurts Too Much To Stay - Levert, Gerald & Kelly Price.mp3: 16.32 Mb: download: 5. Gerald Levert - Wind Beneath My Wings - Levert, Gerald & Eddie Sr.mp3: 16.55 Mb: download: 6. Gerald Levert - Written All Over Your Face - Levert.
Find album reviews, stream songs, credits and award information for In My Songs Single - Gerald Levert on AllMusic - 2007.
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Gerald LeVert finished working on In My Songs prior to passing away in November 2006. He was only 40, and the cause of his death -- a lethal combination of prescription and over-the-counter drugs taken for his number of ailments -- is a real shame, made all the more sad because it was an accident. Needless to say, he had a lot left to give, and if there's any indicator of that, it's this album, which sits with his first three solo albums and 2004's Do I Speak for the World as one of his best. Produced entirely by LeVert and longtime associate Edwin Nicholas, the album delivers almost exactly what any fan expects. There's something for every mood, and it's a plus that there are no guest appearances to get in the way. If there is a surprise, it's that the midtempo club cuts ('DJ Don't,' 'Wanna Get Up with You') and stately testimonies ('What Cha Think About That,' 'M'Lady') either match or beat the mostly just-fine ballads. It's too bad LeVert never made an outright classic album, but several strong albums and piles of hit singles, not to mention all the work with LeVert and LSG, amounts to a great legacy.
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In My Songs is the ninth studio album by American singer Gerald Levert. 5e siege weapons dmg. It was released posthumously on February 13, 2007 on Atlantic Records. Levert reteamed with longtime collaborator Edwin 'Tony' Nicholas to work on the entire album which was completed shortly before his death from an apparent heart attack in November 2006.
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vendorloading722 · 4 years ago
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5e Siege Weapons Dmg
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“Prepare the cannons and close the gate, for the enemy attacks at dawn!” – some dude who knew about an incoming siege, probably. I��ve only actually ran a siege scenario once before, so this article is a combination of how I thought about things while prepping, and things I wish I had done differently after running the session. It’ll be one of the less-crunchy, more-abstract articles, so if you’re cool with that go ahead and keep reading.
Castle Siege Weapons
5e Siege Weapons Dmg Stats
Today’s Article will Discuss:
What is a Siege?
Planning the Siege
The Attackers
The Defenders
Running the Siege
Heavy Artillery
Foot Soldiers
Chaos
What is a Siege?
255 in the Siege Equipment section. Warlock 1 point 3 years ago. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. DMG Firearm Rules 5e 5th Edition On page 267 in the dungeon master guide there are rules for the use of firearms in 5e.
Before you can run a siege combat situation in D&D 5e, you really ought to have a basic idea of what a siege even is. Essentially sieges are highly coordinated attacks against a well defended location. Typical targets for sieges include castles, fortresses, cities, bunkers, or sacred locations. During a siege, the two opposing sides play very clear roles: one side is attacking and the other is defending.
5e Siege Weapons Dmg Free Spelljamming helms are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a helm (as in rudder, not armored helmet). And the DMG's section on magic weapons. Indicates a magic item in D&D 5e. Spelljammer ship-to-ship combat makes use of the siege engines in the DMG, p. 255 along with some homebrew weapons. Here is a summary, which also gives alternate names from original AD&D Spelljammer book. As large and imprecise weapons, siege engines do not.
Sieges almost always involve heavy artillery, thus the term ‘siege weapons’. These weapons are designed to tear through tough walls and barricades, and allow the attacker to charge into the stronghold’s vulnerable center.
Examples of Siege Weapons:
Catapult
Ballista
Trebuchet
Cannon
Battering Ram
A Railgun operated by Airship Pirates Privateers
Planning the Siege
Like I mentioned in the last section, there are two sides to a siege: Attack and Defense. In this article I’ll be operating under the assumption that the party is defending the town/castle/etc from an attacking army/baron/whatever. This means that you’ll probably spend far more time prepping The Attackers. That being said, I’d still advise you to spend a little time thinking about The Defenders and the role that your party plays.
The Attackers
These are the dudes trying to obliterate the walls of the nation’s capitol. While prepping your siege session, you’ll want to think about two main questions in regards to The Attackers: who are they and what do they want?
Who are they?
Planning and executing a siege takes a lot of time, energy, and manpower; they don’t just happen all willy-nilly. The Attackers are probably a very formidable force within your game world, and your job as the DM is to represent that throughout the siege. Think about the sort of things that The Attackers would have access to including information, weapons, soldiers, or magic. Be sure to have The Attackers (try to) utilize these resources during the actual siege.
What do they want?
Again, if somebody is laying siege to a location with strong defenses they’re probably not fucking around. The Attackers should have a very clear and concise goal during the siege.
A few examples:
Infiltrate the location and kill everybody
Eliminate militant Defenders and seize control of the location and all surviving civilians
Capture a person or steal an object from the location
The goal of the attackers will dictate their plan of attack – I know, it’s kind of a crazy concept but stick with me here. A siege with the goal of capturing a prominent leader of The Defenders will be ran differently than a siege with the goal of killing everybody and burning everything to the ground. Put yourself in the shoes of the military commander who is planning the siege. How would you approach the situation in order to achieve your goal?
Running a siege is one of the few times that I actually support planning out the session in great detail – otherwise I’m a big fan of having minimal prep and maximum improvisation. The reason I want you to plan in detail is that there may be a lot of moving parts during the siege. If you don’t have all your ducks in a row, chaos will surely ensue. “What do you mean there’s still 4 catapults firing at the tower? There were only 5 to start with and we’ve blown up 3 of them. “
Sprinkled throughout the rest of the article I’ll be loosely planning through an example siege so you can see the thought process in action.
The Siege of Stoneport: The Attackers
Who: A large clan of pissed-off Dwarves
They have access to ~75 brutish Dwarven soldiers, 3 flying machines, and 5 catapults
Minimal, if any, magical support
They are highly familiar with the target location’s strengths and weaknesses
What do they want: To seize control of Stoneport from a rival clan
Focus attacks on opposing clean leaders
Minimize harm to civilian Dwarves
Do not destroy culturally significant buildings
The Defenders
On the flip side we’ve got the people who would prefer if their city didn’t get raided and burned to the ground, also known as The Defenders.
Similarly to The Attackers, you’ll want to take a few moments to consider what defenses exist. It’ll probably consist of a handful of soldiers, a few sets of walls and towers, and maybe even a mounted ballista or two.
Since this is the side that your players are on, you probably don’t want to do too much prep for The Defenders. Make sure that the players stay in the spotlight! I think it’s far more important for you to think about the location(s) that players might be defending. For example is there a main gate? Are there multiple sets of walls? Do the walls have walkways atop them?
If you’re a fan of using maps/grids – or honestly even if you don’t – then you should briefly think about the layout of each of these ‘defensive locations’. Unless you know ahead of time where your players want to focus their defensive efforts, it’s better to keep a few options in your back pocket.
The Siege of Stoneport: The Defenders
The players will have a few different options presented to them and they may even want to – dare I say it? – split the party.
Man the cannon atop a tower
Guard the main gate
Perform a sneaky side ambush from outside the location
Hold the throne room
Running the Siege
After you’ve done some thinking and planning for the siege, you’ll want to figure out how to make it come to life for the table. Shifting from a worldbuilding mindset towards a storytelling mindset (us DMs get to wear many different hats, wahoo!), consider what makes a siege feel like a siege?
I like to think about the first Pirates of the Caribbean movie when the undead fuckers attack the city and Jack Sparrow is able to escape his cell.
There are 3 main concepts in this scene that I tried to recreate for a siege-y feel
Heavy Artillery
Foot Soldiers
Chaos
Heavy Artillery
Remember when you were supposed to think about The Attackers and the different weapons they have access to? Those weapons are going to come in real handy right about now. When you’re ready for some stats for the siege weapons you’ve picked out, check out ~pg. 255 of the DMG.
As far as the actual attacks, I described them in a theatrical sense until it came to combat time. When this happened (combat timetriggered asthey met a group of the foot soldiers, more on those shortly) I started having the siege weapons fire on Initiative 20. I didn’t actually make attack rolls with the siege weapons since I wasn’t trying to absolutely obliterate a character with a cannonball; The siege weapons were more of an environmental effect.
If the players are in an area being targeted by The Attackers’ heavy artillery, then on initiative 20 I rolled a percentile die to see where the attack would land. Whether (and how) this method works can really depend on the specific layout of your battle area, but I basically mentally split it up into quadrants and associated a percentile score with a quadrant (1-25 is bottom left, 26-50 is bottom right, 51-75 is top left, 76-100 is top right)
If a player (or players) is in the attacked quadrant, they’ll have to succeed on a Dex save or take some damage from flying debris. If you have absolutely no idea what to make the DC or damage, I’d go with a DC 15 Dex save and use half the dice as the original siege weapon’s attack.
Be sure to describe the changing landscape as it gets blasted by artillery fire. Also if/when the party starts destroying some of the siege weapons, be sure this is reflected in the frequency of attacks. It’s your responsibility to make their efforts have an impact on the world.
The Siege of Stoneport: Heavy Artillery
Combat begins! Initiative 20 comes around and the party is positioned near a guard tower that’s under siege. Rolled a d100 and got a result of 83, which means the cannon attack hits in the top right (from the DMs perspective) of the battle area. Two players are here and each must make a DC 15 Dex save to dodge out of the way of some shrapnel sent flying by the cannon. One fails and must take 4d10 bludgeoning damage.
Foot Soldiers
Just like in the video, your siege will probably have a bunch of ground troops (or even air troops, but I’ll be referring to them as foot soldiers for simplicity’s sake) rushing in to take advantage of the weakened defenses from artillery strikes. The Attackers storm the castle gate pursuing their goal with fervor.
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Similarly to the heavy artillery, a large amount of the foot soldiers will be more for theatrical effect than for actual combat. I tried to describe a bunch of the lackeys running through the streets and getting into scuffles with The Defenders. Describe it as a struggle between the two forces, but make it clear that the characters have bigger fish to fry: Hit Squads.
Hit Squads consist of a few tough soldiers under the command of an even tougher captain. If this were a movie, people in the Hit Squad would likely have names. These Hit Squads will be the primary combat encounters for the party during the siege so consider the level of your players when designing Hit Squads.
You may also want to keep their goal in mind when picking enemies for Hit Squads. If their goal is to destroy the town, give them a bunch of explosives or destructive magical abilities. However if their goal is to kidnap a person of importance, make them speedy and evasive. The more thoroughly you have planned the siege, the easier it should be to design these Hit Squads.
Castle Siege Weapons
Side Note: The party may not be able to stop all of the Hit Squads immediately. Be sure to have the party decisions actually matter. For example if they can tell that one Hit Squad is headed towards the castle and another is headed for the blacksmith, they may have to choose who to defend first. There should be consequences for their decisions. It’s not like you need to automatically kill the blacksmith if they go defend the castle first, but perhaps he is gravely wounded, his shop ravaged, and precious blueprints stolen.
The Siege of Stoneport: Foot Soldiers
The Attackers have sent in a wave of foot soldiers (mostly cinematic) followed by 3 Hit Squads, each of which is attempting to work their way towards the capitol building from a different area of the city.
Each squad consists of a Bandit Captain and 3 Bandits.
Chaos
The final piece of the siege puzzle is to have a touch of chaos in the air. In the Pirates clip, there’s a brief scene showing a child who is just standing there crying. People are running around behind him, fights are happening in the street, and blazing buildings are starting to crumble. And then the scene changes. There’s no story narrative here and the child isn’t a person of importance. The scene exists solely to convey to you that SHIT IS FUCKING BONKERS AND THE CITY IS UNDER SIEGE.
Here’s a list of things that seem chaotic. Many of them will be related to the heavy artillery and foot soldiers.
Fires
Explosions
People fighting in the streets
Crowds panicking and running in every direction
Loud noises
People dying
NPCs bumping into characters as they flee
I tried to recreate this sort of chaos through descriptive narrative, primarily at the start of the siege as players are planning out what they’re going to do. One thing that I don’t recommend (and something that I would do differently next time) is to do any dice rolls for things that exist purely to establish the scene.
You can still have placeholders or tokens on the map to represent lackeys or commoners, but instead of having them be a part of combat (and have their own initiative) I would instead just describe what’s happening every few turns. When I included some of these ‘side fights’ during combat, I thought I was doing a better job of realistically representing the tides of battle changing. In reality I’m pretty sure it only ended up taking the spotlight away from the players because I felt like I had to take so many god damn turns between the players’ turns. Learn from my mistakes and maybe don’t do that.
If you’ve ran a siege, how did it go? Let me know by sending a message to [email protected]!
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SpellJammer 5e
Cosmic Space Fantasy Opera
Siege Weaponry
Siege Weaponry
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A siege weapon is a device that is designed to break or circumvent city or castle walls and other fortifications. Most groundling-based siege weapons are immobile, constructed in place to attack enemy fortifications from a distance, while others are wheeled to enable advancing up to the enemy fortification. That being said, siege weaponry have been adopted to Space Warfare with fervor. All Siege weapons mounted on Spelljamming ships are on 360° rotating turrets, and may fire in any direction regardless of the facing of a ship. Before it can be fired, all siege weapons must be loaded and aimed. A Load, Aim, and Fire action are done using one Ship Action taken by the Gunner.
Ballista- A Ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. A Load, Aim, and Fire action are done using one Ship Action taken by the Gunner.
In atmosphere near a planetoid, the Light Ballista has a 120/480 ft range, and a Heavy Ballista has a 240/960 ft range.
Gnomish Sweeper- A Gnomish Sweeper is a pair of light ballistas with a shared, common mount so that they can be fired in the same direction at the same time. The two blunt bolts from these ballistas are linked with a heavy chain (similar in image to nunchaku). The intention of the chain is to be used as an antipersonnel weapon against enemy crews.
A Gnomish Sweeper affects all targets in a 10-foot square. It will continue on into the next 10 foot square away from the ship firing it unless it meets with a large, unmovable object, which cause the Sweeper Bolts to drop to the deck. In addition, every target within the 10-foot square is forced to make a Reflex save (DC 13). On failure, the targets fall prone and gain the grappled condition. The Gnomish Sweeper does not inflict hull damage with the Sweeper Rounds, but can be used as a duel Light Ballista in a crunch, with the same requirements for crew as two Light Ballistas (the weapon does not fire unless both bolts are loaded).
In atmosphere near a planetoid, the Gnomish Sweeper has a 300/1,200 ft range.
Trebuchet- A Trebuchet is a powerful catapult that throws its payload in a high arc, so it can hit targets behind cover. A trebuchet typically hurls a heavy stone. However, it can launch other kinds of projectiles, such as barrels of oil or sewage, with different effects.
In atmosphere near a planetoid, the Light Trebuchet has a 300/1,200 ft range, and the Heavy Trebuchet has a 500/1,500 ft range.
Mangonel- a Mangonel is a type of catapult that hurls heavy projectiles in a high arc. This payload can hit targets behind cover. A mangonel typiclly hurls a heavy stone, although it can hurl other kinds of projectiles, with different effects.
In atmosphere near a planetoid, the Light Mangonel has a 300/1,200 ft range, and the Heavy Mangonel has a 500/1,500 ft range.
Cannon- a Cannon uses gunpowder to properl heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually supported in a wooden frame with wheels, but on a Spelljamming ship, it is mounted the same as every other siege weapon, on a 360° rotating turret.
In atmosphere near a planetoid, the Light Cannon has a 600/2,400 ft range, and the Heavy Cannon has a 1,200/4,800 ft range.
Alchemist's Fire Projector- This device shoots a thin stream of flaming, explosive liquid. Though it can be devastating in combat, the Alchemist's Fire Projectors are not popular with ships that cross between the spheres because of the flammability of the Flow. In fact, Alchemist's Fire projectors are recipes for disaster in the Phlogiston. They are popular, however among crews that do not leave their spheres.
5e Siege Weapons Dmg Stats
In atmosphere near a planetoid, the Alchemist's Fire Projector has a 150/600 ft range.
Alchemist's Fire- While some adventuring parties know this substance as a thorw-able flask of sticky, adhesive fluid, aboard a Spelljamming ship it is generally stored in stone casks (for use as alternate ammunition in catapults). Alchemist's Fire ignites when exposed to air. When a cask is catapulted onto an enemy deck, the stone jug breaks and immediately explodes, dealing 3d10 fire damage in a 15-foot radius sphere. Any creatures in the sphere may make a DC 14 Dex saving throw. On a success, target suffers half damage. On a failure, creatures and any other objects in the sphere are now on fire. Also may ignite other jugs in burst radius.
Ram- Mounted to the front of ships, a Ram consists of nothing more than a heavy log, shod in iron. There are several different types that can be mounted to the front of Spelljamming ships. A ship can only have one type of Ram installed at a time.
Piercing- A piercing ram is a long, sharp prow used to break open and break apart an enemy ship.
Blunt- This is a flattened prow designed to inflict internal damage by shaking up the smaller ship.
Grappling- The grappling ram incorporates one or more movable arms which attach themselves to an opponent's ship with suction cups or hooks after ramming, locking the ships together. This type of ram is very useful during boarding situations.
Siege Weapons
NameSizeACHPAttack ModifierHex Space RangeDamageCrew SizeNotesGnomish SweeperL15605511 (2d10) bludgeoning to all creatures in a 10ft radius3Target(s) must make DC 13 Dex save or fall prone and gain the grappled conditionLight BallistaM15305416 (3d10) piercing2-Heavy BallistaL16706633 (6d10) piercing3-Light TrebuchetM15905644 (8d10) bludgeoning3Can't hit targets within one hex of itHeavy TrebuchetL151506866 (12d10) bludgeoning4Can't hit targets within two hex spaces of itLight MangonelM19755428 (5d10) to all creatures in a 15 foot radius on the deck of the enemy ship. Bludgeoning or Piercing2-Heavy MangonelL15906655 (10d10) to all creatures in a 15 foot radius on the deck of the enemy ship. Bludgeoning or Piercing3-Light CannonM19755544 (8d10) bludgeoning4On a successful Critical Hit, do not roll on the Critical Hit table. Instead target suffers Hull Holed Critical HitHeavy CannonL201505766 (12d10) bludgeoning5On a successful Critical Hit, do not roll on the Critical Hit table. Instead target suffers Hull Holed Critical HitAlchemist's Fire ProjectorL152006127 (5d10) fire3On a successful hit, target suffers Fire! Critical HitPiercing RamM1050-13d10 + 1d10 per number of hex spaces moved in a straight line this round, max of Ship Speed.-On hit, roll 1d10. On a 10, target ship suffers Hull Holed Critical hitBlunt RamM1050-13d10 + 1d10 per number of hex spaces moved in a straight line this round, max of Ship Speed.-On hit, roll 1d10. On a 10, target ship suffers Ship Shaken Critical hit.Grappling RamM1050-1--On hit target ship gains Grappled conditionBore RamM1050-11d10 + 1d10 per number of hex spaces moved in a straight line this round, max of Ship Speed.-On hit target ship gains Grappled condition. If damage results in a Critical hit, target ship suffers Hull Holed.
Siege Weapon Ammunition
Item NameCostNotesAlchemist's Fire (cask)200 gp per caskAlways flammableBallista Bolts5 sp per shotFits any ballista. May be used as a SpearCannonball5 gp per shotMay also be launched out of TrebuchetSweeper rounds4 sp per shotDoubles as a Nunchaku for creatures of Gargantuan size or largerCatapult Stones3 sp per shotLarge Stones, carved into rough spheresStone Shot2 sp per shotA package of round rocks for a jettison. Deals Bludgeoning damageJettison Shot2 sp per shotA package of sharp glass for a jettison. Deals Piercing damage
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Dantes Inferno Game
Dantes Inferno Game Digital
Dante's Inferno Game Walkthrough
Dante's Inferno Game
Dante's Inferno Game Review
Dante's Inferno Game Lust
Based on the immensely influential classic poem, Dante's Inferno takes you on an epic quest of vengeance and redemption through the Nine Circles of Hell. You are Dante, a veteran of the Crusades who must chase his beloved Beatrice and try to free her soul from Lucifer's grasp.
See Game Manual Buy Game $14.99 Free Try Demo. An abducted soul. A lifetime of sins. A journey to the depths of despair. Based on the immensely influential classic poem, Dante’s Inferno takes you on an epic quest of vengeance and redemption through the Nine Circles of Hell. You are Dante, a veteran of the Crusades who must chase his beloved.
Title: Dantes Inferno 2Release Date: 2023Platforms: PSP PSVITA PS5 xbox OneLabel: EA GamesGenre: ActionAge Rating: RP (Rating Pending)Subscribe Now.
Dante’s Inferno Video Game is a 2010 action PC game developed by Visceral Games and licensed by Electronic Handcrafts. In February 2010, the game was released for Xbox 360, PlayStation 3, and PlayStation Portable. Artificial Mind and Movement were once used to convert the PlayStation Portable.
The plot of Dante’s inferno video game is wrongly based on Fire, Dante Alighieri’s Divine Comedy’s precept chorale. It accompanies Dante, who is reimagined as a Templar knight from The Causes, as he fights through the 9 Circles of Hell with the assistance of the handcraftsman Virgil’s spirit to free Beatrice from Lucifer’s hold. Gamers control Dante from a third-person viewpoint in the video. His main shield is a sickle, which he can use in a sequence of hybrid assaults and finishing moves. Multiple attack compounds and limitations can be opened in the form of ghosts, within Dante’s inferno video game money collected as a result of defeating enemies.
Dantes Inferno was a third person action-adventure game published by Electronic Arts and developed by Visceral Games. It was based on the first cantica of the epic poem, Divine Comedy by Dante Alighieri. The game's story was written by Will Rokos and the head of production was Justin Lambros, assisted by Zach Mumbach. The game was first released in Australia on February 4, 2010, followed.
Dante’s Inferno underwent a glaring, once in a while lengthen flaunting exertion powered by the game’s distributor Electronic Handcrafts before the game’s transportation. This was paired with the appearance of a bogus exacting game known as Mass We Solicit, production management hanging Dante’s inferno video game most likely allowing players to engage in a fervent entreaty and church workout. When the game was first released, it received overwhelmingly favorable feedback; experts lauded the game’s solid architecture and ranking structure, with some comparing it to God of War III.
A direct-to-DVD release brought life to a film based on the PC Dante’s inferno video game, Dante’s Holocaust An Animated Epic, which was released alongside it.
Dante’s Inferno Video Game Gameplay
Mild and broad attacks, as well as the use of charisma, were all part of Dante’s inferno video game. A sickle was the pivotal defense that Dante would harness through the sport. In the later stages of the game, Dante acquired his tract shearer by stealing it from Death. Dante will be granted incredible transcendent powers in Dante’s Inferno video game. Beatrice gave Dante the Holy Cross as a prototype before she turned it over. The Holy Cross had a magical constraint that resulted in an explosion of appreciated mild that would demolish anything in an unholy way. Another aspect of this sport will be integer multiplex, also known as Beast Measuring. Dante was covered in Beast Measuring, ensuring his ability to encounter giant beasts. Dante had this restriction by murdering the colossal demons that mounted these beasts. When Dante took hold over a beast and was using it, he’d be introduced to special limitations or attacks, such as fire breathing or constitutionally forging their enemies. Another part of Dante’s inferno video game used to be that Dante could pick either keelhaul or simple opponents and Damned tinges. Each verdict or pardon will secure the core interests of the Holy or Unholy. Your attacks were found to be extended by both outstanding and unholy services. The Sacred facilities extended the Holy Cross strike, while the Unholy facilities extended Dante’s parcel shearer’s energy.
Dante’s Inferno Video Game Plot
The plot follows Dante, a Crusader Templar knight who (despite his certainty) has performed exclusive shocks at some point during the Third Crusade. Dante is charged with filming a social gathering with Saracen captives in Acre so that King Richard I may receive a holy relic from Saladin. In either case, Dante is said to take the chosen relic as he violently butchers them. Dante is tricked by an Assassin during the attack, during which Death appears and condemns Dante to “endless punishment for (his) sins,” after being told by a Bishop that his crimes will be vindicated. Dante would no doubt be able to understand his predestination. Death promises to make amends and misfortunes himself when taking his sickle. Dante exits the Crusade, a purple grand cross-formed weaving sewn into his center, representing each crime he has previously committed. When he returns to Florence, he meets his sweetheart Beatrice Portinari and his father Alighiero fatally killed. Beatrice’s soul appears before Dante, revealing to him that she knew he would come for her before a shadowy warning from Lucifer draws her into obscurity. Dante prefers the grateful go that Beatrice gave him after they made their vows to be daily with each other after they arrived at a place of supplication. to reassure him in the face of impending wrongs After doing so, a crack in the world opens up, allowing Dante to enter the Gates of Hell.
At the Gates, he meets Virgil, who is aware of Dante’s past sins but offers to lead him around the Nine Circles of Hell in return for Beatrice putting a word in Heaven for him. Dante continues his descent on the shores of Hell, where the as of late destined spirits are forced to join Charon’s nonsensical ships. Dante allows Charon the opportunity to ride him across. After that, Dante defeats Charon by cutting his head with the help of a beast mount. Following his success at Limbo, Dante confronts the Judge and assassinates him. Dante then continues to the next circle, Desire, where he reaches the Carnal Tower in pursuit of Beatrice, whose spirit is eventually being degraded into a succubus by Lucifer, who also reveals to her that Dante broke his vows to Beatrice by agreeing with a prisoner lady returned in Acre, as the lady promised to engage in sexual relations with him in exchange for a savior. Dante appears at the zenith’s most vast area and meets with and slaughters the huge Queen Cleopatra and her sweetheart Mark Antony. Entering the Gluttony 1/3 band, Cerberus, the “Unique Worm,” is executed by Dante. It is right here that Lucifer explains to Dante how Beatrice and his father Alighiero were murdered, each by a trained assassin from Acre, who turned out to be the companion, not the relative, of the prisoner Dante had been assigned to.
Dante meets his father Alighiero’s ultimately deformed psyche in the fourth circle, Greed. Dante defeats Alighiero and exonerates him after defeating the fallen God of Wealth Plutus’ queries. Dante starts offevolved to glide across the terrible River Styx on what radiates an effect of becoming a coast in the fifth circle, Wrath. Regardless, after appearing on the other hand, the stage is unquestionably the most notable mark of the perfect factor of the wonderful bursting malicious soul Phlegyas who assaults Dante. Overcoming this, Dante’s inferno video game Lucifer appears before Dante with Beatrice, who, enraged by Dante’s betrayals, immediately makes herself available Dante’s inferno video game to Lucifer by ingesting the illegal attribute object. Dante rides Phlegyas, whom he commands, across the City of Dis’s dividers and through the sixth circle, Heresy. Violence, along with Phlegethon and the Wood of Suicides, makes up the seventh circle. Dante finds his mother Bella in the forested areas. He winds up crippled and chafed as a result of being told as a child that she kicked the can of ache regardless except without a doubt balancing herself due to his father’s relentlessness. He continues past the forested areas to the Abominable Sands with those who are ruthless against God, where Dante also meets his previous associate Crusader and future sibling by marriage Francesco, who is nowadays an obnoxiously misshaped interpretation of his previous self and wishes retaliation in opposition to Dante for his heinous actions. In the aftermath of Francesco’s devastation, Dante exorcises him and enters the eighth circle, Fraud.
Before Dante will arrive at Lucifer, Beatrice takes him through ten Malebolge challenges, each of which represents a different form of the fraudster, ranging from extreme lawbreakers to sham popes. Dante asks Beatrice at the end of the tenth and final circle, Treachery, if he has stood up to Dante’s inferno video game the number of his horrible behaviors. Beatrice admonishes him, saying that he violently butchered the Saracen prisoners and that Francesco kicked the bottle to make up for the shortfall. Dante concedes that his location is in Hell and begs Beatrice’s forgiveness, realizing that he has intruded before.
Dante’s Inferno Video Game Story
In Dante’s Holocaust, characters such as Beatrice’s kin, Francesco Portinari, were often included, and the single new identity was Beatrice’s kin, Francesco Portinari. In any case, Dante’s inferno video game vast numbers of them are barely remodeled. For eg, rather than being a well-known Damned soul, Dante’s inferno video game Cleopatra was once the porter villain of the everlasting circle. Specifically, Dante was once recast as a Third Push warhorse, and Beatrice, despite having only seen her twice, was once presented as his intended’.
Dante used to go on day trips with Beatrice, whom he adored. He made a bold attempt to free her soul from Lucifer himself, who needed the soul of a lily-white to be set free from exorcism. Lucifer sought to use Beatrice’s soul to evade self-discipline to prevail over the sum of everything that was once righteous. Dante’s journey took him past a slew of monstrous beasts with the aid of Virgil, a Roman essayist. To keep Beatrice, Dante should go through his crimes, as well as his family’s records and his remarkable monstrosities.
Dante’s Inferno Video Game Behind the Scenes
Dante’s Fire was based on Part One of Three Regions in Dante Alighieri’s poem, The Divine Comedy, with the completion of the reconstruction showing the red, Dante’s inferno video game move-shaped texture that was stitched on turning into a snake with Lucifer’s chuckle as it crawled out. Anyway, the phrases to be persevered with weren’t represented adequately earlier than the cease credits.
Dantes Inferno Game Digital
The Divine Comedy is divided into three parts: ” The Flames ” (Part One), ” Purgatorio ” (Part Two), Purgatory in English, and ” Paradiso ” (Part Three), Heaven in English.
In the year 1265, Dante Alighieri, the author of The Divine Comedy, was born in Florence under the sign of Gemini. He scattered ” The Flames “, the piece’s vicinity one, in 1314. He dispersed part two, ” Purgatorio “, in 1315. Finally, in 1321, the third area, ” Paradiso,” was propagated. Later in the century, Dante died of intestinal distress while returning from a required job in Venice in Ravenna on September 13th or 14th.
Dante’s Inferno Video Game Development
Release
On February 5, 2010, Dante’s Conflagration was the first broadcast throughout Europe. Despite the game’s widespread market replication, an exclusive one-of-a-kind edition is known as the ” Destruction Edition ” was released for both the Xbox 360 and PlayStation 3. The Death Edition was once wrapped in an overlay out card packaging showing every circle of correction as well as a postdating prize plate that featured stuff of story, the account ” Dante ever “, the complete soundtrack, a story on the introduction of the song, and sound, and an after dating prize plate that featured stuff of story, the account ” Dante ever “, the full soundtrack, a story on the introduction of the song and sound, and an after dating prize plate that featured stuff of story, a high-ranking craftsmanship book (Barlowe Barlowe’s Fire) reworked by visual formulator Wayne Barlowe, featuring over ten scenes from Dante’s Fire A computerized reproduction of the complete exclusive rune in English, as well as an animated epic. Both the delivery and the proof included an online ignited charter for an additional skin mannequin for Dante, which is the region that goes well with Isaac Clarke, the law character from Visceral’s previous sport Dead Room. The Death Version was shipped directly to the GAME shop in the United Kingdom. ( a quote is required) Another UK store, Gamestation, also left little Dante dolls for those who pre-mentioned Dante’s inferno video game. On February 15, 2010, a corresponding structure was subsequently delivered in Australia, the first form of EB Games, using the trendy replication.
The early 2010s were some of the heaviest years for the hack and slash genre. Some of the best releases in this game style were released back then, such as Bayonetta and the first Darksiders, games that even now are still pretty relevant. But Not all of them became big franchises but were still impressive. Dante's Inferno is one of those, a game developed by Visceral Games and published by EA that surprised everyone. So, even though no sequels were ever released for this title, it's still a pretty interesting one so let's talk about it
Dante's Inferno Game Walkthrough
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About the game
Despite the game's title, it's not directly based on Dante Alighieri's The Divine Comedy. It's rather a different interpretation based on the classic with plenty of liberties taken.
Set in 1191, In this game, you play as Dante, a knight that's coming back home after three years of combat in The Crusades. In fulfilling his duty he's had to do some things he's not proud of, but at least he's now coming back home with his beloved Beatrice. While doing so he's stabbed by one of his enemies, but Dante won't rest, even in death.
He facesñ Death itself and defeats it, getting himself its mythical scythe, and returns home to find that his wife dead and his home destroyed. He'll now embark on an adventure to the depths of the underworld to save her from the demoniac hands that kidnapped her, even facing the Devil itself.
Dante's Inferno Game
A different Hack and Slash
There are plenty of games in this genre, and more are released every year. It's a pretty popular style of the game pretty much any action fan can enjoy. However, since there are so many, it's important to innovate, be original to stand out from the rest. And that's part of the problem with this game, while it isn't bad at all it does not innovate.
The Darksiders series is a perfect example of innovation in this genre, adding so much depth to it. The exploration and puzzles are more interesting and overall better developed. And that's probably what's left out in Dante's Inferno.
Dante's Inferno Game Review
Review
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Dante's Inferno is an excellent title that fails to innovate and survive in the ever-changing gaming industry. The fights are exciting and the whole idea is pretty interesting, but the story goes pretty much downhill after an excellent start. Even though it's published by EA, a pretty mainstream company it's not a very commercial game. It is, overall an interesting idea, it's a shame that the game didn't end up living up to the expectations it raises
Dante's Inferno Game Lust
Graphics and Visuals: The game presents an interesting contest, using a different art style from what you'd expect coming from publisher EA. Raw and violent scenes are filling this game. Nice-looking graphics in most presentations of the title.
Gameplay: The game covers up all the basics of a good hack and slash title, upgrades, abilities, easy controls and nice movements. It's a nice idea to include the difficulty levels since the hardest ones are insane. It's pretty rewarding to finish the game in the toughest difficulties.
Sound: The soundtrack could be much better, but it's still good enough. But still, it doesn't really stand out from the crowd. It certainly is no Devil May Cry.
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vendorloading722 · 4 years ago
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Hatch Patterns For Cad
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Hatch Patterns For Cad Projects
Hatch Patterns For Cad Block
Hatch Patterns For Cad
AutoCAD Blocks Titleblocks Drawing Stamps Hatch patterns Docks 2D Doors External Internal Healthcare Spec Cad Collections Automatic Details 3 Dimensional (3D) Drainage Details Electrical Fire Details Lighting Schematic Equipment Engineering Bearings Factory Equipment. Simply create a new Legend inside your Revit Template file and call it “Fill Patterns” or something similar. Go to the “insert” Tab on your Ribbon and on the “Import” Panel click on the “Import CAD” Button. NOTE: It’s important to “Import CAD” and NOT “Link CAD” for this exercise. On any drawing, type the HATCH command. Click the pull-down in the Hatch visor for Patterns and click Open Library. Click the drop-down arrow and select Add Patterns. Browse to the location of the custom.pat files, select them, and click Open. Custom hatch patterns files will automatically be copied to the following locations: AutoCAD for Mac.
ArchBlocks Hatch Patterns Included are 376 AutoCAD hatch patterns for AutoCAD, ADT, ACA, and AutoCAD LT
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This is the most comprehensive AutoCAD hatch pattern library available to CAD designers today. Included in this great set of CAD hatch patterns are architectural, mechanical, interior, geological, and landscape designer. The Hatch command in AutoCAD is the same feature as the 'Fill' command in other software, the Hatch command let's you fill an area very quickly with a pattern. It takes a certain level of expertise to create your own hatch patterns, so this library of AutoCAD hatch patterns will let you quickly get started adding beautiful fill/hatch patterns to your CAD design projects.
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Hatch Patterns For Cad Block
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Hatch Patterns For Cad
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