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Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
(for more info about this project, check out my FAQ)
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I think I finally realized the moral of Super Mario Bros.
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A view from the room where Melville wrote Moby-Dick.
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sometimes, you gotta put crime aside to play with cats.
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Rollware By Joanne Choueiri, Giulia Cosenza, Povilas Raskevicius via DesignTaxi
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Scultped model of the Spirited Away Bathhouse.
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For busterbeam, Imaishi’s original pilot comic for Panty & Stocking.
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hi(re me) pixar. painting just for fun now!
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a homeless guy just said to me “do you tell jokes to make people laugh or to make people think you’re funny” and that is the most profound shit ive ever experienced
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2600 people form a chain celebrating the anniversary of DNA’s discovery
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